@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Bretters VS Iron Stitch G40 alt universe
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun and 2 infantry moved from US16 to US19 1 mech_infantry moved from US11 to US20 1 mech_infantry moved from US13 to US17 1 infantry moved from US6 to US5 1 mech_infantry moved from US5 to US6 1 mech_infantry moved from US1 to US6 1 infantry moved from US14 to US6 1 mech_infantry moved from US7 to US16 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 infantry moved from US7 to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to US13 1 infantry moved from US12 to US18 1 artillery moved from US13 to US18 1 infantry moved from US13 to US18 1 artillery moved from US11 to US12 1 infantry moved from US11 to US12 1 armour moved from US11 to US18 1 aaGun moved from US11 to US17 1 aaGun moved from US13 to US18 1 battleship and 1 carrier moved from 15 Sea Zone to 16 Sea Zone 1 cruiser moved from 1 Sea Zone to 18 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 35 Sea Zone 1 cruiser moved from 29 Sea Zone to 35 Sea Zone 1 transport moved from 29 Sea Zone to 2 Sea Zone 1 infantry moved from US3 to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to US5 1 submarine moved from 16 Sea Zone to 2 Sea Zone 1 destroyer moved from 16 Sea Zone to 2 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from US11 to US5 1 tactical_bomber moved from US13 to US5 1 fighter moved from US13 to US5 1 bomber moved from US11 to US5 Place Units - Americans 1 carrier and 2 transports placed in 18 Sea Zone 3 transports placed in 16 Sea Zone 1 transport placed in 16 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 aaGunC, 1 artilleryC and 1 infantryC; Remaining resources: 0 PUs; Politics - Chinese Chinese takes Political Action: Political Action Chinese To War With Germans Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War Chinese takes Political Action: Political Action Chinese To War With Italians Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Combat Move - Chinese 1 fighter and 6 infantryCs moved from C4 to C12 4 infantryCs moved from C5 to C12 1 infantryC moved from C20 to C17 1 infantryC moved from C20 to C17 1 artilleryC and 6 infantryCs moved from C14 to C7 4 infantryCs moved from C8 to C2 1 infantryC moved from C1 to C2 1 infantryC moved from C1 to C2 1 infantryC moved from C17 to C13 Combat - Chinese Battle in C12 Chinese attack with 1 fighter and 10 infantryCs Japanese defend with 2 armour, 1 artillery and 1 mech_infantry Chinese roll dice for 1 fighter and 10 infantryCs in C12, round 2 : 1/11 hits, 2.17 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in C12, round 2 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 8 infantryCs in C12, round 3 : 1/9 hits, 1.83 expected hits Japanese roll dice for 2 armour and 1 artillery in C12, round 3 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 3/7 hits, 1.50 expected hits Japanese roll dice for 2 armour in C12, round 4 : 1/2 hits, 1.00 expected hits 1 infantryC owned by the Chinese and 2 armour owned by the Japanese lost in C12 Chinese win, taking C12 from Japanese with 1 fighter and 5 infantryCs remaining. Battle score for attacker is 5 Casualties for Chinese: 5 infantryCs Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from C12 to C5 Place Units - Chinese 1 aaGunC, 1 artilleryC and 1 infantryC placed in C5 Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 15 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 1.00 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun and 2 infantry moved from US16 to US19 1 mech_infantry moved from US11 to US20 1 mech_infantry moved from US13 to US17 1 infantry moved from US6 to US5 1 mech_infantry moved from US5 to US6 1 mech_infantry moved from US1 to US6 1 infantry moved from US14 to US6 1 mech_infantry moved from US7 to US16 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 infantry moved from US7 to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to US13 1 infantry moved from US12 to US18 1 artillery moved from US13 to US18 1 infantry moved from US13 to US18 1 artillery moved from US11 to US12 1 infantry moved from US11 to US12 1 armour moved from US11 to US18 1 aaGun moved from US11 to US17 1 aaGun moved from US13 to US18 1 battleship and 1 carrier moved from 15 Sea Zone to 