@pacifiersboard I’m realizing infrastructure bids in this format might not be a good idea. Unit bids can be wasted, or used to prevent better bids but their existence still represents a potential problem for the Axis. But infrastructure bids can be placed for the purpose of their capture by Axis. I would suggest we either step back a round and you revisit the s France air base or we proceed with it but with no further infrastructure bids.
L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 2 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 transport moved from 4 Sea Zone to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone 4 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 7 Sea Zone to 1 Sea Zone 1 fighter moved from Wake Island to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 cruiser moved from 91 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 destroyer and 1 submarine moved from 91 Sea Zone to 95 Sea Zone 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to British Guiana 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 1 artillery, 2 infantry and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Soviet Far East, round 2 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in Southern Italy Americans attack with 1 artillery and 1 infantry Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans lost in Southern Italy Americans roll dice for 1 artillery in Southern Italy, round 3 : 1/1 hits, 0,33 expected hits Italians roll dice for 2 aaGuns, 1 artillery and 2 infantry in Southern Italy, round 3 : 2/3 hits, 1,00 expected hits 1 aaGun owned by the Italians and 1 artillery owned by the Americans lost in Southern Italy Italians win with 1 aaGun, 1 artillery and 2 infantry remaining. Battle score for attacker is -2 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 aaGun Non Combat Move - Americans 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Central United States to British Columbia Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 infantry placed in Western United States 1 carrier placed in 10 Sea Zone 2 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 4 artilleries and 2 infantry moved from Hunan to Kwangsi 1 fighter moved from Hunan to Kwangsi 2 infantry moved from Shensi to Hopei 2 artilleries moved from Shensi to Hopei 1 artillery moved from Kweichow to Hopei Combat - Chinese Battle in Kwangsi Chinese attack with 4 artilleries, 1 fighter and 2 infantry Japanese defend with 3 infantry Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 2/7 hits, 2,50 expected hits Japanese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 1 infantry placed in Kweichow Chinese undo move 1. 1 artillery and 5 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 4 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 transport; Remaining resources: 1 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 1 fighter moved from Persia to Russia 1 bomber moved from Urals to Russia 2 transports moved from 81 Sea Zone to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Siam to Shan State 3 artilleries and 3 infantry moved from Burma to Yunnan 4 infantry moved from India to Burma 1 fighter moved from India to Persia 1 fighter moved from Yunnan to Volgograd 1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan 1 destroyer moved from 39 Sea Zone to 80 Sea Zone Combat - British Battle in Trans-Jordan British attack with 1 fighter and 2 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 aaGun moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 1 aaGun moved from Burma to Yunnan 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Trans-Jordan to Persia Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 armour and 2 infantry placed in Persia Turn Complete - British British collect 30 PUs; end with 34 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : 0,50 Italians regular : 0,33 Japanese regular : 0,00 British regular : 0,83 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 2 armour moved from Smolensk to Bryansk Combat - Italians Battle in Syria Battle in Bryansk Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Syria from French, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Greece to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 2 aaGuns moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 0.00 Russians regular : -0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to Queensland Combat - ANZAC Battle in Java Battle in Borneo Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to Queensland Combat - ANZAC Battle in Java Battle in Borneo Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Archangel to Vologda 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 12 armour, 5 artilleries, 6 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia 3 infantry moved from Baltic States to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 112 Sea Zone to 119 Sea Zone Combat - Germans Battle in Vologda Germans attack with 1 artillery and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Vologda 1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to Archangel Russians win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Eastern Poland Germans attack with 1 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 12 armour, 5 artilleries, 6 bombers, 4 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers British defend with 1 bomber and 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 3 fighters and 34 infantry Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 27/56 hits, 20.50 expected hitsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 5.17 Russians AA : -1.00 -
@elche The Battle for Moscow
The Germans are off to a good start, casualties?

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4 AA, 1 b, 22 inf.
