@dawgoneit Bid is a tank and a transport for Italy. G1 scramble orders?
ksmckay(x) vs Giallo (a+29) BM3
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Western Australia to 56 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 4 artilleries, 8 infantry and 6 transports moved from 54 Sea Zone to 62 Sea Zone 4 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales 2 bombers, 5 fighters and 3 tactical_bombers moved from New Guinea to New South Wales 2 tactical_bombers moved from 55 Sea Zone to New South Wales 5 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales 1 destroyer moved from 55 Sea Zone to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 carrier moved from 55 Sea Zone to 62 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 transport moved from 55 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Queensland Battle in 62 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 6 transports ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 6 transports in 62 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 62 Sea Zone Japanese win, taking Queensland from ANZAC, taking 62 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers and 6 transports remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in 25 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport Americans defend with 1 carrier Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 submarines in 25 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits 1 carrier owned by the Americans lost in 25 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Midway Battle in New South Wales Japanese attack with 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers ANZAC defend with 4 aaGuns, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry; Americans defend with 1 artillery, 5 fighters and 3 infantry ANZAC roll AA dice in New South Wales : 0/12 hits, 2.00 expected hits Japanese roll dice for 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers in New South Wales, round 2 : 13/32 hits, 15.00 expected hits ANZAC roll dice for 4 aaGuns, 4 artilleries, 9 fighters and 10 infantry in New South Wales, round 2 : 10/23 hits, 10.67 expected hits 2 fighters owned by the Japanese, 8 infantry owned by the Japanese, 6 infantry owned by the ANZAC, 4 aaGuns owned by the ANZAC and 3 infantry owned by the Americans lost in New South Wales Japanese roll dice for 4 artilleries, 2 bombers, 8 fighters and 8 tactical_bombers in New South Wales, round 3 : 10/22 hits, 12.00 expected hits ANZAC roll dice for 4 artilleries, 9 fighters and 1 infantry in New South Wales, round 3 : 11/14 hits, 7.67 expected hits 5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 4 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in New South Wales Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in New South Wales, round 4 : 5/11 hits, 6.17 expected hits ANZAC roll dice for 4 fighters in New South Wales, round 4 : 3/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese and 4 fighters owned by the Americans lost in New South Wales Japanese captures 10PUs while taking ANZAC capital Japanese win, taking Midway from Americans, taking New South Wales from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24 Casualties for Japanese: 3 artilleries, 2 bombers, 5 fighters, 8 infantry and 6 tactical_bombers Casualties for ANZAC: 4 aaGuns, 3 artilleries, 4 fighters and 7 infantry Casualties for Americans: 1 artillery, 5 fighters and 3 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from New South Wales to 54 Sea Zone EDIT: 5 fighters moved from New South Wales to 54 Sea Zone 2 battleships moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Anhwe to Kiangsu 1 aaGun moved from Anhwe to Kiangsu 1 infantry moved from Hunan to Kiangsi 2 mech_infantrys moved from Kiangsu to Kiangsi 1 armour and 1 mech_infantry moved from Hunan to Kiangsi 2 mech_infantrys moved from Anhwe to Kiangsi 1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Anhwe Place Units - Japanese 3 infantry placed in Kiangsu 1 transport placed in 36 Sea Zone 1 destroyer and 4 submarines placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -6.00 ANZAC AA : -2.00 ANZAC regular : 2.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Western Australia to 56 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 4 artilleries, 8 infantry and 6 transports moved from 54 Sea Zone to 62 Sea Zone 4 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales 2 bombers, 5 fighters and 3 tactical_bombers moved from New Guinea to New South Wales 2 tactical_bombers moved from 55 Sea Zone to New South Wales 5 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales 1 destroyer moved from 55 Sea Zone to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 carrier moved from 55 Sea Zone to 62 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 transport moved from 55 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Queensland