Good game! You kept it scary until the end.
Till next time ;).
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 1 infantry moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Tsinghai to Szechwan
4 infantry moved from Inner Mongolia to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -3.33
Japanese regular : -0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 11 Sea Zone to 2 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Western United States to British Columbia
1 submarine moved from 27 Sea Zone to 17 Sea Zone
Americans take 27 Sea Zone from Japanese
3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 32 Sea Zone
6 carriers moved from 27 Sea Zone to 32 Sea Zone
3 destroyers moved from 27 Sea Zone to 32 Sea Zone
1 submarine moved from 27 Sea Zone to 31 Sea Zone
1 fighter moved from 27 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone
2 fighters moved from 27 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Wake Island
1 fighter moved from 27 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 17 Sea Zone
Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 4/8 hits, 4.50 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 32 Sea Zone
Americans attack with 6 carriers, 3 destroyers, 2 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 6 carriers, 3 destroyers, 2 fighters and 1 transport in 32 Sea Zone, round 2 : 5/5 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 6 carriers, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Wake Island
Battle in British Columbia
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in British Columbia, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in British Columbia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking Wake Island from Japanese, taking British Columbia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 32 Sea Zone
5 fighters and 3 tactical_bombers moved from 17 Sea Zone to 32 Sea Zone
1 aaGun moved from Western United States to 11 Sea Zone
1 aaGun and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun moved from 27 Sea Zone to Hawaiian Islands
2 infantry moved from Eastern United States to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from Sardinia to 97 Sea Zone
3 transports moved from 94 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 armour moved from Southern Italy to 97 Sea Zone
2 mech_infantrys moved from Southern Italy to 97 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 97 Sea Zone to 96 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 96 Sea Zone to Algeria
1 cruiser moved from 94 Sea Zone to 97 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Algeria
8 infantry moved from Southern Italy to Sicily
3 carriers moved from 94 Sea Zone to 93 Sea Zone
1 fighter moved from 94 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 93 Sea Zone
2 destroyers moved from 94 Sea Zone to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 1 infantry moved from Szechwan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 fighter owned by the Chinese retreated
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Tsinghai to Szechwan
4 infantry moved from Inner Mongolia to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 artillery moved from Anglo-Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
Combat - British
Non Combat Move - British
3 aaGuns, 1 armour, 2 artilleries, 3 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomber moved from Eastern India to Western India
6 infantry moved from Baluchistan to Western India
1 armour and 1 mech_infantry moved from Southern Persia to Western India
1 transport moved from 81 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from Southern Persia to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 82 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Western India
1 infantry moved from Southern Persia to Baluchistan
1 aaGun and 3 infantry moved from Iraq to Southern Persia
1 armour, 2 infantry and 1 mech_infantry moved from Egypt to 83 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 83 Sea Zone to 81 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 81 Sea Zone to Western India
2 infantry moved from Belgian Congo to French Equatorial Africa
5 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
3 artilleries moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Algeria
1 carrier and 1 fighter moved from 97 Sea Zone to 94 Sea Zone
1 cruiser and 1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 marines moved from Southern Italy to 97 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 marines moved from 97 Sea Zone to 96 Sea Zone
2 marines moved from 96 Sea Zone to Algeria
1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Southern Italy to Sicily
3 fighters and 1 tactical_bomber moved from Western India to Iraq
1 submarine moved from 40 Sea Zone to 81 Sea Zone
Place Units - British
3 infantry placed in Southern Persia
1 artillery and 1 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Iraq
1 infantry placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
1 artillery placed in Eastern India
1 submarine placed in 40 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Units Change Ownership
Some Units in Eastern India change ownership: 1 artillery
Some Units in 40 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Chinese regular : -3.33
Americans regular : 1.50
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
3 armour moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Southern Italy
Italians attack with 3 armour, 4 artilleries, 2 fighters and 9 infantry
British defend with 1 infantry; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
Italians roll dice for 3 armour, 4 artilleries, 2 fighters and 9 infantry in Southern Italy, round 2 : 5/18 hits, 6.00 expected hits
Americans roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern Italy
Italians win, taking Southern Italy from Americans with 3 armour, 4 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : -1.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Combat Move - ANZAC
