@dawgoneit Bid is a tank and a transport for Italy. G1 scramble orders?
PtV 666 (axis +6) v Pejon
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - Americans Americans buy 4 bombers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Western United States to 7 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to Hokkaido 1 submarine moved from 34 Sea Zone to 22 Sea Zone 1 submarine moved from 34 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 2 fighters moved from 93 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 infantry moved from Marianas to 23 Sea Zone 1 infantry and 1 transport moved from 23 Sea Zone to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Kyushu 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from 35 Sea Zone to 7 Sea Zone Combat - Americans Battle in Kyushu Battle in Hokkaido Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Americans win, taking Kyushu from Japanese, taking Hokkaido from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in 22 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 36 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 marine moved from Paulau to 35 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 5 destroyers, 2 fighters, 2 marines and 4 submarines moved from 35 Sea Zone to 7 Sea Zone 2 marines moved from 7 Sea Zone to Kyushu 3 fighters moved from 36 Sea Zone to 7 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 7 Sea Zone 1 transport moved from 50 Sea Zone to 27 Sea Zone 1 artillery moved from Johnston Island to 27 Sea Zone 1 artillery moved from 27 Sea Zone to Hawaiian Islands 1 carrier moved from 50 Sea Zone to 32 Sea Zone 1 carrier moved from 50 Sea Zone to 52 Sea Zone 1 carrier moved from 50 Sea Zone to 34 Sea Zone 3 fighters moved from 50 Sea Zone to Wake Island 2 infantry moved from Western United States to 11 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 11 Sea Zone to 16 Sea Zone 1 carrier moved from 27 Sea Zone to 16 Sea Zone 2 fighters moved from 50 Sea Zone to 16 Sea Zone 4 infantry moved from Central United States to 104 Sea Zone 1 carrier, 4 infantry and 2 transports moved from 104 Sea Zone to 12 Sea Zone 2 fighters moved from Morocco to 12 Sea Zone 1 destroyer moved from 93 Sea Zone to 113 Sea Zone 2 fighters moved from Normandy Bordeaux to 113 Sea Zone 1 carrier moved from 93 Sea Zone to 113 Sea Zone 1 fighter moved from New South Wales to 52 Sea Zone 1 destroyer moved from 50 Sea Zone to 52 Sea Zone 1 fighter moved from Morocco to 52 Sea Zone 3 fighters moved from New South Wales to New Zealand 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Western India to Central India 1 infantry and 1 transport moved from 83 Sea Zone to 99 Sea Zone Place Units - Americans 1 submarine placed in 11 Sea Zone 4 bombers and 3 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 4,3 Americans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Western United States: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 88 to 92 EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kiangsi to Fukien Chinese take Fukien from Japanese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Hopei to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 armour and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hopei 1 infantry moved from Hopei to Kiangsi 15 infantry moved from Anhwe to Kiangsi 1 infantry moved from Hunan to Kiangsi Place Units - Chinese 1 infantry placed in Hunan 7 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 24 PUs; end with 25 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from Morocco to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Holland Belgium 1 infantry moved from 99 Sea Zone to Northern Italy 2 fighters moved from 99 Sea Zone to Bulgaria 1 fighter moved from 99 Sea Zone to Albania 1 transport moved from 99 Sea Zone to 101 Sea Zone 2 infantry moved from Syria to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Albania 1 fighter moved from Egypt to Albania 1 fighter moved from Morocco to 99 Sea Zone Combat - British Battle in Northern Italy British converts factory_major into different units Battle in Bulgaria British attack with 2 fighters Germans defend with 1 infantry British roll dice for 2 fighters in Bulgaria, round 2 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bulgaria British win, taking Northern Italy from Italians with 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Albania British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Albania, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Albania British win, taking Albania from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Greece: 2 infantry EDIT: Adding units owned by British to Bulgaria: 2 infantry EDIT: Changing ownership of Bulgaria from Germans to British EDIT: Turning off Edit Mode 1 marine moved from Egypt to 83 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 cruiser and 1 marine moved from 83 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 2 fighters moved from Bulgaria to 99 Sea Zone 2 fighters moved from Albania to Greece 1 submarine moved from 83 Sea Zone to 81 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 fighter moved from Holland Belgium to United Kingdom 1 carrier moved from 109 Sea Zone to 112 Sea Zone 2 destroyers and 1 submarine moved from 93 Sea Zone to 112 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux 5 infantry moved from Western India to Central India 2 armour and 3 artilleries moved from Central India to Western India Place Units - British 1 factory_minor placed in Greece 1 artillery, 1 fighter and 1 tactical_bomber placed in Egypt 1 transport placed in 112 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 122 Sea Zone. Rolls: 3,1 British collect 46 PUs (2 lost to blockades); end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0,83 Americans regular : 0,00 Italians regular : -0,33 Japanese regular : -1,50 Germans regular : 0,00 British regular : 1,17 -
Also didn’t ask for scrambles in Holland or SZ99. Tell me if you want to change anything.
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TripleA Manual Gamesave Post: Italians round 14
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy 1 armour, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland 1 artillery moved from Germany to Poland 3 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Slovakia Hungary to Northern Italy 2 fighters moved from Southern Italy to Northern ItalyCombat Hit Differential Summary :
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@Pejon_88 this game is winding down fast…
you have some scramble opportunities here. Let me know.
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@666 yeah with two major battles in India and outside Gib going totally my way I don’t think anyone would expect another outcome here. If I win (depending on the Japan situation) I will consider it mainly a win due to dice luck. We could re-match if you’re up to it afterwards?
No scrambles thanks.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 yeah with two major battles in India and outside Gib going totally my way I don’t think anyone would expect another outcome here. If I win (depending on the Japan situation) I will consider it mainly a win due to dice luck. We could re-match if you’re up to it afterwards?
No scrambles thanks.
well, it is never all due to luck is it. The best players here win regardless of dice… the G drive to IND with Mech & Arm was my plan from the onset and perhaps it leaves Axis Euro too weak? Maybe that coupled, with good planning on your part and some big battles going bad for the axis did it.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 yeah with two major battles in India and outside Gib going totally my way I don’t think anyone would expect another outcome here. If I win (depending on the Japan situation) I will consider it mainly a win due to dice luck. We could re-match if you’re up to it afterwards?
No scrambles thanks.
and rematch…sure!
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry moved from Southern Italy to Northern Italy 1 armour and 1 mech_infantry moved from Slovakia Hungary to Northern Italy 1 armour, 2 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland 1 artillery moved from Germany to Poland 3 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Slovakia Hungary to Northern Italy 2 fighters moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 armour, 3 fighters, 3 infantry and 1 mech_infantry British defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour, 3 fighters, 3 infantry and 1 mech_infantry in Northern Italy, round 2 : 3/8 hits, 2.83 expected hits British roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Poland Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Poland, round 2 : 0/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Poland Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Poland, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Poland Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Poland, round 5 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Poland, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Poland Italians win, taking Poland from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 2 infantry Casualties for Russians: 2 infantry Battle in Normandy Bordeaux Italians attack with 3 bombers, 4 fighters and 1 tactical_bomber British defend with 1 fighter; Americans defend with 1 artillery, 1 factory_minor and 1 harbour Italians roll dice for 3 bombers, 4 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 6/8 hits, 4.17 expected hits Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 2 : 0/2 hits, 1.00 expected hits 1 artillery owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux Italians win with 3 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery Casualties for British: 1 fighter Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy 2 aaGuns moved from Slovakia Hungary to Poland 2 fighters moved from Normandy Bordeaux to Western Germany 3 bombers moved from Normandy Bordeaux to Southern Italy 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to France 1 tactical_bomber moved from Normandy Bordeaux to France Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6,2,1,3,3,3,6,4,6,6 Italians collect 2 PUs (7 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Italians regular : -1.17 Russians regular : 1.00 British regular : 0.67Territory Summary for Italians :
Western Germany : 3 fighters Poland : 2 aaGuns, 1 armour and 1 mech_infantry Vyborg : 1 flag Gibraltar : 1 flag, 1 airfield, 1 harbour and 4 infantry Northern Italy : 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry Southern Italy : 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour and 15 infantry France : 1 fighter and 1 tactical_bomber Finland : 1 flag 116 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 33 / 46 Russians : 58 / 68 Japanese : 45 / 64 Americans : 60 / 92 Chinese : 24 / 25 British : 44 / 49 UK_Pacific : 0 / 0 Italians : 9 / 3 ANZAC : 4 / 8 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
@666 cool idea about going towards India. Might be feasible in some games, but aiming for that at the beginning may be like putting all eggs in one basket right away. From my experience in PTV so far, I think there is even more reason to go for USSR as Germany early compared to BM3 since there are additional territitoriers to grab and which inadvertently makes them stronger if not contested. Have not played enough to support that claim though.