16 Sea Zone 1 cruiser moved from 1 Sea Zone to 18 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 35 Sea Zone 1 cruiser moved from 29 Sea Zone to 35 Sea Zone 1 transport moved from 29 Sea Zone to 2 Sea Zone 1 infantry moved from US3 to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to US5 1 submarine moved from 16 Sea Zone to 2 Sea Zone 1 destroyer moved from 16 Sea Zone to 2 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from US11 to US5 1 tactical_bomber moved from US13 to US5 1 fighter moved from US13 to US5 1 bomber moved from US11 to US5 Place Units - Americans 1 carrier and 2 transports placed in 18 Sea Zone 3 transports placed in 16 Sea Zone 1 transport placed in 16 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 aaGunC, 1 artilleryC and 1 infantryC; Remaining resources: 0 PUs; Politics - Chinese Chinese takes Political Action: Political Action Chinese To War With Germans Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War Chinese takes Political Action: Political Action Chinese To War With Italians Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Combat Move - Chinese 1 fighter and 6 infantryCs moved from C4 to C12 4 infantryCs moved from C5 to C12 1 infantryC moved from C20 to C17 1 infantryC moved from C20 to C17 1 artilleryC and 6 infantryCs moved from C14 to C7 4 infantryCs moved from C8 to C2 1 infantryC moved from C1 to C2 1 infantryC moved from C1 to C2 1 infantryC moved from C17 to C13 Combat - Chinese Battle in C12 Chinese attack with 1 fighter and 10 infantryCs Japanese defend with 2 armour, 1 artillery and 1 mech_infantry Chinese roll dice for 1 fighter and 10 infantryCs in C12, round 2 : 1/11 hits, 2.17 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in C12, round 2 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 8 infantryCs in C12, round 3 : 1/9 hits, 1.83 expected hits Japanese roll dice for 2 armour and 1 artillery in C12, round 3 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 3/7 hits, 1.50 expected hits Japanese roll dice for 2 armour in C12, round 4 : 1/2 hits, 1.00 expected hits 1 infantryC owned by the Chinese and 2 armour owned by the Japanese lost in C12 Chinese win, taking C12 from Japanese with 1 fighter and 5 infantryCs remaining. Battle score for attacker is 5 Casualties for Chinese: 5 infantryCs Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from C12 to C5 Place Units - Chinese 1 aaGunC, 1 artilleryC and 1 infantryC placed in C5 Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 15 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 17 PUs Purchase Units - British British buy 1 bomber and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 32 Sea Zone to 39 Sea Zone 1 battleship moved from 115 Sea Zone to 86 Sea Zone 1 destroyer moved from 88 Sea Zone to 86 Sea Zone 1 cruiser moved from 88 Sea Zone to 86 Sea Zone 1 carrier moved from 102 Sea Zone to 86 Sea Zone 1 fighter moved from UK20 to 86 Sea Zone 1 tactical_bomber moved from 102 Sea Zone to 86 Sea Zone 1 fighter moved from UK4 to 39 Sea Zone 1 destroyer moved from 40 Sea Zone to 39 Sea Zone 1 cruiser moved from 40 Sea Zone to 39 Sea Zone 1 carrier moved from 32 Sea Zone to 39 Sea Zone 3 infantry moved from UK12 to PX4 1 mech_infantry moved from UK13 to PX4 1 armour moved from UK13 to PX4 1 tactical_bomber moved from 32 Sea Zone to PX4 1 fighter moved from 39 Sea Zone to PX4 1 fighter moved from UK4 to PX4 1 fighter moved from UK2 to 39 Sea Zone 1 bomber moved from UK4 to PX4 Combat - British Italians scrambles 1 units out of I5 to defend against the attack in 86 Sea Zone Battle in PX4 British attack with 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry and 1 mech_infantry British roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in PX4, round 2 : 1/9 hits, 3.50 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in PX4, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in PX4 British roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in PX4, round 3 : 2/8 hits, 3.