3 artilleries and 6 infantry moved from Western Australia to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 3 artilleries and 6 infantry
Japanese defend with 1 armour, 3 artilleries, 5 infantry and 1 marine
ANZAC roll dice for 3 artilleries and 6 infantry in South Australia, round 2 : 1/9 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 marine in South Australia, round 2 : 4/10 hits, 3.50 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 3 artilleries and 2 infantry in South Australia, round 3 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 marine in South Australia, round 3 : 2/9 hits, 3.17 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in South Australia
3 artilleries owned by the ANZAC retreated to Western Australia
Japanese win with 1 armour, 3 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is -6
Casualties for ANZAC: 6 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - ANZAC
1 cruiser and 2 submarines moved from 40 Sea Zone to 81 Sea Zone
3 fighters moved from Hawaiian Islands to Wake Island
Turn Complete - ANZAC
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10
Combat Move - ANZAC
3 artilleries and 6 infantry moved from Western Australia to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 3 artilleries and 6 infantry
Japanese defend with 1 armour, 3 artilleries, 5 infantry and 1 marine
ANZAC roll dice for 3 artilleries and 6 infantry in South Australia, round 2 : 1/9 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 5 infantry and 1 marine in South Australia, round 2 : 4/10 hits, 3.50 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 3 artilleries and 2 infantry in South Australia, round 3 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 4 infantry and 1 marine in South Australia, round 3 : 2/9 hits, 3.17 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in South Australia
3 artilleries owned by the ANZAC retreated to Western Australia
Japanese win with 1 armour, 3 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is -6
Casualties for ANZAC: 6 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - ANZAC
1 cruiser and 2 submarines moved from 40 Sea Zone to 81 Sea Zone
3 fighters moved from Hawaiian Islands to Wake Island
Turn Complete - ANZAC
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 40 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Kursk to Rostov
2 armour moved from Romania to Southern Belarus
1 tactical_bomber moved from Romania to Rostov
1 fighter moved from Romania to Rostov
1 submarine moved from 115 Sea Zone to 118 Sea Zone
1 tactical_bomber moved from Western Germany to 118 Sea Zone
1 fighter moved from Western Germany to 118 Sea Zone
1 tactical_bomber moved from Western Germany to 118 Sea Zone
1 tactical_bomber moved from Western Germany to 118 Sea Zone
1 tactical_bomber moved from Western Germany to 118 Sea Zone
1 destroyer moved from 115 Sea Zone to 118 Sea Zone
1 fighter moved from Western Germany to 118 Sea Zone
1 infantry moved from Southern Belarus to Bryansk
2 infantry moved from Eastern Poland to Southern Belarus
1 infantry moved from Romania to Eastern Poland
6 artilleries and 4 infantry moved from Kursk to Bryansk
2 tactical_bombers moved from Romania to Bryansk
3 armour moved from Ukraine to Kursk
3 armour and 1 mech_infantry moved from Northern Italy to Slovakia Hungary
6 infantry moved from Northern Italy to Austria
3 artilleries moved from Northern Italy to Austria
1 artillery moved from Northern Italy to Austria
1 infantry moved from Northern Italy to Austria
2 infantry moved from Northern Italy to Austria
1 infantry moved from Northern Italy to Austria
2 fighters moved from Western Germany to Southern Italy
1 artillery moved from Northern Italy to Austria
1 infantry moved from Northern Italy to Austria
1 artillery moved from Northern Italy to Austria
1 infantry moved from Northern Italy to Austria
2 bombers moved from Romania to Rostov
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans roll dice for 1 destroyer, 2 fighters and 4 tactical_bombers in 118 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
Russians roll dice for 1 cruiser in 118 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 118 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Kursk
2 fighters and 4 tactical_bombers moved from 118 Sea Zone to Leningrad
2 artilleries and 4 infantry moved from Western Germany to 115 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 115 Sea Zone to 118 Sea Zone
2 artilleries and 4 infantry moved from 118 Sea Zone to Leningrad
2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 115 Sea Zone to 116 Sea Zone
2 tactical_bombers moved from Western Germany to Leningrad
1 fighter moved from Western Germany to Leningrad
Place Units - Germans
2 artilleries and 4 infantry placed in Germany
1 artillery and 2 infantry placed in Ukraine
2 armour and 1 infantry placed in Romania
3 infantry placed in Western Germany
1 infantry placed in France
1 destroyer placed in 116 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 67 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : 1.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour, 14 artilleries, 3 fighters, 72 infantry and 3 mech_infantrys moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Stalingrad to Bryansk
1 infantry moved from Tula to Bryansk
2 artilleries and 17 infantry moved from Yakut S.S.R. to Buryatia
Combat - Russians
Battle in Buryatia
Russians attack with 2 artilleries and 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 17 infantry in Buryatia, round 2 : 2/19 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 12 armour, 23 artilleries, 2 bombers, 44 infantry, 6 mech_infantrys and 2 tactical_bombers
Germans roll AA dice in Bryansk : 0/6 hits, 1.00 expected hits
Russians roll dice for 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 20/99 hits, 24.83 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans AA : -1.00
Russians regular : -6.67
@nikola1975 Casualties?
