Pretty sure that’s right now.
L21 BM Giallo (Allies+20) vs AetV (Axis)
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 carriers, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Shan State 1 infantry moved from Western Australia to Northern Territory 1 fighter moved from Western Australia to Northern Territory 1 infantry moved from Malaya to Shan State 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Suiyuyan to Kansu 1 armour moved from Kansu to Timguska Japanese take Timguska from Russians 1 armour moved from Timguska to Novosibirsk 1 armour moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 3 artilleries, 2 bombers and 1 infantry moved from Chahar to Anhwe 3 artilleries moved from Kiangsu to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 destroyer, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone 1 infantry moved from Western Australia to South Australia Japanese take South Australia from ANZAC Combat - Japanese Battle in 61 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 61 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Northern Territory Japanese attack with 1 fighter and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Northern Territory, round 2 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 6 artilleries, 2 bombers and 4 infantry British defend with 1 infantry Japanese roll dice for 6 artilleries, 2 bombers and 4 infantry in Anhwe, round 2 : 7/12 hits, 4,67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 6 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Chahar to Anhwe 2 bombers moved from Anhwe to French Indo China 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 56 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter moved from Northern Territory to 37 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Siberia to Amur 1 infantry moved from Yakut S.S.R. to Buryatia 4 infantry moved from Kiangsu to Anhwe 3 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 marine moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 37 Sea Zone Place Units - Japanese 3 carriers and 3 destroyers placed in 6 Sea Zone 1 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 2,50 UK_Pacific regular : 0,33 ANZAC regular : -0,67 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 bombers moved from Norway to Holland Belgium 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Kiangsu Battle in Philippines Battle in Holland Belgium Americans attack with 2 bombers, 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Kiangsu from Japanese, taking Philippines from Japanese, taking Holland Belgium from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Holland Belgium to Norway 1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Holland Belgium to 112 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 artillery, 1 battleship, 9 carriers, 3 cruisers, 2 destroyers, 12 fighters, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport moved from 17 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 4 tactical_bombers moved from Western United States to Hawaiian Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 1 destroyer and 2 fighters placed in 110 Sea Zone 3 infantry placed in Norway 2 carriers and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0,33 Germans regular : 0,33 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 8 artilleries and 7 infantry moved from Hopei to Anhwe 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 8 artilleries, 1 fighter and 7 infantry Japanese defend with 1 aaGun, 6 artilleries and 8 infantry Japanese roll AA dice in Anhwe : 1/1 hits, 0,17 expected hits 1 fighter owned by the Chinese lost in Anhwe Chinese roll dice for 8 artilleries and 7 infantry in Anhwe, round 2 : 6/15 hits, 5,00 expected hits Japanese roll dice for 1 aaGun, 6 artilleries and 8 infantry in Anhwe, round 2 : 5/14 hits, 4,67 expected hits 5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 8 artilleries and 2 infantry in Anhwe, round 3 : 3/10 hits, 3,33 expected hits Japanese roll dice for 6 artilleries and 3 infantry in Anhwe, round 3 : 1/9 hits, 3,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 8 artilleries and 1 infantry in Anhwe, round 4 : 4/9 hits, 3,00 expected hits Japanese roll dice for 6 artilleries in Anhwe, round 4 : 3/6 hits, 2,00 expected hits 4 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe Chinese roll dice for 6 artilleries in Anhwe, round 5 : 2/6 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 6 artilleries remaining. Battle score for attacker is 14 Casualties for Chinese: 2 artilleries, 1 fighter and 7 infantry Casualties for Japanese: 1 aaGun, 6 artilleries and 8 infantry Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : 1,67 Japanese regular : -1,33 Japanese AA : 0,83 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 bombers moved from Norway to Holland Belgium 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Kiangsu Battle in Philippines Battle in Holland Belgium Americans attack with 2 bombers, 