@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 63 PUs;
Germans buy 9 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Tambov
1 bomber moved from Ukraine to Samara
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Karelia to Caucasus
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 3 : 3/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
1 bomber moved from Samara to Ukraine
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Belarus to Vologda
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Novgorod
1 armour, 6 infantry and 1 mech_infantry moved from Karelia to Novgorod
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from Ukraine to Novgorod
1 infantry moved from Western Ukraine to Ukraine
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Normandy Bordeaux to France
3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
7 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 52 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Rostov to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 artillery and 6 infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Germans regular : -1,33
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 19 Sea Zone to Shantung
1 tactical_bomber moved from 19 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Shantung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from Japan to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 armour moved from Kiangsi to Kwangtung
1 infantry moved from French Indo China to Kwangsi
2 bombers moved from French Indo China to Kwangsi
1 armour moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
1 infantry moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Kiangsu, round 2 : 2/8 hits, 4,17 expected hits
Chinese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Shantung
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Shantung, round 2 : 3/8 hits, 4,17 expected hits
Chinese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 16 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Kwangsi to French Indo China
3 fighters and 3 tactical_bombers moved from Shantung to 6 Sea Zone
3 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 fighter moved from Kiangsu to Kwangtung
2 fighters moved from Kiangsu to 6 Sea Zone
4 fighters moved from 16 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 battleship and 1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 carrier, 1 cruiser and 1 fighter moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Malaya
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Urals to Kansu
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 marine and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 marine and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 marine moved from 37 Sea Zone to Malaya
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 6 Sea Zone to Japan
Place Units - Japanese
1 bomber, 1 fighter and 1 infantry placed in French Indo China
2 infantry placed in Malaya
1 fighter placed in 37 Sea Zone
2 armour and 1 infantry placed in Japan
1 destroyer and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00
Americans regular : -0,33
Japanese regular : -4,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 1 factory_minor and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
2 bombers moved from Norway to Germany
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
3 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Gibraltar
2 bombers moved from Germany to Norway
3 artilleries moved from Norway to Finland
4 fighters moved from 112 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
Place Units - Americans
3 artilleries placed in Norway
1 factory_minor placed in Finland
2 carriers placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Japanese regular : -0,50
Germans AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Chahar to Suiyuyan
2 artilleries moved from Chahar to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hopei
Chinese attack with 2 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 artilleries in Hopei, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Tsinghai
2 infantry placed in Hopei
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -2,67
Japanese regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 1 factory_minor and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 armour moved from Karelia to Finland
2 bombers moved from Norway to Germany
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 16 Sea Zone
3 fighters and 4 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
Germans roll AA dice in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 5/9 hits, 5,00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 4 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Gibraltar
2 bombers moved from Germany to Norway
3 artilleries moved from Norway to Finland
4 fighters moved from 112 Sea Zone to Finland
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
Place Units - Americans
3 artilleries placed in Norway
1 factory_minor placed in Finland
2 carriers placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 artillery and 1 infantry moved from Chahar to Suiyuyan
2 artilleries moved from Chahar to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Tsinghai
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Hopei
Chinese attack with 2 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries in Hopei, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 artilleries in Hopei, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 artilleries in Hopei, round 4 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Tsinghai
2 infantry placed in Hopei
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 1 artillery, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 tactical_bomber moved from Norway to 112 Sea Zone
Combat - British
Battle in Kwangsi
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Kwangsi to Yunnan
8 infantry moved from Burma to India
1 fighter moved from West India to India
2 infantry moved from Burma to India
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
2 artilleries and 1 infantry moved from Burma to Yunnan
1 fighter moved from Iraq to India
1 fighter moved from Persia to India
2 armour and 3 mech_infantrys moved from Persia to West India
3 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Norway to Finland
Place Units - British
3 tactical_bombers placed in Egypt
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,3,6,3,4,3,5,3,1,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2,67
Americans regular : 0,00
Japanese regular : -2,17
Germans AA : -0,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Volgograd to Samara
Italians take Samara from Russians
1 armour moved from Samara to Volgograd
1 infantry moved from Tunisia to Algeria
2 fighters moved from 96 Sea Zone to Algeria
1 bomber moved from Southern Italy to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 1 bomber, 2 fighters and 1 infantry
French defend with 3 infantry
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Algeria, round 2 : 3/4 hits, 1,83 expected hits
French roll dice for 3 infantry in Algeria, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for French: 3 infantry
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 fighters moved from Algeria to 96 Sea Zone
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Northern Italy to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 aaGun and 2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 2 destroyers and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
Place Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
French regular : -1,00
Italians regular : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 armour moved from South Australia to New South Wales
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 63 Sea Zone to 62 Sea Zone
3 fighters moved from New Zealand to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to 62 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 armour moved from South Australia to New South Wales
1 submarine moved from 55 Sea Zone to 62 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 63 Sea Zone to 62 Sea Zone
3 fighters moved from New Zealand to New South Wales
Combat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to 62 Sea Zone
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Karelia to Novgorod
1 infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to Vologda
1 fighter moved from Novgorod to Smolensk
1 armour moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Tambov
1 bomber moved from Volgograd to Rostov
1 bomber moved from Ukraine to Smolensk
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Smolensk
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Smolensk to Ukraine
1 fighter moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
2 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 1 mech_infantry moved from Poland to Novgorod
7 mech_infantrys moved from Germany to Eastern Poland
1 bomber and 1 tactical_bomber moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
2 infantry moved from Western Germany to Germany
Place Units - Germans
2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
2 infantry placed in Novgorod
2 fighters and 6 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Combat Hit Differential Summary :
Russians regular : 2,67
Germans regular : -1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Caucasus
Russians take Caucasus from Germans
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Bryansk to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Tambov to Volgograd
1 infantry moved from Russia to Samara
Russians take Samara from Italians
2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 3 infantry; Italians defend with 1 armour
Russians roll dice for 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2,67 expected hits
Germans roll dice for 2 armour and 3 infantry in Volgograd, round 2 : 4/5 hits, 2,00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Volgograd
1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
Germans win with 2 armour and 1 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Smolensk to Bryansk
1 artillery and 2 infantry moved from Russia to Bryansk
2 aaGuns moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Bryansk to Russia
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans regular : 2,67
Russians regular : -2,33
Hi Giallo, you have every right to deny my request, but I have to ask you if it is possible to pull my G Fleet to my Ita Navy.
