@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
L21 BM3 FlyingBadger (Axis) vs Tin Can of the Sea (Allies + 20)
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TripleA Manual Gamesave Post: Germans round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 mech_infantry moved from Yakut S.S.R. to Yenisey 5 artilleries, 2 infantry and 2 mech_infantrys moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk 3 infantry moved from Eastern Poland to Belarus 1 artillery and 2 infantry moved from Novgorod to Belarus 1 infantry moved from Western Ukraine to Ukraine 2 artilleries moved from Bessarabia to Ukraine 4 fighters and 4 tactical_bombers moved from Bessarabia to Ukraine 3 artilleries and 2 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Greece to Bulgaria 3 infantry moved from Northern Italy to Southern Italy Italians take Southern Italy from Americans Italians take Northern Italy from Germans 4 artilleries moved from Northern Italy to France 1 artillery and 2 infantry moved from Northern Italy to France 1 armour, 2 infantry and 3 mech_infantrys moved from Northern Italy to Western Germany 2 armour and 3 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Western Germany 1 mech_infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 2 artilleries, 5 fighters, 1 infantry and 5 tactical_bombers in Ukraine, round 2 : 9/13 hits, 6.83 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Ukraine to Novgorod 4 fighters and 4 tactical_bombers moved from Ukraine to Eastern Poland Place Units - Germans 3 armour placed in Novgorod 2 artilleries, 1 fighter and 7 infantry placed in Western Germany 1 infantry and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,6 Germans collect 60 PUs (1 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 2.17 -
@TinCanoftheSea Well, this is exciting, a 3 way race for Moscow between the Japanese, British and Germans!
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska Russians take Timguska from Germans 1 armour and 1 mech_infantry moved from Timguska to Yenisey 2 mech_infantrys moved from Volgograd to Ukraine 1 tactical_bomber moved from Russia to Yenisey 1 fighter and 2 tactical_bombers moved from Russia to Ukraine Combat - Russians Battle in Yenisey Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Yenisey, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Yenisey, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Yenisey Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Ukraine Russians attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Germans defend with 2 artilleries and 1 factory_minor Russians roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 artilleries in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Germans: 2 artilleries Non Combat Move - Russians 1 fighter and 2 tactical_bombers moved from Ukraine to Russia 3 fighters moved from Persia to Russia 1 mech_infantry moved from Volgograd to Russia 1 tactical_bomber moved from Yenisey to Evenkiyskiy 1 infantry moved from Amur to Buryatia 5 armour and 1 mech_infantry moved from Persia to Caucasus Place Units - Russians 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.67 -
@flyingbadger Yeah lol, this is definitely unlike any game I’ve been in before. It’ll be interesting to see how it turns out
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 3 fighters, 1 infantry, 5 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 1 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Novosibirsk to Vologda Japanese take Vologda from Russians 1 mech_infantry moved from Kansu to Samara Japanese take Samara from Russians 1 mech_infantry moved from Shensi to Timguska Japanese take Timguska from Russians 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Shantung to Hopei 1 infantry moved from Hopei to Shensi 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Yunnan to Sikang 1 infantry moved from Sikang to Kazakhstan 3 armour and 18 mech_infantrys moved from Kazakhstan to Volgograd Japanese take Volgograd from Russians 1 bomber moved from India to Persia 3 artilleries and 3 infantry moved from Tanganyika Territory to Kenya 1 destroyer moved from 39 Sea Zone to 41 Sea Zone Combat - Japanese Strategic bombing raid in Persia British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in 41 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kenya Japanese attack with 3 artilleries and 3 infantry British defend with 1 fighter Japanese roll dice for 3 artilleries and 3 infantry in Kenya, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 fighter in Kenya, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Kenya Japanese win, taking Kenya from British with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 fighter Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from Persia to India 3 artilleries and 8 infantry moved from India to West India 8 mech_infantrys moved from Turkmenistan to Volgograd 4 artilleries and 5 infantry moved from Turkmenistan to Kazakhstan 3 fighters moved from India to Novosibirsk 3 carriers, 4 destroyers and 6 fighters moved from 6 Sea Zone to 36 Sea Zone 3 fighters moved from Japan to Suiyuyan 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Manchuria to Korea Place Units - Japanese 3 fighters placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung 3 mech_infantrys placed in India 2 submarines and 1 transport placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 69 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Japanese regular : -1.00 British AA : -0.17 British regular : 0.33 -
TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Americans Americans buy 6 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway Combat - Americans Battle in Norway Non Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 3 transports moved from 109 Sea Zone to 110 Sea Zone 5 artilleries moved from Eastern United States to 101 Sea Zone 3 artilleries and 8 infantry moved from Central United States to 101 Sea Zone 8 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone 8 artilleries and 8 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 artillery, 4 battleships, 7 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 2 marines, 1 mech_infantry, 9 submarines, 7 tactical_bombers and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to Malaya 2 bombers moved from Queensland to Malaya 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Eastern United States 2 artilleries placed in Central United States Americans undo move 1. 1 fighter and 1 tactical_bomber placed in Eastern United States 2 artilleries and 6 infantry placed in Central United States 2 artilleries placed in Eastern United States 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6 Americans collect 69 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - Americans Americans buy 6 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone 1 artillery and 1 infantry moved from 125 Sea Zone to Norway Combat - Americans Battle in Norway Non Combat Move - Americans 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 4 transports moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 3 transports moved from 109 Sea Zone to 110 Sea Zone 5 artilleries moved from Eastern United States to 101 Sea Zone 3 artilleries and 8 infantry moved from Central United States to 101 Sea Zone 8 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone 8 artilleries and 8 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Eastern United States to United Kingdom 1 tactical_bomber moved from Eastern United States to 110 Sea Zone 1 artillery, 4 battleships, 7 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 2 marines, 1 mech_infantry, 9 submarines, 7 tactical_bombers and 2 transports moved from 54 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to Malaya 2 bombers moved from Queensland to Malaya 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 4 artilleries and 6 infantry placed in Eastern United States 2 artilleries placed in Central United States Americans undo move 1. 1 fighter and 1 tactical_bomber placed in Eastern United States 2 artilleries and 6 infantry placed in Central United States 2 artilleries placed in Eastern United States 2 fighters and 1 tactical_bomber placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6 Americans collect 69 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 35 PUs; British buy 2 armour, 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 15 armour, 2 fighters, 12 mech_infantrys and 1 tactical_bomber moved from Caucasus to Volgograd Combat - British Battle in Volgograd British attack with 15 armour, 2 fighters, 12 mech_infantrys and 1 tactical_bomber Japanese defend with 3 armour, 1 factory_minor and 26 mech_infantrys British roll dice for 15 armour, 2 fighters, 12 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 11/30 hits, 11.17 expected hits Japanese roll dice for 3 armour and 26 mech_infantrys in Volgograd, round 2 : 14/29 hits, 10.17 expected hits 11 mech_infantrys owned by the Japanese, 12 mech_infantrys owned by the British and 2 armour owned by the British lost in Volgograd British roll dice for 13 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 3 : 9/16 hits, 8.17 expected hits Japanese roll dice for 3 armour and 15 mech_infantrys in Volgograd, round 3 : 5/18 hits, 6.50 expected hits 9 mech_infantrys owned by the Japanese and 5 armour owned by the British lost in Volgograd British roll dice for 8 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 4 : 5/11 hits, 5.67 expected hits Japanese roll dice for 3 armour and 6 mech_infantrys in Volgograd, round 4 : 5/9 hits, 3.50 expected hits 5 mech_infantrys owned by the Japanese and 5 armour owned by the British lost in Volgograd British roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 5 : 2/6 hits, 3.17 expected hits Japanese roll dice for 3 armour and 1 mech_infantry in Volgograd, round 5 : 0/4 hits, 1.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Volgograd British roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 6 : 4/6 hits, 3.17 expected hits Japanese roll dice for 2 armour in Volgograd, round 6 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 armour owned by the British lost in Volgograd British win, taking Volgograd from Japanese with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4 Casualties for British: 13 armour and 12 mech_infantrys Casualties for Japanese: 3 armour and 26 mech_infantrys Non Combat Move - British 2 infantry and 1 mech_infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 aaGun, 1 battleship, 2 carriers, 4 destroyers, 1 mech_infantry and 10 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from 110 Sea Zone to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom 1 infantry moved from Eastern Persia to Persia 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 2 armour and 1 infantry placed in Persia 5 artilleries placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Japanese regular : 2.00 British regular : -0.33 -
@TinCanoftheSea You can play through the Italians as there is nothing they can do this turn anyway.
