@peirce I took France’s turn after posting ANZAC
PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Western United States to 11 Sea Zone 2 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 3 fighters and 1 tactical_bomber moved from 27 Sea Zone to Marshall Islands 1 destroyer moved from 27 Sea Zone to 32 Sea Zone 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 destroyer moved from 11 Sea Zone to 27 Sea Zone 1 bomber moved from Algeria to Southern Italy 1 armour moved from Tunisia to Libya Americans take Libya from Italians 1 armour moved from Libya to Tunisia Combat - Americans Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Southern Italy causes 5 damage total. Battle in Midway Battle in Marshall Islands Americans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/6 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands Americans win, taking Midway from Japanese, taking Marshall Islands from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Marshall Islands to 27 Sea Zone 1 armour, 3 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone 1 armour, 1 destroyer, 3 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports moved from 104 Sea Zone to 93 Sea Zone 1 armour, 3 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco 1 transport moved from 93 Sea Zone to 90 Sea Zone 2 infantry moved from French Guiana to 90 Sea Zone 2 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 2 infantry moved from Morocco to Algeria 2 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Morocco 1 bomber moved from Southern Italy to Tunisia 1 destroyer moved from 107 Sea Zone to 93 Sea Zone Place Units - Americans 1 transport placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 infantry placed in Central United States 1 tactical_bomber placed in Eastern United States 4 infantry placed in Western United States 2 destroyers and 2 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 2 infantry moved from Szechwan to Hunan 1 artillery, 1 fighter and 1 infantry moved from Tsinghai to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Hopei to Inner Mongolia 1 infantry moved from Tsinghai to Inner Mongolia Place Units - Chinese 3 artilleries placed in Inner Mongolia 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 4 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 armour moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 1 armour moved from Trans-Jordan to Iraq Combat - British Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to Eastern India 1 fighter moved from Southern Persia to Eastern India 2 infantry moved from Burma to Yunnan 1 aaGun moved from Burma to Yunnan 3 infantry moved from Eastern India to Burma 1 battleship, 1 cruiser, 3 destroyers and 2 transports moved from 82 Sea Zone to 74 Sea Zone 1 armour moved from Union of South Africa to Rhodesia 1 armour, 1 infantry and 1 mech_infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Southern Persia to Iraq 1 mech_infantry moved from Northeast Persia to Iraq 1 infantry moved from Southern Persia to Iraq 1 artillery and 1 infantry moved from Quebec to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 submarine moved from 44 Sea Zone to 42 Sea Zone Place Units - British 1 fighter and 2 infantry placed in Southern Persia 3 artilleries placed in Iraq British undo move 1. 1 artillery, 1 fighter and 1 infantry placed in Southern Persia 1 infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in Eastern India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 2.00 Americans regular : -1.83 Japanese regular : 1.67 British regular : 0.67 Italians AA : -0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt 1 infantry moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 armour moved from Greece to 99 Sea Zone 1 artillery moved from Greece to 99 Sea Zone 2 infantry moved from Northern Italy to 99 Sea Zone Combat - Italians Non Combat Move - Italians 1 armour, 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 100 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Egypt 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 99 Sea Zone to 100 Sea Zone 2 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Southern France to Northern Italy 1 fighter moved from Egypt to Southern Italy Place Units - Italians 1 armour and 1 infantry placed in Egypt 1 carrier placed in 100 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 5,5,6,4,4 Italians collect 23 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 artilleries, 3 fighters and 6 infantry moved from Queensland to New South Wales 1 submarine moved from 45 Sea Zone to 38 Sea Zone 1 cruiser moved from 59 Sea Zone to 40 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,3,3,2,4,2,2,4,3,6,2,6,1,1,3,2,2,6 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 artilleries, 3 fighters and 6 infantry moved from Queensland to New South Wales 1 submarine moved from 45 Sea Zone to 38 Sea Zone 1 cruiser moved from 59 Sea Zone to 40 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 1,3,3,2,4,2,2,4,3,6,2,6,1,1,3,2,2,6 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Tunisia to Libya Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 factory_minor, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 