Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Russia to Kursk
2 infantry moved from Bryansk to Kursk
Combat - Russians
Battle in Kursk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Kursk to Stalingrad
1 fighter moved from Kursk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Stalingrad
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Yaroslavl to Smolensk
1 infantry moved from Yaroslavl to Russia
2 aaGuns and 4 infantry moved from Yaroslavl to Russia
8 infantry moved from Russia to Bryansk
1 cruiser moved from 117 Sea Zone to 118 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from Kursk to Russia
Place Units - Russians
3 infantry placed in Stalingrad
5 artilleries and 3 infantry placed in Russia
2 infantry placed in Urals
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.50
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 2 infantry moved from Solomon Islands to 55 Sea Zone
2 artilleries and 2 infantry moved from 55 Sea Zone to Queensland
1 marine moved from Solomon Islands to 55 Sea Zone
1 marine moved from New Guinea to 55 Sea Zone
1 marine moved from New Guinea to 55 Sea Zone
1 cruiser and 1 marine moved from 55 Sea Zone to 56 Sea Zone
1 marine moved from 56 Sea Zone to Northern Australia
1 destroyer moved from 35 Sea Zone to 56 Sea Zone
2 marines moved from 55 Sea Zone to Queensland
1 armour, 2 artilleries and 3 infantry moved from Paulau to 35 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 55 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 55 Sea Zone to Queensland
1 artillery moved from Honan to Hopei
1 artillery moved from Anhwe to Hopei
2 infantry moved from Anhwe to Hopei
1 infantry moved from Kwangtung to Hunan
1 artillery moved from Kiangsi to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from French Indo China to Hunan
1 fighter moved from Kwangtung to Kwangsi
1 submarine moved from 35 Sea Zone to 64 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 64 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from New Britain to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 64 Sea Zone
1 submarine moved from 23 Sea Zone to 7 Sea Zone
1 bomber moved from Kwangtung to Hunan
1 artillery moved from French Indo China to Kwangsi
Combat - Japanese
Battle in Northern Australia
Battle in Queensland
Battle in 64 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 5 fighters and 4 tactical_bombers in 64 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
ANZAC roll dice for 1 destroyer in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 64 Sea Zone
Japanese win, taking Northern Australia from ANZAC, taking Queensland from ANZAC, taking 64 Sea Zone from Neutral with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
1 fighter owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hopei
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Hunan to Dutch New Guinea
1 carrier moved from 35 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from French Indo China to 47 Sea Zone
1 fighter moved from Kwangtung to 47 Sea Zone
1 fighter moved from Kwangsi to French Indo China
1 destroyer moved from 6 Sea Zone to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 37 Sea Zone
1 fighter moved from Hunan to 37 Sea Zone
1 tactical_bomber moved from Hunan to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 37 Sea Zone
5 fighters moved from 64 Sea Zone to 55 Sea Zone
4 tactical_bombers moved from 64 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New Guinea
Place Units - Japanese
2 artilleries and 1 infantry placed in Southern Manchuria
2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 infantry placed in French Indo China
3 infantry placed in Japan
2 transports placed in 6 Sea Zone
3 destroyers placed in 7 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Japanese collect 50 PUs (9 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.00
ANZAC regular : -0.33
@FlyingBadger Bah. Maximum blockade efficiency. And that poor Chinese guy stuck there defending against all odds.
@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
And that poor Chinese guy stuck there defending against all odds.
It is Jet Li, he insisted on going alone.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Wake Island
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 bomber moved from Tunisia to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Wake Island
Non Combat Move - Americans
1 bomber moved from Northern Italy to Malta
3 fighters moved from Gibraltar to Malta
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Central United States to 104 Sea Zone
1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
4 infantry moved from Western United States to 11 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from Midway to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
6 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Inner Mongolia to Chahar
1 artillery and 1 infantry moved from Inner Mongolia to Shansi
1 fighter moved from Inner Mongolia to Chahar
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shansi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Inner Mongolia
Place Units - Chinese
5 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Wake Island
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Tobruk from Italians
1 bomber moved from Tunisia to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.