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 55 Sea Zone to 37 Sea Zone 1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Place Units - ANZAC 1 carrier and 1 submarine placed in 37 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Smolensk to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Russia 5 artilleries, 2 infantry and 5 mech_infantrys moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 4 fighters and 4 tactical_bombers moved from Eastern Poland to Russia 2 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine 3 armour moved from Novgorod to Bryansk 1 artillery and 5 infantry moved from Belarus to Bryansk 3 infantry moved from Southern Italy to Northern Italy 3 artilleries and 2 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Bulgaria to Yugoslavia 1 armour and 5 mech_infantrys moved from Western Germany to Germany 8 infantry moved from Western Germany to Germany 8 artilleries and 8 infantry moved from France to Western Germany Combat - Germans Battle in Ukraine Germans attack with 2 armour and 4 mech_infantrys Russians defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 2 armour and 3 mech_infantrys in Ukraine, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 mech_infantrys Battle in Russia Germans attack with 1 armour, 5 artilleries, 5 fighters, 2 infantry, 5 mech_infantrys and 5 tactical_bombers British defend with 2 fighters and 1 tactical_bomber; Russians defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 4 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers Russians roll AA dice in Russia : 1/10 hits, 1.67 expected hits 1 tactical_bomber owned by the Germans lost in Russia Germans roll dice for 1 armour, 5 artilleries, 5 fighters, 2 infantry, 5 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 9/22 hits, 9.33 expected hits Russians roll dice for 5 aaGuns, 3 artilleries, 6 fighters, 14 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 2 : 11/27 hits, 11.50 expected hits 4 infantry owned by the Russians, 4 artilleries owned by the Germans, 2 infantry owned by the Germans, 5 aaGuns owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia 5 fighters owned by the Germans and 4 tactical_bombers owned by the Germans retreated 1 artillery owned by the Germans and 1 armour owned by the Germans retreated to Bryansk Russians win with 3 artilleries, 6 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Germans: 4 artilleries, 2 infantry, 5 mech_infantrys and 1 tactical_bomber Casualties for Russians: 5 aaGuns and 4 infantry Non Combat Move - Germans 1 fighter moved from Russia to Western Ukraine 1 tactical_bomber moved from Russia to Western Ukraine 4 fighters and 3 tactical_bombers moved from Russia to Vologda Place Units - Germans 10 infantry placed in Germany 3 artilleries and 7 infantry placed in Western Germany 1 artillery and 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,2 Germans collect 54 PUs (4 lost to blockades); end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : -0.50 Russians AA : -0.67 -
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 20 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 3 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from Russia to Vologda 1 infantry moved from Dzavhan to Yenisey Russians take Yenisey from Germans 1 infantry moved from Buryatia to Yakut S.S.R. Russians take Yakut S.S.R. from Germans 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 tactical_bomber moved from Evenkiyskiy to Vologda Combat - Russians Battle in Vologda Russians attack with 3 artilleries, 4 fighters, 4 infantry and 3 tactical_bombers Germans defend with 4 fighters and 3 tactical_bombers; Japanese defend with 1 infantry Russians roll dice for 3 artilleries, 4 fighters, 4 infantry and 3 tactical_bombers in Vologda, round 2 : 4/14 hits, 6.17 expected hits Japanese roll dice for 4 fighters, 1 infantry and 3 tactical_bombers in Vologda, round 2 : 6/8 hits, 4.50 expected hits 1 infantry owned by the Japanese, 4 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 tactical_bombers owned by the Germans lost in Vologda Russians roll dice for 1 artillery, 4 fighters and 3 tactical_bombers in Vologda, round 3 : 5/8 hits, 4.33 expected hits Japanese roll dice for 4 fighters in Vologda, round 3 : 1/4 hits, 2.67 expected hits 1 artillery owned by the Russians and 4 fighters owned by the Germans lost in Vologda Russians win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Russians: 3 artilleries and 4 infantry Casualties for Germans: 4 fighters and 3 tactical_bombers Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 fighters and 3 tactical_bombers moved from Vologda to Russia 2 infantry moved from Olgiy to Yenisey 5 armour and 1 mech_infantry moved from Caucasus to Northwest Persia Place Units - Russians 1 armour and 4 infantry placed in Russia Russians undo move 1. 1 armour and 6 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUsCombat Hit Differential Summary :
Japanese regular : -0.17 Russians regular : -1.50 -
