@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 carriers, 3 destroyers and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Shan State
1 infantry moved from Western Australia to Northern Territory
1 fighter moved from Western Australia to Northern Territory
1 infantry moved from Malaya to Shan State
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Suiyuyan to Kansu
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
3 artilleries, 2 bombers and 1 infantry moved from Chahar to Anhwe
3 artilleries moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 destroyer, 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to 61 Sea Zone
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 61 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 61 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Northern Territory
Japanese attack with 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Northern Territory, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 6 artilleries, 2 bombers and 4 infantry
British defend with 1 infantry
Japanese roll dice for 6 artilleries, 2 bombers and 4 infantry in Anhwe, round 2 : 7/12 hits, 4,67 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 6 artilleries, 2 bombers and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Chahar to Anhwe
2 bombers moved from Anhwe to French Indo China
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Northern Territory to 37 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Siberia to Amur
1 infantry moved from Yakut S.S.R. to Buryatia
4 infantry moved from Kiangsu to Anhwe
3 fighters and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 marine moved from French Indo China to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 carriers and 3 destroyers placed in 6 Sea Zone
1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 2,50
UK_Pacific regular : 0,33
ANZAC regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Norway to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Kiangsu
Battle in Philippines
Battle in Holland Belgium
Americans attack with 2 bombers, 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Kiangsu from Japanese, taking Philippines from Japanese, taking Holland Belgium from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Holland Belgium to Norway
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 1 battleship, 9 carriers, 3 cruisers, 2 destroyers, 12 fighters, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport moved from 17 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
4 tactical_bombers moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
1 destroyer and 2 fighters placed in 110 Sea Zone
3 infantry placed in Norway
2 carriers and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,33
Germans regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
8 artilleries and 7 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 8 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 aaGun, 6 artilleries and 8 infantry
Japanese roll AA dice in Anhwe : 1/1 hits, 0,17 expected hits
1 fighter owned by the Chinese lost in Anhwe
Chinese roll dice for 8 artilleries and 7 infantry in Anhwe, round 2 : 6/15 hits, 5,00 expected hits
Japanese roll dice for 1 aaGun, 6 artilleries and 8 infantry in Anhwe, round 2 : 5/14 hits, 4,67 expected hits
5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 8 artilleries and 2 infantry in Anhwe, round 3 : 3/10 hits, 3,33 expected hits
Japanese roll dice for 6 artilleries and 3 infantry in Anhwe, round 3 : 1/9 hits, 3,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 8 artilleries and 1 infantry in Anhwe, round 4 : 4/9 hits, 3,00 expected hits
Japanese roll dice for 6 artilleries in Anhwe, round 4 : 3/6 hits, 2,00 expected hits
4 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
Chinese roll dice for 6 artilleries in Anhwe, round 5 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 6 artilleries remaining. Battle score for attacker is 14
Casualties for Chinese: 2 artilleries, 1 fighter and 7 infantry
Casualties for Japanese: 1 aaGun, 6 artilleries and 8 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 1,67
Japanese regular : -1,33
Japanese AA : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Norway to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Kiangsu
Battle in Philippines
Battle in Holland Belgium
Americans attack with 2 bombers, 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Kiangsu from Japanese, taking Philippines from Japanese, taking Holland Belgium from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Holland Belgium to Norway
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 1 battleship, 9 carriers, 3 cruisers, 2 destroyers, 12 fighters, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport moved from 17 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