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Kiangsu from Japanese, taking Philippines from Japanese, taking Holland Belgium from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Holland Belgium to Norway 1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Holland Belgium to 112 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 artillery, 1 battleship, 9 carriers, 3 cruisers, 2 destroyers, 12 fighters, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport moved from 17 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 4 tactical_bombers moved from Western United States to Hawaiian Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 1 destroyer and 2 fighters placed in 110 Sea Zone 3 infantry placed in Norway 2 carriers and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 8 artilleries and 7 infantry moved from Hopei to Anhwe 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 8 artilleries, 1 fighter and 7 infantry Japanese defend with 1 aaGun, 6 artilleries and 8 infantry Japanese roll AA dice in Anhwe : 1/1 hits, 0,17 expected hits 1 fighter owned by the Chinese lost in Anhwe Chinese roll dice for 8 artilleries and 7 infantry in Anhwe, round 2 : 6/15 hits, 5,00 expected hits Japanese roll dice for 1 aaGun, 6 artilleries and 8 infantry in Anhwe, round 2 : 5/14 hits, 4,67 expected hits 5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 8 artilleries and 2 infantry in Anhwe, round 3 : 3/10 hits, 3,33 expected hits Japanese roll dice for 6 artilleries and 3 infantry in Anhwe, round 3 : 1/9 hits, 3,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 8 artilleries and 1 infantry in Anhwe, round 4 : 4/9 hits, 3,00 expected hits Japanese roll dice for 6 artilleries in Anhwe, round 4 : 3/6 hits, 2,00 expected hits 4 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe Chinese roll dice for 6 artilleries in Anhwe, round 5 : 2/6 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 6 artilleries remaining. Battle score for attacker is 14 Casualties for Chinese: 2 artilleries, 1 fighter and 7 infantry Casualties for Japanese: 1 aaGun, 6 artilleries and 8 infantry Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 3 mech_infantrys moved from Iraq to Caucasus 3 fighters moved from Egypt to Caucasus 1 bomber moved from India to Caucasus 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt Combat - British Battle in Caucasus British attack with 2 armour, 1 bomber, 3 fighters and 3 mech_infantrys Germans defend with 2 armour and 2 mech_infantrys; Japanese defend with 1 infantry British roll dice for 2 armour, 1 bomber, 3 fighters and 3 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3,67 expected hits Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/5 hits, 2,00 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus 1 bomber owned by the British and 3 fighters owned by the British retreated 3 mech_infantrys owned by the British and 2 armour owned by the British retreated to Northwest Persia Japanese win with 1 armour remaining. Battle score for attacker is 17 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Caucasus to Northwest Persia 1 bomber moved from Caucasus to West India 6 artilleries and 11 infantry moved from Iraq to Northwest Persia 1 artillery and 6 infantry moved from Trans-Jordan to Iraq 1 tactical_bomber moved from Gibraltar to Norway 2 aaGuns and 1 infantry moved from 112 Sea Zone to Norway 1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 1 marine moved from Gibraltar to 91 Sea Zone 1 battleship and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Yunnan to India Place Units - British 1 factory_minor placed in Persia 3 infantry placed in Iraq 1 armour and 2 fighters placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,3,6,5,6,2,1,3,1,1,4,1,2 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 2 artilleries and 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 armour EDIT: Adding units owned by British to India: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Chinese to Kweichow: 2 artilleries and 3 infantry EDIT: Adding units owned by Chinese to Szechwan: 1 artillery and 2 infantry EDIT: Removing units owned by Chinese from Yunnan: 3 artilleries and 5 infantry EDIT: Adding units owned by British to Kweichow: 1 aaGun EDIT: Adding units owned by British to Szechwan: 2 aaGuns EDIT: Removing units owned by British from Szechwan: 1 aaGun EDIT: Removing units owned by British from Yunnan: 2 aaGuns EDIT: Adding units owned by British to India: 3 fighters EDIT: Removing units owned by British from Yunnan: 3 fighters EDIT: Adding units owned by British to Szechwan: 6 artilleries and 3 infantry EDIT: Removing units owned by British from Yunnan: 6 artilleries and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1,67 Americans regular : 0,33 Japanese regular : -3,33 Japanese AA : 0,83 Germans regular : 0,33 British regular : 0,33 -
@giallo sorry for the edits, also I’ve made a mistake and edit 2 marines on ships instead of 2 inf I will edit it in the french turn…
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 2 bombers moved from Norway to Holland Belgium 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Kiangsu Battle in Philippines Battle in Holland Belgium Americans attack with 2 bombers, 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Kiangsu from Japanese, taking Philippines from Japanese, taking Holland Belgium from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 2 bombers moved from Holland Belgium to Norway 1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from Holland Belgium to 112 Sea Zone 2 transports moved from 110 Sea Zone to 102 Sea Zone 1 artillery, 1 battleship, 9 carriers, 3 cruisers, 2 destroyers, 12 fighters, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport moved from 17 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Midway to 26 Sea Zone 4 tactical_bombers moved from Western United States to Hawaiian Islands 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone Place Units - Americans 1 destroyer and 2 fighters placed in 110 Sea Zone 3 infantry placed in Norway 2 carriers and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 8 artilleries and 7 infantry moved from Hopei to Anhwe 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Kwangsi to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Anhwe Chinese attack with 8 artilleries, 1 fighter and 7 infantry Japanese defend with 1 aaGun, 6 artilleries and 8 infantry Japanese roll AA dice in Anhwe : 1/1 hits, 0,17 expected hits 1 fighter owned by the Chinese lost in Anhwe Chinese roll dice for 8 artilleries and 7 infantry in Anhwe, round 2 : 6/15 hits, 5,00 expected hits Japanese roll dice for 1 aaGun, 6 artilleries and 8 infantry in Anhwe, round 2 : 5/14 hits, 4,67 expected hits 5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 8 artilleries and 2 infantry in Anhwe, round 3 : 3/10 hits, 3,33 expected hits Japanese roll dice for 6 artilleries and 3 infantry in Anhwe, round 3 : 1/9 hits, 3,00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 8 artilleries and 1 infantry in Anhwe, round 4 : 4/9 hits, 3,00 expected hits Japanese roll dice for 6 artilleries in Anhwe, round 4 : 3/6 hits, 2,00 expected hits 4 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe Chinese roll dice for 6 artilleries in Anhwe, round 5 : 2/6 hits, 2,00 expected hits Japanese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits, 0,67 expected hits 2 artilleries owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 6 artilleries remaining. Battle score for attacker is 14 Casualties for Chinese: 2 artilleries, 1 fighter and 7 infantry Casualties for Japanese: 1 aaGun, 6 artilleries and 8 infantry Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 3 mech_infantrys moved from Iraq to Caucasus 3 fighters moved from Egypt to Caucasus 1 bomber moved from India to Caucasus 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Belgian Congo to Egypt Combat - British Battle in Caucasus British attack with 2 armour, 1 bomber, 3 fighters and 3 mech_infantrys Germans defend with 2 armour and 2 mech_infantrys; Japanese defend with 1 infantry British roll dice for 2 armour, 1 bomber, 3 fighters and 3 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3,67 expected hits Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/5 hits, 2,00 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus 1 bomber owned by the British and 3 fighters owned by the British retreated 3 mech_infantrys owned by the British and 2 armour owned by the British retreated to Northwest Persia Japanese win with 1 armour remaining. Battle score for attacker is 17 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Japanese: 1 infantry Non Combat Move - British 3 fighters moved from Caucasus to Northwest Persia 1 bomber moved from Caucasus to West India 6 artilleries and 11 infantry moved from Iraq to Northwest Persia 1 artillery and 6 infantry moved from Trans-Jordan to Iraq 1 tactical_bomber moved from Gibraltar to Norway 2 aaGuns and 1 infantry moved from 112 Sea Zone to Norway 1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 1 marine moved from Gibraltar to 91 Sea Zone 1 battleship and 1 marine moved from 91 Sea Zone to 112 Sea Zone 1 marine moved from 112 Sea Zone to Norway 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 tactical_bomber moved from Yunnan to India Place Units - British 1 factory_minor placed in Persia 3 infantry placed in Iraq 1 armour and 2 fighters placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,3,6,5,6,2,1,3,1,1,4,1,2 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 2 artilleries and 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Yunnan: 1 armour EDIT: Adding units owned by British to India: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Chinese to Kweichow: 2 artilleries and 3 infantry EDIT: Adding units owned by Chinese to Szechwan: 1 artillery and 2 infantry EDIT: Removing units owned by Chinese from Yunnan: 3 artilleries and 5 infantry EDIT: Adding units owned by British to Kweichow: 1 aaGun EDIT: Adding units owned by British to Szechwan: 2 aaGuns EDIT: Removing units owned by British from Szechwan: 1 aaGun EDIT: Removing units owned by British from Yunnan: 2 aaGuns EDIT: Adding units owned by British to India: 3 fighters EDIT: Removing units owned by British from Yunnan: 3 fighters EDIT: Adding units owned by British to Szechwan: 6 artilleries and 3 infantry EDIT: Removing units owned by British from Yunnan: 6 artilleries and 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from West India: 1 bomber EDIT: Adding units owned by British to Szechwan: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 1,67 Americans regular : 0,33 Japanese regular : -3,33 Japanese AA : 0,83 Germans regular : 0,33 British regular : 0,33 -
TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Ukraine to 98 Sea Zone 1 armour and 1 mech_infantry moved from Novosibirsk to Samara Italians take Samara from Russians 1 armour and 1 mech_infantry moved from Samara to Volgograd 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine Combat - ItaliansCombat Hit Differential Summary :
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Scramble to sz 98?
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@aequitas-et-veritas no ty
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Ukraine to 98 Sea Zone 1 armour and 1 mech_infantry moved from Novosibirsk to Samara Italians take Samara from Russians 1 armour and 1 mech_infantry moved from Samara to Volgograd 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Tunisia 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from Ukraine to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine Combat - Italians Battle in Tunisia Battle in Holland Belgium Italians attack with 1 fighter and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Italians win, taking Tunisia from Americans with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Western Ukraine Italians attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Western Ukraine 1 fighter owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Battle in 98 Sea Zone Italians attack with 1 bomber, 1 destroyer and 3 fighters French defend with 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 2 fighters moved from 98 Sea Zone to 95 Sea Zone 1 fighter moved from 98 Sea Zone to Greece 1 aaGun moved from Bulgaria to Greece 1 bomber moved from 98 Sea Zone to Southern Italy 1 mech_infantry moved from Northern Italy to Romania 1 artillery moved from Bulgaria to Romania 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Western Ukraine to Ukraine 1 destroyer moved from 95 Sea Zone to 94 Sea Zone Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Americans regular : 0,33 French regular : -0,33 Italians regular : -0,50 Russians regular : 0,67 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory 1 artillery and 1 infantry moved from New South Wales to South Australia 1 armour moved from New South Wales to Northern Territory 2 fighters moved from New South Wales to Northern Territory 2 fighters moved from New South Wales to South Australia 2 fighters moved from 63 Sea Zone to 61 Sea Zone 1 fighter moved from New Zealand to 61 Sea Zone 1 submarine moved from 63 Sea Zone to 61 Sea Zone Combat - ANZAC Battle in 61 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Northern Territory ANZAC attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in Northern Territory, round 2 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Northern Territory ANZAC roll dice for 1 armour and 2 fighters in Northern Territory, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in South Australia, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Northern Territory to New South Wales 2 fighters moved from South Australia to New South Wales 2 fighters moved from 61 Sea Zone to 63 Sea Zone 1 fighter moved from 61 Sea Zone to New South Wales Place Units - ANZAC 1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -2,17 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory 1 artillery and 1 infantry moved from New South Wales to South Australia 1 armour moved from New South Wales to Northern Territory 2 fighters moved from New South Wales to Northern Territory 2 fighters moved from New South Wales to South Australia 2 fighters moved from 63 Sea Zone to 61 Sea Zone 1 fighter moved from New Zealand to 61 Sea Zone 1 submarine moved from 63 Sea Zone to 61 Sea Zone Combat - ANZAC Battle in 61 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 61 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Northern Territory ANZAC attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in Northern Territory, round 2 : 0/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Northern Territory ANZAC roll dice for 1 armour and 2 fighters in Northern Territory, round 3 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in South Australia, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Northern Territory to New South Wales 2 fighters moved from South Australia to New South Wales 2 fighters moved from 61 Sea Zone