I dont get to this before sunday or monday
L21 BM FlyingBadger (Axis) vs bolasgod (Allies+18)
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@bolasgod bump#1
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@bolasgod bump#2
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery moved from 49 Sea Zone to Solomon Islands Combat - ANZAC Battle in Kwangsi Battle in Solomon Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC win, taking Kwangsi from Japanese, taking Solomon Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 49 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 45 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -2.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 artillery moved from 49 Sea Zone to Solomon Islands Combat - ANZAC Battle in Kwangsi Battle in Solomon Islands ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands ANZAC win, taking Kwangsi from Japanese, taking Solomon Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 armour moved from New South Wales to 62 Sea Zone 1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 49 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 cruiser moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 45 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0.67 ANZAC regular : -2.33 -
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 destroyers, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Vologda to Samara Germans take Samara from Russians 1 artillery moved from Vologda to Smolensk 2 artilleries moved from Archangel to Smolensk 1 infantry moved from Belarus to Smolensk 3 armour moved from Novgorod to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Rostov to Tambov 1 mech_infantry moved from Volgograd to Tambov 4 tactical_bombers moved from Ukraine to Tambov 1 tactical_bomber moved from Ukraine to Smolensk 1 bomber and 5 fighters moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 8 armour, 11 artilleries, 22 infantry and 7 mech_infantrys moved from Ukraine to Bryansk 5 armour moved from Volgograd to Bryansk 1 mech_infantry moved from Ukraine to Tambov 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from Northwest Persia to Kazakhstan Germans take Kazakhstan from RussiansCombat Hit Differential Summary :
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@bolasgod The Luftwaffe welcomes you back!
Intercept over Moscow?

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@flyingbadger no intercept please
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 destroyers, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Vologda to Samara Germans take Samara from Russians 1 artillery moved from Vologda to Smolensk 2 artilleries moved from Archangel to Smolensk 1 infantry moved from Belarus to Smolensk 3 armour moved from Novgorod to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Rostov to Tambov 1 mech_infantry moved from Volgograd to Tambov 4 tactical_bombers moved from Ukraine to Tambov 1 tactical_bomber moved from Ukraine to Smolensk 1 bomber and 5 fighters moved from Ukraine to Russia 1 bomber moved from Ukraine to Russia 8 armour, 11 artilleries, 22 infantry and 7 mech_infantrys moved from Ukraine to Bryansk 5 armour moved from Volgograd to Bryansk 1 mech_infantry moved from Ukraine to Tambov 1 artillery and 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 armour moved from Northwest Persia to Kazakhstan Germans take Kazakhstan from Russians Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in United Kingdom Germans attack with 1 artillery and 1 infantry British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry; French defend with 2 infantry Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 4 aaGuns, 5 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/6 hits, 2.00 expected hits 1 aaGun owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in United Kingdom British win with 3 aaGuns, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Germans: 1 artillery and 1 infantry Casualties for British: 1 aaGun Battle in Smolensk Germans attack with 3 artilleries, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 artilleries, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 3 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Tambov Germans attack with 1 infantry, 2 mech_infantrys and 4 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Tambov, round 2 : 1/7 hits, 2.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 2 mech_infantrys and 4 tactical_bombers in Tambov, round 3 : 1/6 hits, 2.33 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Bryansk Germans attack with 16 armour, 11 artilleries, 23 infantry and 7 mech_infantrys Russians defend with 1 infantry Germans roll dice for 16 armour, 11 artilleries, 23 infantry and 7 mech_infantrys in Bryansk, round 2 : 20/57 hits, 18.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 16 armour, 11 artilleries, 22 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Novgorod 6 armour moved from Vologda to Bryansk 2 aaGuns moved from Ukraine to Bryansk 2 infantry moved from Novgorod to Belarus 1 tactical_bomber moved from Smolensk to Belarus 4 tactical_bombers moved from Tambov to Belarus 5 fighters moved from Russia to Belarus 1 aaGun moved from Western Germany to France 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 aaGun and 1 infantry moved from Poland to 114 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 aaGun and 1 infantry moved from 113 Sea Zone to Western Germany 1 aaGun, 1 artillery and 3 infantry moved from Germany to Western Germany 4 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 2 destroyers placed in 112 Sea Zone 2 fighters and 1 tactical_bomber placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine 3 armour placed in Volgograd Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 55 PUs (3 lost to blockades); end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsCombat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.83 British regular : 0.00 Russians AA : -0.33 -