4 tactical_bombers moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
1 destroyer and 2 fighters placed in 110 Sea Zone
3 infantry placed in Norway
2 carriers and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
8 artilleries and 7 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 8 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 aaGun, 6 artilleries and 8 infantry
Japanese roll AA dice in Anhwe : 1/1 hits, 0,17 expected hits
1 fighter owned by the Chinese lost in Anhwe
Chinese roll dice for 8 artilleries and 7 infantry in Anhwe, round 2 : 6/15 hits, 5,00 expected hits
Japanese roll dice for 1 aaGun, 6 artilleries and 8 infantry in Anhwe, round 2 : 5/14 hits, 4,67 expected hits
5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 8 artilleries and 2 infantry in Anhwe, round 3 : 3/10 hits, 3,33 expected hits
Japanese roll dice for 6 artilleries and 3 infantry in Anhwe, round 3 : 1/9 hits, 3,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 8 artilleries and 1 infantry in Anhwe, round 4 : 4/9 hits, 3,00 expected hits
Japanese roll dice for 6 artilleries in Anhwe, round 4 : 3/6 hits, 2,00 expected hits
4 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
Chinese roll dice for 6 artilleries in Anhwe, round 5 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 6 artilleries remaining. Battle score for attacker is 14
Casualties for Chinese: 2 artilleries, 1 fighter and 7 infantry
Casualties for Japanese: 1 aaGun, 6 artilleries and 8 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 fighters moved from Egypt to Caucasus
1 bomber moved from India to Caucasus
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
Combat - British
Battle in Caucasus
British attack with 2 armour, 1 bomber, 3 fighters and 3 mech_infantrys
Germans defend with 2 armour and 2 mech_infantrys; Japanese defend with 1 infantry
British roll dice for 2 armour, 1 bomber, 3 fighters and 3 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3,67 expected hits
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/5 hits, 2,00 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
1 bomber owned by the British and 3 fighters owned by the British retreated
3 mech_infantrys owned by the British and 2 armour owned by the British retreated to Northwest Persia
Japanese win with 1 armour remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to West India
6 artilleries and 11 infantry moved from Iraq to Northwest Persia
1 artillery and 6 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Gibraltar to Norway
2 aaGuns and 1 infantry moved from 112 Sea Zone to Norway
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 marine moved from Gibraltar to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Yunnan to India
Place Units - British
1 factory_minor placed in Persia
3 infantry placed in Iraq
1 armour and 2 fighters placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,3,6,5,6,2,1,3,1,1,4,1,2
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 armour
EDIT: Adding units owned by British to India: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kweichow: 2 artilleries and 3 infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery and 2 infantry
EDIT: Removing units owned by Chinese from Yunnan: 3 artilleries and 5 infantry
EDIT: Adding units owned by British to Kweichow: 1 aaGun
EDIT: Adding units owned by British to Szechwan: 2 aaGuns
EDIT: Removing units owned by British from Szechwan: 1 aaGun
EDIT: Removing units owned by British from Yunnan: 2 aaGuns
EDIT: Adding units owned by British to India: 3 fighters
EDIT: Removing units owned by British from Yunnan: 3 fighters
EDIT: Adding units owned by British to Szechwan: 6 artilleries and 3 infantry
EDIT: Removing units owned by British from Yunnan: 6 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,67
Americans regular : 0,33
Japanese regular : -3,33
Japanese AA : 0,83
Germans regular : 0,33
British regular : 0,33
@giallo sorry for the edits, also Iāve made a mistake and edit 2 marines on ships instead of 2 inf I will edit it in the french turnā¦
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 4 destroyers, 2 fighters and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Norway to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Battle in Kiangsu
Battle in Philippines
Battle in Holland Belgium
Americans attack with 2 bombers, 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Kiangsu from Japanese, taking Philippines from Japanese, taking Holland Belgium from Germans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
2 bombers moved from Holland Belgium to Norway
1 carrier and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 1 battleship, 9 carriers, 3 cruisers, 2 destroyers, 12 fighters, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport moved from 17 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from Midway to 26 Sea Zone
