BOOM AND DOOM!
FMRommel vs Dawg 1914
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TripleA Turn Summary: Italy round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Italy Italy spend 0 on tech rolls Italy roll 3,4,6 and gets 1 hit Italy removing all Technology Tokens after successful research. Italy discover railwayGuns Combat Move - Italy 2 infantry moved from Piedmont to Milan 2 heavy_guns moved from Tuscany to Milan Purchase Units - Italy Italy buy 3 heavy_guns and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat - Italy Battle in Milan Italy attack with 2 heavy_guns and 2 infantry Austria defend with 1 field_gun and 2 infantry Italy roll dice for 2 heavy_guns and 2 infantry in Milan, round 2 : 1/4 hits, 1.33 expected hits Austria roll dice for 1 field_gun and 2 infantry in Milan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italy and 1 infantry owned by the Austria lost in Milan Italy roll dice for 2 heavy_guns and 1 infantry in Milan, round 3 : 2/3 hits, 1.00 expected hits Austria roll dice for 1 field_gun and 1 infantry in Milan, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Italy, 1 field_gun owned by the Austria, 1 infantry owned by the Austria and 1 heavy_gun owned by the Italy lost in Milan Italy win, taking Milan from Austria with 1 heavy_gun remaining. Battle score for attacker is -1 Casualties for Italy: 1 heavy_gun and 2 infantry Casualties for Austria: 1 field_gun and 2 infantry Non Combat Move - Italy 2 infantry moved from Latium to Tuscany 2 infantry moved from Rome to Sea Zone 57 Ligurian Sea 2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 7 infantry moved from Rome to Latium Place Units - Italy 3 heavy_guns placed in Piedmont 4 infantry placed in Rome Activate Technology - Italy Italy activating railwayGuns Trigger ItalyP: Italy has 3 infantry placed in Rome Turn Complete - Italy Italy collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Italy regular : 0.67 Austria regular : 1.33 -
TripleA Turn Summary: Arabia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Purchase Units - Arabia Arabia buy 3 Bedouins; Remaining resources: 0 PUs; Non Combat Move - Arabia Place Units - Arabia 3 Bedouins placed in Mecca Turn Complete - Arabia Arabia collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Turkey round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey rolls : 0/1 hits, 0.00 expected hits Combat Move - Turkey 1 infantry moved from Qatar to Al-Dammam 2 field_guns moved from Basra to Mesopotamia 1 field_gun and 3 infantry moved from Mesopotamia to Arabia 2 infantry moved from Dardanelles to Bulgaria 2 infantry moved from Constantinople to Dardanelles 5 infantry moved from Constantinople to Smyrna 2 infantry moved from Armenia to Georgia 1 infantry moved from Syria to Mesopotamia 1 infantry moved from Syria to Mesopotamia 2 infantry moved from Kuwait to Mesopotamia 1 field_gun and 1 infantry moved from Baghdad to Mesopotamia 1 gas moved from Damascus to Mesopotamia 1 infantry moved from Damascus to Palestine 1 field_gun moved from Damascus to Mesopotamia 1 gas moved from Baghdad to Mesopotamia 1 infantry moved from Syria to Lebanon 1 infantry moved from Syria to Mesopotamia Purchase Units - Turkey Turkey buy 1 destroyer, 1 field_gun, 9 infantry, 1 submarine and 3 trenchs; Remaining resources: 0 PUs; 1 techTokens; Non Combat Move - Turkey Place Units - Turkey 3 infantry and 3 trenchs placed in Damascus 1 field_gun and 2 infantry placed in Baghdad 4 infantry placed in Constantinople Turkey undo move 1. 3 infantry placed in Damascus 1 trench placed in Smyrna 2 trenchs placed in Sinai 1 destroyer and 1 submarine placed in Sea Zone 68 Aegean Sea Turn Complete - Turkey Turkey collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Turkey rolls : 0.00 -
