@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
2 infantry moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
4 artilleries and 4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Kwangsi
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 6 infantry and 2 mech_infantrys
Chinese roll dice for 4 artilleries and 4 infantry in Kwangsi, round 2 : 1/8 hits, 2,67 expected hits
Japanese roll dice for 6 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/8 hits, 2,67 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 5 infantry and 2 mech_infantrys in Kwangsi, round 3 : 1/7 hits, 2,33 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 artilleries in Kwangsi, round 4 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Kwangsi, round 4 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Kwangsi, round 5 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Chinese: 4 artilleries and 4 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Trans-Jordan to Iraq
1 bomber moved from Soviet Far East to Anhwe
3 fighters and 1 tactical_bomber moved from Korea to Anhwe
1 armour and 1 mech_infantry moved from Soviet Far East to Amur
Russians take Amur from Japanese
2 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Korea to Manchuria
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
4 infantry moved from Central United States to Western United States
1 submarine moved from 3 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from Central United States to Western United States
Combat - Americans
Battle in Iraq
Americans attack with 1 artillery
Germans defend with 2 armour and 3 mech_infantrys
Americans roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 2,00 expected hits
1 artillery owned by the Americans lost in Iraq
Germans win with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery
Battle in Anhwe
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 2 bombers, 1 fighter and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Anhwe, round 2 : 4/5 hits, 2,83 expected hits
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Anhwe, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese, 2 bombers owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 bombers, 1 fighter and 1 infantry
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
2 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from Central United States to Western United States
2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
1 bomber moved from Anhwe to Kweichow
Place Units - Americans
1 factory_minor placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
EDIT: Removing units owned by Americans from 3 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
2 transports placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 artilleries and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
2 infantry moved from Szechwan to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
4 artilleries and 4 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 1/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Kwangsi
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 6 infantry and 2 mech_infantrys
Chinese roll dice for 4 artilleries and 4 infantry in Kwangsi, round 2 : 1/8 hits, 2,67 expected hits
Japanese roll dice for 6 infantry and 2 mech_infantrys in Kwangsi, round 2 : 4/8 hits, 2,67 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 4 artilleries in Kwangsi, round 3 : 2/4 hits, 1,33 expected hits
Japanese roll dice for 5 infantry and 2 mech_infantrys in Kwangsi, round 3 : 1/7 hits, 2,33 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
Chinese roll dice for 3 artilleries in Kwangsi, round 4 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Kwangsi, round 4 : 2/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry and 2 mech_infantrys in Kwangsi, round 5 : 2/4 hits, 1,33 expected hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Chinese: 4 artilleries and 4 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Suiyuyan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 25 PUs;
British buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 artillery moved from Greece to Albania
British take Albania from Italians
2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 fighter moved from Greece to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Shan State to Siam
1 bomber moved from Philippines to Siam
Combat - British
Battle in Scotland
British attack with 3 artilleries, 1 fighter and 3 infantry
Germans defend with 1 airfield and 6 infantry
British roll dice for 3 artilleries, 1 fighter and 3 infantry in Scotland, round 2 : 1/7 hits, 2,50 expected hits
Germans roll dice for 6 infantry in Scotland, round 2 : 0/6 hits, 2,00 expected hits
1 infantry owned by the Germans lost in Scotland
British roll dice for 3 artilleries, 1 fighter and 3 infantry in Scotland, round 3 : 3/7 hits, 2,50 expected hits
Germans roll dice for 5 infantry in Scotland, round 3 : 2/5 hits, 1,67 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
British roll dice for 3 artilleries, 1 fighter and 1 infantry in Scotland, round 4 : 3/5 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Scotland, round 4 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 6 infantry
Casualties for British: 2 infantry
Battle in Iraq
British attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 armour and 3 mech_infantrys
British roll dice for 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 2,33 expected hits
Germans roll dice for 2 armour and 3 mech_infantrys in Iraq, round 2 : 3/5 hits, 2,00 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
British roll dice for 2 armour and 1 fighter in Iraq, round 3 : 1/3 hits, 1,50 expected hits
Germans roll dice for 2 armour and 2 mech_infantrys in Iraq, round 3 : 2/4 hits, 1,67 expected hits
1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Iraq
1 fighter owned by the British retreated
Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for British: 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Battle in Siam
British attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 bomber and 2 infantry in Siam, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 bomber and 2 infantry in Siam, round 3 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British roll dice for 1 bomber and 1 infantry in Siam, round 4 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Siam, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Siam to India
1 fighter moved from Iraq to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from French Equatorial Africa to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from India to Yunnan
2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 artillery moved from West India to Eastern Persia
1 fighter moved from Scotland to United Kingdom
1 aaGun moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 artillery moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
Place Units - British
1 destroyer placed in 110 Sea Zone
2 artilleries and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,5,1
British collect 31 PUs (5 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery, 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : 1,50
Japanese regular : -0,33
Germans regular : -0,33
British regular : -2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Ukraine to Rostov
3 infantry and 1 mech_infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
4 infantry moved from Bulgaria to Albania
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Rostov
Italians attack with 7 infantry and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 7 infantry and 1 mech_infantry in Rostov, round 2 : 1/8 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 7 infantry and 1 mech_infantry in Rostov, round 3 : 4/8 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Albania
Italians attack with 4 infantry
British defend with 1 artillery
Italians roll dice for 4 infantry in Albania, round 2 : 1/4 hits, 0.67 expected hits
British roll dice for 1 artillery in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Albania
Italians win, taking Albania from British with 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
1 infantry placed in Southern Italy
1 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,5,1,1
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians regular : 2.67
Russians regular : -1.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 transports placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 transports placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
3 bombers and 1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries moved from 111 Sea Zone to Scotland
4 infantry moved from 111 Sea Zone to Scotland
2 artilleries moved from Eire to Scotland
2 infantry moved from Eire to Scotland
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Belarus
3 artilleries moved from Volgograd to Tambov
2 artilleries moved from Volgograd to Samara
3 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Samara
3 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Persia
1 fighter moved from Volgograd to Samara
1 bomber moved from Archangel to Tambov
Combat - Germans
Combat Hit Differential Summary :
@martin Scramble 110
@feltmarskal no thank you
@feltmarskal no scramble and no intercept
@martin I can play in the weekend, no time at week days.
@feltmarskal OK - thank you for letting me know. I will travel from Saturday to Sunday, so I can make moves on Friday evening and on Sunday evening.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 carrier, 1 destroyer, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
3 bombers and 1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
4 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries moved from 111 Sea Zone to Scotland
4 infantry moved from 111 Sea Zone to Scotland
2 artilleries moved from Eire to Scotland
2 infantry moved from Eire to Scotland
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Archangel to Belarus
3 artilleries moved from Volgograd to Tambov
2 artilleries moved from Volgograd to Samara
3 infantry moved from Volgograd to Tambov
2 infantry moved from Volgograd to Samara
3 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Caucasus to Persia
1 fighter moved from Volgograd to Samara
1 bomber moved from Archangel to Tambov
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 4,8,7 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Persia
Germans attack with 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 1 infantry and 2 mech_infantrys in Persia, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Persia
Germans roll dice for 2 mech_infantrys in Persia, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Persia
1 mech_infantry owned by the Germans retreated to Northwest Persia
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 1 transport; Americans defend with 2 destroyers
Germans roll dice for 1 bomber, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 91 Sea Zone
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer
Casualties for Americans: 2 destroyers
Casualties for British: 1 transport
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 3 artilleries, 1 bomber and 7 infantry
Russians defend with 6 infantry
Germans roll dice for 3 artilleries, 1 bomber and 7 infantry in Tambov, round 2 : 6/11 hits, 3.33 expected hits
Russians roll dice for 6 infantry in Tambov, round 2 : 2/6 hits, 2.00 expected hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Scotland
Germans attack with 6 artilleries and 6 infantry
British defend with 1 airfield, 3 artilleries and 1 infantry
Germans roll dice for 6 artilleries and 6 infantry in Scotland, round 2 : 2/12 hits, 4.00 expected hits
British roll dice for 3 artilleries and 1 infantry in Scotland, round 2 : 0/4 hits, 1.33 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Scotland
Germans roll dice for 6 artilleries and 6 infantry in Scotland, round 3 : 2/12 hits, 4.00 expected hits
British roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in Scotland
