@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
@sovietishcat said in L21/22 Giallo(x) vs Sovietishcat(+15) BM:
@Giallo if you are attacking the sub, then I will submerge, but you can ignore the sub even tho it is in hostile sea zone, if you choose to attack it, your boats will be stalled in sz 113.
Your right, I completely forgot…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
6 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Eastern Poland to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 submarine moved from 124 Sea Zone to 122 Sea Zone
1 submarine moved from 124 Sea Zone to 117 Sea Zone
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Normandy Bordeaux
Germans attack with 2 bombers and 3 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 bombers and 3 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1,83 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 bombers and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1,50 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to France
3 fighters moved from Gibraltar to Western Germany
1 fighter and 3 tactical_bombers moved from Gibraltar to Western Germany
2 artilleries moved from Poland to Eastern Poland
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
1 infantry placed in France
1 destroyer placed in 113 Sea Zone
2 mech_infantrys placed in Germany
3 infantry placed in Western Germany
2 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 2 artilleries
EDIT: Adding units owned by Germans to Germany: 2 artilleries
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -1,33
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 mech_infantry moved from Kwangsi to Kweichow
2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
1 submarine moved from 113 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Kweichow
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi
1 armour moved from Kwangsi to Kiangsi
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Russians regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Yenisey to Novosibirsk
Japanese take Timguska from Russians
1 bomber moved from Kiangsu to 35 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from Shantung to 19 Sea Zone
1 bomber moved from Shantung to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 21 Sea Zone
2 fighters moved from Japan to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 mech_infantry moved from Anhwe to Hunan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 2 fighters in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Novosibirsk
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in 23 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 0/6 hits, 3,33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 23 Sea Zone, round 3 : 5/6 hits, 3,33 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 23 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 artillery moved from Korea to Manchuria
1 fighter moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
3 infantry moved from Shantung to Kiangsu
1 mech_infantry moved from Jehol to Kiangsu
1 mech_infantry moved from Shantung to Kiangsu
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 bomber moved from 22 Sea Zone to Kiangsu
4 artilleries moved from Anhwe to Kiangsu
2 armour and 2 mech_infantrys moved from Hopei to Kiangsu
1 infantry moved from Kiangsu to Anhwe
3 tactical_bombers moved from 21 Sea Zone to Kiangsu
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to Shantung
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from 35 Sea Zone to Kiangsu
Place Units - Japanese
3 artilleries placed in Kiangsu
3 mech_infantrys placed in Shantung
2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 38 PUs; end with 40 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Shantung: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Shantung: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsu: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : -1,00
Japanese regular : 1,17
ANZAC regular : -0,67
Russians regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@Giallo Scramble sz 112?
@sovietishcat no ty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Denmark
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
Combat - Americans
Battle in Denmark
Battle in Norway
Non Combat Move - Americans
1 submarine moved from 104 Sea Zone to 105 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 carrier moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kiangsi
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
Place Units - Americans
2 bombers placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 destroyer and 5 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Kiangsi: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
Combat - Chinese
Chinese creates battle in territory Hopei
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsi
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
2 artilleries and 1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to Libya
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 infantry moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
2 infantry moved from Yunnan to Hunan
1 fighter moved from India to Hunan
1 fighter moved from Kiangsi to Hunan
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
Combat - British
Battle in Hunan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Hunan, round 2 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 armour and 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 3 infantry in Northwest Persia, round 2 : 0/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 armour and 3 infantry in Northwest Persia, round 3 : 2/4 hits, 1,00 expected hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Libya
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 1/3 hits, 1,33 expected hits
Italians roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - British
1 bomber moved from Libya to Egypt
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
2 fighters moved from Persia to Russia
1 aaGun and 1 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