TripleA Manual Gamesave Post: Japanese round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 battleships, 11 carriers, 1 cruiser, 9 destroyers, 14 fighters, 2 submarines and 8 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 4 artilleries and 6 infantry moved from Kazakhstan to Volgograd 1 mech_infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 3 fighters moved from Novosibirsk to Kazakhstan 3 fighters moved from Suiyuyan to Kazakhstan 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Soviet Far East to Siberia 1 bomber moved from India to 37 Sea Zone 3 artilleries and 8 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 3 mech_infantrys moved from India to Eastern Persia Combat - Japanese Battle in Philippines Japanese attack with 4 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 4 infantry in Philippines, round 2 : 3/4 hits, 0.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Volgograd Japanese attack with 4 artilleries and 6 infantry British defend with 2 armour; Russians defend with 1 factory_minor Japanese roll dice for 4 artilleries and 6 infantry in Volgograd, round 2 : 4/10 hits, 3.00 expected hits Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Volgograd Japanese win, taking Volgograd from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 12 Casualties for British: 2 armour Battle in 37 Sea Zone Japanese attack with 2 battleships, 1 bomber, 11 carriers, 1 cruiser, 10 destroyers, 14 fighters, 2 submarines and 8 tactical_bombers Americans defend with 1 artillery, 4 battleships, 7 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 2 marines, 1 mech_infantry, 9 submarines, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 4 submarines Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 bomber, 11 carriers, 1 cruiser, 10 destroyers, 14 fighters and 8 tactical_bombers in 37 Sea Zone, round 2 : 18/36 hits, 18.17 expected hitsCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 2.50 Russians regular : -1.00 -
@TinCanoftheSea Casualties?

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@flyingbadger damage battleships and carriers, the lose subs, then destroyers
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If I lose more I’ll have to decide what else to lose
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TripleA Manual Gamesave Post: Japanese round 20
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 battleships, 11 carriers, 1 cruiser, 9 destroyers, 14 fighters, 2 submarines and 8 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 4 artilleries and 6 infantry moved from Kazakhstan to Volgograd 1 mech_infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 3 fighters moved from Novosibirsk to Kazakhstan 3 fighters moved from Suiyuyan to Kazakhstan 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Soviet Far East to Siberia 1 bomber moved from India to 37 Sea Zone 3 artilleries and 8 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 3 mech_infantrys moved from India to Eastern Persia Combat - Japanese Battle in Philippines Japanese attack with 4 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 4 infantry in Philippines, round 2 : 3/4 hits, 0.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Volgograd Japanese attack with 4 artilleries and 6 infantry British defend with 2 armour; Russians defend with 1 factory_minor Japanese roll dice for 4 artilleries and 6 infantry in Volgograd, round 2 : 4/10 hits, 3.00 expected hits Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Volgograd Japanese win, taking Volgograd from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 12 Casualties for British: 2 armour Battle in 37 Sea Zone Japanese attack with 2 battleships, 1 bomber, 11 carriers, 1 cruiser, 10 destroyers, 14 fighters, 2 submarines and 8 tactical_bombers Americans defend with 1 artillery, 4 battleships, 7 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 2 marines, 1 mech_infantry, 9 submarines, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 4 submarines Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 bomber, 11 carriers, 1 cruiser, 10 destroyers, 14 fighters and 8 tactical_bombers in 37 Sea Zone, round 2 : 18/36 hits, 18.17 expected hits Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans and 4 battleships owned by the Americans Americans roll dice for 13 submarines in 37 Sea Zone, round 2 : 1/13 hits, 2.17 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 4 battleships, 8 carriers, 2 cruisers, 7 destroyers, 9 fighters, 7 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 22/37 hits, 18.17 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese 2 submarines owned by the Americans, 10 carriers owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 10 destroyers, 14 fighters and 8 tactical_bombers in 37 Sea Zone, round 3 : 20/36 hits, 18.17 expected hitsCombat Hit Differential Summary :
Americans regular : 2.00 Japanese regular : 3.67 Russians regular : -1.00 -
@TinCanoftheSea Casualties?

