Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 12 armour; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Italian Africa to Rhodesia
Combat - Japanese
Battle in Rhodesia
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Rhodesia, round 2 : 1/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Rhodesia
Japanese win, taking Rhodesia from British with 1 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 armour moved from India to Caucasus
1 armour moved from Kazakh S.S.R. to Caucasus
1 armour moved from Ningxia to Kazakh S.S.R.
1 armour moved from Ningxia to Chinghai
1 armour moved from Ningxia to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
3 armour moved from Manchuria to Ningxia
2 armour moved from French Indo-China Thailand to India
1 bomber moved from India to East Poland
1 bomber moved from Japan to India
2 infantry moved from Soviet Far East to Yakut S.S.R.
2 fighters moved from Soviet Far East to Ningxia
Place Units - Japanese
4 armour placed in Caucasus
3 armour placed in India
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
British regular : -0,33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 armour moved from Archangel to Baltic States
1 fighter moved from Russia to Baltic States
4 infantry moved from Archangel to Belorussia
1 armour moved from Archangel to Belorussia
1 fighter moved from Russia to Belorussia
1 artillery moved from Belgian Congo to Italian Africa
British take Italian Africa from Japanese
Combat - British
Battle in Baltic States
British attack with 2 armour and 1 fighter
Germans defend with 1 armour
British roll dice for 2 armour and 1 fighter in Baltic States, round 2 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Baltic States, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Baltic States
British win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Germans: 1 armour
Battle in Belorussia
British attack with 1 armour, 1 fighter and 4 infantry
Germans defend with 3 armour
British roll dice for 1 armour, 1 fighter and 4 infantry in Belorussia, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 3 armour in Belorussia, round 2 : 0/3 hits, 1.50 expected hits
1 armour owned by the Germans lost in Belorussia
British roll dice for 1 armour, 1 fighter and 4 infantry in Belorussia, round 3 : 2/6 hits, 1.67 expected hits
Germans roll dice for 2 armour in Belorussia, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Belorussia
British win, taking Belorussia from Germans with 1 armour, 1 fighter and 4 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Non Combat Move - British
1 fighter moved from Belorussia to Russia
1 fighter moved from Baltic States to 4 Sea Zone
2 infantry moved from Archangel to Russia
2 armour moved from Urals to Russia
1 armour and 1 infantry moved from Novosibirsk to Russia
4 transports moved from 4 Sea Zone to 3 Sea Zone
2 armour, 1 artillery and 5 infantry moved from United Kingdom to 3 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 4 Sea Zone to Archangel
1 transport moved from 23 Sea Zone to 27 Sea Zone
Place Units - British
1 infantry placed in Union of South Africa
1 armour and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : -2.00
British regular : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Trans-Jordan to Egypt
Italians take Egypt from British
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 armour, 1 factory and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 artillery and 2 infantry moved from Anglo-Egypt Sudan to Egypt
1 armour moved from Belgian Congo to Rhodesia
1 bomber moved from Morocco Algeria to Rhodesia
1 fighter moved from Libya to Egypt
1 armour moved from France to Northwestern Europe
Americans take Northwestern Europe from Germans
1 armour moved from Northwestern Europe to France
Combat - Americans
Battle in Egypt
Americans attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
Americans win, taking Egypt from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rhodesia
Americans attack with 1 armour and 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 armour and 1 bomber in Rhodesia, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Rhodesia
Americans win, taking Rhodesia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Anglo-Egypt Sudan to Egypt
1 bomber moved from Rhodesia to Belgian Congo
1 destroyer moved from 12 Sea Zone to 13 Sea Zone
2 fighters moved from 13 Sea Zone to Russia
1 fighter moved from Italy to Russia
5 infantry moved from Italy to France
2 armour and 6 infantry moved from Morocco Algeria to 13 Sea Zone
2 armour and 6 infantry moved from 13 Sea Zone to France
4 transports moved from 12 Sea Zone to 9 Sea Zone
1 armour and 7 infantry moved from Eastern Canada to 9 Sea Zone
1 armour, 7 infantry and 4 transports moved from 9 Sea Zone to 12 Sea Zone
1 armour and 7 infantry moved from 12 Sea Zone to Morocco Algeria
7 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern Canada to 13 Sea Zone
1 fighter moved from Egypt to 13 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 11 Sea Zone
1 submarine moved from 63 Sea Zone to 60 Sea Zone
Place Units - Americans
1 factory placed in France
5 armour and 1 fighter placed in Italy
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.50
Italians regular : -0.33
@VictoryFirst forgot to non-com the AA gun into France. Could you make the edit? Many thanks.
