So start a new Game Thread and France should dial you in .
I will do it. The Thread
game 2 of my return
Test summary from TripleA, engine version: 2.5.22294, time: 4:16:57 PM
Savegame
TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Yamamoto
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Yamamoto
1 Carrier, 1 Cruiser, 2 EarlyFighters and 1 Submarine moved from sz11 to sz25
1 Carrier, 2 EarlyFighters and 3 Submarines moved from sz20 to sz25
1 Submarine moved from sz21 to sz25
2 Submarines moved from sz30 to sz25
1 Submarine moved from sz12 to sz25
1 Artillery and 1 Infantry moved from Korea to sz74
1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz68
1 Artillery and 1 Infantry moved from sz68 to Manila
2 Submarines moved from sz67 to sz68
1 Infantry moved from Hainan to sz67
1 Infantry and 1 T.Boat moved from sz67 to sz68
1 Infantry moved from sz68 to Spralty
1 Artillery moved from Bonin to sz78
2 Artillerys and 1 Tank moved from Japan to sz16
3 Infantrys moved from Japan to sz16
2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz16 to sz75
2 Artillerys, 3 Infantrys and 1 Tank moved from sz75 to Manila
1 Artillery and 3 Transports moved from sz78 to sz75
1 Artillery moved from Iwo Jima to sz75
1 Tank moved from Iwo Jima to sz75
3 Infantrys moved from Iwo Jima to sz75
2 Artillerys, 3 Infantrys and 1 Tank moved from sz75 to Manila
1 Destroyer moved from sz78 to sz71
1 Submarine moved from sz78 to sz71
1 Battleship, 1 Carrier and 2 EarlyFighters moved from sz78 to sz71
2 EarlyFighters moved from sz71 to sz70
1 T.Boat moved from sz78 to sz75
1 Infantry moved from Iwo Jima to sz75
1 Infantry moved from sz75 to Manila
1 Submarine moved from sz17 to sz45
1 EarlyFighter moved from Marcus to sz45
1 Submarine moved from sz76 to sz70
1 EarlyFighter moved from Iwo Jima to sz70
1 Bomber moved from Tokyo to sz45
1 Bomber moved from Japan to sz70
2 EarlyFighters moved from Tokyo to sz70
1 Destroyer moved from sz74 to sz68
2 EarlyFighters moved from sz74 to sz70
1 Artillery, 1 Infantry and 1 Tank moved from Kwangsi to N.French I.
1 Artillery and 1 Infantry moved from Kwangsi to Macau
1 Infantry moved from Kwangsi to N.French I.
Purchase Units - Yamamoto
Yamamoto buy 1 B.Transport, 1 Destroyer, 1 Factory, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in sz68
Yamamoto attack with 1 Destroyer, 2 Submarines, 1 T.Boat and 1 Transport
British defend with 1 Submarine
Yamamoto roll dice for 2 Submarines in sz68, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits
1 Submarine owned by the British lost in sz68
Yamamoto win with 1 Destroyer, 2 Submarines, 1 T.Boat and 1 Transport remaining. Battle score for attacker is 6
Casualties for British: 1 Submarine
Battle in sz45
Yamamoto attack with 1 Bomber, 1 EarlyFighter and 1 Submarine
Americans defend with 1 Destroyer and 1 Transport
Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Bomber and 1 EarlyFighter in sz45, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 1/2 hits, 0.67 expected hits
1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz45
Yamamoto win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 8
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Destroyer and 1 Transport
Battle in Spralty
Battle in sz25
Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 8 Submarines
Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
Yamamoto roll dice for 8 Submarines in sz25, round 2 : 3/8 hits, 2.67 expected hits
Units damaged: 3 Battleships owned by the Americans
Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 1/7 hits, 2.17 expected hits
Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 6/7 hits, 4.00 expected hits
4 Submarines owned by the Yamamoto, 2 Carriers owned by the Yamamoto and 1 Cruiser owned by the Americans lost in sz25
Yamamoto roll dice for 4 Submarines in sz25, round 3 : 1/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 1/5 hits, 1.83 expected hits
Americans roll dice for 3 Battleships, 2 Carriers and 1 Destroyer in sz25, round 3 : 4/6 hits, 3.50 expected hits
1 Destroyer owned by the Americans, 1 Carrier owned by the Americans and 4 EarlyFighters owned by the Yamamoto lost in sz25
Yamamoto roll dice for 4 Submarines in sz25, round 4 : 2/4 hits, 1.33 expected hits
1 Carrier owned by the Americans and 1 Battleship owned by the Americans lost in sz25
Yamamoto roll dice for 1 Cruiser in sz25, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 Battleships in sz25, round 4 : 2/2 hits, 1.33 expected hits
2 Submarines owned by the Yamamoto lost in sz25
Yamamoto roll dice for 2 Submarines in sz25, round 5 : 1/2 hits, 0.67 expected hits
1 Battleship owned by the Americans lost in sz25
Yamamoto roll dice for 1 Cruiser in sz25, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 Battleship in sz25, round 5 : 1/1 hits, 0.67 expected hits
1 Submarine owned by the Yamamoto lost in sz25
Yamamoto roll dice for 1 Submarine in sz25, round 6 : 1/1 hits, 0.33 expected hits
1 Battleship owned by the Americans lost in sz25
Yamamoto win, taking Spralty from Americans with 1 Cruiser and 1 Submarine remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 Carriers, 4 EarlyFighters and 7 Submarines
Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
Battle in Manila
Yamamoto attack with 5 Artillerys, 8 Infantrys and 2 Tanks
Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
Yamamoto roll dice for 5 Artillerys, 8 Infantrys and 2 Tanks in Manila, round 2 : 4/15 hits, 4.83 expected hits
Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 0/5 hits, 2.00 expected hits
1 Artillery owned by the Americans, 2 Infantrys owned by the Americans and 1 Tank owned by the Americans lost in Manila
Yamamoto roll dice for 5 Artillerys, 8 Infantrys and 2 Tanks in Manila, round 3 : 4/15 hits, 4.83 expected hits
Americans roll dice for 1 EarlyFighter in Manila, round 3 : 0/1 hits, 0.50 expected hits
1 EarlyFighter owned by the Americans lost in Manila
Yamamoto win, taking Manila from Americans with 5 Artillerys, 8 Infantrys and 2 Tanks remaining. Battle score for attacker is 21
Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
Battle in Macau
Yamamoto attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 1 Infantry in Macau, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Macau, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Macau
Yamamoto roll dice for 1 Artillery in Macau, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Macau, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Artillery in Macau, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 Infantry in Macau, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Macau
Yamamoto win, taking Macau from Chinese with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in sz71
Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine
Americans defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz71, round 2 : 0/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Submarine in sz71, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in sz71, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz71, round 3 : 0/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Submarine in sz71, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in sz71, round 4 : 1/1 hits, 0.17 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz71, round 4 : 0/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Submarine in sz71, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in sz71, round 5 : 0/1 hits, 0.17 expected hits
1 Submarine owned by the Americans lost in sz71
Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 Submarine
Battle in sz70
Yamamoto attack with 1 Bomber, 7 EarlyFighters and 1 Submarine
Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
Yamamoto roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Bomber and 7 EarlyFighters in sz70, round 2 : 5/8 hits, 3.00 expected hits
Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 0/2 hits, 0.67 expected hits
1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in sz70
Yamamoto win with 1 Bomber, 7 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 20
Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport
Battle in N.French I.
Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in N.French I., round 2 : 1/4 hits, 1.33 expected hits
Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I.
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 3 : 1/3 hits, 1.17 expected hits
Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 3 : 0/2 hits, 0.83 expected hits
1 Artillery owned by the Dutch lost in N.French I.
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 4 : 1/3 hits, 1.17 expected hits
Dutch roll dice for 1 Tank in N.French I., round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Dutch lost in N.French I.
Yamamoto win, taking N.French I. from Dutch with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9
Casualties for Yamamoto: 1 Infantry
Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
Non Combat Move - Yamamoto
1 Carrier moved from sz74 to sz70
1 EarlyFighter moved from sz70 to Iwo Jima
2 EarlyFighters moved from sz70 to Iwo Jima
2 EarlyFighters moved from sz70 to sz71
1 EarlyFighter moved from sz45 to Iwo Jima
1 Bomber moved from sz45 to Iwo Jima
1 Bomber moved from sz70 to Iwo Jima
1 Destroyer and 1 Submarine moved from sz16 to sz75
1 Tank moved from Kochi to Nagasaki
1 Artillery, 6 Infantrys and 2 Tanks moved from Tokyo to S.Japan
5 Infantrys and 3 Tanks moved from Japan to S.Japan
Place Units - Yamamoto
1 B.Transport and 1 Destroyer placed in sz78
1 Factory placed in S.Japan
3 Infantrys and 1 Marine placed in Tokyo
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from sz25: 1 Cruiser
EDIT: Turning off Edit Mode
Turn Complete - Yamamoto
Yamamoto collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Yamamoto regular : -5.17
Americans regular : 0.83
Dutch regular : -1.50
British regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Chinese
1 Infantry moved from Chunking to Kwangsi
Chinese take Kwangsi from Yamamoto
Purchase Units - Chinese
Chinese buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 Infantry moved from Nanking to Sian
1 Tank moved from Kiangsi to Sian
2 Infantrys moved from Hanan to Sian
1 Infantry moved from Kichedung to Nanking
1 Infantry moved from W.Sian to Sian
2 Infantrys moved from N.Chunking to Hanan
1 Tank moved from W.Chunking to Hanan
1 Artillery, 3 Infantrys and 1 Tank moved from Szechwan to Sian
1 Infantry moved from Shangsi to Sian
1 Infantry moved from N.Shangsi to Shangsi
1 Infantry moved from Gansu to N.Shangsi
1 EarlyFighter moved from Xining to Sian
1 Tank moved from Tsingnan to Szechwan
1 Infantry moved from Tsingnan to Gansu
2 Tanks moved from Xining to Gansu
2 Artillerys moved from Xining to Tsingnan
5 Infantrys moved from Xining to Tsingnan
1 AAGun moved from Xining to Tsingnan
1 Infantry moved from Nancheng to Sikang
1 Infantry moved from Sikang to Szechwan
1 Infantry moved from Ming Jong to Tsingnan
1 Artillery moved from Cheng to Ming Jong
1 EarlyFighter moved from Urumal to Gansu
2 Tanks moved from Urumal to Ming Jong
1 Infantry moved from Quyan to Ming Jong
1 Artillery moved from Urumal to Quyan
1 Infantry moved from Urumal to Quyan
1 AAGun moved from Urumal to Quyan
1 Infantry moved from Haixi to Quyan
1 Infantry moved from Yecheng to Quyan
Place Units - Chinese
3 Infantrys placed in Xining
Turn Complete - Chinese
Chinese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Hisaichi
1 Battleship, 1 Destroyer and 1 Submarine moved from sz74 to sz60
2 Artillerys moved from Formosa to sz74
1 Infantry moved from Seoul to sz79
1 Infantry and 1 Transport moved from sz79 to sz74
1 Artillery moved from Formosa to sz74
1 Infantry moved from Seoul to sz79
1 Infantry and 1 Transport moved from sz79 to sz74
1 Tank moved from Formosa to sz74
1 Infantry moved from Seoul to sz79
1 Infantry and 1 Transport moved from sz79 to sz74
1 Tank moved from Formosa to sz74
3 Infantrys moved from Tientsin to sz74
2 Artillerys and 1 Tank moved from Seoul to sz79
3 Infantrys moved from Seoul to sz79
1 Infantry and 1 T.Boat moved from sz74 to sz67
2 Artillerys, 2 Infantrys and 2 Transports moved from sz74 to sz67
2 Artillerys and 3 Infantrys moved from sz67 to Frenchindochina
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz79 to sz67
1 Artillery, 2 Infantrys and 1 Tank moved from sz67 to Hongkong
1 Artillery, 1 Infantry and 1 Transport moved from sz79 to sz67
1 Artillery and 1 Infantry moved from sz67 to Hongkong
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz67
1 Artillery, 2 Infantrys and 1 Tank moved from sz67 to Kwangsi
1 Artillery, 2 Infantrys and 1 Tank moved from Fukien to Kwangtung
1 Artillery, 2 Infantrys and 2 Tanks moved from Fukien to Hankou
1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz67
1 Infantry and 1 Tank moved from sz67 to Frenchindochina
2 Infantrys and 2 Tanks moved from Fukien to Kichedung
3 Infantrys moved from Shantung to Nanking
1 Artillery moved from Shansi to Nanking
1 Artillery and 2 Infantrys moved from E.Shansi to N.Shangsi
1 Infantry moved from E.Shansi to Shangsi
1 Artillery moved from Shansi to Shangsi
1 Infantry moved from Shansi to Shangsi
2 Carriers moved from sz79 to sz68
4 EarlyFighters moved from sz79 to sz60
1 Bomber moved from Formosa to sz60
2 Destroyers and 3 Submarines moved from sz79 to sz68
2 EarlyFighters moved from Formosa to Phuket
1 EarlyFighter moved from Peking to Hainan
1 EarlyFighter moved from Seoul to Hainan
1 Bomber moved from Seoul to sz60
2 Infantrys moved from Shansi to Shantung
1 Infantry and 2 Tanks moved from Tientsin to Hopeh
4 Infantrys and 1 Tank moved from Peking to Hopeh
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 1 Factory, 3 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Nanking
Hisaichi attack with 1 Artillery and 3 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Nanking, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Nanking, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Nanking
Hisaichi win, taking Nanking from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Frenchindochina
Hisaichi attack with 2 Artillerys, 4 Infantrys and 1 Tank
Dutch defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Frenchindochina, round 2 : 1/7 hits, 2.17 expected hits
Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Dutch lost in Frenchindochina
Hisaichi roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Frenchindochina, round 3 : 0/7 hits, 2.17 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Frenchindochina, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi lost in Frenchindochina
Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Frenchindochina, round 4 : 2/6 hits, 2.00 expected hits
Dutch roll dice for 1 Artillery and 1 Infantry in Frenchindochina, round 4 : 0/2 hits, 0.67 expected hits
1 Artillery owned by the Dutch and 1 Infantry owned by the Dutch lost in Frenchindochina
Hisaichi win, taking Frenchindochina from Dutch with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Artillery and 2 Infantrys
Casualties for Hisaichi: 1 Infantry
Battle in Shangsi
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shangsi, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shangsi
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in N.Shangsi
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in N.Shangsi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Kichedung