@flyingbadger I was thinking you might attack… Infantry at 1 did not go as planned here, so I will keep the bombers. Kill 2AA and 18inf.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour, 14 artilleries, 3 fighters, 72 infantry and 3 mech_infantrys moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Stalingrad to Bryansk
1 infantry moved from Tula to Bryansk
2 artilleries and 17 infantry moved from Yakut S.S.R. to Buryatia
Combat - Russians
Battle in Buryatia
Russians attack with 2 artilleries and 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 17 infantry in Buryatia, round 2 : 2/19 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 12 armour, 23 artilleries, 2 bombers, 44 infantry, 6 mech_infantrys and 2 tactical_bombers
Germans roll AA dice in Bryansk : 0/6 hits, 1.00 expected hits
Russians roll dice for 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 20/99 hits, 24.83 expected hits
Germans roll dice for 2 aaGuns, 12 armour, 23 artilleries, 2 bombers, 44 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 36/89 hits, 32.67 expected hits
36 infantry owned by the Russians, 2 aaGuns owned by the Germans and 18 infantry owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 14 artilleries, 5 fighters, 37 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 16/63 hits, 18.83 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans AA : -1.00
Germans regular : 3.33
Russians regular : -9.50
@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
@flyingbadger I was thinking you might attack… Infantry at 1 did not go as planned here, so I will keep the bombers. Kill 2AA and 18inf.
Yeah, neither option is good, but attacking has a slightly lower chance of failing. Desperation time for the Allies. Casualties?
@flyingbadger All inf.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour, 14 artilleries, 3 fighters, 72 infantry and 3 mech_infantrys moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Stalingrad to Bryansk
1 infantry moved from Tula to Bryansk
2 artilleries and 17 infantry moved from Yakut S.S.R. to Buryatia
Combat - Russians
Battle in Buryatia
Russians attack with 2 artilleries and 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 17 infantry in Buryatia, round 2 : 2/19 hits, 3.83 expected hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians win, taking Buryatia from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Bryansk
Russians attack with 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 12 armour, 23 artilleries, 2 bombers, 44 infantry, 6 mech_infantrys and 2 tactical_bombers
Germans roll AA dice in Bryansk : 0/6 hits, 1.00 expected hits
Russians roll dice for 3 armour, 14 artilleries, 5 fighters, 73 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 20/99 hits, 24.83 expected hits
Germans roll dice for 2 aaGuns, 12 armour, 23 artilleries, 2 bombers, 44 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 36/89 hits, 32.67 expected hits
36 infantry owned by the Russians, 2 aaGuns owned by the Germans and 18 infantry owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 14 artilleries, 5 fighters, 37 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 16/63 hits, 18.83 expected hits
Germans roll dice for 12 armour, 23 artilleries, 2 bombers, 26 infantry, 6 mech_infantrys and 2 tactical_bombers in Bryansk, round 3 : 33/71 hits, 26.67 expected hits
33 infantry owned by the Russians and 16 infantry owned by the Germans lost in Bryansk
1 tactical_bomber owned by the Russians and 5 fighters owned by the Russians retreated
3 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 3 armour owned by the Russians and 14 artilleries owned by the Russians retreated to Russia
Germans win with 12 armour, 23 artilleries, 2 bombers, 10 infantry, 6 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -95
Casualties for Russians: 69 infantry
Casualties for Germans: 2 aaGuns and 34 infantry
Non Combat Move - Russians
1 infantry moved from Northern Caucasus to Rostov
1 artillery and 30 infantry moved from Stalingrad to Samara
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Vologda to Yaroslavl
5 infantry moved from Tsagaan Olom to Central Mongolia
2 aaGuns moved from Yakut S.S.R. to Buryatia
Place Units - Russians
10 infantry placed in Russia
1 artillery and 1 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
Germans AA : -1.00
Germans regular : 9.67
Russians regular : -9.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 5 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Burma to Eastern India
1 fighter and 1 tactical_bomber moved from French Indo China to Eastern India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from Amur to Northern Manchuria
5 artilleries and 10 infantry moved from Southern Manchuria to Northern Manchuria
1 infantry moved from Shansi to Inner Mongolia
Japanese take Inner Mongolia from Chinese
1 mech_infantry moved from Chahar to Shansi
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Honan
Japanese take Honan from Chinese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsi to Kwangtung
1 infantry moved from Hunan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Burma to Eastern India
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Eastern India