2 fighters moved from Hunan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 armour moved from Burma to Yunnan
1 aaGun, 1 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 infantry moved from India to Burma
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 98 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 artillery placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 0,17
Italians regular : 0,50
Japanese regular : -0,67
Germans regular : 0,33
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 96 Sea Zone
1 bomber moved from Gibraltar to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
2 infantry moved from Bulgaria to Romania
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer and 1 transport
Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 96 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 91 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 91 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 artilleries moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
3 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Western Germany
3 fighters moved from 96 Sea Zone to Southern Italy
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Bulgaria to Romania
1 aaGun moved from Bryansk to Rostov
1 armour moved from Caucasus to Rostov
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : 1,33
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Kiangsi to 19 Sea Zone
Combat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 19 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 19 Sea Zone to Kiangsi
1 fighter moved from Caroline Islands to Kiangsi
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 destroyers moved from 33 Sea Zone to 18 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 112 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@Giallo In sz 112, 1 USA fighter is paired with the French fighter on 1 UK carrier and 2 USA fighters on 1 USA carrier.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 carriers, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Novgorod to Bryansk
1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Volgograd
7 infantry moved from Western Germany to Denmark
2 bombers moved from France to 109 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Denmark
1 fighter moved from Western Germany to Denmark
1 infantry moved from Smolensk to Bryansk
1 submarine moved from 117 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 transport
1 transport owned by the Americans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Denmark
Germans attack with 1 artillery, 1 fighter and 7 infantry
Americans defend with 1 marine
Germans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 marine in Denmark, round 2 : 0/1 hits, 0,33 expected hits
1 marine owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Non Combat Move - Germans
1 fighter moved from Denmark to Western Germany
3 fighters and 3 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 122 Sea Zone to 124 Sea Zone
2 aaGuns moved from Western Germany to Denmark
1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
1 infantry moved from Normandy Bordeaux to France
2 bombers moved from 109 Sea Zone to Western Germany
4 mech_infantrys moved from Western Germany to Germany
1 artillery moved from Germany to Western Germany
Place Units - Germans
3 carriers placed in 110 Sea Zone
1 fighter placed in Western Germany
2 mech_infantrys placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
@sovietishcat This turn will take some extra time
@Giallo All good, take the time you need!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 artillery moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone
2 tactical_bombers moved from Kiangsu to 18 Sea Zone
1 fighter moved from Shantung to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 22 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 bomber moved from Kiangsu to Anhwe
1 mech_infantry moved from Shantung to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport; ANZAC defend with 1 transport
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 18 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/5 hits, 2,50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 3/7 hits, 3,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 18 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 18 Sea Zone to Kiangsu
2 armour and 4 mech_infantrys moved from Shantung to Kiangsu
1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 bomber moved from 20 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
Place Units - Japanese
3 armour placed in Kiangsu
3 mech_infantrys placed in Shantung
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,67
Japanese regular : 1,50
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 2 destroyers, 1 factory_minor, 1 harbour and 2 submarines; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Karelia
Russians take Karelia from Germans
1 destroyer and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
8 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
2 bombers moved from Eastern United States to Norway
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 2 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kiangsi
Place Units - Chinese
4 artilleries placed in Kiangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
3 fighters moved from Norway to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
British take 125 Sea Zone from Germans
1 artillery moved from Libya to Tunisia
British take Tunisia from Italians
1 armour and 2 infantry moved from Northwest Persia to Caucasus
2 armour and 2 mech_infantrys moved from Persia to Caucasus
1 tactical_bomber moved from 98 Sea Zone to Caucasus
1 bomber moved from Egypt to Caucasus
1 fighter moved from Russia to Caucasus
3 mech_infantrys moved from Kiangsi to Shantung
2 fighters moved from Kiangsi to Shantung
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
Combat - British
Battle in Novgorod
Battle in 124 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 124 Sea Zone, round 2 : 5/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win, taking Novgorod from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shantung
