I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 artilleries, 3 fighters and 6 infantry moved from Queensland to New South Wales 1 submarine moved from 45 Sea Zone to 38 Sea Zone 1 cruiser moved from 59 Sea Zone to 40 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,3,3,2,4,2,2,4,3,6,2,6,1,1,3,2,2,6 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 artilleries, 3 fighters and 6 infantry moved from Queensland to New South Wales 1 submarine moved from 45 Sea Zone to 38 Sea Zone 1 cruiser moved from 59 Sea Zone to 40 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,3,3,2,4,2,2,4,3,6,2,6,1,1,3,2,2,6 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Tunisia to Libya Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 factory_minor, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Archangel to Leningrad 2 bombers moved from Southern Belarus to Leningrad 1 tactical_bomber moved from Southern Belarus to Leningrad 1 fighter moved from Southern Belarus to Leningrad 2 infantry moved from Ukraine to Kursk 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 tactical_bomber moved from Bessarabia to Kursk 1 infantry moved from Baltic States to Leningrad Combat - Germans Battle in Kursk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Kursk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Germans roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Leningrad Germans attack with 2 bombers, 1 fighter, 8 infantry and 1 tactical_bomber Russians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Germans roll dice for 2 bombers, 1 fighter, 8 infantry and 1 tactical_bomber in Leningrad, round 2 : 3/12 hits, 3.50 expected hits Russians roll dice for 2 artilleries and 2 infantry in Leningrad, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Leningrad Germans roll dice for 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Leningrad, round 3 : 3/10 hits, 3.17 expected hits Russians roll dice for 1 artillery in Leningrad, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Rostov Germans attack with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 3/9 hits, 3.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Kursk to Bessarabia 1 fighter moved from Bessarabia to Western Germany 1 fighter and 1 tactical_bomber moved from Leningrad to Southern Belarus 3 artilleries moved from Eastern Poland to Southern Belarus 2 infantry moved from Eastern Poland to Southern Belarus 1 armour and 1 mech_infantry moved from Eastern Poland to Southern Belarus 4 infantry moved from Baltic States to Eastern Poland 1 artillery and 1 infantry moved from Poland to Eastern Poland 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from Germany to Poland 1 artillery and 2 infantry moved from Romania to Bessarabia 2 bombers moved from Leningrad to Western Germany 1 tactical_bomber moved from Bessarabia to Western Germany 1 tactical_bomber moved from Eastern Poland to Bessarabia Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery, 1 infantry and 1 mech_infantry placed in Romania 1 factory_minor placed in Ukraine 1 armour and 1 mech_infantry placed in Western Germany 1 infantry placed in Western Germany 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -2.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Russia to Kursk 2 infantry moved from Bryansk to Kursk Combat - Russians Battle in Kursk Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Kursk to Stalingrad 1 fighter moved from Kursk to Russia 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Stalingrad 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Yaroslavl to Smolensk 1 infantry moved from Yaroslavl to Russia 2 aaGuns and 4 infantry moved from Yaroslavl to Russia 8 infantry moved from Russia to Bryansk 1 cruiser moved from 117 Sea Zone to 118 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Kursk to Russia Place Units - Russians 3 infantry placed in Stalingrad 5 artilleries and 3 infantry placed in Russia 2 infantry placed in Urals Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 3 destroyers, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Solomon Islands to 55 Sea Zone 2 artilleries and 2 infantry moved from 55 Sea Zone to Queensland 1 marine moved from Solomon Islands to 55 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Northern Australia 1 destroyer moved from 35 Sea Zone to 56 Sea Zone 2 marines moved from 55 Sea Zone to Queensland 1 armour, 2 artilleries and 3 infantry moved from Paulau to 35 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 55 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 55 Sea Zone to Queensland 1 artillery moved from Honan to Hopei 1 artillery moved from Anhwe to Hopei 2 infantry moved from Anhwe to Hopei 1 infantry moved from Kwangtung to Hunan 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from French Indo China to Hunan 1 fighter moved from French Indo China to Hunan 1 fighter moved from Kwangtung to Kwangsi 1 submarine moved from 35 Sea Zone to 64 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 64 Sea Zone 1 infantry moved from Malaya to Shan State 1 fighter moved from New Britain to 64 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 64 Sea Zone 1 submarine moved from 23 Sea Zone to 7 Sea Zone 1 bomber moved from Kwangtung to Hunan 1 artillery moved from French Indo China to Kwangsi Combat - Japanese Battle in Northern Australia Battle in Queensland Battle in 64 Sea Zone Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 4 tactical_bombers in 64 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits ANZAC roll dice for 1 destroyer in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 64 Sea Zone Japanese win, taking Northern Australia from ANZAC, taking Queensland from ANZAC, taking 64 Sea Zone from Neutral with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Hunan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Hopei Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Hunan to Dutch New Guinea 1 