TripleA Turn Summary: Britain round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Britain Britain spend 0 on tech rolls Britain roll 3,6,4,5 and gets 1 hit Britain removing all Technology Tokens after successful research. Britain discover convoys Combat Move - Britain 1 infantry moved from London to Sea Zone 15 English Channel 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 infantry moved from Sea Zone 14 Helgoland Bight to Hanover 1 field_gun moved from England to Sea Zone 15 English Channel 1 infantry moved from London to Sea Zone 15 English Channel 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 field_gun and 1 infantry moved from Sea Zone 14 Helgoland Bight to Holstein 2 field_guns moved from England to Sea Zone 15 English Channel 1 infantry moved from London to Sea Zone 15 English Channel 2 field_guns, 1 infantry and 2 transports moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak 2 field_guns and 1 infantry moved from Sea Zone 13 Skagerrak to Denmark 1 battlecruiser and 1 destroyer moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 battleship moved from Sea Zone 13 Skagerrak to Sea Zone 14 Helgoland Bight 1 submarine moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight 1 infantry moved from Uganda to German East Africa 1 field_gun and 3 infantry moved from Dar es Salaam to German East Africa 1 colonial and 1 infantry moved from Northern Rhodesia to German East Africa 2 cavalrys moved from German Southwest Africa to German East Africa 1 cavalry moved from Palau to Sea Zone 131 Pacific Ocean 1 cavalry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 132 Pacific Ocean 1 cavalry moved from Sea Zone 132 Pacific Ocean to Marshall Islands Britain take Marshall Islands from Germany 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 120 Arafura Sea 1 colonial moved from Queensland to Sea Zone 120 Arafura Sea 1 colonial moved from Sea Zone 120 Arafura Sea to Bismarck Islands Britain take Bismarck Islands from Germany 1 battlecruiser and 1 cruiser moved from Sea Zone 123 Banda Sea to Sea Zone 120 Arafura Sea 1 battlecruiser and 1 destroyer moved from Sea Zone 124 Celebes Sea to Sea Zone 120 Arafura Sea 1 field_gun and 1 infantry moved from Guadalcanal to Solomon Islands Britain take Solomon Islands from Germany 3 colonials moved from New Mexico to Baja-Sonora 1 colonial, 4 field_guns and 2 infantry moved from Sistan to Khurasan Purchase Units - Britain Britain buy 3 colonials, 2 cruisers, 8 field_guns, 8 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat - Britain Battle in Hanover Britain attack with 1 infantry Germany defend with 3 trenchs 3 trenchs owned by the Germany lost in Hanover Britain win, taking Hanover from Germany with 1 infantry remaining. Battle score for attacker is 9 Casualties for Germany: 3 trenchs Battle in Holstein Britain attack with 1 field_gun and 1 infantry Germany defend with 1 infantry and 2 trenchs Britain roll dice for 1 battlecruiser and 1 battleship in Holstein, round 2 : 2/2 hits, 1.33 expected hits Units damaged: 2 trenchs owned by the Germany Britain roll dice for 1 field_gun and 1 infantry in Holstein, round 2 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 infantry and 2 trenchs in Holstein, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun and 1 infantry in Holstein, round 3 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 infantry and 2 trenchs in Holstein, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun and 1 infantry in Holstein, round 4 : 0/2 hits, 0.67 expected hits Germany roll dice for 1 infantry and 2 trenchs in Holstein, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Holstein Britain roll dice for 1 field_gun in Holstein, round 5 : 1/1 hits, 0.33 expected hits Germany roll dice for 1 infantry and 2 trenchs in Holstein, round 5 : 0/1 hits, 0.33 expected hits 1 trench owned by the Germany lost in Holstein Britain roll dice for 1 field_gun in Holstein, round 6 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 