@AndrewAAGamer said in 2025 OOB Playoff Final AndrewAAGamer (L+51) bs BobbaRossa (X):
No scramble in SZ 111.
Submerge orders are needed as well since I do not have a destroyer present.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 armour moved from Queensland to South Australia
1 mech_infantry moved from Queensland to South Australia
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
3 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@surfer hi. also, tbh I didn’t notice this and it doesn’t really impact my move, but you have to fully unload a transport when doing amphib unless it already had an aa gun in it I think. so, do you want to put two in belgium or leave 1 in algeria?
@aagamerz13 I don’t believe that is the rule. I can find nothing in the rule book when I search for “amphib” or “transport” or “unload” that indicates I have to unload both. I cannot unload in two different countries, but this is not covered.
Most of the forum questions involve AAA guns, which is not applicable here.
I’ll post a question…
@surfer i found this in the rule set:
A transport can load units while in any friendly sea zone
along its route, including the sea zone it started in. If a
transport loads land units during the Combat Move phase,
it must offload those units to attack a hostile territory as
part of an amphibious assault during the Conduct Combat
phase, or it must retreat during the sea combat step of
the amphibious assault sequence while attempting to
do so.
@aagamerz13 Ok. Then, I’ll just leave 1 inf back in Gibraltar. And will put 2 Brit inf in the US transport during the Brit NCM.
Or was it Algeria…I’ll check
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
2 armour moved from Queensland to South Australia
1 mech_infantry moved from Queensland to South Australia
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
3 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 6 artilleries, 12 infantry and 5 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 3 artilleries, 5 infantry and 5 transports
EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by Americans to Morocco: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Inf in Algeria moved to Morocco.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 82 PUs;
Germans buy 1 airfield, 1 destroyer, 17 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 bombers moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Russia
6 fighters moved from Bryansk to Russia
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 airfield and 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Caucasus to Bryansk
1 bomber and 6 fighters moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Karelia
1 fighter moved from Novgorod to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Bryansk to Yugoslavia
1 infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
2 tactical_bombers moved from Southern Italy to Yugoslavia
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Western Germany
1 infantry moved from France to Normandy Bordeaux
9 infantry moved from Western Germany to Denmark
2 aaGuns moved from Western Germany to Denmark
1 fighter moved from Southern Italy to Western Germany
5 mech_infantrys moved from Southern Italy to Western Germany
2 mech_infantrys moved from Southern Italy to Western Germany
5 mech_infantrys moved from Germany to Denmark
2 fighters moved from Holland Belgium to Denmark
1 infantry moved from Novgorod to Vyborg
1 fighter moved from Holland Belgium to Denmark
Place Units - Germans
1 destroyer placed in 110 Sea Zone
9 infantry placed in Western Germany
1 airfield placed in Yugoslavia
3 infantry placed in Volgograd
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Western Ukraine
1 mech_infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1,2,5,3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
Germans collect 59 PUs (7 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : -0.83
Russians AA : -0.17
@aagamerz13 also i sent 6 escorts this time vs 5 defending planes. You can roll intercept in forum if u want. I assumed no to intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 3 PUs; end with 3 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 5 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 7 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Novosibirsk to Nenetsia
Japanese take Nenetsia from Russians
4 armour, 2 artilleries, 15 infantry and 3 mech_infantrys moved from Burma to India
2 armour, 2 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers moved from Yunnan to India
5 tactical_bombers moved from 42 Sea Zone to India
5 fighters moved from 42 Sea Zone to India
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from Novosibirsk to Turkmenistan
Japanese take Turkmenistan from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline Islands
Battle in India
Japanese attack with 6 armour, 2 artilleries, 2 bombers, 6 fighters, 15 infantry, 8 mech_infantrys and 7 tactical_bombers
British defend with 3 aaGuns, 2 artilleries, 2 fighters, 26 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 1/9 hits, 1.50 expected hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 6 armour, 2 artilleries, 2 bombers, 6 fighters, 15 infantry, 8 mech_infantrys and 6 tactical_bombers in India, round 2 : 15/45 hits, 16.17 expected hits
UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 2 fighters, 26 infantry and 1 mech_infantry in India, round 2 : 11/31 hits, 11.00 expected hits
11 infantry owned by the Japanese, 3 aaGuns owned by the British and 12 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 2 artilleries, 2 bombers, 6 fighters, 4 infantry, 8 mech_infantrys and 6 tactical_bombers in India, round 3 : 16/34 hits, 14.33 expected hits
UK_Pacific roll dice for 2 artilleries, 2 fighters, 14 infantry and 1 mech_infantry in India, round 3 : 7/19 hits, 7.00 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 14 infantry owned by the British lost in India
Japanese roll dice for 6 armour, 2 bombers, 6 fighters, 7 mech_infantrys and 6 tactical_bombers in India, round 4 : 15/27 hits, 12.50 expected hits
UK_Pacific roll dice for 1 artillery and 2 fighters in India, round 4 : 2/3 hits, 1.67 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 fighters owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Caroline Islands from Americans, taking India from UK_Pacific with 6 armour, 2 bombers, 6 fighters, 5 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Japanese: 2 artilleries, 15 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 26 infantry and 1 mech_infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 bombers moved from India to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from India to Shan State
5 fighters and 5 tactical_bombers moved from India to Burma
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Hunan to Burma
2 armour moved from Kweichow to Burma
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Hopei to Kweichow
4 infantry moved from Yunnan to Szechwan
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 destroyer placed in 20 Sea Zone
2 mech_infantrys placed in Kwangtung
2 infantry placed in Kiangsu
