@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 69 PUs;
Germans buy 6 armour, 1 carrier and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 mech_infantry moved from Karelia to Finland
1 bomber moved from Germany to Finland
9 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
3 mech_infantrys moved from Volgograd to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Finland
1 bomber moved from Novgorod to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
7 armour and 5 mech_infantrys moved from Caucasus to Bryansk
1 fighter moved from Germany to Caucasus
1 mech_infantry moved from Caucasus to Bryansk
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Finland, round 2 : 5/8 hits, 4,33 expected hits
Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from Kazakhstan to Bryansk
1 infantry moved from Western Germany to France
1 aaGun and 1 infantry moved from Western Germany to Germany
1 bomber moved from Finland to Western Germany
3 fighters moved from Finland to 112 Sea Zone
2 tactical_bombers moved from Finland to 112 Sea Zone
1 fighter moved from Holland Belgium to Germany
2 fighters moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Finland to 112 Sea Zone
2 tactical_bombers moved from Germany to Bryansk
1 infantry moved from Western Germany to Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
1 carrier placed in 112 Sea Zone
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 fighters
EDIT: Adding units owned by Germans to 112 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,33
Russians regular : 0,67
Germans regular : 1,17
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Russia to Caucasus
1 armour, 17 artilleries and 71 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 1 armour, 17 artilleries and 71 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 17 artilleries and 71 infantry in Samara, round 2 : 22/89 hits, 20,83 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 armour, 17 artilleries and 71 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Russians attack with 2 fighters
Japanese defend with 2 bombers
Russians roll dice for 2 fighters in Caucasus, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 0,33 expected hits
1 fighter owned by the Russians and 1 bomber owned by the Japanese lost in Caucasus
Russians roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 bomber in Caucasus, round 3 : 1/1 hits, 0,17 expected hits
1 fighter owned by the Russians lost in Caucasus
Germans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Russians: 2 fighters
Casualties for Japanese: 1 bomber
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
1 armour, 2 fighters and 1 tactical_bomber moved from Kiangsu to Anhwe
Place Units - Russians
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans regular : 1,17
Russians regular : 0,67
@Giallo this is crazy dice in Caucasaus, can’t believe it :face_with_head_bandage:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Caucasus to Persia
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
5 armour and 6 mech_infantrys moved from Shensi to Szechwan
1 mech_infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Suiyuyan to Shensi
1 mech_infantry moved from Chahar to Shensi
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 18 Sea Zone
3 tactical_bombers moved from Japan to 18 Sea Zone
3 fighters moved from 6 Sea Zone to 18 Sea Zone
4 tactical_bombers moved from Japan to 17 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Strategic bombing raid in Persia
British roll AA dice in Persia : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Battle in 17 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 5 armour and 6 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 5 armour and 6 mech_infantrys in Szechwan, round 2 : 2/11 hits, 3,50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 2 submarines; ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 18 Sea Zone, round 2 : 7/11 hits, 6,17 expected hits
Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 2 submarines
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
5 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to Japan
5 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -1,33
Japanese regular : -2,67
British AA : 0,83
ANZAC regular : -0,50
@sovietishcat said in L21/22 Giallo(x) vs Sovietishcat(+15) BM:
@Giallo this is crazy dice in Caucasaus, can’t believe it :face_with_head_bandage:
Wow! That was indeed amazing
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 18 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 bombers and 2 fighters moved from Norway to 112 Sea Zone
4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@Giallo Scramble sz 112? OOL? Or you want to go round by round?
@sovietishcat scramble and yes please go round by round for now
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 18 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 bombers and 2 fighters moved from Norway to 112 Sea Zone
4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 18 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 2 tactical_bombers
Germans defend with 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines, 3 tactical_bombers and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 transports
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/17 hits, 8,83 expected hits
Combat Hit Differential Summary :
Americans regular : -4,67
Japanese regular : -0,67
@Giallo wow 6 hits first round
@sovietishcat loose 5 sub and dent one german cv
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 18 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 bombers and 2 fighters moved from Norway to 112 Sea Zone
4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 18 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 2 tactical_bombers
Germans defend with 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines, 3 tactical_bombers and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 transports
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/17 hits, 8,83 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 10 fighters, 3 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 12/24 hits, 12,67 expected hits
2 submarines owned by the Americans, 5 submarines owned by the Germans, 3 destroyers owned by the Americans and 4 carriers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 3 bombers, 1 cruiser, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/14 hits, 7,83 expected hits
Combat Hit Differential Summary :
Americans regular : -5,50
Japanese regular : -0,67
Germans regular : -0,50
@Giallo 7 more hits
@sovietishcat loose the dented cv 2 dd 3 cr and a tac
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 18 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
3 bombers and 2 fighters moved from Norway to 112 Sea Zone
4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 18 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 2 tactical_bombers
Germans defend with 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 5 submarines, 3 tactical_bombers and 1 transport; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 transports
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 3 bombers, 4 carriers, 1 cruiser, 3 destroyers, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 6/17 hits, 8,83 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 5 submarines in 112 Sea Zone, round 2 : 1/5 hits, 0,83 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 10 fighters, 3 tactical_bombers and 3 transports in 112 Sea Zone, round 2 : 12/24 hits, 12,67 expected hits
2 submarines owned by the Americans, 5 submarines owned by the Germans, 3 destroyers owned by the Americans and 4 carriers owned by the Americans lost in 112 Sea Zone
Americans roll dice for 3 bombers, 1 cruiser, 8 fighters and 2 tactical_bombers in 112 Sea Zone, round 3 : 7/14 hits, 7,83 expected hits
Germans roll dice for 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 10 fighters, 3 tactical_bombers and 3 transports in 112 Sea Zone, round 3 : 10/24 hits, 12,67 expected hits
1 destroyer owned by the Germans, 1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 2 cruisers owned by the Italians, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 8 fighters owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 112 Sea Zone
1 tactical_bomber owned by the Americans and 3 bombers owned by the Americans retreated
Germans win with 1 battleship, 4 carriers, 10 fighters, 2 tactical_bombers and 3 transports remaining. Battle score for attacker is -94
Casualties for Americans: 4 carriers, 1 cruiser, 3 destroyers, 8 fighters, 2 submarines and 1 tactical_bomber
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 5 submarines and 1 tactical_bomber
Casualties for Italians: 2 cruisers and 1 destroyer
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
1 tactical_bomber owned by the Germans forced to land in Western Germany
Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -5,50
Japanese regular : -0,67
Germans regular : -3,17
@Giallo I retreated, you have German tac fighter that can land in either W.Germany or Denmark, please let me know where you want it.
@sovietishcat said in L21/22 Giallo(x) vs Sovietishcat(+15) BM:
@Giallo I retreated, you have German tac fighter that can land in either W.Germany or Denmark, please let me know where you want it.
in W. Germany pls
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Combat Move - British
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from Norway to 112 Sea Zone
1 bomber moved from Russia to 112 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 fighter moved from United Kingdom to 112 Sea Zone
4 destroyers moved from 110 Sea Zone to 112 Sea Zone
Combat - British
Combat Hit Differential Summary :
@Giallo I edited 1 USA mech and 1 USA inf in Kweichow instead of Hopei, no combat dice were rolled by China, hope this is okay, also, do you scramble sz 112? We will go round by round if you want.
@sovietishcat that’s fine. Scramble pls, let’s do round by round for now