carrier moved from 35 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from French Indo China to 47 Sea Zone 1 fighter moved from Kwangtung to 47 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 destroyer moved from 6 Sea Zone to 37 Sea Zone 1 carrier moved from 6 Sea Zone to 37 Sea Zone 1 fighter moved from Hunan to 37 Sea Zone 1 tactical_bomber moved from Hunan to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 37 Sea Zone 5 fighters moved from 64 Sea Zone to 55 Sea Zone 4 tactical_bombers moved from 64 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New Guinea Place Units - Japanese 2 artilleries and 1 infantry placed in Southern Manchuria 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 infantry placed in French Indo China 3 infantry placed in Japan 2 transports placed in 6 Sea Zone 3 destroyers placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5 Japanese collect 50 PUs (9 lost to blockades); end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.00 ANZAC regular : -0.33 -
@FlyingBadger Bah. Maximum blockade efficiency. And that poor Chinese guy stuck there defending against all odds.
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
And that poor Chinese guy stuck there defending against all odds.
It is Jet Li, he insisted on going alone.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Wake Island 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Tobruk from Italians 1 bomber moved from Tunisia to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Wake Island Non Combat Move - Americans 1 bomber moved from Northern Italy to Malta 3 fighters moved from Gibraltar to Malta 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Tobruk 2 infantry moved from Tunisia to Libya 2 infantry moved from Central United States to 104 Sea Zone 1 tactical_bomber moved from Eastern United States to 104 Sea Zone 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 4 infantry moved from Western United States to 11 Sea Zone 2 destroyers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from Midway to 26 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone 6 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 1 carrier placed in 11 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Italians AA : -0.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 artillery and 1 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Inner Mongolia to Chahar 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - Chinese Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Shansi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Inner Mongolia Place Units - Chinese 5 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Wake Island 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Tobruk from Italians 1 bomber moved from Tunisia to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Wake Island Non Combat Move - Americans 1 bomber moved from Northern Italy to Malta 3 fighters moved from Gibraltar to Malta 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Tobruk 2 infantry moved from Tunisia to Libya 2 infantry moved from Central United States to 104 Sea Zone 1 tactical_bomber moved from Eastern United States to 104 Sea Zone 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 4 infantry moved from Western United States to 11 Sea Zone 2 destroyers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from Midway to 26 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone 6 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 1 carrier placed in 11 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 artillery and 1 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Inner Mongolia to Chahar 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - Chinese Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Shansi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Inner Mongolia Place Units - Chinese 5 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 airfield, 2 artilleries and 2 marines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from Eastern India to Shan State 1 armour and 1 mech_infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Kenya to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians 2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians Combat - British Battle in Shan State British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Shan State to Eastern India 3 infantry moved from Burma to Yunnan 1 artillery and 3 infantry moved from Eastern India to Burma 2 fighters moved from Eastern India to Iraq 1 fighter moved from Southern Persia to Iraq 1 artillery and 1 infantry moved from Southern Persia to Iraq 1 aaGun moved from Iraq to Trans-Jordan 2 fighters moved from Iraq to 98 Sea Zone 1 carrier and 2 cruisers moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Tobruk 2 fighters moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 107 Sea Zone 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from Tanganyika Territory to Kenya 1 battleship, 1 cruiser, 3 destroyers and 2 transports moved from 74 Sea Zone to 73 Sea Zone Place Units - British 1 artillery and 2 marines placed in Union of South Africa 1 airfield placed in Iraq 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,1,4,3,6,6 British collect 30 PUs (1 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.00 British regular : 0.33 Italians AA : -0.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Egypt to 100 Sea Zone 2 infantry moved from Egypt to 100 Sea Zone 2 armour and 1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan 3 artilleries moved from Egypt to Anglo-Egyptian Sudan 7 infantry moved from Egypt to Anglo-Egyptian Sudan 1 carrier moved from 100 Sea Zone to 99 Sea Zone 1 battleship moved from 100 Sea Zone to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 destroyer moved from 100 Sea Zone to 99 Sea Zone 1 submarine moved from 100 Sea Zone to 99 Sea Zone 2 cruisers moved from 100 Sea Zone to 99 Sea Zone 1 fighter moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 bomber moved from Egypt to Southern Italy Combat - Italians Battle in Anglo-Egyptian Sudan Italians attack with 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 6/13 hits, 4.