Hisaichi attack with 2 Infantrys and 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Infantrys and 2 Tanks in Kichedung, round 2 : 0/4 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Kichedung, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Kichedung
Hisaichi roll dice for 1 Infantry and 2 Tanks in Kichedung, round 3 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Kichedung, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kichedung
Hisaichi win, taking Kichedung from Chinese with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Hankou
Hisaichi attack with 1 Artillery, 2 Infantrys and 2 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Hankou, round 2 : 0/5 hits, 1.83 expected hits
Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Hankou, round 3 : 4/5 hits, 1.83 expected hits
Chinese roll dice for 1 Infantry in Hankou, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hankou
Hisaichi win, taking Hankou from Chinese with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Kwangsi
Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in sz60
Hisaichi attack with 1 Battleship, 2 Bombers, 1 Destroyer, 4 EarlyFighters and 1 Submarine
Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports
Hisaichi roll dice for 1 Submarine in sz60, round 2 : 1/1 hits, 0.33 expected hits
Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Battleship, 2 Bombers, 1 Destroyer and 4 EarlyFighters in sz60, round 2 : 5/8 hits, 3.67 expected hits
Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 Battleship owned by the Hisaichi
2 Transports owned by the Dutch, 1 Submarine owned by the Dutch, 2 Destroyers owned by the Dutch and 1 Submarine owned by the Hisaichi lost in sz60
Hisaichi win with 1 Battleship, 2 Bombers, 1 Destroyer and 4 EarlyFighters remaining. Battle score for attacker is 28
Casualties for Hisaichi: 1 Submarine
Casualties for Dutch: 2 Destroyers, 1 Submarine and 2 Transports
Battle in Hongkong
Hisaichi attack with 2 Artillerys, 3 Infantrys and 1 Tank
British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
Hisaichi roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Hongkong, round 2 : 2/6 hits, 2.00 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong
Hisaichi roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Hongkong, round 3 : 2/5 hits, 1.83 expected hits
British roll dice for 1 Bunker and 1 Infantry in Hongkong, round 3 : 1/2 hits, 0.83 expected hits
1 Bunker owned by the British, 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong
Hisaichi win, taking Hongkong from British with 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 Infantrys
Casualties for British: 1 Bunker and 2 Infantrys
Battle in Kwangtung
Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
1 EarlyFighter moved from Fukien to Phuket
4 EarlyFighters moved from sz60 to sz68
2 Bombers moved from sz60 to Phuket
2 Tanks moved from Seoul to Tientsin
1 Tank moved from E.Shansi to Hopeh
Place Units - Hisaichi
4 Artillerys, 3 Infantrys and 1 Mech.Inf placed in Seoul
1 Factory placed in Peking
Turn Complete - Hisaichi
Hisaichi collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
British regular : -0.00
Dutch regular : -0.83
Hisaichi regular : -1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Dutch
1 T.Boat moved from sz58 to sz59
1 Artillery and 1 Infantry moved from E.Borneo to S.Borneo
2 Infantrys moved from Borneo to W.Borneo
1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S
Purchase Units - Dutch
Dutch buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
1 T.Boat moved from sz57 to sz59
1 Transport moved from sz57 to sz61
1 Destroyer and 1 Transport moved from sz81 to sz50
1 EarlyFighter moved from Sarong to Celebs
1 Infantry moved from Lambok to Soem
1 Infantry moved from Java to Sumatra
1 Infantry moved from Bava to sz59
1 Infantry moved from sz59 to Soem
Place Units - Dutch
3 Infantrys placed in S.Borneo
Turn Complete - Dutch
Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Thai
1 Infantry moved from Phuket to sz73
1 Infantry and 1 T.Boat moved from sz73 to sz68
1 Infantry moved from sz68 to Borneo
Thai take Borneo from Dutch
1 Infantry moved from Phuket to sz73
1 Infantry and 1 Transport moved from sz73 to sz60
1 Infantry moved from sz60 to Java
Thai take Java from Dutch
1 Destroyer moved from sz73 to sz59
1 Artillery and 1 Infantry moved from Phuket to sz73
1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
1 Artillery and 1 Infantry moved from sz60 to Sumatra
1 Artillery, 1 Infantry and 1 Tank moved from Thailand to N.French I.
1 Infantry moved from Thailand to Phuket
Purchase Units - Thai
Thai buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in sz59
Thai attack with 1 Destroyer
Dutch defend with 2 T.Boats
Thai roll dice for 1 Destroyer in sz59, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 2 T.Boats in sz59, round 2 : 1/2 hits, 0.33 expected hits
1 Destroyer owned by the Thai lost in sz59
Dutch win with 2 T.Boats remaining. Battle score for attacker is -8
Casualties for Thai: 1 Destroyer
Battle in Sumatra
Thai attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Thai roll dice for 1 Artillery and 1 Infantry in Sumatra, round 3 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Sumatra
Thai win, taking Sumatra from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Thai
Place Units - Thai
6 Infantrys placed in Phuket
Turn Complete - Thai
Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Thai regular : -0.67
Dutch regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - British
1 Infantry moved from W.India to Bikaner
1 Artillery and 1 Infantry moved from Bhopal to Bikaner
1 Artillery and 1 Infantry moved from Burma to Thailand
1 EarlyFighter moved from Burma to Thailand
1 Artillery and 1 Infantry moved from Ceylon to sz63
1 Artillery, 2 Destroyers, 1 Infantry, 1 Submarine and 2 Transports moved from sz63 to sz65
1 Artillery moved from S.A to sz65
1 Infantry moved from Amdanam to sz65
2 Artillerys, 2 Destroyers, 2 Infantrys, 1 Submarine and 2 Transports moved from sz65 to sz66
2 Artillerys and 2 Infantrys moved from sz66 to Malaya
1 Infantry moved from E.India to sz64
1 Infantry moved from Bengal to sz64
2 Infantrys, 1 Submarine and 2 T.Boats moved from sz64 to sz66
2 Infantrys moved from sz66 to Malaya
1 EarlyFighter moved from Calcutta to Malaya
1 Submarine moved from sz47 to sz48
2 Infantrys moved from Moresby to sz49
1 Artillery moved from E.G to sz49
1 Infantry moved from New Guinea to sz49
1 Artillery, 1 Destroyer, 3 Infantrys and 2 Transports moved from sz49 to sz57
1 Artillery and 3 Infantrys moved from sz57 to Java
1 Infantry moved from British Columbia to sz6
1 Infantry moved from Vancouver to sz6
2 Infantrys and 1 Transport moved from sz6 to sz4
2 Infantrys moved from sz4 to Palana
Purchase Units - British
British buy 1 Destroyer, 3 Infantrys and 2 Transports; Remaining resources: 0 PUs;
Combat - British
Battle in Java
British attack with 1 Artillery and 3 Infantrys
Thai defend with 1 Infantry
British roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 3/4 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Java
British win, taking Java from Thai with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Bikaner
British attack with 1 Artillery and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Bikaner, round 2 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Bikaner
British loses 0 PUs for violating Bikaners neutrality.
