PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5
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@nikola1975 Ignore the first manual post.
Scramble from S.Italy to SZ97?
Scamble from S.Italy and/or SZ101 to SZ99?
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@flyingbadger Well, I guess we are now even with two big overlooked attacks :expressionless:
No scramble. -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone 1 marine moved from Morocco to 94 Sea Zone 4 infantry moved from Morocco to 94 Sea Zone 1 artillery moved from Morocco to 94 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 4 infantry, 1 marine and 4 transports moved from 94 Sea Zone to 96 Sea Zone 1 carrier moved from 96 Sea Zone to 99 Sea Zone 2 carriers moved from 93 Sea Zone to 97 Sea Zone 2 armour and 1 mech_infantry moved from Tunisia to 96 Sea Zone 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 96 Sea Zone to 97 Sea Zone 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy 1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 1 fighter moved from 93 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Tunisia to Algeria 7 infantry moved from Morocco to Algeria 3 fighters moved from Western United States to 11 Sea Zone 1 destroyer and 1 transport moved from 15 Sea Zone to 11 Sea Zone 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 104 Sea Zone to 109 Sea Zone 1 fighter moved from 97 Sea Zone to 99 Sea Zone Combat - Americans Battle in Southern Italy Americans attack with 2 armour, 1 artillery, 4 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber Italians roll AA dice in Southern Italy : 1/5 hits, 0.83 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 5/13 hits, 5.00 expected hits Italians roll dice for 2 aaGuns, 1 bomber, 5 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/7 hits, 2.33 expected hits 2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 1 artillery, 3 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 3/10 hits, 4.50 expected hits Italians roll dice for 3 infantry and 1 tactical_bomber in Southern Italy, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 1 artillery, 3 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 4 : 5/9 hits, 4.17 expected hits Italians roll dice for 1 tactical_bomber in Southern Italy, round 4 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Italians and 1 artillery owned by the Americans lost in Southern Italy Americans captures 23PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 armour, 3 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Americans: 1 artillery, 1 fighter and 4 infantry Casualties for Italians: 2 aaGuns, 1 bomber, 5 infantry and 1 tactical_bomber Battle in 107 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 107 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 107 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Gibraltar 2 fighters moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 2 aaGuns moved from Central United States to Eastern United States Place Units - Americans 2 carriers and 1 fighter placed in 11 Sea Zone 3 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 80 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Combat Hit Differential Summary :
Americans regular : -2.83 Italians regular : 0.67 Germans regular : 0.33 Italians AA : 0.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries and 9 infantry moved from Szechwan to Hopei 2 artilleries and 5 infantry moved from Honan to Anhwe 1 fighter moved from Inner Mongolia to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries, 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Anhwe, round 2 : 0/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 4 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Hopei Chinese attack with 2 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 9 infantry in Hopei, round 2 : 3/11 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery moved from Inner Mongolia to Honan 1 fighter moved from Anhwe to Honan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 4 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone 1 marine moved from Morocco to 94 Sea Zone 4 infantry moved from Morocco to 94 Sea Zone 1 artillery moved from Morocco to 94 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 fighters, 4 infantry, 1 marine and 4 transports moved from 94 Sea Zone to 96 Sea Zone 1 carrier moved from 96 Sea Zone to 99 Sea Zone 2 carriers moved from 93 Sea Zone to 97 Sea Zone 2 armour and 1 mech_infantry moved from Tunisia to 96 Sea Zone 2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 96 Sea Zone to 97 Sea Zone 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy 1 cruiser and 1 marine moved from 96 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 2 fighters and 1 tactical_bomber moved from Gibraltar to Southern Italy 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 1 destroyer moved from 94 Sea Zone to 97 Sea Zone 1 submarine moved from 94 Sea Zone to 99 Sea Zone 1 destroyer moved from 94 Sea Zone to 99 Sea Zone 1 fighter moved from 93 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Tunisia to Algeria 7 infantry moved from Morocco to Algeria 3 fighters moved from Western United States to 11 Sea Zone 1 destroyer and 1 transport moved from 15 Sea Zone to 11 Sea Zone 2 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 104 Sea Zone to 109 Sea Zone 1 fighter moved from 97 Sea Zone to 99 Sea Zone Combat - Americans Battle in Southern Italy Americans attack with 2 armour, 1 artillery, 4 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber Italians roll AA dice in Southern Italy : 1/5 hits, 0.83 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 2 armour, 1 artillery, 