@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L21 Martin (X) - FlyingBadger (L+20) BM
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@flyingbadger thank you for posting. Please chose these losses:
2x sub
1x carrier
1x battleship -
TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 24 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 4 fighters moved from 25 Sea Zone to 24 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 15 Sea Zone 1 armour and 1 infantry moved from British Columbia to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 2 fighters moved from Tunisia to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from Tunisia to 94 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Northern Italy Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 24 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 24 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 15 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 15 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 95 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 fighter and 1 infantry; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Americans 2 submarines owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/9 hits, 4.00 expected hitsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : -1.67 Japanese regular : -0.67 -
@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@flyingbadger thank you for posting. Please chose these losses:
2x sub
1x carrier
1x battleshipItalians delivered 3 hits to the US.
Round 2. No subs for US, 4 hits delivered. Casualties?

-
destroyer
both cruisers
carrier -
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 24 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 4 fighters moved from 25 Sea Zone to 24 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 15 Sea Zone 1 armour and 1 infantry moved from British Columbia to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 2 fighters moved from Tunisia to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from Tunisia to 94 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Northern Italy Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 24 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 24 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 15 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 15 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 95 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 fighter and 1 infantry; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Americans 2 submarines owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 2 cruisers owned by the Italians, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone 1 marine owned by the Americans lost in Northern Italy 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers and 2 submarines Casualties for Italians: 1 carrier, 2 cruisers, 1 destroyer and 2 submarines Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 fighter moved from 95 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Tunisia 1 aaGun moved from Tunisia to 94 Sea Zone 1 aaGun and 4 transports moved from 94 Sea Zone to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Gibraltar 2 infantry moved from Morocco to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 3 fighters moved from 15 Sea Zone to 25 Sea Zone 3 fighters moved from 16 Sea Zone to 25 Sea Zone 2 fighters moved from 24 Sea Zone to 25 Sea Zone 2 fighters moved from 24 Sea Zone to Midway 1 bomber moved from Aleutian Islands to British Columbia 1 artillery and 1 mech_infantry moved from 25 Sea Zone to Midway 4 infantry moved from 25 Sea Zone to Midway Place Units - Americans 3 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 3 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.00 Japanese regular : -0.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 4 destroyers, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 25 Sea Zone to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 24 Sea Zone 1 destroyer moved from 25 Sea Zone to 15 Sea Zone 4 fighters moved from 25 Sea Zone to 24 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 15 Sea Zone 1 armour and 1 infantry moved from British Columbia to 1 Sea Zone 1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Western United States to Alaska Americans take Alaska from Japanese 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 2 fighters moved from Tunisia to 95 Sea Zone 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from Tunisia to 94 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 94 Sea Zone to 95 Sea Zone 1 marine moved from 95 Sea Zone to Northern Italy Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 24 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 24 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 24 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 15 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 15 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 15 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Aleutian Islands Americans attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 95 Sea Zone Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber Germans defend with 1 fighter and 1 infantry; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 1 transport Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 2 : 4/9 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Americans 2 submarines owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 95 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 6/8 hits, 4.33 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Americans, 2 cruisers owned by the Italians, 4 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the Italians lost in 95 Sea Zone 1 marine owned by the Americans lost in Northern Italy 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -12 Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers and 2 submarines Casualties for Italians: 1 carrier, 2 cruisers, 1 destroyer and 2 submarines Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 fighter moved from 95 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Tunisia 