Battle in 62 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 6 transports ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 6 transports in 62 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 62 Sea Zone Japanese win, taking Queensland from ANZAC, taking 62 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers and 6 transports remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in 25 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport Americans defend with 1 carrier Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 submarines in 25 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits 1 carrier owned by the Americans lost in 25 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Midway Battle in New South Wales Japanese attack with 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers ANZAC defend with 4 aaGuns, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry; Americans defend with 1 artillery, 5 fighters and 3 infantry ANZAC roll AA dice in New South Wales : 0/12 hits, 2.00 expected hits Japanese roll dice for 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers in New South Wales, round 2 : 13/32 hits, 15.00 expected hits ANZAC roll dice for 4 aaGuns, 4 artilleries, 9 fighters and 10 infantry in New South Wales, round 2 : 10/23 hits, 10.67 expected hits 2 fighters owned by the Japanese, 8 infantry owned by the Japanese, 6 infantry owned by the ANZAC, 4 aaGuns owned by the ANZAC and 3 infantry owned by the Americans lost in New South Wales Japanese roll dice for 4 artilleries, 2 bombers, 8 fighters and 8 tactical_bombers in New South Wales, round 3 : 10/22 hits, 12.00 expected hits ANZAC roll dice for 4 artilleries, 9 fighters and 1 infantry in New South Wales, round 3 : 11/14 hits, 7.67 expected hits 5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 4 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in New South Wales Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in New South Wales, round 4 : 5/11 hits, 6.17 expected hits ANZAC roll dice for 4 fighters in New South Wales, round 4 : 3/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese and 4 fighters owned by the Americans lost in New South Wales Japanese captures 10PUs while taking ANZAC capital Japanese win, taking Midway from Americans, taking New South Wales from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24 Casualties for Japanese: 3 artilleries, 2 bombers, 5 fighters, 8 infantry and 6 tactical_bombers Casualties for ANZAC: 4 aaGuns, 3 artilleries, 4 fighters and 7 infantry Casualties for Americans: 1 artillery, 5 fighters and 3 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from New South Wales to 54 Sea Zone EDIT: 5 fighters moved from New South Wales to 54 Sea Zone 2 battleships moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Anhwe to Kiangsu 1 aaGun moved from Anhwe to Kiangsu 1 infantry moved from Hunan to Kiangsi 2 mech_infantrys moved from Kiangsu to Kiangsi 1 armour and 1 mech_infantry moved from Hunan to Kiangsi 2 mech_infantrys moved from Anhwe to Kiangsi 1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Anhwe Place Units - Japanese 3 infantry placed in Kiangsu 1 transport placed in 36 Sea Zone 1 destroyer and 4 submarines placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 aaGun, 2 artilleries and 4 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 aaGun, 2 artilleries and 4 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -6.00 ANZAC AA : -2.00 ANZAC regular : 2.50 -
@Giallo please use second post
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@Giallo sorry for edits. First was a non combat move made during combat phase, second was a game bug that kills the wrong planes first. Weird battle in NSW. AA completely whiffed, but then lucky after that.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 2 fighters, 3 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Western Australia to 56 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 4 artilleries, 8 infantry and 6 transports moved from 54 Sea Zone to 62 Sea Zone 4 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales 2 bombers, 5 fighters and 3 tactical_bombers moved from New Guinea to New South Wales 2 tactical_bombers moved from 55 Sea Zone to New South Wales 5 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales 1 destroyer moved from 55 Sea Zone to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 carrier moved from 55 Sea Zone to 62 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 transport moved from 55 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Queensland Battle in 62 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 2 destroyers and 6 transports ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers and 6 transports in 62 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 62 Sea Zone Japanese win, taking Queensland from ANZAC, taking 62 