3 fighters, 4 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 5/13 hits, 5.00 expected hits Italians roll dice for 2 aaGuns, 1 bomber, 5 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/7 hits, 2.33 expected hits 2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 1 artillery, 3 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 3/10 hits, 4.50 expected hits Italians roll dice for 3 infantry and 1 tactical_bomber in Southern Italy, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 1 artillery, 3 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 4 : 5/9 hits, 4.17 expected hits Italians roll dice for 1 tactical_bomber in Southern Italy, round 4 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Italians and 1 artillery owned by the Americans lost in Southern Italy Americans captures 23PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 2 armour, 3 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Americans: 1 artillery, 1 fighter and 4 infantry Casualties for Italians: 2 aaGuns, 1 bomber, 5 infantry and 1 tactical_bomber Battle in 107 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 107 Sea Zone Americans roll dice for 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 107 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to Gibraltar 2 fighters moved from Southern Italy to 97 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 2 aaGuns moved from Central United States to Eastern United States Place Units - Americans 2 carriers and 1 fighter placed in 11 Sea Zone 3 fighters and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 80 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 artilleries and 9 infantry moved from Szechwan to Hopei 2 artilleries and 5 infantry moved from Honan to Anhwe 1 fighter moved from Inner Mongolia to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries, 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Anhwe, round 2 : 0/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 3 : 1/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 4 : 2/5 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Hopei Chinese attack with 2 artilleries and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 9 infantry in Hopei, round 2 : 3/11 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery moved from Inner Mongolia to Honan 1 fighter moved from Anhwe to Honan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 artillery and 2 infantry moved from Alexandria to Tobruk 1 armour moved from Egypt to Tobruk 1 destroyer moved from 83 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Northwest Persia to Southern Caucasus Russians take Southern Caucasus from Germans 1 armour, 2 infantry and 1 mech_infantry moved from Egypt to 83 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 83 Sea Zone to 99 Sea Zone 2 marines moved from Egypt to 83 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 83 Sea Zone to 99 Sea Zone 2 destroyers moved from 83 Sea Zone to 99 Sea Zone 1 armour, 7 artilleries, 8 infantry and 1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians 1 marine moved from 99 Sea Zone to Greece 1 carrier moved from 94 Sea Zone to 99 Sea Zone 2 cruisers moved from 94 Sea Zone to 99 Sea Zone 2 fighters moved from Iraq to Greece Combat - British Battle in Greece Non Combat Move - British 2 fighters moved from Greece to Southern Italy 1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 99 Sea Zone to Southern Italy 2 fighters moved from 94 Sea Zone to Southern Italy 2 fighters moved from United Kingdom to Gibraltar 1 aaGun and 1 infantry moved from Gibraltar to 94 Sea Zone 1 aaGun, 1 infantry and 2 transports moved from 94 Sea Zone to 99 Sea Zone 1 aaGun and 1 infantry moved from 99 Sea Zone to Southern Italy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Eastern India to Burma 1 destroyer moved from 93 Sea Zone to 107 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Union of South Africa 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,3,2,4,1,4,1,1,3,3,2,5 British collect 32 PUs (2 lost to blockades); end with 32 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : -2.83 Japanese regular : 0.00 Italians regular : 0.67 Germans regular : 0.33 Italians AA : 0.17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - Italians 1 infantry moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 artillery and 6 infantry moved from Southern France to Northern Italy 1 armour moved from Yugoslavia to Northern Italy 2 cruisers moved from 101 Sea Zone to 98 Sea Zone 1 infantry moved from Cyprus to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 98 Sea Zone 1 battleship moved from 101 Sea Zone to 98 Sea Zone 3 destroyers moved from 101 Sea Zone to 98 Sea Zone 2 fighters moved from 101 Sea Zone to 98 Sea Zone 1 carrier moved from 101 Sea Zone to 98 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Malta 1 transport moved from 101 Sea Zone to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports British defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Italians 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Malta Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to Northern Italy 1 mech_infantry moved from Romania to Ukraine Turn Complete - Italians
Combat Hit Differential Summary :
Italians regular : -1.00 British regular : 0.67
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@nikola1975 Task: Mediterannean to screw up. :heavy_check_mark:
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
@flyingbadger Well, I guess we are now even with two big overlooked attacks :expressionless:
I was suprised, thought it might be a trap. At least the Italians have given generously to the US Pacific Fleet Rebuilding Fund.
