@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 10 infantry; Remaining resources: 3 PUs; 
    Combat Move - Russians
        2 infantry moved from Samara to Volgograd
        2 infantry moved from Novosibirsk to Vologda
        1 fighter moved from Russia to Vologda
        1 tactical_bomber moved from Russia to Volgograd
        2 infantry moved from Russia to Smolensk
        1 fighter moved from Russia to Smolensk
    Combat - Russians
        Battle in Volgograd
            Russians attack with 2 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 1 mech_infantry
                Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Smolensk
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                Italians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Vologda
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Russians
        5 infantry moved from Samara to Russia
        1 fighter moved from Vologda to Russia
        1 fighter moved from Smolensk to Russia
        1 tactical_bomber moved from Volgograd to Russia
        2 aaGuns and 9 infantry moved from Novosibirsk to Samara
        1 aaGun moved from Samara to Russia
    Place Units - Russians
        10 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 18 PUs; end with 21 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : -0.67
Russians regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Sakha to Buryatia
              Japanese take Buryatia from Russians
        1 infantry moved from Sakha to Amur
        1 infantry moved from Korea to Amur
        1 fighter and 1 tactical_bomber moved from Japan to Amur
        1 mech_infantry moved from Yunnan to Shensi
              Japanese take Shensi from Chinese
        1 infantry moved from Sikang to Kazakhstan
        1 tactical_bomber moved from Yunnan to Kazakhstan
        1 bomber moved from French Indo China to Kazakhstan
        1 infantry moved from Kweichow to Hopei
        1 mech_infantry moved from Anhwe to Hopei
        1 bomber moved from French Indo China to Hopei
        1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        4 fighters moved from 42 Sea Zone to Celebes
        2 infantry moved from Java to 42 Sea Zone
        2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
        2 infantry moved from 41 Sea Zone to Sumatra
        2 tactical_bombers moved from 37 Sea Zone to Sumatra
        1 tactical_bomber moved from 37 Sea Zone to Sumatra
        2 infantry moved from Yunnan to Burma
        1 tactical_bomber moved from Yunnan to Burma
        1 infantry moved from Manchuria to Amur
    Combat - Japanese
        Battle in Celebes
            Japanese attack with 1 artillery, 4 fighters and 1 infantry
            ANZAC defend with 2 infantry
                Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Celebes, round 2 : 2/6 hits, 2.67 expected hits
                ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the ANZAC lost in Celebes
            Japanese win, taking Celebes from ANZAC with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
            Casualties for ANZAC: 2 infantry
        Battle in Sumatra
            Japanese attack with 2 infantry and 3 tactical_bombers
            Americans defend with 1 infantry
                Japanese roll dice for 2 infantry and 3 tactical_bombers in Sumatra, round 2 : 2/5 hits, 1.83 expected hits
                Americans roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
            Japanese win, taking Sumatra from Americans with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 infantry
        Battle in Amur
            Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Amur, round 2 : 1/5 hits, 1.67 expected hits
                Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Amur
            Japanese win, taking Amur from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Hopei
            Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Burma
            Japanese attack with 2 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 0.83 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 3 : 0/3 hits, 0.83 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 infantry and 1 tactical_bomber in Burma, round 4 : 1/3 hits, 0.83 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Burma
            Japanese win, taking Burma from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Kazakhstan
            Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
            British defend with 1 armour
                Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the British lost in Kazakhstan
            Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 1 armour
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
        Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
        Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
        Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
        Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    Non Combat Move - Japanese
        1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
        1 tactical_bomber moved from Japan to Caroline Islands
        1 tactical_bomber moved from Philippines to Caroline Islands
        1 submarine moved from 5 Sea Zone to 6 Sea Zone
        1 mech_infantry moved from Jehol to Amur
        1 mech_infantry moved from Anhwe to Manchuria
        1 armour moved from Anhwe to Manchuria
        3 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Szechwan to Sikang
        1 infantry moved from Hunan to Kweichow
        1 infantry moved from Yunnan to Szechwan
        1 infantry moved from Yunnan to Hunan
        1 bomber moved from Hopei to Yunnan
        1 tactical_bomber moved from Kazakhstan to Sikang
        1 bomber moved from Kazakhstan to Szechwan
        1 infantry moved from Shan State to Yunnan
        3 infantry moved from French Indo China to Yunnan
        1 tactical_bomber moved from Burma to 42 Sea Zone
        3 tactical_bombers moved from Sumatra to 42 Sea Zone
        2 carriers and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
        4 fighters moved from Celebes to 42 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from Java to 42 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 infantry moved from 6 Sea Zone to Korea
    Place Units - Japanese
        1 destroyer and 2 submarines placed in 37 Sea Zone
        1 destroyer placed in 6 Sea Zone
        1 fighter placed in Japan
        1 mech_infantry placed in Japan
        3 infantry placed in Kiangsu
        3 infantry placed in French Indo China
    Turn Complete - Japanese
        Japanese collect 67 PUs; end with 67 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.67
Japanese regular : -4.00
UK_Pacific regular : -1.00
ANZAC regular : -0.67
Russians regular : -0.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Politics - British
        Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - British
        1 destroyer moved from 110 Sea Zone to 125 Sea Zone
        2 mech_infantrys moved from Persia to Caucasus
        2 fighters moved from Persia to Caucasus
        1 bomber moved from Persia to Sikang
        1 fighter moved from India to 41 Sea Zone
        3 infantry moved from India to Burma
        1 fighter moved from India to Burma
        2 fighters moved from Persia to Sikang
        1 tactical_bomber moved from Persia to Szechwan
        1 fighter moved from Persia to Szechwan
        1 armour moved from Tunisia to Tobruk
        2 fighters moved from United Kingdom to 125 Sea Zone
    Combat - British
        Battle in 41 Sea Zone
            British attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 41 Sea Zone
            British win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 125 Sea Zone
            British attack with 1 destroyer and 2 fighters
            Germans defend with 1 submarine
                British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 125 Sea Zone
            British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Szechwan
            British attack with 1 fighter and 1 tactical_bomber
            Japanese defend with 1 bomber and 1 infantry
                British roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 1.17 expected hits
Combat Hit Differential Summary :
Germans regular : -0.17
British regular : -0.50
casualty selection?
