@cwglee51 Hey what version of tripleA is this?
PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies)
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@flyingbadger Yes, they were singing their hearts out on that championship. To be honest, I was cheering for them - not that I have something against you or that I like Italians, but if neutral, I guess you are on the outsiders’ side as well?
Back to the game - it is very difficult to achieve anything with Italy, unless the Taranto raid fails. UK is just too strong if focused to defend Egypt. Of course, that gives Germans time, but it did not work that well for me. Nice income, but Russians very strong in the defensive, no fleet, and non-existing Atlantic wall.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Yaroslavl: 1 aaGun EDIT: Adding units owned by Germans to Smolensk: 1 aaGun EDIT: Turning off Edit Mode 1 infantry moved from Northern Caucasus to Stalingrad 1 infantry moved from Kazakhstan to Stalingrad 1 infantry moved from Kursk to Rostov Russians take Rostov from Germans 2 fighters and 1 tactical_bomber moved from Russia to Stalingrad Combat - Russians Battle in Stalingrad Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Stalingrad, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Stalingrad, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Stalingrad Russians win, taking Stalingrad from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Stalingrad to Russia 1 infantry moved from Gorky to Russia 2 infantry moved from Samara to Russia 1 infantry moved from Urals to Samara 1 infantry moved from Kursk to Bryansk 2 aaGuns, 1 armour, 15 artilleries, 42 infantry and 1 mech_infantry moved from Kursk to Tula 1 infantry moved from Yenisey to Yakut S.S.R. 1 infantry moved from Yenisey to Yakut S.S.R. 2 aaGuns, 1 artillery and 8 infantry moved from Yenisey to Timguska Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -1.00 -
@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@flyingbadger Yes, they were singing their hearts out on that championship. To be honest, I was cheering for them - not that I have something against you or that I like Italians, but if neutral, I guess you are on the outsiders’ side as well?
I can imagine that England are an easy team to root against, a lot of our supporters annoy me and I’m English, so non-Enlgish people are probably very annoyed. Yes, I would often support the underdog unless there is a good narrative around the other team or the underdogs are a bunch of cheats or something.
Back to the game - it is very difficult to achieve anything with Italy, unless the Taranto raid fails. UK is just too strong if focused to defend Egypt. Of course, that gives Germans time, but it did not work that well for me. Nice income, but Russians very strong in the defensive, no fleet, and non-existing Atlantic wall.
Just not losing the Med quickly is probably a plus for Italy, anything they can do to draw attention and IPCs from other places is a bonus. If they can grab Eygpt early then that spells big trouble for the Brits in Africa and the Middle East. The geography of the Med is against them, easy to bottle them up with the Rock and Suez, also easy to threaten their capital. Still not sure if I prefer the attempt at Taranto or stacking the fleet at Gibraltar for the Allies, maybe it’ll be situation dependant.
I’ve moved the German AA, I assumed it would follow the rest of that army, please move it elsewhere if that was the intention. The pressure on Germany from the West and Middle East has hopefully come soon enough for Russia, but they are having to gradually withdraw into Moscow or risk a breakthrew.
To be honest, it is Japan that has me worried…been poking them in the eye with Russia, China and the UK, but running out of fingers and the US can’t build ships fast enough!