infantry and 1 trench in Holstein, round 6 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Holstein, round 7 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 infantry and 1 trench in Holstein, round 7 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Holstein, round 8 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 infantry and 1 trench in Holstein, round 8 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 field_gun in Holstein, round 9 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 infantry and 1 trench in Holstein, round 9 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Britain lost in Holstein Germany win with 1 infantry and 1 trench remaining. Battle score for attacker is -4 Casualties for Britain: 1 field_gun and 1 infantry Casualties for Germany: 1 trench Battle in Denmark Britain attack with 2 field_guns and 1 infantry Germany defend with 1 infantry and 2 trenchs Britain roll dice for 2 battlecruisers and 1 battleship in Denmark, round 2 : 3/3 hits, 2.00 expected hits Units damaged: 1 trench owned by the Germany Britain roll dice for 2 field_guns and 1 infantry in Denmark, round 2 : 1/3 hits, 1.00 expected hits Germany roll dice for 1 infantry and 2 trenchs in Denmark, round 2 : 0/1 hits, 0.33 expected hits 2 trenchs owned by the Germany lost in Denmark Britain roll dice for 2 field_guns and 1 infantry in Denmark, round 3 : 3/3 hits, 1.00 expected hits Germany roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Denmark Britain win, taking Denmark from Germany with 2 field_guns and 1 infantry remaining. Battle score for attacker is 9 Casualties for Germany: 1 infantry and 2 trenchs Battle in Baja-Sonora Britain attack with 3 colonials Neutral defend with 2 infantry Britain roll dice for 3 colonials in Baja-Sonora, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 2 : 0/2 hits, 0.67 expected hits Britain roll dice for 3 colonials in Baja-Sonora, round 3 : 0/3 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 3 : 1/2 hits, 0.67 expected hits 1 colonial owned by the Britain lost in Baja-Sonora Britain roll dice for 2 colonials in Baja-Sonora, round 4 : 1/2 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Baja-Sonora, round 4 : 1/2 hits, 0.67 expected hits 1 colonial owned by the Britain and 1 infantry owned by the Neutral lost in Baja-Sonora Britain roll dice for 1 colonial in Baja-Sonora, round 5 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 infantry in Baja-Sonora, round 5 : 1/1 hits, 0.33 expected hits 1 colonial owned by the Britain lost in Baja-Sonora Neutral win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Britain: 3 colonials Casualties for Neutral: 1 infantry Battle in German East Africa Britain attack with 2 cavalrys, 1 colonial, 1 field_gun and 5 infantry Germany defend with 1 heavy_gun and 2 infantry Britain roll dice for 2 cavalrys, 1 colonial, 1 field_gun and 5 infantry in German East Africa, round 2 : 4/9 hits, 2.00 expected hits Germany roll dice for 1 heavy_gun and 2 infantry in German East Africa, round 2 : 1/3 hits, 1.33 expected hits 2 infantry owned by the Germany, 1 infantry owned by the Britain and 1 heavy_gun owned by the Germany lost in German East Africa Britain win, taking German East Africa from Germany with 2 cavalrys, 1 colonial, 1 field_gun and 4 infantry remaining. Battle score for attacker is 8 Casualties for Britain: 1 infantry Casualties for Germany: 1 heavy_gun and 2 infantry Battle in Khurasan Britain attack with 1 colonial, 4 field_guns and 2 infantry Neutral defend with 2 infantry Britain roll dice for 1 colonial, 4 field_guns and 2 infantry in Khurasan, round 2 : 2/7 hits, 2.50 expected hits Neutral roll dice for 2 infantry in Khurasan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Khurasan Britain loses 0 PUs for violating Khurasans neutrality. Britain win, taking Khurasan