….and IL, Tech is not broken.
I didn’t say it was. I said the choices are something like ‘food fillers’ for lack of better choices. Its like a meatloaf made with ingredients that could show a bit more creative input.
Advanced Artillery, Mechanized Infantry and a few others are ‘tricks’ to avoid directly adding these units to the game as new pieces, but ‘invented’ by taking the existing ideas and adding nothing really in terms of a new idea that leads to a new dynamic strategy.
NO reality has these technologies in a game. Both existed in WW1. If you look at the actual major technologies that were important and first used in WW2, both of these would NEVER make the list.
However, Atomic Bomb should be on the list, as well as ASW, Wolf pack, and various others that SHOULD have been these choices. I swear to god that Mechanized Infantry were supposed to be in this game and were left out at the last minute when WOTC determined that development costs would overrun budget. So somebody probably said: “Hey just make it a Technology!” and this cheesy way of fitting it in came about. I think that its inclusion was a test run of the idea to see how it worked because they didn’t play test it but wanted to try it.
To me games should not be a testing ground for ideas in a weak form so that a more practical version may appear in future games. Of course this is only my insight in this design and i can be entirely wrong. But i do know if i had this in any of my house rules i might get a baseball bat in the back of my head for being so ridiculous.