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern India, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 artillery in Eastern India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Eastern India
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Eastern India from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 7 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to French Indo China
1 armour, 3 artilleries, 1 infantry and 1 marine moved from South Australia to New South Wales
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kwangsi to French Indo China
1 bomber moved from French Indo China to Manilla
2 transports moved from 21 Sea Zone to 6 Sea Zone
1 aaGun moved from Southern Manchuria to Northern Manchuria
1 artillery moved from Kiangsu to Fukien
1 transport moved from 56 Sea Zone to 132 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 fighter and 2 tactical_bombers moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Eastern India to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 fighter moved from 132 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 132 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 fighter moved from Kwangsi to French Indo China
2 carriers, 1 cruiser and 2 submarines moved from 7 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 armour placed in French Indo China
1 armour and 1 infantry placed in Southern Manchuria
1 armour and 3 infantry placed in Japan
2 infantry and 1 mech_infantry placed in New South Wales
Japanese undo move 5.
1 infantry and 1 mech_infantry placed in New South Wales
Japanese undo move 5.
1 mech_infantry placed in New South Wales
2 submarines placed in 64 Sea Zone
1 destroyer placed in 6 Sea Zone
3 submarines placed in 7 Sea Zone
2 infantry placed in Japan
Japanese undo move 9.
2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,1
Japanese collect 77 PUs (2 lost to blockades); end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 109 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 114 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.50
UK_Pacific regular : -0.33
@nikola1975 I guess you are aware of it, but Allies need to take one victory city this round.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
8 fighters and 4 tactical_bombers moved from 32 Sea Zone to 17 Sea Zone
6 carriers and 3 destroyers moved from 32 Sea Zone to 24 Sea Zone
3 submarines moved from 27 Sea Zone to 24 Sea Zone
1 carrier and 1 destroyer moved from 27 Sea Zone to 24 Sea Zone
1 submarine moved from 31 Sea Zone to 24 Sea Zone
1 transport moved from 32 Sea Zone to 24 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
2 marines and 1 transport moved from 27 Sea Zone to 24 Sea Zone
1 armour and 1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 armour and 1 mech_infantry moved from Alaska to British Columbia
1 submarine moved from 2 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone
1 bomber moved from Western United States to Wake Island
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 armour, 4 infantry, 1 marine and 2 mech_infantrys moved from Algeria to 96 Sea Zone
2 armour, 1 cruiser, 4 infantry, 1 marine, 2 mech_infantrys and 4 transports moved from 96 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
3 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
2 armour, 6 infantry, 1 marine and 2 mech_infantrys moved from 97 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 2 armour, 2 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 1 aaGun, 1 airfield, 3 armour, 6 artilleries, 1 factory_minor, 1 harbour and 14 infantry
Italians roll AA dice in Southern Italy : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 armour, 1 fighter, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 6/13 hits, 4.17 expected hits
Italians roll dice for 1 aaGun, 3 armour, 6 artilleries, 2 fighters and 14 infantry in Southern Italy, round 2 : 7/25 hits, 9.50 expected hits
1 aaGun owned by the Italians, 6 infantry owned by the Americans, 1 marine owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 3 : 5/6 hits, 2.83 expected hits
Italians roll dice for 3 armour, 6 artilleries, 2 fighters and 8 infantry in Southern Italy, round 3 : 10/19 hits, 7.50 expected hits
1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 1 fighter owned by the Americans, 5 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy
Italians win with 3 armour, 6 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -37
Casualties for Americans: 2 armour, 2 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 aaGun and 11 infantry
Battle in 17 Sea Zone
Americans attack with 9 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 5 tactical_bombers in 17 Sea Zone, round 2 : 6/14 hits, 7.83 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
9 fighters and 5 tactical_bombers moved from 17 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 marines moved from 24 Sea Zone to Wake Island
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Western United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : 2.33
Japanese regular : 0.67
Italians regular : 0.00
Italians AA : 0.50
@
@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
@nikola1975 I guess you are aware of it, but Allies need to take one victory city this round.