7 infantry moved from Archangel to Leningrad 2 bombers moved from Southern Belarus to Leningrad 1 tactical_bomber moved from Southern Belarus to Leningrad 1 fighter moved from Southern Belarus to Leningrad 2 infantry moved from Ukraine to Kursk 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Ukraine to Rostov 1 tactical_bomber moved from Bessarabia to Kursk 1 infantry moved from Baltic States to Leningrad Combat - Germans Battle in Kursk Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Kursk, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Germans roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Kursk, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kursk, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Leningrad Germans attack with 2 bombers, 1 fighter, 8 infantry and 1 tactical_bomber Russians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Germans roll dice for 2 bombers, 1 fighter, 8 infantry and 1 tactical_bomber in Leningrad, round 2 : 3/12 hits, 3.50 expected hits Russians roll dice for 2 artilleries and 2 infantry in Leningrad, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Leningrad Germans roll dice for 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Leningrad, round 3 : 3/10 hits, 3.17 expected hits Russians roll dice for 1 artillery in Leningrad, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Rostov Germans attack with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Rostov, round 2 : 3/9 hits, 3.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Kursk to Bessarabia 1 fighter moved from Bessarabia to Western Germany 1 fighter and 1 tactical_bomber moved from Leningrad to Southern Belarus 3 artilleries moved from Eastern Poland to Southern Belarus 2 infantry moved from Eastern Poland to Southern Belarus 1 armour and 1 mech_infantry moved from Eastern Poland to Southern Belarus 4 infantry moved from Baltic States to Eastern Poland 1 artillery and 1 infantry moved from Poland to Eastern Poland 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 2 artilleries moved from Germany to Poland 1 artillery and 2 infantry moved from Romania to Bessarabia 2 bombers moved from Leningrad to Western Germany 1 tactical_bomber moved from Bessarabia to Western Germany 1 tactical_bomber moved from Eastern Poland to Bessarabia Place Units - Germans 1 artillery and 2 infantry placed in France 1 artillery, 1 infantry and 1 mech_infantry placed in Romania 1 factory_minor placed in Ukraine 1 armour and 1 mech_infantry placed in Western Germany 1 infantry placed in Western Germany 1 artillery and 5 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 63 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -2.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Russia to Kursk 2 infantry moved from Bryansk to Kursk Combat - Russians Battle in Kursk Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kursk, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Kursk to Stalingrad 1 fighter moved from Kursk to Russia 1 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Stalingrad 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Yaroslavl to Smolensk 1 infantry moved from Yaroslavl to Russia 2 aaGuns and 4 infantry moved from Yaroslavl to Russia 8 infantry moved from Russia to Bryansk 1 cruiser moved from 117 Sea Zone to 118 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 tactical_bomber moved from Kursk to Russia Place Units - Russians 3 infantry placed in Stalingrad 5 artilleries and 3 infantry placed in Russia 2 infantry placed in Urals Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 1.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 3 destroyers, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 2 infantry moved from Solomon Islands to 55 Sea Zone 2 artilleries and 2 infantry moved from 55 Sea Zone to Queensland 1 marine moved from Solomon Islands to 55 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 marine moved from New Guinea to 55 Sea Zone 1 cruiser and 1 marine moved from 55 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Northern Australia 1 destroyer moved from 35 Sea Zone to 56 Sea Zone 2 marines moved from 55 Sea Zone to Queensland 1 armour, 2 artilleries and 3 infantry moved from Paulau to 35 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 55 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 55 Sea Zone to Queensland 1 artillery moved from Honan to Hopei 1 artillery moved from Anhwe to Hopei 2 infantry moved from Anhwe to Hopei 1 infantry moved from Kwangtung to Hunan 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from French Indo China to Hunan 1 fighter moved from French Indo China to Hunan 1 fighter moved from Kwangtung to Kwangsi 1 submarine moved from 35 Sea Zone to 64 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 64 Sea Zone 1 infantry moved from Malaya to Shan State 1 fighter moved from New Britain to 64 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 64 Sea Zone 1 submarine moved from 23 Sea Zone to 7 Sea Zone 1 bomber moved from Kwangtung to Hunan 1 artillery moved from French Indo China to Kwangsi Combat - Japanese Battle in Northern Australia Battle in Queensland Battle