dawgoneit Axis-VS- Entek Allies TRS.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Masaharu
            1 Artillery and 2 Infantrys moved from Quingdao to Jinan
            1 Bomber moved from Belogorsk to Jinan
            1 Infantry moved from N.Japan to sz1
            1 Artillery and 1 Marine moved from Ostrov to sz1
            1 Artillery moved from Amursk to sz1
            1 Artillery and 1 Tank moved from Amursk to sz1
            3 Infantrys moved from N.Japan to sz1
            3 Artillerys, 4 Infantrys, 1 Marine and 1 Tank moved from sz1 to Yakutsk
            1 EarlyFighter moved from Sukhalin to Yakutsk
            1 Destroyer moved from sz15 to sz1
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Destroyer, 1 Elite and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 1 Artillery, 1 Bomber and 2 Infantrys
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Jinan, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Yakutsk
                Masaharu attack with 3 Artillerys, 1 EarlyFighter, 4 Infantrys, 1 Marine and 1 Tank
                Americans defend with 1 EarlyFighter, 1 Infantry and 2 Tanks; Russians defend with 1 Infantry
                    Masaharu roll dice for 3 Artillerys, 1 EarlyFighter, 4 Infantrys, 1 Marine and 1 Tank in Yakutsk, round 2 : 4/10 hits, 3.33 expected hits
                    Russians roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in Yakutsk, round 2 : 3/5 hits, 2.17 expected hits
                    1 Infantry owned by the Russians, 3 Infantrys owned by the Masaharu, 1 Infantry owned by the Americans and 2 Tanks owned by the Americans lost in Yakutsk
                    Masaharu roll dice for 3 Artillerys, 1 EarlyFighter, 1 Infantry, 1 Marine and 1 Tank in Yakutsk, round 3 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 1 EarlyFighter in Yakutsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 3 Artillerys, 1 EarlyFighter, 1 Marine and 1 Tank remaining. Battle score for attacker is 14
                Casualties for Masaharu: 4 Infantrys
                Casualties for Americans: 1 EarlyFighter, 1 Infantry and 2 Tanks
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 EarlyFighter moved from Yakutsk to Vostok
            2 Artillerys, 5 Infantrys and 3 Tanks moved from Belogorsk to Quingdao
            1 EarlyFighter moved from Vostok to Quingdao
            2 Infantrys moved from Amursk to Belogorsk
            1 Bomber moved from Jinan to Belogorsk
            2 Destroyers moved from sz1 to sz7
            1 Submarine moved from sz1 to sz7
    
        Place Units - Masaharu
            1 Destroyer placed in sz16
            2 Artillerys and 1 Elite placed in Amursk
            7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.50
    Russians regular : 0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 3
    
        Combat Move - Russians
            3 Artillerys, 1 EarlyFighter, 10 Infantrys and 4 Tanks moved from Ulaan Ude to Quingdao
            1 Infantry moved from Irkutsk to Quingdao
            1 Fighter moved from Kaask to Quingdao
    
        Purchase Units - Russians
            Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Quingdao
                Russians attack with 3 Artillerys, 1 EarlyFighter, 1 Fighter, 11 Infantrys and 4 Tanks
                Masaharu defend with 4 Artillerys, 1 EarlyFighter, 7 Infantrys and 5 Tanks
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter, 11 Infantrys and 4 Tanks in Quingdao, round 2 : 6/20 hits, 6.17 expected hits
                    Masaharu roll dice for 4 Artillerys, 1 EarlyFighter, 7 Infantrys and 5 Tanks in Quingdao, round 2 : 3/17 hits, 6.67 expected hits
                    3 Infantrys owned by the Russians and 6 Infantrys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter, 8 Infantrys and 4 Tanks in Quingdao, round 3 : 3/17 hits, 5.67 expected hits
                    Masaharu roll dice for 4 Artillerys, 1 EarlyFighter, 1 Infantry and 5 Tanks in Quingdao, round 3 : 6/11 hits, 4.67 expected hits
                    6 Infantrys owned by the Russians, 1 Infantry owned by the Masaharu and 2 Artillerys owned by the Masaharu lost in Quingdao
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter, 2 Infantrys and 4 Tanks in Quingdao, round 4 : 4/11 hits, 4.50 expected hits
                    Masaharu roll dice for 2 Artillerys, 1 EarlyFighter and 5 Tanks in Quingdao, round 4 : 2/8 hits, 3.67 expected hits
                    2 Infantrys owned by the Russians, 2 Artillerys owned by the Masaharu and 2 Tanks owned by the Masaharu lost in Quingdao
                    Russians roll dice for 3 Artillerys, 1 EarlyFighter, 1 Fighter and 4 Tanks in Quingdao, round 5 : 5/9 hits, 3.83 expected hits
                    Masaharu roll dice for 1 EarlyFighter and 3 Tanks in Quingdao, round 5 : 3/4 hits, 2.00 expected hits
                    3 Artillerys owned by the Russians, 3 Tanks owned by the Masaharu and 1 EarlyFighter owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 1 EarlyFighter, 1 Fighter and 4 Tanks remaining. Battle score for attacker is 29
                Casualties for Russians: 3 Artillerys and 11 Infantrys
                Casualties for Masaharu: 4 Artillerys, 1 EarlyFighter, 7 Infantrys and 5 Tanks
    
        Non Combat Move - Russians
            1 Fighter moved from Quingdao to Ulaan Ude
            1 EarlyFighter moved from Quingdao to Ulaan Ude
            1 Infantry moved from Ustkut to Irkutsk
            4 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Jinquan to Kyzal
            1 Artillery moved from Kaask to Tulun
            6 Infantrys moved from Kaask to Tulun
            3 Infantrys moved from Achinsk to Kyzyl
            1 Mech.Inf moved from Achinsk to Tulun
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : -3.00
    Russians regular : -2.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 T.Boat moved from sz75 to sz72
            1 Destroyer moved from sz76 to sz17
            5 Artillerys, 4 Infantrys, 1 Marine and 5 Tanks moved from Malaya to sz60
            5 Artillerys, 5 B.Transports, 4 Infantrys, 1 Marine and 5 Tanks moved from sz60 to sz59
            5 Artillerys, 4 Infantrys, 1 Marine and 5 Tanks moved from sz59 to Soem
            1 Infantry moved from N.B to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz70
            1 Infantry moved from sz70 to Boho
                  Yamamoto take Boho from Americans
            1 Artillery moved from Malaya to sz60
            1 Artillery and 1 Transport moved from sz60 to sz70
            1 Artillery moved from sz70 to S
                  Yamamoto take S from Americans
            1 Transport moved from sz60 to sz73
            1 Transport moved from sz73 to sz67
            1 B.Transport moved from sz67 to sz74
            1 Tank moved from Nagasaki to sz74
            1 Tank moved from Nagasaki to sz74
            1 Infantry moved from Nagasaki to sz74
            5 Infantrys and 5 Tanks moved from Shansi to Shangsi
            2 Infantrys moved from Hainan to sz67
            2 Infantrys moved from sz67 to N.French I.
            2 Artillerys and 1 Infantry moved from Frenchindochina to N.French I.
            1 B.Transport, 1 Infantry and 2 Tanks moved from sz74 to sz67
            1 Infantry and 2 Tanks moved from sz67 to N.French I.
            1 Artillery and 3 Infantrys moved from Hopeh to Shansi
            5 Transports moved from sz60 to sz74
            3 Tanks moved from Nagasaki to sz74
            7 Infantrys moved from Nagasaki to sz74
            7 Infantrys and 3 Tanks moved from sz74 to Hopeh
            2 Carriers moved from sz60 to sz59
            4 EarlyFighters moved from sz60 to sz66
            2 Bombers moved from S.Borneo to sz58
            1 Submarine moved from sz81 to sz58
            1 Battleship and 1 Destroyer moved from sz60 to sz59
            2 Tanks moved from Malaya to Burma
    