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 99 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 6 artilleries, 1 destroyer, 9 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 infantry moved from Alaska to British Columbia Japanese take British Columbia from British 1 submarine moved from 7 Sea Zone to 27 Sea Zone 10 infantry moved from New South Wales to South Australia 5 artilleries moved from New South Wales to South Australia 1 marine moved from New South Wales to South Australia 2 tactical_bombers moved from New South Wales to South Australia 2 fighters moved from Queensland to South Australia 1 bomber moved from Queensland to South Australia 1 marine moved from New South Wales to South Australia 1 fighter moved from Queensland to South Australia 1 infantry moved from Alaska to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 9 Sea Zone 1 infantry moved from 9 Sea Zone to Aleutian Islands 1 artillery and 1 infantry moved from Anhwe to Hopei 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangtung to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 bomber moved from French Indo China to Hopei 1 infantry moved from Shansi to Honan 1 infantry moved from Chahar to Shansi 1 infantry moved from Jehol to Chahar Combat - Japanese Battle in 27 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 27 Sea Zone Japanese win, taking 27 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Aleutian Islands Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Aleutian Islands from Americans, taking Hunan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Hopei Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in South Australia Japanese attack with 5 artilleries, 1 bomber, 3 fighters, 10 infantry, 2 marines and 2 tactical_bombers ANZAC defend with 2 aaGuns, 4 artilleries and 13 infantry ANZAC roll AA dice in South Australia : 2/6 hits, 1.00 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Japanese lost in South Australia Japanese roll dice for 5 artilleries, 2 fighters, 10 infantry, 2 marines and 2 tactical_bombers in South Australia, round 2 : 10/21 hits, 6.83 expected hits ANZAC roll dice for 2 aaGuns, 4 artilleries and 13 infantry in South Australia, round 2 : 7/17 hits, 5.67 expected hits 5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 8 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in South Australia Japanese roll dice for 3 artilleries, 2 fighters, 5 infantry, 2 marines and 2 tactical_bombers in South Australia, round 3 : 6/14 hits, 5.00 expected hits ANZAC roll dice for 4 artilleries and 5 infantry in South Australia, round 3 : 4/9 hits, 3.00 expected hits 3 infantry owned by the Japanese, 1 marine owned by the Japanese, 5 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in South Australia Japanese roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in South Australia, round 4 : 7/10 hits, 4.17 expected hits ANZAC roll dice for 3 artilleries in South Australia, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 artilleries owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 3 artilleries, 2 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 artilleries, 1 bomber, 1 fighter, 9 infantry and 1 marine Casualties for ANZAC: 2 aaGuns, 4 artilleries and 13 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from South Australia to Solomon Islands 1 fighter and 1 tactical_bomber moved from South Australia to Solomon Islands 1 cruiser moved from 55 Sea Zone to 38 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Malaya 2 armour and 1 artillery moved from French Indo China to 37 Sea Zone 1 infantry moved from French Indo China to Kwangsi 3 infantry moved from French Indo China to 37 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 37 Sea Zone to 38 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 38 Sea Zone to Malaya 2 submarines moved from 43 Sea Zone to 38 Sea Zone 2 destroyers moved from 37 Sea Zone to 38 Sea Zone 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Kwangtung 1 bomber moved from Hopei to French Indo China 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China 1 infantry moved from Anhwe to Kiangsi 1 artillery and 2 infantry moved from Shantung to Anhwe 1 aaGun moved from Jehol to Anhwe 1 infantry moved from Northern Manchuria to Buryatia 1 infantry moved from Siberia to Sakha 2 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Kwangtung 1 carrier moved from 7 Sea Zone to 33 Sea Zone 1 carrier moved from 7 Sea Zone to 33 Sea Zone 1 carrier moved from 34 Sea Zone to 33 Sea Zone 1 transport moved from 34 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 2 battleships moved from 34 Sea Zone to 33 Sea Zone 3 destroyers moved from 34 Sea Zone to 33 Sea Zone 1 armour moved from Kwangtung to French Indo China 1 armour moved from Kiangsi to Kwangtung 1 armour moved from Kwangtung to French Indo China Place Units - Japanese 1 destroyer and 1 submarine placed in 7 Sea Zone Japanese undo move 1. 1 destroyer placed in 38 Sea Zone 1 submarine placed in 7 Sea Zone 1 transport placed in 38 Sea Zone 1 artillery placed in Malaya 2 armour and 1 infantry placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in Shantung 1 artillery and 2 infantry placed in New South Wales 3 artilleries, 5 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 105 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 8.00 ANZAC AA : 1.00 ANZAC regular : 2.33 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 carriers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 11 Sea Zone to British Columbia 1 tactical_bomber moved from 11 Sea Zone to 9 Sea Zone 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Western United States to British Columbia 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 126 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone 1 armour, 2 artilleries, 2 carriers, 4 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 128 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 128 Sea Zone to Norway Combat - Americans Battle in Norway Battle in 9 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win, taking Norway from Germans with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in British Columbia Americans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in British Columbia, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 126 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 126 