in 64 Sea Zone Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 4 tactical_bombers in 64 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits ANZAC roll dice for 1 destroyer in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 64 Sea Zone Japanese win, taking Northern Australia from ANZAC, taking Queensland from ANZAC, taking 64 Sea Zone from Neutral with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 fighter in Kwangsi, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Hunan Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 3 : 3/4 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Hopei Japanese attack with 2 artilleries and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 2 artilleries and 2 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Hunan to Dutch New Guinea 1 carrier moved from 35 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from French Indo China to 47 Sea Zone 1 fighter moved from Kwangtung to 47 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 destroyer moved from 6 Sea Zone to 37 Sea Zone 1 carrier moved from 6 Sea Zone to 37 Sea Zone 1 fighter moved from Hunan to 37 Sea Zone 1 tactical_bomber moved from Hunan to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 37 Sea Zone 5 fighters moved from 64 Sea Zone to 55 Sea Zone 4 tactical_bombers moved from 64 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New Guinea Place Units - Japanese 2 artilleries and 1 infantry placed in Southern Manchuria 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in Malaya 1 infantry placed in French Indo China 3 infantry placed in Japan 2 transports placed in 6 Sea Zone 3 destroyers placed in 7 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 59 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5 Japanese collect 50 PUs (9 lost to blockades); end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -1.00 ANZAC regular : -0.33
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@FlyingBadger Bah. Maximum blockade efficiency. And that poor Chinese guy stuck there defending against all odds.
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
And that poor Chinese guy stuck there defending against all odds.
It is Jet Li, he insisted on going alone.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Wake Island 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Tobruk from Italians 1 bomber moved from Tunisia to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Wake Island Non Combat Move - Americans 1 bomber moved from Northern Italy to Malta 3 fighters moved from Gibraltar to Malta 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Tobruk 2 infantry moved from Tunisia to Libya 2 infantry moved from Central United States to 104 Sea Zone 1 tactical_bomber moved from Eastern United States to 104 Sea Zone 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 4 infantry moved from Western United States to 11 Sea Zone 2 destroyers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from Midway to 26 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone 6 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 1 carrier placed in 11 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Italians AA : -0.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 artillery and 1 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Inner Mongolia to Chahar 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - Chinese Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Shansi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Inner Mongolia Place Units - Chinese 5 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Wake Island 1 armour and 1 mech_infantry moved from Tunisia to Tobruk Americans take Tobruk from Italians 1 bomber moved from Tunisia to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Wake Island Non Combat Move - Americans 1 bomber moved from Northern Italy to Malta 3 fighters moved from Gibraltar to Malta 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 98 Sea Zone to Tobruk 2 infantry moved from Tunisia to Libya 2 infantry moved from Central United States to 104 Sea Zone 1 tactical_bomber moved from Eastern United States to 104 Sea Zone 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Morocco 4 infantry moved from Western United States to 11 Sea Zone 2 destroyers, 4 infantry and 2 transports moved from 11 Sea Zone to 27 Sea Zone 2 infantry moved from Midway to 26 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 27 Sea Zone 6 infantry moved from 27 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 2 fighters and 1 tactical_bomber placed in Eastern United States 1 carrier placed in 11 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Inner Mongolia to Chahar 1 artillery and 1 infantry moved from Inner Mongolia to Shansi 1 fighter moved from Inner Mongolia to Chahar 1 infantry moved from Inner Mongolia to Shansi 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - Chinese Battle in Chahar Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Chahar, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Shansi Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Shansi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Inner Mongolia