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo-Egyptian Sudan Italians win, taking Anglo-Egyptian Sudan from British with 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Nigeria to French Central Africa Italians take French Central Africa from Neutral_Axis 2 armour and 2 infantry moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy 2 destroyers placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,6 Italians collect 22 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : 2.00 British regular : 0.00 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 submarine moved from 59 Sea Zone to 40 Sea Zone 3 fighters moved from New South Wales to Fiji 2 aaGuns, 3 artilleries and 10 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,5 ANZAC collect 7 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 submarine moved from 59 Sea Zone to 40 Sea Zone 3 fighters moved from New South Wales to Fiji 2 aaGuns, 3 artilleries and 10 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,5 ANZAC collect 7 PUs; end with 7 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Rostov to Southern Caucasus Germans take Northern Caucasus from Russians Germans take Southern Caucasus from Russians 1 infantry moved from Rostov to Kursk 1 tactical_bomber moved from Bessarabia to Kursk 1 fighter moved from Southern Belarus to Kursk 1 infantry moved from Leningrad to Vologda Germans take Vologda from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 2 infantry moved from Western Germany to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Eire 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from 115 Sea Zone to United Kingdom 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 artillery and 2 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 2 fighters moved from Western Germany to 107 Sea Zone 1 fighter moved from 115 Sea Zone to 107 Sea Zone 1 submarine moved from 115 Sea Zone to 107 Sea Zone 9 armour, 13 artilleries, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Southern Belarus to Northern Belarus 1 submarine moved from 115 Sea Zone to 122 Sea Zone 3 destroyers moved from 115 Sea Zone to 112 Sea Zone 1 carrier moved from 115 Sea Zone to 112 Sea Zone 1 cruiser moved from 115 Sea Zone to 112 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in United Kingdom causes 23 damage total. Damaged units is as follows: factory_major = 15, airfield = 5, harbour = 3 Battle in Eire Battle in 107 Sea Zone Germans attack with 3 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in 107 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 107 Sea Zone Germans win, taking Eire from Neutral_Allies with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kursk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Kursk to Ukraine 1 tactical_bomber moved from Bessarabia to Western Germany 1 tactical_bomber moved from Northern Belarus to Leningrad 2 aaGuns moved from Southern Belarus to Northern Belarus 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from 107 Sea Zone to 112 Sea Zone 1 fighter moved from 107 Sea Zone to Holland Belgium 4 infantry moved from Leningrad to Novgorod Place Units - Germans 1 transport placed in 115 Sea Zone 1 carrier placed in 115 Sea Zone 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Romania 1 artillery placed in France 1 infantry placed in Western Germany 1 artillery placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
British AA : -0.67 Russians regular : -0.67 Germans regular : -0.17 British regular : -0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Southern Belarus Russians take Southern Belarus from Germans 1 armour moved from Southern Belarus to Smolensk 1 infantry moved from Bryansk to Kursk 2 fighters moved from Stalingrad to Kursk 1 fighter and 1 tactical_bomber moved from Russia to Kursk 1 infantry moved from Stalingrad to Northern Caucasus Russians take Northern Caucasus from Germans 1 infantry moved from Stalingrad to Rostov Russians take Rostov from Germans Combat - Russians Battle in Kursk Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Kursk to Russia 2 infantry moved from Urals to Samara 2 aaGuns, 1 armour, 9 artilleries, 43 infantry and 2 mech_infantrys moved from Bryansk to Smolensk 5 artilleries and 8 infantry moved from Russia to Smolensk 2 aaGuns moved from Russia to Smolensk 1 submarine moved from 95 Sea Zone to 94 Sea Zone Place Units - Russians 3 infantry placed in Stalingrad 1 armour, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.67 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 destroyers moved from 7 Sea Zone to 27 Sea Zone 1 submarine moved from 7 Sea Zone to 27 Sea Zone 1 destroyer moved from 17 Sea Zone to 27 Sea Zone 3 carriers moved from 55 Sea Zone to 27 Sea Zone 2 cruisers moved from 55 Sea Zone to 27 Sea Zone 2 battleships moved from 55 Sea Zone to 27 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone 1 destroyer moved from 55 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 marine moved from Northern Australia to 56 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from New Guinea to New South Wales 1 fighter moved from New Guinea to New South Wales 1 bomber moved from Dutch New Guinea to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 56 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from 37 Sea Zone to Kwangtung 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to French Indo China 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Hopei to Kiangsi 1 carrier moved from 47 Sea Zone to 31 Sea Zone 1 transport moved from 55 Sea Zone to 35 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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@FlyingBadger Scramble from Pearl Harbour?
