• Spreading out the Com troops cost you Alden. R rolled terrible the first several rounds. But my many conscripts took the hits, so my offense stayed high. Scan has been untouched too long, so R acted first.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Communists round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - Communists
            Communists spend 0 on tech rolls
                Communists rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Communists
            1 cavalry, 4 conscripts and 1 field_gun moved from Sakhe to Aldan
            1 cavalry, 11 conscripts and 1 field_gun moved from Tiksi to Aldan
            4 conscripts, 2 heavy_guns and 1 infantry moved from Yakutsk to Aldan
    
        Purchase Units - Communists
            Communists buy 6 infantry and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Communists
            Battle in Aldan
                Communists attack with 2 cavalrys, 19 conscripts, 2 field_guns, 2 heavy_guns and 1 infantry
                Russia defend with 9 cavalrys, 2 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry
                    Communists roll dice for 2 cavalrys, 19 conscripts, 2 field_guns, 2 heavy_guns and 1 infantry in Aldan, round 2 : 3/11 hits, 2.50 expected hits
                    Russia roll dice for 9 cavalrys, 2 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry in Aldan, round 2 : 8/25 hits, 9.83 expected hits
                    2 conscripts owned by the Russia, 1 cavalry owned by the Russia and 8 conscripts owned by the Communists lost in Aldan
                2 heavy_guns owned by the Communists, 1 infantry owned by the Communists, 11 conscripts owned by the Communists, 2 field_guns owned by the Communists and 2 cavalrys owned by the Communists retreated to Yakutsk
                Russia win with 8 cavalrys, 3 field_guns, 10 heavy_guns and 1 infantry remaining. Battle score for attacker is -8
                Casualties for Communists: 8 conscripts
                Casualties for Russia: 1 cavalry and 2 conscripts
    
        Non Combat Move - Communists
    
        Place Units - Communists
            6 infantry and 2 trenchs placed in Yakutsk
    
        Turn Complete - Communists
            Communists collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Communists rolls : 0.00
    Communists regular : 0.50
    Russia regular : -1.83
    

    Savegame

  • 25 24 23 22 21 20 19

    TripleA Turn Summary: USA round 5

    TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 5
    
        Research Technology - USA
            USA spend 15 on tech rolls
                USA roll 4,3,3 and gets 0 hits
    
        Combat Move - USA
            2 field_guns and 4 infantry moved from Azores to Sea Zone 32 Sargasso Sea
            1 battlecruiser, 2 field_guns, 4 infantry and 3 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 26 Bay of Biscay
            2 field_guns and 4 infantry moved from Sea Zone 26 Bay of Biscay to Castile
            3 field_guns moved from Mexico City to Guadalahara
            1 cavalry and 4 infantry moved from Puerto Vallarta to Guadalahara
            1 infantry moved from Chukotka to Sakhe
    
        Purchase Units - USA
            USA buy 1 battlecruiser, 2 infantry, 4 tanks and 2 transports; Remaining resources: 2 PUs; 3 techTokens; 
    
        Combat - USA
            Battle in Sakhe
                USA attack with 1 infantry
                Communists defend with 1 trench
                    1 trench owned by the Communists lost in Sakhe
                USA win, taking Sakhe from Communists with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Communists: 1 trench
            Battle in Castile
                USA attack with 2 field_guns and 4 infantry
                Neutral defend with 1 heavy_gun and 3 infantry
                    USA roll dice for 1 battlecruiser in Castile, round 2 : 1/1 hits, 0.67 expected hits
                    USA roll dice for 2 field_guns and 4 infantry in Castile, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 heavy_gun and 3 infantry in Castile, round 2 : 1/4 hits, 1.67 expected hits
                    3 infantry owned by the Neutral and 1 infantry owned by the USA lost in Castile
                    USA roll dice for 2 field_guns and 3 infantry in Castile, round 3 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 heavy_gun in Castile, round 3 : 1/1 hits, 0.67 expected hits
                    1 heavy_gun owned by the Neutral and 1 infantry owned by the USA lost in Castile
                USA loses 0 PUs for violating Castiles neutrality.
                USA win, taking Castile from Neutral with 2 field_guns and 2 infantry remaining. Battle score for attacker is 8
                Casualties for USA: 2 infantry
                Casualties for Neutral: 1 heavy_gun and 3 infantry
            Battle in Guadalahara
                USA attack with 1 cavalry, 3 field_guns and 4 infantry
                Neutral defend with 1 infantry
                    USA roll dice for 1 cavalry, 3 field_guns and 4 infantry in Guadalahara, round 2 : 3/8 hits, 2.33 expected hits
                    Neutral roll dice for 1 infantry in Guadalahara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Guadalahara
                USA loses 0 PUs for violating Guadalaharas neutrality.
                USA win, taking Guadalahara from Neutral with 1 cavalry, 3 field_guns and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 infantry
    
