Thank you for the ruling @gamerman01 !!!
Surfer L+17 vs aagamerz13 x BM4 game 2
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The Middle East is becoming the theatre of this war…
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to Algeria: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 marine EDIT: Adding units owned by British to 77 Sea Zone: 1 marine EDIT: Removing units owned by British from Iraq: 1 infantry EDIT: Adding units owned by British to Persia: 1 infantry EDIT: Removing units owned by British from India: 2 infantry EDIT: Adding units owned by British to West India: 2 infantry EDIT: Turning off Edit Mode Italians buy 1 airfield and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Southern Italy to 97 Sea Zone 1 bomber moved from Southern Italy to 97 Sea Zone 1 fighter moved from Alexandria to Anglo Egyptian Sudan 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in Syria Battle in 97 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 fighter Russians defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 97 Sea Zone Italians win, taking Syria from French, taking 97 Sea Zone from Russians with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Anglo Egyptian Sudan Italians attack with 1 fighter and 1 infantry French defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 bomber and 1 fighter moved from 97 Sea Zone to Egypt 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 airfield and 2 infantry placed in Egypt Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians regular : -0.17 Russians regular : -0.17 British regular : 0.67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 21 Sea Zone to 43 Sea Zone 1 submarine moved from 45 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 21 Sea Zone to 43 Sea Zone 1 submarine moved from 45 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 3 infantry moved from Morocco to Algeria 1 infantry moved from Iraq to Persia 1 destroyer moved from 80 Sea Zone to 77 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Egypt to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 artillery moved from Novgorod to Archangel Germans take Archangel from Russians 2 bombers moved from Egypt to Russia 1 bomber moved from Bryansk to Russia 1 fighter moved from Bryansk to Russia 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 armour moved from Ukraine to Bryansk Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 5,5,4 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Cleaning up after air battles Non Combat Move - Germans 3 bombers and 1 fighter moved from Russia to Bryansk 2 fighters moved from Western Germany to Bryansk 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Western Germany to Greater Southern Germany 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 cruiser moved from 125 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 tactical_bomber moved from Egypt to Bryansk 1 fighter moved from Egypt to Bryansk 1 fighter moved from 98 Sea Zone to Egypt 1 battleship and 1 transport moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 3 infantry placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany 1 infantry placed in Normandy Bordeaux 1 infantry placed in Southern France Germans undo move 5. Germans undo move 4. 2 fighters and 3 infantry placed in Western Germany 1 destroyer placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Russians AA : -0.50 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy nothing; Remaining resources: 28 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Russia 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Russia to Caucasus 1 fighter moved from Russia to Volgograd 1 submarine moved from 113 Sea Zone to 115 Sea Zone Combat - Russians Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Caucasus to Samara 1 tactical_bomber moved from Caucasus to Samara 1 fighter moved from Volgograd to Russia 4 infantry moved from Novosibirsk to Samara 2 infantry moved from Shensi to Tsinghai 3 infantry moved from Samara to Russia 2 aaGuns and 16 infantry moved from Yenisey to Timguska Turn Complete - Russians Russians collect 15 PUs; end with 43 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans regular : 0.83 Russians regular : 0.17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 1 carrier, 2 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 mech_infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Szechwan 2 bombers moved from Hunan to Szechwan 3 tactical_bombers moved from Yunnan to Szechwan 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 6 fighters moved from 42 Sea Zone to 43 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in 43 Sea Zone Japanese attack with 1 destroyer and 6 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Dutch New Guinea from ANZAC, taking 43 Sea Zone from Neutral with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Szechwan Japanese attack with 2 bombers, 1 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 infantry and 3 tactical_bombers in Szechwan, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 3 fighters moved from 43 Sea Zone to Java 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters moved from Hunan to 42 Sea Zone 1 fighter moved from Yunnan to 42 Sea Zone 3 fighters moved from 43 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 aaGun, 2 armour, 1 artillery, 11 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey 2 mech_infantrys moved from Ulaanbaatar to Yenisey 1 mech_infantry moved from Central Mongolia to Yenisey 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Shan State to Yunnan 1 artillery and 1 infantry moved from Shan State to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Kiangsi to Kwangsi 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Manchuria to Chahar 2 bombers and 3 tactical_bombers moved from Szechwan to Yunnan 2 mech_infantrys moved from Manchuria to Central Mongolia 2 fighters and 3 tactical_bombers moved from Chahar to Hopei Place Units - Japanese 1 airfield placed in Java 1 carrier and 1 destroyer placed in 36 Sea Zone 1 destroyer placed in 6 Sea Zone 1 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2 Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 2.67 ANZAC regular : -0.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 97 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Dutch New Guinea Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Dutch New Guinea Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Dutch New Guinea to New Guinea 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 2 mech_infantrys moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Morocco to Algeria 1 fighter moved from Algeria to Gibraltar 1 bomber moved from 97 Sea Zone to Algeria 2 infantry moved from French West Africa to French Central Africa 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 26 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 bomber placed in Western United States 4 submarines and 1 transport placed in 101 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : 0.33 Italians regular : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 -
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Combat Move - British 1 fighter moved from United Kingdom to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Southern Italy 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry and 1 transport moved from 77 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 battleship moved from 77 Sea Zone to 81 Sea Zone 2 cruisers and 1 marine moved from 77 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan 1 armour and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from 92 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from 77 Sea Zone to Anglo Egyptian Sudan Combat - BritishCombat Hit Differential Summary :
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@aagamerz13 I don’t believe you want to scramble here…so I’m going to press on. It won’t affect any land battles (unless you got incredibly lucky…in which case I probably ought to just hang it up. :) )
