@Amon-Sul turn complete!
ksmckay(x) vs Giallo (a+29) BM3
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Archangel 2 bombers moved from Rostov to Archangel 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus Combat - Germans Battle in Archangel Germans attack with 2 bombers and 1 infantry Russians defend with 1 mech_infantry Germans roll dice for 2 bombers and 1 infantry in Archangel, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Archangel to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Finland 3 infantry moved from Karelia to Finland 3 aaGuns moved from Ukraine to Rostov 1 mech_infantry moved from Caucasus to Northwest Persia 5 armour and 6 mech_infantrys moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 7 armour and 19 mech_infantrys moved from Volgograd to Rostov 1 tactical_bomber moved from Germany to Southern Italy 1 aaGun, 1 fighter, 2 infantry and 1 mech_infantry moved from Germany to Western Germany 1 submarine moved from 116 Sea Zone to 106 Sea Zone Place Units - Germans 1 submarine placed in 112 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in Ukraine 4 fighters and 1 tactical_bomber placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.50 -
@Giallo skipped over anzac and france, feel free to edit those units as necessary, they cant affect anything.
Better chance than I meant to give you to sack Berlin there. Forgot you could land in WGer to give a spot for UK planes to land. Still a slim shot but much better than the other chances.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 mech_infantry moved from Russia to Archangel 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Bryansk 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 5 infantry moved from Kweichow to Anhwe 1 infantry moved from Szechwan to Yunnan Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 fighter moved from Bryansk to Russia 9 infantry moved from Tambov to Russia 1 aaGun moved from Tambov to Russia 2 infantry moved from Samara to Russia 2 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov 1 aaGun moved from Samara to Russia 4 aaGuns, 22 artilleries and 52 infantry moved from Samara to Tambov Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,00 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 5 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 4 submarines moved from 6 Sea Zone to 26 Sea Zone 5 submarines moved from 25 Sea Zone to 26 Sea Zone 1 carrier moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 12 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 battleship moved from 33 Sea Zone to 31 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 26 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 1 cruiser and 1 marine moved from 54 Sea Zone to 30 Sea Zone 1 marine moved from 30 Sea Zone to Johnston Island 2 destroyers moved from 62 Sea Zone to 30 Sea Zone 1 carrier moved from 62 Sea Zone to 30 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Japan to 26 Sea Zone 1 battleship moved from 33 Sea Zone to 30 Sea Zone 1 fighter moved from 54 Sea Zone to 31 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 2 infantry moved from 26 Sea Zone to Hawaiian Islands Combat - Japanese Battle in New Zealand Battle in 26 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 8 fighters, 9 submarines, 2 tactical_bombers and 1 transport Americans defend with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine Japanese roll dice for 9 submarines in 26 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits Units damaged: 4 carriers owned by the Americans Japanese roll dice for 1 carrier, 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 2/11 hits, 5.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 26 Sea Zone, round 2 : 4/9 hits, 3.67 expected hits 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 7 submarines in 26 Sea Zone, round 3 : 0/7 hits, 2.33 expected hits Japanese roll dice for 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 5/11 hits, 5.67 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers and 2 destroyers in 26 Sea Zone, round 3 : 5/9 hits, 3.67 expected hits 1 destroyer owned by the Americans, 4 carriers owned by the Americans and 5 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 2 submarines in 26 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 5/11 hits, 5.67 expected hits Americans roll dice for 1 battleship, 2 cruisers and 1 destroyer in 26 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 submarines owned by the Japanese and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese win, taking New Zealand from ANZAC, taking 26 Sea Zone from Neutral with 1 destroyer, 8 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 60 Casualties for Japanese: 1 carrier and 9 submarines Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 1 submarine Battle in Hawaiian Islands Turning on Edit Mode EDIT: Removing units owned by Americans from 31 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Battle in 31 Sea Zone Japanese attack with 1 battleship, 1 fighter and 1 transport Battle in 30 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers Battle in Johnston Island Battle in Wake Island Non Combat Move - Japanese 1 destroyer moved from 54 Sea Zone to 27 Sea Zone 4 carriers, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Midway 1 fighter moved from 31 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 2 transports moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 armour, 1 infantry and 5 mech_infantrys moved from Kiangsi to Kiangsu 1 aaGun, 1 artillery and 5 infantry moved from Kwangsi to Kwangtung Place Units - Japanese 3 fighters placed in Kiangsu 3 infantry placed in New South Wales 2 infantry placed in Queensland 2 infantry placed in Japan 2 transports placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : 1.50 Japanese regular : -6.00 -
@Giallo that should do it. aside from the one in a billion shot for the russians in Kiangsu you cant attack any pacific VCs and you cant get to Germany this turn so that should be it. If you want to roll in Kiangsu, you can skip over Italy and Germany.
Thanks for the game. Little too thin in Pacific.
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@ksmckay said in ksmckay(x) vs Giallo (a+29) BM3:
@Giallo that should do it. aside from the one in a billion shot for the russians in Kiangsu you cant attack any pacific VCs and you cant get to Germany this turn so that should be it. If you want to roll in Kiangsu, you can skip over Italy and Germany.
Thanks for the game. Little too thin in Pacific.
GG ksmckay! Ill post it!