Germans win, taking Scotland from British with 6 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for British: 3 artilleries and 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 2 artilleries, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Samara, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 armour moved from Iraq to Northwest Persia
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Tambov to Northwest Persia
1 aaGun moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Urals
1 mech_infantry moved from Archangel to Eastern Poland
1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter moved from Samara to Northwest Persia
1 carrier moved from 109 Sea Zone to 111 Sea Zone
5 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries moved from Holland Belgium to 110 Sea Zone
3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
5 infantry moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 110 Sea Zone to 111 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
3 bombers moved from United Kingdom to Western Germany
1 aaGun moved from Holland Belgium to Normandy Bordeaux
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 111 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 bomber placed in Western Germany
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
2 artilleries and 6 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2,6,1
Germans collect 60 PUs (5 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
British AA : -0.50
Russians regular : 0.67
Germans regular : 0.00
British regular : 1.00
@feltmarskal It was too excited i had to move.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
3 infantry moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
4 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
2 artilleries and 2 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Samara
1 artillery moved from Russia to Vologda
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Buryatia to Yenisey
2 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 1 fighter and 6 infantry
Germans defend with 3 artilleries and 5 infantry
Russians roll dice for 2 artilleries, 1 fighter and 6 infantry in Tambov, round 2 : 3/9 hits, 2,50 expected hits
Germans roll dice for 3 artilleries and 5 infantry in Tambov, round 2 : 1/8 hits, 2,67 expected hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries, 1 fighter and 5 infantry in Tambov, round 3 : 0/8 hits, 2,33 expected hits
Germans roll dice for 3 artilleries and 2 infantry in Tambov, round 3 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Russians lost in Tambov
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Tambov, round 4 : 2/6 hits, 2,00 expected hits
Germans roll dice for 3 artilleries and 2 infantry in Tambov, round 4 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Tambov, round 5 : 2/4 hits, 1,50 expected hits
Germans roll dice for 3 artilleries in Tambov, round 5 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Tambov
Russians roll dice for 2 artilleries and 1 fighter in Tambov, round 6 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 artillery in Tambov, round 6 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery and 6 infantry
Casualties for Germans: 3 artilleries and 5 infantry
Battle in Samara
Russians attack with 2 artilleries, 2 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Samara, round 2 : 1/5 hits, 1,50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Samara, round 3 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Samara, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians roll dice for 2 artilleries and 1 mech_infantry in Samara, round 4 : 1/3 hits, 1,00 expected hits
Germans roll dice for 2 artilleries in Samara, round 4 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans lost in Samara
Russians roll dice for 2 artilleries and 1 mech_infantry in Samara, round 5 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Samara, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry and 1 mech_infantry
Casualties for Germans: 2 artilleries and 2 infantry
Battle in Vologda
Russians attack with 1 artillery
Germans defend with 1 artillery
Russians roll dice for 1 artillery in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Rostov
Russians attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 7 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/8 hits, 3,17 expected hits
Italians roll dice for 7 infantry and 1 mech_infantry in Rostov, round 2 : 4/8 hits, 2,67 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Russians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 1/4 hits, 1,83 expected hits
Italians roll dice for 6 infantry and 1 mech_infantry in Rostov, round 3 : 3/7 hits, 2,33 expected hits
1 tactical_bomber owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Italians lost in Rostov
1 fighter owned by the Russians retreated
Italians win with 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -26
Casualties for Russians: 3 artilleries, 3 infantry and 1 tactical_bomber
Casualties for Italians: 2 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Tambov to Russia
1 aaGun moved from Bryansk to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : 2,00
Germans regular : 0,00
Russians regular : -4,67
@feltmarskal the Italians are too tough…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 11 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to Anhwe
1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
2 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 fighters moved from French Indo China to Siam
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Manchuria, round 3 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 3 infantry
Battle in Siam
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Siam, round 2 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Siam to French Indo China
2 infantry moved from Kwangsi to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
2 mech_infantrys moved from Kiangsu to Shantung
2 tactical_bombers moved from Manchuria to Shantung
2 fighters moved from Manchuria to Shantung
1 fighter moved from Anhwe to Shantung
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Japanese collect 28 PUs (1 lost to blockades); end with 28 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -0.17