@jkeller inf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 carrier, 1 fighter, 2 infantry, 6 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Americans
        1 bomber moved from Gibraltar to Holland Belgium
        1 mech_infantry moved from Morocco to 91 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Holland Belgium
        1 mech_infantry moved from 110 Sea Zone to Holland Belgium
        2 fighters moved from 110 Sea Zone to Holland Belgium
        1 cruiser moved from 91 Sea Zone to 110 Sea Zone
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
    Combat - Americans
        Battle in 44 Sea Zone
            Americans attack with 1 submarine
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 44 Sea Zone
            Americans win with 1 submarine remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Holland Belgium
            Americans attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
            Germans defend with 2 infantry
                Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits
                Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Germans lost in Holland Belgium
            Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
    Non Combat Move - Americans
        2 fighters moved from Holland Belgium to Normandy Bordeaux
        1 bomber moved from Holland Belgium to United Kingdom
        1 fighter moved from Eastern United States to Gibraltar
        1 carrier moved from 91 Sea Zone to 110 Sea Zone
        1 infantry moved from Central United States to 101 Sea Zone
        1 mech_infantry moved from Central United States to 101 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 mech_infantry moved from 91 Sea Zone to Morocco
        1 transport moved from 91 Sea Zone to 101 Sea Zone
        1 armour and 1 mech_infantry moved from Tobruk to Egypt
        2 infantry moved from Western United States to 10 Sea Zone
        1 carrier, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 carrier moved from 26 Sea Zone to 54 Sea Zone
        2 fighters moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 fighter moved from Eastern United States to 26 Sea Zone
        2 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        2 infantry moved from 54 Sea Zone to Queensland
    Place Units - Americans
        1 transport placed in 101 Sea Zone
        1 carrier and 6 submarines placed in 10 Sea Zone
        1 fighter and 1 tactical_bomber placed in Western United States
        2 infantry placed in Central United States
    Turn Complete - Americans
        Americans collect 55 PUs; end with 55 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Suiyuyan to Chahar
        1 fighter moved from Kansu to Chahar
        13 infantry moved from Suiyuyan to Shensi
        1 infantry moved from Kansu to Shensi
    Combat - Chinese
        Battle in Chahar
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Shensi
            Chinese attack with 14 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 14 infantry in Shensi, round 2 : 2/14 hits, 2.33 expected hits
                Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 14 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
    Non Combat Move - Chinese
        1 fighter moved from Chahar to Kansu
    Place Units - Chinese
        2 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 5 PUs
    Purchase Units - British
        British repair damage of 4x factory_major; Remaining resources: 43 PUs; 
        British buy 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    Politics - British
        Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - British
        1 destroyer moved from 110 Sea Zone to 125 Sea Zone
        2 mech_infantrys moved from Persia to Caucasus
        2 fighters moved from Persia to Caucasus
        1 bomber moved from Persia to Sikang
        1 fighter moved from India to 41 Sea Zone
        3 infantry moved from India to Burma
        1 fighter moved from India to Burma
        2 fighters moved from Persia to Sikang
        1 tactical_bomber moved from Persia to Szechwan
        1 fighter moved from Persia to Szechwan
        1 armour moved from Tunisia to Tobruk
        2 fighters moved from United Kingdom to 125 Sea Zone
    Combat - British
        Battle in 41 Sea Zone
            British attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 41 Sea Zone
            British win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 125 Sea Zone
            British attack with 1 destroyer and 2 fighters
            Germans defend with 1 submarine
                British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 125 Sea Zone
            British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Szechwan
            British attack with 1 fighter and 1 tactical_bomber
            Japanese defend with 1 bomber and 1 infantry
                British roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.50 expected hits
                1 infantry owned by the Japanese lost in Szechwan
