• 20 19 18 17 16

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 10
    
        Combat Move - Russians
            1 Elite and 1 Infantry moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Quingdao to Jinan
            1 EarlyFighter moved from Quingdao to Jinan
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 2 EarlyFighters, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry and 1 Tankette
                    Russians roll dice for 2 EarlyFighters, 1 Elite and 1 Infantry in Jinan, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Tankette in Jinan, round 2 : 0/2 hits, 0.50 expected hits
                    1 Tankette owned by the Hisaichi lost in Jinan
                    Russians roll dice for 2 EarlyFighters, 1 Elite and 1 Infantry in Jinan, round 3 : 3/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Jinan
                Russians win, taking Jinan from Hisaichi with 2 EarlyFighters, 1 Elite and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
    
        Non Combat Move - Russians
            2 EarlyFighters moved from Jinan to Quingdao
            4 Infantrys moved from Ulaan Ude to Quingdao
            4 Mech.Infs moved from Tulun to Quingdao
            5 Infantrys moved from Tulun to Ulaan Ude
            1 Elite moved from Tulun to Ulaan Ude
            4 Mech.Infs moved from Kaask to Quingdao
            1 Infantry moved from Kaask to Tulun
    
        Place Units - Russians
            2 Artillerys and 1 Infantry placed in Quingdao
            3 Infantrys and 3 Mech.Infs placed in Kaask
            1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.33
    Hisaichi regular : -0.83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            5 Destroyers and 1 Submarine moved from sz78 to sz76
            1 Destroyer moved from sz70 to sz76
            1 Infantry moved from Choiseoul to sz46
            1 Infantry and 1 T.Boat moved from sz46 to sz41
            1 Infantry moved from sz41 to New Caledonia
                  Yamamoto take New Caledonia from Anzac
            2 Tanks moved from Moresby to sz49
            2 Artillerys, 3 Infantrys and 1 Tank moved from W.Australia to S.W.Australia
            1 B.Transport and 2 Tanks moved from sz49 to sz50
            3 Transports moved from sz50 to sz59
            1 B.Transport moved from sz81 to sz50
            2 Tanks moved from sz50 to W.Australia
            3 Infantrys and 1 Marine moved from Flores to sz50
            3 Infantrys and 1 Marine moved from sz50 to Derby
            3 Transports moved from sz59 to sz60
            1 Artillery and 1 Marine moved from Malaya to sz60
            4 Infantrys moved from Malaya to sz60
            1 B.Transport moved from sz58 to sz60
            4 Infantrys moved from Malaya to sz60
            1 Artillery, 8 Infantrys and 1 Marine moved from sz60 to N.S
            1 Infantry moved from S to sz70
            1 Infantry and 1 T.Boat moved from sz70 to sz58
            1 Infantry moved from sz58 to Flores
            4 Infantrys and 1 Tank moved from Thailand to Burma
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 Destroyers, 6 Infantrys, 2 Tankettes and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 1 Artillery, 8 Infantrys and 1 Marine
                British defend with 4 Artillerys and 2 Infantrys
                    Yamamoto roll dice for 1 Battleship in N.S, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 8 Infantrys and 1 Marine in N.S, round 2 : 2/10 hits, 2.17 expected hits
                    British roll dice for 4 Artillerys and 2 Infantrys in N.S, round 2 : 4/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Yamamoto and 2 Infantrys owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Marine in N.S, round 3 : 1/6 hits, 1.50 expected hits
                    British roll dice for 4 Artillerys in N.S, round 3 : 0/4 hits, 1.33 expected hits
                    1 Artillery owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Marine in N.S, round 4 : 2/6 hits, 1.50 expected hits
                    British roll dice for 3 Artillerys in N.S, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Marine in N.S, round 5 : 1/5 hits, 1.33 expected hits
                    British roll dice for 1 Artillery in N.S, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 1 Artillery, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 6 Infantrys
                Casualties for British: 4 Artillerys and 2 Infantrys
            Battle in S.W.Australia
                Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank
                Anzac defend with 6 Infantrys
                    Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in S.W.Australia, round 2 : 2/6 hits, 2.00 expected hits
                    Anzac roll dice for 6 Infantrys in S.W.Australia, round 2 : 1/6 hits, 2.00 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in S.W.Australia
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in S.W.Australia, round 3 : 2/5 hits, 1.83 expected hits
                    Anzac roll dice for 4 Infantrys in S.W.Australia, round 3 : 3/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in S.W.Australia
                    Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 4 : 2/2 hits, 0.83 expected hits
                    Anzac roll dice for 2 Infantrys in S.W.Australia, round 4 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac lost in S.W.Australia
                Yamamoto win, taking S.W.Australia from Anzac with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Artillery and 3 Infantrys
                Casualties for Anzac: 6 Infantrys
            Battle in sz76
                Yamamoto attack with 6 Destroyers and 1 Submarine
                Americans defend with 1 B.Carrier, 3 Destroyers and 3 Fighters
                    Yamamoto roll dice for 1 Submarine in sz76, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 6 Destroyers in sz76, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 B.Carrier owned by the Americans
                    Americans roll dice for 1 B.Carrier, 3 Destroyers and 3 Fighters in sz76, round 2 : 5/7 hits, 4.00 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 4 Destroyers owned by the Yamamoto lost in sz76
                2 Destroyers owned by the Yamamoto retreated to sz78
                Americans win with 1 B.Carrier, 2 Destroyers and 3 Fighters remaining. Battle score for attacker is -30
                Casualties for Yamamoto: 4 Destroyers and 1 Submarine
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            7 Destroyers placed in sz78
            1 Destroyer and 1 Transport placed in sz50
            6 Infantrys placed in Malaya
            1 Tankette placed in W.Australia
            Yamamoto undo move 2.
            1 Destroyer placed in sz50
            1 Transport placed in sz70
            Yamamoto undo move 5.
            1 Tankette placed in W.Australia
            1 Transport placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 90 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : 1.00
    Anzac regular : 0.00
    British regular : 1.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from W.Sian to Szechwan
            1 EarlyFighter moved from Sian to Szechwan
            7 Infantrys and 1 Tank moved from Gansu to N.Shangsi
            1 EarlyFighter moved from Sian to N.Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker and 4 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 EarlyFighter and 1 Infantry
                Hisaichi defend with 1 Tankette
                    Chinese roll dice for 1 EarlyFighter and 1 Infantry in Szechwan, round 2 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Tankette in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Tankette
            Battle in N.Shangsi
                Chinese attack with 1 EarlyFighter, 7 Infantrys and 1 Tank
                Hisaichi defend with 1 Elite, 2 Tanks and 4 Tankettes
                    Chinese roll dice for 1 EarlyFighter, 7 Infantrys and 1 Tank in N.Shangsi, round 2 : 3/9 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Elite, 2 Tanks and 4 Tankettes in N.Shangsi, round 2 : 1/7 hits, 2.00 expected hits
                    3 Tankettes owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter, 6 Infantrys and 1 Tank in N.Shangsi, round 3 : 1/8 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Elite, 2 Tanks and 1 Tankette in N.Shangsi, round 3 : 2/4 hits, 1.50 expected hits
                    1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Tank in N.Shangsi, round 4 : 2/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Elite and 2 Tanks in N.Shangsi, round 4 : 0/3 hits, 1.33 expected hits
                    1 Elite owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Tank in N.Shangsi, round 5 : 0/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in N.Shangsi, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter, 3 Infantrys and 1 Tank in N.Shangsi, round 6 : 2/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Tank in N.Shangsi, round 6 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 20
                Casualties for Chinese: 5 Infantrys
                Casualties for Hisaichi: 1 Elite, 2 Tanks and 4 Tankettes
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from N.Shangsi to Sian
            1 EarlyFighter moved from Szechwan to Sian
            7 Infantrys moved from Tsingnan to Gansu
            1 Elite moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            3 Infantrys moved from Gobi to Tsingnan
            2 Tankettes moved from Gobi to Gansu
            1 Infantry moved from Quyan to Gobi
            1 Tankette moved from Urumal to Quyan
            1 Tankette moved from Quyan to Gobi
            1 Tankette moved from Urumal to Gobi
            2 Infantrys moved from Urumal to Quyan
    
