@pacifiersboard I’m realizing infrastructure bids in this format might not be a good idea. Unit bids can be wasted, or used to prevent better bids but their existence still represents a potential problem for the Axis. But infrastructure bids can be placed for the purpose of their capture by Axis. I would suggest we either step back a round and you revisit the s France air base or we proceed with it but with no further infrastructure bids.
L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 6 artilleries and 8 infantry moved from Anhwe to Jehol 1 artillery moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Kweichow Combat - Chinese Battle in Jehol Chinese attack with 6 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 6 artilleries and 8 infantry in Jehol, round 2 : 4/14 hits, 4,33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 2 artilleries and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,33 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Aleutian Islands Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 battleship, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4 Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 6 artilleries and 8 infantry moved from Anhwe to Jehol 1 artillery moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Kweichow Combat - Chinese Battle in Jehol Chinese attack with 6 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 6 artilleries and 8 infantry in Jehol, round 2 : 4/14 hits, 4,33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 2 artilleries and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 31 PUs; British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 119 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Trans-Jordan to Syria British take Syria from Italians 1 artillery moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from India to West India 1 artillery and 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 artillery and 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 artillery moved from Persia to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 1 artillery moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from Anhwe to India Combat - British Battle in 110 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Anhwe to Jehol 1 aaGun moved from Hunan to Kweichow 1 fighter moved from India to Persia Place Units - British 1 fighter placed in Egypt 3 infantry placed in Persia 2 infantry placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 armour and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Some Units in India change ownership: 2 armour and 3 infantryCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -1,33 Japanese regular : 0,67 Germans regular : 0,83 British regular : 0,67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Aleutian Islands Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 battleship, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4 Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kiangsu to Shantung Chinese take Shantung from Japanese 6 artilleries and 8 infantry moved from Anhwe to Jehol 1 artillery moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Kweichow Combat - Chinese Battle in Jehol Chinese attack with 6 artilleries and 8 infantry Japanese defend with 1 infantry Chinese roll dice for 6 artilleries and 8 infantry in Jehol, round 2 : 4/14 hits, 4,33 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 6 artilleries and 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai 1 infantry placed in Sikang 2 artilleries and 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 31 PUs; British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 119 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 armour moved from Morocco to Tunisia 1 infantry moved from Morocco to Algeria 1 armour moved from Tobruk to Libya British take Libya from Italians 1 armour moved from Libya to Tobruk 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Trans-Jordan to Syria British take Syria from Italians 1 artillery moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from India to West India 1 artillery and 1 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from India to Burma 1 artillery and 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 artillery moved from Persia to Northwest Persia 2 artilleries moved from Iraq to Northwest Persia 1 artillery moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from Anhwe to India Combat - British Battle in 110 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone British win with 2 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 110 Sea Zone to United Kingdom 1 aaGun moved from Anhwe to Jehol 1 aaGun moved from Hunan to Kweichow 1 fighter moved from India to Persia Place Units - British 1 fighter placed in Egypt 3 infantry placed in Persia 2 infantry placed in Egypt 2 infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Place Units - UK_Pacific 2 armour and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Some Units in India change ownership: 2 armour and 3 infantryCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -1,33 Japanese regular : 0,67 Germans regular : 0,83 British regular : 0,67 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour moved from Kazakhstan to Caucasus 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5 Italians collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Tunisia to Libya Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 10 armour moved from Caucasus to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 1 bomber moved from Volgograd to Persia 1 bomber moved from Southern Italy to Persia 3 bombers moved from Southern Italy to Greece 4 mech_infantrys moved from Yugoslavia to Greece 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea ZoneCombat Hit Differential Summary :
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@elche Intercept over Persia?

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No intercept.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Germans 10 armour moved from Caucasus to Northwest Persia 3 armour moved from Volgograd to Northwest Persia 1 bomber moved from Volgograd to Persia 1 bomber moved from Southern Italy to Persia 3 bombers moved from Southern Italy to Greece 4 mech_infantrys moved from Yugoslavia to Greece 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone Combat - Germans Air Battle in Persia Germans attacks with 2 units heading to Persia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Persia British roll AA dice in Persia : 0/2 hits, 0.33 expected hits Bombing raid in Persia rolls: 7,7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Greece Germans attack with 3 bombers and 4 mech_infantrys Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 3 bombers and 4 mech_infantrys in Greece, round 2 : 3/7 hits, 2.67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Greece, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Greece Germans win, taking Greece from Americans with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Northwest Persia Germans attack with 13 armour British defend with 3 artilleries and 1 infantry Germans roll dice for 13 armour in Northwest Persia, round 2 : 8/13 hits, 6.50 expected hits Russians roll dice for 3 artilleries and 1 infantry in Northwest Persia, round 2 : 2/4 hits, 1.33 expected hits 2 armour owned by the Germans, 3 artilleries owned by the British and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 11 armour remaining. Battle score for attacker is 3 Casualties for Germans: 2 armour Casualties for British: 3 artilleries and 1 infantry Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 armour moved from Turkmenistan to Caucasus 1 armour moved from Kazakhstan to Northwest Persia 1 aaGun moved from Volgograd to Caucasus 1 armour moved from Samara to Caucasus 2 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 aaGuns moved from Russia to Samara 1 armour and 1 mech_infantry moved from Urals to Kazakhstan 1 mech_infantry moved from Novosibirsk to Caucasus 3 mech_infantrys moved from Russia to Kazakhstan 6 mech_infantrys moved from Bryansk to Caucasus 3 infantry moved from Bryansk to Rostov 3 fighters and 3 tactical_bombers moved from Russia to Caucasus 2 mech_infantrys moved from Novgorod to Bryansk 3 mech_infantrys moved from Bulgaria to Bessarabia 2 infantry moved from Yugoslavia to Bulgaria 1 bomber moved from Persia to Caucasus 1 bomber moved from Persia to Caucasus 3 bombers moved from Greece to Southern Italy Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 1 bomber placed in Novgorod 1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Russia 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Germans collect 64 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Americans regular : 1.00 British AA : -0.33 Russians regular : 0.67 Germans regular : 2.50 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Combat Move - Russians 2 infantry moved from Italian Somaliland to Ethiopia 2 infantry moved from Yakut S.S.R. to Ulaanbaatar Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 2 artilleries, 2 fighters and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 3 infantry moved from 2 Sea Zone to Alaska 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Sakha Japanese take Sakha from Russians Combat - JapaneseCombat Hit Differential Summary :
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@elche Scramble?