                British roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 3 : 0/2 hits, 1.17 expected hits
                Japanese roll dice for 1 bomber in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 4 : 0/2 hits, 1.17 expected hits
                Japanese roll dice for 1 bomber in Szechwan, round 4 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 5 : 2/2 hits, 1.17 expected hits
                Japanese roll dice for 1 bomber in Szechwan, round 5 : 0/1 hits, 0.17 expected hits
                1 bomber owned by the Japanese lost in Szechwan
            British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
            Casualties for Japanese: 1 bomber and 1 infantry
        Battle in Burma
            British attack with 1 fighter and 3 infantry
            Japanese defend with 2 infantry
                British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Burma
                British roll dice for 1 fighter and 3 infantry in Burma, round 3 : 1/4 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
            British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 2 infantry
            Casualties for British: 1 infantry
        Battle in Sikang
            British attack with 1 bomber and 2 fighters
            Japanese defend with 1 infantry and 1 tactical_bomber
                British roll dice for 1 bomber and 2 fighters in Sikang, round 2 : 2/3 hits, 1.67 expected hits
                Japanese roll dice for 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 0.83 expected hits
                1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Sikang
            British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
            Casualties for British: 1 fighter
            Casualties for Japanese: 1 infantry and 1 tactical_bomber
        Battle in Caucasus
            British attack with 2 fighters and 2 mech_infantrys
            Germans defend with 2 mech_infantrys
                British roll dice for 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
                2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                British roll dice for 2 fighters in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
                Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Caucasus
            British win with 1 fighter remaining. Battle score for attacker is -10
            Casualties for British: 1 fighter and 2 mech_infantrys
            Casualties for Germans: 2 mech_infantrys
    Non Combat Move - British
        1 fighter moved from Caucasus to Persia
        1 fighter moved from Sikang to Shensi
        1 bomber moved from Sikang to Persia
        1 fighter moved from Szechwan to Shensi
        1 tactical_bomber moved from Szechwan to Shensi
        1 infantry moved from Persia to Eastern Persia
        2 infantry moved from Iraq to Northwest Persia
        2 mech_infantrys moved from Egypt to Iraq
        2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
        1 mech_infantry moved from Alexandria to Egypt
        1 infantry moved from Anglo Egyptian Sudan to Egypt
        1 infantry moved from French Central Africa to French Equatorial Africa
        1 mech_infantry moved from Belgian Congo to Egypt
        2 infantry moved from Union of South Africa to 71 Sea Zone
        2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
        1 transport moved from 91 Sea Zone to 110 Sea Zone
        1 fighter moved from United Kingdom to Normandy Bordeaux
        1 fighter moved from Gibraltar to Egypt
        6 infantry moved from United Kingdom to 110 Sea Zone
        6 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery moved from Eastern United States to 101 Sea Zone
        1 fighter moved from Burma to Persia
        1 fighter moved from 41 Sea Zone to India
        2 fighters moved from 125 Sea Zone to 110 Sea Zone
        1 transport moved from 81 Sea Zone to 71 Sea Zone
        1 mech_infantry moved from India to Eastern Persia
        2 infantry moved from 81 Sea Zone to Trans-Jordan
    Place Units - British
        2 infantry placed in Union of South Africa
        2 infantry and 1 mech_infantry placed in Persia
        3 infantry placed in Normandy Bordeaux
        6 infantry placed in United Kingdom
        British undo move 4.
        British undo move 2.
        1 mech_infantry placed in Union of South Africa
        3 infantry placed in Persia
        5 infantry placed in United Kingdom
    Turn Complete - British
        British collect 41 PUs; end with 41 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    Place Units - UK_Pacific
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.00
Americans regular : 1.50
Japanese regular : -1.50
Germans regular : 1.17
British regular : -2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
        1 fighter moved from Southern Italy to 92 Sea Zone
        1 bomber moved from Southern Italy to 92 Sea Zone
        2 fighters moved from 95 Sea Zone to 92 Sea Zone
@jkeller Scramble?