4 tactical_bombers moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
1 destroyer and 2 fighters placed in 110 Sea Zone
3 infantry placed in Norway
2 carriers and 3 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
8 artilleries and 7 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Anhwe
Chinese attack with 8 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 aaGun, 6 artilleries and 8 infantry
Japanese roll AA dice in Anhwe : 1/1 hits, 0,17 expected hits
1 fighter owned by the Chinese lost in Anhwe
Chinese roll dice for 8 artilleries and 7 infantry in Anhwe, round 2 : 6/15 hits, 5,00 expected hits
Japanese roll dice for 1 aaGun, 6 artilleries and 8 infantry in Anhwe, round 2 : 5/14 hits, 4,67 expected hits
5 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 8 artilleries and 2 infantry in Anhwe, round 3 : 3/10 hits, 3,33 expected hits
Japanese roll dice for 6 artilleries and 3 infantry in Anhwe, round 3 : 1/9 hits, 3,00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 8 artilleries and 1 infantry in Anhwe, round 4 : 4/9 hits, 3,00 expected hits
Japanese roll dice for 6 artilleries in Anhwe, round 4 : 3/6 hits, 2,00 expected hits
4 artilleries owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Anhwe
Chinese roll dice for 6 artilleries in Anhwe, round 5 : 2/6 hits, 2,00 expected hits
Japanese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 6 artilleries remaining. Battle score for attacker is 14
Casualties for Chinese: 2 artilleries, 1 fighter and 7 infantry
Casualties for Japanese: 1 aaGun, 6 artilleries and 8 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 1 armour, 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 3 mech_infantrys moved from Iraq to Caucasus
3 fighters moved from Egypt to Caucasus
1 bomber moved from India to Caucasus
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Egypt
Combat - British
Battle in Caucasus
British attack with 2 armour, 1 bomber, 3 fighters and 3 mech_infantrys
Germans defend with 2 armour and 2 mech_infantrys; Japanese defend with 1 infantry
British roll dice for 2 armour, 1 bomber, 3 fighters and 3 mech_infantrys in Caucasus, round 2 : 4/9 hits, 3,67 expected hits
Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 0/5 hits, 2,00 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
1 bomber owned by the British and 3 fighters owned by the British retreated
3 mech_infantrys owned by the British and 2 armour owned by the British retreated to Northwest Persia
Japanese win with 1 armour remaining. Battle score for attacker is 17
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to West India
6 artilleries and 11 infantry moved from Iraq to Northwest Persia
1 artillery and 6 infantry moved from Trans-Jordan to Iraq
1 tactical_bomber moved from Gibraltar to Norway
2 aaGuns and 1 infantry moved from 112 Sea Zone to Norway
1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 marine moved from Gibraltar to 91 Sea Zone
1 battleship and 1 marine moved from 91 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from Yunnan to India
Place Units - British
1 factory_minor placed in Persia
3 infantry placed in Iraq
1 armour and 2 fighters placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,3,6,5,6,2,1,3,1,1,4,1,2
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 2 artilleries and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 armour
EDIT: Adding units owned by British to India: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Kweichow: 2 artilleries and 3 infantry
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery and 2 infantry
EDIT: Removing units owned by Chinese from Yunnan: 3 artilleries and 5 infantry
EDIT: Adding units owned by British to Kweichow: 1 aaGun
EDIT: Adding units owned by British to Szechwan: 2 aaGuns
EDIT: Removing units owned by British from Szechwan: 1 aaGun
EDIT: Removing units owned by British from Yunnan: 2 aaGuns
EDIT: Adding units owned by British to India: 3 fighters
EDIT: Removing units owned by British from Yunnan: 3 fighters
EDIT: Adding units owned by British to Szechwan: 6 artilleries and 3 infantry
EDIT: Removing units owned by British from Yunnan: 6 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 1 bomber
EDIT: Adding units owned by British to Szechwan: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1,67
Americans regular : 0,33
Japanese regular : -3,33
Japanese AA : 0,83
Germans regular : 0,33
British regular : 0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Ukraine to 98 Sea Zone
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
Italians take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Volgograd
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
Combat - Italians
Combat Hit Differential Summary :
Scramble to sz 98?
