L21/22 Giallo(x) vs Sovietishcat(+15) BM

  • 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs; 
            Germans buy 6 armour, 1 carrier and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Karelia to Finland
            1 bomber moved from Germany to Finland
            9 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            3 mech_infantrys moved from Volgograd to Bryansk
            3 artilleries moved from Ukraine to Bryansk
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Finland
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
            1 bomber moved from Novgorod to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            7 armour and 5 mech_infantrys moved from Caucasus to Bryansk
            1 fighter moved from Germany to Caucasus
            1 mech_infantry moved from Caucasus to Bryansk
            1 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 3 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Finland
                Germans attack with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Finland, round 2 : 5/8 hits, 4,33 expected hits
                    Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
                Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in Kazakhstan
                Germans attack with 1 bomber and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Caucasus: 1 fighter
            EDIT: Turning off Edit Mode
            1 bomber moved from Kazakhstan to Bryansk
            1 infantry moved from Western Germany to France
            1 aaGun and 1 infantry moved from Western Germany to Germany
            1 bomber moved from Finland to Western Germany
            3 fighters moved from Finland to 112 Sea Zone
            2 tactical_bombers moved from Finland to 112 Sea Zone
            1 fighter moved from Holland Belgium to Germany
            2 fighters moved from Holland Belgium to 112 Sea Zone
            1 tactical_bomber moved from Finland to 112 Sea Zone
            2 tactical_bombers moved from Germany to Bryansk
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 1 fighter
            EDIT: Turning off Edit Mode
            1 carrier placed in 112 Sea Zone
            3 armour placed in Ukraine
            3 armour placed in Western Ukraine
            3 mech_infantrys placed in Volgograd
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 fighters
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Russians regular : 0,67
    Germans regular : 1,17
    British regular : -0,33
    

    Savegame

  • 19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters moved from Russia to Caucasus
            1 armour, 17 artilleries and 71 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 armour, 17 artilleries and 71 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 17 artilleries and 71 infantry in Samara, round 2 : 22/89 hits, 20,83 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 armour, 17 artilleries and 71 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 2 fighters
                Japanese defend with 2 bombers
                    Russians roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
                    Germans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Russians and 1 bomber owned by the Japanese lost in Caucasus
                    Russians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 bomber in Caucasus, round 3 : 1/1 hits, 0,17 expected hits
                    1 fighter owned by the Russians lost in Caucasus
                Germans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Russians: 2 fighters
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Russians
            4 aaGuns moved from Russia to Samara
            1 armour, 2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1,17
    Russians regular : 0,67
    

    Savegame

  • 19

    @Giallo this is crazy dice in Caucasaus, can’t believe it :face_with_head_bandage:

  • 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Caucasus to Persia
            1 mech_infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            5 armour and 6 mech_infantrys moved from Shensi to Szechwan
            1 mech_infantry moved from Kansu to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 artillery moved from Suiyuyan to Shensi
            1 mech_infantry moved from Chahar to Shensi
            1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 18 Sea Zone
            1 submarine moved from 18 Sea Zone to 17 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
            3 tactical_bombers moved from Japan to 18 Sea Zone
            3 fighters moved from 6 Sea Zone to 18 Sea Zone
            4 tactical_bombers moved from Japan to 17 Sea Zone
            4 fighters moved from 6 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Japan to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 19 Sea Zone
            2 fighters moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Persia
                    British roll AA dice in Persia : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Persia causes 0 damage total. 
            Battle in 17 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 17 Sea Zone
                Japanese win, taking 17 Sea Zone from Americans with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Szechwan
                Japanese attack with 5 armour and 6 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 armour and 6 mech_infantrys in Szechwan, round 2 : 2/11 hits, 3,50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 18 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
                Americans defend with 2 submarines; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 18 Sea Zone, round 2 : 7/11 hits, 6,17 expected hits
                    Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 2 submarines
            Battle in 19 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the ANZAC lost in 19 Sea Zone
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
            5 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
            3 tactical_bombers moved from 6 Sea Zone to Japan
            3 fighters moved from 6 Sea Zone to Japan
            5 tactical_bombers moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 33 PUs; end with 34 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -1,33
    Japanese regular : -2,67
    British AA : 0,83
    ANZAC regular : -0,50
    

    Savegame

  • 21 20 19 18 17 16

    @sovietishcat said in L21/22 Giallo(x) vs Sovietishcat(+15) BM:

    @Giallo this is crazy dice in Caucasaus, can’t believe it :face_with_head_bandage:

    Wow! That was indeed amazing

  • 19

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            3 bombers and 2 fighters moved from Norway to 112 Sea Zone
            4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    @Giallo Scramble sz 112? OOL? Or you want to go round by round?