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Archangel to Vologda 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 12 armour, 5 artilleries, 6 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia 3 infantry moved from Baltic States to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 112 Sea Zone to 119 Sea Zone Combat - Germans Battle in Vologda Germans attack with 1 artillery and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Vologda 1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to Archangel Russians win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Eastern Poland Germans attack with 1 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 12 armour, 5 artilleries, 6 bombers, 4 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers British defend with 1 bomber and 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 3 fighters and 34 infantry Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 27/56 hits, 20.50 expected hits Russians roll dice for 4 aaGuns, 13 artilleries, 1 bomber, 4 fighters and 34 infantry in Russia, round 2 : 12/52 hits, 18.50 expected hits 22 infantry owned by the Russians, 12 infantry owned by the Germans, 1 bomber owned by the British and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 2 infantry, 13 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 14/44 hits, 18.50 expected hitsCombat Hit Differential Summary :
Russians regular : -5.83 Germans regular : 0.67 Russians AA : -1.00 -
@elche The battle continues to go well for the Germans… Casualties?

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12 inf, 2 art.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 3 infantry moved from Archangel to Vologda 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 12 armour, 5 artilleries, 6 bombers, 2 fighters, 14 infantry, 13 mech_infantrys and 2 tactical_bombers moved from Smolensk to Russia 3 infantry moved from Baltic States to Eastern Poland 1 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 112 Sea Zone to 119 Sea Zone Combat - Germans Battle in Vologda Germans attack with 1 artillery and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Vologda 1 artillery owned by the Germans and 1 infantry owned by the Germans retreated to Archangel Russians win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Eastern Poland Germans attack with 1 armour, 3 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 12 armour, 5 artilleries, 6 bombers, 4 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers British defend with 1 bomber and 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 13 artilleries, 1 factory_major, 3 fighters and 34 infantry Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 27/56 hits, 20.50 expected hits Russians roll dice for 4 aaGuns, 13 artilleries, 1 bomber, 4 fighters and 34 infantry in Russia, round 2 : 12/52 hits, 18.50 expected hits 22 infantry owned by the Russians, 12 infantry owned by the Germans, 1 bomber owned by the British and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 2 infantry, 13 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 14/44 hits, 18.50 expected hits Russians roll dice for 13 artilleries, 4 fighters and 12 infantry in Russia, round 3 : 13/29 hits, 11.00 expected hits 12 infantry owned by the Russians, 2 artilleries owned by the Russians, 2 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 12 armour, 5 artilleries, 6 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 16/31 hits, 15.83 expected hits Russians roll dice for 11 artilleries and 4 fighters in Russia, round 4 : 7/15 hits, 6.33 expected hits 3 fighters owned by the Russians, 11 artilleries owned by the Russians, 5 artilleries owned by the Germans, 2 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Russia Germans captures 29PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 12 armour, 6 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 102 Casualties for Germans: 5 artilleries, 1 fighter, 14 infantry and 13 mech_infantrys Casualties for British: 1 bomber and 1 fighter Casualties for Russians: 4 aaGuns, 13 artilleries, 3 fighters and 34 infantry Non Combat Move - Germans 1 aaGun moved from Smolensk to Bryansk 6 bombers moved from Russia to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Archangel 2 aaGuns moved from Smolensk to Russia 1 fighter moved from Russia to Archangel 1 tactical_bomber moved from Russia to Novgorod Place Units - Germans 2 infantry placed in France 3 mech_infantrys placed in Novgorod 1 fighter and 1 tactical_bomber placed in Western Germany 1 mech_infantry placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 81 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 86 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUsCombat Hit Differential Summary :
Russians regular : -3.17 Germans regular : 0.83 Russians AA : -1.00 -
@elche That went well for the Germans, all armour still intact and only one plane lost. Battle calculator had it at an 80% chance of victory, so MARTI was kind to me.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Samara to Tambov 1 artillery moved from Rostov to Volgograd 1 artillery moved from Ukraine to Rostov 1 infantry moved from Bessarabia to Ukraine 4 infantry moved from Novosibirsk to Kazakhstan 2 infantry moved from Urals to Novosibirsk 2 infantry moved from Vologda to Novosibirsk 2 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Ulaanbaatar to Buyant-Uhaa 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Ulaanbaatar Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 2 aaGuns moved from Novosibirsk to Kazakhstan 1 infantry moved from Samara to Volgograd Turn Complete - RussiansCombat Hit Differential Summary :
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Good play with your bombers and Russia is knocked out. But war goes on.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 3 fighters and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Manchuria 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 fighter moved from 6 Sea Zone to 4 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from Japan to 8 Sea Zone 1 fighter moved from Japan to Manchuria 2 fighters moved from 20 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 battleship and 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 carrier moved from 20 Sea Zone to 43 Sea Zone 1 cruiser moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 transport Battle in Manchuria Japanese attack with 3 fighters, 3 infantry and 2 tactical_bombers Russians defend with 2 infantry Japanese roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/8 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 4 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the Americans lost in 4 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 8 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 8 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 4 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone 3 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsi to Anhwe 1 fighter moved from Japan to Anhwe 2 fighters moved from 42 Sea Zone to 43 Sea Zone Place Units - Japanese 3 fighters placed in Japan 2 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1 Japanese collect 41 PUs (1 lost to blockades); end with 42 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.33 Japanese regular : 0.83 ANZAC regular : 0.67 UK_Pacific regular : -0.67 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese 2 fighters moved from Caroline Islands to Hawaiian Islands 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 submarine moved from 4 Sea Zone to 9 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 cruiser and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Italians scrambles 2 units out of Egypt to defend against the attack in 98 Sea ZoneCombat Hit Differential Summary :
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Suicide Attack in sz 19 ?
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@elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:
Suicide Attack in sz 19 ?
Yes, the Japanese are starting to get desperate, 2 kamikaze please.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia Americans take Siberia from Japanese 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from Western United States to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Americans take 22 Sea Zone from Japanese 2 fighters moved from Caroline Islands to Hawaiian Islands 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 1 submarine moved from 4 Sea Zone to 9 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 99 Sea Zone 1 cruiser and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone Combat - Americans Italians scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 5,2 Battle in 99 Sea Zone Americans attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 19 Sea Zone Japanese defend with 1 transport Battle in 98 Sea Zone Americans attack with 1 submarine Italians defend with 2 fighters and 1 transport Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 98 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 98 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits 1 transport owned by the Italians lost in 98 Sea Zone Italians and Americans reach a stalemate Japanese win with 1 transport remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Americans 1 artillery moved from 91 Sea Zone to Gibraltar 3 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 artillery placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 2 tactical_bombers placed in Eastern United States 1 submarine placed in 101 Sea Zone 1 carrier and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -1,00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 fighter moved from Yunnan to Anhwe 3 artilleries and 3 infantry moved from Hopei to Anhwe 1 infantry moved from Chahar to Anhwe 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 3 artilleries, 1 fighter and 4 infantry Japanese defend with 1 artillery, 1 fighter and 8 infantry Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 3/8 hits, 2,67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 8 infantry in Anhwe, round 2 : 3/10 hits, 3,67 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 3 artilleries, 1 fighter and 1 infantry in Anhwe, round 3 : 2/5 hits, 1,83 expected hits Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Anhwe, round 3 : 3/7 hits, 2,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe 1 fighter owned by the Chinese retreated 1 artillery owned by the Chinese retreated to Chahar Japanese win with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -5 Casualties for Chinese: 2 artilleries and 4 infantry Casualties for Japanese: 5 infantry Non Combat Move - Chinese 5 artilleries and 2 infantry moved from Kwangsi to Hunan 1 fighter moved from Anhwe to Hunan Place Units - Chinese 1 infantry placed in Chahar 3 infantry placed in Hunan 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese regular : 0,50 Japanese regular : -0,33