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from 7 Sea Zone to 20 Sea Zone Combat - ANZAC ANZAC creates battle in territory 7 Sea Zone Battle in 20 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 20 Sea Zone to Kyushu 1 fighter moved from 7 Sea Zone to Hokkaido 1 destroyer moved from 50 Sea Zone to 65 Sea Zone 1 infantry moved from Solomon Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 destroyer moved from 35 Sea Zone to 54 Sea Zone 1 destroyer moved from 35 Sea Zone to 50 Sea Zone 1 destroyer moved from 35 Sea Zone to 47 Sea Zone 1 cruiser, 2 submarines and 1 transport moved from 35 Sea Zone to 7 Sea Zone 2 fighters moved from New South Wales to Fiji Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 4 PUs; end with 6 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 9 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 artillery and 4 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Slovakia Hungary to Holland Belgium 2 infantry moved from Slovakia Hungary to Romania 3 fighters and 2 tactical_bombers moved from Slovakia Hungary to Romania Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/7 hits, 2.33 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Romania Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Romania, round 2 : 4/7 hits, 3.17 expected hits Russians roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 10 artilleries moved from Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 fighter moved from Holland Belgium to Western Germany 1 infantry moved from Germany to 117 Sea Zone 1 infantry and 1 transport moved from 117 Sea Zone to 118 Sea Zone 1 infantry moved from 118 Sea Zone to Finland 1 carrier, 2 destroyers and 7 transports moved from 117 Sea Zone to 116 Sea Zone 1 infantry moved from Germany to Poland 4 aaGuns, 1 armour, 7 artilleries and 36 infantry moved from Slovakia Hungary to Poland 1 submarine moved from 122 Sea Zone to 128 Sea Zone 1 tactical_bomber moved from Holland Belgium to 116 Sea Zone 1 fighter moved from Romania to 116 Sea Zone 2 fighters moved from Romania to Poland 2 tactical_bombers moved from Romania to Poland Place Units - Germans 3 infantry placed in Norway 10 infantry placed in Western Germany 1 artillery and 1 infantry placed in Germany Germans undo move 2. 3 infantry placed in France 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3,5,1,6,4,5,3,5,4,3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 5,1,5,4 Germans collect 38 PUs (3 lost to blockades); end with 38 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 1.50 British regular : 1.33Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 7 infantry Holland Belgium : 1 artillery and 2 infantry Poland : 4 aaGuns, 2 armour, 17 artilleries, 2 fighters, 37 infantry, 1 mech_infantry and 2 tactical_bombers Romania : 2 infantry Slovakia Hungary : 1 infantry Germany : 1 artillery, 1 factory_major and 1 infantry Norway : 1 airfield, 1 factory_minor and 3 infantry Gibraltar : 2 aaGuns, 1 artillery and 4 infantry Eastern India : 14 armour and 2 mech_infantrys Southern France : 1 flag, 1 factory_minor and 1 harbour Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry Finland : 1 infantry 128 Sea Zone : 1 flag, 1 submarine Yugoslavia : 1 flag, 2 infantry 116 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 7 transports 118 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 41 / 43 Russians : 55 / 68 Japanese : 45 / 64 Americans : 58 / 92 Chinese : 24 / 25 British : 41 / 49 UK_Pacific : 0 / 0 Italians : 9 / 3 ANZAC : 4 / 9 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 1 armour, 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from Russia to Romania 2 infantry moved from Eastern Poland to Slovakia Hungary 3 infantry moved from Eastern Poland to Romania 2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania 2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Eastern Poland to 118 Sea Zone 1 infantry moved from Leningrad to Vyborg Russians take Vyborg from Italians 1 mech_infantry moved from Archangel to Finland 1 armour moved from Karelia to Finland 1 armour moved from Archangel to Finland Combat - Russians Battle in 118 Sea Zone Russians attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 118 Sea Zone Russians win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in Finland Russians attack with 2 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Romania Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Romania, round 2 : 2/7 hits, 2,83 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Slovakia Hungary Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 artillery and 5 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from 118 Sea Zone to Eastern Poland 1 infantry moved from Leningrad to Baltic States 1 infantry moved from Baltic States to Eastern Poland 2 infantry moved from Northern Belarus to Leningrad 1 artillery and 4 infantry moved from Northern Belarus to Eastern Poland 4 infantry moved from Smolensk to Northern Belarus 1 armour and 1 mech_infantry moved from Northern Belarus to Archangel 1 armour and 1 mech_infantry moved from Russia to Northern Belarus 1 infantry moved from Northern Sinkiang to Kansu 1 aaGun, 2 artilleries and 8 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Jehol to Anhwe 1 aaGun, 1 artillery and 6 infantry moved from Korea to Southern Manchuria 5 infantry moved from Amur to Korea 1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria 1 infantry moved from Siberia to Amur 1 artillery and 5 infantry moved from Russia to Smolensk Place Units - Russians 3 fighters placed in Siberia 8 infantry and 1 mech_infantry placed in Russia Russians undo move 2. 1 armour, 8 infantry and 1 mech_infantry placed in Russia 1 infantry placed in Stalingrad Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,3 Russians collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 62 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 64 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 73 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -1,33 Russians regular : -3,17 -
@pejon_88 said in PtV 666 (axis +6) v Pejon:
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15 Purchase Units - Russians Russians buy 1 armour, 3 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 tactical_bomber moved from Russia to Romania 2 infantry moved from Eastern Poland to Slovakia Hungary 3 infantry moved from Eastern Poland to Romania 2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania 2 fighters and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary 1 tactical_bomber moved from Eastern Poland to 118 Sea Zone 1 infantry moved from Leningrad to Vyborg Russians take Vyborg from Italians 1 mech_infantry moved from Archangel to Finland 1 armour moved from Karelia to Finland 1 armour moved from Archangel to Finland Combat - Russians Battle in 118 Sea Zone Russians attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 118 Sea Zone Russians win with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 transport Battle in Finland Russians attack with 2 armour and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 2 armour and 1 mech_infantry in Finland, round 2 : 2/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Romania Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Romania, round 2 : 2/7 hits, 2,83 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Slovakia Hungary Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/5 hits, 2,00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 2 infantry moved from Ukraine to Bessarabia 1 artillery and 5 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from 118 Sea Zone to Eastern Poland 1 infantry moved from Leningrad to Baltic States 1 infantry moved from Baltic States to Eastern Poland 2 infantry moved from Northern Belarus to Leningrad 1 artillery and 4 infantry moved from Northern Belarus to Eastern Poland 4 infantry moved from Smolensk to Northern Belarus 1 armour and 1 mech_infantry moved from Northern Belarus to Archangel 1 armour and 1 mech_infantry moved from Russia to Northern Belarus 1 infantry moved from Northern Sinkiang to Kansu 1 aaGun, 2 artilleries and 8 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Jehol to Anhwe 1 aaGun, 1 artillery and 6 infantry moved from Korea to Southern Manchuria 5 infantry moved from Amur to Korea 1 armour and 1 mech_infantry moved from Siberia to Northern Manchuria 1 infantry moved from Siberia to Amur 1 artillery and 5 infantry moved from Russia to Smolensk Place Units - Russians 3 fighters placed in Siberia 8 infantry and 1 mech_infantry placed in Russia Russians undo move 2. 1 armour, 8 infantry and 1 mech_infantry placed in Russia 1 infantry placed in Stalingrad Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,3 Russians collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 62 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 64 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 73 PUsCombat Hit Differential Summary :
Italians regular : -0,33 Germans regular : -1,33 Russians regular : -3,17big turn, need to do this tomorrow
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@666 Of course.
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@pejon_88 this is worse than I anticipated
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 3 fighters and 11 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Victoria to New South Wales 1 infantry moved from South Australia to New South Wales 1 armour, 10 artilleries, 2 fighters, 17 infantry, 1 mech_infantry and 2 tactical_bombers moved from Queensland to New South Wales 1 fighter moved from 55 Sea Zone to 27 Sea Zone 1 submarine moved from 55 Sea Zone to 50 Sea Zone Japanese take 55 Sea Zone from Americans 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 50 Sea Zone 1 fighter moved from 55 Sea Zone to New South Wales 1 tactical_bomber moved from Queensland to New South Wales 2 tactical_bombers moved from Queensland to 50 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone 1 fighter and 1 infantry moved from Kiangsu to Shantung 1 destroyer and 1 submarine moved from 55 Sea Zone to 36 Sea Zone 1 submarine moved from 55 Sea Zone to 47 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 47 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Battle in 34 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 carrier Japanese roll dice for 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits Americans roll dice for 1 carrier in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 tactical_bomber owned by the Japanese and 1 carrier owned by the Americans lost in 34 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 carrier Battle in 27 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine and 1 transport; ANZAC defend with 1 transport 1 submarine owned by the Americans submerged 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 27 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 47 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 tactical_bombers in 47 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 47 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 50 Sea Zone Japanese attack with 1 fighter, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 tactical_bombers in 50 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 50 Sea Zone Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Shantung Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung 1 fighter owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in New South Wales Japanese attack with 1 armour, 10 artilleries, 3 fighters, 19 infantry, 1 mech_infantry and 3 tactical_bombers ANZAC defend with 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour, 23 infantry and 1 marine; Americans defend with 1 infantry and 1 mech_infantry ANZAC roll AA dice in New South Wales : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 armour, 10 artilleries, 3 fighters, 19 infantry, 1 mech_infantry and 3 tactical_bombers in New South Wales, round 2 : 14/37 hits, 12.50 expected hits ANZAC roll dice for 2 aaGuns, 1 armour, 4 artilleries, 24 infantry, 1 marine and 1 mech_infantry in New South Wales, round 2 : 15/31 hits, 10.67 expected hits 15 infantry owned by the Japanese, 12 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 10 artilleries, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in New South Wales, round 3 : 11/22 hits, 9.00 expected hits ANZAC roll dice for 1 armour, 4 artilleries, 12 infantry, 1 marine and 1 mech_infantry in New South Wales, round 3 : 10/19 hits, 6.67 expected hits 4 infantry owned by the Japanese, 5 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 10 infantry owned by the ANZAC and 1 infantry owned by the Americans lost in New South Wales Japanese roll dice for 1 armour, 5 artilleries, 3 fighters and 3 tactical_bombers in New South Wales, round 4 : 5/12 hits, 5.67 expected hits ANZAC roll dice for 1 armour, 4 artilleries, 1 infantry, 1 marine and 1 mech_infantry in New South Wales, round 4 : 4/8 hits, 3.00 expected hits 4 artilleries owned by the Japanese, 1 infantry owned by the ANZAC and 4 artilleries owned by the ANZAC lost in New South Wales Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 3 tactical_bombers in New South Wales, round 5 : 3/8 hits, 4.33 expected hits ANZAC roll dice for 1 armour, 1 marine and 1 mech_infantry in New South Wales, round 5 : 1/3 hits, 1.33 expected hits 1 armour owned by the ANZAC, 1 artillery owned by the Japanese, 1 marine owned by the ANZAC and 1 mech_infantry owned by the Americans lost in New South Wales Japanese captures 9PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 10 artilleries, 19 infantry and 1 mech_infantry Casualties for ANZAC: 2 aaGuns, 1 armour, 4 artilleries, 23 infantry and 1 marine Casualties for Americans: 1 infantry and 1 mech_infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 fighter moved from 27 Sea Zone to 31 Sea Zone 1 carrier moved from 55 Sea Zone to 31 Sea Zone 3 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone 3 carriers moved from 55 Sea Zone to 35 Sea Zone 1 fighter moved from 50 Sea Zone to 35 Sea Zone 2 battleships, 4 carriers, 3 cruisers, 1 fighter, 3 submarines and 1 transport moved from 55 Sea Zone to 36 Sea Zone 1 fighter and 2 tactical_bombers moved from 47 Sea Zone to 36 Sea Zone 3 tactical_bombers moved from 50 Sea Zone to 36 Sea Zone 2 fighters and 3 tactical_bombers moved from New South Wales to Dutch New Guinea 1 fighter moved from New South Wales to Queensland 1 transport moved from 58 Sea Zone to 43 Sea Zone 1 infantry moved from Malaya to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 132 Sea Zone 1 infantry moved from Shan State to 132 Sea Zone 2 infantry and 1 transport moved from 132 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 bomber moved from Shan State to Japan 1 fighter moved from Shantung to Japan 5 fighters moved from Eastern India to Kwangtung 1 transport moved from 40 Sea Zone to 132 Sea Zone 2 tactical_bombers moved from 36 Sea Zone to Davao Place Units - Japanese 3 fighters and 7 infantry placed in Japan 3 infantry placed in Kwangtung 1 infantry placed in Eastern India Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 4,6,3,3,1,4,5,2,3,1,1,6,4,1,3,5,1,2,1,2,4,4,4,1,2,1,5,1,6,3,5,6,6,5,6,6,1,3,5,4,3 Japanese collect 41 PUs (6 lost to blockades); end with 51 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 1.67 Japanese regular : -1.00 ANZAC AA : -1.00 ANZAC regular : 9.67Territory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor and 24 infantry Japan : 1 airfield, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 11 infantry Davao : 1 flag, 1 airfield, 1 harbour and 2 tactical_bombers Manilla : 1 flag Guam : 1 flag, 1 airfield Kwangtung : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour and 13 infantry Shan State : 1 flag, 1 airfield Malaya : 1 flag, 1 factory_minor and 1 harbour Eastern India : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 9 infantry and 3 marines Borneo : 1 flag Ceylon : 1 flag Burma : 1 flag Western Australia : 1 flag South Australia : 1 flag New Guinea : 1 flag New South Wales : 1 flag, 1 armour, 1 factory_minor and 1 harbour Victoria : 1 flag New Britain : 1 flag Northern Australia : 1 flag Queensland : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour French Indo China : 1 flag, 1 factory_minor Sumatra : 1 flag 21 Sea Zone : 1 transport Java : 1 flag 43 Sea Zone : 1 transport 35 Sea Zone : 3 carriers, 4 fighters and 2 tactical_bombers 5 Sea Zone : 1 submarine 31 Sea Zone : 1 carrier and 1 fighter Dutch New Guinea : 1 flag, 2 fighters and 3 tactical_bombers Celebes : 1 flag 36 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 3 fighters, 3 submarines, 4 tactical_bombers and 1 transport 55 Sea Zone : 1 flag 132 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 35 / 43 Russians : 63 / 73 Japanese : 47 / 66 Americans : 58 / 92 Chinese : 24 / 25 British : 41 / 49 UK_Pacific : 0 / 0 Italians : 7 / 3 ANZAC : 2 / 0 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
@Pejon_88 the allies have to take one pacific VC or the axis win…I know you wont have a problem doing that. The dice gods were telling me to screw off that entire Jpn turn. I think you hit with your first 4-5 units rolling a 1 for lone defenders and anzac rolls up nearly +10.
Well I doubt I will attempt this German mech bull rush to IND again.
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 bomber, 4 fighters and 4 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 9 fighters and 1 tactical_bomber moved from 7 Sea Zone to Japan 1 infantry and 2 marines moved from Kyushu to Japan 1 artillery and 1 infantry moved from Hokkaido to Japan 2 transports moved from 7 Sea Zone to 9 Sea Zone 1 submarine moved from 22 Sea Zone to 21 Sea Zone 1 destroyer moved from 7 Sea Zone to 22 Sea Zone Americans take 20 Sea Zone from Japanese Americans take 7 Sea Zone from Japanese 3 fighters moved from Wake Island to Japan 2 fighters moved from 16 Sea Zone to Japan 2 infantry and 1 transport moved from 16 Sea Zone to 7 Sea Zone 2 infantry moved from 7 Sea Zone to Japan 1 destroyer moved from 16 Sea Zone to 5 Sea Zone 2 submarines moved from 7 Sea Zone to 5 Sea Zone 5 bombers moved from Western United States to Japan 2 fighters moved from Western United States to 7 Sea Zone 1 destroyer moved from 52 Sea Zone to 31 Sea Zone 2 fighters moved from 52 Sea Zone to 31 Sea Zone 3 fighters moved from New Zealand to 31 Sea Zone 2 fighters moved from 12 Sea Zone to 31 Sea ZoneCombat Hit Differential Summary :
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@666 Totally ridiculous defense dice…
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@666 can’t think of a good way of evading your kamikazes without screwing other things up, so kami and/or scamble in SZ7?