        Purchase Units - Yamamoto
            Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial
            Yamamoto buy 6 Destroyers and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz58
                Yamamoto attack with 2 Bombers and 1 Submarine
                Dutch defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Bombers in sz58, round 2 : 2/2 hits, 1.33 expected hits
                    Dutch roll dice for 1 Destroyer in sz58, round 2 : 1/1 hits, 0.50 expected hits
                    1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Dutch lost in sz58
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Submarine
                Casualties for Dutch: 1 Destroyer
            Battle in Shangsi
                Yamamoto attack with 5 Infantrys and 5 Tanks
                Chinese defend with 2 Artillerys and 5 Infantrys
                    Yamamoto roll dice for 5 Infantrys and 5 Tanks in Shangsi, round 2 : 4/10 hits, 3.33 expected hits
                    Chinese roll dice for 2 Artillerys and 5 Infantrys in Shangsi, round 2 : 4/7 hits, 2.33 expected hits
                    4 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Shangsi
                    Yamamoto roll dice for 1 Infantry and 5 Tanks in Shangsi, round 3 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 2 Artillerys and 1 Infantry in Shangsi, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shangsi
                    Yamamoto roll dice for 5 Tanks in Shangsi, round 4 : 1/5 hits, 2.50 expected hits
                    Chinese roll dice for 1 Artillery in Shangsi, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Shangsi
                Yamamoto win, taking Shangsi from Chinese with 5 Tanks remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 5 Infantrys
                Casualties for Chinese: 2 Artillerys and 5 Infantrys
            Battle in Burma
                Yamamoto attack with 2 Tanks
                British defend with 1 Infantry
                    Yamamoto roll dice for 2 Tanks in Burma, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Tanks in Burma, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma
                Yamamoto win, taking Burma from British with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 1 Tank
                Casualties for British: 1 Infantry
            Battle in Soem
                Yamamoto attack with 5 Artillerys, 4 Infantrys, 1 Marine and 5 Tanks
                Anzac defend with 3 Artillerys, 4 Infantrys and 1 Tank; Dutch defend with 3 Infantrys
                    Yamamoto roll dice for 1 Battleship in Soem, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 5 Artillerys, 4 Infantrys, 1 Marine and 5 Tanks in Soem, round 2 : 4/15 hits, 6.00 expected hits
                    Dutch roll dice for 3 Artillerys, 7 Infantrys and 1 Tank in Soem, round 2 : 7/11 hits, 3.83 expected hits
                    2 Infantrys owned by the Anzac, 3 Artillerys owned by the Yamamoto, 4 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in Soem
                    Yamamoto roll dice for 2 Artillerys, 1 Marine and 5 Tanks in Soem, round 3 : 5/8 hits, 3.67 expected hits
                    Dutch roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in Soem, round 3 : 2/6 hits, 2.17 expected hits
                    3 Artillerys owned by the Anzac, 2 Infantrys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Soem
                    Yamamoto roll dice for 1 Marine and 5 Tanks in Soem, round 4 : 2/6 hits, 2.83 expected hits
                    Dutch roll dice for 1 Tank in Soem, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Soem
                Yamamoto win, taking Soem from Dutch with 1 Marine and 5 Tanks remaining. Battle score for attacker is 3
                Casualties for Yamamoto: 5 Artillerys and 4 Infantrys
                Casualties for Anzac: 3 Artillerys, 4 Infantrys and 1 Tank
                Casualties for Dutch: 3 Infantrys
            Battle in sz66
                Yamamoto attack with 4 EarlyFighters
                British defend with 1 T.Boat
                    Yamamoto roll dice for 4 EarlyFighters in sz66, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 T.Boat in sz66, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 4 EarlyFighters in sz66, round 3 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 T.Boat in sz66, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 4 EarlyFighters in sz66, round 4 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 T.Boat in sz66, round 4 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the British lost in sz66
                Yamamoto win with 4 EarlyFighters remaining. Battle score for attacker is 5
                Casualties for British: 1 T.Boat
            Battle in N.French I.
                Yamamoto attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                British defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in N.French I., round 2 : 4/8 hits, 2.67 expected hits
                    British roll dice for 1 Infantry in N.French I., round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in N.French I.
                Yamamoto win, taking N.French I. from British with 2 Artillerys, 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Yamamoto
            4 EarlyFighters moved from sz66 to sz59
            2 Bombers moved from sz58 to Davao
            1 Submarine moved from sz70 to sz45
    
        Place Units - Yamamoto
            2 Destroyers placed in sz70
            4 Destroyers placed in sz78
            6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Yamamoto regular : -4.00
    British regular : -0.50
    Dutch regular : 3.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Chinese
            1 Infantry moved from W.Sian to N.Chunking
                  Chinese take N.Chunking from Thai
            2 Infantrys moved from Gansu to Shangsi
            4 Mech.Infs moved from Tsingnan to Shangsi
            1 Tank moved from S.Mongolia to Shangsi
            1 Tank moved from N.Mongolia to Gansu
            1 Infantry moved from S.Mongolia to Gansu
            1 Artillery moved from N.Mongolia to S.Mongolia
            2 Tankettes moved from Xining to Gansu
            3 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            3 Infantrys moved from Xining to Tsingnan
            2 Tankettes moved from Urumal to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
    
        Purchase Units - Chinese
            Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
            Chinese buy 1 EarlyFighter, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 2 Infantrys, 4 Mech.Infs and 1 Tank
                Yamamoto defend with 5 Tanks
                    Chinese roll dice for 2 Infantrys, 4 Mech.Infs and 1 Tank in Shangsi, round 2 : 4/7 hits, 2.50 expected hits
                    Yamamoto roll dice for 5 Tanks in Shangsi, round 2 : 3/5 hits, 2.50 expected hits
                1 Mech.Inf owned by the Chinese, 4 Tanks owned by the Yamamoto and 2 Infantrys owned by the Chinese lost in Shangsi
                    Chinese roll dice for 3 Mech.Infs and 1 Tank in Shangsi, round 3 : 1/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Tank in Shangsi, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Shangsi
                Chinese win, taking Shangsi from Yamamoto with 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 16
                Casualties for Chinese: 2 Infantrys and 1 Mech.Inf
                Casualties for Yamamoto: 5 Tanks
    
        Non Combat Move - Chinese
            1 Mech.Inf moved from Szechwan to W.Sian
            1 AAGun moved from Szechwan to Gansu
            1 Mech.Inf moved from Szechwan to Gansu
    
        Place Units - Chinese
            6 Infantrys placed in Xining
            1 EarlyFighter, 1 Infantry and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Chinese regular : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            2 Tankettes moved from Hankou to Chunking
            2 Tankettes moved from Hankou to N.Chunking
            1 Infantry moved from Shansi to Shangsi
            1 Tank and 2 Tankettes moved from Peking to Shangsi
            1 Tank and 1 Tankette moved from N.Shangsi to Shangsi
            1 Infantry moved from Hanan to W.Sian
            1 Artillery moved from Hanan to N.Chunking
            2 Tankettes moved from Hankou to W.Sian
            2 Tanks moved from Sian to Szechwan
            8 Tanks moved from Sian to Shangsi
            1 Submarine moved from sz60 to sz58
            2 Artillerys moved from S.Borneo to sz60
            1 Elite and 1 Marine moved from S.Borneo to sz60
            2 Artillerys, 4 EarlyFighters, 1 Elite and 1 Marine moved from sz60 to Sumatra
            1 Artillery moved from E.Borneo to sz60
            1 Artillery moved from sz60 to Sumatra
            1 Tank moved from N.S to sz60
            1 Tank moved from sz60 to Malaya
            1 Artillery moved from Thailand to Malaya
            2 Artillerys and 2 Tanks moved from N.S to sz60
            2 Artillerys and 2 Tanks moved from sz60 to Malaya
            1 Artillery moved from N.S to Sumatra
            4 Mech.Infs moved from Hongkong to N.French I.
            2 Tankettes moved from Hongkong to Kiangsi
            1 Bomber moved from Hanan to Chunking
            3 EarlyFighters moved from Hanan to Chunking
            1 Battleship moved from sz60 to sz59
            2 Destroyers moved from sz60 to sz59
            7 Infantrys moved from Manchuria to Hsingan
            8 Tankettes moved from Seoul to Hsingan
            4 Artillerys moved from Tientsin to Hopeh
            1 Infantry moved from Formosa to sz74
            1 Infantry moved from sz74 to Hopeh
            3 Infantrys moved from Tientsin to Hopeh
    
