L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB


  • Scramble to sz 6 ?


  • Scramble to sz 6 ?

  • 24 23 22 21

    @elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:

    Scramble to sz 6 ?

    No thanks


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 submarine moved from 10 Sea Zone to 4 Sea Zone
            1 bomber moved from Hawaiian Islands to 5 Sea Zone
            3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Guam to Wake Island
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 5 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 transport in 16 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 carrier and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from 55 Sea Zone to Queensland
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from 5 Sea Zone to Amur
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter and 1 infantry placed in Western United States
            1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,00
    Italians regular : -1,00
    Japanese regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Yunnan to Anhwe
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 artillery and 1 infantry moved from Kansu to Shensi
            2 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 artilleries and 2 infantry moved from Yunnan to Hunan
            1 fighter moved from Anhwe to Hunan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Shensi
            2 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Japanese regular : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
            1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East
            1 submarine moved from 10 Sea Zone to 4 Sea Zone
            1 bomber moved from Hawaiian Islands to 5 Sea Zone
            3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Guam to Wake Island
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 5 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 transport in 16 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 carrier and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
            2 fighters moved from 55 Sea Zone to Queensland
            3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 bomber moved from 5 Sea Zone to Amur
    
        Place Units - Americans
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            1 fighter and 1 infantry placed in Western United States
            1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Yunnan to Anhwe
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 artillery and 1 infantry moved from Kansu to Shensi
            2 infantry moved from Kweichow to Anhwe
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Anhwe
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 artilleries and 2 infantry moved from Yunnan to Hunan
            1 fighter moved from Anhwe to Hunan
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Shensi
            2 artilleries placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 mech_infantry moved from Iraq to Egypt
            1 artillery moved from Persia to 80 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 fighter moved from Tanganyika Territory to Egypt
            2 infantry moved from 81 Sea Zone to Egypt
            2 artilleries moved from 81 Sea Zone to Egypt
            2 cruisers moved from 80 Sea Zone to 81 Sea Zone
            1 battleship moved from 80 Sea Zone to 81 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
            1 fighter and 1 tactical_bomber moved from India to Malaya
            1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from French Indo China to Siam
                  UK_Pacific take Siam from Japanese
            1 artillery moved from French Indo China to Shan State
            2 infantry moved from Burma to Shan State
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 bomber moved from United Kingdom to 127 Sea Zone
    
        Combat - British
            Battle in 127 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 127 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in 39 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    British roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Japanese lost in 39 Sea Zone
                British win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Egypt
                British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
                Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
                    British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1,67 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits, 2,50 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits, 3,83 expected hits
                    1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 4 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
                    British roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 3 : 0/4 hits, 1,67 expected hits
                    Italians roll dice for 1 armour, 3 artilleries and 1 fighter in Egypt, round 3 : 3/5 hits, 2,17 expected hits
                    2 artilleries owned by the British and 1 armour owned by the British lost in Egypt
                1 fighter owned by the British retreated
                Italians win with 1 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is -8
                Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                Casualties for Italians: 4 infantry and 1 mech_infantry
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Malaya
                British attack with 2 fighters and 2 tactical_bombers
                Japanese defend with 1 fighter, 1 harbour and 1 tactical_bomber
                    British roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 : 2/4 hits, 2,33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/2 hits, 1,17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the British lost in Malaya
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 tactical_bomber
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
    
        Non Combat Move - British
            1 fighter moved from Malaya to Yunnan
            1 fighter moved from Malaya to Yunnan
            1 tactical_bomber moved from Malaya to Yunnan
            1 artillery and 1 infantry moved from India to Burma
            2 artilleries moved from India to Burma
            2 infantry moved from India to Burma
            1 aaGun moved from Yunnan to Burma
            1 fighter moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from 127 Sea Zone to Urals
    
        Place Units - British
            1 transport placed in 80 Sea Zone
            1 fighter placed in Persia
            2 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6,1,2,6,4,6,5
            UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
            Some Units in India change ownership: 1 fighter and 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1,33
    Americans regular : 2,00
    Italians regular : -1,00
    Japanese regular : -0,33
    British regular : -0,33
    

    Savegame

  • 24 23 22 21

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Baltic States to Smolensk
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 fighters moved from Southern Italy to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Smolensk
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Smolensk, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to Egypt
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            2 aaGuns moved from Northern Italy to Southern Italy
            2 infantry moved from Albania to Greece
            2 aaGuns moved from Eastern Poland to Slovakia Hungary
    
        Place Units - Italians
            1 airfield placed in Egypt
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Britain to Queensland
            1 fighter moved from New Britain to Caroline Islands
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: French round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Combat Move - French
            1 fighter moved from Algeria to 98 Sea Zone
    
        Combat - French
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble to sz 98 ?