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers and 6 transports remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in 25 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport Americans defend with 1 carrier Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 submarines in 25 Sea Zone, round 3 : 2/5 hits, 1.67 expected hits 1 carrier owned by the Americans lost in 25 Sea Zone Japanese win with 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Midway Battle in New South Wales Japanese attack with 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers ANZAC defend with 4 aaGuns, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 7 infantry; Americans defend with 1 artillery, 5 fighters and 3 infantry ANZAC roll AA dice in New South Wales : 0/12 hits, 2.00 expected hits Japanese roll dice for 4 artilleries, 2 bombers, 10 fighters, 8 infantry and 8 tactical_bombers in New South Wales, round 2 : 13/32 hits, 15.00 expected hits ANZAC roll dice for 4 aaGuns, 4 artilleries, 9 fighters and 10 infantry in New South Wales, round 2 : 10/23 hits, 10.67 expected hits 2 fighters owned by the Japanese, 8 infantry owned by the Japanese, 6 infantry owned by the ANZAC, 4 aaGuns owned by the ANZAC and 3 infantry owned by the Americans lost in New South Wales Japanese roll dice for 4 artilleries, 2 bombers, 8 fighters and 8 tactical_bombers in New South Wales, round 3 : 10/22 hits, 12.00 expected hits ANZAC roll dice for 4 artilleries, 9 fighters and 1 infantry in New South Wales, round 3 : 11/14 hits, 7.67 expected hits 5 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 artilleries owned by the Japanese, 4 fighters owned by the ANZAC, 1 infantry owned by the ANZAC, 3 artilleries owned by the ANZAC, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in New South Wales Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 3 tactical_bombers in New South Wales, round 4 : 5/11 hits, 6.17 expected hits ANZAC roll dice for 4 fighters in New South Wales, round 4 : 3/4 hits, 2.67 expected hits 1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese and 4 fighters owned by the Americans lost in New South Wales Japanese captures 10PUs while taking ANZAC capital Japanese win, taking Midway from Americans, taking New South Wales from ANZAC with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -24 Casualties for Japanese: 3 artilleries, 2 bombers, 5 fighters, 8 infantry and 6 tactical_bombers Casualties for ANZAC: 4 aaGuns, 3 artilleries, 4 fighters and 7 infantry Casualties for Americans: 1 artillery, 5 fighters and 3 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from New South Wales to 54 Sea Zone EDIT: 5 fighters moved from New South Wales to 54 Sea Zone 2 battleships moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Anhwe to Kiangsu 1 aaGun moved from Anhwe to Kiangsu 1 infantry moved from Hunan to Kiangsi 2 mech_infantrys moved from Kiangsu to Kiangsi 1 armour and 1 mech_infantry moved from Hunan to Kiangsi 2 mech_infantrys moved from Anhwe to Kiangsi 1 aaGun, 2 artilleries and 4 infantry moved from Yunnan to Hunan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Anhwe Place Units - Japanese 3 infantry placed in Kiangsu 1 transport placed in 36 Sea Zone 1 destroyer and 4 submarines placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 aaGun, 2 artilleries and 4 infantry EDIT: Adding units owned by Japanese to Kwangsi: 1 aaGun, 2 artilleries and 4 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 infantry EDIT: Adding units owned by Japanese to Kwangsi: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -6.00 ANZAC AA : -2.00 ANZAC regular : 2.50 -
@Giallo sorry, this is final
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@ksmckay said in ksmckay(x) vs Giallo (a+29) BM3:
@Giallo sorry, this is final
Hmm this looks pretty bad I see. Let me think about this one
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@giallo yeah, i think you were a bit to thin in pacific. I think i limited your options to 1% chances but we will see.
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 112 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 carriers and 4 destroyers moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 submarine moved from 28 Sea Zone to 26 Sea ZoneCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 112 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 carriers and 4 destroyers moved from 26 Sea Zone to 25 Sea ZoneCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 112 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany 2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat Hit Differential Summary :
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@giallo scramble?
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 112 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western GermanyCombat Hit Differential Summary :
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@giallo scramble?