I totally forgot about them on my G turn and you have allready rolled combat dice.
@aequitas-et-veritas No problem, I see it was the idea to put both fleets together
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Malaya to Shan State
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
2 bombers moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 armour moved from Urals to Archangel
1 infantry moved from French Indo China to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 3 bombers, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 3 bombers, 2 fighters and 1 infantry in Kwangsi, round 2 : 5/6 hits, 3,17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win with 3 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Japanese attack with 1 armour
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Archangel
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 25 Sea Zone, round 2 : 4/9 hits, 5,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour and 2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Shantung to Anhwe
3 bombers and 2 fighters moved from Kwangsi to French Indo China
3 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 marine moved from Malaya to 37 Sea Zone
2 artilleries moved from Malaya to 37 Sea Zone
6 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 6 infantry, 1 marine and 4 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries, 6 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
3 fighters and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
4 fighters and 4 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kansu to Suiyuyan
Place Units - Japanese
3 infantry placed in Malaya
2 artilleries and 1 tactical_bomber placed in French Indo China
3 destroyers placed in 6 Sea Zone
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 fighters
EDIT: Removing units owned by Germans from 96 Sea Zone: 1 battleship, 1 carrier and 1 cruiser
EDIT: Removing units owned by Italians from 96 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,33
Japanese regular : 1,83
UK_Pacific regular : 0,67
Russians regular : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 armour, 1 battleship and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Finland to Novgorod
Russians take Karelia from Germans
3 artilleries moved from Norway to 112 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 7 transports moved from 112 Sea Zone to 127 Sea Zone
1 marine moved from Finland to 127 Sea Zone
4 artilleries and 7 infantry moved from Finland to 127 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 127 Sea Zone to Novgorod
2 bombers moved from Norway to Novgorod
4 fighters moved from Finland to Novgorod
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Gibraltar to Algeria
2 mech_infantrys moved from Morocco to Algeria
1 artillery moved from Finland to Vyborg
Russians take Vyborg from Germans
Combat Hit Differential Summary :
@aequitas-et-veritas scramble?
No scramble.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 armour, 1 battleship and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Finland to Novgorod
Russians take Karelia from Germans
3 artilleries moved from Norway to 112 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 7 transports moved from 112 Sea Zone to 127 Sea Zone
1 marine moved from Finland to 127 Sea Zone
4 artilleries and 7 infantry moved from Finland to 127 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 127 Sea Zone to Novgorod
2 bombers moved from Norway to Novgorod
4 fighters moved from Finland to Novgorod
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Gibraltar to Algeria
2 mech_infantrys moved from Morocco to Algeria
1 artillery moved from Finland to Vyborg
Russians take Vyborg from Germans
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Novgorod
Americans attack with 1 armour, 7 artilleries, 2 bombers, 4 fighters, 7 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Americans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 armour, 7 artilleries, 2 bombers, 4 fighters, 7 infantry, 1 marine and 1 mech_infantry in Novgorod, round 2 : 6/23 hits, 9,00 expected hits
Germans roll dice for 2 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 8/20 hits, 7,83 expected hits
7 infantry owned by the Germans, 7 infantry owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 6 artilleries, 2 bombers, 4 fighters, 1 marine and 1 mech_infantry in Novgorod, round 3 : 6/15 hits, 6,50 expected hits
Germans roll dice for 2 armour, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 4/13 hits, 5,50 expected hits
5 infantry owned by the Germans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters, 1 marine and 1 mech_infantry in Novgorod, round 4 : 5/11 hits, 5,17 expected hits
Germans roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 4/7 hits, 3,50 expected hits
2 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 2 artilleries owned by the Americans, 1 marine owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 2 bombers and 4 fighters in Novgorod, round 5 : 2/7 hits, 3,83 expected hits
Germans roll dice for 2 fighters in Novgorod, round 5 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in Novgorod
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Novgorod from Germans with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 7 artilleries, 2 fighters, 7 infantry, 1 marine and 1 mech_infantry
Casualties for Germans: 2 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Battle in Algeria
Americans attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 2 mech_infantrys in Algeria, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 12 carriers, 3 cruisers, 6 destroyers, 13 fighters, 1 infantry, 3 submarines, 7 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Western United States to Hawaiian Islands
2 bombers moved from Novgorod to Finland
2 fighters moved from Novgorod to Bryansk
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Algeria to Gibraltar
Place Units - Americans
3 armour placed in Finland
3 armour placed in Norway
1 battleship and 2 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans regular : -6,50
Japanese regular : -0,33
Italians regular : -0,33
Germans regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Tsinghai to Kansu
2 artilleries and 2 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kansu
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kansu, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 2/6 hits, 2,17 expected hits
2 infantry owned by the Chinese lost in Anhwe
2 artilleries owned by the Chinese retreated to Hopei
Japanese win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67
Japanese regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 armour, 1 battleship and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Finland to Novgorod
Russians take Karelia from Germans
3 artilleries moved from Norway to 112 Sea Zone
3 artilleries, 1 battleship, 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 7 transports moved from 112 Sea Zone to 127 Sea Zone
1 marine moved from Finland to 127 Sea Zone
4 artilleries and 7 infantry moved from Finland to 127 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 127 Sea Zone to Novgorod
2 bombers moved from Norway to Novgorod
4 fighters moved from Finland to Novgorod
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Gibraltar to Algeria
2 mech_infantrys moved from Morocco to Algeria
1 artillery moved from Finland to Vyborg
Russians take Vyborg from Germans
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Novgorod
Americans attack with 1 armour, 7 artilleries, 2 bombers, 4 fighters, 7 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Americans roll dice for 1 battleship in Novgorod, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 armour, 7 artilleries, 2 bombers, 4 fighters, 7 infantry, 1 marine and 1 mech_infantry in Novgorod, round 2 : 6/23 hits, 9,00 expected hits
Germans roll dice for 2 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 8/20 hits, 7,83 expected hits
7 infantry owned by the Germans, 7 infantry owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 6 artilleries, 2 bombers, 4 fighters, 1 marine and 1 mech_infantry in Novgorod, round 3 : 6/15 hits, 6,50 expected hits
Germans roll dice for 2 armour, 2 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 4/13 hits, 5,50 expected hits
5 infantry owned by the Germans, 4 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Novgorod
Americans roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters, 1 marine and 1 mech_infantry in Novgorod, round 4 : 5/11 hits, 5,17 expected hits
Germans roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 4/7 hits, 3,50 expected hits
2 armour owned by the Germans, 1 tactical_bomber owned by the Germans, 2 artilleries owned by the Americans, 1 marine owned by the Americans, 2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Americans lost in Novgorod
Americans roll dice for 1 armour, 2 bombers and 4 fighters in Novgorod, round 5 : 2/7 hits, 3,83 expected hits
Germans roll dice for 2 fighters in Novgorod, round 5 : 2/2 hits, 1,33 expected hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in Novgorod
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Novgorod from Germans with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 7 artilleries, 2 fighters, 7 infantry, 1 marine and 1 mech_infantry
Casualties for Germans: 2 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Battle in Algeria
Americans attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 bomber and 2 mech_infantrys in Algeria, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 12 carriers, 3 cruisers, 6 destroyers, 13 fighters, 1 infantry, 3 submarines, 7 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from Western United States to Hawaiian Islands
2 bombers moved from Novgorod to Finland
2 fighters moved from Novgorod to Bryansk
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 bomber moved from Algeria to Gibraltar
Place Units - Americans
3 armour placed in Finland
3 armour placed in Norway
1 battleship and 2 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 2 infantry moved from Tsinghai to Kansu
2 artilleries and 2 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kansu
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kansu, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 0/4 hits, 1,33 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 2/6 hits, 2,17 expected hits
2 infantry owned by the Chinese lost in Anhwe
2 artilleries owned by the Chinese retreated to Hopei
Japanese win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 3 bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from India to Shan State
3 armour and 3 mech_infantrys moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
Combat - British
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
2 armour moved from India to Yunnan
2 armour and 3 mech_infantrys moved from West India to India
5 fighters moved from India to Yunnan
2 fighters moved from Egypt to Bryansk
3 tactical_bombers moved from Egypt to Bryansk
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Norway to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 aaGun and 1 infantry moved from 127 Sea Zone to Novgorod
2 infantry moved from Norway to Finland
1 aaGun moved from Norway to Finland
Place Units - British
3 bombers placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,67
Americans regular : -6,50
Japanese regular : -1,17
Italians regular : -0,33
Germans regular : -0,17
British regular : 0,67