so we got
Russia:
1 Ftr in Moscow
1 art in Volgograd
1 infantry in Caucasus
China:
1 infantry in Yunnan
UK:
1 sub in sz91
1 carrier in sz98
1 Ftr in Scotland
France:
airbase in Southern F.
@elche Intercept over Persia?

No intercept.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
10 armour moved from Caucasus to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
1 bomber moved from Volgograd to Persia
1 bomber moved from Southern Italy to Persia
3 bombers moved from Southern Italy to Greece
4 mech_infantrys moved from Yugoslavia to Greece
1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
Combat - Germans
Air Battle in Persia
Germans attacks with 2 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
British roll AA dice in Persia : 0/2 hits, 0.33 expected hits
Bombing raid in Persia rolls: 7,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Greece
Germans attack with 3 bombers and 4 mech_infantrys
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 bombers and 4 mech_infantrys in Greece, round 2 : 3/7 hits, 2.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Northwest Persia
Germans attack with 13 armour
British defend with 3 artilleries and 1 infantry
Germans roll dice for 13 armour in Northwest Persia, round 2 : 8/13 hits, 6.50 expected hits
Russians roll dice for 3 artilleries and 1 infantry in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits
2 armour owned by the Germans, 3 artilleries owned by the British and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 11 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for British: 3 artilleries and 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 armour moved from Turkmenistan to Caucasus
1 armour moved from Kazakhstan to Northwest Persia
1 aaGun moved from Volgograd to Caucasus
1 armour moved from Samara to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 aaGuns moved from Russia to Samara
1 armour and 1 mech_infantry moved from Urals to Kazakhstan
1 mech_infantry moved from Novosibirsk to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
6 mech_infantrys moved from Bryansk to Caucasus
3 infantry moved from Bryansk to Rostov
3 fighters and 3 tactical_bombers moved from Russia to Caucasus
2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Bulgaria to Bessarabia
2 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Persia to Caucasus
1 bomber moved from Persia to Caucasus
3 bombers moved from Greece to Southern Italy
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
1 bomber placed in Novgorod
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Russia
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 64 PUs (2 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Americans regular : 1.00
British AA : -0.33
Russians regular : 0.67
Germans regular : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Combat Move - Russians
2 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from Yakut S.S.R. to Ulaanbaatar
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries, 2 fighters and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 3 infantry moved from 2 Sea Zone to Alaska
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
Combat - Japanese
Combat Hit Differential Summary :
@elche Scramble?

No, thanks.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries, 2 fighters and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 3 infantry moved from 2 Sea Zone to Alaska
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Sakha
Japanese take Sakha from Russians
Combat - Japanese
Battle in Alaska
Battle in Philippines
Japanese attack with 2 artilleries, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 2 fighters
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Philippines, round 2 : 0/5 hits, 2.00 expected hits
Americans roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 1/4 hits, 2.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries and 2 fighters in Philippines, round 3 : 3/4 hits, 1.67 expected hits
Americans roll dice for 2 fighters in Philippines, round 3 : 1/2 hits, 1.33 expected hits
1 artillery owned by the Japanese and 2 fighters owned by the ANZAC lost in Philippines
Japanese win, taking Alaska from Americans, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 2 infantry
Casualties for ANZAC: 2 fighters
Non Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to Korea
1 aaGun and 2 infantry moved from Manchuria to Korea
1 infantry moved from Amur to Korea
Place Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Japanese collect 39 PUs (1 lost to blockades); end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans regular : -1.33
Japanese regular : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 5 fighters, 9 submarines and 7 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat Hit Differential Summary :
Scramble and Kamikaze in sz 6 ?
@elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:
Scramble and Kamikaze in sz 6 ?
Scramble all 3 fighters please.
I think there are 4 kamikaze left.