British win, taking Bikaner from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Thailand
British attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Thai defend with 1 Infantry
British roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Thailand, round 2 : 2/3 hits, 1.00 expected hits
Thai roll dice for 1 Infantry in Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Thailand
British win, taking Thailand from Thai with 1 Artillery, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Non Combat Move - British
1 EarlyFighter moved from Thailand to Malaya
1 Artillery moved from Bengal to Burma
1 Infantry moved from Nepal to Bengal
1 EarlyFighter moved from Dheli to Bengal
1 Tank moved from Dheli to Nepal
1 Infantry moved from Nagpur to E.India
1 Artillery and 1 Infantry moved from C.India to E.India
1 EarlyFighter moved from Bhopa to Bengal
2 Infantrys moved from Dheli to Bhopa
1 AAGun moved from Dheli to Bhopa
1 Artillery and 1 Infantry moved from Bhopa to Nepal
2 Infantrys moved from India to C.India
1 Infantry moved from M.India to C.India
1 Tank moved from S.India to C.India
1 Tank moved from Calcutta to E.India
1 Artillery moved from Calcutta to C.India
4 Infantrys moved from Calcutta to C.India
1 Artillery and 1 Infantry moved from W.Borneo to S.Borneo
1 Infantry moved from N.G to New Guinea
Place Units - British
1 Destroyer and 2 Transports placed in sz63
3 Infantrys placed in Calcutta
Turn Complete - British
British collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Thai regular : -0.67
Neutral regular : -0.33
British regular : 3.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Anzac
Purchase Units - Anzac
Anzac buy 1 Destroyer; Remaining resources: 0 PUs;
Non Combat Move - Anzac
1 Artillery and 1 Infantry moved from E.Australia to sz37
1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50
1 Artillery and 1 Infantry moved from sz50 to Derby
1 AAGun, 1 Artillery and 3 Infantrys moved from Darwin to Derby
1 Infantry moved from N.Australia to Derby
1 Tank moved from Australia to Derby
1 EarlyFighter moved from Sydney to sz50
2 Infantrys moved from Townsville to sz41
2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49
2 Infantrys moved from sz49 to New Guinea
1 Infantry moved from Sydney to S.W.Australia
1 EarlyFighter moved from Melbourne to Derby
1 Artillery moved from Melbourne to S.W.Australia
3 Infantrys moved from Melbourne to S.W.Australia
2 Tanks moved from Melbourne to W.Australia
1 Artillery moved from Wellington to sz35
2 Infantrys moved from Wellington to sz35
1 Infantry moved from New Zealand to sz35
1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
1 Artillery and 3 Infantrys moved from sz37 to W.Australia
2 Infantrys moved from New Caledonia to sz38
2 Infantrys and 2 T.Boats moved from sz38 to sz41
2 Infantrys moved from sz41 to Townsville
Place Units - Anzac
1 Destroyer placed in sz37
Turn Complete - Anzac
Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Americans
1 Destroyer moved from sz27 to sz25
1 Destroyer and 1 Submarine moved from sz31 to sz25
1 EarlyFighter moved from Johnston to sz25
1 EarlyFighter moved from Kauai to sz25
1 EarlyFighter moved from Midway to sz25
1 Submarine moved from sz13 to sz25
1 Battleship moved from sz23 to sz25
2 Submarines moved from sz40 to sz45
1 EarlyFighter moved from Davao to S.Borneo
1 Artillery and 1 Infantry moved from Mindanao to Davao
1 Infantry moved from Mindor to Punay
1 Artillery moved from Fais to Ifalk
2 Infantrys moved from Weno to Lasap
1 Infantry moved from Pula to Pikelot
1 Tank moved from Phonpei to Lasap
1 Bomber moved from Portland to sz25
1 EarlyFighter moved from San Francisco to sz25
Purchase Units - Americans
Americans buy 2 B.Transports and 1 Infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in sz25
Americans attack with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines
Yamamoto defend with 1 Submarine
Americans roll dice for 2 Submarines in sz25, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Submarine in sz25, round 2 : 0/1 hits, 0.17 expected hits
1 Submarine owned by the Yamamoto lost in sz25
Americans win with 1 Battleship, 1 Bomber, 2 Destroyers, 4 EarlyFighters and 2 Submarines remaining. Battle score for attacker is 6
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
1 Carrier moved from sz23 to sz25
2 EarlyFighters moved from sz25 to Kauai
1 Transport moved from sz27 to sz25
1 Artillery and 1 Infantry moved from San Francisco to sz23
1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz6
1 Artillery and 1 Infantry moved from sz6 to N.Canada
1 Infantry and 1 Tank moved from Alaska to sz5
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from sz5 to sz4
1 EarlyFighter moved from Alaska to Palana
1 Infantry and 1 Tank moved from sz4 to Palana
1 Infantry moved from Anchorage to Alaska
3 Infantrys moved from Seattle to British Columbia
1 Infantry moved from Olympic Penn to Seattle
2 Artillerys and 2 Infantrys moved from Rocky Mt to Canada
1 Tank moved from High Desert to Seattle
2 Infantrys moved from Nor Cal to Portland
1 Tank moved from Central Valley to Seattle
2 Tanks moved from San Francisco to Portland
2 Infantrys moved from Central Valley to Portland
1 Artillery moved from San Francisco to Nor Cal
2 Infantrys moved from San Francisco to Nor Cal
2 Infantrys moved from Los Angeles to High Desert
1 Bomber moved from sz25 to Kauai
Place Units - Americans
2 B.Transports placed in sz23
1 Infantry placed in San Francisco
Turn Complete - Americans
Americans collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.17
Americans regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Masaharu
1 Artillery, 1 Infantry and 1 Tank moved from Hsingan to Jinan
1 Artillery, 1 Infantry and 1 Tank moved from Hsingan to Quingdao
2 Infantrys moved from Hsingan to Belogorsk
1 Infantry moved from Manchuria to Belogorsk
1 Infantry moved from Manchuria to Belogorsk
1 Artillery moved from Manchuria to Belogorsk
2 Infantrys moved from Manchuria to Vladivostok
1 Infantry moved from Akina to sz15
1 Infantry and 1 T.Boat moved from sz15 to sz1
1 Infantry moved from sz1 to Amursk
1 Infantry and 1 Tank moved from Akina to sz15
1 Infantry and 1 Tank moved from sz15 to Vladivostok
1 Artillery and 1 Infantry moved from N.Japan to sz7
1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
1 Artillery and 1 Infantry moved from sz1 to Amursk
1 Tank moved from Sukhalin to sz1
1 Infantry moved from Sukhalin to sz1
1 Infantry and 1 Tank moved from sz1 to Amursk
1 Artillery and 1 Infantry moved from N.Japan to sz1
1 Artillery and 1 Infantry moved from sz1 to Vostok
1 Destroyer and 1 Submarine moved from sz7 to sz1
1 EarlyFighter moved from Akina to Belogorsk
1 Bomber moved from Akina to Quingdao
4 Infantrys and 1 Tank moved from Akina to N.Japan
Purchase Units - Masaharu
Masaharu buy 2 Artillerys, 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Masaharu
Battle in Vladivostok
Masaharu attack with 3 Infantrys and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 3 Infantrys and 1 Tank in Vladivostok, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 3 Infantrys and 1 Tank in Vladivostok, round 3 : 1/4 hits, 1.00 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Vladivostok, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Vladivostok