        Non Combat Move - USA
            1 infantry moved from San Francisco to California
            1 field_gun moved from San Francisco to Sea Zone 153 Pacific Ocean
            1 field_gun and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 145 Pacific Ocean
            1 field_gun moved from Sea Zone 145 Pacific Ocean to Honolulu
            1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
            1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic
            2 infantry moved from New York to Sea Zone 29 Mid Atlantic
            1 cruiser, 2 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
            1 destroyer moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean
            1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
            1 battlecruiser and 1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 142 Pacific Ocean
            1 field_gun moved from Chukotka to Magadan
    
        Place Units - USA
            1 battlecruiser and 1 transport placed in Sea Zone 29 Mid Atlantic
            1 infantry and 1 tank placed in New York
            1 infantry and 1 tank placed in Charleston
            1 transport placed in Sea Zone 30 Mid Atlantic
            2 tanks placed in Mexico City
    
        Turn Complete - USA
            USA collect 79 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    USA regular : 2.83
    Neutral regular : -0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Manual Gamesave Post: Germany round 6

    TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1

    Game History

    Round: 6
    
        Research Technology - Germany
            Germany spend 5 on tech rolls
                Germany rolls : 0/1 hits, 0.00 expected hits
    
        Combat Move - Germany
            2 stormtruppens moved from Saxony to Hanover
            1 infantry moved from Mecklenburg to Holstein
            3 battlecruisers, 2 battleships and 2 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea
            1 infantry moved from Wurttemburg to Alsace
            1 infantry moved from Rhine to Alsace
            10 infantry and 28 stormtruppens moved from Rhine to Alsace
            1 field_gun and 22 stormtruppens moved from Westphalia to Rhine
            18 stormtruppens moved from Saxony to Westphalia
            3 fighters moved from Wurttemburg to Rhine
            22 stormtruppens moved from Berlin to Saxony
            1 field_gun and 1 infantry moved from Warsaw to Eastern Poland
            2 submarines moved from Sea Zone 116 Great Australian Bight to Sea Zone 120 Arafura Sea
    
        Purchase Units - Germany
            Germany buy 3 heavy_guns, 3 infantry, 22 stormtruppens and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat - Germany
            Battle in Alsace
                Germany attack with 12 infantry and 28 stormtruppens
                France defend with 1 infantry
                    Germany roll dice for 12 infantry and 28 stormtruppens in Alsace, round 2 : 12/40 hits, 11.33 expected hits
                    France roll dice for 1 infantry in Alsace, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the France lost in Alsace
                Germany win, taking Alsace from France with 12 infantry and 28 stormtruppens remaining. Battle score for attacker is 3
                Casualties for France: 1 infantry
            Battle in Sea Zone 120 Arafura Sea
                Germany attack with 2 submarines
                Britain defend with 2 battlecruisers, 1 cruiser, 1 destroyer and 1 transport
                    Germany roll dice for 2 submarines in Sea Zone 120 Arafura Sea, round 2 : 2/2 hits, 0.67 expected hits
    

    Combat Hit Differential Summary :

    Germany regular : 2.00
    France regular : -0.33
    Germany rolls : 0.00
    

    Savegame


  • @fmerwinrommel 2 lucky hits in sz120. ool please


  • Take CA & 1 BC. DD defends at 3 so will keep it. Yes you were lucky, 1% odds of winning.


  • I’ll probably sink your subs on round 1, so should take my DD as hit and keep both BC for bombarding. But anything can happen in a small battle. I don’t want to have to buy another DD if you build more subs.


  • @fmerwinrommel i would like to start our game over please


  • Sure, do you want to try CP again? We could do like the team game and give Turkey a tech. Choose the category and then do a forum dice to select which one. Set up the game and send me a message with the game code.


  • @fmerwinrommel CP again i’ll start it later

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