And do you want to give me the order of loss in advance? Or shall I send over results for each round?
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
@FlyingBadger Scramble from Pearl Harbour?
And do you want to give me the order of loss in advance? Or shall I send over results for each round?
Not sure what I was thinking, looks like I’ve screwed up in the Pacific again.
Yes please, scamble all 3 fighters. Go max defense on the casualties.
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@flyingbadger Hm, I thought you were trying to honour Pearl Harbour 80th Anniversary today?

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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 destroyers moved from 7 Sea Zone to 27 Sea Zone 1 submarine moved from 7 Sea Zone to 27 Sea Zone 1 destroyer moved from 17 Sea Zone to 27 Sea Zone 3 carriers moved from 55 Sea Zone to 27 Sea Zone 2 cruisers moved from 55 Sea Zone to 27 Sea Zone 2 battleships moved from 55 Sea Zone to 27 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone 1 destroyer moved from 55 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 marine moved from Northern Australia to 56 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from New Guinea to New South Wales 1 fighter moved from New Guinea to New South Wales 1 bomber moved from Dutch New Guinea to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 56 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from 37 Sea Zone to Kwangtung 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to French Indo China 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Hopei to Kiangsi 1 carrier moved from 47 Sea Zone to 31 Sea Zone 1 transport moved from 55 Sea Zone to 35 Sea Zone Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 27 Sea Zone Battle in New South Wales Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 2 artilleries, 1 factory_minor and 1 harbour Japanese roll dice for 1 cruiser in New South Wales, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in New South Wales, round 2 : 4/7 hits, 3.17 expected hits ANZAC roll dice for 2 artilleries in New South Wales, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the ANZAC lost in New South Wales Japanese captures 7PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 2 artilleries Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 27 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 tactical_bombers in 27 Sea Zone, round 2 : 8/17 hits, 8.67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 tactical_bomber and 3 transports in 27 Sea Zone, round 2 : 6/15 hits, 7.33 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 27 Sea Zone Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 4 tactical_bombers in 27 Sea Zone, round 3 : 5/16 hits, 8.33 expected hits Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 6 fighters, 1 tactical_bomber and 3 transports in 27 Sea Zone, round 3 : 8/10 hits, 6.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 27 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 3 fighters and 3 tactical_bombers in 27 Sea Zone, round 4 : 6/10 hits, 5.83 expected hits Americans roll dice for 1 battleship, 4 fighters and 3 transports in 27 Sea Zone, round 4 : 3/5 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 fighters owned by the Americans, 1 transport owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 27 Sea Zone 2 transports owned by the Americans lost in 27 Sea Zone Japanese win, taking 27 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Japanese: 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 3 transports triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 27 Sea Zone to 31 Sea Zone 1 fighter moved from Kwangtung to French Indo China 1 destroyer moved from 37 Sea Zone to 132 Sea Zone 1 destroyer moved from 37 Sea Zone to 132 Sea Zone 1 carrier moved from 37 Sea Zone to 132 Sea Zone 1 fighter moved from Shan State to 132 Sea Zone 1 tactical_bomber moved from Shan State to French Indo China 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 transport moved from 55 Sea Zone to 132 Sea Zone 1 transport moved from 55 Sea Zone to 132 Sea Zone 1 armour moved from French Indo China to Malaya 1 transport moved from 55 Sea Zone to 132 Sea Zone 2 fighters moved from New South Wales to Queensland 1 tactical_bomber moved from New South Wales to Queensland 1 bomber moved from New South Wales to Queensland Place Units - Japanese 2 artilleries placed in Malaya 1 carrier placed in 132 Sea Zone 1 destroyer placed in 7 Sea Zone 1 artillery and 2 infantry placed in Southern Manchuria 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2 Japanese collect 59 PUs (2 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -1.83 UK_Pacific regular : 0.33 ANZAC regular : -0.67