Masaharu roll dice for 2 Infantrys and 1 Tank in Vladivostok, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Bunker in Vladivostok, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Vladivostok
Masaharu win, taking Vladivostok from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Belogorsk
Masaharu attack with 1 Artillery, 1 EarlyFighter and 4 Infantrys
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 4 Infantrys in Belogorsk, round 2 : 1/6 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 4 Infantrys in Belogorsk, round 3 : 4/6 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk
Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Jinan
Masaharu attack with 1 Artillery, 1 Infantry and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Jinan, round 2 : 1/3 hits, 1.17 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Jinan
Masaharu roll dice for 1 Artillery and 1 Tank in Jinan, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Bunker in Jinan, round 3 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
Masaharu win, taking Jinan from Russians with 1 Tank remaining. Battle score for attacker is 0
Casualties for Masaharu: 1 Artillery and 1 Infantry
Casualties for Russians: 1 Bunker
Battle in Quingdao
Masaharu attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank
Russians defend with 1 Bunker
Masaharu roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Quingdao, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Quingdao
Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Bunker
Battle in Vostok
Masaharu attack with 1 Artillery and 1 Infantry
Russians defend with 1 Infantry
Masaharu roll dice for 1 Artillery and 1 Infantry in Vostok, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Vostok, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok
Masaharu win, taking Vostok from Russians with 1 Artillery remaining. Battle score for attacker is 0
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Amursk
Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
Russians defend with 1 AAGun, 1 Bunker and 1 Factory
Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Amursk, round 2 : 1/5 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Bunker in Amursk, round 2 : 0/1 hits, 0.50 expected hits
Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Amursk, round 3 : 0/5 hits, 1.50 expected hits
Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Masaharu lost in Amursk
Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Amursk, round 4 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 Bunker in Amursk, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Russians lost in Amursk
Masaharu win, taking Amursk from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Masaharu: 1 Infantry
Casualties for Russians: 1 Bunker
Non Combat Move - Masaharu
1 EarlyFighter moved from Belogorsk to Manchuria
1 Bomber moved from Quingdao to Manchuria
Place Units - Masaharu
2 Artillerys, 5 Infantrys and 1 Marine placed in Akina
Turn Complete - Masaharu
Masaharu collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Masaharu regular : 1.33
Russians regular : 0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1
Combat Move - Russians
2 Infantrys moved from Ulaan Ude to Jinan
1 EarlyFighter moved from Kaask to Jinan
Purchase Units - Russians
Russians buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Jinan
Russians attack with 1 EarlyFighter and 2 Infantrys
Masaharu defend with 1 Tank
Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 2/3 hits, 0.67 expected hits
Masaharu roll dice for 1 Tank in Jinan, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Russians and 1 Tank owned by the Masaharu lost in Jinan
Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 Infantry
Casualties for Masaharu: 1 Tank
Non Combat Move - Russians
1 EarlyFighter moved from Jinan to Ulaan Ude
3 Infantrys moved from Tulun to Ulaan Ude
1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude
1 Infantry moved from Irkutsk to Ulaan Ude
1 Infantry moved from Kyzal to Ulaan Ude
1 Infantry moved from Jinquan to Kyzal
2 Tanks moved from Kaask to Ulaan Ude
1 Infantry moved from Bratsk to Ustkut
1 AAGun, 2 Artillerys and 4 Infantrys moved from Kaask to Tulun
1 Infantry moved from Krasnoyarsk to Bratsk
1 Artillery moved from Achinsk to Krasnoyarsk
1 Infantry moved from Kyzyl to Kaask
1 Tank moved from Abakan to Kaask
1 Infantry moved from Maltan to Haixi
1 Tank moved from Achinsk to Kaask
1 AAGun and 1 Infantry moved from Achinsk to Krasnoyarsk
1 Infantry moved from Palana to Magadan
1 Submarine moved from sz4 to sz3
Place Units - Russians
3 Infantrys placed in Kaask
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu regular : 0.50
Russians regular : 1.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Research Technology - Yamamoto
Combat Move - Yamamoto
1 unit repaired.
1 Tank moved from Iwo Jima to sz75
3 Artillerys moved from Manila to sz75
2 Tanks moved from Manila to sz75
6 Infantrys moved from Manila to sz75
3 Artillerys, 6 Infantrys, 3 Tanks and 6 Transports moved from sz75 to sz70
3 Artillerys, 6 Infantrys and 3 Tanks moved from sz70 to Davao
2 EarlyFighters moved from Iwo Jima to sz45
2 EarlyFighters moved from Iwo Jima to sz45
2 Bombers moved from Iwo Jima to sz48
1 Artillery moved from Manila to sz68
1 Infantry moved from Manila to sz68
1 Infantry moved from Manila to sz68
1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz71
1 Infantry and 1 T.Boat moved from sz68 to sz71
1 Artillery, 2 EarlyFighters and 2 Infantrys moved from sz71 to Samar
1 Marine moved from Tokyo to sz78
1 Infantry moved from Bonin to sz78
1 Infantry moved from Ani Jima to sz78
1 Infantry moved from Ototo Jima to sz78
1 B.Transport, 3 Infantrys and 1 Marine moved from sz78 to sz71
3 Infantrys and 1 Marine moved from sz71 to Punay
2 Submarines moved from sz68 to sz59
1 Destroyer moved from sz68 to sz59
1 Destroyer and 1 Submarine moved from sz75 to sz45
1 Submarine moved from sz70 to sz48
1 Destroyer moved from sz71 to sz48
1 Submarine moved from sz71 to sz60
1 T.Boat moved from sz75 to sz74
1 Artillery moved from Naha to Nagasaki
3 Artillerys, 17 Infantrys and 7 Tanks moved from S.Japan to Nagasaki
3 Infantrys moved from Tokyo to S.Japan
1 Carrier moved from sz71 to sz60
2 EarlyFighters moved from sz70 to sz59
1 EarlyFighter moved from Korea to Phuket
1 Artillery, 1 Infantry and 1 Tank moved from N.French I. to Thailand
1 Destroyer moved from sz78 to sz18
1 Tank moved from Korea to Hopeh
1 Artillery and 3 Infantrys moved from Korea to Tientsin
1 Artillery moved from Manila to Mindor
Yamamoto take Mindor from Americans
Purchase Units - Yamamoto
Yamamoto buy 5 B.Transports and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Punay
Yamamoto attack with 3 Infantrys and 1 Marine
Americans defend with 2 Infantrys
Yamamoto roll dice for 1 Battleship in Punay, round 2 : 0/1 hits, 0.67 expected hits