        Purchase Units - Hisaichi
            Trigger HisaichiSpecial: Hisaichi has their production frontier changed to: HisaichiFrontierSpecial
            Hisaichi buy 2 Artillerys, 9 Infantrys, 1 Marine, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Infantry and 2 Tankettes
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in W.Sian, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Mech.Inf in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
            Battle in N.Chunking
                Hisaichi attack with 1 Artillery and 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Tankettes in N.Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Chunking
                Hisaichi win, taking N.Chunking from Chinese with 1 Artillery and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Shangsi
                Hisaichi attack with 1 Infantry, 10 Tanks and 3 Tankettes
                Chinese defend with 3 Mech.Infs and 1 Tank
                    Hisaichi roll dice for 1 Infantry, 10 Tanks and 3 Tankettes in Shangsi, round 2 : 7/14 hits, 6.17 expected hits
                    Chinese roll dice for 3 Mech.Infs and 1 Tank in Shangsi, round 2 : 3/4 hits, 1.50 expected hits
                3 Mech.Infs owned by the Chinese, 1 Tank owned by the Chinese and 3 Tankettes owned by the Hisaichi lost in Shangsi
                Hisaichi win, taking Shangsi from Chinese with 1 Infantry and 10 Tanks remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 3 Tankettes
                Casualties for Chinese: 3 Mech.Infs and 1 Tank
            Battle in Chunking
                Hisaichi attack with 1 Bomber, 3 EarlyFighters and 2 Tankettes
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber, 3 EarlyFighters and 2 Tankettes in Chunking, round 2 : 1/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Chunking
                Hisaichi win, taking Chunking from Chinese with 1 Bomber, 3 EarlyFighters and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Sumatra
                Hisaichi attack with 4 Artillerys, 4 EarlyFighters, 1 Elite and 1 Marine
                British defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 4 Artillerys, 4 EarlyFighters, 1 Elite and 1 Marine in Sumatra, round 2 : 4/10 hits, 3.83 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in Sumatra, round 2 : 2/4 hits, 1.33 expected hits
                    1 Artillery owned by the British, 3 Infantrys owned by the British and 2 Artillerys owned by the Hisaichi lost in Sumatra
                Hisaichi win, taking Sumatra from British with 2 Artillerys, 4 EarlyFighters, 1 Elite and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 2 Artillerys
                Casualties for British: 1 Artillery and 3 Infantrys
            Battle in Szechwan
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 2 Tanks in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Mech.Inf
    
        Non Combat Move - Hisaichi
            3 EarlyFighters moved from Chunking to Malaya
            4 EarlyFighters moved from Sumatra to sz60
            1 Carrier and 2 EarlyFighters moved from sz60 to sz59
            1 Bomber moved from Chunking to Phuket
    
        Place Units - Hisaichi
            8 Infantrys placed in Seoul
            1 Tank and 2 Tankettes placed in Peking
            6 Tankettes placed in Hongkong
            2 Artillerys, 1 Infantry and 1 Marine placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    British regular : 0.67
    Hisaichi regular : 0.83
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Dutch round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Purchase Units - Dutch
            Trigger DutchSpecial: Dutch has their production frontier changed to: DutchFrontierSpecial
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Thai
            1 T.Boat moved from sz48 to sz70
            1 Infantry moved from Java to sz60
            1 Infantry and 1 Transport moved from sz60 to sz59
            1 Artillery moved from Borneo to sz68
            1 Artillery and 1 Transport moved from sz68 to sz59
            1 Artillery moved from sz59 to Bali
                  Thai take Bali from Dutch
            1 Artillery moved from Celebs to sz59
            1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz58
            1 Artillery and 1 Infantry moved from sz58 to Flores
            1 Tankette moved from Phuket to sz73
            1 Marine moved from Phuket to sz73
            1 Marine, 1 Tankette and 1 Transport moved from sz73 to sz70
            1 Marine and 1 Tankette moved from sz70 to Halma
            1 Artillery and 12 Infantrys moved from Thailand to Malaya
            3 Tankettes moved from Phuket to N.French I.
    
        Purchase Units - Thai
            Trigger ThaiSpecial: Thai has their production frontier changed to: ThaiFrontierSpecial
            Thai buy 4 Artillerys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Flores
                Thai attack with 1 Artillery and 1 Infantry
                Dutch defend with 1 Artillery
                    Thai roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery in Flores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the Dutch lost in Flores
                Thai win, taking Flores from Dutch with 1 Artillery remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Dutch: 1 Artillery
            Battle in Halma
                Thai attack with 1 Marine and 1 Tankette
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Marine and 1 Tankette in Halma, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Marine and 1 Tankette in Halma, round 3 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Marine and 1 Tankette in Halma, round 4 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 4 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 Marine and 1 Tankette in Halma, round 5 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Halma, round 5 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the Thai and 1 Infantry owned by the Dutch lost in Halma
                Thai win, taking Halma from Dutch with 1 Marine remaining. Battle score for attacker is -2
                Casualties for Thai: 1 Tankette
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            4 Artillerys and 1 Tank placed in Phuket
            1 Transport placed in sz73
    
        Turn Complete - Thai
            Thai collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -1.33
    Dutch regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - British
            2 Artillerys moved from Calcutta to sz63
            1 Infantry moved from Calcutta to sz63
            2 Artillerys moved from E.India to sz63
            3 Infantrys moved from E.India to sz63
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
            1 Artillery and 1 Infantry moved from sz66 to Thailand
                  British take Thailand from Thai
            1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz66
            1 Artillery and 1 Infantry moved from sz66 to N.S
                  British take N.S from Hisaichi
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz63 to sz66
            2 Artillerys and 1 Infantry moved from sz66 to Thailand
            1 B.Transport and 1 Infantry moved from sz63 to sz66
            1 Infantry moved from sz66 to N.S
            1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz63 to sz66
            1 Artillery and 1 Infantry moved from Bengal to Burma
            1 Tank and 2 Tankettes moved from Nepal to Bengal
            2 EarlyFighters moved from Bengal to Burma
            2 Infantrys moved from Dheli to Bhopa
            1 Artillery and 2 Infantrys moved from Punjab to Agra
            1 Transport moved from sz4 to sz6
            2 Destroyers moved from sz49 to sz58
    
        Purchase Units - British
            Trigger BritishSpecial: British has their production frontier changed to: BritishFrontierSpecial
            British buy 4 Artillerys, 1 Bunker, 1 Destroyer, 8 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Agra
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Agra, round 2 : 0/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Agra, round 3 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                British loses 0 PUs for violating Agras neutrality.
                British win, taking Agra from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Burma
                British attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 Tank
                    British roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in Burma
                British win, taking Burma from Yamamoto with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
            Battle in sz58
                British attack with 2 Destroyers
                Hisaichi defend with 1 Submarine; Thai defend with 1 Transport
                    Hisaichi roll dice for 1 Submarine in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Destroyers in sz58, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Transport in sz58, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Submarine in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Destroyers in sz58, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Transport in sz58, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Submarine in sz58, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 2 Destroyers in sz58, round 4 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Transport in sz58, round 4 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the Thai, 1 Destroyer owned by the British and 1 Submarine owned by the Hisaichi lost in sz58
                British win with 1 Destroyer remaining. Battle score for attacker is 4
                Casualties for British: 1 Destroyer
                Casualties for Hisaichi: 1 Submarine
                Casualties for Thai: 1 Transport
    
