Do you scramble to SZ 112?
L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB
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Scramble to sz 6 ?
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Scramble to sz 6 ?
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 bomber moved from Hawaiian Islands to 5 Sea Zone 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Guam to Wake Island Combat - Americans Battle in Soviet Far East Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 3 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 16 Sea Zone Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 transport in 16 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 carrier and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from 5 Sea Zone to Amur Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 fighter and 1 infantry placed in Western United States 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 2,00 Italians regular : -1,00 Japanese regular : -0,50 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 artillery and 1 infantry moved from Kansu to Shensi 2 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 3 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries and 2 infantry moved from Yunnan to Hunan 1 fighter moved from Anhwe to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Shensi 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese regular : 1,33 Japanese regular : 0,67 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 destroyers, 2 fighters, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone 1 artillery and 1 infantry moved from 4 Sea Zone to Soviet Far East 1 submarine moved from 10 Sea Zone to 4 Sea Zone 1 bomber moved from Hawaiian Islands to 5 Sea Zone 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Guam to Wake Island Combat - Americans Battle in Soviet Far East Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 3 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 16 Sea Zone Americans attack with 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 transport in 16 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 armour and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - Americans 1 carrier and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 fighters moved from 55 Sea Zone to Queensland 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 bomber moved from 5 Sea Zone to Amur Place Units - Americans 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 fighter and 1 infantry placed in Western United States 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese 1 artillery and 1 infantry moved from Kansu to Shensi 2 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 3 infantry moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries and 2 infantry moved from Yunnan to Hunan 1 fighter moved from Anhwe to Hunan Place Units - Chinese 1 artillery and 1 infantry placed in Shensi 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Iraq to Egypt 1 artillery moved from Persia to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 fighter moved from Tanganyika Territory to Egypt 2 infantry moved from 81 Sea Zone to Egypt 2 artilleries moved from 81 Sea Zone to Egypt 2 cruisers moved from 80 Sea Zone to 81 Sea Zone 1 battleship moved from 80 Sea Zone to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya 1 fighter and 1 tactical_bomber moved from India to Malaya 1 destroyer and 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from French Indo China to Siam UK_Pacific take Siam from Japanese 1 artillery moved from French Indo China to Shan State 2 infantry moved from Burma to Shan State 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 bomber moved from United Kingdom to 127 Sea Zone Combat - British Battle in 127 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 39 Sea Zone British attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine British roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone British win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Egypt British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry Germans defend with 1 fighter; Italians defend with 1 armour, 3 artilleries, 1 harbour, 4 infantry and 1 mech_infantry British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1,67 expected hits British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits, 2,50 expected hits Italians roll dice for 1 armour, 3 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits, 3,83 expected hits 1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 4 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British roll dice for 1 armour, 2 artilleries and 1 fighter in Egypt, round 3 : 0/4 hits, 1,67 expected hits Italians roll dice for 1 armour, 3 artilleries and 1 fighter in Egypt, round 3 : 3/5 hits, 2,17 expected hits 2 artilleries owned by the British and 1 armour owned by the British lost in Egypt 1 fighter owned by the British retreated Italians win with 1 armour, 3 artilleries and 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Casualties for Italians: 4 infantry and 1 mech_infantry Battle in Shan State British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Malaya British attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 fighter, 1 harbour and 1 tactical_bomber British roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the British lost in Malaya British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 tactical_bomber Casualties for Japanese: 1 fighter and 1 tactical_bomber Non Combat Move - British 1 fighter moved from Malaya to Yunnan 1 fighter moved from Malaya to Yunnan 1 tactical_bomber moved from Malaya to Yunnan 1 artillery and 1 infantry moved from India to Burma 2 artilleries moved from India to Burma 2 infantry moved from India to Burma 1 aaGun moved from Yunnan to Burma 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from 127 Sea Zone to Urals Place Units - British 1 transport placed in 80 Sea Zone 1 fighter placed in Persia 2 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6,1,2,6,4,6,5 UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs Some Units in India change ownership: 1 fighter and 2 infantryCombat Hit Differential Summary :
Chinese regular : 1,33 Americans regular : 2,00 Italians regular : -1,00 Japanese regular : -0,33 British regular : -0,33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Baltic States to Smolensk 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 2 fighters and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Smolensk Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Smolensk, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Italians win, taking Smolensk from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Egypt 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 2 aaGuns moved from Northern Italy to Southern Italy 2 infantry moved from Albania to Greece 2 aaGuns moved from Eastern Poland to Slovakia Hungary Place Units - Italians 1 airfield placed in Egypt 1 artillery and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : 1.33 Russians regular : -0.33 British regular : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Britain to Queensland 1 fighter moved from New Britain to Caroline Islands Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Combat Move - French 1 fighter moved from Algeria to 98 Sea Zone Combat - FrenchCombat Hit Differential Summary :
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Scramble to sz 98 ?