        Place Units - Chinese
            1 Bunker placed in Sian
            4 Mech.Infs placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 29 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Hisaichi regular : -1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Hisaichi
            1 Infantry moved from Manchuria to Belogorsk
            2 Artillerys and 4 Infantrys moved from Seoul to sz79
            2 Artillerys, 4 Infantrys and 3 Transports moved from sz79 to sz1
            1 Transport moved from sz1 to sz79
            2 Artillerys and 4 Infantrys moved from sz1 to Belogorsk
            1 Destroyer moved from sz50 to sz37
            1 B.Transport moved from sz60 to sz74
            2 Infantrys moved from Thailand to Burma
            1 Artillery moved from Malaya to Thailand
            1 T.Boat moved from sz60 to sz59
            1 Elite, 1 Infantry and 1 Marine moved from S.Borneo to sz60
            1 B.Transport, 1 Elite, 1 Infantry and 1 Marine moved from sz60 to sz50
            1 B.Transport moved from sz50 to sz60
            1 Elite, 1 Infantry and 1 Marine moved from sz50 to Derby
            1 Infantry moved from Chunking to W.Chunking
            1 Infantry moved from N.Chunking to W.Chunking
            1 Infantry moved from Hanan to N.Chunking
            1 Infantry moved from Hankou to Hanan
            2 Tankettes moved from Hankou to W.Sian
            4 Tankettes moved from Hankou to Shansi
            1 Infantry moved from Shangsi to N.Shangsi
            2 Tankettes moved from Peking to N.Shangsi
            1 Tank moved from Peking to N.Shangsi
            1 Infantry moved from Shansi to Shangsi
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 6 Infantrys, 4 Marines, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 2 Tankettes
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in sz37
                Hisaichi attack with 1 Destroyer
                Anzac defend with 1 Destroyer
                    Hisaichi roll dice for 1 Destroyer in sz37, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Destroyer in sz37, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Hisaichi lost in sz37
                Anzac win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 Destroyer
            Battle in N.Shangsi
                Hisaichi attack with 1 Infantry, 1 Tank and 2 Tankettes
                Chinese defend with 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 3/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 2 : 0/3 hits, 1.17 expected hits
                    1 Tank owned by the Chinese and 2 Infantrys owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 1 Infantry, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 9
                Casualties for Chinese: 2 Infantrys and 1 Tank
            Battle in W.Chunking
                Hisaichi attack with 2 Infantrys
                British defend with 1 Tankette
                    Hisaichi roll dice for 2 Infantrys in W.Chunking, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tankette in W.Chunking, round 2 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Chunking
                    Hisaichi roll dice for 1 Infantry in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Chunking, round 4 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Tankette in W.Chunking, round 4 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in W.Chunking
                Chinese win with 1 Tankette remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Hisaichi
            1 NakajimaG5N moved from E.G to W.Australia
    
        Place Units - Hisaichi
            2 Infantrys and 2 Marines placed in S.Borneo
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from Hongkong: 6 Tankettes
            EDIT: Adding units owned by Hisaichi to Hankou: 6 Tankettes
            EDIT: Turning off Edit Mode
            6 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            2 Artillerys, 4 Infantrys and 2 Marines placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Anzac regular : 0.50
    Hisaichi regular : 0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Thai
            2 Artillerys and 2 Infantrys moved from Phuket to Malaya
            2 Tankettes moved from Phuket to Thailand
            1 Artillery and 1 Marine moved from Burma to W.Chunking
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in W.Chunking
                Thai attack with 1 Artillery and 1 Marine
                British defend with 1 Tankette
                    Thai roll dice for 1 Artillery and 1 Marine in W.Chunking, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tankette in W.Chunking, round 2 : 1/1 hits, 0.17 expected hits
                    1 Marine owned by the Thai lost in W.Chunking
                    Thai roll dice for 1 Artillery in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Artillery in W.Chunking, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Tankette in W.Chunking, round 4 : 0/1 hits, 0.17 expected hits
                    1 Tankette owned by the British lost in W.Chunking
                Thai win, taking W.Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 1
                Casualties for Thai: 1 Marine
                Casualties for British: 1 Tankette
    