@aequitas-et-veritas no ty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Ukraine to 98 Sea Zone
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
Italians take Samara from Russians
1 armour and 1 mech_infantry moved from Samara to Volgograd
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
Combat - Italians
Battle in Tunisia
Battle in Holland Belgium
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Tunisia from Americans with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Western Ukraine
1 fighter owned by the Italians retreated
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
French defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from 98 Sea Zone to Greece
1 aaGun moved from Bulgaria to Greece
1 bomber moved from 98 Sea Zone to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Bulgaria to Romania
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Western Ukraine to Ukraine
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
French regular : -0,33
Italians regular : -0,50
Russians regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to South Australia
2 fighters moved from 63 Sea Zone to 61 Sea Zone
1 fighter moved from New Zealand to 61 Sea Zone
1 submarine moved from 63 Sea Zone to 61 Sea Zone
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Territory
ANZAC attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in Northern Territory, round 2 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 1 armour and 2 fighters in Northern Territory, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in South Australia, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
2 fighters moved from South Australia to New South Wales
2 fighters moved from 61 Sea Zone to 63 Sea Zone
1 fighter moved from 61 Sea Zone to New South Wales
Place Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -2,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to Northern Territory
1 artillery and 1 infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to South Australia
2 fighters moved from 63 Sea Zone to 61 Sea Zone
1 fighter moved from New Zealand to 61 Sea Zone
1 submarine moved from 63 Sea Zone to 61 Sea Zone
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 61 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Territory
ANZAC attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in Northern Territory, round 2 : 0/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Northern Territory
ANZAC roll dice for 1 armour and 2 fighters in Northern Territory, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in South Australia, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
2 fighters moved from South Australia to New South Wales
2 fighters moved from 61 Sea Zone to 63 Sea Zone
1 fighter moved from 61 Sea Zone to New South Wales
Place Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Iraq
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from 110 Sea Zone: 1 cruiser and 1 marine
EDIT: Adding units owned by French to 110 Sea Zone: 1 cruiser
EDIT: Removing units owned by British from 112 Sea Zone: 1 battleship
EDIT: Removing units owned by French from 112 Sea Zone: 2 marines
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 battleship
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 battleship
EDIT: Adding units owned by French to Norway: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 112 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : -2,17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Rostov
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Ukraine to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 bomber moved from Ukraine to Vologda
1 infantry moved from Ukraine to Western Ukraine
Combat - Germans
Battle in Rostov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 1,33
Russian Sub stays or is it submerging?
@aequitas-et-veritas sub will fight
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Rostov
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Ukraine to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 bomber moved from Ukraine to Vologda
1 infantry moved from Ukraine to Western Ukraine
Combat - Germans
Battle in Rostov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 2,00
Ger Sub scored a Hit.
What are you going to take as casualty?
@aequitas-et-veritas the sub pls
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Rostov
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to Western Germany
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Ukraine to 115 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 bomber moved from Ukraine to Vologda
1 infantry moved from Ukraine to Western Ukraine
Combat - Germans
Battle in Rostov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Smolensk, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Vologda, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Vologda, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 115 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 submarine
Non Combat Move - Germans
6 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 mech_infantry moved from Volgograd to Tambov
1 armour moved from Volgograd to Ukraine
1 tactical_bomber moved from Rostov to Ukraine
1 fighter moved from Smolensk to Ukraine
1 bomber moved from Vologda to Ukraine
1 bomber moved from 115 Sea Zone to Karelia
1 fighter moved from 115 Sea Zone to Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 95 Sea Zone to 94 Sea Zone
1 armour moved from Caucasus to Ukraine
1 mech_infantry moved from Ukraine to Caucasus
1 armour, 5 infantry and 1 mech_infantry moved from Finland to Karelia
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
2 armour and 4 mech_infantrys placed in Germany
3 infantry placed in Novgorod
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Russians regular : 1,00
Germans regular : 2,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to Samara
Russians take Samara from Italians
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 infantry moved from Bryansk to Rostov
2 fighters moved from Russia to Rostov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter moved from Tambov to Russia
6 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Russia to Bryansk
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : 0,33