Bretters VS Iron Stitch G40 alt universe


  • G3 is complete

    triplea_37590_G3.tsvg


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Pro_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Pro_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
            Trigger Russians British Allies: Changing Relationship for Russians and British from Neutrality to Allied
            Trigger Russians British Allies: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Trigger Russians Neutrals: Changing Relationship for Independent_Neutral and Russians from Neutrality to Unfriendly_Neutral
            Trigger Russians Chinese Allies: Changing Relationship for Russians and Chinese from Neutrality to Allied
    
        Combat Move - Russians
            1 infantry moved from R31 to C13
            1 infantry moved from R31 to C13
            1 fighter moved from R26 to C13
            1 tactical_bomber moved from R26 to C13
            2 artilleries, 11 infantry and 2 mech_infantrys moved from R28 to PA12
            1 armour and 1 mech_infantry moved from R29 to PA12
            1 infantry moved from R10 to R11
            1 infantry moved from R10 to R9
            1 infantry moved from R10 to R9
            1 fighter moved from R4 to R9
            1 tactical_bomber moved from R4 to R9
    
        Combat - Russians
            Battle in C13
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in C13, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in C13, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in C13
                Russians win, taking C13 from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in PA12
                Russians attack with 1 armour, 2 artilleries, 11 infantry and 3 mech_infantrys
                Italians defend with 1 artillery and 4 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 11 infantry and 3 mech_infantrys in PA12, round 2 : 5/17 hits, 3.83 expected hits
                    Italians roll dice for 1 artillery and 4 infantry in PA12, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in PA12
                Russians win, taking PA12 from Italians with 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 3 infantry
                Casualties for Italians: 1 artillery and 4 infantry
            Battle in R9
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in R9, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in R9, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in R9
                Russians win, taking R9 from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from R9 to R4
            1 tactical_bomber moved from R9 to R4
            2 armour, 6 artilleries, 13 infantry and 4 mech_infantrys moved from R10 to R4
            1 infantry moved from R13 to R10
            1 aaGun, 4 artilleries and 3 infantry moved from R13 to R5
            1 mech_infantry moved from R16 to R5
            1 mech_infantry moved from R16 to R5
            1 fighter moved from C13 to C1
            1 tactical_bomber moved from C13 to C1
            2 aaGuns, 1 artillery and 5 infantry moved from R26 to C1
            1 infantry moved from R23 to PA11
                  Russians take PA11 from Pro_Allies
            1 infantry moved from R23 to R28
            1 aaGun moved from R28 to PA12
            3 artilleries moved from R29 to R28
            1 infantry moved from R31 to R29
            1 infantry moved from R31 to R29
            1 armour moved from R26 to R28
            1 mech_infantry moved from R21 to R26
            1 mech_infantry moved from R21 to R26
            1 infantry moved from R25 to R21
            1 infantry moved from R25 to R26
            1 mech_infantry moved from R16 to R21
    
        Place Units - Russians
            3 infantry placed in R26
            3 infantry placed in R21
            1 armour and 1 fighter placed in R16
            3 infantry placed in R4
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 12 Sea Zone: 1 cruiser, 2 submarines and 2 transports
            EDIT: Removing units owned by Russians from 26 Sea Zone: 1 cruiser, 2 submarines and 2 transports
            EDIT: Adding units owned by Russians to 13 Sea Zone: 1 cruiser, 2 submarines and 2 transports
            EDIT: Removing units owned by Russians from 12 Sea Zone: 1 cruiser, 2 submarines and 2 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Objective Russians 1 Growth Of The Union: Russians met a national objective for an additional 4 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Japanese regular : -0.50
    Germans regular : -0.33
    Russians regular : 1.17
    