2 Kamikaze on the battleship, 1 each on the cruisers.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 5 fighters, 9 submarines and 7 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 8 fighters, 10 submarines and 8 tactical_bombers
Japanese defend with 7 carriers, 1 cruiser, 6 destroyers, 14 fighters, 1 submarine and 3 tactical_bombers
Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 11/20 hits, 11,17 expected hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 7 carriers, 1 cruiser, 6 destroyers, 14 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 14/31 hits, 15,67 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 6 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 6 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 3/9 hits, 3,00 expected hits
3 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers in 6 Sea Zone, round 3 : 13/20 hits, 11,17 expected hits
Japanese roll dice for 4 carriers and 1 cruiser in 6 Sea Zone, round 3 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 14 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 12/17 hits, 10,83 expected hits
3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 4 carriers owned by the Japanese, 4 tactical_bombers owned by the Americans, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
8 submarines owned by the Americans submerged
Americans roll dice for 1 battleship, 1 cruiser, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 6/10 hits, 5,83 expected hits
Japanese roll dice for 9 fighters in 6 Sea Zone, round 4 : 8/9 hits, 6,00 expected hits
6 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers
Casualties for Japanese: 7 carriers, 1 cruiser, 6 destroyers, 11 fighters, 1 submarine and 3 tactical_bombers
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 fighter could not land in 6 Sea Zone and was removed
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 2,17
Japanese regular : 0,17
Germans regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
4 artilleries moved from Jehol to Manchuria
2 artilleries moved from Jehol to Manchuria
2 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Anhwe
2 infantry moved from Jehol to Anhwe
1 artillery moved from Kweichow to Shensi
2 infantry moved from Kweichow to Shensi
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Manchuria
2 artilleries and 5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 5 fighters, 9 submarines and 7 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 8 fighters, 10 submarines and 8 tactical_bombers
Japanese defend with 7 carriers, 1 cruiser, 6 destroyers, 14 fighters, 1 submarine and 3 tactical_bombers
Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 11/20 hits, 11,17 expected hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 7 carriers, 1 cruiser, 6 destroyers, 14 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 14/31 hits, 15,67 expected hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 6 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 6 carriers owned by the Americans lost in 6 Sea Zone
Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 3/9 hits, 3,00 expected hits
3 carriers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers in 6 Sea Zone, round 3 : 13/20 hits, 11,17 expected hits
Japanese roll dice for 4 carriers and 1 cruiser in 6 Sea Zone, round 3 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 14 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 12/17 hits, 10,83 expected hits
3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 4 carriers owned by the Japanese, 4 tactical_bombers owned by the Americans, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
8 submarines owned by the Americans submerged
Americans roll dice for 1 battleship, 1 cruiser, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 6/10 hits, 5,83 expected hits
Japanese roll dice for 9 fighters in 6 Sea Zone, round 4 : 8/9 hits, 6,00 expected hits
6 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers
Casualties for Japanese: 7 carriers, 1 cruiser, 6 destroyers, 11 fighters, 1 submarine and 3 tactical_bombers
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 fighter could not land in 6 Sea Zone and was removed
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
4 artilleries moved from Jehol to Manchuria
2 artilleries moved from Jehol to Manchuria
2 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Anhwe
2 infantry moved from Jehol to Anhwe
1 artillery moved from Kweichow to Shensi
2 infantry moved from Kweichow to Shensi
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
Place Units - Chinese
1 infantry placed in Manchuria
2 artilleries and 5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 4 armour, 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Jehol to Buyant-Uhaa
1 artillery and 2 infantry moved from Kweichow to Shensi
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Syria to Iraq
2 artilleries and 2 infantry moved from West India to Eastern Persia
2 armour moved from India to West India
3 infantry moved from India to West India
2 artilleries and 2 infantry moved from Burma to India
1 artillery moved from Shan State to Malaya
1 fighter moved from Persia to Egypt
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Egypt
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
Combat - British
Battle in Sumatra
Non Combat Move - British
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 aaGun moved from India to West India
1 aaGun moved from Kweichow to Shensi
1 aaGun moved from Jehol to Manchuria
Place Units - British
3 armour placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 5 infantry
Combat Hit Differential Summary :
Americans regular : 2,17
Japanese regular : 0,17
Germans regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Caucasus to Northwest Persia
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,3
Italians collect 11 PUs (5 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber, 1 carrier and 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Germans
12 armour moved from Northwest Persia to Iraq
2 mech_infantrys moved from Kazakhstan to Turkmenistan
4 mech_infantrys moved from Caucasus to Persia
3 bombers moved from Southern Italy to Persia
1 bomber moved from Novgorod to Turkmenistan
1 fighter and 1 tactical_bomber moved from Caucasus to Turkmenistan
2 fighters and 2 tactical_bombers moved from Caucasus to Persia
1 bomber moved from Caucasus to Persia
4 mech_infantrys moved from Caucasus to Iraq
4 armour moved from Caucasus to Iraq
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Russia to Persia
1 bomber moved from Caucasus to Turkmenistan
Combat - Germans
Battle in Turkmenistan
Germans attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkmenistan, round 2 : 3/6 hits, 2.83 expected hits
British roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from British with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 4 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 4 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 6/14 hits, 6.83 expected hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 4 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Iraq
Germans attack with 16 armour and 4 mech_infantrys
British defend with 1 artillery and 1 infantry; French defend with 1 infantry
Germans roll dice for 16 armour and 4 mech_infantrys in Iraq, round 2 : 10/20 hits, 8.67 expected hits
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the French, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 16 armour and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
3 armour moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Bessarabia to Rostov
3 infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Kazakhstan
2 aaGuns moved from Samara to Kazakhstan
4 bombers, 3 fighters and 3 tactical_bombers moved from Persia to Northwest Persia
2 bombers, 1 fighter and 1 tactical_bomber moved from Turkmenistan to Northwest Persia
1 aaGun moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Greece to Romania
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 bomber placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,1
Germans collect 66 PUs (4 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Germans regular : 0.17
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
Combat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Americans defend with 8 submarines
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 1.17 expected hits
Units damaged: 2 battleships owned by the Japanese
6 submarines owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 6 Sea Zone, round 3 : 3/8 hits, 4.17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters remaining. Battle score for attacker is 42
Casualties for Americans: 8 submarines
Casualties for Japanese: 1 submarine
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 fighter moved from 8 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 aaGuns and 4 infantry moved from Korea to Amur
1 armour moved from Sakha to Amur
Place Units - Japanese
1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Japanese collect 26 PUs (3 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
Americans regular : 1.67
Japanese regular : 1.00