Sure go for it.
PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5
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@FlyingBadger Bah. Maximum blockade efficiency. And that poor Chinese guy stuck there defending against all odds.
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
And that poor Chinese guy stuck there defending against all odds.
It is Jet Li, he insisted on going alone.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Wake Island 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Tobruk from Italians 1 bomber moved from Tunisia to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Wake Island Non Combat Move - Americans 1 bomber moved from Northern Italy to Malta 3 fighters moved from Gibraltar to Malta 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Tobruk 2 infantry moved from Tunisia to Libya 2 infantry moved from Central United States to 104 Sea Zone 1 tactical_bomber moved from Eastern United States to 104 Sea Zone 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 4 infantry moved from Western United States to 11 Sea Zone 2 destroyers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from Midway to 26 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone 6 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 1 carrier placed in 11 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians AA : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 artillery and 1 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Inner Mongolia to Chahar 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - Chinese Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Shansi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Inner Mongolia Place Units - Chinese 5 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Wake Island 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Tobruk from Italians 1 bomber moved from Tunisia to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Wake Island Non Combat Move - Americans 1 bomber moved from Northern Italy to Malta 3 fighters moved from Gibraltar to Malta 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Tobruk 2 infantry moved from Tunisia to Libya 2 infantry moved from Central United States to 104 Sea Zone 1 tactical_bomber moved from Eastern United States to 104 Sea Zone 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 4 infantry moved from Western United States to 11 Sea Zone 2 destroyers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from Midway to 26 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone 6 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 1 carrier placed in 11 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 artillery and 1 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Inner Mongolia to Chahar 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - Chinese Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Shansi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Inner Mongolia Place Units - Chinese 5 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 airfield, 2 artilleries and 2 marines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from Eastern India to Shan State 1 armour and 1 mech_infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Kenya to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians 2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians Combat - British Battle in Shan State British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Shan State to Eastern India 3 infantry moved from Burma to Yunnan 1 artillery and 3 infantry moved from Eastern India to Burma 2 fighters moved from Eastern India to Iraq 1 fighter moved from Southern Persia to Iraq 1 artillery and 1 infantry moved from Southern Persia to Iraq 1 aaGun moved from Iraq to Trans-Jordan 2 fighters moved from Iraq to 98 Sea Zone 1 carrier and 2 cruisers moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Tobruk 2 fighters moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 107 Sea Zone 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from Tanganyika Territory to Kenya 1 battleship, 1 cruiser, 3 destroyers and 2 transports moved from 74 Sea Zone to 73 Sea Zone Place Units - British 1 artillery and 2 marines placed in Union of South Africa 1 airfield placed in Iraq 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,1,4,3,6,6 British collect 30 PUs (1 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.00 British regular : 0.33 Italians AA : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Egypt to 100 Sea Zone 2 infantry moved from Egypt to 100 Sea Zone 2 armour and 1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan 3 artilleries moved from Egypt to Anglo-Egyptian Sudan 7 infantry moved from Egypt to Anglo-Egyptian Sudan 1 carrier moved from 100 Sea Zone to 99 Sea Zone 1 battleship moved from 100 Sea Zone to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 destroyer moved from 100 Sea Zone to 99 Sea Zone 1 submarine moved from 100 Sea Zone to 99 Sea Zone 2 cruisers moved from 100 Sea Zone to 99 Sea Zone 1 fighter moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 bomber moved from Egypt to Southern Italy Combat - Italians Battle in Anglo-Egyptian Sudan Italians attack with 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 6/13 hits, 4.