    Savegame


  • triplea_37590_3J.tsvg

    I had to retreat on two of those battles


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans Chinese Allies: Changing Relationship for Americans and Chinese from Neutrality to Allied
            Trigger Russians Americans Allies: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans Neutrals: Changing Relationship for Independent_Neutral and Americans from Neutrality to Unfriendly_Neutral
            Trigger Americans British Allies: Changing Relationship for Americans and British from Neutrality to Allied
            Trigger Americans British Allies: Changing Relationship for Americans and ANZAC from Neutrality to Allied
            Trigger Americans War Production US11: has removed 1 factory_minor owned by Americans in US11
            Trigger Americans War Production US13: has removed 1 factory_minor owned by Americans in US13
            Trigger Americans War Production US5: has removed 1 factory_minor owned by Americans in US5
            Trigger Americans War Production US11: Americans has 1 factory_major placed in US11
            Trigger Americans War Production US13: Americans has 1 factory_major placed in US13
            Trigger Americans War Production US5: Americans has 1 factory_major placed in US5
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 80 Sea Zone to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 84 Sea Zone
            1 infantry and 1 mech_infantry moved from 84 Sea Zone to UK20
            1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 55 Sea Zone to 84 Sea Zone
            1 infantry moved from US6 to 29 Sea Zone
            1 artillery moved from US6 to 29 Sea Zone
            1 infantry moved from US6 to 29 Sea Zone
            1 mech_infantry moved from US6 to 29 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 battleship moved from 29 Sea Zone to 58 Sea Zone
            1 infantry moved from 58 Sea Zone to G20
            1 artillery moved from 58 Sea Zone to G20
            1 infantry moved from 58 Sea Zone to UK14
            1 mech_infantry moved from 58 Sea Zone to UK14
            2 carriers, 1 destroyer, 1 submarine and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 fighter moved from US5 to 58 Sea Zone
            1 fighter moved from US5 to 58 Sea Zone
            1 armour moved from US6 to US5
            2 artilleries, 5 infantry and 1 mech_infantry moved from US1 to US5
            1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports moved from 2 Sea Zone to 29 Sea Zone
    
        Combat - Americans
            Battle in UK14
            Battle in UK20
            Battle in G20
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 aaGun and 1 infantry
                    Americans roll dice for 1 battleship in G20, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in G20, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in G20, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in G20
                Americans win, taking UK14 from Germans, taking UK20 from Germans, taking G20 from Germans with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 58 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 29 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 aaGun moved from US6 to US5
            1 aaGun moved from US18 to US6
            1 mech_infantry moved from US10 to US7
            1 armour moved from US11 to US7
    
        Place Units - Americans
            2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in US5
            1 destroyer and 1 submarine placed in 29 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 1 aaGunC, 1 artilleryC and 2 infantryCs; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantryC moved from C5 to C12
                  Chinese take C12 from Japanese
            1 infantryC moved from C3 to C10
                  Chinese take C10 from Japanese
            1 infantryC moved from C8 to C15
                  Chinese take C15 from Japanese
            1 infantryC moved from C6 to C14
                  Chinese take C14 from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            4 infantryCs moved from C3 to C2
            1 artilleryC and 2 infantryCs moved from C8 to C2
            1 infantryC moved from C7 to C2
            1 aaGunC moved from C1 to C2
    
        Place Units - Chinese
            1 aaGunC, 1 artilleryC and 2 infantryCs placed in C1
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Allies from Neutrality to Friendly_Neutral
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Axis from Neutrality to Unfriendly_Neutral
            Americans takes Political Action: Political Action Americans To War With Japanese
                Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans Chinese Allies: Changing Relationship for Americans and Chinese from Neutrality to Allied
            Trigger Russians Americans Allies: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans Neutrals: Changing Relationship for Independent_Neutral and Americans from Neutrality to Unfriendly_Neutral
            Trigger Americans British Allies: Changing Relationship for Americans and British from Neutrality to Allied
            Trigger Americans British Allies: Changing Relationship for Americans and ANZAC from Neutrality to Allied
            Trigger Americans War Production US11: has removed 1 factory_minor owned by Americans in US11
            Trigger Americans War Production US13: has removed 1 factory_minor owned by Americans in US13
            Trigger Americans War Production US5: has removed 1 factory_minor owned by Americans in US5
            Trigger Americans War Production US11: Americans has 1 factory_major placed in US11
            Trigger Americans War Production US13: Americans has 1 factory_major placed in US13
            Trigger Americans War Production US5: Americans has 1 factory_major placed in US5
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 submarine moved from 80 Sea Zone to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 84 Sea Zone
            1 infantry and 1 mech_infantry moved from 84 Sea Zone to UK20
            1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 55 Sea Zone to 84 Sea Zone
            1 infantry moved from US6 to 29 Sea Zone
            1 artillery moved from US6 to 29 Sea Zone
            1 infantry moved from US6 to 29 Sea Zone
            1 mech_infantry moved from US6 to 29 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 battleship moved from 29 Sea Zone to 58 Sea Zone
            1 infantry moved from 58 Sea Zone to G20
            1 artillery moved from 58 Sea Zone to G20
            1 infantry moved from 58 Sea Zone to UK14
            1 mech_infantry moved from 58 Sea Zone to UK14
            2 carriers, 1 destroyer, 1 submarine and 1 transport moved from 29 Sea Zone to 58 Sea Zone
            1 fighter moved from US5 to 58 Sea Zone
            1 fighter moved from US5 to 58 Sea Zone
            1 armour moved from US6 to US5
            2 artilleries, 5 infantry and 1 mech_infantry moved from US1 to US5
            1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports moved from 2 Sea Zone to 29 Sea Zone
    
