I tried doing the math by hand but I’m very bad with statistics, can someone who is good with statistics proof this strategy? Say you have even odds in a fight your thinking of taking, you win ~50% and you lose ~same IPC overall as opponent. Should you take the fight because attacker can choose to stay or flea vs defense doesn’t? If there are 2 scenarios A) the dice of first round go in your favor or B) the dice go against you and you now have sub 50% and bad IPC then couldn’t you just retreat if B happens and push if A happens? The computer calculating expected losses is doing so under the impression that you stay regardless of outcome so it’s the sum of all negative outcomes + sum of all positives. But if you leave when it goes against you you reduce the sum of negative outcomes partially while I believe reducing the sum of all positive outcomes by less. So you can achieve positive trades from equal fights by having the ability to choose if your going for their full stack or not.
Can you modify the IPCs of the terrotories?
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I did this once and loved it but when I try to edit the file, i get a huge error. This is the 1942 V 3 map.
Can anyone help?
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yea go to " Territory Attachments " change “production”
<attachment name=“territoryAttachment” attachTo=“Caroline Islands” javaClass=“games.strategy.triplea.attachments.TerritoryAttachment” type=“territory”>
<option name=“production” value=“0”/>
</attachment> -
Is it
- a map of TripleA
- or the Hasbro CD-ROM of 1998 - “Classic” V3
- or the Beamdog/Steam game variant of 1942 2nd Ed.
you are talking about?
It’s a bit unclear…
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@panther Sorry, Triple A, with the 1942 V3 map?
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Thank you, I’ll move the topic to the TripleA-Support-Category, then.
What @barnee says. You need to edit the respective part of the xml file to be found in the “game”-directoy of the map installation.