        Non Combat Move - Thai
            3 Artillerys and 2 Marines moved from Burma to Thailand
    
        Place Units - Thai
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Thai regular : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - British
            2 Artillerys and 2 Infantrys moved from Calcutta to sz63
            2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz63 to sz66
            2 Artillerys, 3 EarlyFighters, 1 Fighter and 2 Infantrys moved from sz66 to N.S
            2 B.Transports moved from sz66 to sz63
            1 EarlyFighter moved from Bengal to N.S
            2 Tankettes moved from Dheli to Nepal
            1 Artillery and 3 Infantrys moved from Vostok to Quingdao
            1 Artillery and 1 Infantry moved from Palana to Magadan
            1 Artillery and 1 Infantry moved from Vancouver to sz6
            1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4
            1 Artillery and 1 Infantry moved from sz4 to Palana
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 2 Artillerys, 4 EarlyFighters, 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Marine
                    British roll dice for 2 Battleships in N.S, round 2 : 2/2 hits, 1.33 expected hits
                    British roll dice for 2 Artillerys, 4 EarlyFighters, 1 Fighter and 2 Infantrys in N.S, round 2 : 2/9 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Marine in N.S, round 2 : 1/4 hits, 1.33 expected hits
                    1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in N.S
                British win, taking N.S from Yamamoto with 2 Artillerys, 4 EarlyFighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Marine
    
        Non Combat Move - British
            1 EarlyFighter moved from N.S to Bengal
            3 EarlyFighters moved from N.S to sz66
            1 Fighter moved from N.S to sz66
            1 Artillery moved from Dheli to Bhopa
    
        Place Units - British
            2 Artillerys placed in Bengal
            2 Artillerys, 1 Elite and 2 Infantrys placed in Calcutta
            1 S.Sub placed in sz63
            3 Mech.Infs placed in Dheli
    
        Turn Complete - British
            British collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    British regular : -0.50
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Anzac
            5 Infantrys moved from Melbourne to S.W.Australia
            1 Infantry moved from C.Australia to Derby
            1 Marine moved from Darwin to Derby
            3 Infantrys moved from Darwin to Derby
            1 Infantry moved from N.Australia to Derby
            1 Destroyer moved from sz37 to sz51
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer and 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Anzac
            Battle in S.W.Australia
                Anzac attack with 5 Infantrys
                Yamamoto defend with 1 Artillery and 1 Tank
                    Anzac roll dice for 5 Infantrys in S.W.Australia, round 2 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 2 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 5 Infantrys in S.W.Australia, round 3 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 3 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 5 Infantrys in S.W.Australia, round 4 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 4 : 0/2 hits, 0.83 expected hits
                    Anzac roll dice for 5 Infantrys in S.W.Australia, round 5 : 1/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 5 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in S.W.Australia
                    Anzac roll dice for 4 Infantrys in S.W.Australia, round 6 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in S.W.Australia, round 6 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Anzac lost in S.W.Australia
                    Anzac roll dice for 3 Infantrys in S.W.Australia, round 7 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tank in S.W.Australia, round 7 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 3 Infantrys in S.W.Australia, round 8 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tank in S.W.Australia, round 8 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 3 Infantrys in S.W.Australia, round 9 : 1/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tank in S.W.Australia, round 9 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in S.W.Australia
                Anzac win, taking S.W.Australia from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 5
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 1 Artillery and 1 Tank
            Battle in Derby
                Anzac attack with 5 Infantrys and 1 Marine
                Hisaichi defend with 1 AAGun, 2 Elites, 1 Infantry and 1 Marine; Yamamoto defend with 3 Infantrys and 1 Marine
                    Anzac roll dice for 5 Infantrys and 1 Marine in Derby, round 2 : 1/6 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Elites, 4 Infantrys and 2 Marines in Derby, round 2 : 3/8 hits, 2.67 expected hits
                    3 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Derby
                    Anzac roll dice for 2 Infantrys and 1 Marine in Derby, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Elites, 3 Infantrys and 2 Marines in Derby, round 3 : 3/7 hits, 2.33 expected hits
                    2 Infantrys owned by the Anzac and 1 Marine owned by the Anzac lost in Derby
                Hisaichi win with 2 Elites, 3 Infantrys and 2 Marines remaining. Battle score for attacker is -11
                Casualties for Anzac: 5 Infantrys and 1 Marine
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Anzac
            1 Infantry moved from Townsville to N.Australia
            1 Infantry moved from Townsville to Australia
    
        Place Units - Anzac
            3 Infantrys placed in Darwin
            1 Destroyer placed in sz37
            3 Infantrys placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.33
    Anzac regular : -4.33
    Hisaichi regular : 1.00
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Americans
            1 unit repaired.
            1 S.Sub moved from sz17 to sz76
            1 Infantry moved from Wake to sz19
            1 Infantry and 1 S.Sub moved from sz19 to sz70
            1 Infantry moved from sz70 to Davao
            1 S.Sub moved from sz76 to sz72
            1 Infantry moved from Weno to sz72
            1 Infantry and 1 S.Sub moved from sz72 to sz70
            1 Infantry moved from sz70 to Davao
            1 Fighter moved from Iwo Jima to Davao
            3 Fighters moved from sz76 to sz74
            1 Infantry moved from Wake to sz19
            1 Infantry and 1 T.Boat moved from sz19 to sz18
            1 Infantry moved from sz18 to Marcus
            1 Artillery, 3 Infantrys and 13 Marines moved from Vostok to Belogorsk
            1 Destroyer moved from sz9 to sz7
            1 Destroyer moved from sz9 to sz16
            2 Destroyers moved from sz9 to sz76
            1 Elite moved from Pearl Harbor to sz25
            1 Elite and 1 S.Sub moved from sz25 to sz34
            1 Elite moved from sz34 to Samoa
    