from Neutral with 1 colonial, 4 field_guns and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Non Combat Move - Britain 1 battlecruiser, 2 cruisers and 2 transports moved from Sea Zone 76 Indian Ocean to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea 1 infantry moved from Gujarat to Sea Zone 73 Arabian Sea 1 cavalry moved from Madras to Sea Zone 73 Arabian Sea 1 cavalry, 1 field_gun and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 submarine moved from Sea Zone 75 Red Sea to Sea Zone 60 Central Mediterranean 1 destroyer moved from Sea Zone 76 Indian Ocean to Sea Zone 75 Red Sea 1 field_gun moved from Greece to Sea Zone 60 Central Mediterranean 1 field_gun and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 75 Red Sea 1 field_gun moved from Sea Zone 75 Red Sea to Port Sudan 1 infantry moved from Western Sudan to Port Sudan 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 22 Mid Atlantic 2 colonials moved from Nova Scotia to Sea Zone 22 Mid Atlantic 2 colonials and 1 transport moved from Sea Zone 22 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 colonial moved from Quebec to Nova Scotia 1 infantry moved from Orissa to Madras Place Units - Britain Turning on Edit Mode EDIT: Removing units owned by Britain from Sea Zone 73 Arabian Sea: 1 battlecruiser EDIT: Adding units owned by Britain to Sea Zone 75 Red Sea: 1 battlecruiser EDIT: Removing units owned by Britain from Sea Zone 75 Red Sea: 1 destroyer EDIT: Adding units owned by Britain to Sea Zone 73 Arabian Sea: 1 destroyer EDIT: Turning off Edit Mode 2 field_guns and 2 infantry placed in Baluchistan 1 field_gun and 1 infantry placed in Bombay 1 field_gun and 1 infantry placed in Goa 3 infantry placed in England 4 field_guns and 1 infantry placed in London 2 cruisers placed in Sea Zone 75 Red Sea 1 transport placed in Sea Zone 22 Mid Atlantic 1 colonial placed in Nova Scotia 2 colonials placed in Ottawa-Montreal Activate Technology - Britain Britain activating convoys Turn Complete - Britain Britain collect 106 PUs; end with 108 PUs 1 unit repaired.Combat Hit Differential Summary :
Germany regular : -1.67 Neutral regular : 0.00 Britain regular : 0.50 -
Will take R turn tomorrow. Gambled and lost on Holstein, bombard hit, but the amphib troops didn’t. Canadians lost south of the border. But generally pleased with large army in India; Africa cleared of Germans; and big increase in income.
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TripleA Turn Summary: Russia round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 1,1,4 and gets 0 hits Combat Move - Russia 1 cavalry, 6 conscripts, 1 field_gun and 3 heavy_guns moved from Khabarovsk to Aldan 1 conscript moved from Amur to Aldan 1 conscript moved from Chita to Aldan 6 cavalrys, 14 conscripts, 2 field_guns, 7 heavy_guns and 1 infantry moved from Bratsk to Aldan 2 cavalrys moved from Novosibirsk to Aldan 1 conscript, 1 field_gun and 3 infantry moved from Finland to Norway Purchase Units - Russia Russia buy 9 cavalrys, 6 heavy_guns and 8 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat - Russia Battle in Norway Russia attack with 1 conscript, 1 field_gun and 3 infantry Neutral defend with 2 infantry Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Norway, round 2 : 0/5 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits Russia roll dice for 1 conscript, 1 field_gun and 3 infantry in Norway, round 3 : 0/5 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Norway, round 3 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Russia lost in Norway Russia roll dice for 1 field_gun and 3 infantry in Norway, round 4 : 1/4 hits, 1.00 expected hits Neutral roll dice for 2 infantry in Norway, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral lost in Norway Russia roll dice for 1 field_gun and 3 infantry in Norway, round 5 : 1/4 