Yamamoto roll dice for 3 Infantrys and 1 Marine in Punay, round 2 : 2/4 hits, 0.83 expected hits
Americans roll dice for 2 Infantrys in Punay, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans lost in Punay
Yamamoto win, taking Punay from Americans with 3 Infantrys and 1 Marine remaining. Battle score for attacker is 4
Casualties for Americans: 2 Infantrys
Battle in Samar
Yamamoto attack with 1 Artillery, 2 EarlyFighters and 2 Infantrys
Americans defend with 2 Infantrys
Yamamoto roll dice for 1 Artillery, 2 EarlyFighters and 2 Infantrys in Samar, round 2 : 3/5 hits, 1.50 expected hits
Americans roll dice for 2 Infantrys in Samar, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Americans lost in Samar
Yamamoto win, taking Samar from Americans with 1 Artillery, 2 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 2 Infantrys
Battle in sz45
Yamamoto attack with 1 Destroyer, 4 EarlyFighters and 1 Submarine
Americans defend with 2 Submarines
Yamamoto roll dice for 1 Submarine in sz45, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.33 expected hits
1 Submarine owned by the Americans lost in sz45
Yamamoto roll dice for 1 Destroyer and 4 EarlyFighters in sz45, round 2 : 2/5 hits, 1.67 expected hits
1 Submarine owned by the Americans and 1 Submarine owned by the Yamamoto lost in sz45
Yamamoto win with 1 Destroyer and 4 EarlyFighters remaining. Battle score for attacker is 6
Casualties for Americans: 2 Submarines
Casualties for Yamamoto: 1 Submarine
Battle in sz59
Yamamoto attack with 1 Destroyer, 2 EarlyFighters and 2 Submarines
Dutch defend with 2 T.Boats
Yamamoto roll dice for 2 Submarines in sz59, round 2 : 1/2 hits, 0.67 expected hits
1 T.Boat owned by the Dutch lost in sz59
Yamamoto roll dice for 1 Destroyer and 2 EarlyFighters in sz59, round 2 : 1/3 hits, 1.00 expected hits
Dutch roll dice for 1 T.Boat in sz59, round 2 : 0/1 hits, 0.17 expected hits
1 T.Boat owned by the Dutch lost in sz59
Yamamoto win with 1 Destroyer, 2 EarlyFighters and 2 Submarines remaining. Battle score for attacker is 10
Casualties for Dutch: 2 T.Boats
Battle in sz48
Yamamoto attack with 2 Bombers, 1 Destroyer and 1 Submarine
British defend with 1 Submarine
Yamamoto roll dice for 1 Submarine in sz48, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Submarine in sz48, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 2 Bombers and 1 Destroyer in sz48, round 2 : 2/3 hits, 1.67 expected hits
1 Submarine owned by the British lost in sz48
Yamamoto win with 2 Bombers, 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 6
Casualties for British: 1 Submarine
Battle in Thailand
Yamamoto attack with 1 Artillery, 1 Infantry and 1 Tank
British defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Infantry and 1 Tank in Thailand, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 Artillery and 1 Infantry in Thailand, round 2 : 2/2 hits, 0.67 expected hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the British lost in Thailand
Yamamoto roll dice for 1 Tank in Thailand, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery in Thailand, round 3 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Tank in Thailand, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Artillery in Thailand, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in Thailand
Yamamoto win, taking Thailand from British with 1 Tank remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Artillery and 1 Infantry
Casualties for British: 1 Artillery and 1 Infantry
Battle in Davao
Yamamoto attack with 3 Artillerys, 6 Infantrys and 3 Tanks
Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks
Yamamoto roll dice for 3 Artillerys, 6 Infantrys and 3 Tanks in Davao, round 2 : 2/12 hits, 4.00 expected hits
Americans roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Davao, round 2 : 3/5 hits, 2.00 expected hits
3 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Davao
Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in Davao, round 3 : 2/9 hits, 3.50 expected hits
Americans roll dice for 1 Artillery and 2 Tanks in Davao, round 3 : 0/3 hits, 1.33 expected hits
1 Artillery owned by the Americans and 1 Tank owned by the Americans lost in Davao
Yamamoto roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in Davao, round 4 : 2/9 hits, 3.50 expected hits
Americans roll dice for 1 Tank in Davao, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto and 1 Tank owned by the Americans lost in Davao
Yamamoto win, taking Davao from Americans with 3 Artillerys, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 10
Casualties for Yamamoto: 4 Infantrys
Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks
Non Combat Move - Yamamoto
2 Bombers moved from sz48 to Spralty
4 EarlyFighters moved from sz45 to Spralty
2 EarlyFighters moved from Samar to Spralty
2 EarlyFighters moved from sz59 to sz60
Place Units - Yamamoto
4 B.Transports placed in sz74
1 B.Transport placed in sz78
3 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.83
Americans regular : -0.50
British regular : 0.50
Dutch regular : -0.17
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Chinese
1 Infantry moved from Szechwan to Shangsi
1 Infantry moved from Gansu to Shangsi
1 EarlyFighter moved from Gansu to Shangsi
1 EarlyFighter moved from Sian to Shangsi
1 Artillery moved from Quyan to W.Mongolia
1 Infantry moved from Quyan to W.Mongolia
1 Tank moved from Ming Jong to W.Mongolia
1 Infantry moved from Quyan to W.Mongolia
1 Infantry moved from Quyan to Gobi
1 Artillery moved from Ming Jong to Gobi
1 Tank moved from Ming Jong to Gobi
Purchase Units - Chinese
Chinese buy 3 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in W.Mongolia
Chinese attack with 1 Artillery, 2 Infantrys and 1 Tank
Neutral defend with 1 Bunker
Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Tank in W.Mongolia, round 2 : 2/4 hits, 1.33 expected hits
Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia
Chinese loses 0 PUs for violating W.Mongolias neutrality.
Chinese win, taking W.Mongolia from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in Shangsi
Chinese attack with 2 EarlyFighters and 2 Infantrys
Hisaichi defend with 1 Artillery and 1 Infantry
Chinese roll dice for 2 EarlyFighters and 2 Infantrys in Shangsi, round 2 : 3/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi
Chinese win, taking Shangsi from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Battle in Gobi
Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
Neutral defend with 1 Bunker
Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Gobi, round 2 : 0/3 hits, 1.17 expected hits
Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Chinese lost in Gobi
Chinese roll dice for 1 Artillery and 1 Tank in Gobi, round 3 : 1/2 hits, 0.83 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in Gobi, round 3 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Chinese lost in Gobi
Chinese roll dice for 1 Tank in Gobi, round 4 : 1/1 hits, 0.50 expected hits
Neutral roll dice for 1 Bunker in Gobi, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Neutral lost in Gobi
Chinese loses 0 PUs for violating Gobis neutrality.