        Purchase Units - Americans
            Americans buy 1 B29, 3 Destroyers, 2 Fighters, 8 Marines and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 Destroyer
                Masaharu defend with 1 Submarine
                    Masaharu roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 1 Submarine in sz7, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Masaharu lost in sz7
                Americans win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for Masaharu: 1 Submarine
            Battle in sz74
                Americans attack with 3 Fighters
                Hisaichi defend with 1 B.Transport
                    Americans roll dice for 3 Fighters in sz74, round 2 : 2/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 B.Transport in sz74, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Hisaichi lost in sz74
                Americans win with 3 Fighters remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 1 B.Transport
            Battle in Belogorsk
                Americans attack with 1 Artillery, 3 Infantrys and 13 Marines
                Hisaichi defend with 2 Artillerys and 10 Infantrys; Masaharu defend with 7 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank
                    Americans roll dice for 1 Artillery, 3 Infantrys and 13 Marines in Belogorsk, round 2 : 6/17 hits, 5.33 expected hits
                    Hisaichi roll dice for 9 Artillerys, 1 Elite, 17 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 9/30 hits, 10.17 expected hits
                    6 Marines owned by the Americans, 1 Infantry owned by the Masaharu, 3 Infantrys owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Belogorsk
                    Americans roll dice for 1 Artillery and 7 Marines in Belogorsk, round 3 : 5/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 9 Artillerys, 1 Elite, 11 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 3 : 8/24 hits, 8.17 expected hits
                    7 Marines owned by the Americans, 1 Artillery owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Belogorsk
                Hisaichi win with 9 Artillerys, 1 Elite, 6 Infantrys, 2 Marines and 1 Tank remaining. Battle score for attacker is -27
                Casualties for Americans: 1 Artillery, 3 Infantrys and 13 Marines
                Casualties for Hisaichi: 10 Infantrys
                Casualties for Masaharu: 1 Infantry
            Battle in Davao
                Americans attack with 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys
                    Yamamoto roll AA dice in Davao : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Fighter and 2 Infantrys in Davao, round 2 : 2/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Yamamoto
                    Yamamoto roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Davao, round 2 : 1/4 hits, 1.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Davao
                    Americans roll dice for 1 Fighter and 1 Infantry in Davao, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Davao, round 3 : 2/3 hits, 1.17 expected hits
                    1 Fighter owned by the Americans and 1 Infantry owned by the Americans lost in Davao
                Yamamoto win with 1 Artillery, 1 Bunker and 1 Infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 Fighter and 2 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in Samoa
                Americans attack with 1 Elite
                Thai defend with 1 Elite
                    Americans roll dice for 1 Elite in Samoa, round 2 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Elite in Samoa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai lost in Samoa
                Americans win, taking Samoa from Thai with 1 Elite remaining. Battle score for attacker is 4
                Casualties for Thai: 1 Elite
    
        Non Combat Move - Americans
            3 Fighters moved from sz74 to sz76
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            2 B.Transports moved from sz5 to sz6
            1 Infantry and 7 Marines moved from Seattle to sz6
            8 Marines moved from Palana to Magadan
            8 Marines moved from Magadan to Yakutsk
            8 Marines moved from Yakutsk to Vostok
            8 Marines moved from Alaska to sz4
            8 Marines moved from sz4 to Palana
            1 Infantry and 7 Marines moved from sz6 to N.Canada
            8 Marines moved from sz14 to Seattle
    
        Place Units - Americans
            3 Destroyers placed in sz76
            1 Fighter placed in Marcus
            1 Fighter placed in Wake
            1 Submarine placed in sz25
            1 B29 placed in Pearl Harbor
            8 Marines placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 92 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.33
    Americans regular : 4.67
    Yamamoto AA : -0.17
    Masaharu regular : -0.33
    Thai regular : -0.33
    Hisaichi regular : -1.50
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Masaharu
            2 Artillerys moved from Amursk to sz1
            2 Artillerys moved from Belogorsk to sz1
            5 Infantrys moved from N.Japan to sz1
            4 Artillerys and 5 Infantrys moved from sz1 to Vostok
            1 Infantry moved from Amursk to Belogorsk
            10 Infantrys moved from Akina to N.Japan
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Vostok
                Masaharu attack with 4 Artillerys and 5 Infantrys
                Americans defend with 8 Marines
                    Masaharu roll dice for 4 Artillerys and 5 Infantrys in Vostok, round 2 : 3/9 hits, 2.83 expected hits
                    Russians roll dice for 8 Marines in Vostok, round 2 : 3/8 hits, 2.67 expected hits
                    3 Marines owned by the Americans and 3 Infantrys owned by the Masaharu lost in Vostok
                    Masaharu roll dice for 4 Artillerys and 2 Infantrys in Vostok, round 3 : 4/6 hits, 2.00 expected hits
                    Russians roll dice for 5 Marines in Vostok, round 3 : 1/5 hits, 1.67 expected hits
                    4 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok
                    Masaharu roll dice for 4 Artillerys and 1 Infantry in Vostok, round 4 : 1/5 hits, 1.67 expected hits
                    Russians roll dice for 1 Marine in Vostok, round 4 : 0/1 hits, 0.33 expected hits
                    1 Marine owned by the Americans lost in Vostok
                Masaharu win, taking Vostok from Russians with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 16
                Casualties for Masaharu: 4 Infantrys
                Casualties for Americans: 8 Marines
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Artillerys and 1 Infantry placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.50
    Russians regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 11
    
        Combat Move - Russians
            2 Artillerys, 2 EarlyFighters, 7 Infantrys, 10 Mech.Infs and 1 Tank moved from Quingdao to Belogorsk
            1 Elite and 1 Infantry moved from Jinan to Hsingan
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Belogorsk
                Russians attack with 2 Artillerys, 2 EarlyFighters, 7 Infantrys, 10 Mech.Infs and 1 Tank
                Hisaichi defend with 2 Artillerys; Masaharu defend with 5 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank
                    Russians roll dice for 2 Artillerys, 2 EarlyFighters, 7 Infantrys, 10 Mech.Infs and 1 Tank in Belogorsk, round 2 : 7/22 hits, 7.50 expected hits
                    Hisaichi roll dice for 7 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 6/18 hits, 6.17 expected hits
                    6 Infantrys owned by the Russians and 7 Infantrys owned by the Masaharu lost in Belogorsk
                    Russians roll dice for 2 Artillerys, 2 EarlyFighters, 1 Infantry, 10 Mech.Infs and 1 Tank in Belogorsk, round 3 : 3/16 hits, 5.50 expected hits
                    Hisaichi roll dice for 7 Artillerys, 1 Elite, 2 Marines and 1 Tank in Belogorsk, round 3 : 3/11 hits, 3.83 expected hits
                    1 Infantry owned by the Russians, 2 Marines owned by the Masaharu, 2 Artillerys owned by the Russians and 1 Artillery owned by the Masaharu lost in Belogorsk
                    Russians roll dice for 2 EarlyFighters, 10 Mech.Infs and 1 Tank in Belogorsk, round 4 : 5/13 hits, 4.50 expected hits
                    Hisaichi roll dice for 6 Artillerys, 1 Elite and 1 Tank in Belogorsk, round 4 : 5/8 hits, 2.83 expected hits
                5 Mech.Infs owned by the Russians, 4 Artillerys owned by the Masaharu and 1 Artillery owned by the Hisaichi lost in Belogorsk
                    Russians roll dice for 2 EarlyFighters, 5 Mech.Infs and 1 Tank in Belogorsk, round 5 : 3/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tank in Belogorsk, round 5 : 0/3 hits, 1.17 expected hits
                    1 Elite owned by the Masaharu, 1 Tank owned by the Masaharu and 1 Artillery owned by the Hisaichi lost in Belogorsk
                Russians win, taking Belogorsk from Hisaichi with 2 EarlyFighters, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Russians: 2 Artillerys, 7 Infantrys and 5 Mech.Infs
                Casualties for Masaharu: 5 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank
                Casualties for Hisaichi: 2 Artillerys
            Battle in Hsingan
                Russians attack with 1 Elite and 1 Infantry
                Masaharu defend with 1 Marine
                    Russians roll dice for 1 Elite and 1 Infantry in Hsingan, round 2 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Marine in Hsingan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Hsingan
                    Russians roll dice for 1 Elite in Hsingan, round 3 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Marine in Hsingan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Russians lost in Hsingan
                Masaharu win with 1 Marine remaining. Battle score for attacker is -6
                Casualties for Russians: 1 Elite and 1 Infantry
    
        Non Combat Move - Russians
            1 Infantry moved from Ulaan Ude to Jinan
            1 Elite and 4 Infantrys moved from Ulaan Ude to Quingdao
            1 Infantry moved from Tulun to Ulaan Ude
            3 Mech.Infs moved from Kaask to Quingdao
            3 Infantrys moved from Kaask to Tulun
            1 Mech.Inf moved from Achinsk to Kyzal
            2 EarlyFighters moved from Belogorsk to Quingdao
    
        Place Units - Russians
            2 Artillerys and 1 Infantry placed in Quingdao
            3 Infantrys and 3 Mech.Infs placed in Kaask
            1 Mech.Inf placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Masaharu regular : 1.33
    Russians regular : -3.50
    Hisaichi regular : -0.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Destroyer moved from sz78 to sz72
            1 Destroyer moved from sz78 to sz75
            8 Infantrys moved from Malaya to sz60
            8 Infantrys moved from sz60 to N.S
            1 Tankette moved from W.Australia to C.Australia
                  Yamamoto take C.Australia from Anzac
            3 Infantrys and 1 Marine moved from Derby to Darwin
            1 Tankette moved from C.Australia to Darwin
            2 Tanks moved from W.Australia to sz50
            1 Tankette moved from W.Australia to sz50
            1 B.Transport, 2 Tanks and 1 Tankette moved from sz50 to sz60
            1 Infantry moved from Flores to sz50
            1 Infantry moved from sz50 to W.Australia
            1 Infantry moved from New Caledonia to sz41
            1 Infantry moved from sz41 to E.Australia
                  Yamamoto take E.Australia from Anzac
            2 Tanks and 1 Tankette moved from sz60 to N.S
            4 Infantrys and 1 Tank moved from Burma to Thailand
            1 Tank moved from Thailand to Malaya
    
        Purchase Units - Yamamoto
            Yamamoto buy 8 Destroyers and 13 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in N.S
                Yamamoto attack with 8 Infantrys, 2 Tanks and 1 Tankette
                British defend with 2 Artillerys and 1 Infantry
                    Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 8 Infantrys, 2 Tanks and 1 Tankette in N.S, round 2 : 0/11 hits, 2.67 expected hits
                    British roll dice for 2 Artillerys and 1 Infantry in N.S, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the British lost in N.S
                    Yamamoto roll dice for 8 Infantrys, 2 Tanks and 1 Tankette in N.S, round 3 : 3/11 hits, 2.67 expected hits
                    British roll dice for 2 Artillerys in N.S, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S
                Yamamoto win, taking N.S from British with 7 Infantrys, 2 Tanks and 1 Tankette remaining. Battle score for attacker is 8
                Casualties for British: 2 Artillerys and 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Darwin
                Yamamoto attack with 3 Infantrys, 1 Marine and 1 Tankette
                Anzac defend with 1 Factory and 3 Infantrys
                    Yamamoto roll dice for 3 Infantrys, 1 Marine and 1 Tankette in Darwin, round 2 : 1/5 hits, 1.17 expected hits
                    Anzac roll dice for 3 Infantrys in Darwin, round 2 : 2/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Darwin
                    Yamamoto roll dice for 1 Infantry, 1 Marine and 1 Tankette in Darwin, round 3 : 1/3 hits, 0.83 expected hits
                    Anzac roll dice for 2 Infantrys in Darwin, round 3 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Darwin
                    Yamamoto roll dice for 1 Tankette in Darwin, round 4 : 1/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Darwin, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Darwin
                Yamamoto win, taking Darwin from Anzac with 1 Tankette remaining. Battle score for attacker is -3
                Casualties for Yamamoto: 3 Infantrys and 1 Marine
                Casualties for Anzac: 3 Infantrys
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            4 Destroyers placed in sz70
            4 Destroyers placed in sz78
            3 Infantrys placed in W.Australia
            3 Infantrys placed in Moresby
            Yamamoto undo move 1.
            Yamamoto undo move 2.
            1 Destroyer placed in sz50
            2 Infantrys placed in W.Australia
            6 Infantrys placed in Malaya
            3 Destroyers placed in sz70
            2 Infantrys placed in S.Japan
    
        Turn Complete - Yamamoto
            Yamamoto collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    Anzac regular : 2.00
    British regular : -0.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to W.Sian
            2 Tankettes moved from Gansu to W.Sian
            1 EarlyFighter moved from Sian to N.Shangsi
            1 EarlyFighter moved from Sian to W.Sian
            1 Mech.Inf moved from Xining to N.Shangsi
            1 Infantry moved from Gansu to Shangsi
            6 Infantrys moved from Gansu to N.Shangsi
            1 Mech.Inf moved from Xining to Shangsi
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 2 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in N.Shangsi
                Chinese attack with 1 EarlyFighter, 6 Infantrys and 1 Mech.Inf
                Hisaichi defend with 1 Infantry, 1 Tank and 2 Tankettes
                    Chinese roll dice for 1 EarlyFighter, 6 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 1/8 hits, 1.83 expected hits
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits
                    1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Mech.Inf in N.Shangsi, round 3 : 2/6 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in N.Shangsi, round 3 : 2/3 hits, 1.00 expected hits
                    1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf in N.Shangsi, round 4 : 3/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Tank in N.Shangsi, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in N.Shangsi
                Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 7
                Casualties for Chinese: 4 Infantrys
                Casualties for Hisaichi: 1 Infantry, 1 Tank and 2 Tankettes
            Battle in Shangsi
                Chinese attack with 1 Infantry and 1 Mech.Inf
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shangsi
                    Chinese roll dice for 1 Mech.Inf in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese retreated to Gansu
                Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in W.Sian
                Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Tankettes
                Hisaichi defend with 2 Tankettes
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tankettes in W.Sian, round 2 : 0/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tankettes in W.Sian, round 3 : 2/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 0/2 hits, 0.33 expected hits
                    2 Tankettes owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter, 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 Tankettes
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from W.Sian to Sian
            1 EarlyFighter moved from N.Shangsi to Sian
            1 Elite and 8 Infantrys moved from Tsingnan to Gansu
            2 Mech.Infs moved from Xining to Szechwan
            2 Tankettes moved from Gobi to Gansu
            1 Infantry moved from Gobi to Tsingnan
            2 Infantrys moved from Quyan to Gobi
    
        Place Units - Chinese
            1 Bunker placed in Sian
            2 Infantrys and 4 Mech.Infs placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Hisaichi regular : 1.00
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Hisaichi
            2 Tankettes moved from Peking to N.Shangsi
            1 Infantry moved from Shangsi to N.Shangsi
            1 Infantry moved from Shansi to Shangsi
            1 Tankette moved from Shansi to N.Shangsi
            1 Tank moved from Peking to Shansi
            6 Tankettes moved from Hankou to Shansi
            6 Tankettes moved from Hongkong to Hankou
            1 Infantry moved from Burma to Thailand
            2 Infantrys and 2 Marines moved from S.Borneo to sz60
            2 Infantrys and 2 Marines moved from sz60 to Malaya
            1 T.Boat moved from sz59 to sz50
            1 Elite moved from Derby to N.Australia
            1 Marine moved from Derby to N.Australia
            1 NakajimaG5N moved from W.Australia to sz34
            1 Artillery moved from Seoul to sz79
            1 Marine moved from Seoul to sz79
            1 Artillery, 1 Marine and 1 Transport moved from sz79 to sz1
            1 Artillery and 1 Marine moved from sz1 to Belogorsk
            1 Artillery, 4 Infantrys and 1 Marine moved from Seoul to Manchuria
            3 Transports moved from sz1 to sz79
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 Infantrys, 2 Marines, 1 Tank and 10 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz34
                Hisaichi attack with 1 NakajimaG5N
                Americans defend with 1 S.Sub
                    Hisaichi roll dice for 1 NakajimaG5N in sz34, round 2 : 1/1 hits, 0.83 expected hits
                1 S.Sub owned by the Americans lost in sz34
                Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 9
                Casualties for Americans: 1 S.Sub
            Battle in N.Australia
                Hisaichi attack with 1 Elite and 1 Marine
                Anzac defend with 1 Infantry
                    Hisaichi roll dice for 1 Elite and 1 Marine in N.Australia, round 2 : 2/2 hits, 0.83 expected hits
                    Anzac roll dice for 1 Infantry in N.Australia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in N.Australia
                Hisaichi win, taking N.Australia from Anzac with 1 Elite and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in N.Shangsi
                Hisaichi attack with 1 Infantry and 3 Tankettes
                Chinese defend with 2 Infantrys and 1 Mech.Inf
                    Hisaichi roll dice for 1 Infantry and 3 Tankettes in N.Shangsi, round 2 : 1/4 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi
                    Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 4 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 4 : 1/2 hits, 0.67 expected hits
                    1 Tankette owned by the Hisaichi lost in N.Shangsi
                    Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 5 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 6 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 6 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Chinese lost in N.Shangsi
                    Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 7 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 7 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 8 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 8 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in N.Shangsi
                Hisaichi win, taking N.Shangsi from Chinese with 2 Tankettes remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry and 1 Tankette
                Casualties for Chinese: 2 Infantrys and 1 Mech.Inf
            Battle in Belogorsk
                Hisaichi attack with 1 Artillery and 1 Marine
                Russians defend with 5 Mech.Infs and 1 Tank
                    Hisaichi roll dice for 1 Artillery and 1 Marine in Belogorsk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 5 Mech.Infs and 1 Tank in Belogorsk, round 2 : 2/6 hits, 2.17 expected hits
                1 Mech.Inf owned by the Russians, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Belogorsk
                Russians win with 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 Artillery and 1 Marine
                Casualties for Russians: 1 Mech.Inf
    