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in PX4, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in PX4 British win, taking PX4 from Germans with 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in 86 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 86 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 86 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 86 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber in 86 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 battleship and 1 transport in 86 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 86 Sea Zone British win, taking 86 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 cruiser, 1 fighter and 1 transport Battle in 39 Sea Zone British attack with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter Germans defend with 3 submarines British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 39 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the British 2 submarines owned by the Germans lost in 39 Sea Zone British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 39 Sea Zone, round 3 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 39 Sea Zone British win, taking 39 Sea Zone from Germans with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - British 1 infantry moved from UK13 to PA8 British take PA8 from Pro_Allies 1 artillery moved from UK13 to UK12 1 aaGun moved from UK13 to UK12 1 transport moved from 40 Sea Zone to 39 Sea Zone 1 artillery moved from UK5 to UK4 1 aaGun and 2 infantry moved from UK2 to UK5 1 mech_infantry moved from UK3 to UK5 1 aaGun and 1 infantry moved from UK3 to UK4 1 infantry moved from UK19 to 95 Sea Zone 1 artillery moved from UK19 to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to UK10 1 artillery moved from 55 Sea Zone to UK10 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from UK16 to UK17 1 infantry moved from UK10 to UK18 1 artillery moved from UK10 to UK18 1 infantry moved from UK9 to UK6 1 infantry moved from UK8 to UK9 1 infantry moved from UK22 to 88 Sea Zone 1 artillery moved from UK22 to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 117 Sea Zone 1 infantry moved from 117 Sea Zone to PA15 British take PA15 from Pro_Allies 1 artillery moved from 117 Sea Zone to PA15 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 1 fighter moved from UK24 to UK27 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from UK24 to PA13 British take PA13 from Pro_Allies 1 mech_infantry moved from UK27 to UK26 1 aaGun, 1 artillery and 2 infantry moved from UK28 to UK26 1 fighter moved from 39 Sea Zone to UK4 1 fighter moved from PX4 to UK12 1 fighter moved from PX4 to UK12 1 tactical_bomber moved from PX4 to UK12 1 bomber moved from PX4 to UK4 Place Units - British 3 infantry placed in UK27 3 infantry placed in UK10 3 infantry placed in UK5 1 bomber and 2 infantry placed in UK4 Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 22 Sea Zone. Rolls: 4,6,1,6,6,3 Rolling for Convoy Blockade Damage in 23 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2 British collect 42 PUs (7 lost to blockades); end with 42 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Italians regular : 1.50 Japanese regular : 1.00 Germans regular : 0.67 British regular : -1.83 -
Italy 1 complete
I was setting up my first battle and accidentally hit the button to start combat.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 43 Sea Zone to 34 Sea Zone 1 transport moved from 43 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from A6 to A8 1 infantry moved from A4 to A6 1 armour moved from A4 to A8 1 infantry moved from A9 to A10 1 artillery moved from A9 to A10 1 tactical_bomber moved from A4 to A2 1 destroyer moved from 28 Sea Zone to 34 Sea Zone 1 infantry moved from A2 to A4 1 fighter moved from A10 to A2 Place Units - ANZAC 1 armour and 2 infantry placed in A4 Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 43 Sea Zone to 34 Sea Zone 1 transport moved from 43 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from A6 to A8 1 infantry moved from A4 to A6 1 armour moved from A4 to A8 1 infantry moved from A9 to A10 1 artillery moved from A9 to A10 1 tactical_bomber moved from A4 to A2 1 destroyer moved from 28 Sea Zone to 34 Sea Zone 1 infantry moved from A2 to A4 1 fighter moved from A10 to A2 Place Units - ANZAC 1 armour and 2 infantry placed in A4 Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Purchase Units - French French buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 cruiser moved from 23 Sea Zone to 40 Sea Zone 1 submarine moved from 82 Sea Zone to 95 Sea Zone 1 cruiser moved from 70 Sea Zone to 84 Sea Zone Place Units - French 1 submarine and 1 transport placed in 96 Sea Zone 1 infantry placed in F3 Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUsCombat Hit Differential Summary :
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German 2 complete
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2 Purchase Units - Russians Russians buy 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from R29 to R28 1 infantry moved from R23 to R28 1 infantry moved from R23 to R28 1 infantry moved from R24 to R23 1 infantry moved from R24 to R23 1 artillery moved from R26 to R29 1 artillery moved from R26 to R29 1 artillery moved from R26 to R29 1 armour, 4 infantry and 1 mech_infantry moved from R32 to R31 1 mech_infantry moved from R31 to R29 1 armour moved from R31 to R29 1 mech_infantry moved from R31 to R29 1 mech_infantry moved from R29 to R28 1 mech_infantry moved from R24 to R28 1 aaGun, 1 artillery and 2 infantry moved from R25 to R26 1 infantry moved from R21 to R25 1 infantry moved from R21 to R25 1 armour moved from R21 to R26 1 transport moved from 26 Sea Zone to 27 Sea Zone 1 infantry moved from R7 to 33 Sea Zone 1 infantry moved from R7 to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from R6 to 27 Sea Zone 1 infantry moved from R6 to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 3 artilleries moved from R16 to R13 1 infantry moved from R5 to R13 1 infantry moved from R5 to R13 2 armour, 3 artilleries, 12 infantry and 4 mech_infantrys moved from R3 to R10 1 infantry moved from R4 to R3 1 infantry moved from R4 to R10 1 infantry moved from R4 to R10 1 artillery moved from R4 to R10 1 artillery moved from R4 to R10 1 artillery moved from R4 to R10 4 infantry moved from 26 Sea Zone to R4 1 submarine moved from 33 Sea Zone to 26 Sea Zone Place Units - Russians 3 infantry placed in R26 3 mech_infantrys placed in R4 3 mech_infantrys placed in R16 2 mech_infantrys placed in R21 Turn Complete - Russians Russians collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
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Slowly advancing into the quagmire of the Chinese front
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from US12 to 16 Sea Zone 1 artillery moved from US12 to 16 Sea Zone 1 infantry moved from US13 to 16 Sea Zone 1 aaGun, 1 armour, 1 artillery and 2 infantry moved from US18 to US6 1 aaGun and 2 infantry moved from US19 to US21 1 mech_infantry moved from US16 to US7 1 mech_infantry moved from US17 to US6 1 mech_infantry moved from US20 to US10 1 aaGun moved from US17 to US18 1 destroyer moved from 2 Sea Zone to 29 Sea Zone 1 submarine moved from 2 Sea Zone to 29 Sea Zone 1 carrier, 1 cruiser and 3 transports moved from 18 Sea Zone to 29 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from US6 to 35 Sea Zone 1 mech_infantry moved from US6 to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 cruiser moved from 29 Sea Zone to 55 Sea Zone 1 carrier moved from 29 Sea Zone to 55 Sea Zone 1 fighter moved from US5 to 55 Sea Zone 1 tactical_bomber moved from US5 to 55 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 5 transports moved from 16 Sea Zone to 2 Sea Zone 1 bomber moved from US5 to US22 1 infantry moved from 2 Sea Zone to US1 1 infantry moved from 2 Sea Zone to US1 1 artillery moved from 2 Sea Zone to US1 1 artillery moved from US5 to US1 2 infantry moved from US5 to US1 1 mech_infantry moved from US6 to US1 1 infantry moved from US5 to US1 1 submarine moved from 80 Sea Zone to 55 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 29 Sea Zone 1 armour placed in US11 Turn Complete - Americans Americans collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 aaGunC and 4 infantryCs; Remaining resources: 0 PUs; Combat Move - Chinese 1 artilleryC, 1 fighter and 1 infantryC moved from C5 to C4 1 infantryC moved from C2 to C3 5 infantryCs moved from C2 to C3 2 infantryCs moved from C2 to C8 1 artilleryC and 6 infantryCs moved from C7 to C8 Combat - Chinese Battle in C8 Chinese attack with 1 artilleryC and 8 infantryCs Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 artilleryC and 8 infantryCs in C8, round 2 : 3/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in C8, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C8 Chinese roll dice for 1 