L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB

  • 24 23 22 21

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Baltic States to Smolensk
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 fighters moved from Southern Italy to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Smolensk
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Smolensk, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to Egypt
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            2 aaGuns moved from Northern Italy to Southern Italy
            2 infantry moved from Albania to Greece
            2 aaGuns moved from Eastern Poland to Slovakia Hungary
    
        Place Units - Italians
            1 airfield placed in Egypt
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Britain to Queensland
            1 fighter moved from New Britain to Caroline Islands
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: French round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - French
            1 fighter moved from Algeria to 98 Sea Zone
    
        Combat - French
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to sz 98 ?


  • Think you have to scramble with 3 fig or you loose the transporter. You can edit if you dont want to scramble


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Britain to Queensland
            1 fighter moved from New Britain to Caroline Islands
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 fighter moved from Algeria to 98 Sea Zone
    
        Combat - French
            Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in 98 Sea Zone
                French attack with 1 fighter
                Germans defend with 1 fighter and 1 infantry; Italians defend with 2 fighters and 2 transports
                    French roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 3 fighters and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the French lost in 98 Sea Zone
                Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is 0
                Casualties for French: 1 fighter
                Casualties for Germans: 1 fighter
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    French regular : 0,50
    

    Savegame


  • I hope its okay. you have one hit. Please edit if you want your german fighter back.

  • 24 23 22 21

    @elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:

    I hope its okay. you have one hit. Please edit if you want your german fighter back.

    Yes, that’s all fine with me.

  • 24 23 22 21

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 4 infantry moved from Novgorod to Archangel
            3 bombers moved from Western Germany to Eastern Poland
            7 bombers and 1 fighter moved from Eastern Poland to Russia
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    @elche Intercept over Moscow?
    9b9a204b-4ad1-426b-b6c0-f29d99f4c33e-image.png


  • Thank you, no intercept.

  • 24 23 22 21

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 4 infantry moved from Novgorod to Archangel
            3 bombers moved from Western Germany to Eastern Poland
            7 bombers and 1 fighter moved from Eastern Poland to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 8 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/7 hits, 1.17 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 8,8,7,7,5,6 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in Archangel
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 3/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Western Germany to Smolensk
            2 tactical_bombers moved from Eastern Poland to Smolensk
            5 armour and 5 mech_infantrys moved from Eastern Poland to Smolensk
            3 aaGuns, 7 armour, 5 artilleries, 14 infantry and 8 mech_infantrys moved from Belarus to Smolensk
            3 infantry moved from Novgorod to Baltic States
            1 infantry moved from Vyborg to Novgorod
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 aaGun moved from France to Western Germany
            1 infantry moved from 98 Sea Zone to Egypt
            6 bombers moved from Russia to Smolensk
    
        Place Units - Germans
            2 fighters and 1 tactical_bomber placed in Novgorod
            1 armour and 2 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 1.83
    Russians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 15x factory_major; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Russia
            1 artillery moved from Vologda to Russia
            2 infantry moved from Vologda to Russia
            3 infantry moved from Novosibirsk to Vologda
            3 infantry moved from Novosibirsk to Samara
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Ukraine
            1 infantry moved from Caucasus to Volgograd
            2 infantry moved from Persia to 80 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Vologda to Russia
            2 aaGuns moved from Timguska to Novosibirsk
            2 infantry moved from Timguska to Urals
            4 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Siberia to Soviet Far East
            1 armour and 2 mech_infantrys moved from Jehol to Manchuria
            1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur
            2 infantry moved from Chahar to Anhwe
            1 artillery moved from Shantung to Anhwe
            3 infantry moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
            2 fighters moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Amur
                Japanese attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 bomber; Russians defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 1/8 hits, 2.50 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -1.50
    Russians regular : -1.33
    

    Savegame

  • 24 23 22 21

    @elche Casualty in Amur?
    70578cb1-e75a-49bb-87e3-f879c8d35d1f-image.png


  • 1 inf please

  • 24 23 22 21

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Siberia to Soviet Far East
            1 armour and 2 mech_infantrys moved from Jehol to Manchuria
            1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur
            2 infantry moved from Chahar to Anhwe
            1 artillery moved from Shantung to Anhwe
            3 infantry moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
            2 fighters moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Amur
                Japanese attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 bomber; Russians defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 1/8 hits, 2.50 expected hits
                    Russians roll dice for 1 bomber and 4 infantry in Amur, round 2 : 3/5 hits, 1.50 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Amur, round 3 : 2/5 hits, 2.00 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -1.50
    Russians regular : 0.17
    

    Savegame

  • 24 23 22 21

    @elche 2 more.
    0bff86ec-3bdd-4981-9b6f-a8d27f2f098b-image.png


  • 2 inf please

  • 24 23 22 21

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Siberia to Soviet Far East
            1 armour and 2 mech_infantrys moved from Jehol to Manchuria
            1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur
            2 infantry moved from Chahar to Anhwe
            1 artillery moved from Shantung to Anhwe
            3 infantry moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
            2 fighters moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Amur
                Japanese attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 bomber; Russians defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 1/8 hits, 2.50 expected hits
                    Russians roll dice for 1 bomber and 4 infantry in Amur, round 2 : 3/5 hits, 1.50 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                    Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Amur, round 3 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 bomber and 3 infantry in Amur, round 3 : 1/4 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Amur, round 4 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 bomber and 1 infantry in Amur, round 4 : 1/2 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Amur, round 5 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 1 bomber and 1 infantry in Amur, round 5 : 1/2 hits, 0.50 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Amur
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 armour, 3 infantry and 2 mech_infantrys
                Casualties for Russians: 4 infantry
                Casualties for Americans: 1 bomber
            Battle in Kiangsi
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 3/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters and 4 infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters and 4 infantry in Kwangsi, round 2 : 2/6 hits, 1.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Anhwe
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Shantung to Kiangsu
            2 fighters moved from Kwangsi to 20 Sea Zone
            2 carriers and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone
            2 fighters moved from 37 Sea Zone to 6 Sea Zone
            2 transports moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            1 fighter and 1 infantry placed in Japan
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : 0.50
    Russians regular : 1.00
    

    Savegame

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