        Non Combat Move - British
            2 EarlyFighters moved from Burma to Bengal
            1 Infantry moved from Bengal to W.Chunking
    
        Place Units - British
            1 Destroyer and 1 Transport placed in sz49
            1 Bunker and 2 Infantrys placed in Bengal
            1 Transport placed in sz63
            4 Artillerys and 3 Infantrys placed in Calcutta
            3 Infantrys placed in Dheli
    
        Turn Complete - British
            British collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.50
    Neutral regular : -0.67
    British regular : -1.00
    Hisaichi regular : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Infantry and 1 Tank moved from Lambok to Bali
            2 Infantrys moved from W.Australia to sz50
            1 Artillery moved from W.Australia to sz50
            4 Infantrys moved from Derby to sz50
            1 Artillery, 2 EarlyFighters and 6 Infantrys moved from sz50 to Soem
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 2 Artillerys, 1 Destroyer and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Bali
                Anzac attack with 1 Infantry and 1 Tank
                Thai defend with 1 Artillery
                    Anzac roll dice for 1 Infantry and 1 Tank in Bali, round 2 : 2/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in Bali, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in Bali
                Anzac win, taking Bali from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Artillery
            Battle in Soem
                Anzac attack with 1 Artillery, 2 EarlyFighters and 6 Infantrys
                Yamamoto defend with 1 Marine and 5 Tanks
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 6 Infantrys in Soem, round 2 : 3/9 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Marine and 5 Tanks in Soem, round 2 : 1/6 hits, 2.83 expected hits
                    1 Infantry owned by the Anzac, 1 Marine owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Soem
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 5 Infantrys in Soem, round 3 : 2/8 hits, 2.00 expected hits
                    Yamamoto roll dice for 3 Tanks in Soem, round 3 : 0/3 hits, 1.50 expected hits
                    2 Tanks owned by the Yamamoto lost in Soem
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 5 Infantrys in Soem, round 4 : 1/8 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Tank in Soem, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac and 1 Tank owned by the Yamamoto lost in Soem
                Anzac win, taking Soem from Yamamoto with 1 Artillery, 2 EarlyFighters and 4 Infantrys remaining. Battle score for attacker is 24
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 1 Marine and 5 Tanks
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Soem to sz50
            2 Infantrys moved from N.G to E.G
            1 Infantry moved from Darwin to Derby
    
        Place Units - Anzac
            1 Artillery and 1 Infantry placed in W.Australia
            1 Destroyer placed in sz50
            1 Artillery and 2 Infantrys placed in Darwin
            3 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.83
    Anzac regular : 0.50
    Thai regular : -0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            1 Bomber moved from Nayumo to sz45
            1 Artillery and 1 Infantry moved from Marcus to sz18
            1 Artillery, 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 1 Infantry, 2 Submarines and 1 Transport moved from sz18 to sz76
            1 Artillery and 1 Infantry moved from sz76 to Iwo Jima
            2 EarlyFighters moved from sz19 to Iwo Jima
            2 Destroyers moved from sz20 to sz17
            1 Artillery and 2 Infantrys moved from Magadan to Yakutsk
            2 Tanks moved from Palana to Yakutsk
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 Bunker, 3 Destroyers, 1 EarlyFighter, 1 Factory, 1 Fighter and 8 Marines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz76
                Americans attack with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Submarines in sz76, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz76, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    1 Destroyer owned by the Yamamoto lost in sz76
                Americans win with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
            Battle in Yakutsk
                Americans attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Masaharu defend with 3 Artillerys, 1 Marine and 1 Tank
                    Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Yakutsk, round 2 : 1/5 hits, 1.83 expected hits
                    Masaharu roll dice for 3 Artillerys, 1 Marine and 1 Tank in Yakutsk, round 2 : 1/5 hits, 1.83 expected hits
                    1 Marine owned by the Masaharu and 1 Infantry owned by the Americans lost in Yakutsk
                    Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Yakutsk, round 3 : 2/4 hits, 1.67 expected hits
                    Masaharu roll dice for 3 Artillerys and 1 Tank in Yakutsk, round 3 : 2/4 hits, 1.50 expected hits
                    2 Artillerys owned by the Masaharu, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Yakutsk
                    Americans roll dice for 2 Tanks in Yakutsk, round 4 : 2/2 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Tank in Yakutsk, round 4 : 1/2 hits, 0.83 expected hits
                    1 Artillery owned by the Masaharu, 1 Tank owned by the Americans and 1 Tank owned by the Masaharu lost in Yakutsk
                Americans win, taking Yakutsk from Masaharu with 1 Tank remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for Masaharu: 3 Artillerys, 1 Marine and 1 Tank
            Battle in Iwo Jima
                Americans attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Yamamoto defend with 1 AAGun and 1 Bunker
                    Yamamoto roll AA dice in Iwo Jima : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Iwo Jima, round 2 : 0/4 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Bunker in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Iwo Jima, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker in Iwo Jima, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 Artillery and 2 EarlyFighters in Iwo Jima, round 4 : 0/3 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Bunker in Iwo Jima, round 4 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Americans lost in Iwo Jima
                2 EarlyFighters owned by the Americans retreated
                Yamamoto win with 1 Bunker remaining. Battle score for attacker is -6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in sz17
                Americans attack with 2 Destroyers
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Destroyers in sz17, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer in sz17, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz17
                Americans win with 1 Destroyer remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer
                Casualties for Yamamoto: 1 Destroyer
            Battle in sz45
                Americans attack with 1 Bomber
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 1 Bomber in sz45, round 2 : 1/1 hits, 0.67 expected hits
                    1 Submarine owned by the Yamamoto lost in sz45
                Americans win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
    
        Non Combat Move - Americans
            1 Infantry moved from Pikelot to Gaferut
            1 Artillery moved from Pikelot to Gaferut
            2 Infantrys moved from Pula to Pikelot
            1 Tank moved from Pula to Gaferut
            1 Bomber moved from sz45 to Marcus
            1 Infantry and 1 Tank moved from Wake to sz20
            1 Infantry, 1 Tank and 1 Transport moved from sz20 to sz18
            1 Carrier moved from sz19 to sz18
            1 Infantry and 1 Tank moved from sz18 to Marcus
            2 EarlyFighters moved from Iwo Jima to sz76
            2 EarlyFighters moved from sz76 to sz18
            2 Destroyers moved from sz25 to sz20
            2 B.Transports moved from sz4 to sz5
            1 Artillery and 3 Infantrys moved from Anchorage to sz5
            2 Infantrys moved from Anchorage to sz5
            1 Infantry moved from Alaska to sz5
            1 Artillery, 2 B.Transports and 6 Infantrys moved from sz5 to sz4
            3 Destroyers moved from sz4 to sz3
            2 Artillerys and 7 Infantrys moved from Palana to Magadan
            1 Tank moved from Alaska to sz4
            1 Infantry moved from Umnak to sz4
            1 Infantry moved from Adak to sz4
            1 Infantry moved from Amchitka to sz4
            1 Artillery, 9 Infantrys and 1 Tank moved from sz4 to Palana
            8 Marines moved from British Columbia to N.Canada
            2 Infantrys moved from Canada to N.Canada
            1 B.Transport moved from sz6 to sz14
            1 Marine moved from Nor Cal to sz14
            1 B.Transport and 1 Marine moved from sz14 to sz6
            1 B.Transport moved from sz6 to sz13
            1 Artillery and 2 Infantrys moved from Kauai to sz13
            1 Artillery, 1 B.Transport and 2 Infantrys moved from sz13 to sz6
            1 Artillery, 2 Infantrys and 1 Marine moved from sz6 to N.Canada
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from sz14 to Seattle
    