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No, thanks.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 1 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone 2 artilleries, 2 fighters and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 3 infantry moved from 2 Sea Zone to Alaska 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Sakha Japanese take Sakha from Russians Combat - Japanese Battle in Alaska Battle in Philippines Japanese attack with 2 artilleries, 2 fighters and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry; ANZAC defend with 2 fighters Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 2 fighters and 1 infantry in Philippines, round 2 : 0/5 hits, 2.00 expected hits Americans roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 1/4 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 2 artilleries and 2 fighters in Philippines, round 3 : 3/4 hits, 1.67 expected hits Americans roll dice for 2 fighters in Philippines, round 3 : 1/2 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 fighters owned by the ANZAC lost in Philippines Japanese win, taking Alaska from Americans, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 19 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Americans: 2 infantry Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 2 fighters moved from Philippines to 35 Sea Zone 1 aaGun and 1 infantry moved from Manchuria to Korea 1 aaGun and 2 infantry moved from Manchuria to Korea 1 infantry moved from Amur to Korea Place Units - Japanese 1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 Japanese collect 39 PUs (1 lost to blockades); end with 40 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -0.50 -
TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 5 fighters, 9 submarines and 7 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 transport moved from 91 Sea Zone to 101 Sea ZoneCombat Hit Differential Summary :
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Scramble and Kamikaze in sz 6 ?
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@elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:
Scramble and Kamikaze in sz 6 ?
Scramble all 3 fighters please.
I think there are 4 kamikaze left.
2 Kamikaze on the battleship, 1 each on the cruisers. -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 7 carriers, 2 cruisers, 2 destroyers, 5 fighters, 9 submarines and 7 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 submarine moved from 10 Sea Zone to 2 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Morocco to Tunisia 1 transport moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Battle in 2 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 2 Sea Zone Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 6 Sea Zone Americans attack with 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 8 fighters, 10 submarines and 8 tactical_bombers Japanese defend with 7 carriers, 1 cruiser, 6 destroyers, 14 fighters, 1 submarine and 3 tactical_bombers Americans roll dice for 10 submarines in 6 Sea Zone, round 2 : 3/10 hits, 3,33 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers in 6 Sea Zone, round 2 : 11/20 hits, 11,17 expected hits Units damaged: 4 carriers owned by the Japanese Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 7 carriers, 1 cruiser, 6 destroyers, 14 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 14/31 hits, 15,67 expected hits Units damaged: 1 battleship owned by the Americans 1 submarine owned by the Americans, 6 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 6 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 9 submarines in 6 Sea Zone, round 3 : 3/9 hits, 3,00 expected hits 3 carriers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers in 6 Sea Zone, round 3 : 13/20 hits, 11,17 expected hits Japanese roll dice for 4 carriers and 1 cruiser in 6 Sea Zone, round 3 : 1/5 hits, 1,83 expected hits Japanese roll dice for 14 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 12/17 hits, 10,83 expected hits 3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 4 carriers owned by the Japanese, 4 tactical_bombers owned by the Americans, 1 carrier owned by the Americans, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone 8 submarines owned by the Americans submerged Americans roll dice for 1 battleship, 1 cruiser, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 6/10 hits, 5,83 expected hits Japanese roll dice for 9 fighters in 6 Sea Zone, round 4 : 8/9 hits, 6,00 expected hits 6 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 tactical_bombers owned by the Americans, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans retreated Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 battleship, 7 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines and 7 tactical_bombers Casualties for Japanese: 7 carriers, 1 cruiser, 6 destroyers, 11 fighters, 1 submarine and 3 tactical_bombers Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in 104 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Moving scrambled unit from 6 Sea Zone back to originating territory: Japan Non Combat Move - Americans 1 fighter could not land in 6 Sea Zone and was removed 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States 1 destroyer placed in 10 Sea Zone 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 7 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : 2,17 Japanese regular : 0,17 Germans regular : -0,17 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 4 artilleries moved from Jehol to Manchuria 2 artilleries moved from Jehol to Manchuria 2 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Anhwe 2 infantry moved from Jehol to Anhwe 1 artillery moved from Kweichow to Shensi 2 infantry moved from Kweichow to Shensi Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Shensi to Sikang Place Units - Chinese 1 infantry placed in Manchuria 2 artilleries and 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsCombat Hit Differential Summary :