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier and 6 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Germans
1 bomber moved from Kweichow to Kiangsu
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Anhwe
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Korea
1 bomber moved from Kiangsu to Korea
1 submarine moved from 103 Sea Zone to 105 Sea Zone
1 destroyer moved from 103 Sea Zone to 105 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone
1 carrier moved from 101 Sea Zone to 107 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 armour moved from Amur to Korea
1 artillery and 3 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Soviet Far East to Korea
3 destroyers moved from 3 Sea Zone to 6 Sea Zone
1 carrier moved from 3 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 carrier placed in 6 Sea Zone
1 armour and 1 bomber placed in Korea
6 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -0,33
Japanese AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Kansu
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 carrier and 6 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Trans-Jordan to Iraq
Americans take Iraq from Germans
1 bomber moved from Kweichow to Kiangsu
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from Japanese
Combat - Americans
Strategic bombing raid in Kiangsu
Japanese roll AA dice in Kiangsu : 0/1 hits, 0,17 expected hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Anhwe
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Korea
1 bomber moved from Kiangsu to Korea
1 submarine moved from 103 Sea Zone to 105 Sea Zone
1 destroyer moved from 103 Sea Zone to 105 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 107 Sea Zone
1 carrier moved from 101 Sea Zone to 107 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 armour moved from Amur to Korea
1 artillery and 3 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Soviet Far East to Korea
3 destroyers moved from 3 Sea Zone to 6 Sea Zone
1 carrier moved from 3 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 10 Sea Zone to 3 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Place Units - Americans
1 carrier placed in 6 Sea Zone
1 armour and 1 bomber placed in Korea
6 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Kansu
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
6 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Purchase Units - British
British repair damage of 17x factory_major; Remaining resources: 19 PUs;
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 7 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Germans
1 bomber moved from India to Siam
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from Burma to Shan State
Combat - British
Battle in Scotland
British attack with 2 artilleries, 1 fighter and 8 infantry
Germans defend with 1 airfield, 6 artilleries and 5 infantry
British roll dice for 2 artilleries, 1 fighter and 8 infantry in Scotland, round 2 : 3/11 hits, 2,83 expected hits
Germans roll dice for 6 artilleries and 5 infantry in Scotland, round 2 : 4/11 hits, 3,67 expected hits
3 infantry owned by the Germans and 4 infantry owned by the British lost in Scotland
British roll dice for 2 artilleries, 1 fighter and 4 infantry in Scotland, round 3 : 3/7 hits, 2,17 expected hits
Germans roll dice for 6 artilleries and 2 infantry in Scotland, round 3 : 4/8 hits, 2,67 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 4 infantry owned by the British lost in Scotland
British roll dice for 2 artilleries and 1 fighter in Scotland, round 4 : 2/3 hits, 1,17 expected hits
Germans roll dice for 5 artilleries in Scotland, round 4 : 0/5 hits, 1,67 expected hits
2 artilleries owned by the Germans lost in Scotland
British roll dice for 2 artilleries and 1 fighter in Scotland, round 5 : 1/3 hits, 1,17 expected hits
Germans roll dice for 3 artilleries in Scotland, round 5 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans and 1 artillery owned by the British lost in Scotland
British roll dice for 1 artillery and 1 fighter in Scotland, round 6 : 1/2 hits, 0,83 expected hits
Germans roll dice for 2 artilleries in Scotland, round 6 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 artillery owned by the British lost in Scotland
1 fighter owned by the British retreated
Germans win with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 2 artilleries and 8 infantry
Casualties for Germans: 5 artilleries and 5 infantry
Battle in Siam
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Siam, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 2 infantry in Siam, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
British roll dice for 1 artillery and 1 bomber in Siam, round 3 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Siam
British win with 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Siam to India
1 artillery moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Alexandria to Egypt
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Morocco to Algeria
1 fighter moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
1 aaGun moved from Kweichow to Yunnan
Place Units - British
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 armour, 2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : 1,00
Japanese AA : -0,17
Germans regular : 0,33
British regular : 1,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Rostov to Bryansk
Italians take Bryansk from Russians
4 infantry moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Northwest Persia
Combat - Italians
Battle in Tambov
Italians attack with 4 infantry
Russians defend with 1 artillery
Italians roll dice for 4 infantry in Tambov, round 2 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 4 infantry in Tambov, round 3 : 0/4 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 4 infantry in Tambov, round 4 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
4 infantry moved from Albania to Yugoslavia
1 infantry moved from Greece to Bulgaria
Place Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,6,2
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : -1.00