no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
        1 fighter moved from Southern Italy to 92 Sea Zone
        1 bomber moved from Southern Italy to 92 Sea Zone
        2 fighters moved from 95 Sea Zone to 92 Sea Zone
    Combat - Italians
        Battle in 92 Sea Zone
            Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
            Americans defend with 1 destroyer
                Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 92 Sea Zone
            Italians win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
    Non Combat Move - Italians
        2 fighters moved from 92 Sea Zone to 95 Sea Zone
        1 fighter moved from 92 Sea Zone to 95 Sea Zone
        1 bomber moved from 92 Sea Zone to Southern Italy
        1 transport moved from 95 Sea Zone to 97 Sea Zone
        1 artillery and 1 infantry moved from Albania to 97 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
        1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
        2 infantry moved from France to Northern Italy
    Place Units - Italians
        1 carrier and 1 submarine placed in 95 Sea Zone
        1 infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 23 PUs; end with 23 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Politics - French
        Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
    Purchase Units - Germans
        Germans buy 4 artilleries, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 infantry moved from Western Germany to Holland Belgium
        4 bombers and 3 fighters moved from Western Germany to Holland Belgium
        3 infantry moved from Rostov to Volgograd
        1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
        1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
        2 tactical_bombers moved from Bryansk to Smolensk
        1 tactical_bomber moved from Bryansk to Volgograd
        2 mech_infantrys moved from Archangel to Vologda
        2 infantry moved from Bryansk to Smolensk
    Combat - Germans
        Battle in Holland Belgium
            Germans attack with 4 bombers, 3 fighters and 2 infantry
            Americans defend with 1 infantry and 1 mech_infantry
                Germans roll dice for 4 bombers, 3 fighters and 2 infantry in Holland Belgium, round 2 : 4/9 hits, 4.50 expected hits
                Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium
            Germans win, taking Holland Belgium from Americans with 4 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 infantry
            Casualties for Americans: 1 infantry and 1 mech_infantry
        Battle in Volgograd
            Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
            Russians defend with 1 factory_minor and 2 infantry
                Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Volgograd, round 2 : 1/6 hits, 2.17 expected hits
                Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Volgograd, round 3 : 2/5 hits, 2.00 expected hits
                Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
            Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
            Casualties for Germans: 2 infantry
            Casualties for Russians: 2 infantry
        Battle in Smolensk
            Germans attack with 2 infantry and 2 tactical_bombers
            Russians defend with 2 infantry
                Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Smolensk
                Germans roll dice for 2 infantry and 2 tactical_bombers in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Smolensk
            Germans win, taking Smolensk from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
        Battle in Vologda
            Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Russians defend with 2 infantry
                Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
                Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
            Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 2 infantry
    Non Combat Move - Germans
        1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
        2 tactical_bombers moved from Smolensk to Bryansk
        3 mech_infantrys moved from Novgorod to Bryansk
        1 aaGun and 3 infantry moved from Rostov to Bryansk
        1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk
        3 artilleries moved from Ukraine to Bryansk
        3 mech_infantrys moved from Western Ukraine to Bryansk
        3 fighters moved from Holland Belgium to Western Germany
        3 mech_infantrys moved from Western Germany to Germany
        1 aaGun moved from Western Germany to Germany
        4 bombers moved from Holland Belgium to Western Germany
        1 aaGun and 4 infantry moved from Denmark to Western Germany
    Place Units - Germans
        3 artilleries placed in Ukraine
        3 mech_infantrys placed in Novgorod
        1 artillery and 1 infantry placed in Western Germany
        10 mech_infantrys placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
        Germans collect 49 PUs (1 lost to blockades); end with 49 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Russians regular : 0.33
Germans regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Russians
        2 infantry moved from Russia to Vologda
        1 artillery moved from Russia to Vologda
        2 infantry moved from Russia to Smolensk
        1 artillery moved from Russia to Smolensk
        2 infantry moved from Samara to Volgograd
        2 infantry moved from Samara to Tambov
        1 fighter moved from Russia to Tambov
        2 infantry moved from Samara to Kazakhstan
        1 fighter moved from Russia to Volgograd
        1 tactical_bomber moved from Russia to Kazakhstan
    Combat - Russians
        Battle in Vologda
            Russians attack with 1 artillery and 2 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits
                Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Kazakhstan
            Russians attack with 2 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                Russians roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kazakhstan
            Russians win, taking Kazakhstan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Tambov
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
                Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Tambov
            Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Volgograd
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 factory_minor and 1 infantry
                Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Smolensk
            Russians attack with 1 artillery and 2 infantry
            Germans defend with 2 infantry
                Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Russians: 2 infantry
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        3 aaGuns moved from Samara to Vologda
        3 infantry moved from Samara to Vologda
        1 fighter moved from Tambov to Russia
        1 fighter moved from Volgograd to Russia
        1 tactical_bomber moved from Kazakhstan to Russia
        1 submarine moved from 105 Sea Zone to 91 Sea Zone
        1 infantry moved from Ulaanbaatar to Yakut S.S.R.
        1 infantry moved from Dzavhan to Yakut S.S.R.