Battle in Wake Island
Non Combat Move - Americans
1 bomber moved from Northern Italy to Malta
3 fighters moved from Gibraltar to Malta
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Central United States to 104 Sea Zone
1 tactical_bomber moved from Eastern United States to 104 Sea Zone
1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Morocco
4 infantry moved from Western United States to 11 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone
2 infantry moved from Midway to 26 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone
6 infantry moved from 27 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
1 carrier placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Inner Mongolia to Chahar
1 artillery and 1 infantry moved from Inner Mongolia to Shansi
1 fighter moved from Inner Mongolia to Chahar
1 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shansi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Inner Mongolia
Place Units - Chinese
5 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - British
British buy 1 airfield, 2 artilleries and 2 marines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from Eastern India to Shan State
1 armour and 1 mech_infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour and 1 mech_infantry moved from Kenya to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
Combat - British
Battle in Shan State
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Shan State to Eastern India
3 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from Eastern India to Burma
2 fighters moved from Eastern India to Iraq
1 fighter moved from Southern Persia to Iraq
1 artillery and 1 infantry moved from Southern Persia to Iraq
1 aaGun moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to 98 Sea Zone
1 carrier and 2 cruisers moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Tobruk
2 fighters moved from 93 Sea Zone to Gibraltar
1 destroyer moved from 93 Sea Zone to 107 Sea Zone
1 destroyer moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from Tanganyika Territory to Kenya
1 battleship, 1 cruiser, 3 destroyers and 2 transports moved from 74 Sea Zone to 73 Sea Zone
Place Units - British
1 artillery and 2 marines placed in Union of South Africa
1 airfield placed in Iraq
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,1,4,3,6,6
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.00
British regular : 0.33
Italians AA : -0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Egypt to 100 Sea Zone
2 infantry moved from Egypt to 100 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan
3 artilleries moved from Egypt to Anglo-Egyptian Sudan
7 infantry moved from Egypt to Anglo-Egyptian Sudan
1 carrier moved from 100 Sea Zone to 99 Sea Zone
1 battleship moved from 100 Sea Zone to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone
1 destroyer moved from 100 Sea Zone to 99 Sea Zone
1 submarine moved from 100 Sea Zone to 99 Sea Zone
2 cruisers moved from 100 Sea Zone to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 bomber moved from Egypt to Southern Italy
Combat - Italians
Battle in Anglo-Egyptian Sudan
Italians attack with 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 6/13 hits, 4.00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo-Egyptian Sudan
Italians win, taking Anglo-Egyptian Sudan from British with 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 infantry moved from Nigeria to French Central Africa
Italians take French Central Africa from Neutral_Axis
2 armour and 2 infantry moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
2 destroyers placed in 99 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,6
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 2.00
British regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 38 Sea Zone to 40 Sea Zone
1 submarine moved from 59 Sea Zone to 40 Sea Zone
3 fighters moved from New South Wales to Fiji
2 aaGuns, 3 artilleries and 10 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,5
ANZAC collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 38 Sea Zone to 40 Sea Zone
1 submarine moved from 59 Sea Zone to 40 Sea Zone
3 fighters moved from New South Wales to Fiji
2 aaGuns, 3 artilleries and 10 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,5
ANZAC collect 7 PUs; end with 7 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 carrier, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Rostov to Southern Caucasus
Germans take Northern Caucasus from Russians
Germans take Southern Caucasus from Russians
1 infantry moved from Rostov to Kursk
1 tactical_bomber moved from Bessarabia to Kursk
1 fighter moved from Southern Belarus to Kursk
1 infantry moved from Leningrad to Vologda
Germans take Vologda from Russians