        Combat - Americans
            Battle in UK14
            Battle in UK20
            Battle in G20
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 aaGun and 1 infantry
                    Americans roll dice for 1 battleship in G20, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in G20, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in G20, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in G20
                Americans win, taking UK14 from Germans, taking UK20 from Germans, taking G20 from Germans with 1 artillery remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 58 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 29 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 aaGun moved from US6 to US5
            1 aaGun moved from US18 to US6
            1 mech_infantry moved from US10 to US7
            1 armour moved from US11 to US7
    
        Place Units - Americans
            2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in US5
            1 destroyer and 1 submarine placed in 29 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 1 aaGunC, 1 artilleryC and 2 infantryCs; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantryC moved from C5 to C12
                  Chinese take C12 from Japanese
            1 infantryC moved from C3 to C10
                  Chinese take C10 from Japanese
            1 infantryC moved from C8 to C15
                  Chinese take C15 from Japanese
            1 infantryC moved from C6 to C14
                  Chinese take C14 from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            4 infantryCs moved from C3 to C2
            1 artilleryC and 2 infantryCs moved from C8 to C2
            1 infantryC moved from C7 to C2
            1 aaGunC moved from C1 to C2
    
        Place Units - Chinese
            1 aaGunC, 1 artilleryC and 2 infantryCs placed in C1
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 5 artilleries, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 4 infantry moved from UK25 to UK26
            1 fighter moved from UK27 to UK26
            1 fighter moved from UK27 to UK26
            1 artillery moved from PX1 to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 39 Sea Zone
            1 infantry moved from UK4 to 39 Sea Zone
            1 infantry moved from 39 Sea Zone to UK12
            1 artillery moved from 39 Sea Zone to UK12
            1 carrier, 1 cruiser, 2 destroyers and 1 fighter moved from 20 Sea Zone to 39 Sea Zone
            1 fighter moved from 39 Sea Zone to UK12
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from UK16 to J4
                  British take J4 from Japanese
            1 artillery moved from UK17 to UK16
            1 infantry moved from UK17 to UK16
            1 artillery and 4 infantry moved from UK18 to UK17
            1 infantry moved from UK10 to UK18
            1 infantry moved from UK10 to UK18
            1 infantry moved from UK6 to UK10
    
        Combat - British
            Battle in UK12
                British attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in UK12, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in UK12, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in UK12
                British win, taking UK12 from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in UK26
                British attack with 1 artillery, 2 fighters and 4 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 2 fighters and 4 infantry in UK26, round 2 : 1/7 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in UK26, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in UK26
                    British roll dice for 1 artillery, 2 fighters and 3 infantry in UK26, round 3 : 0/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in UK26, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in UK26
                    British roll dice for 1 artillery, 2 fighters and 2 infantry in UK26, round 4 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in UK26, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in UK26
                British win, taking UK26 from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 3 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from UK26 to UK27
            1 fighter moved from UK26 to UK27
            2 artilleries and 4 infantry moved from UK27 to UK28
            1 aaGun moved from UK27 to UK28
            1 infantry moved from UK5 to UK4
            1 infantry moved from UK5 to UK4
            1 infantry moved from UK5 to UK4
            1 infantry moved from UK5 to UK4
            1 infantry moved from UK5 to UK4
            1 bomber moved from UK3 to UK4
            1 fighter moved from UK12 to 39 Sea Zone
    
        Place Units - British
            3 transports placed in 39 Sea Zone
            3 artilleries placed in UK5
            2 artilleries and 1 infantry placed in UK27
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 88 Sea Zone. Rolls: 6,5,1,2,3,4
            British collect 42 PUs (2 lost to blockades); end with 42 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 1.67
    Germans regular : 1.33
    British regular : -3.50
    

    Savegame


  • triplea_37590_3Italy.tsvg

    Italy 3 is complete.