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 77 PUs; end with 92 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 95 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Japanese regular : 3.00
British AA : -0.50
UK_Pacific regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 3 infantry and 11 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 5 infantry and 5 transports moved from 110 Sea Zone to 126 Sea Zone
4 infantry moved from 126 Sea Zone to Norway
1 artillery moved from 126 Sea Zone to Norway
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from New Guinea to 33 Sea Zone
Combat - Americans
Americans creates battle in territory 110 Sea Zone
Battle in Iwo Jima
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Norway from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; French loiter and taunt; Americans attack with 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 infantry and 2 transports
EDIT: Removing units owned by Americans from 110 Sea Zone: 4 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Norway: 2 artilleries and 1 infantry
EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 126 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 tactical_bomber moved from Gibraltar to United Kingdom
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 33 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Western United States to Wake Island
1 tactical_bomber moved from Western United States to Wake Island
1 bomber moved from Western United States to Wake Island
1 submarine moved from 10 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.33
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 3 infantry and 11 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 5 infantry and 5 transports moved from 110 Sea Zone to 126 Sea Zone
4 infantry moved from 126 Sea Zone to Norway
1 artillery moved from 126 Sea Zone to Norway
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from New Guinea to 33 Sea Zone
Combat - Americans
Americans creates battle in territory 110 Sea Zone
Battle in Iwo Jima
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Norway from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; French loiter and taunt; Americans attack with 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 infantry and 2 transports
EDIT: Removing units owned by Americans from 110 Sea Zone: 4 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Norway: 2 artilleries and 1 infantry
EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 126 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 tactical_bomber moved from Gibraltar to United Kingdom
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 33 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Western United States to Wake Island
1 tactical_bomber moved from Western United States to Wake Island
1 bomber moved from Western United States to Wake Island
1 submarine moved from 10 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.33
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 3 infantry and 11 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 5 infantry and 5 transports moved from 110 Sea Zone to 126 Sea Zone
4 infantry moved from 126 Sea Zone to Norway
1 artillery moved from 126 Sea Zone to Norway
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from New Guinea to 33 Sea Zone
Combat - Americans
Americans creates battle in territory 110 Sea Zone
Battle in Iwo Jima
Battle in 33 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Norway from Germans with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
British loiter and taunt; French loiter and taunt; Americans attack with 2 artilleries, 1 carrier, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 infantry and 2 transports
EDIT: Removing units owned by Americans from 110 Sea Zone: 4 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Norway: 2 artilleries and 1 infantry
EDIT: Adding units owned by British to 126 Sea Zone: 1 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to 126 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 tactical_bomber moved from Gibraltar to United Kingdom
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Morocco to Tunisia
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from 33 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to 17 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Western United States to Wake Island
1 tactical_bomber moved from Western United States to Wake Island
1 bomber moved from Western United States to Wake Island
1 submarine moved from 10 Sea Zone to 31 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
Place Units - Americans
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
10 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Trans-Jordan to Syria
British take Syria from Germans
1 armour moved from Syria to Iraq
1 armour moved from Egypt to Alexandria
British take Alexandria from Germans
1 armour moved from Alexandria to Egypt
1 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Iraq to Caucasus
1 fighter moved from Russia to Caucasus
Combat - British
Battle in Caucasus
British attack with 3 fighters and 1 infantry
Germans defend with 2 mech_infantrys
British roll dice for 3 fighters and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British roll dice for 3 fighters and 1 infantry in Caucasus, round 3 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
3 fighters moved from Caucasus to Iraq
2 artilleries, 2 infantry and 1 marine moved from Trans-Jordan to Iraq
1 armour and 5 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Egypt to Trans-Jordan
1 artillery moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Tunisia to Libya
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
2 aaGuns and 4 infantry moved from 126 Sea Zone to Norway
2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 126 Sea Zone
1 submarine moved from 110 Sea Zone to 126 Sea Zone
1 fighter moved from 110 Sea Zone to 126 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 infantry moved from Rhodesia to Tanganyika Territory
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 tactical_bombers and 2 transports moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
1 carrier placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
1 artillery and 2 infantry placed in Iraq
1 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 98 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.83
Japanese regular : -0.67
Germans regular : -0.33
British regular : -1.33
Ok. I forgot that you bought a German DD in SZ110. I wasn 't meaning to stop my fleet there.
However, I do need to kill the DD so I can load my transports. The alternative that I would like to implement is that I’d move the ships away, and attack with the fighters only. Since the DD hit in the battle I didn’t mean to do, I’m going to have to let it auto-hit a fighter.
@surfer ok . you already removed the us fighter?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from Americans
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -14
Casualties for Italians: 1 bomber
Non Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Italians regular : 0.00