inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Kiangsi to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Kiangsi
1 fighter moved from Caroline Islands to Kiangsi
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 destroyers moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@Giallo In sz 112, 1 USA fighter is paired with the French fighter on 1 UK carrier and 2 USA fighters on 1 USA carrier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Novgorod to Bryansk
1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
7 infantry moved from Western Germany to Denmark
2 bombers moved from France to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Denmark
1 fighter moved from Western Germany to Denmark
1 infantry moved from Smolensk to Bryansk
1 submarine moved from 117 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Denmark
Germans attack with 1 artillery, 1 fighter and 7 infantry
Americans defend with 1 marine
Germans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 marine in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Non Combat Move - Germans
1 fighter moved from Denmark to Western Germany
3 fighters and 3 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 122 Sea Zone to 124 Sea Zone
2 aaGuns moved from Western Germany to Denmark
1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
2 bombers moved from 109 Sea Zone to Western Germany
4 mech_infantrys moved from Western Germany to Germany
1 artillery moved from Germany to Western Germany
Place Units - Germans
3 carriers placed in 110 Sea Zone
1 fighter placed in Western Germany
2 mech_infantrys placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
@sovietishcat This turn will take some extra time
@Giallo All good, take the time you need!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 artillery moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone
2 tactical_bombers moved from Kiangsu to 18 Sea Zone
1 fighter moved from Shantung to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 22 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/5 hits, 2,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/7 hits, 3,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 18 Sea Zone to Kiangsu
2 armour and 4 mech_infantrys moved from Shantung to Kiangsu
1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 bomber moved from 20 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
Place Units - Japanese
3 armour placed in Kiangsu
3 mech_infantrys placed in Shantung
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,67
Japanese regular : 1,50
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 factory_minor, 1 harbour and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
8 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 bombers moved from Eastern United States to Norway
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsi
Place Units - Chinese
4 artilleries placed in Kiangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
3 fighters moved from Norway to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
British take 125 Sea Zone from Germans
1 artillery moved from Libya to Tunisia
British take Tunisia from Italians
1 armour and 2 infantry moved from Northwest Persia to Caucasus
2 armour and 2 mech_infantrys moved from Persia to Caucasus
1 tactical_bomber moved from 98 Sea Zone to Caucasus
1 bomber moved from Egypt to Caucasus
1 fighter moved from Russia to Caucasus
3 mech_infantrys moved from Kiangsi to Shantung
2 fighters moved from Kiangsi to Shantung
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
Combat - British
Battle in Novgorod
Battle in 124 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 124 Sea Zone, round 2 : 5/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win, taking Novgorod from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shantung
British attack with 2 fighters and 3 mech_infantrys
Japanese defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 2 fighters and 3 mech_infantrys in Shantung, round 2 : 3/5 hits, 1,50 expected hits
Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
British win, taking Shantung from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 3 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour and 4 mech_infantrys
British roll dice for 3 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/10 hits, 4,00 expected hits
Italians roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 4/8 hits, 3,33 expected hits
2 mech_infantrys owned by the British, 1 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
British roll dice for 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 2/6 hits, 3,33 expected hits
Italians roll dice for 3 armour in Caucasus, round 3 : 1/3 hits, 1,50 expected hits
2 armour owned by the Germans and 1 armour owned by the British lost in Caucasus
British roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Caucasus, round 4 : 2/5 hits, 2,83 expected hits
Italians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Italians with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for Germans: 4 armour and 4 mech_infantrys
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - British
1 fighter moved from Caucasus to Persia
1 aaGun, 1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 marine moved from Trans-Jordan to Iraq
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 125 Sea Zone
4 fighters moved from 124 Sea Zone to Norway
1 fighter moved from Russia to Norway
1 tactical_bomber moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Persia
1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
2 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour moved from Malaya to Yunnan
1 armour moved from Yunnan to Kiangsi
2 fighters moved from Shantung to Kiangsi
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : 0,00
Italians regular : -0,67
Japanese regular : 1,00
Germans regular : -0,17
British regular : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
3 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Italians attack with 2 armour and 2 mech_infantrys
British defend with 2 armour
Italians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
2 mech_infantrys owned by the Italians lost in Caucasus
Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1,00 expected hits
Russians roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1,00 expected hits
1 armour owned by the British lost in Caucasus
Italians roll dice for 2 armour in Caucasus, round 4 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0,50 expected hits
Italians roll dice for 2 armour in Caucasus, round 5 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 6 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Caucasus, round 6 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 2 armour and 2 mech_infantrys
Casualties for British: 2 armour
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Romania to Bessarabia
1 aaGun moved from Rostov to Volgograd
1 bomber moved from 104 Sea Zone to Western Germany
3 fighters moved from 104 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
Place Units - Italians
2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : -2,00
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Trans-Jordan to Egypt
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
3 carriers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Kazakhstan
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
1 mech_infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Volgograd to Kazakhstan
2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
Combat - Germans
Battle in 127 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 127 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 tactical_bomber; Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 1 infantry
Casualties for British: 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Volgograd
2 aaGuns moved from Denmark to Western Germany
