@newenr85 @FranceNeedsMorePower
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dawgoneit -VS- Entek TRS.
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TripleA Turn Summary: Hisaichi round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Hisaichi 1 Infantry moved from Manchuria to Belogorsk 2 Artillerys and 4 Infantrys moved from Seoul to sz79 2 Artillerys, 4 Infantrys and 3 Transports moved from sz79 to sz1 1 Transport moved from sz1 to sz79 2 Artillerys and 4 Infantrys moved from sz1 to Belogorsk 1 Destroyer moved from sz50 to sz37 1 B.Transport moved from sz60 to sz74 2 Infantrys moved from Thailand to Burma 1 Artillery moved from Malaya to Thailand 1 T.Boat moved from sz60 to sz59 1 Elite, 1 Infantry and 1 Marine moved from S.Borneo to sz60 1 B.Transport, 1 Elite, 1 Infantry and 1 Marine moved from sz60 to sz50 1 B.Transport moved from sz50 to sz60 1 Elite, 1 Infantry and 1 Marine moved from sz50 to Derby 1 Infantry moved from Chunking to W.Chunking 1 Infantry moved from N.Chunking to W.Chunking 1 Infantry moved from Hanan to N.Chunking 1 Infantry moved from Hankou to Hanan 2 Tankettes moved from Hankou to W.Sian 4 Tankettes moved from Hankou to Shansi 1 Infantry moved from Shangsi to N.Shangsi 2 Tankettes moved from Peking to N.Shangsi 1 Tank moved from Peking to N.Shangsi 1 Infantry moved from Shansi to Shangsi Purchase Units - Hisaichi Hisaichi buy 2 Artillerys, 6 Infantrys, 4 Marines, 1 Tank and 8 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 2 Tankettes Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in sz37 Hisaichi attack with 1 Destroyer Anzac defend with 1 Destroyer Hisaichi roll dice for 1 Destroyer in sz37, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in sz37, round 2 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Hisaichi lost in sz37 Anzac win with 1 Destroyer remaining. Battle score for attacker is -8 Casualties for Hisaichi: 1 Destroyer Battle in N.Shangsi Hisaichi attack with 1 Infantry, 1 Tank and 2 Tankettes Chinese defend with 2 Infantrys and 1 Tank Hisaichi roll dice for 1 Infantry, 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 3/4 hits, 1.33 expected hits Chinese roll dice for 2 Infantrys and 1 Tank in N.Shangsi, round 2 : 0/3 hits, 1.17 expected hits 1 Tank owned by the Chinese and 2 Infantrys owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Infantry, 1 Tank and 2 Tankettes remaining. Battle score for attacker is 9 Casualties for Chinese: 2 Infantrys and 1 Tank Battle in W.Chunking Hisaichi attack with 2 Infantrys British defend with 1 Tankette Hisaichi roll dice for 2 Infantrys in W.Chunking, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Tankette in W.Chunking, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Hisaichi lost in W.Chunking Hisaichi roll dice for 1 Infantry in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Infantry in W.Chunking, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 Tankette in W.Chunking, round 4 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Hisaichi lost in W.Chunking Chinese win with 1 Tankette remaining. Battle score for attacker is -4 Casualties for Hisaichi: 2 Infantrys Non Combat Move - Hisaichi 1 NakajimaG5N moved from E.G to W.Australia Place Units - Hisaichi 2 Infantrys and 2 Marines placed in S.Borneo Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Hongkong: 6 Tankettes EDIT: Adding units owned by Hisaichi to Hankou: 6 Tankettes EDIT: Turning off Edit Mode 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 2 Artillerys, 4 Infantrys and 2 Marines placed in Seoul Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Anzac regular : 0.50 Hisaichi regular : 0.33 -
TripleA Turn Summary: Dutch round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Turn Complete - DutchCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Thai 2 Artillerys and 2 Infantrys moved from Phuket to Malaya 2 Tankettes moved from Phuket to Thailand 1 Artillery and 1 Marine moved from Burma to W.Chunking Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes; Remaining resources: 0 PUs; Combat - Thai Battle in W.Chunking Thai attack with 1 Artillery and 1 Marine British defend with 1 Tankette Thai roll dice for 1 Artillery and 1 Marine in W.Chunking, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Tankette in W.Chunking, round 2 : 1/1 hits, 0.17 expected hits 1 Marine owned by the Thai lost in W.Chunking Thai roll dice for 1 Artillery in W.Chunking, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Tankette in W.Chunking, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery in W.Chunking, round 4 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Tankette in W.Chunking, round 4 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the British lost in W.Chunking Thai win, taking W.Chunking from Chinese with 1 Artillery remaining. Battle score for attacker is 1 Casualties for Thai: 1 Marine Casualties for British: 1 Tankette Non Combat Move - Thai 3 Artillerys and 2 Marines moved from Burma to Thailand Place Units - Thai 2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Thai regular : -0.50 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - British 2 Artillerys and 2 Infantrys moved from Calcutta to sz63 2 Artillerys, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz63 to sz66 2 Artillerys, 3 EarlyFighters, 1 Fighter and 2 Infantrys moved from sz66 to N.S 2 B.Transports moved from sz66 to sz63 1 EarlyFighter moved from Bengal to N.S 2 Tankettes moved from Dheli to Nepal 1 Artillery and 3 Infantrys moved from Vostok to Quingdao 1 Artillery and 1 Infantry moved from Palana to Magadan 1 Artillery and 1 Infantry moved from Vancouver to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz4 1 Artillery and 1 Infantry moved from sz4 to Palana Purchase Units - British British buy 4 Artillerys, 1 Elite, 2 Infantrys, 3 Mech.Infs and 1 S.Sub; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 2 Artillerys, 4 EarlyFighters, 1 Fighter and 2 Infantrys Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Marine British roll dice for 2 Battleships in N.S, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 2 Artillerys, 4 EarlyFighters, 1 Fighter and 2 Infantrys in N.S, round 2 : 2/9 hits, 3.17 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Marine in N.S, round 2 : 1/4 hits, 1.33 expected hits 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in N.S British win, taking N.S from Yamamoto with 2 Artillerys, 4 EarlyFighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 9 Casualties for British: 1 Infantry Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Marine Non Combat Move - British 1 EarlyFighter moved from N.S to Bengal 3 EarlyFighters moved from N.S to sz66 1 Fighter moved from N.S to sz66 1 Artillery moved from Dheli to Bhopa Place Units - British 2 Artillerys placed in Bengal 2 Artillerys, 1 Elite and 2 Infantrys placed in Calcutta 1 S.Sub placed in sz63 3 Mech.Infs placed in Dheli Turn Complete - British British collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 British regular : -0.50 -
TripleA Turn Summary: Anzac round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Anzac 5 Infantrys moved from Melbourne to S.W.Australia 1 Infantry moved from C.Australia to Derby 1 Marine moved from Darwin to Derby 3 Infantrys moved from Darwin to Derby 1 Infantry moved from N.Australia to Derby 1 Destroyer moved from sz37 to sz51 Purchase Units - Anzac Anzac buy 1 Destroyer and 6 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Battle in S.W.Australia Anzac attack with 5 Infantrys Yamamoto defend with 1 Artillery and 1 Tank Anzac roll dice for 5 Infantrys in S.W.Australia, round 2 : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 2 : 0/2 hits, 0.83 expected hits Anzac roll dice for 5 Infantrys in S.W.Australia, round 3 : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 3 : 0/2 hits, 0.83 expected hits Anzac roll dice for 5 Infantrys in S.W.Australia, round 4 : 0/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 4 : 0/2 hits, 0.83 expected hits Anzac roll dice for 5 Infantrys in S.W.Australia, round 5 : 1/5 hits, 0.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in S.W.Australia, round 5 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in S.W.Australia Anzac roll dice for 4 Infantrys in S.W.Australia, round 6 : 0/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in S.W.Australia, round 6 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Anzac lost in S.W.Australia Anzac roll dice for 3 Infantrys in S.W.Australia, round 7 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in S.W.Australia, round 7 : 0/1 hits, 0.50 expected hits Anzac roll dice for 3 Infantrys in S.W.Australia, round 8 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in S.W.Australia, round 8 : 0/1 hits, 0.50 expected hits Anzac roll dice for 3 Infantrys in S.W.Australia, round 9 : 1/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in S.W.Australia, round 9 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto lost in S.W.Australia Anzac win, taking S.W.Australia from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 5 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 1 Artillery and 1 Tank Battle in Derby Anzac attack with 5 Infantrys and 1 Marine Hisaichi defend with 1 AAGun, 2 Elites, 1 Infantry and 1 Marine; Yamamoto defend with 3 Infantrys and 1 Marine Anzac roll dice for 5 Infantrys and 1 Marine in Derby, round 2 : 1/6 hits, 1.17 expected hits Hisaichi roll dice for 2 Elites, 4 Infantrys and 2 Marines in Derby, round 2 : 3/8 hits, 2.67 expected hits 3 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Derby Anzac roll dice for 2 Infantrys and 1 Marine in Derby, round 3 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Elites, 3 Infantrys and 2 Marines in Derby, round 3 : 3/7 hits, 2.33 expected hits 2 Infantrys owned by the Anzac and 1 Marine owned by the Anzac lost in Derby Hisaichi win with 2 Elites, 3 Infantrys and 2 Marines remaining. Battle score for attacker is -11 Casualties for Anzac: 5 Infantrys and 1 Marine Casualties for Hisaichi: 1 Infantry Non Combat Move - Anzac 1 Infantry moved from Townsville to N.Australia 1 Infantry moved from Townsville to Australia Place Units - Anzac 3 Infantrys placed in Darwin 1 Destroyer placed in sz37 3 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 20 PUs; end with 21 PUsCombat Hit Differential Summary :
Yamamoto regular : -3.33 Anzac regular : -4.33 Hisaichi regular : 1.00 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Americans 1 unit repaired. 1 S.Sub moved from sz17 to sz76 1 Infantry moved from Wake to sz19 1 Infantry and 1 S.Sub moved from sz19 to sz70 1 Infantry moved from sz70 to Davao 1 S.Sub moved from sz76 to sz72 1 Infantry moved from Weno to sz72 1 Infantry and 1 S.Sub moved from sz72 to sz70 1 Infantry moved from sz70 to Davao 1 Fighter moved from Iwo Jima to Davao 3 Fighters moved from sz76 to sz74 1 Infantry moved from Wake to sz19 1 Infantry and 1 T.Boat moved from sz19 to sz18 1 Infantry moved from sz18 to Marcus 1 Artillery, 3 Infantrys and 13 Marines moved from Vostok to Belogorsk 1 Destroyer moved from sz9 to sz7 1 Destroyer moved from sz9 to sz16 2 Destroyers moved from sz9 to sz76 1 Elite moved from Pearl Harbor to sz25 1 Elite and 1 S.Sub moved from sz25 to sz34 1 Elite moved from sz34 to Samoa Purchase Units - Americans Americans buy 1 B29, 3 Destroyers, 2 Fighters, 8 Marines and 1 Submarine; Remaining resources: 1 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Destroyer Masaharu defend with 1 Submarine Masaharu roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Submarine in sz7, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Masaharu lost in sz7 Americans win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Masaharu: 1 Submarine Battle in sz74 Americans attack with 3 Fighters Hisaichi defend with 1 B.Transport Americans roll dice for 3 Fighters in sz74, round 2 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 B.Transport in sz74, round 2 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Hisaichi lost in sz74 Americans win with 3 Fighters remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 B.Transport Battle in Belogorsk Americans attack with 1 Artillery, 3 Infantrys and 13 Marines Hisaichi defend with 2 Artillerys and 10 Infantrys; Masaharu defend with 7 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank Americans roll dice for 1 Artillery, 3 Infantrys and 13 Marines in Belogorsk, round 2 : 6/17 hits, 5.33 expected hits Hisaichi roll dice for 9 Artillerys, 1 Elite, 17 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 9/30 hits, 10.17 expected hits 6 Marines owned by the Americans, 1 Infantry owned by the Masaharu, 3 Infantrys owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Belogorsk Americans roll dice for 1 Artillery and 7 Marines in Belogorsk, round 3 : 5/8 hits, 2.83 expected hits Hisaichi roll dice for 9 Artillerys, 1 Elite, 11 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 3 : 8/24 hits, 8.17 expected hits 7 Marines owned by the Americans, 1 Artillery owned by the Americans and 5 Infantrys owned by the Hisaichi lost in Belogorsk Hisaichi win with 9 Artillerys, 1 Elite, 6 Infantrys, 2 Marines and 1 Tank remaining. Battle score for attacker is -27 Casualties for Americans: 1 Artillery, 3 Infantrys and 13 Marines Casualties for Hisaichi: 10 Infantrys Casualties for Masaharu: 1 Infantry Battle in Davao Americans attack with 1 Fighter and 2 Infantrys Yamamoto defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 2 Infantrys Yamamoto roll AA dice in Davao : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter and 2 Infantrys in Davao, round 2 : 2/3 hits, 0.83 expected hits Units damaged: 1 Bunker owned by the Yamamoto Yamamoto roll dice for 1 Artillery, 1 Bunker and 2 Infantrys in Davao, round 2 : 1/4 hits, 1.50 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Davao Americans roll dice for 1 Fighter and 1 Infantry in Davao, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Davao, round 3 : 2/3 hits, 1.17 expected hits 1 Fighter owned by the Americans and 1 Infantry owned by the Americans lost in Davao Yamamoto win with 1 Artillery, 1 Bunker and 1 Infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 Fighter and 2 Infantrys Casualties for Yamamoto: 1 Infantry Battle in Samoa Americans attack with 1 Elite Thai defend with 1 Elite Americans roll dice for 1 Elite in Samoa, round 2 : 1/1 hits, 0.50 expected hits Thai roll dice for 1 Elite in Samoa, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Thai lost in Samoa Americans win, taking Samoa from Thai with 1 Elite remaining. Battle score for attacker is 4 Casualties for Thai: 1 Elite Non Combat Move - Americans 3 Fighters moved from sz74 to sz76 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 2 B.Transports moved from sz5 to sz6 1 Infantry and 7 Marines moved from Seattle to sz6 8 Marines moved from Palana to Magadan 8 Marines moved from Magadan to Yakutsk 8 Marines moved from Yakutsk to Vostok 8 Marines moved from Alaska to sz4 8 Marines moved from sz4 to Palana 1 Infantry and 7 Marines moved from sz6 to N.Canada 8 Marines moved from sz14 to Seattle Place Units - Americans 3 Destroyers placed in sz76 1 Fighter placed in Marcus 1 Fighter placed in Wake 1 Submarine placed in sz25 1 B29 placed in Pearl Harbor 8 Marines placed in San Francisco Turn Complete - Americans Americans collect 92 PUs; end with 93 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.33 Americans regular : 4.67 Yamamoto AA : -0.17 Masaharu regular : -0.33 Thai regular : -0.33 Hisaichi regular : -1.50 -
TripleA Turn Summary: Masaharu round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Masaharu 2 Artillerys moved from Amursk to sz1 2 Artillerys moved from Belogorsk to sz1 5 Infantrys moved from N.Japan to sz1 4 Artillerys and 5 Infantrys moved from sz1 to Vostok 1 Infantry moved from Amursk to Belogorsk 10 Infantrys moved from Akina to N.Japan Purchase Units - Masaharu Masaharu buy 2 Artillerys and 9 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Vostok Masaharu attack with 4 Artillerys and 5 Infantrys Americans defend with 8 Marines Masaharu roll dice for 4 Artillerys and 5 Infantrys in Vostok, round 2 : 3/9 hits, 2.83 expected hits Russians roll dice for 8 Marines in Vostok, round 2 : 3/8 hits, 2.67 expected hits 3 Marines owned by the Americans and 3 Infantrys owned by the Masaharu lost in Vostok Masaharu roll dice for 4 Artillerys and 2 Infantrys in Vostok, round 3 : 4/6 hits, 2.00 expected hits Russians roll dice for 5 Marines in Vostok, round 3 : 1/5 hits, 1.67 expected hits 4 Marines owned by the Americans and 1 Infantry owned by the Masaharu lost in Vostok Masaharu roll dice for 4 Artillerys and 1 Infantry in Vostok, round 4 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 Marine in Vostok, round 4 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Americans lost in Vostok Masaharu win, taking Vostok from Russians with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 16 Casualties for Masaharu: 4 Infantrys Casualties for Americans: 8 Marines Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 1 Infantry placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Masaharu regular : 1.50 Russians regular : -0.67 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 11 Combat Move - Russians 2 Artillerys, 2 EarlyFighters, 7 Infantrys, 10 Mech.Infs and 1 Tank moved from Quingdao to Belogorsk 1 Elite and 1 Infantry moved from Jinan to Hsingan Purchase Units - Russians Russians buy 2 Artillerys, 4 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Russians Battle in Belogorsk Russians attack with 2 Artillerys, 2 EarlyFighters, 7 Infantrys, 10 Mech.Infs and 1 Tank Hisaichi defend with 2 Artillerys; Masaharu defend with 5 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank Russians roll dice for 2 Artillerys, 2 EarlyFighters, 7 Infantrys, 10 Mech.Infs and 1 Tank in Belogorsk, round 2 : 7/22 hits, 7.50 expected hits Hisaichi roll dice for 7 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank in Belogorsk, round 2 : 6/18 hits, 6.17 expected hits 6 Infantrys owned by the Russians and 7 Infantrys owned by the Masaharu lost in Belogorsk Russians roll dice for 2 Artillerys, 2 EarlyFighters, 1 Infantry, 10 Mech.Infs and 1 Tank in Belogorsk, round 3 : 3/16 hits, 5.50 expected hits Hisaichi roll dice for 7 Artillerys, 1 Elite, 2 Marines and 1 Tank in Belogorsk, round 3 : 3/11 hits, 3.83 expected hits 1 Infantry owned by the Russians, 2 Marines owned by the Masaharu, 2 Artillerys owned by the Russians and 1 Artillery owned by the Masaharu lost in Belogorsk Russians roll dice for 2 EarlyFighters, 10 Mech.Infs and 1 Tank in Belogorsk, round 4 : 5/13 hits, 4.50 expected hits Hisaichi roll dice for 6 Artillerys, 1 Elite and 1 Tank in Belogorsk, round 4 : 5/8 hits, 2.83 expected hits 5 Mech.Infs owned by the Russians, 4 Artillerys owned by the Masaharu and 1 Artillery owned by the Hisaichi lost in Belogorsk Russians roll dice for 2 EarlyFighters, 5 Mech.Infs and 1 Tank in Belogorsk, round 5 : 3/8 hits, 2.83 expected hits Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Tank in Belogorsk, round 5 : 0/3 hits, 1.17 expected hits 1 Elite owned by the Masaharu, 1 Tank owned by the Masaharu and 1 Artillery owned by the Hisaichi lost in Belogorsk Russians win, taking Belogorsk from Hisaichi with 2 EarlyFighters, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10 Casualties for Russians: 2 Artillerys, 7 Infantrys and 5 Mech.Infs Casualties for Masaharu: 5 Artillerys, 1 Elite, 7 Infantrys, 2 Marines and 1 Tank Casualties for Hisaichi: 2 Artillerys Battle in Hsingan Russians attack with 1 Elite and 1 Infantry Masaharu defend with 1 Marine Russians roll dice for 1 Elite and 1 Infantry in Hsingan, round 2 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Marine in Hsingan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Hsingan Russians roll dice for 1 Elite in Hsingan, round 3 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Marine in Hsingan, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Hsingan Masaharu win with 1 Marine remaining. Battle score for attacker is -6 Casualties for Russians: 1 Elite and 1 Infantry Non Combat Move - Russians 1 Infantry moved from Ulaan Ude to Jinan 1 Elite and 4 Infantrys moved from Ulaan Ude to Quingdao 1 Infantry moved from Tulun to Ulaan Ude 3 Mech.Infs moved from Kaask to Quingdao 3 Infantrys moved from Kaask to Tulun 1 Mech.Inf moved from Achinsk to Kyzal 2 EarlyFighters moved from Belogorsk to Quingdao Place Units - Russians 2 Artillerys and 1 Infantry placed in Quingdao 3 Infantrys and 3 Mech.Infs placed in Kaask 1 Mech.Inf placed in Achinsk Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Masaharu regular : 1.33 Russians regular : -3.50 Hisaichi regular : -0.00 -
TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 1 Destroyer moved from sz78 to sz72 1 Destroyer moved from sz78 to sz75 8 Infantrys moved from Malaya to sz60 8 Infantrys moved from sz60 to N.S 1 Tankette moved from W.Australia to C.Australia Yamamoto take C.Australia from Anzac 3 Infantrys and 1 Marine moved from Derby to Darwin 1 Tankette moved from C.Australia to Darwin 2 Tanks moved from W.Australia to sz50 1 Tankette moved from W.Australia to sz50 1 B.Transport, 2 Tanks and 1 Tankette moved from sz50 to sz60 1 Infantry moved from Flores to sz50 1 Infantry moved from sz50 to W.Australia 1 Infantry moved from New Caledonia to sz41 1 Infantry moved from sz41 to E.Australia Yamamoto take E.Australia from Anzac 2 Tanks and 1 Tankette moved from sz60 to N.S 4 Infantrys and 1 Tank moved from Burma to Thailand 1 Tank moved from Thailand to Malaya Purchase Units - Yamamoto Yamamoto buy 8 Destroyers and 13 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 8 Infantrys, 2 Tanks and 1 Tankette British defend with 2 Artillerys and 1 Infantry Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 8 Infantrys, 2 Tanks and 1 Tankette in N.S, round 2 : 0/11 hits, 2.67 expected hits British roll dice for 2 Artillerys and 1 Infantry in N.S, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in N.S Yamamoto roll dice for 8 Infantrys, 2 Tanks and 1 Tankette in N.S, round 3 : 3/11 hits, 2.67 expected hits British roll dice for 2 Artillerys in N.S, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto and 2 Artillerys owned by the British lost in N.S Yamamoto win, taking N.S from British with 7 Infantrys, 2 Tanks and 1 Tankette remaining. Battle score for attacker is 8 Casualties for British: 2 Artillerys and 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Darwin Yamamoto attack with 3 Infantrys, 1 Marine and 1 Tankette Anzac defend with 1 Factory and 3 Infantrys Yamamoto roll dice for 3 Infantrys, 1 Marine and 1 Tankette in Darwin, round 2 : 1/5 hits, 1.17 expected hits Anzac roll dice for 3 Infantrys in Darwin, round 2 : 2/3 hits, 1.00 expected hits 1 Infantry owned by the Anzac and 2 Infantrys owned by the Yamamoto lost in Darwin Yamamoto roll dice for 1 Infantry, 1 Marine and 1 Tankette in Darwin, round 3 : 1/3 hits, 0.83 expected hits Anzac roll dice for 2 Infantrys in Darwin, round 3 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac, 1 Marine owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Darwin Yamamoto roll dice for 1 Tankette in Darwin, round 4 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Infantry in Darwin, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Darwin Yamamoto win, taking Darwin from Anzac with 1 Tankette remaining. Battle score for attacker is -3 Casualties for Yamamoto: 3 Infantrys and 1 Marine Casualties for Anzac: 3 Infantrys Non Combat Move - Yamamoto Place Units - Yamamoto 4 Destroyers placed in sz70 4 Destroyers placed in sz78 3 Infantrys placed in W.Australia 3 Infantrys placed in Moresby Yamamoto undo move 1. Yamamoto undo move 2. 1 Destroyer placed in sz50 2 Infantrys placed in W.Australia 6 Infantrys placed in Malaya 3 Destroyers placed in sz70 2 Infantrys placed in S.Japan Turn Complete - Yamamoto Yamamoto collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.33 Anzac regular : 2.00 British regular : -0.67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Chinese 1 Infantry moved from Szechwan to W.Sian 2 Tankettes moved from Gansu to W.Sian 1 EarlyFighter moved from Sian to N.Shangsi 1 EarlyFighter moved from Sian to W.Sian 1 Mech.Inf moved from Xining to N.Shangsi 1 Infantry moved from Gansu to Shangsi 6 Infantrys moved from Gansu to N.Shangsi 1 Mech.Inf moved from Xining to Shangsi Purchase Units - Chinese Chinese buy 1 Bunker, 2 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in N.Shangsi Chinese attack with 1 EarlyFighter, 6 Infantrys and 1 Mech.Inf Hisaichi defend with 1 Infantry, 1 Tank and 2 Tankettes Chinese roll dice for 1 EarlyFighter, 6 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 1/8 hits, 1.83 expected hits Hisaichi roll dice for 1 Infantry, 1 Tank and 2 Tankettes in N.Shangsi, round 2 : 2/4 hits, 1.17 expected hits 1 Tankette owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 4 Infantrys and 1 Mech.Inf in N.Shangsi, round 3 : 2/6 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry, 1 Tank and 1 Tankette in N.Shangsi, round 3 : 2/3 hits, 1.00 expected hits 1 Tankette owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in N.Shangsi Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf in N.Shangsi, round 4 : 3/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in N.Shangsi, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 EarlyFighter, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 7 Casualties for Chinese: 4 Infantrys Casualties for Hisaichi: 1 Infantry, 1 Tank and 2 Tankettes Battle in Shangsi Chinese attack with 1 Infantry and 1 Mech.Inf Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Mech.Inf in Shangsi, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shangsi Chinese roll dice for 1 Mech.Inf in Shangsi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese retreated to Gansu Hisaichi win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Infantry Battle in W.Sian Chinese attack with 1 EarlyFighter, 1 Infantry and 2 Tankettes Hisaichi defend with 2 Tankettes Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tankettes in W.Sian, round 2 : 0/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter, 1 Infantry and 2 Tankettes in W.Sian, round 3 : 2/4 hits, 1.17 expected hits Hisaichi roll dice for 2 Tankettes in W.Sian, round 3 : 0/2 hits, 0.33 expected hits 2 Tankettes owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter, 1 Infantry and 2 Tankettes remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Tankettes Non Combat Move - Chinese 1 EarlyFighter moved from W.Sian to Sian 1 EarlyFighter moved from N.Shangsi to Sian 1 Elite and 8 Infantrys moved from Tsingnan to Gansu 2 Mech.Infs moved from Xining to Szechwan 2 Tankettes moved from Gobi to Gansu 1 Infantry moved from Gobi to Tsingnan 2 Infantrys moved from Quyan to Gobi Place Units - Chinese 1 Bunker placed in Sian 2 Infantrys and 4 Mech.Infs placed in Xining Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Chinese regular : 0.17 Hisaichi regular : 1.00 -
TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Hisaichi 2 Tankettes moved from Peking to N.Shangsi 1 Infantry moved from Shangsi to N.Shangsi 1 Infantry moved from Shansi to Shangsi 1 Tankette moved from Shansi to N.Shangsi 1 Tank moved from Peking to Shansi 6 Tankettes moved from Hankou to Shansi 6 Tankettes moved from Hongkong to Hankou 1 Infantry moved from Burma to Thailand 2 Infantrys and 2 Marines moved from S.Borneo to sz60 2 Infantrys and 2 Marines moved from sz60 to Malaya 1 T.Boat moved from sz59 to sz50 1 Elite moved from Derby to N.Australia 1 Marine moved from Derby to N.Australia 1 NakajimaG5N moved from W.Australia to sz34 1 Artillery moved from Seoul to sz79 1 Marine moved from Seoul to sz79 1 Artillery, 1 Marine and 1 Transport moved from sz79 to sz1 1 Artillery and 1 Marine moved from sz1 to Belogorsk 1 Artillery, 4 Infantrys and 1 Marine moved from Seoul to Manchuria 3 Transports moved from sz1 to sz79 Purchase Units - Hisaichi Hisaichi buy 8 Infantrys, 2 Marines, 1 Tank and 10 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in sz34 Hisaichi attack with 1 NakajimaG5N Americans defend with 1 S.Sub Hisaichi roll dice for 1 NakajimaG5N in sz34, round 2 : 1/1 hits, 0.83 expected hits 1 S.Sub owned by the Americans lost in sz34 Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is 9 Casualties for Americans: 1 S.Sub Battle in N.Australia Hisaichi attack with 1 Elite and 1 Marine Anzac defend with 1 Infantry Hisaichi roll dice for 1 Elite and 1 Marine in N.Australia, round 2 : 2/2 hits, 0.83 expected hits Anzac roll dice for 1 Infantry in N.Australia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in N.Australia Hisaichi win, taking N.Australia from Anzac with 1 Elite and 1 Marine remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Infantry and 3 Tankettes Chinese defend with 2 Infantrys and 1 Mech.Inf Hisaichi roll dice for 1 Infantry and 3 Tankettes in N.Shangsi, round 2 : 1/4 hits, 1.17 expected hits Chinese roll dice for 2 Infantrys and 1 Mech.Inf in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 3 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 3 Tankettes in N.Shangsi, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 4 : 1/2 hits, 0.67 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 5 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 5 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 6 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry and 1 Mech.Inf in N.Shangsi, round 6 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 7 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 8 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in N.Shangsi, round 8 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 2 Tankettes remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry and 1 Tankette Casualties for Chinese: 2 Infantrys and 1 Mech.Inf Battle in Belogorsk Hisaichi attack with 1 Artillery and 1 Marine Russians defend with 5 Mech.Infs and 1 Tank Hisaichi roll dice for 1 Artillery and 1 Marine in Belogorsk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 5 Mech.Infs and 1 Tank in Belogorsk, round 2 : 2/6 hits, 2.17 expected hits 1 Mech.Inf owned by the Russians, 1 Artillery owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Belogorsk Russians win with 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is -2 Casualties for Hisaichi: 1 Artillery and 1 Marine Casualties for Russians: 1 Mech.Inf Non Combat Move - Hisaichi 1 NakajimaG5N moved from sz34 to Derby 1 Elite moved from Derby to N.Australia Place Units - Hisaichi 6 Tankettes placed in Hongkong 1 Tank and 2 Tankettes placed in Peking 4 Infantrys, 2 Marines and 2 Tankettes placed in Seoul 4 Infantrys placed in S.Borneo Turn Complete - Hisaichi Hisaichi collect 59 PUs; end with 59 PUsCombat Hit Differential Summary :
Chinese regular : -2.33 Anzac regular : -0.33 Russians regular : -0.17 Hisaichi regular : -1.33 -
TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Turn Complete - DutchCombat Hit Differential Summary :
-
TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Thai 2 Artillerys, 1 Elite, 1 Infantry and 2 Tankettes moved from Phuket to Thailand 2 Artillerys and 2 Infantrys moved from Malaya to Thailand Purchase Units - Thai Thai buy 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Infantry, 1 Marine and 2 Tankettes placed in Phuket Turn Complete - Thai Thai collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - British 4 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 1 Elite moved from Calcutta to sz63 4 Artillerys, 2 B.Transports, 1 Elite, 2 Infantrys and 1 S.Sub moved from sz63 to sz66 1 Infantry and 1 S.Sub moved from sz66 to sz61 1 Infantry moved from sz61 to Sumatra British take Sumatra from Yamamoto 4 Artillerys, 3 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry moved from sz66 to N.S 1 Tankette moved from Bengal to W.Chunking 1 EarlyFighter moved from Bengal to W.Chunking 2 Tankettes moved from Nepal to Burma 1 Artillery moved from Bhopa to Nepal 3 Mech.Infs moved from Dheli to Bengal 1 Artillery and 1 Infantry moved from Magadan to Yakutsk 1 Artillery and 1 Infantry moved from Palana to sz4 1 Artillery, 1 Infantry and 1 Transport moved from sz4 to sz7 1 Artillery and 1 Infantry moved from sz7 to Sukhalin British take Sukhalin from Masaharu Purchase Units - British British buy 4 Artillerys, 1 Bunker, 7 Infantrys, 1 Marine and 1 S.Sub; Remaining resources: 0 PUs; Combat - British Battle in N.S British attack with 4 Artillerys, 3 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry Yamamoto defend with 7 Infantrys, 2 Tanks and 1 Tankette British roll dice for 2 Battleships in N.S, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 4 Artillerys, 3 EarlyFighters, 1 Elite, 1 Fighter and 1 Infantry in N.S, round 2 : 5/10 hits, 3.83 expected hits Yamamoto roll dice for 7 Infantrys, 2 Tanks and 1 Tankette in N.S, round 2 : 3/10 hits, 3.50 expected hits 5 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 1 Infantry owned by the British and 1 Tankette owned by the Yamamoto lost in N.S British roll dice for 2 Artillerys, 3 EarlyFighters, 1 Elite and 1 Fighter in N.S, round 3 : 5/7 hits, 2.83 expected hits Yamamoto roll dice for 2 Infantrys and 2 Tanks in N.S, round 3 : 4/4 hits, 1.67 expected hits 2 Infantrys owned by the Yamamoto, 2 Artillerys owned by the British, 2 EarlyFighters owned by the British and 2 Tanks owned by the Yamamoto lost in N.S British win, taking N.S from Yamamoto with 1 EarlyFighter, 1 Elite and 1 Fighter remaining. Battle score for attacker is -6 Casualties for British: 4 Artillerys, 2 EarlyFighters and 1 Infantry Casualties for Yamamoto: 7 Infantrys, 2 Tanks and 1 Tankette Battle in W.Chunking British attack with 1 EarlyFighter and 1 Tankette Thai defend with 1 Artillery British roll dice for 1 EarlyFighter and 1 Tankette in W.Chunking, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the British and 1 Artillery owned by the Thai lost in W.Chunking British win with 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for British: 1 Tankette Casualties for Thai: 1 Artillery Battle in Burma British attack with 2 Tankettes Hisaichi defend with 1 Infantry British roll dice for 2 Tankettes in Burma, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Burma British win, taking Burma from Thai with 2 Tankettes remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - British 1 EarlyFighter and 1 Fighter moved from N.S to sz66 1 EarlyFighter moved from W.Chunking to sz66 Place Units - British 1 Bunker and 2 Infantrys placed in Bengal 1 S.Sub placed in sz63 Turning on Edit Mode EDIT: Adding units owned by British to sz63: 2 Transports EDIT: Removing units owned by British from sz66: 2 Transports EDIT: Turning off Edit Mode 2 Artillerys, 2 Infantrys and 1 Marine placed in Calcutta 1 Artillery and 1 Infantry placed in Dheli 1 Artillery and 2 Infantrys placed in Vancouver Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - British British collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.83 Thai regular : 0.33 British regular : 3.67 -
TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Anzac 1 Destroyer moved from sz38 to sz41 1 Destroyer moved from sz37 to sz41 1 Infantry moved from Australia to C.Australia Anzac take C.Australia from Yamamoto Purchase Units - Anzac Anzac buy 1 Destroyer, 1 EarlyFighter, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in sz41 Anzac attack with 2 Destroyers Yamamoto defend with 1 T.Boat Anzac roll dice for 2 Destroyers in sz41, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 T.Boat in sz41, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Yamamoto lost in sz41 Anzac win with 2 Destroyers remaining. Battle score for attacker is 5 Casualties for Yamamoto: 1 T.Boat Non Combat Move - Anzac 1 Infantry moved from Melbourne to Sydney Place Units - Anzac 1 Destroyer placed in sz37 1 EarlyFighter, 1 Infantry and 1 Marine placed in Melbourne Turn Complete - Anzac Anzac collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Anzac regular : 0.33 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Americans 8 Marines moved from Yakutsk to Vostok 1 Infantry moved from Marcus to sz18 1 Infantry and 1 T.Boat moved from sz18 to sz76 1 Infantry moved from sz76 to Iwo Jima 1 S.Sub moved from sz70 to sz45 1 Infantry moved from Pikelot to sz45 1 Infantry and 1 S.Sub moved from sz45 to sz49 1 Infantry moved from sz49 to Derby 1 S.Sub moved from sz70 to sz41 1 Elite moved from Fiji to sz41 1 Elite moved from sz41 to E.Australia 1 B29 moved from Pearl Harbor to Iwo Jima Purchase Units - Americans Americans buy 2 Artillerys, 1 B.Transport, 5 Destroyers, 1 Elite, 5 Infantrys, 1 Marine, 1 S.Sub and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in Vostok Americans attack with 8 Marines Masaharu defend with 4 Artillerys and 1 Infantry Americans roll dice for 8 Marines in Vostok, round 2 : 3/8 hits, 2.67 expected hits Masaharu roll dice for 4 Artillerys and 1 Infantry in Vostok, round 2 : 2/5 hits, 1.67 expected hits 2 Marines owned by the Americans, 1 Infantry owned by the Masaharu and 2 Artillerys owned by the Masaharu lost in Vostok Americans roll dice for 6 Marines in Vostok, round 3 : 2/6 hits, 2.00 expected hits Masaharu roll dice for 2 Artillerys in Vostok, round 3 : 0/2 hits, 0.67 expected hits 2 Artillerys owned by the Masaharu lost in Vostok Americans win, taking Vostok from Masaharu with 6 Marines remaining. Battle score for attacker is 12 Casualties for Americans: 2 Marines Casualties for Masaharu: 4 Artillerys and 1 Infantry Battle in E.Australia Americans attack with 1 Elite Yamamoto defend with 1 Infantry Americans roll dice for 1 Elite in E.Australia, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in E.Australia, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Elite in E.Australia, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in E.Australia, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Elite in E.Australia, round 4 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in E.Australia, round 4 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Americans lost in E.Australia Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 Elite Battle in Derby Americans attack with 1 Infantry Hisaichi defend with 1 AAGun and 1 NakajimaG5N Americans roll dice for 1 Infantry in Derby, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 NakajimaG5N in Derby, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Derby Hisaichi win with 1 NakajimaG5N remaining. Battle score for attacker is -2 Casualties for Americans: 1 Infantry Non Combat Move - Americans 1 Fighter moved from Marcus to Iwo Jima 1 Fighter moved from Wake to Iwo Jima 8 Marines moved from Magadan to Yakutsk 8 Marines moved from Palana to Magadan 2 B.Transports moved from sz14 to sz23 8 Marines moved from San Francisco to sz23 2 B.Transports and 8 Marines moved from sz23 to sz14 8 Marines moved from Seattle to sz6 2 B.Transports moved from sz4 to sz5 1 Infantry and 7 Marines moved from N.Canada to sz5 2 B.Transports, 1 Infantry and 7 Marines moved from sz5 to sz4 8 Marines moved from sz6 to N.Canada 8 Marines moved from sz14 to Seattle 1 Infantry and 7 Marines moved from sz4 to Palana 1 Submarine moved from sz25 to sz20 Place Units - Americans 3 Destroyers placed in sz76 1 Destroyer placed in sz18 1 Destroyer placed in sz19 1 B.Transport placed in sz25 2 Artillerys placed in Pearl Harbor 1 Elite placed in Hilo 2 Transports placed in sz4 1 S.Sub placed in sz23 5 Infantrys and 1 Marine placed in San Francisco Turn Complete - Americans Americans collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.00 Americans regular : -1.33 Masaharu regular : -0.33 Hisaichi regular : 0.67 -
TripleA Turn Summary: Masaharu round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Masaharu 2 Artillerys and 1 Infantry moved from Amursk to Belogorsk 1 Infantry moved from N.Japan to sz1 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 8 Infantrys and 4 Transports moved from sz15 to sz1 9 Infantrys moved from sz1 to Belogorsk 1 Marine moved from Hsingan to Belogorsk 2 Destroyers moved from sz1 to sz7 Purchase Units - Masaharu Masaharu buy 2 Artillerys, 8 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Belogorsk Masaharu attack with 2 Artillerys, 10 Infantrys and 1 Marine Russians defend with 4 Mech.Infs and 1 Tank Masaharu roll dice for 2 Artillerys, 10 Infantrys and 1 Marine in Belogorsk, round 2 : 2/13 hits, 3.00 expected hits Russians roll dice for 4 Mech.Infs and 1 Tank in Belogorsk, round 2 : 3/5 hits, 1.83 expected hits 2 Mech.Infs owned by the Russians and 3 Infantrys owned by the Masaharu lost in Belogorsk Masaharu roll dice for 2 Artillerys, 7 Infantrys and 1 Marine in Belogorsk, round 3 : 5/10 hits, 2.50 expected hits Russians roll dice for 2 Mech.Infs and 1 Tank in Belogorsk, round 3 : 1/3 hits, 1.17 expected hits 2 Mech.Infs owned by the Russians, 1 Infantry owned by the Masaharu and 1 Tank owned by the Russians lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 2 Artillerys, 6 Infantrys and 1 Marine remaining. Battle score for attacker is 17 Casualties for Masaharu: 4 Infantrys Casualties for Russians: 4 Mech.Infs and 1 Tank Battle in sz7 Masaharu attack with 2 Destroyers British defend with 1 Transport; Americans defend with 1 Destroyer Masaharu roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz7, round 2 : 0/2 hits, 0.67 expected hits 1 Transport owned by the British lost in sz7 Masaharu roll dice for 2 Destroyers in sz7, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Masaharu lost in sz7 Masaharu win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 Transport Casualties for Masaharu: 1 Destroyer Casualties for Americans: 1 Destroyer Non Combat Move - Masaharu Place Units - Masaharu 2 Artillerys and 1 Marine placed in Amursk 8 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Masaharu regular : 2.17 Russians regular : 1.00 -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 12 Combat Move - Russians 1 Infantry moved from Jinan to Hsingan Russians take Hsingan from Masaharu 1 Infantry moved from Ulaan Ude to Quingdao 2 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys and 3 Mech.Infs moved from Quingdao to Belogorsk 1 Mech.Inf moved from Kyzal to Belogorsk 3 Infantrys moved from Tulun to Ulaan Ude Purchase Units - Russians Russians buy 1 Elite, 8 Infantrys, 1 Mech.Inf, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Russians Battle in Belogorsk Russians attack with 2 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys and 4 Mech.Infs Masaharu defend with 2 Artillerys, 6 Infantrys and 1 Marine Russians roll dice for 2 Artillerys, 2 EarlyFighters, 1 Elite, 5 Infantrys and 4 Mech.Infs in Belogorsk, round 2 : 6/14 hits, 5.00 expected hits Masaharu roll dice for 2 Artillerys, 6 Infantrys and 1 Marine in Belogorsk, round 2 : 3/9 hits, 3.00 expected hits 3 Infantrys owned by the Russians and 6 Infantrys owned by the Masaharu lost in Belogorsk Russians roll dice for 2 Artillerys, 2 EarlyFighters, 1 Elite, 2 Infantrys and 4 Mech.Infs in Belogorsk, round 3 : 4/11 hits, 4.00 expected hits Masaharu roll dice for 2 Artillerys and 1 Marine in Belogorsk, round 3 : 0/3 hits, 1.00 expected hits 1 Marine owned by the Masaharu and 2 Artillerys owned by the Masaharu lost in Belogorsk Russians win, taking Belogorsk from Masaharu with 2 Artillerys, 2 EarlyFighters, 1 Elite, 2 Infantrys and 4 Mech.Infs remaining. Battle score for attacker is 17 Casualties for Russians: 3 Infantrys Casualties for Masaharu: 2 Artillerys, 6 Infantrys and 1 Marine Non Combat Move - Russians 2 EarlyFighters moved from Belogorsk to Quingdao 3 Mech.Infs moved from Kaask to Quingdao 3 Infantrys moved from Kaask to Tulun 1 Mech.Inf moved from Achinsk to Tulun Place Units - Russians 3 Infantrys placed in Quingdao 1 Elite and 5 Infantrys placed in Kaask 1 Mech.Inf, 1 Tank and 2 Tankettes placed in Achinsk Turn Complete - Russians Russians collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
Masaharu regular : -1.00 Russians regular : 1.00 -
TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Research Technology - Yamamoto Combat Move - Yamamoto 3 Destroyers moved from sz70 to sz76 1 Destroyer moved from sz72 to sz76 1 Destroyer moved from sz75 to sz76 11 Destroyers and 1 Transport moved from sz78 to sz76 1 Tankette moved from Darwin to C.Australia 3 Infantrys moved from W.Australia to C.Australia 1 Destroyer moved from sz50 to sz51 1 Destroyer moved from sz50 to sz49 1 B.Transport moved from sz50 to sz51 1 B.Transport moved from sz60 to sz73 4 Infantrys moved from Thailand to sz73 1 B.Transport and 4 Infantrys moved from sz73 to sz60 4 Infantrys moved from sz60 to Sumatra 1 Tank moved from Malaya to sz60 2 Infantrys moved from Malaya to sz60 2 Infantrys and 1 Tank moved from sz60 to N.S 1 Transport moved from sz60 to sz70 1 Artillery and 1 Infantry moved from Davao to sz70 1 Artillery and 1 Infantry moved from sz70 to Halma 1 T.Boat moved from sz58 to sz50 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 2 Bunkers, 5 Destroyers, 16 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in C.Australia Yamamoto attack with 3 Infantrys and 1 Tankette Anzac defend with 1 Infantry Yamamoto roll dice for 3 Infantrys and 1 Tankette in C.Australia, round 2 : 0/4 hits, 0.83 expected hits Anzac roll dice for 1 Infantry in C.Australia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in C.Australia Yamamoto roll dice for 2 Infantrys and 1 Tankette in C.Australia, round 3 : 1/3 hits, 0.67 expected hits Anzac roll dice for 1 Infantry in C.Australia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in C.Australia Yamamoto win, taking C.Australia from Anzac with 2 Infantrys and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry Battle in sz49 Yamamoto attack with 1 Destroyer Americans defend with 1 S.Sub Americans roll dice for 1 S.Sub in sz49, round 2 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz49, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in sz49 Americans win with 1 S.Sub remaining. Battle score for attacker is -8 Casualties for Yamamoto: 1 Destroyer Battle in Sumatra Yamamoto attack with 4 Infantrys British defend with 1 Infantry Yamamoto roll dice for 4 Infantrys in Sumatra, round 2 : 1/4 hits, 0.67 expected hits British roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Sumatra Yamamoto win, taking Sumatra from British with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in sz51 Yamamoto attack with 1 B.Transport and 1 Destroyer Anzac defend with 1 Destroyer Yamamoto roll dice for 1 B.Transport and 1 Destroyer in sz51, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in sz51, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 B.Transport and 1 Destroyer in sz51, round 3 : 1/1 hits, 0.33 expected hits Anzac roll dice for 1 Destroyer in sz51, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Anzac lost in sz51 Yamamoto win with 1 B.Transport and 1 Destroyer remaining. Battle score for attacker is 8 Casualties for Anzac: 1 Destroyer Battle in N.S Yamamoto attack with 2 Infantrys and 1 Tank British defend with 1 Elite Yamamoto roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 Elite in N.S, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the British and 1 Infantry owned by the Yamamoto lost in N.S Yamamoto win, taking N.S from British with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Elite Battle in sz76 Yamamoto attack with 16 Destroyers and 1 Transport Americans defend with 1 B.Carrier, 10 Destroyers, 3 Fighters and 1 T.Boat Yamamoto roll dice for 16 Destroyers and 1 Transport in sz76, round 2 : 5/16 hits, 5.33 expected hits Units damaged: 1 B.Carrier owned by the Americans Americans roll dice for 1 B.Carrier, 10 Destroyers, 3 Fighters and 1 T.Boat in sz76, round 2 : 6/15 hits, 7.67 expected hits 3 Destroyers owned by the Americans, 5 Destroyers owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 T.Boat owned by the Americans lost in sz76 Yamamoto roll dice for 11 Destroyers in sz76, round 3 : 3/11 hits, 3.67 expected hits Americans roll dice for 1 B.Carrier, 7 Destroyers and 3 Fighters in sz76, round 3 : 6/11 hits, 6.00 expected hits 3 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in sz76 5 Destroyers owned by the Yamamoto retreated to sz78 Americans win with 1 B.Carrier, 4 Destroyers and 3 Fighters remaining. Battle score for attacker is -41 Casualties for Yamamoto: 11 Destroyers and 1 Transport Casualties for Americans: 6 Destroyers and 1 T.Boat Non Combat Move - Yamamoto Place Units - Yamamoto 5 Destroyers placed in sz78 1 Artillery, 1 Bunker and 2 Infantrys placed in W.Australia 1 Artillery, 1 Bunker and 2 Infantrys placed in Darwin 4 Infantrys placed in Davao 5 Infantrys and 1 Marine placed in Malaya 3 Infantrys placed in S.Japan Turn Complete - Yamamoto Yamamoto collect 94 PUs; end with 94 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.83 Americans regular : -0.83 Anzac regular : -0.67 British regular : 0.33 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 13 Combat Move - Chinese 1 Tankette moved from W.Sian to Hanan 1 Tankette moved from W.Sian to N.Chunking 1 Infantry moved from W.Sian to N.Chunking 1 EarlyFighter moved from Sian to Hanan 1 Elite and 1 Infantry moved from Gansu to N.Shangsi 1 Tankette moved from Gansu to N.Shangsi 2 Infantrys moved from Gansu to Shangsi 1 EarlyFighter moved from Sian to Shangsi 1 Artillery and 1 Infantry moved from Sian to Nanking Purchase Units - Chinese Chinese buy 1 Bunker, 6 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in Hanan Chinese attack with 1 EarlyFighter and 1 Tankette Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 1 Tankette in Hanan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 EarlyFighter and 1 Tankette in Hanan, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Hanan, round 3 : 1/1 hits, 0.33 expected hits 1 Tankette owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hanan Chinese win with 1 EarlyFighter remaining. Battle score for attacker is -2 Casualties for Chinese: 1 Tankette Casualties for Hisaichi: 1 Infantry Battle in N.Shangsi Chinese attack with 1 Elite, 1 Infantry and 1 Tankette Hisaichi defend with 2 Tankettes Chinese roll dice for 1 Elite, 1 Infantry and 1 Tankette in N.Shangsi, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Tankettes in N.Shangsi, round 2 : 0/2 hits, 0.33 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Chinese roll dice for 1 Elite, 1 Infantry and 1 Tankette in N.Shangsi, round 3 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tankette in N.Shangsi, round 3 : 0/1 hits, 0.17 expected hits 1 Tankette owned by the Hisaichi lost in N.Shangsi Chinese win, taking N.Shangsi from Hisaichi with 1 Elite, 1 Infantry and 1 Tankette remaining. Battle score for attacker is 8 Casualties for Hisaichi: 2 Tankettes Battle in Shangsi Chinese attack with 1 EarlyFighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter and 2 Infantrys in Shangsi, round 2 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shangsi Chinese win, taking Shangsi from Hisaichi with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Nanking Chinese attack with 1 Artillery and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 1 Infantry in Nanking, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Nanking, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Chinese win, taking Nanking from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in N.Chunking Chinese attack with 1 Infantry and 1 Tankette Hisaichi defend with 1 Infantry Chinese roll dice for 1 Infantry and 1 Tankette in N.Chunking, round 2 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in N.Chunking, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tankette in N.Chunking, round 3 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in N.Chunking, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tankette in N.Chunking, round 4 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in N.Chunking, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tankette in N.Chunking, round 5 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in N.Chunking, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry and 1 Tankette in N.Chunking, round 6 : 0/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in N.Chunking, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Chunking Chinese roll dice for 1 Tankette in N.Chunking, round 7 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in N.Chunking, round 7 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Chunking Chinese win, taking N.Chunking from Yamamoto with 1 Tankette remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Hanan to Sian 2 Mech.Infs moved from Szechwan to Sian 1 EarlyFighter moved from Shangsi to Sian 1 Mech.Inf and 1 Tankette moved from Gansu to Sian 2 Infantrys moved from Gansu to Shangsi 1 Infantry moved from Gansu to Shangsi 2 Infantrys moved from Gansu to N.Shangsi 3 Mech.Infs moved from Xining to Szechwan 1 Infantry moved from Tsingnan to Gansu 1 Mech.Inf moved from Xining to Szechwan 2 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Gobi to Tsingnan Place Units - Chinese 1 Bunker placed in Sian 6 Infantrys placed in Xining 2 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.00 Chinese regular : -0.50 Hisaichi regular : -0.83