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Norway, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Norway Russia loses 0 PUs for violating Norways neutrality. Russia win, taking Norway from Neutral with 1 field_gun and 3 infantry remaining. Battle score for attacker is 4 Casualties for Russia: 1 conscript Casualties for Neutral: 2 infantry Battle in Aldan Russia attack with 9 cavalrys, 22 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry Communists defend with 3 cavalrys, 23 conscripts, 2 field_guns and 1 trench Russia roll dice for 9 cavalrys, 22 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry in Aldan, round 2 : 4/36 hits, 8.17 expected hits Communists roll dice for 3 cavalrys, 23 conscripts, 2 field_guns and 1 trench in Aldan, round 2 : 7/28 hits, 5.00 expected hits 1 trench owned by the Communists, 7 conscripts owned by the Russia and 2 conscripts owned by the Communists lost in Aldan Russia roll dice for 9 cavalrys, 15 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry in Aldan, round 3 : 5/36 hits, 8.17 expected hits Communists roll dice for 3 cavalrys, 21 conscripts and 2 field_guns in Aldan, round 3 : 8/26 hits, 4.67 expected hits 8 conscripts owned by the Russia and 5 conscripts owned by the Communists lost in Aldan Russia roll dice for 9 cavalrys, 7 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry in Aldan, round 4 : 7/30 hits, 8.17 expected hits Communists roll dice for 3 cavalrys, 16 conscripts and 2 field_guns in Aldan, round 4 : 2/21 hits, 3.83 expected hits 2 conscripts owned by the Russia and 7 conscripts owned by the Communists lost in Aldan Russia roll dice for 9 cavalrys, 5 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry in Aldan, round 5 : 11/28 hits, 8.17 expected hits Communists roll dice for 3 cavalrys, 9 conscripts and 2 field_guns in Aldan, round 5 : 3/14 hits, 2.67 expected hits 3 conscripts owned by the Russia, 9 conscripts owned by the Communists and 2 cavalrys owned by the Communists lost in Aldan Russia roll dice for 9 cavalrys, 2 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry in Aldan, round 6 : 9/25 hits, 8.00 expected hits Communists roll dice for 1 cavalry and 2 field_guns in Aldan, round 6 : 0/3 hits, 0.83 expected hits 2 field_guns owned by the Communists and 1 cavalry owned by the Communists lost in Aldan Russia win, taking Aldan from Communists with 9 cavalrys, 2 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry remaining. Battle score for attacker is 29 Casualties for Russia: 20 conscripts Casualties for Communists: 3 cavalrys, 23 conscripts, 2 field_guns and 1 trench Non Combat Move - Russia 1 field_gun moved from Koryak to Chukotka 3 heavy_guns moved from Primorsky to Khabarovsk 3 infantry moved from Vladivostok to Primorsky 3 heavy_guns moved from Irkutsk to Bratsk 2 heavy_guns moved from Novosibirsk to Bratsk 1 conscript moved from Don to Caucasus 3 heavy_guns moved from Kiev to Odessa 3 heavy_guns moved from Minsk to Belarus 3 infantry moved from Moscow to Don 3 infantry moved from Pskov to Latvia 2 field_guns and 2 infantry moved from St. Petersburg to Finland 2 infantry moved from St. Petersburg to Pskov 4 conscripts and 5 heavy_guns moved from Odessa to Belarus 2 infantry moved from Omsk to Novosibirsk Place Units - Russia 3 cavalrys placed in Vladivostok 3 cavalrys placed in Irkutsk 2 cavalrys placed in Omsk 3 heavy_guns placed in Kiev 3 heavy_guns placed in Minsk 3 infantry placed in Moscow 1 cavalry and 5 infantry placed in St. Petersburg Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 95 PUs; end with 95 PUsCombat Hit Differential Summary :
Communists regular : 3.00 Russia regular : -6.67 Neutral regular : -1.33 -
Spreading out the Com troops cost you Alden. R rolled terrible the first several rounds. But my many conscripts took the hits, so my offense stayed high. Scan has been untouched too long, so R acted first.