Place Units - Chinese 5 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 airfield, 2 artilleries and 2 marines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from Eastern India to Shan State 1 armour and 1 mech_infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Kenya to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Italians 2 armour, 6 artilleries, 9 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians Combat - British Battle in Shan State British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 tactical_bomber moved from Shan State to Eastern India 3 infantry moved from Burma to Yunnan 1 artillery and 3 infantry moved from Eastern India to Burma 2 fighters moved from Eastern India to Iraq 1 fighter moved from Southern Persia to Iraq 1 artillery and 1 infantry moved from Southern Persia to Iraq 1 aaGun moved from Iraq to Trans-Jordan 2 fighters moved from Iraq to 98 Sea Zone 1 carrier and 2 cruisers moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Morocco to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Tobruk 2 fighters moved from 93 Sea Zone to Gibraltar 1 destroyer moved from 93 Sea Zone to 107 Sea Zone 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 infantry moved from Rhodesia to Union of South Africa 1 infantry moved from Tanganyika Territory to Kenya 1 battleship, 1 cruiser, 3 destroyers and 2 transports moved from 74 Sea Zone to 73 Sea Zone Place Units - British 1 artillery and 2 marines placed in Union of South Africa 1 airfield placed in Iraq 1 artillery placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,1,4,3,6,6 British collect 30 PUs (1 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.00 British regular : 0.33 Italians AA : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Egypt to 100 Sea Zone 2 infantry moved from Egypt to 100 Sea Zone 2 armour and 1 mech_infantry moved from Egypt to Anglo-Egyptian Sudan 3 artilleries moved from Egypt to Anglo-Egyptian Sudan 7 infantry moved from Egypt to Anglo-Egyptian Sudan 1 carrier moved from 100 Sea Zone to 99 Sea Zone 1 battleship moved from 100 Sea Zone to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 armour, 1 infantry and 1 transport moved from 100 Sea Zone to 99 Sea Zone 1 destroyer moved from 100 Sea Zone to 99 Sea Zone 1 submarine moved from 100 Sea Zone to 99 Sea Zone 2 cruisers moved from 100 Sea Zone to 99 Sea Zone 1 fighter moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from Egypt to 99 Sea Zone 1 bomber moved from Egypt to Southern Italy Combat - Italians Battle in Anglo-Egyptian Sudan Italians attack with 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry British defend with 1 armour and 1 mech_infantry Italians roll dice for 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 6/13 hits, 4.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Anglo-Egyptian Sudan, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo-Egyptian Sudan Italians win, taking Anglo-Egyptian Sudan from British with 2 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 infantry moved from Nigeria to French Central Africa Italians take French Central Africa from Neutral_Axis 2 armour and 2 infantry moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy 2 destroyers placed in 99 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,6 Italians collect 22 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 2.00 British regular : 0.00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 submarine moved from 59 Sea Zone to 40 Sea Zone 3 fighters moved from New South Wales to Fiji 2 aaGuns, 3 artilleries and 10 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,5 ANZAC collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 38 Sea Zone to 40 Sea Zone 1 submarine moved from 59 Sea Zone to 40 Sea Zone 3 fighters moved from New South Wales to Fiji 2 aaGuns, 3 artilleries and 10 infantry moved from New South Wales to South Australia Place Units - ANZAC 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 5,5 ANZAC collect 7 PUs; end with 7 PUs Combat Move - French Non Combat Move - French 2 infantry moved from Libya to Tobruk Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 carrier, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Rostov to Southern Caucasus Germans take Northern Caucasus from Russians Germans take Southern Caucasus from Russians 1 infantry moved from Rostov to Kursk 1 tactical_bomber moved from Bessarabia to Kursk 1 fighter moved from Southern Belarus to Kursk 1 infantry moved from Leningrad to Vologda Germans take Vologda from Russians 1 infantry moved from Leningrad to Novgorod Germans take Novgorod from Russians 2 infantry moved from Western Germany to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Eire 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from 115 Sea Zone to United Kingdom 1 artillery moved from France to Normandy Bordeaux 1 artillery moved from France to Holland Belgium 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 2 artilleries moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 artillery and 2 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 2 fighters moved from Western Germany to 107 Sea Zone 1 fighter moved from 115 Sea