1 artillery and 7 infantry moved from Denmark to Western Germany
2 artilleries moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
14 mech_infantrys moved from Germany to Baltic States
1 bomber moved from 127 Sea Zone to Baltic States
2 fighters moved from Western Germany to 112 Sea Zone
Place Units - Germans
3 armour placed in Volgograd
3 infantry placed in Ukraine
2 fighters and 2 tactical_bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0,17
Germans regular : 2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 2 infantry moved from Kiangsu to Anhwe
7 artilleries and 2 infantry moved from Kiangsu to Shantung
2 fighters and 2 tactical_bombers moved from Kiangsu to Shantung
2 bombers moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 18 Sea Zone
1 artillery moved from Kiangsu to Shantung
1 fighter moved from Kiangsu to Anhwe
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Jehol to Chahar
1 submarine moved from 79 Sea Zone to 76 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 4 fighters in 17 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 76 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport; French defend with 1 destroyer
Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer and 1 transport in 76 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 76 Sea Zone
1 transport owned by the British lost in 76 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Shantung
Japanese attack with 8 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 8 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Shantung, round 2 : 5/14 hits, 5,67 expected hits
Chinese roll dice for 2 mech_infantrys in Shantung, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 8 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 2 mech_infantrys
Battle in 18 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 18 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
ANZAC roll dice for 1 cruiser in 19 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 cruiser owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Anhwe, round 2 : 3/6 hits, 2,67 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 1,00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Japanese
5 armour and 8 mech_infantrys moved from Kiangsu to Chahar
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
4 fighters moved from 17 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Anhwe to Chahar
2 bombers moved from Anhwe to Chahar
1 fighter and 2 tactical_bombers moved from Shantung to 6 Sea Zone
1 fighter moved from Shantung to Chahar
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 2,33
Americans regular : 0,17
Japanese regular : -0,33
ANZAC regular : -0,83
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 transports moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from Norway to France
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 submarine moved from 33 Sea Zone to 17 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 18 Sea Zone
2 fighters moved from 33 Sea Zone to 18 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 17 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 17 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters in 18 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in France
Americans attack with 2 bombers
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Americans roll dice for 2 bombers in France, round 2 : 0/2 hits, 1,33 expected hits
Germans roll dice for 1 infantry in France, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers in France, round 3 : 2/2 hits, 1,33 expected hits
Germans roll dice for 1 infantry in France, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in France
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 18 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
2 bombers moved from France to Norway
1 bomber moved from Eastern United States to Norway
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 carrier moved from 125 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Eastern United States to 110 Sea Zone
1 cruiser, 1 destroyer and 2 transports moved from 125 Sea Zone to 110 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to United Kingdom
1 mech_infantry moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to 33 Sea Zone
1 armour moved from Karelia to Norway
Place Units - Americans
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 113 Sea Zone
1 fighter placed in Norway
1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsu
8 infantry moved from Kiangsi to Kiangsu
12 artilleries moved from Kiangsi to Kiangsu
4 infantry moved from Kiangsi to Kiangsu
Place Units - Chinese
4 artilleries placed in Kiangsu
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
2 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Persia to Caucasus
1 artillery moved from Tunisia to Algeria
British take Algeria from Italians
Combat - British
Battle in 76 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 76 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 76 Sea Zone
British win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
British attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Caucasus to Northwest Persia
2 artilleries, 2 infantry and 1 marine moved from Iraq to Northwest Persia
1 aaGun, 1 artillery and 3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 artillery moved from Persia to Northwest Persia
1 fighter moved from Persia to Russia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Kiangsi to Kiangsu
1 armour moved from Kiangsi to Hunan
2 fighters moved from Norway to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 124 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 aaGun and 1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Burma to Yunnan
2 aaGuns, 2 fighters and 8 infantry moved from Kiangsi to Kiangsu
1 mech_infantry moved from Yunnan to Hunan
1 armour moved from Kiangsi to Kiangsu
1 armour moved from Yunnan to Hunan
Place Units - British
1 carrier and 2 destroyers placed in 110 Sea Zone
1 infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : 1,00
Japanese regular : -0,50
Germans regular : 0,00
British regular : -0,50
@Giallo In sz 110, 1 USA Fighter and 1 USA tac are on 1 USA AC, the rest of the planes are on the UK ACs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Southern Italy to 112 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Southern Italy to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to 113 Sea Zone
Combat Hit Differential Summary :
@giallo scramble?
@Giallo no thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Southern Italy to 112 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
2 fighters moved from Southern Italy to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 bomber moved from Western Germany to 113 Sea Zone
Combat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 113 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 113 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 113 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 112 Sea Zone
Germans loiter and taunt; Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 112 Sea Zone, round 2 : 4/8 hits, 4,33 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 113 Sea Zone to Germany
1 bomber moved from 113 Sea Zone to Western Germany
2 tactical_bombers moved from 112 Sea Zone to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 aaGun and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Northern Italy to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
Place Units - Italians
1 fighter and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Americans regular : 0,00
Italians regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Kiangsu
4 fighters moved from Kiangsi to Philippines
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 marine placed in Queensland
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from 110 Sea Zone to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :