So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Combat Move - France
1 field_gun and 2 infantry moved from Picardy to Belgium
2 infantry moved from Brittany to Sea Zone 25 Mid Atlantic
2 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
2 infantry moved from Sea Zone 15 English Channel to Belgium
2 field_guns and 1 infantry moved from Champagne to Belgium
1 fighter moved from Burgundy to Belgium
1 cavalry and 1 colonial moved from Timbuktu to Mali
1 cavalry moved from Senegal to Mali
1 infantry moved from French Guinea to Mali
1 infantry moved from Ivory Coast to Upper Volta
France take Upper Volta from Germany
1 colonial moved from Dahome to Togo
France take Togo from Germany
1 cavalry moved from Tunisia to Fezzan
1 cavalry moved from Algeria to Fezzan
1 field_gun and 1 infantry moved from Shanghai 4 to Shanghai 1
1 cavalry moved from Cyrenaica to Chad
France take Chad from Germany
1 cavalry moved from Chad to Fezzan
Purchase Units - France
France buy 3 colonials, 1 destroyer, 1 heavy_gun, 10 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - France
Battle in Belgium
France attack with 3 field_guns, 1 fighter and 5 infantry
Germany defend with 1 Factory, 2 field_guns and 5 infantry
France roll dice for 3 field_guns, 1 fighter and 5 infantry in Belgium, round 2 : 2/9 hits, 2.83 expected hits
Germany roll dice for 2 field_guns and 5 infantry in Belgium, round 2 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Germany and 2 infantry owned by the France lost in Belgium
France roll dice for 3 field_guns, 1 fighter and 3 infantry in Belgium, round 3 : 5/7 hits, 2.33 expected hits
Germany roll dice for 2 field_guns and 3 infantry in Belgium, round 3 : 2/5 hits, 1.67 expected hits
2 field_guns owned by the Germany, 3 infantry owned by the Germany and 2 infantry owned by the France lost in Belgium
France win, taking Belgium from Germany with 3 field_guns, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for France: 4 infantry
Casualties for Germany: 2 field_guns and 5 infantry
Battle in Shanghai 1
France attack with 1 field_gun and 1 infantry
Germany defend with 1 infantry
France roll dice for 1 field_gun and 1 infantry in Shanghai 1, round 2 : 0/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Shanghai 1, round 2 : 0/1 hits, 0.33 expected hits
France roll dice for 1 field_gun and 1 infantry in Shanghai 1, round 3 : 2/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Shanghai 1, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germany and 1 infantry owned by the France lost in Shanghai 1
France win, taking Shanghai 1 from Germany with 1 field_gun remaining. Battle score for attacker is 0
Casualties for France: 1 infantry
Casualties for Germany: 1 infantry
Battle in Fezzan
France attack with 3 cavalrys
Germany defend with 1 cavalry
France roll dice for 3 cavalrys in Fezzan, round 2 : 1/3 hits, 0.50 expected hits
Germany roll dice for 1 cavalry in Fezzan, round 2 : 1/1 hits, 0.17 expected hits
1 cavalry owned by the Germany and 1 cavalry owned by the France lost in Fezzan
France win, taking Fezzan from Germany with 2 cavalrys remaining. Battle score for attacker is 0
Casualties for France: 1 cavalry
Casualties for Germany: 1 cavalry
Battle in Mali
France attack with 2 cavalrys, 1 colonial and 1 infantry
Germany defend with 1 cavalry
France roll dice for 2 cavalrys, 1 colonial and 1 infantry in Mali, round 2 : 2/4 hits, 0.83 expected hits
Germany roll dice for 1 cavalry in Mali, round 2 : 0/1 hits, 0.17 expected hits
1 cavalry owned by the Germany lost in Mali
France win, taking Mali from Germany with 2 cavalrys, 1 colonial and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germany: 1 cavalry
Non Combat Move - France
1 infantry moved from Yanaon to Sea Zone 81 Bay of Bengal
1 infantry and 1 transport moved from Sea Zone 81 Bay of Bengal to Sea Zone 84 Andaman Sea
1 colonial moved from Cambodia to Sea Zone 127 Gulf of Thailand
1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
1 colonial moved from Annam to Cochinchina
2 colonials and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea
2 colonials moved from Sea Zone 136 East China Sea to Shanghai 3
1 cruiser and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 109 Pacific Ocean
1 cruiser moved from Sea Zone 127 Gulf of Thailand to Sea Zone 124 Celebes Sea
1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont
1 battleship and 1 cruiser moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
1 fighter moved from Belgium to Picardy
2 cavalrys moved from Normandy to Paris
1 infantry moved from Burgundy to Paris
1 infantry moved from Aquitaine to Burgundy
1 infantry moved from Auvergne to Burgundy
1 gas moved from Toulouse to Paris
1 infantry moved from Toulouse to Auvergne
1 infantry moved from Languedoc to Rhone
1 infantry moved from Normandy to Picardy
1 field_gun and 1 infantry moved from Rhone to Burgundy
1 infantry moved from Franche-Comte to Burgundy
1 heavy_gun moved from Champagne to Picardy
1 infantry moved from Marseilles to Rhone
1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
Place Units - France
1 destroyer and 1 submarine placed in Sea Zone 25 Mid Atlantic
1 colonial placed in Algiers
2 colonials placed in Tobruk
1 infantry placed in Brittany
2 infantry placed in Marseilles
1 heavy_gun and 7 infantry placed in Paris
Turn Complete - France
France collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germany regular : 1.00
France regular : 4.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 1
Combat Move - Serbia
1 cruiser moved from Sea Zone 69 Sea of Crete to Sea Zone 71 Eastern Mediterranean
Purchase Units - Serbia
Serbia buy 6 infantry and 2 trenchs; Remaining resources: 1 PUs;
Combat - Serbia
Battle in Sea Zone 71 Eastern Mediterranean
Serbia attack with 1 cruiser
Turkey defend with 1 cruiser and 1 transport
Serbia roll dice for 1 cruiser in Sea Zone 71 Eastern Mediterranean, round 2 : 1/1 hits, 0.50 expected hits
Turkey roll dice for 1 cruiser and 1 transport in Sea Zone 71 Eastern Mediterranean, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Turkey lost in Sea Zone 71 Eastern Mediterranean
1 transport owned by the Turkey lost in Sea Zone 71 Eastern Mediterranean
Serbia win with 1 cruiser remaining. Battle score for attacker is 17
Casualties for Turkey: 1 cruiser and 1 transport
Non Combat Move - Serbia
1 heavy_gun and 2 infantry moved from Serbia to Belgrade
1 cavalry moved from Albania to Belgrade
1 fighter moved from Greece to Belgrade
1 infantry moved from Montenegro to Serbia
1 field_gun and 1 infantry moved from Montenegro to Albania
1 field_gun and 3 infantry moved from Greece to Macedonia
Place Units - Serbia
4 infantry and 2 trenchs placed in Belgrade
2 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
Serbia regular : 0.50
Turkey regular : -0.50
Good turn for me. Fra took Belg, Shang and all other targets. Serb sank T CA & tt. I took a long time to decide Fra, after seeing how G blocked UK reinforcements to F in our team game. Spent more on navy in Brittany than I wanted, because you didn’t lose any subs in your Irish Sea attack. Want to allow half of Canadian fleet to reach Mid Atl and unload 2 tt’s in Normandy this turn and every turn. F income increased.
Do you want to give T a tech as I offered? I can do the forum dice if you don’t remember how, to decide which tech.
@fmerwinrommel not sure what you mean.
In our team game we gave Turkey a free tech at the start. He chose the category and then rolled in forum to see which of the 3 techs he got.
@fmerwinrommel sure. what is the trade off?
Nothing, just to balance the game like giving the allies a bid in G40
@fmerwinrommel ok. let me get back to you in a couple of minutes.
@dawgoneit is it 3 separate our 1 roll of 3 dice
try 1d3 hopefully that will give you 1 die roll between 1,2,3
@fmerwinrommel all fro the same tech line?
announce your tech category before you roll. Roll in forum and then edit the tech in.
@fmerwinrommel i pick all defense. i forget how to roll would you please do it for me?
[1dice3]
dice [1d3]
dice[1d3]
[dice 1d3]
1d3: 3
finally got the correct format. Railway guns is the 3rd in the land defense category.