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo-Egyptian Sudan Italians win, taking Anglo-Egyptian Sudan from British with 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Nigeria to French Central Africa Italians take French Central Africa from Neutral_Axis 2 armour and 2 infantry moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy 2 destroyers placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,6 Italians collect 22 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 2.00 British regular : 0.00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 submarine moved from 59 Sea Zone to 40 Sea Zone 3 fighters moved from New South Wales to Fiji 2 aaGuns, 3 artilleries and 10 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,5 ANZAC collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 submarine moved from 59 Sea Zone to 40 Sea Zone 3 fighters moved from New South Wales to Fiji 2 aaGuns, 3 artilleries and 10 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,5 ANZAC collect 7 PUs; end with 7 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Rostov to Southern Caucasus Germans take Northern Caucasus from Russians Germans take Southern Caucasus from Russians 1 infantry moved from Rostov to Kursk 1 tactical_bomber moved from Bessarabia to Kursk 1 fighter moved from Southern Belarus to Kursk 1 infantry moved from Leningrad to Vologda Germans take Vologda from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 2 infantry moved from Western Germany to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Eire 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from 115 Sea Zone to United Kingdom 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 artillery and 2 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 2 fighters moved from Western Germany to 107 Sea Zone 1 fighter moved from 115 Sea Zone to 107 Sea Zone 1 submarine moved from 115 Sea Zone to 107 Sea Zone 9 armour, 13 artilleries, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Southern Belarus to Northern Belarus 1 submarine moved from 115 Sea Zone to 122 Sea Zone 3 destroyers moved from 115 Sea Zone to 112 Sea Zone 1 carrier moved from 115 Sea Zone to 112 Sea Zone 1 cruiser moved from 115 Sea Zone to 112 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in United Kingdom causes 23 damage total. Damaged units is as follows: factory_major = 15, airfield = 5, harbour = 3 Battle in Eire Battle in 107 Sea Zone Germans attack with 3 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in 107 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 107 Sea Zone Germans win, taking Eire from Neutral_Allies with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kursk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Kursk to Ukraine 1 tactical_bomber moved from Bessarabia to Western Germany 1 tactical_bomber moved from Northern Belarus to Leningrad 2 aaGuns moved from Southern Belarus to Northern Belarus 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from 107 Sea Zone to 112 Sea Zone 1 fighter moved from 107 Sea Zone to Holland Belgium 4 infantry moved from Leningrad to Novgorod Place Units - Germans 1 transport placed in 115 Sea Zone 1 carrier placed in 115 Sea Zone 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Romania 1 artillery placed in France 1 infantry placed in Western Germany 1 artillery placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
British AA : -0.67 Russians regular : -0.67 Germans regular : -0.17 British regular : -0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Southern Belarus Russians take Southern Belarus from Germans 1 armour moved from Southern Belarus to Smolensk 1 infantry moved from Bryansk to Kursk 2 fighters moved from Stalingrad to Kursk 1 fighter and 1 tactical_bomber moved from Russia to Kursk 1 infantry moved from Stalingrad to Northern Caucasus Russians take Northern Caucasus from Germans 1 infantry moved from Stalingrad to Rostov Russians take Rostov from Germans Combat - Russians Battle in Kursk Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Kursk to Russia 2 infantry moved from Urals to Samara 2 aaGuns, 1 armour, 9 artilleries, 43 infantry and 2 mech_infantrys moved from Bryansk to Smolensk 5 artilleries and 8 infantry moved from Russia to Smolensk 2 aaGuns moved from Russia to Smolensk 1 submarine moved from 95 Sea Zone to 94 Sea Zone Place Units - Russians 3 infantry placed in Stalingrad 1 armour, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.67
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 destroyers moved from 7 Sea Zone to 27 Sea Zone 1 submarine moved from 7 Sea Zone to 27 Sea Zone 1 destroyer moved from 17 Sea Zone to 27 Sea Zone 3 carriers moved from 55 Sea Zone to 27 Sea Zone 2 cruisers moved from 55 Sea Zone to 27 Sea Zone 2 battleships moved from 55 Sea Zone to 27 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone 1 destroyer moved from 55 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 marine moved from Northern Australia to 56 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from New Guinea to New South Wales 1 fighter moved from New Guinea to New South Wales 1 bomber moved from Dutch New Guinea to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 56 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from 37 Sea Zone to Kwangtung 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to French Indo China 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Hopei to Kiangsi 1 carrier moved from 47 Sea Zone to 31 Sea Zone 1 transport moved from 55 Sea Zone to 35 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@FlyingBadger Scramble from Pearl Harbour?
And do you want to give me the order of loss in advance? Or shall I send over results for each round?
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
@FlyingBadger Scramble from Pearl Harbour?
And do you want to give me the order of loss in advance? Or shall I send over results for each round?
Not sure what I was thinking, looks like I’ve screwed up in the Pacific again.
Yes please, scamble all 3 fighters. Go max defense on the casualties.
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@flyingbadger Hm, I thought you were trying to honour Pearl Harbour 80th Anniversary today?