Chinese win, taking Gobi from Neutral with 1 Tank remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Artillery and 1 Infantry
Casualties for Neutral: 1 Bunker
Non Combat Move - Chinese
2 Tanks moved from Gansu to Sian
1 Tank moved from Szechwan to Sian
2 EarlyFighters moved from Shangsi to Sian
1 Infantry moved from Hanan to Sian
1 Tank moved from Hanan to Sian
1 Infantry moved from Sikang to Szechwan
6 Infantrys moved from Tsingnan to Gansu
2 Artillerys moved from Tsingnan to Gansu
1 AAGun moved from Tsingnan to Gansu
3 Infantrys moved from Xining to Tsingnan
1 Infantry moved from Ming Jong to Tsingnan
1 AAGun moved from Quyan to Ming Jong
Place Units - Chinese
3 Infantrys and 3 Mech.Infs placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 2.17
Neutral regular : 1.00
Hisaichi regular : 0.33
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Hisaichi
1 unit repaired.
1 Mech.Inf moved from Seoul to Jinan
2 Tanks moved from Tientsin to Shansi
5 Infantrys and 4 Tanks moved from Hopeh to Shansi
1 Artillery and 2 Infantrys moved from Nanking to Hanan
1 Infantry moved from Kichedung to Nanking
2 Infantrys and 1 Tank moved from Shantung to Shansi
2 Tanks moved from Kichedung to Shansi
1 Artillery and 1 Infantry moved from N.Shangsi to Shangsi
2 Tanks moved from Hankou to Shansi
1 Artillery and 2 Infantrys moved from Hankou to Kiangsi
2 Artillerys and 1 Tank moved from Hongkong to sz67
1 Artillery and 1 Tank moved from Kwangtung to sz67
1 Artillery and 1 Tank moved from Kwangsi to sz67
1 Artillery moved from Frenchindochina to sz67
2 Infantrys moved from Kwangtung to sz67
1 Infantry moved from Hongkong to sz67
2 Infantrys moved from Kwangsi to sz67
3 Infantrys moved from Frenchindochina to sz67
5 Artillerys, 8 Infantrys, 3 Tanks and 8 Transports moved from sz67 to sz60
5 Artillerys, 8 Infantrys and 3 Tanks moved from sz60 to S.Borneo
1 Tank moved from Frenchindochina to Chunking
1 Artillery moved from Frenchindochina to N.French I.
2 EarlyFighters moved from Hainan to Chunking
1 T.Boat moved from sz67 to sz74
1 Infantry moved from Formosa to sz74
1 Infantry moved from sz74 to Shantung
4 Artillerys and 3 Infantrys moved from Seoul to Korea
2 Bombers moved from Phuket to S.Borneo
4 EarlyFighters moved from sz68 to sz57
Purchase Units - Hisaichi
Hisaichi buy 7 Infantrys, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in sz57
Hisaichi attack with 4 EarlyFighters
British defend with 1 Destroyer and 2 Transports
Hisaichi roll dice for 4 EarlyFighters in sz57, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 Destroyer and 2 Transports in sz57, round 2 : 1/3 hits, 0.83 expected hits
1 Transport owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz57
Hisaichi roll dice for 3 EarlyFighters in sz57, round 3 : 2/3 hits, 1.00 expected hits
British roll dice for 1 Destroyer and 1 Transport in sz57, round 3 : 1/2 hits, 0.67 expected hits
1 Transport owned by the British, 1 Destroyer owned by the British and 1 EarlyFighter owned by the Hisaichi lost in sz57
Hisaichi win with 2 EarlyFighters remaining. Battle score for attacker is 4
Casualties for Hisaichi: 2 EarlyFighters
Casualties for British: 1 Destroyer and 2 Transports
Battle in S.Borneo
Hisaichi attack with 5 Artillerys, 2 Bombers, 8 Infantrys and 3 Tanks
British defend with 1 Artillery and 1 Infantry; Americans defend with 1 EarlyFighter; Dutch defend with 1 AAGun, 2 Artillerys, 1 EarlyFighter, 1 Factory, 5 Infantrys and 1 Tank
Dutch roll AA dice in S.Borneo : 1/2 hits, 0.33 expected hits
1 Bomber owned by the Hisaichi lost in S.Borneo
Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 5 Artillerys, 1 Bomber, 8 Infantrys and 3 Tanks in S.Borneo, round 2 : 6/17 hits, 6.00 expected hits
Dutch roll dice for 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 1 Tank in S.Borneo, round 2 : 4/12 hits, 4.50 expected hits
1 Artillery owned by the Dutch, 1 Infantry owned by the British, 5 Infantrys owned by the Dutch and 4 Infantrys owned by the Hisaichi lost in S.Borneo
Hisaichi roll dice for 5 Artillerys, 1 Bomber, 4 Infantrys and 3 Tanks in S.Borneo, round 3 : 4/13 hits, 5.17 expected hits
Dutch roll dice for 2 Artillerys, 2 EarlyFighters and 1 Tank in S.Borneo, round 3 : 3/5 hits, 2.17 expected hits
1 Artillery owned by the Dutch, 1 Artillery owned by the British, 1 EarlyFighter owned by the Dutch, 1 Tank owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in S.Borneo
Hisaichi roll dice for 5 Artillerys, 1 Bomber, 1 Infantry and 3 Tanks in S.Borneo, round 4 : 2/10 hits, 4.17 expected hits
Dutch roll dice for 1 EarlyFighter in S.Borneo, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Hisaichi and 1 EarlyFighter owned by the Americans lost in S.Borneo
Hisaichi captures 27PUs while taking Dutch capital
Hisaichi win, taking S.Borneo from Dutch with 5 Artillerys, 1 Bomber and 3 Tanks remaining. Battle score for attacker is 15
Casualties for Hisaichi: 1 Bomber and 8 Infantrys
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Dutch: 2 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
Casualties for Americans: 1 EarlyFighter
Battle in Shangsi
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shangsi
Hisaichi win, taking Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Chunking
Hisaichi attack with 2 EarlyFighters and 1 Tank
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 EarlyFighters and 1 Tank in Chunking, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 Infantry in Chunking, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Chunking
Hisaichi win, taking Chunking from Chinese with 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Kiangsi
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kiangsi
Hisaichi win, taking Kiangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Jinan
Hisaichi attack with 1 Mech.Inf
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Mech.Inf in Jinan, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Jinan
Hisaichi win, taking Jinan from Russians with 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Hanan
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hanan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Hanan
Hisaichi win, taking Hanan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Hisaichi