Yeah, turning India into a deadzone was maybe my best hope there. I think forgetting to move the infantry in from Sicily for the attack on Italy seals this game :disappointed: not my finest performance.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Hopei
1 fighter moved from Szechwan to Hopei
5 artilleries and 18 infantry moved from Szechwan to Yunnan
4 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 5 artilleries and 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 18 infantry in Yunnan, round 2 : 4/23 hits, 5.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 5 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Inner Mongolia
1 fighter moved from Inner Mongolia to Kansu
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 27 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
8 fighters and 4 tactical_bombers moved from 32 Sea Zone to 17 Sea Zone
6 carriers and 3 destroyers moved from 32 Sea Zone to 24 Sea Zone
3 submarines moved from 27 Sea Zone to 24 Sea Zone
1 carrier and 1 destroyer moved from 27 Sea Zone to 24 Sea Zone
1 submarine moved from 31 Sea Zone to 24 Sea Zone
1 transport moved from 32 Sea Zone to 24 Sea Zone
2 marines moved from Hawaiian Islands to 27 Sea Zone
2 marines and 1 transport moved from 27 Sea Zone to 24 Sea Zone
1 armour and 1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 armour and 1 mech_infantry moved from Alaska to British Columbia
1 submarine moved from 2 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 11 Sea Zone
1 bomber moved from Western United States to Wake Island
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 27 Sea Zone
2 armour, 4 infantry, 1 marine and 2 mech_infantrys moved from Algeria to 96 Sea Zone
2 armour, 1 cruiser, 4 infantry, 1 marine, 2 mech_infantrys and 4 transports moved from 96 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
3 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
2 armour, 6 infantry, 1 marine and 2 mech_infantrys moved from 97 Sea Zone to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 2 armour, 2 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 1 aaGun, 1 airfield, 3 armour, 6 artilleries, 1 factory_minor, 1 harbour and 14 infantry
Italians roll AA dice in Southern Italy : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 armour, 1 fighter, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 2 : 6/13 hits, 4.17 expected hits
Italians roll dice for 1 aaGun, 3 armour, 6 artilleries, 2 fighters and 14 infantry in Southern Italy, round 2 : 7/25 hits, 9.50 expected hits
1 aaGun owned by the Italians, 6 infantry owned by the Americans, 1 marine owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern Italy, round 3 : 5/6 hits, 2.83 expected hits
Italians roll dice for 3 armour, 6 artilleries, 2 fighters and 8 infantry in Southern Italy, round 3 : 10/19 hits, 7.50 expected hits
1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 1 fighter owned by the Americans, 5 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy
Italians win with 3 armour, 6 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -37
Casualties for Americans: 2 armour, 2 fighters, 6 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 aaGun and 11 infantry
Battle in 17 Sea Zone
Americans attack with 9 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 5 tactical_bombers in 17 Sea Zone, round 2 : 6/14 hits, 7.83 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 9 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
9 fighters and 5 tactical_bombers moved from 17 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands
2 marines moved from 24 Sea Zone to Wake Island
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 11 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Western United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Hopei
1 fighter moved from Szechwan to Hopei
5 artilleries and 18 infantry moved from Szechwan to Yunnan
4 infantry moved from Tsinghai to Inner Mongolia
Combat - Chinese
Battle in Inner Mongolia
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Inner Mongolia, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Inner Mongolia
Chinese win, taking Inner Mongolia from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 5 artilleries and 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 18 infantry in Yunnan, round 2 : 4/23 hits, 5.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 5 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Inner Mongolia
1 fighter moved from Inner Mongolia to Kansu
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 2 marines moved from Algeria to 96 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 2 marines and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Sicily to Southern Italy
1 carrier moved from 94 Sea Zone to 97 Sea Zone
1 fighter moved from 94 Sea Zone to Southern Italy
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 armour, 1 infantry and 1 marine moved from 97 Sea Zone to Southern Italy
1 marine moved from 97 Sea Zone to Southern Italy
1 artillery moved from French Central Africa to Nigeria
British take Nigeria from Italians
2 infantry moved from French Equatorial Africa to French Central Africa
1 artillery moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
5 infantry moved from Anglo-Egyptian Sudan to Ethiopia
3 transports moved from 81 Sea Zone to 78 Sea Zone
3 fighters and 1 tactical_bomber moved from Iraq to Southern Italy
3 fighters moved from Iraq to Eastern India
1 artillery and 3 infantry moved from Western India to Eastern India
1 fighter moved from Iraq to Eastern India
2 fighters moved from Iraq to Southern Italy
1 infantry moved from Baluchistan to Western India
6 infantry moved from Southern Persia to Baluchistan
1 artillery and 2 infantry moved from Iraq to Southern Persia
1 submarine moved from 40 Sea Zone to 81 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Southern Italy
British attack with 2 armour, 2 artilleries, 6 fighters, 5 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 1 airfield, 3 armour, 6 artilleries, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 battleship and 3 cruisers in Southern Italy, round 2 : 1/4 hits, 2.17 expected hits
British roll dice for 2 armour, 2 artilleries, 6 fighters, 5 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 7/19 hits, 7.50 expected hits
Italians roll dice for 3 armour, 6 artilleries, 2 fighters and 3 infantry in Southern Italy, round 2 : 4/14 hits, 5.83 expected hits
5 artilleries owned by the Italians, 3 infantry owned by the Italians and 4 infantry owned by the British lost in Southern Italy
British roll dice for 2 armour, 2 artilleries, 6 fighters, 1 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 8/15 hits, 6.67 expected hits
Italians roll dice for 3 armour, 1 artillery and 2 fighters in Southern Italy, round 3 : 5/6 hits, 3.17 expected hits
1 mech_infantry owned by the British, 1 marine owned by the British, 2 fighters owned by the Germans, 1 artillery owned by the Italians, 2 artilleries owned by the British, 1 infantry owned by the British and 3 armour owned by the Italians lost in Southern Italy
British destroys 16PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 armour, 6 fighters, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for British: 2 artilleries, 5 infantry, 1 marine and 1 mech_infantry
Casualties for Italians: 3 armour, 6 artilleries and 3 infantry
Casualties for Germans: 2 fighters
Battle in Eastern India
British attack with 1 artillery, 4 fighters and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 4 fighters and 3 infantry in Eastern India, round 2 : 3/8 hits, 3.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Eastern India, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern India
British win, taking Eastern India from Japanese with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
4 fighters moved from Eastern India to Western India
1 aaGun moved from Southern Persia to Baluchistan
1 aaGun moved from Sicily to Southern Italy
3 aaGuns, 3 armour, 2 artilleries, 33 infantry and 3 mech_infantrys moved from Western India to Eastern India
2 fighters moved from Southern Italy to 97 Sea Zone
4 fighters and 1 tactical_bomber moved from Southern Italy to Sicily
Place Units - British
2 armour and 1 mech_infantry placed in Southern Persia
1 armour, 1 artillery and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 2.33
Japanese regular : 0.67
Italians regular : 0.00
British regular : -0.33
Italians AA : 0.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 11
Combat Move - Italians
1 mech_infantry moved from Kursk to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : -0.17
Russians regular : 0.67