  • Think you have to scramble with 3 fig or you loose the transporter. You can edit if you dont want to scramble


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Britain to Queensland
            1 fighter moved from New Britain to Caroline Islands
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 fighter moved from Algeria to 98 Sea Zone
    
        Combat - French
            Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
            Battle in 98 Sea Zone
                French attack with 1 fighter
                Germans defend with 1 fighter and 1 infantry; Italians defend with 2 fighters and 2 transports
                    French roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 3 fighters and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the French lost in 98 Sea Zone
                Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is 0
                Casualties for French: 1 fighter
                Casualties for Germans: 1 fighter
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
            Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : -1,00
    French regular : 0,50
    

    Savegame


  • I hope its okay. you have one hit. Please edit if you want your german fighter back.

  • 24 23 22 21

    @elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:

    I hope its okay. you have one hit. Please edit if you want your german fighter back.

    Yes, that’s all fine with me.

  • 24 23 22 21

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 4 infantry moved from Novgorod to Archangel
            3 bombers moved from Western Germany to Eastern Poland
            7 bombers and 1 fighter moved from Eastern Poland to Russia
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    @elche Intercept over Moscow?
    9b9a204b-4ad1-426b-b6c0-f29d99f4c33e-image.png


  • Thank you, no intercept.

  • 24 23 22 21

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 4 infantry moved from Novgorod to Archangel
            3 bombers moved from Western Germany to Eastern Poland
            7 bombers and 1 fighter moved from Eastern Poland to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 8 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/7 hits, 1.17 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 8,8,7,7,5,6 and causes: 20 damage to unit: factory_major
                Bombing raid in Russia causes 20 damage total. 
            Battle in Archangel
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 3/5 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Western Germany to Smolensk
            2 tactical_bombers moved from Eastern Poland to Smolensk
            5 armour and 5 mech_infantrys moved from Eastern Poland to Smolensk
            3 aaGuns, 7 armour, 5 artilleries, 14 infantry and 8 mech_infantrys moved from Belarus to Smolensk
            3 infantry moved from Novgorod to Baltic States
            1 infantry moved from Vyborg to Novgorod
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 aaGun moved from France to Western Germany
            1 infantry moved from 98 Sea Zone to Egypt
            6 bombers moved from Russia to Smolensk
    
        Place Units - Germans
            2 fighters and 1 tactical_bomber placed in Novgorod
            1 armour and 2 mech_infantrys placed in Germany
            2 artilleries and 1 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 1.83
    Russians AA : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 15x factory_major; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Russia
            1 artillery moved from Vologda to Russia
            2 infantry moved from Vologda to Russia
            3 infantry moved from Novosibirsk to Vologda
            3 infantry moved from Novosibirsk to Samara
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Italians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 artillery moved from Ukraine to Rostov
            1 infantry moved from Western Ukraine to Bryansk
            1 artillery moved from Western Ukraine to Ukraine
            1 infantry moved from Caucasus to Volgograd
            2 infantry moved from Persia to 80 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun moved from Vologda to Russia
            2 aaGuns moved from Timguska to Novosibirsk
            2 infantry moved from Timguska to Urals
            4 infantry moved from Timguska to Novosibirsk
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 24 23 22 21

    TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Siberia to Soviet Far East
            1 armour and 2 mech_infantrys moved from Jehol to Manchuria
            1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur
            2 infantry moved from Chahar to Anhwe
            1 artillery moved from Shantung to Anhwe
            3 infantry moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
            1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
            2 fighters moved from 37 Sea Zone to Kwangsi
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Amur
                Japanese attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 bomber; Russians defend with 4 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 1/8 hits, 2.50 expected hits
    

    Combat Hit Differential Summary :

    Japanese regular : -1.50
    Russians regular : -1.33
    

    Savegame

Suggested Topics

  • 35
  • 39
  • 82
  • 123
  • 68
  • 88
  • 80
  • 79
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

18.0k

Users

40.7k

Topics

1.8m

Posts