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@giallo yes please
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@ksmckay Max defense
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 112 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports Germans defend with 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers Americans roll dice for 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 2 : 7/11 hits, 5,50 expected hits Units damaged: 2 carriers owned by the Germans Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 3 carriers, 2 destroyers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 6/14 hits, 7,17 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 3 carriers owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 bomber, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 3 : 6/11 hits, 5,50 expected hits Germans roll dice for 2 carriers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 6/11 hits, 6,17 expected hits 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 4 fighters owned by the Americans and 3 tactical_bombers owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 4 : 2/5 hits, 2,83 expected hits Germans roll dice for 5 fighters in 112 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits 2 cruisers owned by the Americans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone 1 marine owned by the Americans lost in Denmark 1 bomber owned by the Americans retreated 6 transports owned by the Americans retreated to 110 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is -16 Casualties for Americans: 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber Casualties for Germans: 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 bomber moved from 112 Sea Zone to United Kingdom 2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 28 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 transports moved from 28 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 armour moved from Ethiopia to Egypt Place Units - Americans 1 destroyer placed in 10 Sea Zone 8 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans regular : 1,17 Germans regular : -0,83 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 12 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -1,33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 12 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : 0,33 Japanese regular : -1,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to 112 Sea Zone 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from Gibraltar to 91 Sea Zone 1 cruiser and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Denmark 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 4 infantry and 4 mech_infantrys moved from Morocco to 91 Sea Zone 2 artilleries, 6 infantry, 4 mech_infantrys and 6 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries, 6 infantry and 4 mech_infantrys moved from 112 Sea Zone to Western Germany Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone Americans attack with 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports Germans defend with 3 carriers, 2 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers Americans roll dice for 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 2 : 7/11 hits, 5,50 expected hits Units damaged: 2 carriers owned by the Germans Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 3 carriers, 2 destroyers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 6/14 hits, 7,17 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 3 carriers owned by the Americans lost in 112 Sea Zone Americans roll dice for 1 bomber, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 3 : 6/11 hits, 5,50 expected hits Germans roll dice for 2 carriers, 6 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 6/11 hits, 6,17 expected hits 2 destroyers owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 4 fighters owned by the Americans and 3 tactical_bombers owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 bomber, 2 cruisers, 1 fighter, 1 tactical_bomber and 6 transports in 112 Sea Zone, round 4 : 2/5 hits, 2,83 expected hits Germans roll dice for 5 fighters in 112 Sea Zone, round 4 : 4/5 hits, 3,33 expected hits 2 cruisers owned by the Americans, 2 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 112 Sea Zone 1 marine owned by the Americans lost in Denmark 1 bomber owned by the Americans retreated 6 transports owned by the Americans retreated to 110 Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is -16 Casualties for Americans: 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber Casualties for Germans: 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 bomber moved from 112 Sea Zone to United Kingdom 2 carriers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 submarine moved from 28 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 cruiser moved from 28 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 transports moved from 28 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 armour moved from Ethiopia to Egypt Place Units - Americans 1 destroyer placed in 10 Sea Zone 8 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 12 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Purchase Units - British British buy 1 carrier, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour; Remaining resources: 0 PUs; Combat Move - British 2 battleships, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 110 Sea Zone 1 bomber moved from Gibraltar to Algeria 1 artillery moved from Morocco to Algeria 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to French Madagascar 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 infantry moved from Burma to Shan State 6 artilleries and 16 infantry moved from Burma to Yunnan Combat - British Battle in French Madagascar Battle in Normandy Bordeaux British attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 battleships in Normandy Bordeaux, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux British win, taking French Madagascar from Neutral_Axis, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Algeria British attack with 1 artillery and 1 bomber Italians defend with 1 artillery British roll dice for 1 artillery and 1 bomber in Algeria, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 artillery owned by the British lost in Algeria British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 artillery Casualties for Italians: 1 artillery Battle in Yunnan British attack with 6 artilleries and 16 infantry Japanese defend with 1 infantry British roll dice for 6 artilleries and 16 infantry in Yunnan, round 2 : 6/22 hits, 5,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 6 artilleries and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 aaGuns moved from Burma to Yunnan 1 armour moved from India to Burma 2 fighters moved from India to Burma 1 fighter and 2 tactical_bombers moved from Persia to India 3 infantry moved from Persia to Iraq 1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 cruiser moved from 71 Sea Zone to 83 Sea Zone 1 bomber moved from Algeria to Gibraltar 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 2 fighters moved from Normandy Bordeaux to United Kingdom 1 fighter moved from Gibraltar to United Kingdom Place Units - British 1 carrier and 1 fighter placed in 110 Sea Zone 3 infantry placed in Egypt 2 infantry placed in Persia Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 armour placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6 UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 armourCombat Hit Differential Summary :
Chinese regular : 0,33 Americans regular : 1,17 Italians regular : 0,67 Japanese regular : -1,67 Germans regular : -1,50 British regular : 0,67