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 destroyers moved from 7 Sea Zone to 27 Sea Zone 1 submarine moved from 7 Sea Zone to 27 Sea Zone 1 destroyer moved from 17 Sea Zone to 27 Sea Zone 3 carriers moved from 55 Sea Zone to 27 Sea Zone 2 cruisers moved from 55 Sea Zone to 27 Sea Zone 2 battleships moved from 55 Sea Zone to 27 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone 1 destroyer moved from 55 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 marine moved from Northern Australia to 56 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from New Guinea to New South Wales 1 fighter moved from New Guinea to New South Wales 1 bomber moved from Dutch New Guinea to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 56 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from 37 Sea Zone to Kwangtung 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to French Indo China 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Hopei to Kiangsi 1 carrier moved from 47 Sea Zone to 31 Sea Zone 1 transport moved from 55 Sea Zone to 35 Sea Zone Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone Battle in New South Wales Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 2 artilleries, 1 factory_minor and 1 harbour Japanese roll dice for 1 cruiser in New South Wales, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in New South Wales, round 2 : 4/7 hits, 3.17 expected hits ANZAC roll dice for 2 artilleries in New South Wales, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the ANZAC lost in New South Wales Japanese captures 7PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 2 artilleries Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 27 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers in 27 Sea Zone, round 2 : 8/17 hits, 8.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 27 Sea Zone, round 2 : 6/15 hits, 7.33 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 27 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 4 tactical_bombers in 27 Sea Zone, round 3 : 5/16 hits, 8.33 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 6 fighters, 1 tactical_bomber and 3 transports in 27 Sea Zone, round 3 : 8/10 hits, 6.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 27 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 3 tactical_bombers in 27 Sea Zone, round 4 : 6/10 hits, 5.83 expected hits Americans roll dice for 1 battleship, 4 fighters and 3 transports in 27 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 27 Sea Zone 2 transports owned by the Americans lost in 27 Sea Zone Japanese win, taking 27 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Japanese: 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone 1 fighter moved from Kwangtung to French Indo China 1 destroyer moved from 37 Sea Zone to 132 Sea Zone 1 destroyer moved from 37 Sea Zone to 132 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 fighter moved from Shan State to 132 Sea Zone 1 tactical_bomber moved from Shan State to French Indo China 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 transport moved from 55 Sea Zone to 132 Sea Zone 1 transport moved from 55 Sea Zone to 132 Sea Zone 1 armour moved from French Indo China to Malaya 1 transport moved from 55 Sea Zone to 132 Sea Zone 2 fighters moved from New South Wales to Queensland 1 tactical_bomber moved from New South Wales to Queensland 1 bomber moved from New South Wales to Queensland Place Units - Japanese 2 artilleries placed in Malaya 1 carrier placed in 132 Sea Zone 1 destroyer placed in 7 Sea Zone 1 artillery and 2 infantry placed in Southern Manchuria 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 Japanese collect 59 PUs (2 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -1.83 UK_Pacific regular : 0.33 ANZAC regular : -0.67
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
@flyingbadger Hm, I thought you were trying to honour Pearl Harbour 80th Anniversary today?
I seem to honour it most games, luckily I’m not a soviet general otherwise I’d have had a bullet to the brain and been replaced a long time ago.
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@nikola1975 At least this time I got the infantry stranded on Hawaii not Johnson Island, so I guess I’m improving!