        Place Units - Americans
            1 Bunker and 1 Factory placed in Marcus
            1 Destroyer placed in sz19
            2 Destroyers placed in sz4
            1 EarlyFighter and 1 Fighter placed in Pearl Harbor
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 85 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.50
    Americans regular : -1.17
    Yamamoto AA : -0.33
    Masaharu regular : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            2 Infantrys moved from Belogorsk to Quingdao
            1 Artillery and 1 Infantry moved from Jinan to Quingdao
            1 Bomber moved from Belogorsk to Quingdao
            3 Transports moved from sz1 to sz15
            1 Artillery moved from Amursk to sz1
            2 Infantrys moved from N.Japan to sz1
            1 Artillery and 2 Infantrys moved from sz1 to Yakutsk
            1 Artillery and 1 Elite moved from Amursk to Belogorsk
            1 Infantry moved from Jinan to Quingdao
            6 Infantrys moved from Akina to sz15
            6 Infantrys and 3 Transports moved from sz15 to sz1
            8 Infantrys moved from Akina to N.Japan
            1 Infantry moved from sz1 to Vostok
            5 Infantrys moved from sz1 to Vostok
            1 Destroyer moved from sz16 to sz1
            2 Destroyers moved from sz7 to sz1
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Artillerys, 1 Destroyer, 1 Elite, 5 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 1 Bomber and 4 Infantrys
                Russians defend with 4 Tanks
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Quingdao, round 2 : 2/6 hits, 1.83 expected hits
                    Russians roll dice for 4 Tanks in Quingdao, round 2 : 3/4 hits, 2.00 expected hits
                    3 Infantrys owned by the Masaharu and 2 Tanks owned by the Russians lost in Quingdao
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Quingdao, round 3 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 2 Tanks in Quingdao, round 3 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Russians lost in Quingdao
                    Masaharu roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Quingdao, round 4 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Tank in Quingdao, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber and 1 Infantry remaining. Battle score for attacker is 14
                Casualties for Masaharu: 3 Infantrys
                Casualties for Russians: 4 Tanks
            Battle in Yakutsk
                Masaharu attack with 1 Artillery and 2 Infantrys
                Americans defend with 1 Tank
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Tank in Yakutsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Tank owned by the Americans lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Masaharu: 1 Infantry
                Casualties for Americans: 1 Tank
    
        Non Combat Move - Masaharu
            1 Bomber moved from Quingdao to Akina
    
        Place Units - Masaharu
            1 Destroyer placed in sz16
            1 Elite and 2 Tankettes placed in Amursk
            2 Artillerys and 5 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 0.67
    Russians regular : 0.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Infantry moved from Ulaan Ude to Jinan
                  Russians take Jinan from Masaharu
            3 Infantrys moved from Ulaan Ude to Quingdao
            1 Mech.Inf moved from Tulun to Quingdao
            1 EarlyFighter and 1 Fighter moved from Ulaan Ude to Yakutsk
            2 Infantrys moved from Magadan to Yakutsk
            1 Infantry moved from Angarsk to Yakutsk
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 6 Infantrys, 1 Marine and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Yakutsk
                Russians attack with 1 EarlyFighter, 1 Fighter and 3 Infantrys
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 EarlyFighter, 1 Fighter and 3 Infantrys in Yakutsk, round 2 : 1/5 hits, 1.33 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Yakutsk, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Yakutsk
                    Russians roll dice for 1 EarlyFighter, 1 Fighter and 1 Infantry in Yakutsk, round 3 : 1/3 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Masaharu lost in Yakutsk
                Russians win, taking Yakutsk from Masaharu with 1 EarlyFighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Masaharu: 1 Artillery and 1 Infantry
            Battle in Quingdao
                Russians attack with 3 Infantrys and 1 Mech.Inf
                Masaharu defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 3 Infantrys and 1 Mech.Inf in Quingdao, round 2 : 1/4 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery and 1 Infantry in Quingdao, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Masaharu lost in Quingdao
                    Russians roll dice for 3 Infantrys and 1 Mech.Inf in Quingdao, round 3 : 1/4 hits, 1.00 expected hits
                    Masaharu roll dice for 1 Artillery in Quingdao, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Masaharu lost in Quingdao
                Russians win, taking Quingdao from Masaharu with 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Artillery and 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Russians
            1 Artillery and 6 Infantrys moved from Tulun to Ulaan Ude
            1 Infantry moved from Kyzal to Ulaan Ude
            1 EarlyFighter and 1 Fighter moved from Yakutsk to Magadan
            1 Marine moved from Kaask to Tulun
            5 Infantrys moved from Kaask to Tulun
            3 Infantrys moved from Kyzyl to Kaask
            1 Infantry moved from Achinsk to Kyzyl
            3 Mech.Infs moved from Achinsk to Tulun
    
        Place Units - Russians
            5 Infantrys and 1 Marine placed in Kaask
            1 Infantry and 3 Mech.Infs placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.00
    Russians regular : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            8 Destroyers moved from sz78 to sz76
            2 Destroyers moved from sz70 to sz76
            1 T.Boat moved from sz72 to sz76
            1 T.Boat moved from sz70 to sz72
            2 Bombers moved from Davao to sz76
            2 Artillerys, 4 Infantrys and 2 Tanks moved from N.French I. to Thailand
            1 Artillery moved from S to sz70
            1 Infantry moved from Boho to sz70
            2 B.Transports moved from sz59 to sz60
            4 Artillerys moved from Malaya to sz60
            4 Artillerys and 2 B.Transports moved from sz60 to sz59
            4 Artillerys moved from sz59 to Lambok
            1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz59
            1 Artillery and 1 Infantry moved from sz59 to Lambok
            10 Infantrys moved from Nagasaki to sz74
            10 Infantrys and 5 Transports moved from sz74 to sz60
            10 Infantrys moved from sz60 to N.S
            1 Artillery moved from Kwangsi to sz67
            1 Artillery and 1 Transport moved from sz67 to sz60
            1 Artillery moved from sz60 to N.S
            1 B.Transport moved from sz59 to sz70
            2 B.Transports moved from sz59 to sz68
            4 EarlyFighters moved from sz59 to Lambok
            1 B.Transport moved from sz67 to sz74
            1 Infantry moved from Nagasaki to sz74
            3 Infantrys moved from S.Japan to sz74
            1 B.Transport and 4 Infantrys moved from sz74 to sz67
            4 Infantrys moved from sz67 to N.French I.
            1 Artillery and 3 Infantrys moved from Shansi to Shangsi
            7 Infantrys and 3 Tanks moved from Hopeh to E.Shansi
            3 Tanks moved from E.Shansi to Shangsi
            4 Infantrys moved from Davao to sz70
            4 Infantrys moved from sz70 to Celebs
    