        Non Combat Move - Hisaichi
            1 NakajimaG5N moved from sz34 to Derby
            1 Elite moved from Derby to N.Australia
    
        Place Units - Hisaichi
            6 Tankettes placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            4 Infantrys, 2 Marines and 2 Tankettes placed in Seoul
            4 Infantrys placed in S.Borneo
    
        Turn Complete - Hisaichi
            Hisaichi collect 59 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.33
    Anzac regular : -0.33
    Russians regular : -0.17
    Hisaichi regular : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Dutch round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Thai round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Thai
            2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes moved from Phuket to Thailand
            2 Artillerys and 2 Infantrys moved from Malaya to Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes placed in Phuket
    
        Turn Complete - Thai
            Thai collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - British
            4 Artillerys moved from Calcutta to sz63
            2 Infantrys moved from Calcutta to sz63
            1 Elite moved from Calcutta to sz63
            4 Artillerys, 2 B.Transports, 1 Elite, 2 Infantrys and 1 S.Sub moved from sz63 to sz66
            1 Infantry and 1 S.Sub moved from sz66 to sz61
            1 Infantry moved from sz61 to Sumatra
                  British take Sumatra from Yamamoto
            4 Artillerys, 3 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry moved from sz66 to N.S
            1 Tankette moved from Bengal to W.Chunking
            1 EarlyFighter moved from Bengal to W.Chunking
            2 Tankettes moved from Nepal to Burma
            1 Artillery moved from Bhopa to Nepal
            3 Mech.Infs moved from Dheli to Bengal
            1 Artillery and 1 Infantry moved from Magadan to Yakutsk
            1 Artillery and 1 Infantry moved from Palana to sz4
            1 Artillery, 1 Infantry and 1 Transport moved from sz4 to sz7
            1 Artillery and 1 Infantry moved from sz7 to Sukhalin
                  British take Sukhalin from Masaharu
    
        Purchase Units - British
            British buy 4 Artillerys, 1 Bunker, 7 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.S
                British attack with 4 Artillerys, 3 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry
                Yamamoto defend with 7 Infantrys, 2 Tanks and 1 Tankette
                    British roll dice for 2 Battleships in N.S, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 4 Artillerys, 3 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry in N.S, round 2 : 5/10 hits, 3.83 expected hits
                    Yamamoto roll dice for 7 Infantrys, 2 Tanks and 1 Tankette in N.S, round 2 : 3/10 hits, 3.50 expected hits
                    5 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 1 Infantry owned by the British and 1 Tankette owned by the Yamamoto lost in N.S
                    British roll dice for 2 Artillerys, 3 EarlyFighters, 1 Elite and 1 Fighter in N.S, round 3 : 5/7 hits, 2.83 expected hits
                    Yamamoto roll dice for 2 Infantrys and 2 Tanks in N.S, round 3 : 4/4 hits, 1.67 expected hits
                    2 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 2 EarlyFighters owned by the British and 2 Tanks owned by the Yamamoto lost in N.S
                British win, taking N.S from Yamamoto with 1 EarlyFighter, 1 Elite and 1 Fighter remaining. Battle score for attacker is -6
                Casualties for British: 4 Artillerys, 2 EarlyFighters and 1 Infantry
                Casualties for Yamamoto: 7 Infantrys, 2 Tanks and 1 Tankette
            Battle in W.Chunking
                British attack with 1 EarlyFighter and 1 Tankette
                Thai defend with 1 Artillery
                    British roll dice for 1 EarlyFighter and 1 Tankette in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tankette owned by the British and 1 Artillery owned by the Thai lost in W.Chunking
                British win with 1 EarlyFighter remaining. Battle score for attacker is 0
                Casualties for British: 1 Tankette
                Casualties for Thai: 1 Artillery
            Battle in Burma
                British attack with 2 Tankettes
                Hisaichi defend with 1 Infantry
                    British roll dice for 2 Tankettes in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Burma
                British win, taking Burma from Thai with 2 Tankettes remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter and 1 Fighter moved from N.S to sz66
            1 EarlyFighter moved from W.Chunking to sz66
    
        Place Units - British
            1 Bunker and 2 Infantrys placed in Bengal
            1 S.Sub placed in sz63
            Turning on Edit Mode
            EDIT: Adding units owned by British to sz63: 2 Transports
            EDIT: Removing units owned by British from sz66: 2 Transports
            EDIT: Turning off Edit Mode
            2 Artillerys, 2 Infantrys and 1 Marine placed in Calcutta
            1 Artillery and 1 Infantry placed in Dheli
            1 Artillery and 2 Infantrys placed in Vancouver
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.83
    Thai regular : 0.33
    British regular : 3.67
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Anzac round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Anzac
            1 Destroyer moved from sz38 to sz41
            1 Destroyer moved from sz37 to sz41
            1 Infantry moved from Australia to C.Australia
                  Anzac take C.Australia from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 1 EarlyFighter, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in sz41
                Anzac attack with 2 Destroyers
                Yamamoto defend with 1 T.Boat
                    Anzac roll dice for 2 Destroyers in sz41, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 T.Boat in sz41, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Yamamoto lost in sz41
                Anzac win with 2 Destroyers remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 T.Boat
    
        Non Combat Move - Anzac
            1 Infantry moved from Melbourne to Sydney
    
        Place Units - Anzac
            1 Destroyer placed in sz37
            1 EarlyFighter, 1 Infantry and 1 Marine placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Anzac regular : 0.33
    

    Savegame

  • 20 19 18 17 16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Americans
            8 Marines moved from Yakutsk to Vostok
            1 Infantry moved from Marcus to sz18
            1 Infantry and 1 T.Boat moved from sz18 to sz76
            1 Infantry moved from sz76 to Iwo Jima
            1 S.Sub moved from sz70 to sz45
            1 Infantry moved from Pikelot to sz45
            1 Infantry and 1 S.Sub moved from sz45 to sz49
            1 Infantry moved from sz49 to Derby
            1 S.Sub moved from sz70 to sz41
            1 Elite moved from Fiji to sz41
            1 Elite moved from sz41 to E.Australia
            1 B29 moved from Pearl Harbor to Iwo Jima
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 1 B.Transport, 5 Destroyers, 1 Elite, 5 Infantrys, 1 Marine, 1 S.Sub and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Vostok
                Americans attack with 8 Marines
                Masaharu defend with 4 Artillerys and 1 Infantry
                    Americans roll dice for 8 Marines in Vostok, round 2 : 3/8 hits, 2.67 expected hits
                    Masaharu roll dice for 4 Artillerys and 1 Infantry in Vostok, round 2 : 2/5 hits, 1.67 expected hits
                    2 Marines owned by the Americans, 1 Infantry owned by the Masaharu and 2 Artillerys owned by the Masaharu lost in Vostok
                    Americans roll dice for 6 Marines in Vostok, round 3 : 2/6 hits, 2.00 expected hits
                    Masaharu roll dice for 2 Artillerys in Vostok, round 3 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Masaharu lost in Vostok
                Americans win, taking Vostok from Masaharu with 6 Marines remaining. Battle score for attacker is 12
                Casualties for Americans: 2 Marines
                Casualties for Masaharu: 4 Artillerys and 1 Infantry
            Battle in E.Australia
                Americans attack with 1 Elite
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Elite in E.Australia, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in E.Australia, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Elite in E.Australia, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in E.Australia, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Elite in E.Australia, round 4 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in E.Australia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Americans lost in E.Australia
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 Elite
            Battle in Derby
                Americans attack with 1 Infantry
                Hisaichi defend with 1 AAGun and 1 NakajimaG5N
                    Americans roll dice for 1 Infantry in Derby, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 NakajimaG5N in Derby, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Derby
                Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is -2
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Americans
            1 Fighter moved from Marcus to Iwo Jima
            1 Fighter moved from Wake to Iwo Jima
            8 Marines moved from Magadan to Yakutsk
            8 Marines moved from Palana to Magadan
            2 B.Transports moved from sz14 to sz23
            8 Marines moved from San Francisco to sz23
            2 B.Transports and 8 Marines moved from sz23 to sz14
            8 Marines moved from Seattle to sz6
            2 B.Transports moved from sz4 to sz5
            1 Infantry and 7 Marines moved from N.Canada to sz5
            2 B.Transports, 1 Infantry and 7 Marines moved from sz5 to sz4
            8 Marines moved from sz6 to N.Canada
            8 Marines moved from sz14 to Seattle
            1 Infantry and 7 Marines moved from sz4 to Palana
            1 Submarine moved from sz25 to sz20
    
        Place Units - Americans
            3 Destroyers placed in sz76
            1 Destroyer placed in sz18
            1 Destroyer placed in sz19
            1 B.Transport placed in sz25
            2 Artillerys placed in Pearl Harbor
            1 Elite placed in Hilo
            2 Transports placed in sz4
            1 S.Sub placed in sz23
            5 Infantrys and 1 Marine placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Americans regular : -1.33
    Masaharu regular : -0.33
    Hisaichi regular : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Masaharu round 12

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 12
    
        Combat Move - Masaharu
            2 Artillerys and 1 Infantry moved from Amursk to Belogorsk
            1 Infantry moved from N.Japan to sz1
            4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            8 Infantrys and 4 Transports moved from sz15 to sz1
            9 Infantrys moved from sz1 to Belogorsk
            1 Marine moved from Hsingan to Belogorsk
            2 Destroyers moved from sz1 to sz7
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Belogorsk
                Masaharu attack with 2 Artillerys, 10 Infantrys and 1 Marine
                Russians defend with 4 Mech.Infs and 1 Tank
                    Masaharu roll dice for 2 Artillerys, 10 Infantrys and 1 Marine in Belogorsk, round 2 : 2/13 hits, 3.00 expected hits
                    Russians roll dice for 4 Mech.Infs and 1 Tank in Belogorsk, round 2 : 3/5 hits, 1.83 expected hits
                2 Mech.Infs owned by the Russians and 3 Infantrys owned by the Masaharu lost in Belogorsk
                    Masaharu roll dice for 2 Artillerys, 7 Infantrys and 1 Marine in Belogorsk, round 3 : 5/10 hits, 2.50 expected hits
                    Russians roll dice for 2 Mech.Infs and 1 Tank in Belogorsk, round 3 : 1/3 hits, 1.17 expected hits
                2 Mech.Infs owned by the Russians, 1 Infantry owned by the Masaharu and 1 Tank owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 2 Artillerys, 6 Infantrys and 1 Marine remaining. Battle score for attacker is 17
                Casualties for Masaharu: 4 Infantrys
                Casualties for Russians: 4 Mech.Infs and 1 Tank
            Battle in sz7
                Masaharu attack with 2 Destroyers
                British defend with 1 Transport; Americans defend with 1 Destroyer
                    Masaharu roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz7, round 2 : 0/2 hits, 0.67 expected hits
                    1 Transport owned by the British lost in sz7
                    Masaharu roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz7
                Masaharu win with 1 Destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 Transport
                Casualties for Masaharu: 1 Destroyer
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Masaharu
    
        Place Units - Masaharu
            2 Artillerys and 1 Marine placed in Amursk
            8 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Masaharu regular : 2.17
    Russians regular : 1.00
    

    Savegame

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