@bolasgod Accidentally invaded England (meant to unload into Eire :drooling_face: ), took the AA as the casualty but feel free to change it if you wanted to keep it.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 15 PUs; Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 3 artilleries and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 3 artilleries and 1 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 3 artilleries in Smolensk, round 3 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Smolensk Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 3 artilleries and 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Smolensk to Russia 1 aaGun moved from Novosibirsk to Urals Place Units - Russians 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00 -
@flyingbadger all g
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma 7 armour, 6 artilleries, 1 fighter, 2 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Burma to India Combat - Japanese Battle in India Japanese attack with 7 armour, 6 artilleries, 1 fighter, 2 infantry, 8 mech_infantrys and 1 tactical_bomber British defend with 3 aaGuns, 1 artillery, 1 fighter and 21 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour British roll AA dice in India : 1/2 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in India Japanese roll dice for 7 armour, 6 artilleries, 1 fighter, 2 infantry and 8 mech_infantrys in India, round 2 : 10/24 hits, 8.67 expected hits UK_Pacific roll dice for 3 aaGuns, 1 artillery, 1 fighter and 21 infantry in India, round 2 : 8/23 hits, 8.00 expected hits 2 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in India Japanese roll dice for 7 armour, 6 artilleries, 1 fighter and 2 mech_infantrys in India, round 3 : 5/16 hits, 6.67 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 14 infantry in India, round 3 : 5/16 hits, 5.67 expected hits 3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India Japanese roll dice for 7 armour, 3 artilleries and 1 fighter in India, round 4 : 5/11 hits, 5.00 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 9 infantry in India, round 4 : 6/11 hits, 4.00 expected hits 3 artilleries owned by the Japanese, 3 armour owned by the Japanese and 5 infantry owned by the British lost in India Japanese roll dice for 4 armour and 1 fighter in India, round 5 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 4 infantry in India, round 5 : 2/6 hits, 2.33 expected hits 2 armour owned by the Japanese and 3 infantry owned by the British lost in India Japanese roll dice for 2 armour and 1 fighter in India, round 6 : 2/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 6 : 1/3 hits, 1.33 expected hits 1 armour owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India Japanese roll dice for 1 armour and 1 fighter in India, round 7 : 1/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 fighter in India, round 7 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the British lost in India Japanese captures 11PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour remaining. Battle score for attacker is -27 Casualties for Japanese: 6 armour, 6 artilleries, 1 fighter, 2 infantry, 8 mech_infantrys and 1 tactical_bomber Casualties for British: 3 aaGuns, 1 artillery, 1 fighter and 21 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 aaGun and 1 infantry moved from Yunnan to Burma 3 mech_infantrys moved from French Indo China to Burma 1 armour and 2 mech_infantrys moved from Malaya to Burma Place Units - Japanese 3 infantry placed in Malaya 9 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,4,6,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,6,2,3,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,5,3,1,2 Japanese collect 23 PUs (14 lost to blockades); end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 British AA : 0.67 UK_Pacific regular : 1.00 -
@bolasgod Well, that was a close battle for India. Too late to salvage the Japanese empire, but a blow to the Allies at least.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 mech_infantry moved from Guam to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 marine moved from Kiangsi to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Korea to Manchuria 1 armour moved from Korea to Manchuria 1 marine moved from Korea to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Okinawa 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 fighter moved from 20 Sea Zone to Manchuria 1 fighter moved from 20 Sea Zone to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Korea to Manchuria Combat - Americans Battle in Borneo Battle in Okinawa Battle in Celebes Battle in French Indo China Battle in Formosa Battle in Manchuria Americans attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 5/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria Americans win, taking Borneo from Japanese, taking Okinawa from Japanese, taking Celebes from Japanese, taking French Indo China from Japanese, taking Formosa from Japanese, taking Manchuria from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Iwo Jima Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 1 carrier and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Manchuria to Kwangtung 1 fighter moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 1 carrier moved from 20 Sea Zone to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 armour, 1 artillery, 2 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Korea 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 fighters placed in 101 Sea Zone 1 fighter placed in Korea Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUsCombat Hit Differential Summary :