        2 infantry moved from Olgiy to Dzavhan
        2 infantry moved from Buyant-Uhaa to Central Mongolia
    Place Units - Russians
        1 artillery and 7 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 17 PUs; end with 17 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : 0.00
Russians regular : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 2 destroyers, 3 fighters, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 destroyer moved from 42 Sea Zone to 44 Sea Zone
        4 fighters moved from 42 Sea Zone to 44 Sea Zone
        4 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
        2 infantry moved from Anhwe to Chahar
        1 armour and 1 mech_infantry moved from Manchuria to Chahar
        1 infantry moved from Hopei to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 bomber moved from Yunnan to Burma
        1 artillery and 2 infantry moved from Yunnan to Burma
        1 mech_infantry moved from Amur to Soviet Far East
              Japanese take Soviet Far East from Russians
    Combat - Japanese
        Battle in Burma
            Japanese attack with 1 artillery, 1 bomber and 2 infantry
            British defend with 2 infantry
                Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Burma, round 2 : 2/4 hits, 1.50 expected hits
                UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
            Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
        Battle in Chahar
            Japanese attack with 1 armour, 2 infantry and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Chahar
            Japanese win, taking Chahar from Chinese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 44 Sea Zone
            Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
            Americans defend with 1 submarine
                Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 4/9 hits, 5.00 expected hits
                Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 44 Sea Zone
            Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
    Non Combat Move - Japanese
        4 fighters moved from 44 Sea Zone to 42 Sea Zone
        4 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
        1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
        1 submarine moved from 37 Sea Zone to 39 Sea Zone
        1 destroyer moved from 37 Sea Zone to 42 Sea Zone
        1 submarine moved from 37 Sea Zone to 42 Sea Zone
        1 destroyer moved from 42 Sea Zone to 46 Sea Zone
        1 destroyer moved from 42 Sea Zone to 55 Sea Zone
        2 fighters moved from Japan to 6 Sea Zone
        3 fighters moved from 6 Sea Zone to Caroline Islands
        1 infantry moved from Anhwe to Hopei
        1 mech_infantry moved from Hopei to Hunan
        1 infantry moved from Kweichow to Szechwan
        1 infantry moved from Hunan to Kweichow
        3 infantry moved from Kiangsu to Anhwe
        3 infantry moved from Amur to Buryatia
        1 infantry moved from Manchuria to Jehol
        1 infantry moved from Korea to Manchuria
        1 bomber moved from Burma to Manchuria
        1 mech_infantry moved from Japan to 6 Sea Zone
        1 mech_infantry moved from 6 Sea Zone to Korea
        1 destroyer moved from 6 Sea Zone to 20 Sea Zone
    Place Units - Japanese
        1 fighter placed in 6 Sea Zone
        2 fighters and 1 mech_infantry placed in Japan
        2 destroyers and 1 submarine placed in 37 Sea Zone
        3 infantry placed in French Indo China
        3 infantry placed in Kiangsu
    Turn Complete - Japanese
        Japanese collect 67 PUs; end with 68 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from French Indo China: 3 infantry
        EDIT: Adding units owned by Japanese to Yunnan: 3 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : -0.50
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 4 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 mech_infantry moved from Morocco to Tunisia
        1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
        1 infantry moved from 110 Sea Zone to Holland Belgium
        1 bomber moved from United Kingdom to Gibraltar
        2 fighters moved from Gibraltar to 92 Sea Zone
        1 bomber moved from Gibraltar to 92 Sea Zone
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        1 fighter moved from Normandy Bordeaux to Holland Belgium
        1 fighter moved from Normandy Bordeaux to 92 Sea Zone
        1 transport moved from 110 Sea Zone to 91 Sea Zone
        6 fighters moved from 54 Sea Zone to 55 Sea Zone
        2 fighters moved from Queensland to 55 Sea Zone
        1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
        1 armour moved from Egypt to Iraq
        1 mech_infantry moved from Egypt to Iraq
    Combat - Americans
        Battle in Holland Belgium
            Americans attack with 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Holland Belgium
            Americans win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in 92 Sea Zone
            Americans attack with 1 bomber, 1 destroyer and 3 fighters
            Italians defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
            Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
            Casualties for Italians: 1 destroyer and 1 submarine
        Battle in 55 Sea Zone
            Americans attack with 8 fighters and 1 tactical_bomber
            Japanese defend with 1 destroyer
                Americans roll dice for 8 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 55 Sea Zone
            Americans win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        1 fighter moved from Hawaiian Islands to 54 Sea Zone
        2 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 carrier, 2 fighters, 2 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
        2 infantry moved from 54 Sea Zone to Queensland
        2 fighters moved from 55 Sea Zone to Queensland
        6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
        1 fighter moved from Queensland to 54 Sea Zone
        1 carrier and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Western United States to 26 Sea Zone
        1 tactical_bomber moved from Western United States to 26 Sea Zone
        2 infantry moved from Central United States to 101 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Holland Belgium to Normandy Bordeaux
        3 fighters moved from 92 Sea Zone to Gibraltar
        1 bomber moved from 92 Sea Zone to Gibraltar
        1 fighter moved from 54 Sea Zone to Queensland
    Place Units - Americans
        1 destroyer and 1 transport placed in 101 Sea Zone
        1 carrier and 1 transport placed in 10 Sea Zone
        2 infantry placed in Central United States
        2 fighters and 2 infantry placed in Western United States
        2 fighters placed in Eastern United States
    Turn Complete - Americans
        Americans collect 55 PUs; end with 55 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
        1 infantry moved from Shensi to Hopei
        1 fighter moved from Kansu to Hopei
        15 infantry moved from Shensi to Suiyuyan
    Combat - Chinese
        Chinese creates battle in territory Sikang
        Battle in Suiyuyan
            Chinese attack with 15 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 15 infantry in Suiyuyan, round 2 : 1/15 hits, 2.50 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Sikang from Japanese, taking Suiyuyan from Japanese with 15 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Hopei
            1 fighter owned by the Chinese retreated
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Tsinghai
    Place Units - Chinese
        1 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 7 PUs
    Purchase Units - British
        British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Normandy Bordeaux to Southern France
              British take Southern France from Italians
        1 submarine moved from 110 Sea Zone to 125 Sea Zone
        1 destroyer moved from 125 Sea Zone to 110 Sea Zone
        1 cruiser moved from 110 Sea Zone to 91 Sea Zone
        2 infantry moved from India to Burma
        2 fighters moved from Shensi to Burma
        1 tactical_bomber moved from Shensi to Burma
        1 fighter moved from India to Burma
        1 bomber moved from Persia to Ukraine
        2 infantry moved from Northwest Persia to Caucasus
              Russians take Caucasus from Germans
        1 mech_infantry moved from Eastern Persia to Kazakhstan
        1 infantry moved from Eastern Persia to Turkmenistan
    Combat - British
        Strategic bombing raid in Ukraine
                Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
            Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
            Bombing raid in Ukraine causes 6 damage total. 
        Battle in Burma
            British attack with 3 fighters, 2 infantry and 1 tactical_bomber
            Japanese defend with 1 artillery and 1 infantry
                British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.50 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
            British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - British
        1 fighter moved from Burma to Persia
        2 fighters moved from Burma to India
        1 tactical_bomber moved from Burma to India
        1 fighter moved from Gibraltar to Egypt
        5 infantry moved from United Kingdom to 110 Sea Zone
        1 mech_infantry moved from United Kingdom to 110 Sea Zone
        5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 cruiser moved from 110 Sea Zone to 91 Sea Zone
        1 fighter moved from Normandy Bordeaux to 110 Sea Zone
        1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
        1 armour moved from Tobruk to Egypt
        2 mech_infantrys moved from Egypt to Iraq
        2 mech_infantrys moved from Iraq to Eastern Persia
        2 artilleries and 5 infantry moved from Iraq to Northwest Persia
        1 infantry moved from Persia to Northwest Persia
        2 infantry moved from Trans-Jordan to Egypt
        1 transport moved from 81 Sea Zone to 72 Sea Zone
        2 infantry moved from Union of South Africa to 71 Sea Zone
        2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
        2 infantry moved from 80 Sea Zone to Eastern Persia
        2 infantry moved from Persia to Northwest Persia
        1 transport moved from 72 Sea Zone to 71 Sea Zone
        1 fighter moved from Egypt to Persia
        1 bomber moved from Ukraine to Russia
    Place Units - British
        3 infantry placed in Persia
        2 infantry placed in Union of South Africa
        2 artilleries and 1 infantry placed in Normandy Bordeaux
        6 infantry placed in United Kingdom
    Turn Complete - British
        British collect 44 PUs; end with 44 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
    Place Units - UK_Pacific
        3 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
        UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
        Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.17
Americans regular : 0.33
Japanese regular : -0.67
Italians regular : -0.50
Germans AA : -0.17
Germans regular : -0.33
British regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 bomber moved from Southern Italy to Southern France
        2 infantry moved from Northern Italy to Southern France
        1 infantry moved from Northern Italy to 95 Sea Zone
        1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
        1 infantry moved from Cyprus to 99 Sea Zone
        2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
        2 infantry moved from 96 Sea Zone to Malta
        1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
        1 fighter moved from 96 Sea Zone to Malta
        2 fighters moved from 96 Sea Zone to Malta
    Combat - Italians
        Battle in Malta
            Italians attack with 3 fighters and 2 infantry
            Americans defend with 1 artillery
                Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits, 1.17 expected hits
                British roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Malta
            Italians win, taking Malta from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Americans: 1 artillery
        Battle in Southern France
            Italians attack with 1 bomber and 2 infantry
            British defend with 1 factory_minor, 1 harbour and 1 infantry
                Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
            Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 bomber moved from Southern France to Southern Italy
        2 infantry moved from Northern Italy to Southern Italy
        3 fighters moved from Malta to 96 Sea Zone
    Place Units - Italians
        1 submarine placed in 95 Sea Zone
        1 fighter placed in Southern Italy
        4 infantry placed in Northern Italy
        Italians undo move 1.