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TripleA Turn Summary: Communists round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - Communists Communists spend 0 on tech rolls Communists rolls : 0/1 hits, 0.00 expected hits Combat Move - Communists 1 cavalry, 4 conscripts and 1 field_gun moved from Sakhe to Aldan 1 cavalry, 11 conscripts and 1 field_gun moved from Tiksi to Aldan 4 conscripts, 2 heavy_guns and 1 infantry moved from Yakutsk to Aldan Purchase Units - Communists Communists buy 6 infantry and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Communists Battle in Aldan Communists attack with 2 cavalrys, 19 conscripts, 2 field_guns, 2 heavy_guns and 1 infantry Russia defend with 9 cavalrys, 2 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry Communists roll dice for 2 cavalrys, 19 conscripts, 2 field_guns, 2 heavy_guns and 1 infantry in Aldan, round 2 : 3/11 hits, 2.50 expected hits Russia roll dice for 9 cavalrys, 2 conscripts, 3 field_guns, 10 heavy_guns and 1 infantry in Aldan, round 2 : 8/25 hits, 9.83 expected hits 2 conscripts owned by the Russia, 1 cavalry owned by the Russia and 8 conscripts owned by the Communists lost in Aldan 2 heavy_guns owned by the Communists, 1 infantry owned by the Communists, 11 conscripts owned by the Communists, 2 field_guns owned by the Communists and 2 cavalrys owned by the Communists retreated to Yakutsk Russia win with 8 cavalrys, 3 field_guns, 10 heavy_guns and 1 infantry remaining. Battle score for attacker is -8 Casualties for Communists: 8 conscripts Casualties for Russia: 1 cavalry and 2 conscripts Non Combat Move - Communists Place Units - Communists 6 infantry and 2 trenchs placed in Yakutsk Turn Complete - Communists Communists collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Communists rolls : 0.00 Communists regular : 0.50 Russia regular : -1.83 -
TripleA Turn Summary: USA round 5
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 5 Research Technology - USA USA spend 15 on tech rolls USA roll 4,3,3 and gets 0 hits Combat Move - USA 2 field_guns and 4 infantry moved from Azores to Sea Zone 32 Sargasso Sea 1 battlecruiser, 2 field_guns, 4 infantry and 3 transports moved from Sea Zone 32 Sargasso Sea to Sea Zone 26 Bay of Biscay 2 field_guns and 4 infantry moved from Sea Zone 26 Bay of Biscay to Castile 3 field_guns moved from Mexico City to Guadalahara 1 cavalry and 4 infantry moved from Puerto Vallarta to Guadalahara 1 infantry moved from Chukotka to Sakhe Purchase Units - USA USA buy 1 battlecruiser, 2 infantry, 4 tanks and 2 transports; Remaining resources: 2 PUs; 3 techTokens; Combat - USA Battle in Sakhe USA attack with 1 infantry Communists defend with 1 trench 1 trench owned by the Communists lost in Sakhe USA win, taking Sakhe from Communists with 1 infantry remaining. Battle score for attacker is 3 Casualties for Communists: 1 trench Battle in Castile USA attack with 2 field_guns and 4 infantry Neutral defend with 1 heavy_gun and 3 infantry USA roll dice for 1 battlecruiser in Castile, round 2 : 1/1 hits, 0.67 expected hits USA roll dice for 2 field_guns and 4 infantry in Castile, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 heavy_gun and 3 infantry in Castile, round 2 : 1/4 hits, 1.67 expected hits 3 infantry owned by the Neutral and 1 infantry owned by the USA lost in Castile USA roll dice for 2 field_guns and 3 infantry in Castile, round 3 : 3/5 hits, 1.50 expected hits Neutral roll dice for 1 heavy_gun in Castile, round 3 : 1/1 hits, 0.67 expected hits 1 heavy_gun owned by the Neutral and 1 infantry owned by the USA lost in Castile USA loses 0 PUs for violating Castiles neutrality. USA win, taking Castile from Neutral with 2 field_guns and 2 infantry remaining. Battle score for attacker is 8 Casualties for USA: 2 infantry Casualties for Neutral: 1 heavy_gun and 3 infantry Battle in Guadalahara USA attack with 1 cavalry, 3 field_guns and 4 infantry Neutral defend with 1 infantry USA roll dice for 1 cavalry, 3 field_guns and 4 infantry in Guadalahara, round 2 : 3/8 hits, 2.33 expected hits Neutral roll dice for 1 infantry in Guadalahara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Guadalahara USA loses 0 PUs for violating