    I failed to take PA12, but I did wipe out the Russian stack that was there


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 aaGun moved from A4 to A6
            1 infantry moved from A4 to A6
            1 infantry moved from A4 to A6
            1 infantry moved from A4 to A6
            1 infantry moved from A4 to A6
            1 armour moved from A4 to A6
    
        Place Units - ANZAC
            1 infantry and 2 mech_infantrys placed in A4
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 53 Sea Zone. Rolls: 6,4,3,3,2,6,4,5,5,6,6,3,2,1,6,1,2
            ANZAC collect 8 PUs (1 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 aaGun moved from A4 to A6
            1 infantry moved from A4 to A6
            1 infantry moved from A4 to A6
            1 infantry moved from A4 to A6
            1 infantry moved from A4 to A6
            1 armour moved from A4 to A6
    
        Place Units - ANZAC
            1 infantry and 2 mech_infantrys placed in A4
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 53 Sea Zone. Rolls: 6,4,3,3,2,6,4,5,5,6,6,3,2,1,6,1,2
            ANZAC collect 8 PUs (1 lost to blockades); end with 8 PUs
    
        Purchase Units - French
            French buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 112 Sea Zone to 114 Sea Zone
            1 infantry moved from F23 to F12
            1 artillery moved from F3 to F2
            1 artillery moved from F3 to F5
            1 infantry moved from F3 to F4
            1 infantry moved from F3 to F4
            1 infantry moved from F3 to F5
            1 infantry moved from F3 to F2
            1 cruiser moved from 39 Sea Zone to 40 Sea Zone
            1 battleship and 1 transport moved from 39 Sea Zone to 40 Sea Zone
            1 infantry moved from F3 to F4
    
        Place Units - French
            2 transports placed in 96 Sea Zone
    
        Turn Complete - French
            French collect 32 PUs; end with 34 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • triplea_37590_G4.tsvg

    G4 complete

    Moscow Fell


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from C13 to C17
                  Chinese take C17 from Japanese
            1 infantry moved from C13 to R32
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 aaGun, 4 artilleries, 2 infantry and 2 mech_infantrys moved from R5 to R13
            1 mech_infantry moved from R13 to R16
            1 mech_infantry moved from R13 to R16
            1 mech_infantry moved from R21 to R16
            4 infantry moved from R21 to R19
            1 infantry moved from R29 to R28
            1 infantry moved from R29 to R28
            1 mech_infantry moved from R26 to R29
            1 mech_infantry moved from R26 to R29
            4 infantry moved from R26 to R29
            1 armour moved from R28 to R29
            1 artillery and 5 infantry moved from C1 to C7
            1 aaGun moved from C1 to R26
            1 aaGun moved from C1 to C2
            1 fighter moved from C1 to R16
            1 tactical_bomber moved from C1 to R16
    
        Place Units - Russians
            3 infantry placed in R16
            3 infantry placed in R21
            1 fighter and 1 tactical_bomber placed in R26
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6,1,1,4,5,2,2,6,5,1
            Russians collect 32 PUs (2 lost to blockades); end with 32 PUs
            Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Objective Russians 1 Growth Of The Union: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • triplea_37590_4J.tsvg

    J4 is complete

    No major battles


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from G20 to 58 Sea Zone
            1 infantry moved from UK14 to 58 Sea Zone
            1 mech_infantry moved from UK14 to 58 Sea Zone
            1 submarine moved from 84 Sea Zone to 96 Sea Zone
            1 destroyer moved from 84 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from UK20 to 84 Sea Zone
            1 infantry moved from UK20 to 84 Sea Zone
            1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 84 Sea Zone to 71 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 58 Sea Zone to 71 Sea Zone
            1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from 71 Sea Zone to G21
            1 submarine moved from 92 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 96 Sea Zone
                Americans win, taking 96 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in G21
                Americans attack with 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll AA dice in G21 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in G21, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in G21, round 2 : 4/9 hits, 3.33 expected hits
                    Germans roll dice for 1 aaGun and 5 infantry in G21, round 2 : 2/5 hits, 1.67 expected hits
                    1 aaGun owned by the Germans, 4 infantry owned by the Germans and 2 infantry owned by the Americans lost in G21
                    Americans roll dice for 1 artillery, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in G21, round 3 : 1/7 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in G21, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in G21
                Americans converts factory_minor into different units
                Americans win, taking G21 from Germans with 1 artillery, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 aaGun and 5 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from G21 to 71 Sea Zone
            1 tactical_bomber moved from US5 to UK14
            1 fighter moved from US5 to UK14
            1 bomber moved from US5 to UK14
            1 bomber moved from US5 to UK14
            1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from US5 to 29 Sea Zone
            1 transport moved from 29 Sea Zone to 66 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 66 Sea Zone
            1 destroyer moved from 29 Sea Zone to 66 Sea Zone
            1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 29 Sea Zone to 58 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 58 Sea Zone to UK14
            1 infantry moved from 58 Sea Zone to PA7
                  Americans take PA7 from Pro_Allies
            1 artillery moved from 58 Sea Zone to PA7
            1 aaGun moved from US6 to US5
            1 armour and 2 mech_infantrys moved from US7 to US17
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 29 Sea Zone
            3 fighters and 3 tactical_bombers placed in US5
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Units generate 3 PUs; Americans end with 95 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Germans AA : -0.50
    Germans regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 4 artilleryCs; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantryC moved from C14 to C18
                  Chinese take C18 from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 aaGunC moved from C1 to C2
            1 artilleryC moved from C1 to C2
            1 infantryC moved from C2 to C1
            1 infantryC moved from C2 to C1
    
        Place Units - Chinese
            4 artilleryCs placed in C1
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from G20 to 58 Sea Zone
            1 infantry moved from UK14 to 58 Sea Zone
            1 mech_infantry moved from UK14 to 58 Sea Zone
            1 submarine moved from 84 Sea Zone to 96 Sea Zone
            1 destroyer moved from 84 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from UK20 to 84 Sea Zone
            1 infantry moved from UK20 to 84 Sea Zone
            1 carrier, 2 cruisers, 1 fighter, 1 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 84 Sea Zone to 71 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 58 Sea Zone to 71 Sea Zone
            1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from 71 Sea Zone to G21
            1 submarine moved from 92 Sea Zone to 80 Sea Zone
    
        Combat - Americans
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 96 Sea Zone
                Americans win, taking 96 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in G21
                Americans attack with 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
                    Germans roll AA dice in G21 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 battleship and 2 cruisers in G21, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in G21, round 2 : 4/9 hits, 3.33 expected hits
                    Germans roll dice for 1 aaGun and 5 infantry in G21, round 2 : 2/5 hits, 1.67 expected hits
                    1 aaGun owned by the Germans, 4 infantry owned by the Germans and 2 infantry owned by the Americans lost in G21
                    Americans roll dice for 1 artillery, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in G21, round 3 : 1/7 hits, 3.00 expected hits
                    Germans roll dice for 1 infantry in G21, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in G21
                Americans converts factory_minor into different units
                Americans win, taking G21 from Germans with 1 artillery, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 aaGun and 5 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from G21 to 71 Sea Zone
            1 tactical_bomber moved from US5 to UK14
            1 fighter moved from US5 to UK14
            1 bomber moved from US5 to UK14
            1 bomber moved from US5 to UK14
            1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from US5 to 29 Sea Zone
            1 transport moved from 29 Sea Zone to 66 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 66 Sea Zone
            1 destroyer moved from 29 Sea Zone to 66 Sea Zone
            1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 29 Sea Zone to 58 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 58 Sea Zone to UK14
            1 infantry moved from 58 Sea Zone to PA7
                  Americans take PA7 from Pro_Allies
            1 artillery moved from 58 Sea Zone to PA7
            1 aaGun moved from US6 to US5
            1 armour and 2 mech_infantrys moved from US7 to US17
    