artilleryC and 7 infantryCs in C8, round 3 : 3/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in C8, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in C8 Chinese win, taking C8 from Japanese with 1 artilleryC and 7 infantryCs remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantryC Casualties for Japanese: 1 artillery and 3 infantry Battle in C3 Chinese attack with 6 infantryCs Japanese defend with 1 artillery Chinese roll dice for 6 infantryCs in C3, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in C3, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantryC owned by the Chinese lost in C3 Chinese win, taking C3 from Japanese with 5 infantryCs remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantryC Casualties for Japanese: 1 artillery Battle in C4 Chinese attack with 1 artilleryC, 1 fighter and 1 infantryC Japanese defend with 1 infantry Chinese roll dice for 1 artilleryC, 1 fighter and 1 infantryC in C4, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in C4, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in C4 Chinese win, taking C4 from Japanese with 1 artilleryC, 1 fighter and 1 infantryC remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from C4 to A10 1 aaGunC moved from C5 to A10 Place Units - Chinese 1 infantryC placed in C6 1 aaGunC placed in C1 1 infantryC placed in C7 1 infantryC placed in C5 1 infantryC placed in C2 Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 13 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : -0.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from US12 to 16 Sea Zone 1 artillery moved from US12 to 16 Sea Zone 1 infantry moved from US13 to 16 Sea Zone 1 aaGun, 1 armour, 1 artillery and 2 infantry moved from US18 to US6 1 aaGun and 2 infantry moved from US19 to US21 1 mech_infantry moved from US16 to US7 1 mech_infantry moved from US17 to US6 1 mech_infantry moved from US20 to US10 1 aaGun moved from US17 to US18 1 destroyer moved from 2 Sea Zone to 29 Sea Zone 1 submarine moved from 2 Sea Zone to 29 Sea Zone 1 carrier, 1 cruiser and 3 transports moved from 18 Sea Zone to 29 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from US6 to 35 Sea Zone 1 mech_infantry moved from US6 to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 cruiser moved from 29 Sea Zone to 55 Sea Zone 1 carrier moved from 29 Sea Zone to 55 Sea Zone 1 fighter moved from US5 to 55 Sea Zone 1 tactical_bomber moved from US5 to 55 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 5 transports moved from 16 Sea Zone to 2 Sea Zone 1 bomber moved from US5 to US22 1 infantry moved from 2 Sea Zone to US1 1 infantry moved from 2 Sea Zone to US1 1 artillery moved from 2 Sea Zone to US1 1 artillery moved from US5 to US1 2 infantry moved from US5 to US1 1 mech_infantry moved from US6 to US1 1 infantry moved from US5 to US1 1 submarine moved from 80 Sea Zone to 55 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 29 Sea Zone 1 armour placed in US11 Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 aaGunC and 4 infantryCs; Remaining resources: 0 PUs; Combat Move - Chinese 1 artilleryC, 1 fighter and 1 infantryC moved from C5 to C4 1 infantryC moved from C2 to C3 5 infantryCs moved from C2 to C3 2 infantryCs moved from C2 to C8 1 artilleryC and 6 infantryCs moved from C7 to C8 Combat - Chinese Battle in C8 Chinese attack with 1 artilleryC and 8 infantryCs Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 artilleryC and 8 infantryCs in C8, round 2 : 3/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in C8, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C8 Chinese roll dice for 1 artilleryC and 7 infantryCs in C8, round 3 : 3/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in C8, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in C8 Chinese win, taking C8 from Japanese with 1 artilleryC and 7 infantryCs remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantryC Casualties for Japanese: 1 artillery and 3 infantry Battle in C3 Chinese attack with 6 infantryCs Japanese defend with 1 artillery Chinese roll dice for 6 infantryCs in C3, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in C3, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantryC owned by the Chinese lost in C3 Chinese win, taking C3 from Japanese with 5 infantryCs remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantryC Casualties for Japanese: 1 artillery Battle in C4 Chinese attack with 1 artilleryC, 1 fighter and 1 infantryC Japanese defend with 1 infantry Chinese roll dice for 1 artilleryC, 1 fighter and 1 infantryC in C4, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in C4, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in C4 Chinese win, taking C4 from Japanese with 1 artilleryC, 1 fighter and 1 infantryC remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from C4 to A10 1 aaGunC moved from C5 to A10 Place Units - Chinese 1 infantryC placed in C6 1 aaGunC placed in C1 1 infantryC placed in C7 1 infantryC placed in C5 1 infantryC placed in C2 Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 13 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 15 PUs Purchase Units - British British buy 4 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 mech_infantry moved from PA13 to UK26 1 armour moved from PA13 to UK26 1 fighter moved from UK27 to UK26 1 fighter moved from UK27 to UK26 1 artillery moved from UK12 to PA8 1 artillery moved from UK4 to 39 Sea Zone 1 infantry moved from UK4 to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to PX1 1 artillery moved from 20 Sea Zone to PX1 1 cruiser moved from 39 Sea Zone to 20 Sea Zone 1 bomber moved from UK4 to PX1 1 fighter moved from UK4 to PX1 1 carrier moved from 39 Sea Zone to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from UK12 to PA8 1 destroyer moved from 39 Sea Zone to 20 Sea Zone 1 destroyer moved from 39 Sea Zone to 20 Sea Zone 1 bomber moved from UK4 to PA8 Combat - British Battle in UK26 British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in UK26, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in UK26, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in UK26 British roll dice for 1 armour, 2 fighters and 1 mech_infantry in UK26, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in UK26, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in UK26 British win, taking UK26 from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for British: 1 mech_infantry Battle in PA8 British attack with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in PA8, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 2 infantry in PA8, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 artillery owned by the British lost in PA8 British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 artillery Casualties for Germans: 2 infantry Battle in PX1 British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Pro_Axis defend with 3 infantry British roll dice for 1 cruiser in PX1, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in PX1, round 2 : 2/4 hits, 1.83 expected hits Pro_Axis roll dice for 3 infantry in PX1, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Pro_Axis and 1 infantry owned by the British lost in PX1 British win, taking PX1 from Pro_Axis with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Pro_Axis: 3 infantry Non Combat Move - British 1 fighter moved from PX1 to 20 Sea Zone 1 bomber moved from PX1 to UK3 1 bomber moved from PA8 to UK4 3 aaGuns and 5 infantry moved from UK4 to UK5 2 fighters and 1 tactical_bomber moved from PA8 to UK4 1 fighter moved from UK26 to UK27 1 fighter moved from UK26 to UK27 1 artillery and 4 infantry moved from PA13 to UK25 1 destroyer moved from 102 Sea Zone to 88 Sea Zone 1 infantry moved from PA15 to 117 Sea Zone 1 artillery moved from PA15 to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to UK27 1 infantry moved from 88 Sea Zone to UK27 1 artillery and 1 infantry moved from UK18 to UK17 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from UK17 to UK16 1 artillery and 4 infantry moved from UK10 to UK18 1 infantry moved from UK6 to UK10 1 infantry moved from UK9 to UK6 Place Units - British 1 artillery, 1 infantry and 1 tactical_bomber placed in UK4 3 infantry placed in UK5 3 artilleries placed in UK27 1 infantry placed in UK10 Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,1 British collect 44 PUs (2 lost to blockades); end with 44 PUsCombat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : -0.33 Pro_Axis regular : 0.00 Germans regular : 0.33 British regular : -0.33 -
Italy did what they were supposed to do last turn and failed on the doughnought!
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from A6 to A4 1 infantry moved from A8 to A9 1 artillery moved from A8 to A9 1 armour moved from A8 to A10 1 transport moved from 34 Sea Zone to 14 Sea Zone 1 destroyer moved from 34 Sea Zone to 14 Sea Zone 1 cruiser moved from 34 Sea Zone to 14 Sea Zone 2 fighters and 1 tactical_bomber moved from A2 to A4 Place Units - ANZAC 1 armour and 2 infantry placed in A4 Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from A6 to A4 1 infantry moved from A8 to A9 1 artillery moved from A8 to A9 1 armour moved from A8 to A10 1 transport moved from 34 Sea Zone to 14 Sea Zone 1 destroyer moved from 34 Sea Zone to 14 Sea Zone 1 cruiser moved from 34 Sea Zone to 14 Sea Zone 2 fighters and 1 tactical_bomber moved from A2 to A4 Place Units - ANZAC 1 armour and 2 infantry placed in A4 Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Purchase Units - French French buy 1 carrier; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 cruiser moved from 84 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 mech_infantry moved from F16 to F13 1 armour moved from F16 to F13 1 infantry moved from F10 to F13 1 infantry moved from F22 to F23 1 infantry moved from F20 to F21 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 infantry moved from F24 to F23 1 artillery moved from F24 to F23 1 artillery and 1 infantry moved from F8 to F9 1 infantry moved from F2 to F3 1 artillery moved from F2 to F3 1 artillery and 3 infantry moved from F5 to F3 1 infantry moved from F4 to F3 1 battleship moved from 40 Sea Zone to 39 Sea Zone 1 cruiser moved from 40 Sea Zone to 39 Sea Zone 1 transport moved from 40 Sea Zone to 39 Sea Zone Place Units - French 1 carrier placed in 96 Sea Zone Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUsCombat Hit Differential Summary :
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G3 is complete
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Pro_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Pro_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Trigger Russians British Allies: Changing Relationship for Russians and British from Neutrality to Allied Trigger Russians British Allies: Changing Relationship for Russians and ANZAC from Neutrality to Allied Trigger Russians Neutrals: Changing Relationship for Independent_Neutral and Russians from Neutrality to Unfriendly_Neutral Trigger Russians Chinese Allies: Changing Relationship for Russians and Chinese from Neutrality to Allied Combat Move - Russians 1 infantry moved from R31 to C13 1 infantry moved from R31 to C13 1 fighter moved from R26 to C13 1 tactical_bomber moved from R26 to C13 2 artilleries, 11 infantry and 2 mech_infantrys moved from R28 to PA12 1 armour and 1 mech_infantry moved from R29 to PA12 1 infantry moved from R10 to R11 1 infantry moved from R10 to R9 1 infantry moved from R10 to R9 1 fighter moved from R4 to R9 1 tactical_bomber moved from R4 to R9 Combat - Russians Battle in C13 Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in C13, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 armour in C13, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in C13 Russians win, taking C13 from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in PA12 Russians attack with 1 armour, 2 artilleries, 11 infantry and 3 mech_infantrys Italians defend with 1 artillery and 4 infantry Russians roll dice for 1 armour, 2 artilleries, 11 infantry and 3 mech_infantrys in PA12, round 2 : 5/17 hits, 3.83 expected hits Italians roll dice for 1 artillery and 4 infantry in PA12, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in PA12 Russians win, taking PA12 from Italians with 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 3 infantry Casualties for Italians: 1 artillery and 4 infantry Battle in R9 Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in R9, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in R9, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in R9 Russians win, taking R9 from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from R9 to R4 1 tactical_bomber moved from R9 to R4 2 armour, 6 artilleries, 13 infantry and 4 mech_infantrys moved from R10 to R4 1 infantry moved from R13 to R10 1 aaGun, 4 artilleries and 3 infantry moved from R13 to R5 1 mech_infantry moved from R16 to R5 1 mech_infantry moved from R16 to R5 1 fighter moved from C13 to C1 1 tactical_bomber moved from C13 to C1 2 aaGuns, 1 artillery and 5 infantry moved from R26 to C1 1 infantry moved from R23 to PA11 Russians take PA11 from Pro_Allies 1 infantry moved from R23 to R28 1 aaGun moved from R28 to PA12 3 artilleries moved from R29 to R28 1 infantry moved from R31 to R29 1 infantry moved from R31 to R29 1 armour moved from R26 to R28 1 mech_infantry moved from R21 to R26 1 mech_infantry moved from R21 to R26 1 infantry moved from R25 to R21 1 infantry moved from R25 to R26 1 mech_infantry moved from R16 to R21 Place Units - Russians 3 infantry placed in R26 3 infantry placed in R21 1 armour and 1 fighter placed in R16 3 infantry placed in R4 Turning on Edit Mode EDIT: Adding units owned by Russians to 12 Sea Zone: 1 cruiser, 2 submarines and 2 transports EDIT: Removing units owned by Russians from 26 Sea Zone: 1 cruiser, 2 submarines and 2 transports EDIT: Adding units owned by Russians to 13 Sea Zone: 1 cruiser, 2 submarines and 2 transports EDIT: Removing units owned by Russians from 12 Sea Zone: 1 cruiser, 2 submarines and 2 transports EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 43 PUs Objective Russians 1 Growth Of The Union: Russians met a national objective for an additional 4 PUs; end with 47 PUsCombat Hit Differential Summary :