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 126 Sea Zone Americans win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 126 Sea Zone to 128 Sea Zone 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 66 Sea Zone 1 artillery and 1 infantry moved from 66 Sea Zone to Southeast Mexico 1 tactical_bomber moved from 9 Sea Zone to 11 Sea Zone 2 fighters and 1 tactical_bomber moved from British Columbia to Western United States 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 infantry moved from Trans-Jordan to Egypt 1 aaGun moved from Western United States to 11 Sea Zone 1 armour and 1 mech_infantry moved from Northwest Persia to Southern Caucasus Place Units - Americans 3 carriers and 2 transports placed in 11 Sea Zone 2 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 5,1 Americans collect 52 PUs (1 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Japanese regular : -0.33 Germans regular : -0.17 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai 1 fighter moved from Yunnan to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu 2 artilleries and 11 infantry moved from Yunnan to Szechwan Place Units - Chinese 1 artillery and 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Americans Americans buy 3 carriers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 11 Sea Zone to British Columbia 1 tactical_bomber moved from 11 Sea Zone to 9 Sea Zone 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Western United States to British Columbia 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 126 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone 1 armour, 2 artilleries, 2 carriers, 4 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 128 Sea Zone 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 128 Sea Zone to Norway Combat - Americans Battle in Norway Battle in 9 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 9 Sea Zone Americans win, taking Norway from Germans with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in British Columbia Americans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in British Columbia, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 126 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 126 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 126 Sea Zone Americans win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 fighters moved from 126 Sea Zone to 128 Sea Zone 1 artillery and 1 infantry moved from Morocco to 93 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 93 Sea Zone to 66 Sea Zone 1 artillery and 1 infantry moved from 66 Sea Zone to Southeast Mexico 1 tactical_bomber moved from 9 Sea Zone to 11 Sea Zone 2 fighters and 1 tactical_bomber moved from British Columbia to Western United States 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 infantry moved from Trans-Jordan to Egypt 1 aaGun moved from Western United States to 11 Sea Zone 1 armour and 1 mech_infantry moved from Northwest Persia to Southern Caucasus Place Units - Americans 3 carriers and 2 transports placed in 11 Sea Zone 2 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 27 Sea Zone. Rolls: 5,1 Americans collect 52 PUs (1 lost to blockades); end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai 1 fighter moved from Yunnan to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu 2 artilleries and 11 infantry moved from Yunnan to Szechwan Place Units - Chinese 1 artillery and 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 2 units repaired. 1 bomber moved from Eastern India to Malaya 1 infantry moved from Yunnan to Shan State UK_Pacific take Shan State from Japanese Combat - British Strategic bombing raid in Malaya Japanese roll AA dice in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Malaya causes 4 damage total. Non Combat Move - British 1 bomber moved from Malaya to Eastern India 2 armour and 2 mech_infantrys moved from Yunnan to Eastern India 3 aaGuns, 1 artillery and 11 infantry moved from Yunnan to Burma 3 infantry moved from Baluchistan to Western India 3 infantry moved from Southern Persia to Baluchistan 1 transport moved from 81 Sea Zone to 82 Sea Zone 2 infantry moved from Iraq to 82 Sea Zone 2 infantry and 1 transport moved from 82 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Western India 1 infantry moved from Northwest Persia to Southern Caucasus 1 artillery and 3 infantry moved from Iraq to Northwest Persia 4 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 aaGun and 3 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 93 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 2 aaGuns and 2 infantry moved from United Kingdom to 112 Sea Zone 2 aaGuns, 2 infantry and 2 transports moved from 112 Sea Zone to 93 Sea Zone 2 aaGuns and 2 infantry moved from 93 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 109 Sea Zone to 93 Sea Zone Place Units - British 1 destroyer placed in 112 Sea Zone British undo move 1. 1 destroyer placed in 83 Sea Zone 2 infantry placed in Egypt 3 infantry placed in Southern Persia 3 infantry placed in Iraq 1 artillery placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 8 PUs; end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in Eastern India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.83 Japanese regular : -0.67 Japanese AA : -0.17 Germans regular : -0.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Bessarabia to Rostov 1 bomber moved from Ukraine to Rostov 1 fighter moved from Ukraine to Rostov 1 infantry moved from Algeria to Tunisia Italians take Tunisia from French 1 infantry moved from Algeria to 94 Sea Zone 2 artilleries moved from Algeria to 94 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 94 Sea Zone to 97 Sea Zone Combat - Italians Battle in Rostov Italians attack with 1 bomber, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Southern Italy 1 fighter moved from Rostov to Greece 1 fighter moved from Malta to Greece 2 artilleries moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 2 infantry moved from Southern France to France 1 infantry moved from Southern France to France 2 artilleries and 1 infantry moved from 97 Sea Zone to Northern Italy 1 infantry moved from Northern Italy to Southern France 1 destroyer moved from 95 Sea Zone to 99 Sea Zone Place Units - Italians 1 transport placed in 97 Sea Zone 1 tactical_bomber placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 0.83 Russians regular : -0.33 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Combat Move - ANZAC Turn Complete - ANZACCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 9 Combat Move - ANZAC Turn Complete - ANZAC Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 8 armour moved from Ukraine to Stalingrad 4 mech_infantrys moved from Ukraine to Stalingrad 2 armour moved from Ukraine to Stalingrad 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 2 armour moved from Leningrad to Vyborg 1 artillery moved from Leningrad to Vyborg 1 infantry moved from Ukraine to Kursk 1 fighter and 1 tactical_bomber moved from Ukraine to Kursk 2 artilleries moved from Novgorod to Smolensk 1 artillery and 3 infantry moved from Southern Belarus to Smolensk 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 mech_infantry moved from Ukraine to Stalingrad 1 armour moved from Western Germany to Poland 1 artillery and 1 infantry moved from Western Germany to France 1 armour moved from Western Germany to Poland Combat - Germans Battle in Kursk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kursk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kursk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kursk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Stalingrad Germans attack with 10 armour and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 10 armour and 5 mech_infantrys in Stalingrad, round 2 : 10/15 hits, 6.67 expected hits Russians roll dice for 1 infantry in Stalingrad, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Stalingrad Germans win, taking Stalingrad from Russians with 10 armour and 4 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 12 artilleries moved from Ukraine to Rostov 23 infantry moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Romania to Bessarabia 1 bomber moved from Ukraine to Leningrad 1 tactical_bomber moved from Ukraine to Leningrad 1 fighter moved from Ukraine to Leningrad 1 fighter moved from Kursk to Rostov 1 tactical_bomber moved from Kursk to Rostov 1 fighter moved from Ukraine to Leningrad 2 fighters moved from Germany to Western Germany 1 infantry moved from Germany to Poland 1 artillery moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 2 armour and 1 infantry placed in Leningrad 1 carrier, 1 destroyer and 2 transports placed in 116 Sea Zone 1 fighter and 1 tactical_bomber placed in 116 Sea Zone Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 62 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : 1.33 Germans regular : 4.00 -
TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Russians Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Yaroslavl Russians take Yaroslavl from Germans 2 artilleries and 4 infantry moved from Russia to Gorky 1 artillery and 8 infantry moved from Timguska to Urals 1 infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Tula to Samara 38 infantry moved from Russia to Samara 15 artilleries and 40 infantry moved from Tula to Russia 1 infantry moved from Tula to Penza 1 cruiser and 1 submarine moved from 118 Sea Zone to 116 Sea Zone Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone Battle in 116 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hitsCombat Hit Differential Summary :
Russians regular : 0.67 -
@nikola1975
Finally, the Russain Baltic fleet is able to strike a blow against the fascists! Assumed you would max scramble. Casualty?

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@flyingbadger Crap. That Marxist sub staying in the Baltics for the whole war, firing first torpedo ever and hitting of course. :)
Damage the carrier, then destroy one fighter and then the destroyer if needed,
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Russians Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Yaroslavl Russians take Yaroslavl from Germans 2 artilleries and 4 infantry moved from Russia to Gorky 1 artillery and 8 infantry moved from Timguska to Urals 1 infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Tula to Samara 38 infantry moved from Russia to Samara 15 artilleries and 40 infantry moved from Tula to Russia 1 infantry moved from Tula to Penza 1 cruiser and 1 submarine moved from 118 Sea Zone to 116 Sea Zone Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone Battle in 116 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Germans Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 1/1 hits, 0.50 expected hitsCombat Hit Differential Summary :
Russians regular : 1.17 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Russians Russians buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Yaroslavl Russians take Yaroslavl from Germans 2 artilleries and 4 infantry moved from Russia to Gorky 1 artillery and 8 infantry moved from Timguska to Urals 1 infantry moved from Samara to Kazakhstan 1 armour and 1 mech_infantry moved from Tula to Samara 38 infantry moved from Russia to Samara 15 artilleries and 40 infantry moved from Tula to Russia 1 infantry moved from Tula to Penza 1 cruiser and 1 submarine moved from 118 Sea Zone to 116 Sea Zone Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 116 Sea Zone Battle in 116 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports Russians roll dice for 1 submarine in 116 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Germans Russians roll dice for 1 cruiser in 116 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 116 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits 1 submarine owned by the Russians, 1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 116 Sea Zone Germans win with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -7 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 fighter Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 116 Sea Zone back to originating territory: Western Germany 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans forced to land in Western Germany Non Combat Move - Russians 2 aaGuns moved from Russia to Samara 2 aaGuns moved from Tula to Russia 2 aaGuns moved from Timguska to Urals Place Units - Russians 5 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.17 -
@nikola1975 said in PtV Nikola1975 (Axis+7) vs FlyingBadger (Allies):
@flyingbadger Crap. That Marxist sub staying in the Baltics for the whole war, firing first torpedo ever and hitting of course. :)
Damage the carrier, then destroy one fighter and then the destroyer if needed,
We sprinkled clippings of Stalin’s moustache into the torpedoes and shells for certain hits.