Americans regular : 3.33 Japanese regular : 1.67 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 mech_infantry moved from Guam to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from 43 Sea Zone to Borneo 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 marine moved from Kiangsi to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 infantry moved from Korea to Manchuria 1 mech_infantry moved from Korea to Manchuria 1 armour moved from Korea to Manchuria 1 marine moved from Korea to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Okinawa 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa 1 fighter moved from 20 Sea Zone to Manchuria 1 fighter moved from 20 Sea Zone to Manchuria 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 fighter moved from 6 Sea Zone to Iwo Jima 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from Korea to Manchuria Combat - Americans Battle in Borneo Battle in Okinawa Battle in Celebes Battle in French Indo China Battle in Formosa Battle in Manchuria Americans attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 artillery and 2 infantry Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 5/6 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria Americans win, taking Borneo from Japanese, taking Okinawa from Japanese, taking Celebes from Japanese, taking French Indo China from Japanese, taking Formosa from Japanese, taking Manchuria from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 artillery and 2 infantry Battle in Iwo Jima Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 1 carrier and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from Manchuria to Kwangtung 1 fighter moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 1 carrier moved from 20 Sea Zone to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 armour, 1 artillery, 2 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Korea 1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 2 fighters placed in 101 Sea Zone 1 fighter placed in Korea Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese 13 infantry moved from Hunan to Yunnan 1 artillery and 5 infantry moved from Jehol to Anhwe 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Hopei to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shantung to Anhwe 1 infantry moved from Hopei to Suiyuyan 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Tsinghai 1 infantry placed in Kansu 1 infantry placed in Shensi 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 fighter moved from Belgian Congo to 81 Sea Zone 1 fighter moved from Union of South Africa to French Equatorial Africa 1 mech_infantry moved from Belgian Congo to French Equatorial Africa Combat - British Italians scrambles 3 units out of Egypt to defend against the attack in 81 Sea Zone Battle in 81 Sea Zone British attack with 1 fighter Italians defend with 1 carrier, 3 fighters, 1 submarine and 2 transports 1 submarine owned by the Italians submerged British roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 carrier, 3 fighters and 2 transports in 81 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 1 fighter owned by the British lost in 81 Sea Zone Italians win with 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -10 Casualties for British: 1 fighter Battle in French Equatorial Africa British attack with 1 fighter and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in French Equatorial Africa, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 mech_infantry in French Equatorial Africa, round 4 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt Non Combat Move - British 1 mech_infantry moved from Belgian Congo to Union of South Africa 1 mech_infantry moved from Belgian Congo to Union of South Africa 1 fighter moved from French Equatorial Africa to Belgian Congo 1 armour moved from Anglo Egyptian Sudan to Rhodesia 1 armour moved from Anglo Egyptian Sudan to Rhodesia 1 fighter moved from West India to 37 Sea Zone Place Units - British 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,2,1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5 British collect 20 PUs (5 lost to blockades); end with 22 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 3.33 Italians regular : -1.33 Japanese regular : 1.67 British regular : -1.50 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 destroyers, 12 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Persia to West India Italians take Eastern Persia from British Italians take West India from UK_Pacific 2 artilleries and 2 infantry moved from Persia to 80 Sea Zone 2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 80 Sea Zone to 71 Sea Zone 2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone 1 artillery moved from Nigeria to 82 Sea Zone 1 marine moved from Gold Coast to 82 Sea Zone 1 artillery, 2 cruisers, 1 marine and 1 transport moved from 82 Sea Zone to 71 Sea Zone 2 fighters moved from Egypt to Union of South Africa 5 artilleries, 4 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa Combat - Italians Battle in Union of South Africa Italians attack with 5 artilleries, 2 fighters, 4 infantry and 1 marine British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys Italians roll dice for 1 battleship and 2 cruisers in Union of South Africa, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 5 artilleries, 2 fighters, 4 infantry and 1 marine in Union of South Africa, round 2 : 6/12 hits, 4.33 expected hits British roll dice for 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Union of South Africa, round 2 : 2/7 hits, 2.67 expected hits 3 mech_infantrys owned by the British, 1 artillery owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Union of South Africa Italians win, taking Union of South Africa from British with 5 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 25 Casualties for Italians: 2 infantry Casualties for British: 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys Non Combat Move - Italians 2 fighters moved from Union of South Africa to 71 Sea Zone 1 submarine moved from 81 Sea Zone to 95 Sea Zone 1 infantry moved from Tobruk to Libya 3 infantry moved from Persia to Iraq 2 infantry moved from Bulgaria to Yugoslavia 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 destroyer placed in 95 Sea Zone 1 destroyer and 1 submarine placed in 80 Sea Zone 1 infantry placed in Persia 3 infantry placed in Egypt 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 38 PUs; end with 38 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 47 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 52 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 55 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Italians regular : 2.00 British regular : -0.67 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 fighter moved from 36 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to Malaya 1 cruiser moved from 43 Sea Zone to 37 Sea Zone ANZAC take 43 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in Malaya ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 fighters and 1 infantry