        Place Units - Americans
            1 destroyer, 1 submarine and 1 transport placed in 29 Sea Zone
            3 fighters and 3 tactical_bombers placed in US5
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 4 Boots On The Ground: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Units generate 3 PUs; Americans end with 95 PUs
            Note to players ANZAC, Americans, British, Chinese, French, Germans, Italians, Japanese and Russians: <body>IPCs transferred for Industrial Complex capture.</body>
            Trigger Remove Minor IC Captured: has removed 1 minor_ic_captured owned by Americans in G21
            Trigger Germans Lose G21: Germans met a national objective for an additional -3 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 4 artilleryCs; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantryC moved from C14 to C18
                  Chinese take C18 from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 aaGunC moved from C1 to C2
            1 artilleryC moved from C1 to C2
            1 infantryC moved from C2 to C1
            1 infantryC moved from C2 to C1
    
        Place Units - Chinese
            4 artilleryCs placed in C1
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 1 airfield, 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from UK28 to UK29
                  British take UK29 from Japanese
            2 artilleries and 3 infantry moved from UK28 to UK26
            1 fighter moved from UK27 to UK26
            1 fighter moved from UK27 to UK26
            1 artillery moved from UK4 to 39 Sea Zone
            1 transport moved from 39 Sea Zone to 40 Sea Zone
            1 artillery moved from UK5 to 40 Sea Zone
            1 transport moved from 39 Sea Zone to 40 Sea Zone
            1 artillery moved from UK5 to 40 Sea Zone
            1 transport moved from 39 Sea Zone to 40 Sea Zone
            1 artillery moved from UK5 to 40 Sea Zone
            1 infantry moved from UK5 to 40 Sea Zone
            1 infantry moved from UK5 to 40 Sea Zone
            1 infantry moved from UK5 to 40 Sea Zone
            1 infantry moved from UK4 to 39 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 40 Sea Zone to 39 Sea Zone
            4 artilleries and 4 infantry moved from 39 Sea Zone to UK12
            1 fighter moved from 39 Sea Zone to UK12
            2 bombers, 2 fighters and 2 tactical_bombers moved from UK4 to UK12
            4 infantry moved from UK4 to UK5
            1 artillery moved from J4 to J3
                  British take J3 from Japanese
            1 infantry moved from J4 to J3
            1 infantry moved from J4 to J3
            1 infantry moved from J4 to J3
            1 armour moved from J4 to IN13
                  British take IN13 from Japanese
            1 armour moved from IN13 to J3
            1 mech_infantry moved from J4 to J3
            1 artillery moved from UK16 to J4
            1 infantry moved from UK16 to J4
            1 artillery and 4 infantry moved from UK17 to UK16
            1 infantry moved from UK18 to UK17
            1 infantry moved from UK18 to UK17
            1 infantry moved from UK10 to UK18
    
        Combat - British
            Battle in UK12
                British attack with 4 artilleries, 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
                    British roll dice for 1 cruiser in UK12, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 4 artilleries, 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers in UK12, round 2 : 12/15 hits, 6.83 expected hits
                    Germans roll dice for 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys in UK12, round 2 : 3/12 hits, 4.50 expected hits
                    2 artilleries owned by the Germans, 4 infantry owned by the Germans, 3 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in UK12
                British win, taking UK12 from Germans with 4 artilleries, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 41
                Casualties for British: 3 infantry
                Casualties for Germans: 3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys
            Battle in UK26
                British attack with 2 artilleries, 2 fighters and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 artilleries, 2 fighters and 3 infantry in UK26, round 2 : 1/7 hits, 2.50 expected hits
                    Japanese roll dice for 2 infantry in UK26, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in UK26
                    British roll dice for 2 artilleries, 2 fighters and 2 infantry in UK26, round 3 : 4/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in UK26, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in UK26
                British win, taking UK26 from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 aaGun moved from UK28 to UK26
            1 fighter moved from UK26 to UK27
            1 fighter moved from UK26 to UK27
            1 bomber moved from UK12 to UK4
            1 bomber moved from UK12 to UK14
            1 fighter moved from UK12 to 39 Sea Zone
            1 tactical_bomber moved from UK12 to 39 Sea Zone
            2 fighters and 1 tactical_bomber moved from UK12 to UK4
    
        Place Units - British
            1 airfield placed in UK14
            3 artilleries placed in UK5
            3 artilleries placed in UK4
            1 infantry placed in UK27
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 23 Sea Zone. Rolls: 5
            British collect 43 PUs; end with 43 PUs
            Objective British 3 Southern Shipping Lanes: British met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : 1.00
    Germans AA : -0.50
    Germans regular : -1.67
    British regular : 4.83
    

    Savegame


  • triplea_37590_4Italy.tsvg

    Italy 4 is complete. I took UK26 back with Italy.