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - ANZAC Combat - ANZAC Turn Complete - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 7 Combat Move - ANZAC Combat - ANZAC Turn Complete - ANZAC Combat Move - French Combat - French Non Combat Move - French 2 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 6 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northern Belarus to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Northern Belarus 1 armour moved from Northern Belarus to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Northern Belarus 1 infantry moved from Leningrad to Novgorod 1 artillery and 6 infantry moved from Eastern Poland to Northern Belarus 3 infantry moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Romania to Bulgaria 1 infantry moved from Romania to Bulgaria 1 carrier moved from 115 Sea Zone to 107 Sea Zone 1 cruiser moved from 115 Sea Zone to 107 Sea Zone 1 destroyer moved from 115 Sea Zone to 107 Sea Zone 1 carrier moved from 115 Sea Zone to 107 Sea Zone 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 107 Sea Zone 2 artilleries and 3 infantry moved from Ukraine to Rostov 2 bombers moved from Western Germany to Northern Caucasus 1 infantry moved from Rostov to Northern Caucasus 1 artillery moved from Kursk to Rostov 4 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Germany to Austria 4 artilleries and 7 infantry moved from France to Southern France Combat - Germans Battle in 107 Sea Zone Germans attack with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 107 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Germans 1 destroyer owned by the British lost in 107 Sea Zone Germans win with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Northern Caucasus Germans attack with 2 bombers and 1 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers and 1 infantry in Northern Caucasus, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Northern Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Northern Caucasus Germans win, taking Northern Caucasus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Northern Caucasus to Rostov 1 submarine moved from 127 Sea Zone to 112 Sea Zone 2 fighters moved from 115 Sea Zone to Western Germany 1 tactical_bomber moved from Leningrad to Rostov 1 tactical_bomber moved from Northern Belarus to Rostov 1 tactical_bomber moved from Leningrad to Rostov 1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine 2 infantry moved from Western Germany to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 107 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Romania 3 artilleries and 7 infantry placed in Western Germany 1 artillery and 5 infantry placed in Germany 1 armour placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.83 British regular : 0.67
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@flyingbadger Well, we’ll see. It would be good if it turn into some kind of trap. It will help Russians, that’s for sure.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Tambov to Stalingrad 2 infantry moved from Samara to Stalingrad 2 fighters moved from Russia to Stalingrad 1 infantry moved from Tula to Tambov 1 infantry moved from Bryansk to Tula 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Smolensk to Yaroslavl 10 infantry moved from Russia to Samara 4 aaGuns, 2 armour, 14 artilleries, 52 infantry and 2 mech_infantrys moved from Smolensk to Russia 2 aaGuns, 2 artilleries and 15 infantry moved from Amur to Buryatia Place Units - Russians 3 infantry placed in Stalingrad 2 fighters and 3 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 1 destroyer, 11 infantry, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Trigger Japanese Declare War on Russia Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to War Combat Move - Japanese 1 infantry moved from Kyushu to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Northern Manchuria to Amur Japanese take Amur from Russians 2 artilleries and 1 infantry moved from Southern Manchuria to Northern Manchuria 1 infantry moved from Victoria to South Australia 2 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 1 submarine moved from 51 Sea Zone to 33 Sea Zone 1 battleship moved from 33 Sea Zone to 34 Sea Zone 1 battleship moved from 25 Sea Zone to 34 Sea Zone 1 carrier moved from 7 Sea Zone to 25 Sea Zone 2 infantry moved from Kyushu to 20 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 24 Sea Zone 1 infantry moved from Marshall Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 transport moved from 25 Sea Zone to 7 Sea Zone 3 artilleries, 10 infantry and 1 mech_infantry moved from Yunnan to Shan State 3 artilleries and 4 infantry moved from Malaya to Shan State 1 artillery, 1 infantry and 1 transport moved from 24 Sea Zone to 7 Sea Zone 1 carrier moved from 55 Sea Zone to 34 Sea Zone 1 marine moved from New Zealand to 65 Sea Zone 1 cruiser and 1 marine moved from 65 Sea Zone to 55 Sea Zone 1 armour moved from Malaya to Shan State 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Shan State 1 transport moved from 132 Sea Zone to 55 Sea Zone 1 fighter moved from Japan to Kiangsu 2 artilleries moved from Kiangsi to Kiangsu 1 armour moved from Yunnan to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Siberia Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Olgiy Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Dzavhan Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Tsagaan Olom Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Central Mongolia Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Buyant-Uhaa Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Ulaanbaatar Trigger Mongolian Units Turn Russian 1: has removed 2 infantry owned by Mongolians in Olgiy Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Ulaanbaatar Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Central Mongolia Trigger Mongolian Units Turn Russian 1: has removed 