2 EarlyFighters moved from Chunking to N.French I.
2 EarlyFighters moved from sz57 to sz59
1 Carrier moved from sz68 to sz59
1 Carrier moved from sz68 to sz60
1 Destroyer moved from sz68 to sz59
1 Submarine moved from sz68 to sz59
1 Destroyer and 2 Submarines moved from sz68 to sz60
2 EarlyFighters moved from Phuket to sz60
1 EarlyFighter moved from Phuket to N.French I.
1 Bomber moved from S.Borneo to Phuket
Place Units - Hisaichi
1 Tank and 2 Tankettes placed in Peking
6 Tankettes placed in Hongkong
7 Infantrys placed in Seoul
Turn Complete - Hisaichi
Hisaichi collect 56 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Dutch AA : 0.67
Russians regular : -0.33
Dutch regular : 0.83
British regular : 0.50
Hisaichi regular : -0.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Dutch
1 EarlyFighter moved from Celebs to Malaya
1 Transport moved from sz61 to sz66
1 Artillery and 1 Infantry moved from Sarong to New Guinea
Non Combat Move - Dutch
Turn Complete - Dutch
Combat Hit Differential Summary :
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Thai
1 Tank moved from N.French I. to N.Chunking
Thai take N.Chunking from Chinese
1 Infantry moved from Sumatra to sz60
1 Artillery moved from Sumatra to sz60
1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59
1 Artillery and 1 Infantry moved from sz59 to Celebs
1 Infantry moved from Borneo to sz68
1 Infantry and 1 T.Boat moved from sz68 to sz70
1 Infantry moved from sz70 to Mindanao
Thai take Mindanao from Americans
1 Transport moved from sz60 to sz73
1 Artillery and 1 Infantry moved from Phuket to sz73
1 EarlyFighter moved from Phuket to W.Borneo
1 Artillery, 1 Infantry and 1 Transport moved from sz73 to sz60
1 Artillery and 1 Infantry moved from sz60 to W.Borneo
Purchase Units - Thai
Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in W.Borneo
Thai attack with 1 Artillery, 1 EarlyFighter and 1 Infantry
Dutch defend with 2 Infantrys
Thai roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in W.Borneo, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 2 Infantrys in W.Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the Dutch lost in W.Borneo
Thai roll dice for 1 Artillery and 1 EarlyFighter in W.Borneo, round 3 : 2/2 hits, 0.67 expected hits
British roll dice for 1 Infantry in W.Borneo, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in W.Borneo
Thai win, taking W.Borneo from British with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Casualties for Dutch: 2 Infantrys
Battle in Celebs
Thai attack with 1 Artillery and 1 Infantry
Dutch defend with 1 Infantry
Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 Infantry in Celebs, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch lost in Celebs
Thai win, taking Celebs from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Dutch: 1 Infantry
Non Combat Move - Thai
1 EarlyFighter moved from W.Borneo to S.Borneo
Place Units - Thai
2 Artillerys, 3 Infantrys and 1 Marine placed in Phuket
Turn Complete - Thai
Thai collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Thai regular : 1.67
Dutch regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - British
1 Artillery, 2 Infantrys and 1 Tank moved from Burma to N.French I.
2 EarlyFighters moved from Bengal to N.French I.
1 Infantry moved from Bengal to W.Chunking
1 T.Boat moved from sz66 to sz64
1 Infantry moved from E.India to sz64
1 Infantry moved from sz64 to Burma
2 Infantrys moved from C.India to sz63
2 Infantrys moved from Calcutta to sz63
4 Infantrys and 2 Transports moved from sz63 to sz66
4 Infantrys moved from sz66 to Malaya
2 Transports moved from sz66 to sz63
1 Infantry moved from N.B to Borneo
British take Borneo from Thai
1 Tank moved from N.B to Borneo
1 Infantry moved from Java to Sumatra
British take Sumatra from Thai
1 Artillery and 2 Infantrys moved from Java to Sumatra
1 Infantry moved from New Guinea to Moresby
Purchase Units - British
British buy 2 Artillerys, 1 Carrier, 1 Destroyer, 1 Factory, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 1 PUs;
Combat - British
Battle in N.French I.
British attack with 1 Artillery, 2 EarlyFighters, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Artillery and 3 EarlyFighters; Thai defend with 1 Artillery and 1 Infantry
British roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 1 Tank in N.French I., round 2 : 1/6 hits, 2.00 expected hits
Yamamoto roll dice for 2 Artillerys, 3 EarlyFighters and 1 Infantry in N.French I., round 2 : 1/6 hits, 2.50 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in N.French I.
British roll dice for 1 Artillery, 2 EarlyFighters, 1 Infantry and 1 Tank in N.French I., round 3 : 1/5 hits, 1.83 expected hits
Yamamoto roll dice for 2 Artillerys and 3 EarlyFighters in N.French I., round 3 : 2/5 hits, 2.17 expected hits
1 Artillery owned by the British, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in N.French I.
2 EarlyFighters owned by the British retreated
1 Tank owned by the British retreated to Burma
Yamamoto win with 1 Artillery and 3 EarlyFighters remaining. Battle score for attacker is -2
Casualties for British: 1 Artillery and 2 Infantrys
Casualties for Thai: 1 Artillery and 1 Infantry
Non Combat Move - British
2 EarlyFighters moved from N.French I. to Bengal
1 Artillery, 1 Infantry and 1 Tank moved from Nepal to Bengal
1 Tank moved from E.India to Bengal
1 AAGun moved from Bhopa to Nepal
2 Infantrys moved from Bhopa to Nepal
1 Artillery and 1 Infantry moved from E.India to Bengal
1 Tank moved from C.India to Bengal
1 Artillery and 5 Infantrys moved from C.India to E.India
1 Infantry moved from Calcutta to sz63
1 Infantry moved from sz63 to C.India
2 Infantrys moved from Palana to Magadan
1 Transport moved from sz4 to sz6
1 AAGun moved from Vancouver to sz6
1 Infantry moved from N.Canada to sz6
Place Units - British
1 Factory placed in Bengal
1 Carrier placed in sz63
2 Artillerys and 2 Infantrys placed in Calcutta
1 Tank and 2 Tankettes placed in Dheli
1 Destroyer placed in sz49
2 Infantrys placed in Moresby
Turn Complete - British
British collect 64 PUs; end with 65 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.67
British regular : -1.83
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2
Combat Move - Anzac
2 Infantrys moved from Townsville to sz41
2 Infantrys and 2 T.Boats moved from sz41 to sz46
2 Infantrys moved from sz46 to E.G
Purchase Units - Anzac
Anzac buy 1 Destroyer, 1 Factory and 1 Infantry; Remaining resources: 1 PUs;
Non Combat Move - Anzac
2 Infantrys moved from W.Australia to sz50
2 Infantrys moved from sz50 to Soem
2 Infantrys moved from Derby to sz49
2 Infantrys, 1 Submarine and 1 Transport moved from sz49 to sz50
2 Infantrys moved from sz50 to Soem
1 Artillery and 4 Infantrys moved from S.W.Australia to W.Australia
1 EarlyFighter moved from Derby to Soem
1 Destroyer, 1 Submarine and 2 Transports moved from sz37 to sz50
2 Infantrys and 2 Tanks moved from W.Australia to sz50
2 Infantrys and 2 Tanks moved from sz50 to Soem
Place Units - Anzac
1 Factory placed in W.Australia
1 Destroyer placed in sz37
1 Infantry placed in Darwin
Turn Complete - Anzac
Anzac collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :