Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsShadowguidex vs. Leodar
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Germany Round One
–------------------------------------Purchase Units (30)
1 SUB
6 ARTCombat Movement
1 CA, 1 BB z113 --> z112
1 SUB z108 --> z110
1 SUB z103 --> z91
1 SUB z117 --> z106
1 SUB z118 --> z106
1 SUB z124 --> z112
1 FTR Nor --> z110 (2/4)
1 FTR Hol --> z110 (1/4)
1 FTR, 2 TAC Wgr --> z110 (2/5)
6 INF, 2 ART Sgr --> Yugo
1 INF Hun --> Yugo
3 INF, 1 ART, 3 MECH Wgr --> Fra
3 INF, 2 ART, 3 TANK Hol --> Fra
3 TANK Sgr --> Fra
1 INF Hol --> Wfr
1 MECH Wgr --> Sfr
2 STR Ger --> z110 (3/6)
1 TAC Ger --> Sfr (3/4)
1 FTR Hun --> Sfr (3/4)
1 FTR, 1 TAC Wgr --> Wfr (2/5)
1 TANK Hun --> Yugo
1 TANK Rom --> YugoCombat
Fra (6 INF, 3 MECH, 3 ART, 6 TANK vs. 6 INF, 2 ART, 2 TANK, 1 FTR, 1 AAgun) Assume AAgun 1st
Rolls: 6@1 6@2 6@3; Total Hits: 46@1: (5, 3, 6, 5, 3, 3)6@2: (6, 5, 1, 5, 4, 6)6@3: (1, 5, 5, 2, 6, 3)
Rolls: 8@2 2@3 1@4; Total Hits: 68@2: (1, 3, 1, 5, 5, 1, 3, 4)2@3: (1, 3)1@4: (4) -
Fra r2
Rolls: 6@2 6@3; Total Hits: 96@2: (1, 5, 3, 2, 4, 1)6@3: (2, 1, 2, 2, 1, 2)
Rolls: 5@2 2@3 1@4; Total Hits: 35@2: (6, 3, 3, 5, 4)2@3: (1, 2)1@4: (2) -
Fra twlo 6 INF, 3 ART
Wfr (1 INF, 1 FTR, 1 TAC vs. 1 INF, 1 ART)
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (3)1@4: (1)
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Wfr failed lost 1 INF, 1 FTR
Sfr (1 MECH, 1 FTR, 1 TAC vs. 1 INF, 1 ART)
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (1)1@4: (6)
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Sfr failed lost 1 INF
z91 (1 SUB vs. 1 CA) (Sub First Strike would negate return fire)
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 1@3; Total Hits: 11@3: (1) -
z91 failed lost 1 SUB
z106 (2 SUB vs. 1 DD, 1 TRN)
Rolls: 2@2; Total Hits: 02@2: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
z106 r2
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Rolls: 1@2; Total Hits: 01@2: (3) -
z106 r3
Rolls: 2@2; Total Hits: 02@2: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (2) -
z106 r4
Rolls: 1@2; Total Hits: 11@2: (2)
Rolls: 1@2; Total Hits: 01@2: (6) -
z106 twlo 1 SUB
z112 (1 SUB, 1 CA, 1 BB vs. 2 CA) (First Strike negates return fire)
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (4)1@4: (1)
Rolls: 2@3; Total Hits: 12@3: (5, 3) -
z112 r2 (first strike again)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (5)1@4: (3)
Rolls: 1@3; Total Hits: 11@3: (3) -
z112 twlo 1 SUB, 1 BB damaged
Yugo (7 INF, 2 ART, 2 TANK vs. 5 INF)
Rolls: 5@1 4@2 2@3; Total Hits: 35@1: (3, 4, 2, 1, 5)4@2: (4, 6, 5, 6)2@3: (3, 3)
Rolls: 5@2; Total Hits: 25@2: (5, 2, 2, 4, 5) -
Retreat from Yugo to Hun, lost 2 INF
z110 (1 SUB, 3 FTR, 2 TAC, 2 STR vs. 1 CA, 1 BB) Assume no Scramble
Rolls: 1@2 3@3 4@4; Total Hits: 61@2: (6)3@3: (3, 6, 2)4@4: (2, 3, 3, 2)
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (3) -
z110 twlo 1 SUB, 1 FTR
Non-Combat Movement
–----------------------------
1 FTR, 1 TAC Sfr --> Nita
1 TAC Wfr --> Wgr
1 FTR, 2 TAC, 2 STR z110 --> Wgr
1 FTR z110 --> Sita
1 TRN z113 --> z114
2 INF Den --> Pol
3 INF Nor --> Fin (Activate gain 4 INF)
1 INF Rom --> Bul (Activate gain 4 INF)
11 INF, 3 ART, 2 AAgun GEr --> Pol
1 AAgun Wgr --> FraPlace Units
1 SUN in z112
6 ART in GerCollect Income 37 + 10 NO + 19 Plunder = 66 IPCs
Gogo USSR (Remember to update the IPC chart in the upper left hand corner of Battlemap)
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This file.