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@flyingbadger subs, destroyers, then carriers starting with ANZAC
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 20 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 battleships, 11 carriers, 1 cruiser, 9 destroyers, 14 fighters, 2 submarines and 8 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 4 artilleries and 6 infantry moved from Kazakhstan to Volgograd 1 mech_infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Sikang to Kazakhstan 1 infantry moved from Tsinghai to Kazakhstan 3 fighters moved from Novosibirsk to Kazakhstan 3 fighters moved from Suiyuyan to Kazakhstan 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Chahar 1 infantry moved from Chahar to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Soviet Far East to Siberia 1 bomber moved from India to 37 Sea Zone 3 artilleries and 8 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 3 mech_infantrys moved from India to Eastern Persia Combat - Japanese Battle in Philippines Japanese attack with 4 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 4 infantry in Philippines, round 2 : 3/4 hits, 0.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 4 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Volgograd Japanese attack with 4 artilleries and 6 infantry British defend with 2 armour; Russians defend with 1 factory_minor Japanese roll dice for 4 artilleries and 6 infantry in Volgograd, round 2 : 4/10 hits, 3.00 expected hits Russians roll dice for 2 armour in Volgograd, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the British lost in Volgograd Japanese win, taking Volgograd from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 12 Casualties for British: 2 armour Battle in 37 Sea Zone Japanese attack with 2 battleships, 1 bomber, 11 carriers, 1 cruiser, 10 destroyers, 14 fighters, 2 submarines and 8 tactical_bombers Americans defend with 1 artillery, 4 battleships, 7 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 2 marines, 1 mech_infantry, 9 submarines, 7 tactical_bombers and 2 transports; ANZAC defend with 1 carrier, 2 destroyers, 2 fighters and 4 submarines Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 bomber, 11 carriers, 1 cruiser, 10 destroyers, 14 fighters and 8 tactical_bombers in 37 Sea Zone, round 2 : 18/36 hits, 18.17 expected hits Units damaged: 1 carrier owned by the ANZAC, 7 carriers owned by the Americans and 4 battleships owned by the Americans Americans roll dice for 13 submarines in 37 Sea Zone, round 2 : 1/13 hits, 2.17 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 4 battleships, 8 carriers, 2 cruisers, 7 destroyers, 9 fighters, 7 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 22/37 hits, 18.17 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese 2 submarines owned by the Americans, 10 carriers owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 10 destroyers, 14 fighters and 8 tactical_bombers in 37 Sea Zone, round 3 : 20/36 hits, 18.17 expected hits Americans roll dice for 7 submarines in 37 Sea Zone, round 3 : 1/7 hits, 1.17 expected hits Americans roll dice for 4 battleships, 8 carriers, 2 cruisers, 7 destroyers, 9 fighters, 7 tactical_bombers and 2 transports in 37 Sea Zone, round 3 : 20/37 hits, 18.17 expected hits 1 tactical_bomber owned by the Japanese, 6 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 7 submarines owned by the Americans, 5 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 10 destroyers owned by the Japanese, 5 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone 7 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated 1 carrier owned by the Japanese and 2 battleships owned by the Japanese retreated to 36 Sea Zone Americans win with 4 battleships, 2 carriers, 2 cruisers, 9 fighters, 7 tactical_bombers and 2 transports remaining. Battle score for attacker is -105 Casualties for Japanese: 10 carriers, 1 cruiser, 10 destroyers, 6 fighters, 2 submarines and 1 tactical_bomber Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines Casualties for Americans: 5 carriers, 5 destroyers and 9 submarines 2 fighters owned by the ANZAC, 7 tactical_bombers owned by the Americans and 7 fighters owned by the Americans forced to land in Malaya Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Ethiopia from British to Japanese EDIT: Turning off Edit Mode 1 bomber, 5 fighters and 7 tactical_bombers moved from 37 Sea Zone to French Indo China 3 fighters moved from 37 Sea Zone to Kiangsi 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 artilleries and 2 infantry moved from Kenya to Ethiopia 2 aaGuns moved from Manchuria to Buyant-Uhaa 1 mech_infantry moved from Timguska to Kazakhstan Place Units - Japanese 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in India 2 carriers and 1 destroyer placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,1,5,3,1 Japanese collect 71 PUs (2 lost to blockades); end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans regular : 3.67 Japanese regular : 3.67 Russians regular : -1.00