to 63 Sea Zone 1 fighter moved from 61 Sea Zone to New South Wales Place Units - ANZAC 1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Iraq Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser and 1 marine EDIT: Adding units owned by French to 110 Sea Zone: 1 cruiser EDIT: Removing units owned by British from 112 Sea Zone: 1 battleship EDIT: Removing units owned by French from 112 Sea Zone: 2 marines EDIT: Removing units owned by Americans from 112 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 112 Sea Zone: 1 battleship EDIT: Adding units owned by Americans to 112 Sea Zone: 1 battleship EDIT: Adding units owned by French to Norway: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 1 battleship EDIT: Adding units owned by British to 112 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : -2,17 -
TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Vologda 1 mech_infantry moved from Novgorod to Smolensk 1 fighter moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Rostov 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from Ukraine to 115 Sea Zone 1 fighter moved from Western Germany to 115 Sea Zone 1 bomber moved from Ukraine to Vologda 1 infantry moved from Ukraine to Western Ukraine Combat - Germans Battle in Rostov Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine Russians defend with 1 cruiser and 1 submarineCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 1,33 -
Russian Sub stays or is it submerging?
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@aequitas-et-veritas sub will fight
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Vologda 1 mech_infantry moved from Novgorod to Smolensk 1 fighter moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Rostov 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from Ukraine to 115 Sea Zone 1 fighter moved from Western Germany to 115 Sea Zone 1 bomber moved from Ukraine to Vologda 1 infantry moved from Ukraine to Western Ukraine Combat - Germans Battle in Rostov Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,33 expected hitsCombat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 2,00 -
Ger Sub scored a Hit.
What are you going to take as casualty? -
@aequitas-et-veritas the sub pls
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Vologda 1 mech_infantry moved from Novgorod to Smolensk 1 fighter moved from Novgorod to Smolensk 1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Rostov 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 armour moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 armour moved from Holland Belgium to Western Germany 1 submarine moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from Ukraine to 115 Sea Zone 1 fighter moved from Western Germany to 115 Sea Zone 1 bomber moved from Ukraine to Vologda 1 infantry moved from Ukraine to Western Ukraine Combat - Germans Battle in Rostov Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 3 : 2/3 hits, 1,33 expected hits Russians roll dice for 2 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 1 bomber remaining. Battle score for attacker is -4 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 115 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 115 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 submarine Non Combat Move - Germans 6 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine 1 mech_infantry moved from Volgograd to Tambov 1 armour moved from Volgograd to Ukraine 1 tactical_bomber moved from Rostov to Ukraine 1 fighter moved from Smolensk to Ukraine 1 bomber moved from Vologda to Ukraine 1 bomber moved from 115 Sea Zone to Karelia 1 fighter moved from 115 Sea Zone to Germany 3 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 95 Sea Zone to 94 Sea Zone 1 armour moved from Caucasus to Ukraine 1 mech_infantry moved from Ukraine to Caucasus 1 armour, 5 infantry and 1 mech_infantry moved from Finland to Karelia Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd 2 armour and 4 mech_infantrys placed in Germany 3 infantry placed in Novgorod 2 infantry placed in Germany Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 2 infantry EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUsCombat Hit Differential Summary :
Russians regular : 1,00 Germans regular : 2,83 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Bryansk to Archangel 1 tactical_bomber moved from Bryansk to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Russia to Samara Russians take Samara from Italians 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 2 infantry moved from Bryansk to Rostov 2 fighters moved from Russia to Rostov Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 fighter moved from Tambov to Russia 6 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Bryansk to Russia 2 infantry moved from Russia to Bryansk 1 fighter moved from Archangel to Russia 1 tactical_bomber moved from Archangel to Bryansk Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUsCombat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 0,33