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Malta to Northern Italy 1 fighter and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone 1 fighter moved from Malta to 107 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in 107 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 107 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 tactical_bomber moved from 107 Sea Zone to Gibraltar 2 fighters moved from Malta to Gibraltar 1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 98 Sea Zone to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from 107 Sea Zone to 93 Sea Zone 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 destroyer and 1 transport moved from 32 Sea Zone to 15 Sea Zone 1 fighter moved from Eastern United States to 11 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 2 infantry moved from Libya to 98 Sea Zone 1 artillery, 5 infantry and 1 marine moved from Tobruk to 98 Sea Zone 1 artillery, 1 cruiser, 7 infantry, 1 marine and 4 transports moved from 98 Sea Zone to 94 Sea Zone 1 artillery, 7 infantry and 1 marine moved from 94 Sea Zone to Morocco 2 infantry moved from Algeria to Morocco 2 armour and 2 mech_infantrys moved from Tobruk to Tunisia Place Units - Americans 2 infantry placed in Eastern United States 1 carrier, 2 destroyers and 2 submarines placed in 11 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 5,2,2,1,6,2,1 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Germans regular : -0.17 Italians AA : 0.83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shansi to Anhwe 1 fighter moved from Inner Mongolia to Anhwe 1 artillery moved from Shansi to Honan 2 infantry moved from Inner Mongolia to Honan 2 artilleries and 5 infantry moved from Yunnan to Szechwan 1 infantry moved from Inner Mongolia to Honan Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Honan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 artilleries and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 5 infantry in Szechwan, round 2 : 2/7 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery moved from Chahar to Inner Mongolia 1 fighter moved from Anhwe to Inner Mongolia 1 artillery and 2 infantry moved from Inner Mongolia to Honan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Malta to Northern Italy 1 fighter and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone 1 fighter moved from Malta to 107 Sea Zone 1 destroyer moved from 104 Sea Zone to 107 Sea Zone Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Battle in 107 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers Germans defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 107 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 tactical_bomber moved from 107 Sea Zone to Gibraltar 2 fighters moved from Malta to Gibraltar 1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 98 Sea Zone to 94 Sea Zone 2 fighters and 1 tactical_bomber moved from 107 Sea Zone to 93 Sea Zone 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 destroyer and 1 transport moved from 32 Sea Zone to 15 Sea Zone 1 fighter moved from Eastern United States to 11 Sea Zone 1 transport moved from 93 Sea Zone to 104 Sea Zone 2 infantry moved from Libya to 98 Sea Zone 1 artillery, 5 infantry and 1 marine moved from Tobruk to 98 Sea Zone 1 artillery, 1 cruiser, 7 infantry, 1 marine and 4 transports moved from 98 Sea Zone to 94 Sea Zone 1 artillery, 7 infantry and 1 marine moved from 94 Sea Zone to Morocco 2 infantry moved from Algeria to Morocco 2 armour and 2 mech_infantrys moved from Tobruk to Tunisia Place Units - Americans 2 infantry placed in Eastern United States 1 carrier, 2 destroyers and 2 submarines placed in 11 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 5,2,2,1,6,2,1 Americans collect 53 PUs (1 lost to blockades); end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shansi to Anhwe 1 fighter moved from Inner Mongolia to Anhwe 1 artillery moved from Shansi to Honan 2 infantry moved from Inner Mongolia to Honan 2 artilleries and 5 infantry moved from Yunnan to Szechwan 1 infantry moved from Inner Mongolia to Honan Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Honan Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Honan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 artilleries and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 5 infantry in Szechwan, round 2 : 2/7 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery moved from Chahar to Inner Mongolia 1 fighter moved from Anhwe to Inner Mongolia 1 artillery and 2 infantry moved from Inner Mongolia to Honan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British repair damage of 9x factory_major; Remaining resources: 24 PUs; British buy 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Tobruk to Egypt British take Alexandria from Italians British take Egypt from Italians Combat - British Non Combat Move - British 1 artillery, 1 infantry and 2 marines moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 1 infantry, 2 marines and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 83 Sea Zone to Egypt 1 artillery and 2 infantry moved from Tobruk to Alexandria 2 fighters moved from Gibraltar to United Kingdom 1 carrier, 2 cruisers, 2 fighters and 2 transports moved from 98 Sea Zone to 94 Sea Zone 1 fighter moved from Iraq to Eastern India 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 aaGun, 2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Trans-Jordan to Egypt 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory 1 submarine moved from 42 Sea Zone to 40 Sea Zone 1 aaGun, 1 artillery and 3 infantry moved from Burma to Eastern India 2 aaGuns, 1 armour, 9 infantry and 1 mech_infantry moved from Yunnan to Burma 1 armour and 1 mech_infantry moved from Burma to Eastern India Place Units - British 3 infantry placed in Union of South Africa 4 infantry placed in United Kingdom 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 6,5,1,6,6,6,2,2 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 2,2 British collect 25 PUs (7 lost to blockades); end with 25 PUs Place Units - UK_Pacific 1 fighter and 1 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in Eastern India change ownership: 1 fighter and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : 0.00 Germans regular : -0.17 Italians AA : 0.83