        1 submarine placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 22 PUs; end with 22 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 54 Sea Zone to 44 Sea Zone
        1 fighter moved from Queensland to 46 Sea Zone
        2 fighters moved from 54 Sea Zone to 46 Sea Zone
        1 fighter moved from Hawaiian Islands to 46 Sea Zone
    Combat - ANZAC
        Battle in 46 Sea Zone
            ANZAC attack with 4 fighters
            Japanese defend with 1 destroyer
                ANZAC roll dice for 4 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 46 Sea Zone
            ANZAC win with 4 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in 44 Sea Zone
            ANZAC attack with 1 submarine
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the ANZAC lost in 44 Sea Zone
            Japanese win with 1 destroyer remaining. Battle score for attacker is -6
            Casualties for ANZAC: 1 submarine
    Non Combat Move - ANZAC
        4 fighters moved from 46 Sea Zone to 54 Sea Zone
        1 fighter moved from 54 Sea Zone to Queensland
        1 fighter moved from 54 Sea Zone to Queensland
        1 fighter moved from 54 Sea Zone to Queensland
        1 infantry moved from New South Wales to Queensland
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from South Australia to Queensland
        2 submarines moved from 62 Sea Zone to 54 Sea Zone
    Place Units - ANZAC
        1 submarine and 1 transport placed in 62 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
        EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
        EDIT: Turning off Edit Mode
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    Combat Move - French
        2 infantry moved from United Kingdom to 110 Sea Zone
        1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    Non Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
    Research Technology - Germans
    Purchase Units - Germans
        Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs; 
        Germans buy 3 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 infantry moved from Western Germany to Holland Belgium
        2 fighters moved from Western Germany to Holland Belgium
        1 destroyer moved from 113 Sea Zone to 125 Sea Zone
        1 fighter moved from Western Germany to 125 Sea Zone
        2 infantry moved from Bryansk to Smolensk
        3 infantry moved from Bryansk to Tambov
        3 mech_infantrys moved from Bryansk to Volgograd
        3 mech_infantrys moved from Bryansk to Caucasus
        1 bomber moved from Western Germany to Smolensk
        1 bomber moved from Western Germany to Tambov
        1 bomber moved from Western Germany to Smolensk
        1 bomber moved from Western Germany to Tambov
        1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
        1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
        1 tactical_bomber moved from Bryansk to Volgograd
        1 tactical_bomber moved from Bryansk to Tambov
        1 tactical_bomber moved from Bryansk to Caucasus
    Combat - Germans
        Battle in 125 Sea Zone
            Germans attack with 1 destroyer and 1 fighter
            British defend with 1 submarine
                Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the British lost in 125 Sea Zone
            Germans win, taking 125 Sea Zone from British with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
            Casualties for British: 1 submarine
        Battle in Holland Belgium
            Germans attack with 2 fighters and 2 infantry
            Americans defend with 1 infantry
                Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Holland Belgium
            Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Volgograd
            Germans attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
            Russians defend with 1 factory_minor and 2 infantry
                Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2.17 expected hits
                Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Russians lost in Volgograd
            Germans win, taking Volgograd from Russians with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
        Battle in Caucasus
            Germans attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
            British defend with 2 infantry
                Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 2/6 hits, 2.17 expected hits
                Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the British lost in Caucasus
            Germans win, taking Caucasus from Russians with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
        Battle in Tambov
            Germans attack with 2 bombers, 3 infantry and 1 tactical_bomber
            Russians defend with 2 infantry
                Germans roll dice for 2 bombers, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 2.33 expected hits
                Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Russians lost in Tambov
            Germans win, taking Tambov from Russians with 2 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
        Battle in Smolensk
            Germans attack with 2 bombers and 2 infantry
            Russians defend with 1 artillery
                Germans roll dice for 2 bombers and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.67 expected hits
                Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
            Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 artillery
    Non Combat Move - Germans
        2 bombers moved from Smolensk to Novgorod
        3 mech_infantrys moved from Novgorod to Bryansk
        1 fighter moved from 125 Sea Zone to Novgorod
        2 fighters moved from Holland Belgium to Western Germany
        2 infantry moved from Western Germany to 113 Sea Zone
        2 infantry moved from 113 Sea Zone to Norway
        1 aaGun moved from Germany to Western Germany
        13 mech_infantrys moved from Germany to Eastern Poland
        3 artilleries moved from Ukraine to Bryansk
        2 bombers moved from Tambov to Bryansk
        1 tactical_bomber moved from Tambov to Bryansk
        2 tactical_bombers moved from Volgograd to Bryansk
        1 fighter moved from Volgograd to Bryansk
        2 tactical_bombers moved from Caucasus to Bryansk
        1 fighter moved from Caucasus to Ukraine
    Place Units - Germans
        3 artilleries placed in Ukraine
        3 mech_infantrys placed in Novgorod