        Purchase Units - Yamamoto
            Yamamoto buy 6 Destroyers and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lambok
                Yamamoto attack with 5 Artillerys, 4 EarlyFighters and 1 Infantry
                Anzac defend with 5 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Battleship in Lambok, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 5 Artillerys, 4 EarlyFighters and 1 Infantry in Lambok, round 2 : 3/10 hits, 3.33 expected hits
                    Dutch roll dice for 5 Infantrys and 1 Tank in Lambok, round 2 : 1/6 hits, 2.17 expected hits
                    3 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Lambok
                    Yamamoto roll dice for 5 Artillerys and 4 EarlyFighters in Lambok, round 3 : 1/9 hits, 3.00 expected hits
                    Dutch roll dice for 2 Infantrys and 1 Tank in Lambok, round 3 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Lambok
                    Yamamoto roll dice for 3 Artillerys and 4 EarlyFighters in Lambok, round 4 : 1/7 hits, 2.33 expected hits
                    Dutch roll dice for 1 Infantry and 1 Tank in Lambok, round 4 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac lost in Lambok
                    Yamamoto roll dice for 3 Artillerys and 4 EarlyFighters in Lambok, round 5 : 5/7 hits, 2.33 expected hits
                    Dutch roll dice for 1 Tank in Lambok, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Anzac lost in Lambok
                Yamamoto win, taking Lambok from Dutch with 3 Artillerys and 4 EarlyFighters remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
                Casualties for Anzac: 5 Infantrys and 1 Tank
            Battle in Thailand
                Yamamoto attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                British defend with 3 Artillerys and 2 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Thailand, round 2 : 5/8 hits, 2.67 expected hits
                    British roll dice for 3 Artillerys and 2 Infantrys in Thailand, round 2 : 2/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Yamamoto, 3 Artillerys owned by the British and 2 Infantrys owned by the British lost in Thailand
                Yamamoto win, taking Thailand from British with 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 12
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 3 Artillerys and 2 Infantrys
            Battle in N.S
                Yamamoto attack with 1 Artillery and 10 Infantrys
                British defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 1 Artillery and 10 Infantrys in N.S, round 2 : 5/11 hits, 2.17 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in N.S, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 1 Artillery and 9 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Infantry
                Casualties for British: 1 Artillery and 2 Infantrys
            Battle in sz76
                Yamamoto attack with 2 Bombers, 10 Destroyers and 1 T.Boat
                Americans defend with 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport
                    Americans roll dice for 2 Submarines in sz76, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Bombers, 10 Destroyers and 1 T.Boat in sz76, round 2 : 8/13 hits, 5.00 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Transport in sz76, round 2 : 5/7 hits, 3.33 expected hits
                    2 Destroyers owned by the Americans, 2 Submarines owned by the Americans, 1 Carrier owned by the Americans, 1 Transport owned by the Americans, 2 Bombers owned by the Yamamoto, 2 Destroyers owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 1 T.Boat owned by the Yamamoto lost in sz76
                    Yamamoto roll dice for 8 Destroyers in sz76, round 3 : 5/8 hits, 2.67 expected hits
                    Americans roll dice for 1 Battleship in sz76, round 3 : 0/1 hits, 0.67 expected hits
                    1 Battleship owned by the Americans lost in sz76
                Yamamoto win with 8 Destroyers remaining. Battle score for attacker is 35
                Casualties for Yamamoto: 2 Bombers, 2 Destroyers and 1 T.Boat
                Casualties for Americans: 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters, 2 Submarines and 1 Transport
    
        Non Combat Move - Yamamoto
            4 EarlyFighters moved from Lambok to sz59
    
        Place Units - Yamamoto
            6 Destroyers placed in sz78
            4 Infantrys placed in Davao
            4 Infantrys placed in S.Japan
    
        Turn Complete - Yamamoto
            Yamamoto collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 8.83
    Americans regular : 0.67
    British regular : 0.33
    Dutch regular : -1.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Tankettes moved from Gansu to W.Sian
            1 Mech.Inf moved from Tsingnan to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 1 Mech.Inf and 2 Tankettes
                Hisaichi defend with 1 Infantry and 2 Tankettes
                    Chinese roll dice for 1 Mech.Inf and 2 Tankettes in W.Sian, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in W.Sian, round 2 : 0/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf and 2 Tankettes in W.Sian, round 3 : 2/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tankettes in W.Sian, round 3 : 1/3 hits, 0.67 expected hits
                    1 Tankette owned by the Chinese and 2 Tankettes owned by the Hisaichi lost in W.Sian
                    Chinese roll dice for 1 Mech.Inf and 1 Tankette in W.Sian, round 4 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 Mech.Inf and 1 Tankette remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Tankette
                Casualties for Hisaichi: 1 Infantry and 2 Tankettes
    