I made the edit

which casualties do you want to take?
@victoryfirst just how it is looks fine; leave two british inf - the rest can be taken by the russian inf
Something went wrong with my battery so TripleA shut down. Including the dice rolls of this battle. I loaded a savegame after the German combat move and now my bomber didn’t get shot down, and I rolled 9 hits. I am going to edit that to the previous roll.
I edited 5 russian infantry back.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to France: 1 aaGun
EDIT: Removing units owned by Americans from Italy: 1 aaGun
EDIT: Turning off Edit Mode
Germans buy 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Battle in Russia
Germans attack with 10 armour and 1 bomber
British defend with 9 armour, 1 fighter and 5 infantry; Americans defend with 3 fighters; Russians defend with 2 aaGuns, 5 armour, 1 factory, 1 fighter and 16 infantry
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Germans roll dice for 10 armour and 1 bomber in Russia, round 2 : 9/11 hits, 5,67 expected hits
Russians roll dice for 14 armour, 5 fighters and 21 infantry in Russia, round 2 : 19/40 hits, 17,33 expected hits
6 infantry owned by the Russians, 1 bomber owned by the Germans, 10 armour owned by the Germans and 3 infantry owned by the British lost in Russia
Russians win with 14 armour, 5 fighters and 12 infantry remaining. Battle score for attacker is -35
Casualties for Germans: 10 armour and 1 bomber
Casualties for British: 3 infantry
Casualties for Russians: 6 infantry
7 armour moved from Caucasus to Russia
1 armour moved from Eastern Ukraine to Russia
2 armour moved from East Poland to Russia
1 bomber moved from Germany to Russia
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 5 infantry
EDIT: Turning off Edit Mode
Place Units - Germans
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians regular : 1,67
Germans regular : 3,33
Russians AA : -0,17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Archangel
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
I am now doing the Japanese turn. The battle for Moscow is nail-biting as always. You have a slight upper hand with just two fighters left. Although the casualties are going to be very specific now so which casualties do you want to take?

@victoryfirst leave the Russian fighter and the UK fighter
Something went wrong again. I had triplea in mid-battle in the background and was doing other things while I was waiting for your response. Then my battery was low again. I wanted to plug the charger into the computer but I couldn’t find it. Once I found out that it was in the living room because I forgot to bring it back to my workroom… it was too late. My computer shut down due to low energy and the combat statistics were lost as well. I hate that battery of me, it’s just out of energy way too quickly. I even purchased a new one but it still goes empty after half an hour. (I call it a worsery now :) Is there a way to solve this? Triplea doesn’t store save games while in battle.
Do we have to roll them manually?
@victoryfirst yeah, use this website here: https://www.pbegames.com/roller/
in the first box put your email address, in the next line put my address
for Show Results - select “Both”
under Roll One - number of rolls =5, dice type= 1d6, Rolls per line = 1, comment = Allied fighters
under Roll Two - number of dice =1, dice type = 1d6, Rolls per line = 1, comment = UK tank
scroll to the bottom and click submit
@the_good_captain I select three of my tanks as casualties. I will press the attack.