        1 fighter, 1 infantry and 7 mech_infantrys placed in Western Germany
    Turn Complete - Germans
        Germans collect 50 PUs; end with 50 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 3 infantry
        EDIT: Adding units owned by Germans to Denmark: 1 aaGun and 3 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.33
Germans regular : 1.50
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
    Purchase Units - Russians
        Russians buy 8 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 infantry moved from Yakut S.S.R. to Yenisey
        2 infantry moved from Central Mongolia to Dzavhan
        2 infantry moved from Kazakhstan to Volgograd
        1 mech_infantry moved from Russia to Volgograd
        1 fighter moved from Russia to Volgograd
        1 tactical_bomber moved from Russia to Volgograd
        3 infantry moved from Russia to Tambov
        1 fighter moved from Russia to Tambov
        1 infantry moved from Russia to Tambov
        1 submarine moved from 91 Sea Zone to 93 Sea Zone
        1 infantry moved from Russia to Smolensk
        1 artillery moved from Russia to Smolensk
    Combat - Russians
        Battle in Volgograd
            Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 3 mech_infantrys
                Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 1.67 expected hits
                Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                2 mech_infantrys owned by the Germans lost in Volgograd
                Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 4/5 hits, 1.67 expected hits
                Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
            Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for Germans: 3 mech_infantrys
            Casualties for Russians: 1 infantry
        Battle in Tambov
            Russians attack with 1 fighter and 4 infantry
            Germans defend with 3 infantry
                Russians roll dice for 1 fighter and 4 infantry in Tambov, round 2 : 1/5 hits, 1.17 expected hits
                Germans roll dice for 3 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians roll dice for 1 fighter and 3 infantry in Tambov, round 3 : 1/4 hits, 1.00 expected hits
                Germans roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians roll dice for 1 fighter and 2 infantry in Tambov, round 4 : 0/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Tambov
                Russians roll dice for 1 fighter and 1 infantry in Tambov, round 5 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Tambov
            1 fighter owned by the Russians retreated
            Germans win with 1 infantry remaining. Battle score for attacker is -6
            Casualties for Russians: 4 infantry
            Casualties for Germans: 2 infantry
        Battle in Smolensk
            Russians attack with 1 artillery and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 fighter moved from Volgograd to Russia
        1 tactical_bomber moved from Volgograd to Russia
        3 aaGuns, 1 artillery and 5 infantry moved from Vologda to Russia
        1 fighter moved from Tambov to Russia
    Place Units - Russians
        8 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 15 PUs; end with 15 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 3 destroyers, 2 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 mech_infantry moved from Japan to 6 Sea Zone
        1 mech_infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
        1 mech_infantry moved from 21 Sea Zone to Guam
        4 infantry moved from Buryatia to Yakut S.S.R.
              Japanese take Yakut S.S.R. from Russians
        1 infantry moved from Hopei to Shensi
              Japanese take Shensi from Chinese
        1 armour moved from Yunnan to Sikang
        1 infantry moved from Szechwan to Sikang
        1 artillery and 2 infantry moved from Yunnan to Burma
        1 bomber moved from Manchuria to Burma
        1 armour and 1 mech_infantry moved from Chahar to Ulaanbaatar
              Japanese take Central Mongolia from Russians
              Japanese take Ulaanbaatar from Russians
    Combat - Japanese
        Battle in Guam
        Battle in Burma
            Japanese attack with 1 artillery, 1 bomber and 2 infantry
            British defend with 2 infantry
                Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Burma, round 2 : 2/4 hits, 1.50 expected hits
                UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
            Japanese win, taking Guam from Americans, taking Burma from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
        Battle in Sikang
            Japanese attack with 1 armour and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour and 1 infantry in Sikang, round 2 : 0/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 armour and 1 infantry in Sikang, round 3 : 1/2 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
            Japanese win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Kweichow to Szechwan
        3 infantry moved from Kiangsu to Anhwe
        1 infantry moved from Chahar to Anhwe
        1 infantry moved from Jehol to Anhwe
        1 infantry moved from Manchuria to Jehol
        1 mech_infantry moved from Korea to Ulaanbaatar
        1 mech_infantry moved from Soviet Far East to Amur
        3 infantry moved from French Indo China to Yunnan
        1 bomber moved from Burma to Yunnan
        2 destroyers and 1 submarine moved from 37 Sea Zone to 42 Sea Zone
        1 submarine moved from 39 Sea Zone to 37 Sea Zone
        1 destroyer moved from 44 Sea Zone to 55 Sea Zone
        1 destroyer moved from 20 Sea Zone to 46 Sea Zone
        1 submarine moved from 42 Sea Zone to 44 Sea Zone
        2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
        1 fighter moved from 35 Sea Zone to Philippines
        1 tactical_bomber moved from 35 Sea Zone to Philippines
        1 destroyer moved from 42 Sea Zone to 35 Sea Zone
    Place Units - Japanese
        2 destroyers and 1 transport placed in 37 Sea Zone
        2 infantry and 1 mech_infantry placed in French Indo China
        3 infantry placed in Kiangsu
        2 fighters placed in Japan
        1 destroyer and 1 submarine placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 68 PUs; end with 68 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Celebes: 1 artillery and 1 infantry
        EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : 0.17
UK_Pacific regular : 0.33