1 aaGun moved from Tunisia to 94 Sea Zone 1 aaGun and 4 transports moved from 94 Sea Zone to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Gibraltar 2 infantry moved from Morocco to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone 3 fighters moved from 15 Sea Zone to 25 Sea Zone 3 fighters moved from 16 Sea Zone to 25 Sea Zone 2 fighters moved from 24 Sea Zone to 25 Sea Zone 2 fighters moved from 24 Sea Zone to Midway 1 bomber moved from Aleutian Islands to British Columbia 1 artillery and 1 mech_infantry moved from 25 Sea Zone to Midway 4 infantry moved from 25 Sea Zone to Midway Place Units - Americans 3 fighters placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 3 destroyers and 1 submarine placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 91 Sea Zone to 95 Sea Zone 2 armour, 1 artillery and 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 submarine moved from 80 Sea Zone to 81 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Battle in 81 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 81 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 95 Sea Zone British attack with 1 submarine Germans defend with 1 fighter and 1 infantry; Italians defend with 1 battleship, 2 fighters and 1 transport British roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship and 1 transport in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the British lost in 95 Sea Zone Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Tunisia 2 infantry moved from Algeria to Tunisia 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 3 submarines moved from 80 Sea Zone to 39 Sea Zone 3 aaGuns and 13 infantry moved from India to Burma 3 infantry moved from West India to India Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 24 PUs; end with 24 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 27 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 fighterCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 0.33 Japanese regular : -0.67 British regular : -0.33 -
@flyingbadger apparently the amphibious attack failed. You know what? I am glad for a special reason. Indeed I had planed to land the Japanese fighter on the carrier - I simply forgot to do that. And I didn’t want to whine again and do adjustments…
I will go to bed, soon - Italy will follow tomorrow morning. Good night!
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@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@flyingbadger apparently the amphibious attack failed. You know what? I am glad for a special reason. Indeed I had planed to land the Japanese fighter on the carrier - I simply forgot to do that. And I didn’t want to whine again and do adjustments…
I will go to bed, soon - Italy will follow tomorrow morning. Good night!
Ha ha. With that Japanese fighter on there that attack doesn’t happen, I’m sure you are just pretending and this was actually a cunning plan to tempt the US into a strike!
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 armour and 1 infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from Americans 1 armour and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo 1 bomber moved from Trans-Jordan to Belgian Congo 1 armour moved from Western Ukraine to Rostov Combat - Italians Battle in Belgian Congo Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry British defend with 1 armour, 1 infantry and 2 mech_infantrys Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 4/4 hits, 1,83 expected hits British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/4 hits, 1,50 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 artillery Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys Battle in Northwest Persia Italians attack with 1 artillery and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Italians roll dice for 1 artillery and 1 infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northwest Persia Italians roll dice for 1 artillery in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Northwest Persia, round 7 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Northwest Persia Russians win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 artillery and 2 infantry Battle in Persia Italians attack with 1 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Persia, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 infantry in Persia, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belgian Congo to Egypt 1 armour moved from Western Ukraine to Ukraine Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 artillery and 2 infantry placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians regular : -0,50 Russians regular : 1,00 British regular : -0,50 -
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 61 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 61 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 2 artilleries, 2 infantry and 1 marine moved from New South Wales to Queensland 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -0.17 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from Queensland to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 61 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 61 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 61 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 61 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 61 Sea Zone to 54 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 2 artilleries, 2 infantry and 1 marine moved from New South Wales to Queensland 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tunisia to Libya Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -0.17 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Novgorod to Archangel 2 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Western Ukraine to Bryansk 1 infantry moved from Germany to Western Germany 4 artilleries and 4 mech_infantrys moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to United Kingdom 1 fighter moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 6 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 4 infantry moved from Western