In these battles within the Leyte Gulf campaign,show the situation if surface gunnery warfare. In modeling this it looks like the idea that the Americans had more ships, so they allocated the destroyers to take the brunt of the Japanese ships, while the carriers retreated from the scene. Many of the main japanese ships were targeted and damaged or sunk. In terms of damage its not the case that only Battleships were damaged… cruisers were damaged and carriers sunk…All combat was the same as it was at Leyte in terms of how warships fight surface actions.
Yes indeed. And did the Americans “allocating the destroyers to take the brunt of the Japanese ships” remind you of anything? Not just BBs sniping away at each other as you claim is “historically” accurate.
Yes it reminded me of the idea of matching each ship with another enemy ship and the extra ships (in this case the carriers having the option of retreating) This option was considered too complicated for you. Unfortunately for you that example is “Not just BBs sniping away at each other” because only one side has BB, I can infer that in this battle the BB did not roll a one and the attacker retreated after a round hitting one destroyer and the defender hitting and damaging one BB. The idea in this example is that surface combat is done by seeing who your shooting at, rather than some claim by you that combat occurs by some kind of long distance phone call of some coordinates captains relay to targeting crews. Both sides typically see what kind of ships they are fighting and fight the ones that they feel are the most potent creators of damage and engage them. They are attacking Battleships and not the support ships, because the BB’s have the longer ranged guns and can blow the carriers up.
To model this you assign the OOB and add that the BB rolling a one can assign its hit to any target defending. This would be the case unless both sides have the BB. IN the above case only Japan had the BB.
Also, In terms of AARHE we used to have have destroyers and cruisers as screening units at 1:1 basis ( each DD or CA can screen out another ship that can be targeted for a hit allocation. After many revisions and playtesting this idea was too tedious. However, we did keep the option that Naval ships can option to attack air units using the intrinsic AA gun capabilities:
from AARHE:
Anti-Air
Certain naval unit has an Anti-Air value. This is the number of Anti-Air rolls each hitting on a 1.
Hits must be allocated on enemy air units.
Unit Anti-Air Value:
Destroyer 1
Carrier 1
Battleship 2
Cruiser 3
Quote from: Imperious Leader on Today at 03:03:10 pm
Their is no one “sea battle” that lasts longer than a few days. The various campaigns are loosely modeled in AA, The combat at sea is modeling key battle. For example, Midway is not 6 months of real time! You must remember a turn could be between 4- 6 months representing many battles and only the most important battle is what your actually playing. Each battle does not necessarily model 6 months of fighting. Thats misguided.
Misguided and misquoted. For indeed that’s what I’ve been reminding you of.
After all, it is you that has all hands of both entire fleets sitting there shooting at each other for an entire turn. Heaven forbid a hit go to a lowly DD acting as a fleet screen. What an unrealistic waste eh!
I didn’t quote anybody except remembering what Larry Harris told me a number of times over the years when i asked this question. Larry said the scale and time are not measurable and can fluctuate even from one turn to another. Thats a primary reason why he never has committed to any time frame ( E.G. turn = X time, ship = X ships) he has however, gave us guidelines of what it is on average and that is consistant to what i quoted.
A combat loss against a DD is entirely consistent under the idea of allocating ships and matching them up. IN that case the defender had extra ships so the attacker had one ship and was attacking 3 defenders. IN that case the defender can allocate his hits because he has screening units.
IN the case where the attacker outnumbers the defender than NO. that would not happen in every case, because at some point the attacker would have more ships and the extra ships that also hit would be hitting other defending ships.
Example: attacker 2 BB 2 DD, defender 1 BB, 1 CA
Attacker takes 2 BB vs. the 1 BB and 2 DD vs. 1 CA
in combat both BB hit and the 2 DD miss
the defender must remove his BB, the BB rolls back and misses, the CA rolls and hits, but must hit one DD.
combat over ( attacker retreats).
This is what we had in AARHE and it worked fine except it took long time.
Now to model it under KISS rules using a new example:
Attacker has 3 BB
Defender has 3 BB
att gets 3 hits
defender gets 4 hits
defender takes off 1 BB and damages a second ( has 4+4 for next round)
attacker removed two BB ( has one 4 for a second round)
Under OOB:
defender still has 3 BB ( no effect on his firepower)
attacker lost one BB has two left (has two for second round)
Now the solution to the problem of this in terms of realism is you need a rule to prevent the second BB from getting hit before you allocate a BB for sinking. This way the attack has some tangible results rather than "hey i didnt get much damage thanks to the free hits and automatic repair. To solve this can involve different ideas, but the most simple idea is preventing the damage, damage damage and making it damage, sunk, damage equation.
Quote from: Imperious Leader on Today at 03:03:10 pm
Yes i will reread my 500+ WW2 books in my library. I will tell my Stanford History professors to take back the A’s and i will mail back my masters in History because i typed: “When a BB is hit its new combat value is 2.”
Oh good for you. Maybe you can convince one of them that naval battles are polite little affairs where all participants get to pick their partners.
Perhaps you’re confusing it with a school dance?
Look at the Hood action again. Bismarck knew exactly which ship is was firing at and which one to fight first.
Look at Battle of Savo Island
http://en.wikipedia.org/wiki/Battle_of_Savo_Island
The combat loses among the order of battle are the cruiser class. Ships avoid the lessor ships and go for the more potent ships. You keep ignoring the reality of naval combat because in each example both sides see who they are engaging and pick the type of ship they want to fire at. They can tell if the ship is “larger” or a cruiser or whatnot and decide thats the one they want to fight.
And you typing that its combat value is 2 when a BB is hit, doesn’t bring into question what you did in school.
It just shows that maybe - just maybe when you consider it, that suggestion doesn’t merit an automatic NO from you.
That’s all.
After all, not like your opinion on it is that vital. You’re just another one of us players. grin
Happy Gaming.
Well it certainly does not equal a silly " you need to read up a bit" comment. I find the rule plausible, but not the best idea for the solution.