Guadalaharas neutrality. USA win, taking Guadalahara from Neutral with 1 cavalry, 3 field_guns and 4 infantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Non Combat Move - USA 1 infantry moved from San Francisco to California 1 field_gun moved from San Francisco to Sea Zone 153 Pacific Ocean 1 field_gun and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 145 Pacific Ocean 1 field_gun moved from Sea Zone 145 Pacific Ocean to Honolulu 1 field_gun and 1 infantry moved from Charleston to Sea Zone 30 Mid Atlantic 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 30 Mid Atlantic to Sea Zone 34 Mid Atlantic 2 infantry moved from New York to Sea Zone 29 Mid Atlantic 1 cruiser, 2 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic 1 destroyer moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 60 Central Mediterranean 1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight 1 battlecruiser and 1 transport moved from Sea Zone 151 Bering Sea to Sea Zone 142 Pacific Ocean 1 field_gun moved from Chukotka to Magadan Place Units - USA 1 battlecruiser and 1 transport placed in Sea Zone 29 Mid Atlantic 1 infantry and 1 tank placed in New York 1 infantry and 1 tank placed in Charleston 1 transport placed in Sea Zone 30 Mid Atlantic 2 tanks placed in Mexico City Turn Complete - USA USA collect 79 PUs; end with 81 PUsCombat Hit Differential Summary :
USA regular : 2.83 Neutral regular : -0.67 -
TripleA Manual Gamesave Post: Germany round 6
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 6 Research Technology - Germany Germany spend 5 on tech rolls Germany rolls : 0/1 hits, 0.00 expected hits Combat Move - Germany 2 stormtruppens moved from Saxony to Hanover 1 infantry moved from Mecklenburg to Holstein 3 battlecruisers, 2 battleships and 2 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 11 Baltic Sea 1 infantry moved from Wurttemburg to Alsace 1 infantry moved from Rhine to Alsace 10 infantry and 28 stormtruppens moved from Rhine to Alsace 1 field_gun and 22 stormtruppens moved from Westphalia to Rhine 18 stormtruppens moved from Saxony to Westphalia 3 fighters moved from Wurttemburg to Rhine 22 stormtruppens moved from Berlin to Saxony 1 field_gun and 1 infantry moved from Warsaw to Eastern Poland 2 submarines moved from Sea Zone 116 Great Australian Bight to Sea Zone 120 Arafura Sea Purchase Units - Germany Germany buy 3 heavy_guns, 3 infantry, 22 stormtruppens and 6 trenchs; Remaining resources: 0 PUs; 1 techTokens; Combat - Germany Battle in Alsace Germany attack with 12 infantry and 28 stormtruppens France defend with 1 infantry Germany roll dice for 12 infantry and 28 stormtruppens in Alsace, round 2 : 12/40 hits, 11.33 expected hits France roll dice for 1 infantry in Alsace, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Alsace Germany win, taking Alsace from France with 12 infantry and 28 stormtruppens remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Battle in Sea Zone 120 Arafura Sea Germany attack with 2 submarines Britain defend with 2 battlecruisers, 1 cruiser, 1 destroyer and 1 transport Germany roll dice for 2 submarines in Sea Zone 120 Arafura Sea, round 2 : 2/2 hits, 0.67 expected hitsCombat Hit Differential Summary :
Germany regular : 2.00 France regular : -0.33 Germany rolls : 0.00 -
@fmerwinrommel 2 lucky hits in sz120. ool please
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Take CA & 1 BC. DD defends at 3 so will keep it. Yes you were lucky, 1% odds of winning.
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I’ll probably sink your subs on round 1, so should take my DD as hit and keep both BC for bombarding. But anything can happen in a small battle. I don’t want to have to buy another DD if you build more subs.
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@fmerwinrommel i would like to start our game over please
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Sure, do you want to try CP again? We could do like the team game and give Turkey a tech. Choose the category and then do a forum dice to select which one. Set up the game and send me a message with the game code.
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@fmerwinrommel CP again i’ll start it later