1 infantry moved from Leningrad to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Western Germany to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Eire
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from 115 Sea Zone to United Kingdom
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
2 artilleries moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
1 artillery and 2 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
2 fighters moved from Western Germany to 107 Sea Zone
1 fighter moved from 115 Sea Zone to 107 Sea Zone
1 submarine moved from 115 Sea Zone to 107 Sea Zone
9 armour, 13 artilleries, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Southern Belarus to Northern Belarus
1 submarine moved from 115 Sea Zone to 122 Sea Zone
3 destroyers moved from 115 Sea Zone to 112 Sea Zone
1 carrier moved from 115 Sea Zone to 112 Sea Zone
1 cruiser moved from 115 Sea Zone to 112 Sea Zone
Combat - Germans
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits
Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom causes 23 damage total. Damaged units is as follows: factory_major = 15, airfield = 5, harbour = 3
Battle in Eire
Battle in 107 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters in 107 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 107 Sea Zone
Germans win, taking Eire from Neutral_Allies with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kursk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Kursk
Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Kursk to Ukraine
1 tactical_bomber moved from Bessarabia to Western Germany
1 tactical_bomber moved from Northern Belarus to Leningrad
2 aaGuns moved from Southern Belarus to Northern Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
2 fighters moved from 107 Sea Zone to 112 Sea Zone
1 fighter moved from 107 Sea Zone to Holland Belgium
4 infantry moved from Leningrad to Novgorod
Place Units - Germans
1 transport placed in 115 Sea Zone
1 carrier placed in 115 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Romania
1 artillery placed in France
1 infantry placed in Western Germany
1 artillery placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
British AA : -0.67
Russians regular : -0.67
Germans regular : -0.17
British regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Southern Belarus
Russians take Southern Belarus from Germans
1 armour moved from Southern Belarus to Smolensk
1 infantry moved from Bryansk to Kursk
2 fighters moved from Stalingrad to Kursk
1 fighter and 1 tactical_bomber moved from Russia to Kursk
1 infantry moved from Stalingrad to Northern Caucasus
Russians take Northern Caucasus from Germans
1 infantry moved from Stalingrad to Rostov
Russians take Rostov from Germans
Combat - Russians
Battle in Kursk
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kursk to Russia
2 infantry moved from Urals to Samara
2 aaGuns, 1 armour, 9 artilleries, 43 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
5 artilleries and 8 infantry moved from Russia to Smolensk
2 aaGuns moved from Russia to Smolensk
1 submarine moved from 95 Sea Zone to 94 Sea Zone
Place Units - Russians
3 infantry placed in Stalingrad
1 armour, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 destroyers moved from 7 Sea Zone to 27 Sea Zone
1 submarine moved from 7 Sea Zone to 27 Sea Zone
1 destroyer moved from 17 Sea Zone to 27 Sea Zone
3 carriers moved from 55 Sea Zone to 27 Sea Zone
2 cruisers moved from 55 Sea Zone to 27 Sea Zone
2 battleships moved from 55 Sea Zone to 27 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone
1 destroyer moved from 55 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 marine moved from Northern Australia to 56 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from New Guinea to New South Wales
1 fighter moved from New Guinea to New South Wales
1 bomber moved from Dutch New Guinea to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 56 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Kwangtung
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to French Indo China
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hopei to Kiangsi
1 carrier moved from 47 Sea Zone to 31 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@FlyingBadger Scramble from Pearl Harbour?
And do you want to give me the order of loss in advance? Or shall I send over results for each round?
@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
@FlyingBadger Scramble from Pearl Harbour?
And do you want to give me the order of loss in advance? Or shall I send over results for each round?
Not sure what I was thinking, looks like I’ve screwed up in the Pacific again.
Yes please, scamble all 3 fighters. Go max defense on the casualties.