Zone to 107 Sea Zone 1 submarine moved from 115 Sea Zone to 107 Sea Zone 9 armour, 13 artilleries, 21 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Southern Belarus to Northern Belarus 1 submarine moved from 115 Sea Zone to 122 Sea Zone 3 destroyers moved from 115 Sea Zone to 112 Sea Zone 1 carrier moved from 115 Sea Zone to 112 Sea Zone 1 cruiser moved from 115 Sea Zone to 112 Sea Zone Combat - Germans Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits British roll AA dice in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in United Kingdom causes 23 damage total. Damaged units is as follows: factory_major = 15, airfield = 5, harbour = 3 Battle in Eire Battle in 107 Sea Zone Germans attack with 3 fighters and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in 107 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 107 Sea Zone Germans win, taking Eire from Neutral_Allies with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kursk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Kursk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Kursk Germans win, taking Kursk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Kursk to Ukraine 1 tactical_bomber moved from Bessarabia to Western Germany 1 tactical_bomber moved from Northern Belarus to Leningrad 2 aaGuns moved from Southern Belarus to Northern Belarus 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from 107 Sea Zone to 112 Sea Zone 1 fighter moved from 107 Sea Zone to Holland Belgium 4 infantry moved from Leningrad to Novgorod Place Units - Germans 1 transport placed in 115 Sea Zone 1 carrier placed in 115 Sea Zone 1 artillery and 2 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Romania 1 artillery placed in France 1 infantry placed in Western Germany 1 artillery placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
British AA : -0.67 Russians regular : -0.67 Germans regular : -0.17 British regular : -0.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Southern Belarus Russians take Southern Belarus from Germans 1 armour moved from Southern Belarus to Smolensk 1 infantry moved from Bryansk to Kursk 2 fighters moved from Stalingrad to Kursk 1 fighter and 1 tactical_bomber moved from Russia to Kursk 1 infantry moved from Stalingrad to Northern Caucasus Russians take Northern Caucasus from Germans 1 infantry moved from Stalingrad to Rostov Russians take Rostov from Germans Combat - Russians Battle in Kursk Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kursk Russians win, taking Kursk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Kursk to Russia 2 infantry moved from Urals to Samara 2 aaGuns, 1 armour, 9 artilleries, 43 infantry and 2 mech_infantrys moved from Bryansk to Smolensk 5 artilleries and 8 infantry moved from Russia to Smolensk 2 aaGuns moved from Russia to Smolensk 1 submarine moved from 95 Sea Zone to 94 Sea Zone Place Units - Russians 3 infantry placed in Stalingrad 1 armour, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.67
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 destroyers moved from 7 Sea Zone to 27 Sea Zone 1 submarine moved from 7 Sea Zone to 27 Sea Zone 1 destroyer moved from 17 Sea Zone to 27 Sea Zone 3 carriers moved from 55 Sea Zone to 27 Sea Zone 2 cruisers moved from 55 Sea Zone to 27 Sea Zone 2 battleships moved from 55 Sea Zone to 27 Sea Zone 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 27 Sea Zone 1 destroyer moved from 55 Sea Zone to 27 Sea Zone 1 fighter and 1 tactical_bomber moved from 47 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 marine moved from Northern Australia to 56 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 64 Sea Zone 1 marine moved from 64 Sea Zone to New South Wales 1 fighter and 1 tactical_bomber moved from New Guinea to New South Wales 1 fighter moved from New Guinea to New South Wales 1 bomber moved from Dutch New Guinea to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 56 Sea Zone to 35 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 fighter moved from French Indo China to Shan State 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter moved from 37 Sea Zone to Kwangtung 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 armour moved from French Indo China to Kwangsi Japanese take Kwangsi from Chinese 1 armour moved from Kwangsi to French Indo China 1 infantry moved from Hopei to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Hopei to Kiangsi 1 carrier moved from 47 Sea Zone to 31 Sea Zone 1 transport moved from 55 Sea Zone to 35 Sea Zone Combat - Japanese
Combat Hit Differential Summary :
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@FlyingBadger Scramble from Pearl Harbour?
And do you want to give me the order of loss in advance? Or shall I send over results for each round?
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@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies) GAME #5:
@FlyingBadger Scramble from Pearl Harbour?
And do you want to give me the order of loss in advance? Or shall I send over results for each round?
Not sure what I was thinking, looks like I’ve screwed up in the Pacific again.
Yes please, scamble all 3 fighters. Go max defense on the casualties.