I had nearly forgotten those ships existed, thank goodness for the ‘next unit’ button in TripleA.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 101 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sakha to Buryatia 1 infantry moved from Inner Mongolia to Tsinghai 1 artillery moved from Hopei to Tsinghai 1 bomber moved from French Indo China to Tsinghai 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 armour, 4 artilleries, 7 infantry and 1 marine moved from Malaya to Shan State 1 submarine moved from 38 Sea Zone to 76 Sea Zone 1 infantry moved from New South Wales to Victoria Japanese take Victoria from ANZAC 1 infantry moved from French Indo China to Yunnan 10 armour, 3 artilleries and 4 infantry moved from French Indo China to Shan State Combat - Japanese Japanese creates battle in territory 38 Sea Zone Battle in Tsinghai Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Tsinghai, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai 1 bomber owned by the Japanese retreated Chinese win, taking 38 Sea Zone from French with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 12 armour, 7 artilleries, 11 infantry and 1 marine British defend with 1 infantry Japanese roll dice for 12 armour, 7 artilleries, 11 infantry and 1 marine in Shan State, round 2 : 7/31 hits, 11.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 12 armour, 7 artilleries, 10 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 armour moved from Kwangtung to French Indo China 1 artillery and 3 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Hunan to Kwangsi 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Anhwe to Shansi 1 artillery moved from Anhwe to Kiangsi 1 armour moved from Shantung to Kiangsi 1 bomber moved from Tsinghai to French Indo China 1 artillery and 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Anhwe to Kiangsi 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 2 transports moved from 21 Sea Zone to 7 Sea Zone 1 submarine moved from 7 Sea Zone to 33 Sea Zone 1 submarine moved from 27 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Japan to 33 Sea Zone 1 fighter moved from Solomon Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Solomon Islands to Marshall Islands 1 tactical_bomber moved from Solomon Islands to Marshall Islands 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Celebes 1 artillery and 1 infantry moved from South Australia to Western Australia 1 marine moved from South Australia to Western Australia 1 artillery moved from South Australia to New South Wales 1 artillery moved from South Australia to Western Australia Place Units - Japanese 2 armour and 1 mech_infantry placed in Malaya 1 armour, 1 artillery and 1 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China 2 artilleries placed in Japan 1 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 18 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone 1 transport placed in 7 Sea Zone 1 fighter placed in Japan 1 infantry placed in New South Wales Turn Complete - Japanese Japanese collect 78 PUs; end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 97 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 107 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -3.50 UK_Pacific regular : 0.67 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 cruiser, 1 destroyer, 1 factory_minor, 1 fighter, 7 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from British Columbia to Alaska Americans take Alaska from Japanese 1 infantry moved from Norway to Finland Americans take Finland from Germans Combat - Americans Non Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 3 transports moved from 128 Sea Zone to 126 Sea Zone 1 cruiser and 1 destroyer moved from 126 Sea Zone to 128 Sea Zone 2 carriers, 2 fighters and 1 transport moved from 128 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from Southeast Mexico to 66 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 66 Sea Zone to 11 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from 11 Sea Zone to Western United States 1 mech_infantry moved from British Columbia to Western United States 2 fighters and 1 tactical_bomber moved from Western United States to Hawaiian Islands Place Units - Americans 1 infantry and 1 marine placed in Western United States 1 cruiser, 1 destroyer and 1 fighter placed in 11 Sea Zone 6 infantry placed in Eastern United States 1 factory_minor placed in Norway Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Szechwan to Yunnan 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Kansu to Inner Mongolia 1 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Kansu to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Inner Mongolia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 2 artilleries and 4 infantry Japanese defend with 3 infantry Chinese roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 artilleries and 3 infantry in Yunnan, round 3 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 artillery and 10 infantry moved from Szechwan to Tsinghai 3 artilleries moved from Kansu to Tsinghai 1 fighter moved from Inner Mongolia to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese regular : -0.00 Japanese regular : 1.00