Japanese:
2 tanks and 1 bomber
Americans:
2 Fighters
I have one hit, so you will have to lose one fighter
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 11 armour; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Japanese
Battle in Russia
Japanese attack with 27 armour, 1 artillery, 3 bombers, 9 fighters and 1 infantry
British defend with 9 armour, 1 fighter and 2 infantry; Americans defend with 3 fighters; Russians defend with 1 aaGun, 5 armour, 1 artillery, 1 factory, 1 fighter and 18 infantry
Russians roll AA dice in Russia : 1/12 hits, 2,00 expected hits
1 fighter owned by the Japanese lost in Russia
Japanese roll dice for 27 armour, 1 artillery, 3 bombers, 8 fighters and 1 infantry in Russia, round 2 : 17/40 hits, 20,17 expected hits
Russians roll dice for 14 armour, 1 artillery, 5 fighters and 20 infantry in Russia, round 2 : 14/40 hits, 17,33 expected hits
1 infantry owned by the Japanese, 15 infantry owned by the Russians, 1 artillery owned by the Japanese, 12 armour owned by the Japanese and 2 infantry owned by the British lost in Russia
Japanese roll dice for 15 armour, 3 bombers and 8 fighters in Russia, round 3 : 14/26 hits, 13,50 expected hits
Russians roll dice for 14 armour, 1 artillery, 5 fighters and 3 infantry in Russia, round 3 : 15/23 hits, 11,67 expected hits
3 infantry owned by the Russians, 4 armour owned by the Russians, 1 artillery owned by the Russians, 15 armour owned by the Japanese and 6 armour owned by the British lost in Russia
Japanese roll dice for 3 bombers and 8 fighters in Russia, round 4 : 6/11 hits, 6,00 expected hits
Russians roll dice for 4 armour and 5 fighters in Russia, round 4 : 6/9 hits, 5,33 expected hits
6 fighters owned by the Japanese, 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 fighter owned by the British and 3 armour owned by the British lost in Russia
Japanese roll dice for 3 bombers and 2 fighters in Russia, round 5 : 2/5 hits, 3,00 expected hits
Russians roll dice for 3 fighters in Russia, round 5 : 2/3 hits, 2,00 expected hits
2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in Russia
Japanese roll dice for 3 bombers in Russia, round 6 : 1/3 hits, 2,00 expected hits
Russians roll dice for 1 fighter in Russia, round 6 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in Russia
Japanese win with 3 bombers remaining. Battle score for attacker is -48
Casualties for Japanese: 27 armour, 1 artillery, 9 fighters and 1 infantry
Casualties for British: 9 armour, 1 fighter and 2 infantry
Casualties for Russians: 5 armour, 1 artillery, 1 fighter and 18 infantry
Casualties for Americans: 3 fighters
24 armour, 1 artillery and 1 infantry moved from Caucasus to Russia
2 bombers and 7 fighters moved from East Poland to Russia
2 armour moved from Kazakh S.S.R. to Russia
2 fighters moved from Ningxia to Russia
1 bomber moved from India to Russia
1 armour moved from Chinghai to Russia
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Russia: 1 armour
EDIT: Removing units owned by Japanese from Russia: 2 bombers
EDIT: Removing units owned by Japanese from Russia: 1 bomber
EDIT: Changing ownership of Russia from Russians to Japanese
EDIT: Changing PUs for Russians from 15 to 0
EDIT: Changing PUs for Japanese from 4 to 19
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
5 armour moved from India to Caucasus
3 armour moved from Ningxia to Kazakh S.S.R.
2 armour moved from French Indo-China Thailand to India
3 armour moved from Manchuria to Ningxia
Place Units - Japanese
4 armour placed in Caucasus
3 armour placed in India
2 armour placed in French Indo-China Thailand
2 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 62 PUs; end with 81 PUs
Combat Hit Differential Summary :
Japanese regular : -4,67
Russians regular : 0,00
Russians AA : -1,00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 armour, 1 artillery and 5 infantry moved from Archangel to Russia
1 armour and 4 infantry moved from Belorussia to Russia
1 armour moved from Baltic States to Russia
Combat - British
Battle in Russia
British attack with 4 armour, 1 artillery and 9 infantry
Japanese defend with 1 aaGun, 1 armour and 1 factory
British roll dice for 4 armour, 1 artillery and 9 infantry in Russia, round 2 : 2/14 hits, 4.00 expected hits
Japanese roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Russia
British win, taking Russia from Japanese with 4 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter moved from 4 Sea Zone to Archangel
4 transports moved from 4 Sea Zone to 3 Sea Zone
1 armour and 6 infantry moved from United Kingdom to 3 Sea Zone
1 armour, 6 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
1 armour and 6 infantry moved from 4 Sea Zone to Archangel
1 carrier, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 transport moved from 2 Sea Zone to 12 Sea Zone
1 aaGun moved from Libya to Morocco Algeria
1 infantry moved from Union of South Africa to 27 Sea Zone
1 infantry and 1 transport moved from 27 Sea Zone to 29 Sea Zone
1 artillery moved from Italian Africa to Rhodesia
1 destroyer moved from 12 Sea Zone to 6 Sea Zone
1 destroyer moved from 12 Sea Zone to 6 Sea Zone
Place Units - British
1 armour, 1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
British regular : -2.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9
Turn Complete - Italians
Combat Hit Differential Summary :