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Russia 1
–-----------------------------------Purchase (37)
2 ARMOR
1 ART
7 INFNon-Combat Movement
1 INF KAR --> NOV
2 INF VYB --> NOV
1 SUB sz127 --> sz111
1 INF ARCH --> NOV
2 INF BALTIC --> NOV
1 INF BELORUS --> NOV
2 INF CAUC --> ROSTOV
1 ARM, 1 MECH VOLGO–>UKR
1 INF, 1 ART WUKR -->UKR
1 INF Bessarabia -->UKR
1 INF EPOL --> WUKR
1 ARM, 1 MECH RUS–> UKR
1 INF, 1 ART RUS–>BRYANSK
1 TAC, 1 FGT RUS–>NOV
all 18 Eastern INF to AMURPLACEMENT
3 INF UKR
1 INF, 2 ARM NOV
3 INF, 1 ART RUSCollect Income 37
I am going to try to update the battlemap. Might need a little walk through or assistance. :cry:
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Not quite finished with the update. Need to add placements and move the eastern inf, and the planes from RUS to NOV, and the units in VOLG to W UKR. Can not figure out how to view these other parts of the map, or if I am doing something wrong.
My board is updated and I am rdy for J1, or some help with abattlemap
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Hold right mouse button to move map around.
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doh :-o
Alright. One additional NCM.
2 AA to AMUR.
Map is correct. Thank you for the wisdom!
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Japan Round One
–---------------------------Purchase Units (26)
2 TRN
1 Minor ICCombat Movement
Declare war on USSR
6 INF, 1 ART, 1 MECH Man --> Amu
4 INF Kor --> Amu
1 FTR Kor --> Amu (1/4)
2 FTR, 2 TAC Man --> Amu (1/4)
1 TRN, 1 CA, 1 BB z6 --> z5
1 TRN, 1 BB z19 --> z5
1 INF, 1 ART, 1 TANK Jap --> Amu (TRN)
1 INF Oki --> Amu (TRN)
1 FTR Oki --> Amu (3/4)
2 FTR, 2 TAC z6 --> Amu (2/4)
2 FTR, 2 TAC Jap --> Amu (3/5)
3 INF, 1 ART Kwa --> Yun
1 FTR, 1 TAC Ksu --> Yun (3/4)
2 STR Jap --> Yun (6/7)
3 INF, 1 ART Ksi --> Hun
1 FTR For --> Hun (3/4)
2 INF Ksu --> Anh
3 INF, 1 ART Sha --> Anh
2 INF, 1 ART Jeh --> ChaCombat
Yun (3 INF, 1 ART, 1 FTR, 1 TAC, 2 STR vs. 4 INF)
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 22@1: (5, 5)2@2: (5, 3)1@3: (6)3@4: (1, 4, 5)
Rolls: 4@2; Total Hits: 14@2: (6, 6, 3, 1)