in Malaya, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya ANZAC win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 3 infantry Battle in India ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour ANZAC roll dice for 1 armour and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 armour and 1 infantry in India, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC lost in India ANZAC roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the ANZAC and 1 armour owned by the Japanese lost in India Japanese win with no units remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 armour and 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : -0.83 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 armour moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 1 infantry moved from 39 Sea Zone to India 1 fighter moved from 36 Sea Zone to Malaya 1 fighter moved from 36 Sea Zone to Malaya 1 cruiser moved from 43 Sea Zone to 37 Sea Zone ANZAC take 43 Sea Zone from Japanese ANZAC take 37 Sea Zone from Japanese Combat - ANZAC Battle in Malaya ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 fighters and 1 infantry in Malaya, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya ANZAC win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -4 Casualties for ANZAC: 1 fighter and 1 infantry Casualties for Japanese: 3 infantry Battle in India ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour ANZAC roll dice for 1 armour and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 armour and 1 infantry in India, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the ANZAC lost in India ANZAC roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the ANZAC and 1 armour owned by the Japanese lost in India Japanese win with no units remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 armour and 1 infantry Casualties for Japanese: 1 armour Non Combat Move - ANZAC 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 destroyer moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Solomon Islands to 49 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 63 Sea Zone 1 artillery moved from 63 Sea Zone to New Zealand 1 artillery moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 armour and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.83 ANZAC regular : -0.83 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Vologda to Russia 1 artillery moved from Samara to Russia 2 mech_infantrys moved from Tambov to Russia 3 armour moved from Volgograd to Russia 1 armour moved from Kazakhstan to Russia 2 armour and 1 mech_infantry moved from Ukraine to Bryansk 24 armour, 11 artilleries, 22 infantry and 8 mech_infantrys moved from Bryansk to Russia 5 fighters and 5 tactical_bombers moved from Belarus to Russia 2 bombers, 2 fighters and 1 tactical_bomber moved from Novgorod to Russia Combat - Germans Battle in Russia Germans attack with 28 armour, 13 artilleries, 2 bombers, 7 fighters, 22 infantry, 10 mech_infantrys and 6 tactical_bombers Russians defend with 4 aaGuns, 1 airfield, 3 armour, 7 artilleries, 1 factory_major, 2 fighters, 54 infantry and 1 tactical_bomber Russians roll AA dice in Russia : 3/12 hits, 2.00 expected hits 2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 28 armour, 13 artilleries, 2 bombers, 5 fighters, 22 infantry, 10 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 29/85 hits, 33.00 expected hits Russians roll dice for 4 aaGuns, 3 armour, 7 artilleries, 2 fighters, 54 infantry and 1 tactical_bomber in Russia, round 2 : 15/67 hits, 23.67 expected hits 25 infantry owned by the Russians, 15 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 28 armour, 13 artilleries, 2 bombers, 5 fighters, 7 infantry, 10 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 28/70 hits, 30.50 expected hits Russians roll dice for 3 armour, 7 artilleries, 2 fighters, 29 infantry and 1 tactical_bomber in Russia, round 3 : 19/42 hits, 15.33 expected hits 28 infantry owned by the Russians, 2 artilleries owned by the Germans, 7 infantry owned by the Germans and 10 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 28 armour, 11 artilleries, 2 bombers, 5 fighters and 5 tactical_bombers in Russia, round 4 : 28/51 hits, 24.83 expected hits Russians roll dice for 3 armour, 7 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Russia, round 4 : 6/14 hits, 6.00 expected hits 1 tactical_bomber owned by the Russians, 1 infantry owned by the Russians, 2 fighters owned by the Russians, 3 armour owned by the Russians, 7 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 28 armour, 5 artilleries, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 90 Casualties for Germans: 8 artilleries, 2 fighters, 22 infantry, 10 mech_infantrys and 1 tactical_bomber Casualties for Russians: 4 aaGuns, 3 armour, 7 artilleries, 2 fighters, 54 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Russia to Belarus 2 fighters and 2 tactical_bombers moved from Russia to Kazakhstan 1 bomber moved from Russia to Persia 1 bomber moved from Russia to Novgorod 2 fighters and 2 tactical_bombers moved from Russia to Ukraine 1 infantry moved from Western Germany to France 1 transport moved from 109 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 106 Sea Zone to 108 Sea Zone 2 infantry moved from Belarus to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 2 aaGuns moved from Bryansk to Rostov Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 2 fighters and 1 tactical_bomber placed in Western Germany 1 infantry placed in France 5 armour placed in Western Germany 1 armour placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 58 PUs (3 lost to blockades); end with 77 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 82 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 89 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 91 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsCombat Hit Differential Summary :
Russians regular : -5.00 Germans regular : -3.33 Russians AA : 1.00 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 9 Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 aaGun moved from Timguska to Yenisey 1 aaGun moved from Urals to Evenkiyskiy Turn Complete - RussiansCombat Hit Differential Summary :





