Please use the this G-10 map with the revised NCM.
L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Baltic States to Smolensk 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 2 fighters and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Smolensk Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Smolensk, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Egypt 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 2 aaGuns moved from Northern Italy to Southern Italy 2 infantry moved from Albania to Greece 2 aaGuns moved from Eastern Poland to Slovakia Hungary Place Units - Italians 1 airfield placed in Egypt 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : 1.33 Russians regular : -0.33 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Britain to Queensland 1 fighter moved from New Britain to Caroline Islands Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Combat Move - French 1 fighter moved from Algeria to 98 Sea Zone Combat - FrenchCombat Hit Differential Summary :
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Scramble to sz 98 ?
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Think you have to scramble with 3 fig or you loose the transporter. You can edit if you dont want to scramble
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Britain to Queensland 1 fighter moved from New Britain to Caroline Islands Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 fighter moved from Algeria to 98 Sea Zone Combat - French Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone French attack with 1 fighter Germans defend with 1 fighter and 1 infantry; Italians defend with 2 fighters and 2 transports French roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 3 fighters and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits 1 fighter owned by the Germans and 1 fighter owned by the French lost in 98 Sea Zone Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is 0 Casualties for French: 1 fighter Casualties for Germans: 1 fighter Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : -1,00 French regular : 0,50 -
I hope its okay. you have one hit. Please edit if you want your german fighter back.
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@elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:
I hope its okay. you have one hit. Please edit if you want your german fighter back.
Yes, that’s all fine with me.
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 4 infantry moved from Novgorod to Archangel 3 bombers moved from Western Germany to Eastern Poland 7 bombers and 1 fighter moved from Eastern Poland to RussiaCombat Hit Differential Summary :
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@elche Intercept over Moscow?

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Thank you, no intercept.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 4 infantry moved from Novgorod to Archangel 3 bombers moved from Western Germany to Eastern Poland 7 bombers and 1 fighter moved from Eastern Poland to Russia Combat - Germans Air Battle in Russia Germans attacks with 8 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/7 hits, 1.17 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8,8,7,7,5,6 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Archangel Germans attack with 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 3/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Russia to Smolensk 1 fighter moved from Western Germany to Smolensk 2 tactical_bombers moved from Eastern Poland to Smolensk 5 armour and 5 mech_infantrys moved from Eastern Poland to Smolensk 3 aaGuns, 7 armour, 5 artilleries, 14 infantry and 8 mech_infantrys moved from Belarus to Smolensk 3 infantry moved from Novgorod to Baltic States 1 infantry moved from Vyborg to Novgorod 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 aaGun moved from France to Western Germany 1 infantry moved from 98 Sea Zone to Egypt 6 bombers moved from Russia to Smolensk Place Units - Germans 2 fighters and 1 tactical_bomber placed in Novgorod 1 armour and 2 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.83 Russians AA : -0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Russia 1 artillery moved from Vologda to Russia 2 infantry moved from Vologda to Russia 3 infantry moved from Novosibirsk to Vologda 3 infantry moved from Novosibirsk to Samara 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 artillery moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Ukraine 1 infantry moved from Caucasus to Volgograd 2 infantry moved from Persia to 80 Sea Zone Combat - Russians Non Combat Move - Russians 1 aaGun moved from Vologda to Russia 2 aaGuns moved from Timguska to Novosibirsk 2 infantry moved from Timguska to Urals 4 infantry moved from Timguska to Novosibirsk Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Siberia to Soviet Far East 1 armour and 2 mech_infantrys moved from Jehol to Manchuria 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur 2 infantry moved from Chahar to Anhwe 1 artillery moved from Shantung to Anhwe 3 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi 2 fighters moved from 37 Sea Zone to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Amur Japanese attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 bomber; Russians defend with 4 infantry Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 1/8 hits, 2.50 expected hitsCombat Hit Differential Summary :
Japanese regular : -1.50 Russians regular : -1.33 -
@elche Casualty in Amur?

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1 inf please
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TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Siberia to Soviet Far East 1 armour and 2 mech_infantrys moved from Jehol to Manchuria 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur 2 infantry moved from Chahar to Anhwe 1 artillery moved from Shantung to Anhwe 3 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi 2 fighters moved from 37 Sea Zone to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Amur Japanese attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 bomber; Russians defend with 4 infantry Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 1/8 hits, 2.50 expected hits Russians roll dice for 1 bomber and 4 infantry in Amur, round 2 : 3/5 hits, 1.50 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Amur, round 3 : 2/5 hits, 2.00 expected hitsCombat Hit Differential Summary :
Japanese regular : -1.50 Russians regular : 0.17 -
@elche 2 more.

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2 inf please
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Siberia to Soviet Far East 1 armour and 2 mech_infantrys moved from Jehol to Manchuria 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur 2 infantry moved from Chahar to Anhwe 1 artillery moved from Shantung to Anhwe 3 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi 2 fighters moved from 37 Sea Zone to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Amur Japanese attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 bomber; Russians defend with 4 infantry Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 1/8 hits, 2.50 expected hits Russians roll dice for 1 bomber and 4 infantry in Amur, round 2 : 3/5 hits, 1.50 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Amur, round 3 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 bomber and 3 infantry in Amur, round 3 : 1/4 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Amur, round 4 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 bomber and 1 infantry in Amur, round 4 : 1/2 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Amur, round 5 : 2/3 hits, 1.67 expected hits Russians roll dice for 1 bomber and 1 infantry in Amur, round 5 : 1/2 hits, 0.50 expected hits 1 infantry owned by the Russians, 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Amur Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour, 3 infantry and 2 mech_infantrys Casualties for Russians: 4 infantry Casualties for Americans: 1 bomber Battle in Kiangsi Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 3/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters and 4 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters and 4 infantry in Kwangsi, round 2 : 2/6 hits, 1.67 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Kiangsu 2 fighters moved from Kwangsi to 20 Sea Zone 2 carriers and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone 2 fighters moved from 37 Sea Zone to 6 Sea Zone 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 2 destroyers, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : 0.50 Russians regular : 1.00