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 13 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from A4 to A2
            1 fighter moved from A4 to A2
            1 fighter moved from A4 to A2
    
        Non Combat Move - ANZAC
            1 aaGun, 1 armour and 4 infantry moved from A6 to A8
            1 mech_infantry moved from A4 to A8
            1 mech_infantry moved from A4 to A8
            1 armour moved from A4 to A8
    
        Place Units - ANZAC
            2 mech_infantrys placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 2 Shipping Lanes: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser, 1 destroyer and 1 transport moved from 13 Sea Zone to 34 Sea Zone
            1 tactical_bomber moved from A4 to A2
            1 fighter moved from A4 to A2
            1 fighter moved from A4 to A2
    
        Non Combat Move - ANZAC
            1 aaGun, 1 armour and 4 infantry moved from A6 to A8
            1 mech_infantry moved from A4 to A8
            1 mech_infantry moved from A4 to A8
            1 armour moved from A4 to A8
    
        Place Units - ANZAC
            2 mech_infantrys placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 2 Shipping Lanes: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Purchase Units - French
            French buy 1 artillery, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from F4 to F3
            1 destroyer moved from 114 Sea Zone to 96 Sea Zone
            1 infantry moved from F12 to F13
            1 infantry moved from F23 to F21
            1 artillery moved from F23 to F21
    
        Place Units - French
            1 artillery and 1 infantry placed in F3
            1 tactical_bomber placed in F13
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • triplea_37590_G5.tsvg

    G5 is complete


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from C17 to C20
                  Chinese take C20 from Japanese
            1 infantry moved from R32 to PA13
                  Russians take PA13 from Italians
            3 artilleries and 3 infantry moved from R28 to PA12
            1 armour and 2 mech_infantrys moved from R29 to PA12
            4 infantry moved from R29 to R23
            1 fighter moved from R26 to R23
            1 tactical_bomber moved from R26 to R23
            1 fighter moved from R16 to R23
            1 fighter moved from R16 to R23
            1 tactical_bomber moved from R16 to R23
    
        Combat - Russians
            Battle in PA12
                Russians attack with 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys
                Italians defend with 1 artillery and 6 infantry
                    Russians roll dice for 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys in PA12, round 2 : 2/9 hits, 2.83 expected hits
                    Italians roll dice for 1 artillery and 6 infantry in PA12, round 2 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Italians lost in PA12
                    Russians roll dice for 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in PA12, round 3 : 2/7 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery and 4 infantry in PA12, round 3 : 2/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Italians lost in PA12
                    Russians roll dice for 1 armour, 3 artilleries and 1 mech_infantry in PA12, round 4 : 4/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in PA12, round 4 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in PA12
                Russians win, taking PA12 from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 1
                Casualties for Russians: 1 artillery, 3 infantry and 2 mech_infantrys
                Casualties for Italians: 1 artillery and 6 infantry
            Battle in R23
                Russians attack with 3 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 6 infantry
                    Russians roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in R23, round 2 : 6/9 hits, 3.50 expected hits
                    Germans roll dice for 6 infantry in R23, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians and 6 infantry owned by the Germans lost in R23
                Russians win, taking R23 from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Russians: 2 infantry
                Casualties for Germans: 6 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from R23 to R21
            1 fighter moved from R23 to R24
            1 aaGun moved from R26 to R24
            1 tactical_bomber moved from R23 to R24
            1 fighter moved from R23 to R24
            1 artillery and 5 infantry moved from C7 to C1
            1 aaGun moved from C2 to C1
            1 aaGun, 4 artilleries and 1 infantry moved from R13 to R16
            4 infantry moved from R19 to R16
            1 infantry moved from R21 to R19
            1 infantry moved from R21 to R19
            1 infantry moved from R21 to R19
            1 cruiser, 2 submarines and 2 transports moved from 13 Sea Zone to 15 Sea Zone
    
        Place Units - Russians
            3 infantry placed in R16
            3 mech_infantrys placed in R21
            1 fighter and 2 infantry placed in R26
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Objective Russians 1 Growth Of The Union: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    Germans regular : 0.00
    Russians regular : 3.33
    

    Savegame

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