  • 21 20 19 18 17 16

    @sovietishcat scramble and yes please go round by round for now

  • 19

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            3 bombers and 2 fighters moved from Norway to 112 Sea Zone
            4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 18 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 112 Sea Zone
                Americans attack with 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 2 tactical_bombers
                Germans defend with 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines, 3 tactical_bombers and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 transports
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/17 hits, 8,83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -4,67
    Japanese regular : -0,67
    

    Savegame

  • 19

    @Giallo wow 6 hits first round

  • 21 20 19 18 17 16

    @sovietishcat loose 5 sub and dent one german cv

  • 19

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            3 bombers and 2 fighters moved from Norway to 112 Sea Zone
            4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 18 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 112 Sea Zone
                Americans attack with 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 2 tactical_bombers
                Germans defend with 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines, 3 tactical_bombers and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 transports
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/17 hits, 8,83 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 10 fighters, 3 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 12/24 hits, 12,67 expected hits
                    2 submarines owned by the Americans, 5 submarines owned by the Germans, 3 destroyers owned by the Americans and 4 carriers owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 3 bombers, 1 cruiser, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/14 hits, 7,83 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : -5,50
    Japanese regular : -0,67
    Germans regular : -0,50
    

    Savegame

  • 19

    @Giallo 7 more hits

  • 21 20 19 18 17 16

    @sovietishcat loose the dented cv 2 dd 3 cr and a tac

  • 19

    TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            3 bombers and 2 fighters moved from Norway to 112 Sea Zone
            4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 18 Sea Zone
                Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 5 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 19 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 19 Sea Zone
                Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 112 Sea Zone
                Americans attack with 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 2 tactical_bombers
                Germans defend with 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines, 3 tactical_bombers and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 transports
                    Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/17 hits, 8,83 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Germans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 10 fighters, 3 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 12/24 hits, 12,67 expected hits
                    2 submarines owned by the Americans, 5 submarines owned by the Germans, 3 destroyers owned by the Americans and 4 carriers owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 3 bombers, 1 cruiser, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/14 hits, 7,83 expected hits
                    Germans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 10 fighters, 3 tactical_bombers and 3 transports in 112 Sea Zone, round 3 : 10/24 hits, 12,67 expected hits
                    1 destroyer owned by the Germans, 1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 2 cruisers owned by the Italians, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 8 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
                1 tactical_bomber owned by the Americans and 3 bombers owned by the Americans retreated
                Germans win with 1 battleship, 4 carriers, 10 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -94
                Casualties for Americans: 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber
                Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 5 submarines and 1 tactical_bomber
                Casualties for Italians: 2 cruisers and 1 destroyer
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                1 tactical_bomber owned by the Germans forced to land in Western Germany
    
        Non Combat Move - Americans
    

    Combat Hit Differential Summary :

    Americans regular : -5,50
    Japanese regular : -0,67
    Germans regular : -3,17
    

    Savegame

  • 19

    @Giallo I retreated, you have German tac fighter that can land in either W.Germany or Denmark, please let me know where you want it.

  • 21 20 19 18 17 16

    @sovietishcat said in L21/22 Giallo(x) vs Sovietishcat(+15) BM:

    @Giallo I retreated, you have German tac fighter that can land in either W.Germany or Denmark, please let me know where you want it.

    in W. Germany pls

  • 19

    TripleA Manual Gamesave Post: British round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 10
    
        Combat Move - British
            4 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 battleship, 3 carriers, 1 cruiser and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
            4 fighters moved from Norway to 112 Sea Zone
            1 bomber moved from Russia to 112 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 fighter moved from United Kingdom to 112 Sea Zone
            4 destroyers moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    @Giallo I edited 1 USA mech and 1 USA inf in Kweichow instead of Hopei, no combat dice were rolled by China, hope this is okay, also, do you scramble sz 112? We will go round by round if you want.

  • 21 20 19 18 17 16

    @sovietishcat that’s fine. Scramble pls, let’s do round by round for now

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