2 infantry owned by Mongolians in Buyant-Uhaa Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Tsagaan Olom Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Dzavhan Trigger Mongolian Units Turn Russian 2: Russians has 2 infantry placed in Olgiy Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Ulaanbaatar Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Central Mongolia Trigger Mongolian Units Turn Russian 2: Russians has 2 infantry placed in Buyant-Uhaa Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Tsagaan Olom Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Dzavhan 1 bomber moved from Malaya to Kiangsu 2 infantry moved from 20 Sea Zone to Kiangsu 1 artillery and 1 infantry moved from 7 Sea Zone to Kyushu 1 aaGun moved from Japan to Kyushu 1 infantry moved from 25 Sea Zone to Midway 1 marine moved from 55 Sea Zone to Queensland Russians take Olgiy from Mongolians Russians take Dzavhan from Mongolians Russians take Tsagaan Olom from Mongolians Russians take Central Mongolia from Mongolians Russians take Buyant-Uhaa from Mongolians Russians take Ulaanbaatar from Mongolians Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Southern Manchuria 2 infantry placed in Kiangsu 1 infantry placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in New South Wales 1 artillery and 1 infantry placed in Japan 1 transport placed in 7 Sea Zone 1 destroyer and 3 submarines placed in 7 Sea Zone Trigger Japanese Declare War on Russia Mongolia 2: Changing Relationship for Russians and Mongolians from War to Allied Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 105 PUs; Americans buy 2 carriers, 3 infantry, 3 submarines, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Southern Italy to Sicily Americans take Sicily from Italians 1 armour moved from Sicily to Southern Italy 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 carrier moved from 99 Sea Zone to 98 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 99 Sea Zone to 98 Sea Zone 2 fighters moved from 99 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone Combat - Americans Battle in 98 Sea Zone Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers Italians defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 2 transports Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 7/11 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/7 hits, 2.83 expected hits Units damaged: 1 carrier owned by the Americans 3 destroyers owned by the Italians, 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 4/11 hits, 5.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 submarine owned by the Americans, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 98 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 84 Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 2 transports Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to Gibraltar 1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Southern Italy 2 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 4 transports moved from 97 Sea Zone to 96 Sea Zone 7 infantry and 1 mech_infantry moved from Algeria to 96 Sea Zone 7 infantry, 1 mech_infantry and 4 transports moved from 96 Sea Zone to 97 Sea Zone 7 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy Place Units - Americans 2 carriers, 3 submarines, 4 tactical_bombers and 1 transport placed in 11 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.17
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 105 PUs; Americans buy 2 carriers, 3 infantry, 3 submarines, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Southern Italy to Sicily Americans take Sicily from Italians 1 armour moved from Sicily to Southern Italy 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 carrier moved from 99 Sea Zone to 98 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 99 Sea Zone to 98 Sea Zone 2 fighters moved from 99 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone Combat - Americans Battle in 98 Sea Zone Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers Italians defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 2 transports Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 7/11 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/7 hits, 2.83 expected hits Units damaged: 1 carrier owned by the Americans 3 destroyers owned by the Italians, 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 4/11 hits, 5.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 submarine owned by the Americans, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 98 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 84 Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 2 transports Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to Gibraltar 1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Southern Italy 2 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 4 transports moved from 97 Sea Zone to 96 Sea Zone 7 infantry and 1 mech_infantry moved from Algeria to 96 Sea Zone 7 infantry, 1 mech_infantry and 4 transports moved from 96 Sea Zone to 97 Sea Zone 7 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy Place Units - Americans 2 carriers, 3 submarines, 4 tactical_bombers and 1 transport placed in 11 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.17