        Non Combat Move - Chinese
            1 Infantry moved from Tsingnan to Sikang
            1 AAGun, 3 Infantrys, 1 Mech.Inf and 1 Tank moved from Gansu to Tsingnan
            1 Artillery moved from S.Mongolia to Tsingnan
            2 Tankettes moved from Gobi to Tsingnan
            1 EarlyFighter moved from Urumal to Tsingnan
            6 Infantrys moved from Xining to Tsingnan
            2 Mech.Infs moved from Urumal to Tsingnan
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Hisaichi regular : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Infantry moved from Shangsi to Gansu
            1 Tankette moved from N.Shangsi to Gansu
            1 Tank moved from Szechwan to Sikang
            1 Tank moved from Szechwan to Sikang
            1 Tank moved from Shangsi to Gansu
            2 Tankettes moved from Kiangsi to W.Sian
            1 Artillery moved from N.Chunking to W.Chunking
            2 Tankettes moved from Chunking to Burma
            1 Tankette moved from N.Chunking to W.Sian
            1 Mech.Inf moved from N.French I. to W.Sian
            1 Tankette moved from N.Chunking to W.Chunking
            1 Mech.Inf moved from N.French I. to W.Chunking
            2 Mech.Infs moved from N.French I. to Burma
            1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz59 to sz66
            1 Carrier, 1 Destroyer, 2 EarlyFighters and 1 Submarine moved from sz60 to sz66
            1 Bomber moved from Phuket to sz63
            5 Infantrys and 5 Tankettes moved from Hsingan to Quingdao
            2 Infantrys moved from Hsingan to Jinan
            1 Tankette moved from Hsingan to Jinan
            1 Tankette moved from Hsingan to Jinan
            1 Tankette moved from Hsingan to Quingdao
            3 EarlyFighters moved from Malaya to sz66
            1 Artillery moved from S.Borneo to sz60
            1 Infantry and 1 Marine moved from S.Borneo to sz60
            1 Tank moved from Malaya to sz60
            1 Artillery, 1 Infantry, 1 Marine, 1 Tank and 2 Transports moved from sz60 to sz59
            1 Artillery, 1 Infantry, 1 Marine and 1 Tank moved from sz59 to Bali
            1 Artillery moved from S.Borneo to sz60
            1 Artillery moved from Sumatra to sz60
            1 Marine moved from Sumatra to sz60
            1 Elite moved from Sumatra to sz60
            2 Artillerys, 1 Elite, 1 Marine and 2 Transports moved from sz60 to sz59
            2 Artillerys, 1 Elite and 1 Marine moved from sz59 to Soem
            1 Artillery moved from Malaya to sz60
            1 Artillery and 1 Transport moved from sz60 to sz59
            1 Artillery moved from sz59 to Bava
                  Hisaichi take Bava from Dutch
            2 Tanks moved from Malaya to sz60
            2 Tanks and 2 Transports moved from sz60 to sz59
            2 Tanks moved from sz59 to Soem
            1 Artillery moved from Sumatra to sz60
            1 Artillery and 1 Transport moved from sz60 to sz59
            1 Artillery moved from sz59 to Bali
            2 Artillerys moved from Malaya to Thailand
            2 Tankettes moved from Hongkong to Hankou
            2 Tankettes moved from Hongkong to Kiangsi
            2 Tankettes moved from Hongkong to Kwangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 Elite, 8 Infantrys, 1 Marine, 2 Mech.Infs, 1 Tank and 6 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 1 Mech.Inf and 3 Tankettes
                Chinese defend with 1 Mech.Inf and 1 Tankette
                    Hisaichi roll dice for 1 Mech.Inf and 3 Tankettes in W.Sian, round 2 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 Mech.Inf and 1 Tankette in W.Sian, round 2 : 1/2 hits, 0.50 expected hits
                    1 Tankette owned by the Chinese, 1 Mech.Inf owned by the Chinese and 1 Tankette owned by the Hisaichi lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 1 Mech.Inf and 2 Tankettes remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Tankette
                Casualties for Chinese: 1 Mech.Inf and 1 Tankette
            Battle in Sikang
                Hisaichi attack with 2 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tanks in Sikang, round 2 : 1/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Burma
                Hisaichi attack with 2 Mech.Infs and 2 Tankettes
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Mech.Infs and 2 Tankettes in Burma, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi lost in Burma
                    Hisaichi roll dice for 2 Mech.Infs and 1 Tankette in Burma, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi and 1 Infantry owned by the British lost in Burma
                    Hisaichi roll dice for 2 Mech.Infs in Burma, round 4 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the British lost in Burma
                Hisaichi win, taking Burma from British with 2 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 2 Tankettes
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Jinan
                Hisaichi attack with 2 Infantrys and 2 Tankettes
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys and 2 Tankettes in Jinan, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Hisaichi win, taking Jinan from Russians with 2 Infantrys and 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Quingdao
                Hisaichi attack with 5 Infantrys and 6 Tankettes
                Russians defend with 2 Infantrys and 1 Mech.Inf
                    Hisaichi roll dice for 5 Infantrys and 6 Tankettes in Quingdao, round 2 : 1/11 hits, 2.83 expected hits
                    Russians roll dice for 2 Infantrys and 1 Mech.Inf in Quingdao, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Tankettes owned by the Hisaichi lost in Quingdao
                    Hisaichi roll dice for 5 Infantrys and 4 Tankettes in Quingdao, round 3 : 3/9 hits, 2.17 expected hits
                    Russians roll dice for 1 Infantry and 1 Mech.Inf in Quingdao, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Mech.Inf owned by the Russians and 1 Tankette owned by the Hisaichi lost in Quingdao
                Hisaichi win, taking Quingdao from Russians with 5 Infantrys and 3 Tankettes remaining. Battle score for attacker is -3
                Casualties for Hisaichi: 3 Tankettes
                Casualties for Russians: 2 Infantrys and 1 Mech.Inf
            Battle in Soem
                Hisaichi attack with 2 Artillerys, 1 Elite, 1 Marine and 2 Tanks
                Anzac defend with 1 Artillery and 4 Infantrys
                    Hisaichi roll dice for 2 Artillerys, 1 Elite, 1 Marine and 2 Tanks in Soem, round 2 : 1/6 hits, 2.83 expected hits
                    Anzac roll dice for 1 Artillery and 4 Infantrys in Soem, round 2 : 1/5 hits, 1.67 expected hits
                    1 Infantry owned by the Anzac and 1 Marine owned by the Hisaichi lost in Soem
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 2 Tanks in Soem, round 3 : 3/5 hits, 2.33 expected hits
                    Anzac roll dice for 1 Artillery and 3 Infantrys in Soem, round 3 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Anzac lost in Soem
                    Hisaichi roll dice for 2 Artillerys, 1 Elite and 2 Tanks in Soem, round 4 : 2/5 hits, 2.33 expected hits
                    Anzac roll dice for 1 Artillery in Soem, round 4 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Anzac and 1 Artillery owned by the Hisaichi lost in Soem
                Hisaichi win, taking Soem from Anzac with 1 Artillery, 1 Elite and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Artillery and 1 Marine
                Casualties for Anzac: 1 Artillery and 4 Infantrys
            Battle in Bali
                Hisaichi attack with 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank
                Anzac defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 1 Tank in Bali, round 2 : 4/5 hits, 2.00 expected hits
                    Anzac roll dice for 1 Infantry and 1 Tank in Bali, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Bali
                Hisaichi win, taking Bali from Anzac with 2 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 1 Infantry and 1 Tank
            Battle in W.Chunking
                Hisaichi attack with 1 Artillery, 1 Mech.Inf and 1 Tankette
                British defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Mech.Inf and 1 Tankette in W.Chunking, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in W.Chunking, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in W.Chunking
                Hisaichi win, taking W.Chunking from Chinese with 1 Artillery, 1 Mech.Inf and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in sz63
                Hisaichi attack with 1 Bomber
                British defend with 1 Transport
                    Hisaichi roll dice for 1 Bomber in sz63, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Transport in sz63, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Bomber in sz63, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Transport in sz63, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the British lost in sz63
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
            Battle in sz66
                Hisaichi attack with 1 Battleship, 2 Carriers, 3 Destroyers, 7 EarlyFighters and 1 Submarine
                British defend with 2 B.Transports, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 2 Transports
                    Hisaichi roll dice for 1 Submarine in sz66, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Carriers, 3 Destroyers and 7 EarlyFighters in sz66, round 2 : 4/13 hits, 4.33 expected hits
                    British roll dice for 2 B.Transports, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 2 Transports in sz66, round 2 : 2/9 hits, 3.17 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                2 B.Transports owned by the British, 2 Transports owned by the British, 1 EarlyFighter owned by the Hisaichi and 1 EarlyFighter owned by the British lost in sz66
                    Hisaichi roll dice for 1 Submarine in sz66, round 3 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Battleship, 2 Carriers, 3 Destroyers and 6 EarlyFighters in sz66, round 3 : 4/12 hits, 4.00 expected hits
                    British roll dice for 1 Carrier, 2 Destroyers and 1 EarlyFighter in sz66, round 3 : 3/4 hits, 2.00 expected hits
                    1 Carrier owned by the British, 2 Destroyers owned by the British, 2 EarlyFighters owned by the Hisaichi, 1 EarlyFighter owned by the British and 1 Submarine owned by the Hisaichi lost in sz66
                Hisaichi win with 1 Battleship, 2 Carriers, 3 Destroyers and 4 EarlyFighters remaining. Battle score for attacker is 44
                Casualties for Hisaichi: 3 EarlyFighters and 1 Submarine
                Casualties for British: 2 B.Transports, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 2 Transports
            Battle in Gansu
                Hisaichi attack with 1 Infantry, 1 Tank and 1 Tankette
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in Gansu, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Gansu
                Hisaichi win, taking Gansu from Chinese with 1 Infantry, 1 Tank and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Tank and 2 Tankettes moved from Peking to Shangsi
            4 Artillerys and 4 Infantrys moved from Hopeh to E.Shansi
            8 Infantrys moved from Seoul to Manchuria
            1 Infantry moved from Formosa to sz74
            1 Infantry moved from sz74 to Hopeh
            1 Bomber moved from sz63 to Phuket
    
        Place Units - Hisaichi
            2 Artillerys, 1 Elite and 1 Marine placed in S.Borneo
            2 Mech.Infs and 4 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            8 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Anzac regular : -1.17
    Russians regular : 1.00
    British regular : -0.17
    Hisaichi regular : 1.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Transport moved from sz59 to sz60
            1 Infantry moved from Malaya to sz60
            1 Infantry and 1 Transport moved from sz60 to sz66
            1 Infantry moved from Malaya to sz66
            2 Infantrys moved from sz66 to S.A
                  Thai take S.A from British
            1 Transport moved from sz73 to sz66
            2 Infantrys moved from Malaya to sz66
            2 Infantrys moved from sz66 to Amdanam
                  Thai take Amdanam from British
            3 Tankettes moved from N.French I. to Thailand
            4 Artillerys and 1 Tank moved from Phuket to Thailand
            1 Artillery and 8 Infantrys moved from Malaya to Thailand
            1 Transport moved from sz70 to sz73
            1 T.Boat moved from sz70 to sz45
    