@flyingbadger Hm, I thought you were trying to honour Pearl Harbour 80th Anniversary today?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 destroyers moved from 7 Sea Zone to 27 Sea Zone
1 submarine moved from 7 Sea Zone to 27 Sea Zone
1 destroyer moved from 17 Sea Zone to 27 Sea Zone
3 carriers moved from 55 Sea Zone to 27 Sea Zone
2 cruisers moved from 55 Sea Zone to 27 Sea Zone
2 battleships moved from 55 Sea Zone to 27 Sea Zone
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone
1 destroyer moved from 55 Sea Zone to 27 Sea Zone
1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 27 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 marine moved from Northern Australia to 56 Sea Zone
1 cruiser and 1 marine moved from 56 Sea Zone to 64 Sea Zone
1 marine moved from 64 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from New Guinea to New South Wales
1 fighter moved from New Guinea to New South Wales
1 bomber moved from Dutch New Guinea to New South Wales
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 56 Sea Zone to 35 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Kwangtung
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 armour moved from French Indo China to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to French Indo China
1 infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Hopei to Kiangsi
1 carrier moved from 47 Sea Zone to 31 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone
Battle in New South Wales
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 artilleries, 1 factory_minor and 1 harbour
Japanese roll dice for 1 cruiser in New South Wales, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in New South Wales, round 2 : 4/7 hits, 3.17 expected hits
ANZAC roll dice for 2 artilleries in New South Wales, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the ANZAC lost in New South Wales
Japanese captures 7PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 27 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports
Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers in 27 Sea Zone, round 2 : 8/17 hits, 8.67 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 27 Sea Zone, round 2 : 6/15 hits, 7.33 expected hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 27 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 4 tactical_bombers in 27 Sea Zone, round 3 : 5/16 hits, 8.33 expected hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 6 fighters, 1 tactical_bomber and 3 transports in 27 Sea Zone, round 3 : 8/10 hits, 6.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 27 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 3 tactical_bombers in 27 Sea Zone, round 4 : 6/10 hits, 5.83 expected hits
Americans roll dice for 1 battleship, 4 fighters and 3 transports in 27 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 27 Sea Zone
2 transports owned by the Americans lost in 27 Sea Zone
Japanese win, taking 27 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone
1 fighter moved from Kwangtung to French Indo China
1 destroyer moved from 37 Sea Zone to 132 Sea Zone
1 destroyer moved from 37 Sea Zone to 132 Sea Zone
1 carrier moved from 37 Sea Zone to 132 Sea Zone
1 fighter moved from Shan State to 132 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Kwangtung
1 transport moved from 55 Sea Zone to 132 Sea Zone
1 transport moved from 55 Sea Zone to 132 Sea Zone
1 armour moved from French Indo China to Malaya
1 transport moved from 55 Sea Zone to 132 Sea Zone
2 fighters moved from New South Wales to Queensland
1 tactical_bomber moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
Place Units - Japanese
2 artilleries placed in Malaya
1 carrier placed in 132 Sea Zone
1 destroyer placed in 7 Sea Zone
1 artillery and 2 infantry placed in Southern Manchuria
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Japanese collect 59 PUs (2 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -1.83
UK_Pacific regular : 0.33
ANZAC regular : -0.67
@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
@flyingbadger Hm, I thought you were trying to honour Pearl Harbour 80th Anniversary today?
I seem to honour it most games, luckily I’m not a soviet general otherwise I’d have had a bullet to the brain and been replaced a long time ago.
@nikola1975 At least this time I got the infantry stranded on Hawaii not Johnson Island, so I guess I’m improving!
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Malta to Northern Italy
1 fighter and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 107 Sea Zone
1 fighter moved from Malta to 107 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
Italians roll AA dice in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Battle in 107 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 107 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 107 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 tactical_bomber moved from 107 Sea Zone to Gibraltar
2 fighters moved from Malta to Gibraltar
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 98 Sea Zone to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from 107 Sea Zone to 93 Sea Zone
1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone
1 destroyer and 1 transport moved from 32 Sea Zone to 15 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
1 transport moved from 93 Sea Zone to 104 Sea Zone
2 infantry moved from Libya to 98 Sea Zone
1 artillery, 5 infantry and 1 marine moved from Tobruk to 98 Sea Zone
1 artillery, 1 cruiser, 7 infantry, 1 marine and 4 transports moved from 98 Sea Zone to 94 Sea Zone
1 artillery, 7 infantry and 1 marine moved from 94 Sea Zone to Morocco
2 infantry moved from Algeria to Morocco
2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 submarines placed in 11 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 5,2,2,1,6,2,1
Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Germans regular : -0.17
Italians AA : 0.83