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Think you have to scramble with 3 fig or you loose the transporter. You can edit if you dont want to scramble
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Britain to Queensland 1 fighter moved from New Britain to Caroline Islands Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 fighter moved from Algeria to 98 Sea Zone Combat - French Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone French attack with 1 fighter Germans defend with 1 fighter and 1 infantry; Italians defend with 2 fighters and 2 transports French roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 3 fighters and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 2,00 expected hits 1 fighter owned by the Germans and 1 fighter owned by the French lost in 98 Sea Zone Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is 0 Casualties for French: 1 fighter Casualties for Germans: 1 fighter Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : -1,00 French regular : 0,50 -
I hope its okay. you have one hit. Please edit if you want your german fighter back.
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@elche said in L21 #1 FlyingBadger(Ax) vs elche(Al+30) OOB:
I hope its okay. you have one hit. Please edit if you want your german fighter back.
Yes, that’s all fine with me.
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TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 4 infantry moved from Novgorod to Archangel 3 bombers moved from Western Germany to Eastern Poland 7 bombers and 1 fighter moved from Eastern Poland to RussiaCombat Hit Differential Summary :
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@elche Intercept over Moscow?

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Thank you, no intercept.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 4 infantry moved from Novgorod to Archangel 3 bombers moved from Western Germany to Eastern Poland 7 bombers and 1 fighter moved from Eastern Poland to Russia Combat - Germans Air Battle in Russia Germans attacks with 8 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/7 hits, 1.17 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8,8,7,7,5,6 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Archangel Germans attack with 1 artillery and 4 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 3/5 hits, 1.17 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Russia to Smolensk 1 fighter moved from Western Germany to Smolensk 2 tactical_bombers moved from Eastern Poland to Smolensk 5 armour and 5 mech_infantrys moved from Eastern Poland to Smolensk 3 aaGuns, 7 armour, 5 artilleries, 14 infantry and 8 mech_infantrys moved from Belarus to Smolensk 3 infantry moved from Novgorod to Baltic States 1 infantry moved from Vyborg to Novgorod 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 aaGun moved from France to Western Germany 1 infantry moved from 98 Sea Zone to Egypt 6 bombers moved from Russia to Smolensk Place Units - Germans 2 fighters and 1 tactical_bomber placed in Novgorod 1 armour and 2 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.83 Russians AA : -0.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 15 PUs; Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Russia 1 artillery moved from Vologda to Russia 2 infantry moved from Vologda to Russia 3 infantry moved from Novosibirsk to Vologda 3 infantry moved from Novosibirsk to Samara 1 infantry moved from Western Ukraine to Eastern Poland Russians take Eastern Poland from Italians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 artillery moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Bryansk 1 artillery moved from Western Ukraine to Ukraine 1 infantry moved from Caucasus to Volgograd 2 infantry moved from Persia to 80 Sea Zone Combat - Russians Non Combat Move - Russians 1 aaGun moved from Vologda to Russia 2 aaGuns moved from Timguska to Novosibirsk 2 infantry moved from Timguska to Urals 4 infantry moved from Timguska to Novosibirsk Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Siberia to Soviet Far East 1 armour and 2 mech_infantrys moved from Jehol to Manchuria 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur 2 infantry moved from Chahar to Anhwe 1 artillery moved from Shantung to Anhwe 3 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi 2 fighters moved from 37 Sea Zone to Kwangsi 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Soviet Far East Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Soviet Far East, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Amur Japanese attack with 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 bomber; Russians defend with 4 infantry Japanese roll dice for 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 1/8 hits, 2.50 expected hitsCombat Hit Differential Summary :
Japanese regular : -1.50 Russians regular : -1.33