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 94 Sea Zone to 97 Sea Zone 1 bomber moved from Gibraltar to 97 Sea Zone 1 armour moved from Algeria to Libya Americans take Libya from Italians 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 97 Sea Zone Americans attack with 1 bomber and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking 97 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Dutch New Guinea Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 3 fighters and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Dutch New Guinea Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from Dutch New Guinea to New Guinea 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 1 transport moved from 27 Sea Zone to 10 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Gibraltar to 92 Sea Zone 1 transport moved from 87 Sea Zone to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 2 mech_infantrys moved from 92 Sea Zone to Algeria 1 artillery and 1 infantry moved from Morocco to Algeria 1 fighter moved from Algeria to Gibraltar 1 bomber moved from 97 Sea Zone to Algeria 2 infantry moved from French West Africa to French Central Africa 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 tactical_bomber moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 26 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Western United States 1 bomber placed in Western United States 4 submarines and 1 transport placed in 101 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 16 PUs; Combat Move - British 1 fighter moved from United Kingdom to 110 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from Gibraltar to Southern Italy 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 infantry and 1 transport moved from 77 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 battleship moved from 77 Sea Zone to 81 Sea Zone 2 cruisers and 1 marine moved from 77 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Anglo Egyptian Sudan 1 armour and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from 92 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from 77 Sea Zone to Anglo Egyptian Sudan Combat - British Strategic bombing raid in Southern Italy Italians roll AA dice in Southern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in 110 Sea Zone British attack with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport Germans defend with 1 cruiser British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 cruiser owned by the Germans lost in 110 Sea Zone British win with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 2 infantry, 1 marine and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Germans with 1 armour, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Trans-Jordan British attack with 2 artilleries and 4 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Holland Belgium Non Combat Move - British 2 fighters moved from 110 Sea Zone to United Kingdom 1 cruiser moved from 87 Sea Zone to 92 Sea Zone 1 fighter moved from 77 Sea Zone to India 2 infantry moved from West India to Eastern Persia 1 infantry moved from Persia to Iraq 1 carrier moved from 77 Sea Zone to 81 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry moved from Italian Somaliland to Kenya 1 armour moved from Union of South Africa to Belgian Congo 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 artillery moved from Morocco to Algeria 1 bomber moved from Southern Italy to Algeria Place Units - British 3 mech_infantrys placed in Union of South Africa 1 transport placed in 110 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,2,1,3,6,6 British collect 33 PUs (1 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 21 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : 0.00 Italians regular : -0.67 Germans regular : 0.67 British regular : -0.83 Italians AA : -0.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Syria to Iraq 1 bomber and 2 fighters moved from Egypt to Iraq Combat - Italians Battle in Iraq Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 infantry; Russians defend with 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Iraq, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Egypt 2 fighters moved from Iraq to Egypt 1 battleship, 2 cruisers, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 1 airfield placed in Bryansk 2 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Italians collect 11 PUs (2 lost to blockades); end with 12 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians regular : 1.17 British regular : 0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Persia to Northwest Persia Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 1 factory_minor, 1 fighter, 17 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 artillery moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 bomber moved from Egypt to Holland Belgium 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Greater Southern Germany to Yugoslavia 1 mech_infantry moved from Germany to Yugoslavia 2 bombers moved from Bryansk to Yugoslavia 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in Yugoslavia Germans attack with 2 bombers, 3 infantry and 1 mech_infantry Neutral_Allies defend with 3 infantry Germans roll dice for 2 bombers, 3 infantry and 1 mech_infantry in Yugoslavia, round 2 : 2/6 hits, 2.00 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Yugoslavia, round 3 : 3/5 hits, 1.83 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 3 infantry Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter and 2 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 infantry moved from Novgorod to Archangel 2 mech_infantrys moved from Novgorod to Bryansk 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 1 carrier, 1 fighter and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from Western Germany to Southern Italy 1 bomber moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 2 fighters moved from Bryansk to 98 Sea Zone 2 fighters moved from 98 Sea Zone to Egypt 1 fighter moved from Bryansk to Egypt 2 bombers moved from Yugoslavia to Southern Italy 1 mech_infantry moved from Slovakia Hungary to Western Germany Place Units - Germans 3 infantry placed in Ukraine 1 factory_minor placed in Western Ukraine 2 infantry and 1 mech_infantry placed in Novgorod 1 destroyer placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 3 infantry placed in Southern France 1 fighter placed in Western Germany 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Germans collect 63 PUs (2 lost to blockades); end with 65 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUsCombat Hit Differential Summary :
Neutral_Allies regular : 0.67 Russians regular : -0.33 Germans regular : 3.17 British regular : 0.67 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy nothing; Remaining resources: 50 PUs; Combat Move - Russians 1 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda 2 infantry moved from Samara to Volgograd 1 fighter and 1 tactical_bomber moved from Samara to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 16 infantry moved from Timguska to Novosibirsk 2 artilleries moved from Samara to Russia 2 infantry moved from Russia to Samara Turn Complete - Russians Russians collect 11 PUs; end with 61 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 64 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 66 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.67 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 aaGuns and 13 infantry EDIT: Adding units owned by Russians to Russia: 2 aaGuns and 13 infantryCombat Hit Differential Summary :
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@surfer ussr has bought nothing last two rounds. dont know if u want to edit that
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@aagamerz13 I don’t see that Russia will fall yet. And as soon as I buy, you’ll start bombing again. I need to get fighters to Moscow first.