        Purchase Units - Thai
            Thai buy 1 Factory, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            1 Factory placed in Thailand
            3 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            2 Infantrys moved from Bengal to Burma
            1 Artillery moved from Bengal to Burma
            2 Infantrys moved from Bengal to W.Chunking
            1 Artillery moved from Bengal to W.Chunking
            2 EarlyFighters moved from Bengal to W.Chunking
            1 Artillery and 2 Infantrys moved from Agra to W.Tibet
            2 Infantrys moved from Magadan to Yakutsk
            1 Infantry moved from Palana to Magadan
    
        Purchase Units - British
            British buy 2 Bunkers, 9 Infantrys, 4 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Artillery, 1 Mech.Inf and 1 Tankette
                    British roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in W.Chunking, round 2 : 3/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Mech.Inf and 1 Tankette in W.Chunking, round 2 : 0/3 hits, 0.83 expected hits
                    1 Tankette owned by the Hisaichi, 1 Mech.Inf owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in W.Chunking
                British win, taking W.Chunking from Hisaichi with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 1 Artillery, 1 Mech.Inf and 1 Tankette
            Battle in W.Tibet
                British attack with 1 Artillery and 2 Infantrys
                Neutral defend with 1 Bunker
                    British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in W.Tibet, round 3 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 Bunker in W.Tibet, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in W.Tibet
                British loses 0 PUs for violating W.Tibets neutrality.
                British win, taking W.Tibet from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Burma
                British attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 2 Mech.Infs
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Mech.Infs in Burma, round 2 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Burma
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 3 : 0/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in Burma, round 4 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Burma, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Infantry owned by the British lost in Burma
                British win, taking Burma from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Mech.Infs
                Casualties for British: 1 Infantry
    
        Non Combat Move - British
            2 EarlyFighters moved from W.Chunking to Bengal
            2 Infantrys moved from Bhopa to Nepal
            3 Infantrys moved from Dheli to Bhopa
    
        Place Units - British
            4 Submarines placed in sz63
            1 Bunker and 4 Infantrys placed in Calcutta
            1 Bunker and 2 Infantrys placed in Bengal
            2 Infantrys and 1 Tank placed in Dheli
            1 Infantry placed in Moresby
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : -1.00
    British regular : 1.33
    Hisaichi regular : -1.17
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Artillery moved from W.Australia to sz50
            1 Infantry moved from Derby to sz50
            1 Infantry moved from W.Australia to sz50
            1 Artillery and 2 Infantrys moved from sz50 to Soem
            2 EarlyFighters moved from sz50 to Soem
            1 Artillery and 2 Infantrys moved from Darwin to Derby
            3 Infantrys moved from Melbourne to S.W.Australia
            1 Destroyer moved from sz46 to sz45
            2 Infantrys moved from E.G to Moresby
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Destroyer, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Soem
                Anzac attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
                Hisaichi defend with 1 Artillery, 1 Elite and 2 Tanks
                    Anzac roll dice for 1 Battleship in Soem, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Soem, round 2 : 2/5 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 2 Tanks in Soem, round 2 : 2/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Anzac, 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Soem
                    Anzac roll dice for 1 Artillery and 2 EarlyFighters in Soem, round 3 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 Tanks in Soem, round 3 : 1/2 hits, 1.00 expected hits
                    1 Artillery owned by the Anzac and 1 Tank owned by the Hisaichi lost in Soem
                2 EarlyFighters owned by the Anzac retreated
                Hisaichi win with 1 Tank remaining. Battle score for attacker is 5
                Casualties for Anzac: 1 Artillery and 2 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Tank
            Battle in sz45
                Anzac attack with 1 Destroyer
                Thai defend with 1 T.Boat
                    Anzac roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 T.Boat in sz45, round 2 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Destroyer in sz45, round 3 : 0/1 hits, 0.33 expected hits
                    Thai roll dice for 1 T.Boat in sz45, round 3 : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Destroyer in sz45, round 4 : 1/1 hits, 0.33 expected hits
                    Thai roll dice for 1 T.Boat in sz45, round 4 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Thai lost in sz45
                Anzac win with 1 Destroyer remaining. Battle score for attacker is 5
                Casualties for Thai: 1 T.Boat
    
        Non Combat Move - Anzac
            2 EarlyFighters moved from Soem to sz50
    
        Place Units - Anzac
            1 Destroyer placed in sz50
            1 Artillery and 1 Marine placed in W.Australia
            1 Artillery and 2 Infantrys placed in Darwin
            3 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Anzac regular : -0.17
    Thai regular : -0.50
    Hisaichi regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            2 EarlyFighters moved from sz18 to sz72
            1 Destroyer moved from sz19 to sz72
            1 Infantry and 1 Tank moved from Marcus to sz18
            1 Infantry, 1 Tank and 1 Transport moved from sz18 to sz72
            1 Infantry and 1 Tank moved from sz72 to Iwo Jima
            2 Destroyers moved from sz20 to sz18
            1 Bomber moved from Marcus to sz72
            2 EarlyFighters moved from sz72 to Iwo Jima
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 3 Destroyers, 1 Elite, 1 Fighter, 8 Marines and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz72
                Americans attack with 1 Bomber, 1 Destroyer and 1 Transport
                Yamamoto defend with 1 T.Boat
                    Americans roll dice for 1 Bomber, 1 Destroyer and 1 Transport in sz72, round 2 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz72, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 1 Transport in sz72, round 3 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz72, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 1 Transport in sz72, round 4 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz72, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber, 1 Destroyer and 1 Transport in sz72, round 5 : 1/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz72, round 5 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in sz72
                Americans win with 1 Bomber, 1 Destroyer and 1 Transport remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 T.Boat
            Battle in Iwo Jima
                Americans attack with 2 EarlyFighters, 1 Infantry and 1 Tank
                Yamamoto defend with 1 AAGun and 1 Bunker
                    Yamamoto roll AA dice in Iwo Jima : 1/2 hits, 0.33 expected hits
                    1 EarlyFighter owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Iwo Jima, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Bunker in Iwo Jima, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 EarlyFighter and 1 Tank in Iwo Jima, round 3 : 1/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Bunker in Iwo Jima, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Yamamoto with 1 Tank remaining. Battle score for attacker is -12
                Casualties for Americans: 2 EarlyFighters and 1 Infantry
                Casualties for Yamamoto: 1 Bunker
    
        Non Combat Move - Americans
            1 Fighter moved from Pearl Harbor to sz19
            1 EarlyFighter moved from Pearl Harbor to sz19
            1 Bomber moved from sz72 to Wake
            2 B.Transports moved from sz4 to sz5
            8 Marines moved from N.Canada to sz5
            2 B.Transports and 8 Marines moved from sz5 to sz4
            2 Transports moved from sz4 to sz5
            1 Artillery moved from N.Canada to sz5
            1 Marine moved from N.Canada to sz5
            2 Infantrys moved from N.Canada to sz5
            1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from sz5 to sz4
            1 Artillery, 2 Infantrys and 9 Marines moved from sz4 to Palana
            2 Artillerys and 7 Infantrys moved from Magadan to Yakutsk
            1 Artillery, 9 Infantrys and 1 Tank moved from Palana to Magadan
            3 Destroyers moved from sz3 to sz17
            1 Destroyer moved from sz17 to sz18
            2 Destroyers moved from sz4 to sz3
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from Seattle to sz6
            8 Marines moved from sz6 to N.Canada
            2 Infantrys moved from N.Canada to Anchorage
            8 Marines moved from sz14 to Seattle
            1 Carrier moved from sz18 to sz72
    
        Place Units - Americans
            1 Carrier placed in sz19
            1 Destroyer placed in sz18
            1 Fighter placed in Pearl Harbor
            1 S.Sub placed in sz25
            1 Elite placed in Hilo
            8 Marines placed in San Francisco
            2 Destroyers placed in sz4
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : -2.83
    Yamamoto AA : 0.67
    

    Savegame

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