Germany to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 4 artilleries, 1 carrier, 3 destroyers, 14 infantry, 4 mech_infantrys and 11 transports moved from 112 Sea Zone to 110 Sea Zone 4 artilleries, 14 infantry and 4 mech_infantrys moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 mech_infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 mech_infantry Battle in Bryansk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 4 artilleries, 2 fighters, 14 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 6 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 16 infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 0/3 hits, 0,50 expected hits Germans roll dice for 4 artilleries, 2 fighters, 14 infantry, 4 mech_infantrys and 1 tactical_bomber in United Kingdom, round 2 : 10/25 hits, 6,67 expected hits British roll dice for 6 aaGuns and 18 infantry in United Kingdom, round 2 : 2/18 hits, 6,00 expected hits 6 aaGuns owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 4 artilleries, 2 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in United Kingdom, round 3 : 8/23 hits, 6,33 expected hits British roll dice for 14 infantry in United Kingdom, round 3 : 3/14 hits, 4,67 expected hits 3 infantry owned by the Germans and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 4 artilleries, 2 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber in United Kingdom, round 4 : 6/20 hits, 5,83 expected hits British roll dice for 6 infantry in United Kingdom, round 4 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Germans and 6 infantry owned by the British lost in United Kingdom Germans captures 27PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 4 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 63 Casualties for Germans: 7 infantry Casualties for British: 6 aaGuns and 16 infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 fighters moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 1 fighter moved from Western Ukraine to Novgorod 3 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Baltic States to Novgorod 1 bomber moved from Bryansk to Novgorod 2 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Ukraine 4 armour moved from Western Ukraine to Ukraine 2 aaGuns, 2 armour, 9 artilleries and 7 infantry moved from Western Ukraine to Ukraine 6 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from France to Northern Italy 1 infantry moved from 95 Sea Zone to Southern Italy 1 mech_infantry moved from Belarus to Novgorod Place Units - Germans 1 armour and 2 artilleries placed in Novgorod 3 artilleries placed in Ukraine 1 fighter, 3 infantry and 1 tactical_bomber placed in Western Germany 1 infantry placed in Germany 1 infantry placed in Western Germany 2 infantry placed in France Turn Complete - Germans Germans collect 61 PUs; end with 88 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 100 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 105 PUsCombat Hit Differential Summary :
British AA : -0,50 Russians regular : -1,00 Germans regular : 5,83 British regular : -5,67 -
@Martin Oops, I must have miscalculated, I did not realise the UK was that vulnerable to an invasion.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 armour and 6 mech_infantrys moved from Samara to Archangel 1 infantry moved from Smolensk to Archangel 1 mech_infantry moved from Russia to Archangel 1 artillery and 26 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 3 infantry moved from Volgograd to Rostov 2 fighters and 2 tactical_bombers moved from Russia to Bryansk Combat - Russians Battle in Archangel Russians attack with 3 armour, 1 infantry and 7 mech_infantrys Germans defend with 1 artillery and 1 infantry Russians roll dice for 3 armour, 1 infantry and 7 mech_infantrys in Archangel, round 2 : 3/11 hits, 2.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Bryansk Russians attack with 1 armour, 1 artillery, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers Germans defend with 2 infantry Russians roll dice for 1 armour, 1 artillery, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers in Bryansk, round 2 : 14/33 hits, 7.83 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour, 1 artillery, 2 fighters, 26 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 3 infantry Germans defend with 2 infantry; Italians defend with 1 armour Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Rostov, round 3 : 0/2 hits, 0.83 expected hits 2 infantry owned by the Russians retreated to Volgograd Italians win with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Bryansk to Russia 6 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Vologda Place Units - Russians 3 artilleries placed in Volgograd 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 16 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians regular : -1.00 Germans regular : -0.33 Russians regular : 6.50 -
@Martin LOL, sent my Russian planes to the wrong battle, too much Vodka :dizzy_face:
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@flyingbadger well, I guess this game is driven by mistakes on both sides… I actually planned to bring a bunch of ground troops back to Novgorod and couldn’t believe my eyes and my luck that you did not defend the UK and offered me a +/-64% chance. I did a practice run against the AI. The British AAA hit twice, and Germany experienced a glorious defeat. That’s why I bought the fighter - to be prepared for a worst case and to defend the carrier.
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TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 2 carriers, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 23 Sea Zone to 25 Sea Zone 1 battleship, 5 carriers, 4 destroyers, 6 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 2 tactical_bombers moved from Japan to 25 Sea Zone 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour moved from Urals to Timguska 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians Combat - JapaneseCombat Hit Differential Summary :
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@FlyingBadger do you scramble to SZ25? How?