British attack with 2 fighters and 3 mech_infantrys
Japanese defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 2 fighters and 3 mech_infantrys in Shantung, round 2 : 3/5 hits, 1,50 expected hits
Japanese roll dice for 3 mech_infantrys in Shantung, round 2 : 1/3 hits, 1,00 expected hits
3 mech_infantrys owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
British win, taking Shantung from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Ethiopia
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits, 1,00 expected hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 3 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour and 4 mech_infantrys
British roll dice for 3 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 5/10 hits, 4,00 expected hits
Italians roll dice for 4 armour and 4 mech_infantrys in Caucasus, round 2 : 4/8 hits, 3,33 expected hits
2 mech_infantrys owned by the British, 1 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
British roll dice for 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 2/6 hits, 3,33 expected hits
Italians roll dice for 3 armour in Caucasus, round 3 : 1/3 hits, 1,50 expected hits
2 armour owned by the Germans and 1 armour owned by the British lost in Caucasus
British roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Caucasus, round 4 : 2/5 hits, 2,83 expected hits
Italians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Italians with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys
Casualties for Germans: 4 armour and 4 mech_infantrys
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - British
1 fighter moved from Caucasus to Persia
1 aaGun, 1 infantry and 2 mech_infantrys moved from Eastern Persia to Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 marine moved from Trans-Jordan to Iraq
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 125 Sea Zone
4 fighters moved from 124 Sea Zone to Norway
1 fighter moved from Russia to Norway
1 tactical_bomber moved from Caucasus to Kazakhstan
1 bomber moved from Caucasus to Persia
1 mech_infantry moved from India to West India
1 mech_infantry moved from West India to Eastern Persia
2 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 armour moved from Malaya to Yunnan
1 armour moved from Yunnan to Kiangsi
2 fighters moved from Shantung to Kiangsi
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery, 1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 infantry
EDIT: Adding units owned by British to United Kingdom: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,50
Americans regular : 0,00
Italians regular : -0,67
Japanese regular : 1,00
Germans regular : -0,17
British regular : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
3 fighters moved from Gibraltar to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
Combat - Italians
Battle in 104 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Italians attack with 2 armour and 2 mech_infantrys
British defend with 2 armour
Italians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 0/4 hits, 1,33 expected hits
Russians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1,00 expected hits
2 mech_infantrys owned by the Italians lost in Caucasus
Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1,00 expected hits
Russians roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1,00 expected hits
1 armour owned by the British lost in Caucasus
Italians roll dice for 2 armour in Caucasus, round 4 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0,50 expected hits
Italians roll dice for 2 armour in Caucasus, round 5 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 armour in Caucasus, round 5 : 1/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 6 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Caucasus, round 6 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Caucasus
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 2 armour and 2 mech_infantrys
Casualties for British: 2 armour
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Romania to Bessarabia
1 aaGun moved from Rostov to Volgograd
1 bomber moved from 104 Sea Zone to Western Germany
3 fighters moved from 104 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
Place Units - Italians
2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : -2,00
Russians regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Trans-Jordan to Egypt
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 98 Sea Zone to 76 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
3 carriers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to 127 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to Kazakhstan
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
1 mech_infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 mech_infantry moved from Volgograd to Kazakhstan
2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
Combat - Germans
Battle in 127 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 127 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 2 armour and 2 mech_infantrys
British defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
British defend with 1 tactical_bomber; Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 3/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the Russians and 1 tactical_bomber owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 1 infantry
Casualties for British: 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Kazakhstan to Volgograd
2 aaGuns moved from Denmark to Western Germany
1 artillery and 7 infantry moved from Denmark to Western Germany
2 artilleries moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
14 mech_infantrys moved from Germany to Baltic States
1 bomber moved from 127 Sea Zone to Baltic States
2 fighters moved from Western Germany to 112 Sea Zone
Place Units - Germans
3 armour placed in Volgograd
3 infantry placed in Ukraine
2 fighters and 2 tactical_bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 57 PUs (1 lost to blockades); end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Russians regular : -0,17
Germans regular : 2,17