Italians regular : 1.33 Japanese regular : -0.50 Germans regular : -0.33 Russians regular : 1.17 -
I had to retreat on two of those battles
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Pro_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans Chinese Allies: Changing Relationship for Americans and Chinese from Neutrality to Allied Trigger Russians Americans Allies: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans Neutrals: Changing Relationship for Independent_Neutral and Americans from Neutrality to Unfriendly_Neutral Trigger Americans British Allies: Changing Relationship for Americans and British from Neutrality to Allied Trigger Americans British Allies: Changing Relationship for Americans and ANZAC from Neutrality to Allied Trigger Americans War Production US11: has removed 1 factory_minor owned by Americans in US11 Trigger Americans War Production US13: has removed 1 factory_minor owned by Americans in US13 Trigger Americans War Production US5: has removed 1 factory_minor owned by Americans in US5 Trigger Americans War Production US11: Americans has 1 factory_major placed in US11 Trigger Americans War Production US13: Americans has 1 factory_major placed in US13 Trigger Americans War Production US5: Americans has 1 factory_major placed in US5 Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 80 Sea Zone to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 84 Sea Zone 1 infantry and 1 mech_infantry moved from 84 Sea Zone to UK20 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 55 Sea Zone to 84 Sea Zone 1 infantry moved from US6 to 29 Sea Zone 1 artillery moved from US6 to 29 Sea Zone 1 infantry moved from US6 to 29 Sea Zone 1 mech_infantry moved from US6 to 29 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 battleship moved from 29 Sea Zone to 58 Sea Zone 1 infantry moved from 58 Sea Zone to G20 1 artillery moved from 58 Sea Zone to G20 1 infantry moved from 58 Sea Zone to UK14 1 mech_infantry moved from 58 Sea Zone to UK14 2 carriers, 1 destroyer, 1 submarine and 1 transport moved from 29 Sea Zone to 58 Sea Zone 1 fighter moved from US5 to 58 Sea Zone 1 fighter moved from US5 to 58 Sea Zone 1 armour moved from US6 to US5 2 artilleries, 5 infantry and 1 mech_infantry moved from US1 to US5 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports moved from 2 Sea Zone to 29 Sea Zone Combat - Americans Battle in UK14 Battle in UK20 Battle in G20 Americans attack with 1 artillery and 1 infantry Germans defend with 1 aaGun and 1 infantry Americans roll dice for 1 battleship in G20, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in G20, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 aaGun and 1 infantry in G20, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in G20 Americans win, taking UK14 from Germans, taking UK20 from Germans, taking G20 from Germans with 1 artillery remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 58 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 29 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 aaGun moved from US6 to US5 1 aaGun moved from US18 to US6 1 mech_infantry moved from US10 to US7 1 armour moved from US11 to US7 Place Units - Americans 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in US5 1 destroyer and 1 submarine placed in 29 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Objective Americans 2 National Pride: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 War Time Production: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 1 Island Influence: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Germans regular : 0.67 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 aaGunC, 1 artilleryC and 2 infantryCs; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantryC moved from C5 to C12 Chinese take C12 from Japanese 1 infantryC moved from C3 to C10 Chinese take C10 from Japanese 1 infantryC moved from C8 to C15 Chinese take C15 from Japanese 1 infantryC moved from C6 to C14 Chinese take C14 from Japanese Combat - Chinese Non Combat Move - Chinese 4 infantryCs moved from C3 to C2 1 artilleryC and 2 infantryCs moved from C8 to C2 1 infantryC moved from C7 to C2 1 aaGunC moved from C1 to C2 Place Units - Chinese 1 aaGunC, 1 artilleryC and 2 infantryCs placed in C1 Turn Complete - Chinese Chinese collect 14 PUs; end with 14 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 16 PUsCombat Hit Differential Summary :