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Hunan 1 fighter moved from Honan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 2 artilleries and 7 infantry moved from Hopei to Szechwan 1 artillery moved from Honan to Hopei 2 artilleries and 7 infantry moved from Anhwe to Hopei Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 1.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 105 PUs; Americans buy 2 carriers, 3 infantry, 3 submarines, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Southern Italy to Sicily Americans take Sicily from Italians 1 armour moved from Sicily to Southern Italy 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 carrier moved from 99 Sea Zone to 98 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 99 Sea Zone to 98 Sea Zone 2 fighters moved from 99 Sea Zone to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 98 Sea Zone Combat - Americans Battle in 98 Sea Zone Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers Italians defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 2 transports Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 7/11 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports in 98 Sea Zone, round 2 : 1/7 hits, 2.83 expected hits Units damaged: 1 carrier owned by the Americans 3 destroyers owned by the Italians, 1 cruiser owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 4/11 hits, 5.33 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 submarine owned by the Americans, 2 transports owned by the Italians, 1 cruiser owned by the Italians, 1 destroyer owned by the Americans and 1 battleship owned by the Italians lost in 98 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 84 Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 submarine and 2 transports Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Americans 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to Gibraltar 1 fighter and 2 tactical_bombers moved from 98 Sea Zone to Southern Italy 2 infantry moved from New Brunswick Nova Scotia to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 4 transports moved from 97 Sea Zone to 96 Sea Zone 7 infantry and 1 mech_infantry moved from Algeria to 96 Sea Zone 7 infantry, 1 mech_infantry and 4 transports moved from 96 Sea Zone to 97 Sea Zone 7 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy Place Units - Americans 2 carriers, 3 submarines, 4 tactical_bombers and 1 transport placed in 11 Sea Zone 3 infantry placed in Southern Italy Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 10 Presence In Axis Capital: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Hunan 1 fighter moved from Honan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan 2 artilleries and 7 infantry moved from Hopei to Szechwan 1 artillery moved from Honan to Hopei 2 artilleries and 7 infantry moved from Anhwe to Hopei Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Southern Caucasus to Northern Caucasus 1 infantry moved from Kenya to Belgian Congo 1 armour, 7 artilleries, 8 infantry and 1 mech_infantry moved from Anglo-Egyptian Sudan to Belgian Congo 1 transport moved from 99 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Egypt to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Malta 2 fighters moved from Gibraltar to Malta Combat - British Battle in Belgian Congo British attack with 1 armour, 7 artilleries, 9 infantry and 1 mech_infantry Italians defend with 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry British roll dice for 1 armour, 7 artilleries, 9 infantry and 1 mech_infantry in Belgian Congo, round 2 : 5/18 hits, 5.83 expected hits Italians roll dice for 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry in Belgian Congo, round 2 : 5/12 hits, 4.50 expected hits 5 infantry owned by the Italians and 5 infantry owned by the British lost in Belgian Congo British roll dice for 1 armour, 7 artilleries, 4 infantry and 1 mech_infantry in Belgian Congo, round 3 : 4/13 hits, 4.50 expected hits Italians roll dice for 2 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Belgian Congo, round 3 : 4/7 hits, 2.83 expected hits 3 artilleries owned by the Italians, 1 infantry owned by the Italians and 4 infantry owned by the British lost in Belgian Congo British roll dice for 1 armour, 7 artilleries and 1 mech_infantry in Belgian Congo, round 4 : 3/9 hits, 3.17 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Belgian Congo, round 4 : 2/3 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the British and 2 armour owned by the Italians lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour, 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 2 artilleries and 9 infantry Casualties for Italians: 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry Battle in Malta British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 airfield and 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Malta British win, taking Malta from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Northern Caucasus British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Northern Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Caucasus British win, taking Northern Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Tobruk to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from Greece to 99 Sea Zone 1 transport moved from 99 Sea Zone to 83 Sea Zone 1 aaGun and 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Iraq to Southern Persia 2 fighters moved from Southern Italy to Iraq 7 infantry moved from Union of South Africa to Rhodesia 2 aaGuns, 1 armour, 2 artilleries, 15 infantry and 1 mech_infantry moved from Burma to Eastern India 1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 infantry, 1 marine and 2 transports moved from 99 Sea Zone to 97 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine moved from 97 Sea Zone to Southern Italy 2 fighters moved from Malta to 97 Sea Zone 2 fighters moved from Southern Italy to Iraq Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Iraq 3 infantry placed in Southern Persia 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,4 British collect 33 PUs (1 lost to blockades); end with 33 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 4 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : -0.33 Japanese regular : 1.33 Italians regular : 0.67 Germans regular : -0.33 British regular : -0.83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Ukraine to Rostov Turn Complete - Italians
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 8 Combat Move - ANZAC Turn Complete - ANZAC
Combat Hit Differential Summary :