6171d88a-deb0-4aed-814b-5efc34cc7925-triplea_41868_1Dut.tsvg
Bretters VS Iron Stitch G40 alt universe
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triplea_37590_1germany(1).tsvg
Germany 1 is complete
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1 Purchase Units - Russians Russians buy 1 armour and 9 artilleries; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from R22 to 48 Sea Zone 1 infantry moved from R22 to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 27 Sea Zone to 26 Sea Zone 1 aaGun moved from R4 to 26 Sea Zone 1 aaGun and 1 transport moved from 26 Sea Zone to 11 Sea Zone 1 infantry moved from R2 to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to R1 1 aaGun moved from 26 Sea Zone to R1 1 infantry moved from R6 to R5 1 infantry moved from R6 to R5 1 infantry moved from R7 to R6 1 infantry moved from R7 to R6 2 infantry moved from 33 Sea Zone to R7 1 mech_infantry moved from R26 to R31 1 mech_infantry moved from R29 to R32 1 armour moved from R29 to R32 1 aaGun, 1 artillery and 3 infantry moved from R29 to R28 1 infantry moved from R23 to R28 1 infantry moved from R23 to R28 1 infantry moved from R24 to R23 1 infantry moved from R24 to R23 1 infantry moved from R26 to R29 1 infantry moved from R26 to R29 1 artillery moved from R26 to R29 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 mech_infantry moved from R21 to R24 1 infantry moved from R18 to R24 1 infantry moved from R18 to R24 1 aaGun, 1 artillery and 2 infantry moved from R21 to R25 1 infantry moved from R20 to R21 1 infantry moved from R20 to R21 1 infantry moved from R11 to R10 1 mech_infantry moved from R12 to R3 1 mech_infantry moved from R12 to R3 1 artillery moved from R10 to R3 1 armour moved from R10 to R3 1 mech_infantry moved from R10 to R3 1 infantry moved from R10 to R3 1 infantry moved from R10 to R3 4 infantry moved from R10 to R3 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from R4 to R3 1 infantry moved from R13 to R10 1 aaGun, 1 artillery and 2 infantry moved from R16 to R13 Place Units - Russians 3 artilleries placed in R4 1 armour placed in R21 3 artilleries placed in R26 3 artilleries placed in R16 Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
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Japan 1 is complete
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun and 2 infantry moved from US16 to US19 1 mech_infantry moved from US11 to US20 1 mech_infantry moved from US13 to US17 1 infantry moved from US6 to US5 1 mech_infantry moved from US5 to US6 1 mech_infantry moved from US1 to US6 1 infantry moved from US14 to US6 1 mech_infantry moved from US7 to US16 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 infantry moved from US7 to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to US13 1 infantry moved from US12 to US18 1 artillery moved from US13 to US18 1 infantry moved from US13 to US18 1 artillery moved from US11 to US12 1 infantry moved from US11 to US12 1 armour moved from US11 to US18 1 aaGun moved from US11 to US17 1 aaGun moved from US13 to US18 1 battleship and 1 carrier moved from 15 Sea Zone to 16 Sea Zone 1 cruiser moved from 1 Sea Zone to 18 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 35 Sea Zone 1 cruiser moved from 29 Sea Zone to 35 Sea Zone 1 transport moved from 29 Sea Zone to 2 Sea Zone 1 infantry moved from US3 to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to US5 1 submarine moved from 16 Sea Zone to 2 Sea Zone 1 destroyer moved from 16 Sea Zone to 2 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from US11 to US5 1 tactical_bomber moved from US13 to US5 1 fighter moved from US13 to US5 1 bomber moved from US11 to US5 Place Units - Americans 1 carrier and 2 transports placed in 18 Sea Zone 3 transports placed in 16 Sea Zone 1 transport placed in 16 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 aaGunC, 1 artilleryC and 1 infantryC; Remaining resources: 0 PUs; Politics - Chinese Chinese takes Political Action: Political Action Chinese To War With Germans Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War Chinese takes Political Action: Political Action Chinese To War With Italians Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Combat Move - Chinese 1 fighter and 6 infantryCs moved from C4 to C12 4 infantryCs moved from C5 to C12 1 infantryC moved from C20 to C17 1 infantryC moved from C20 to C17 1 artilleryC and 6 infantryCs moved from C14 to C7 4 infantryCs moved from C8 to C2 1 infantryC moved from C1 to C2 1 infantryC moved from C1 to C2 1 infantryC moved from C17 to C13 Combat - Chinese Battle in C12 Chinese attack with 1 fighter and 10 infantryCs Japanese defend with 2 armour, 1 artillery and 1 mech_infantry Chinese roll dice for 1 fighter and 10 infantryCs in C12, round 2 : 1/11 hits, 2.17 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in C12, round 2 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 8 infantryCs in C12, round 3 : 1/9 hits, 1.83 expected hits Japanese roll dice for 2 armour and 1 artillery in C12, round 3 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 3/7 hits, 1.50 expected hits Japanese roll dice for 2 armour in C12, round 4 : 1/2 hits, 1.00 expected hits 1 infantryC owned by the Chinese and 2 armour owned by the Japanese lost in C12 Chinese win, taking C12 from Japanese with 1 fighter and 5 infantryCs remaining. Battle score for attacker is 5 Casualties for Chinese: 5 infantryCs Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from C12 to C5 Place Units - Chinese 1 aaGunC, 1 artilleryC and 1 infantryC placed in C5 Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 15 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 1.00
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun and 2 infantry moved from US16 to US19 1 mech_infantry moved from US11 to US20 1 mech_infantry moved from US13 to US17 1 infantry moved from US6 to US5 1 mech_infantry moved from US5 to US6 1 mech_infantry moved from US1 to US6 1 infantry moved from US14 to US6 1 mech_infantry moved from US7 to US16 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 infantry moved from US7 to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to US13 1 infantry moved from US12 to US18 1 artillery moved from US13 to US18 1 infantry moved from US13 to US18 1 artillery moved from US11 to US12 1 infantry moved from US11 to US12 1 armour moved from US11 to US18 1 aaGun moved from US11 to US17 1 aaGun moved from US13 to US18 1 battleship and 1 carrier moved from 15 Sea Zone to 16 Sea Zone 1 cruiser moved from 1 Sea Zone to 18 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 35 Sea Zone 1 cruiser moved from 29 Sea Zone to 35 Sea Zone 1 transport moved from 29 Sea Zone to 2 Sea Zone 1 infantry moved from US3 to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to US5 1 submarine moved from 16 Sea Zone to 2 Sea Zone 1 destroyer moved from 16 Sea Zone to 2 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from US11 to US5 1 tactical_bomber moved from US13 to US5 1 fighter moved from US13 to US5 1 bomber moved from US11 to US5 Place Units - Americans 1 carrier and 2 transports placed in 18 Sea Zone 3 transports placed in 16 Sea Zone 1 transport placed in 16 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 aaGunC, 1 artilleryC and 1 infantryC; Remaining resources: 0 PUs; Politics - Chinese Chinese takes Political Action: Political Action Chinese To War With Germans Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War Chinese takes Political Action: Political Action Chinese To War With Italians Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Combat Move - Chinese 1 fighter and 6 infantryCs moved from C4 to C12 4 infantryCs moved from C5 to C12 1 infantryC moved from C20 to C17 1 infantryC moved from C20 to C17 1 artilleryC and 6 infantryCs moved from C14 to C7 4 infantryCs moved from C8 to C2 1 infantryC moved from C1 to C2 1 infantryC moved from C1 to C2 1 infantryC moved from C17 to C13 Combat - Chinese Battle in C12 Chinese attack with 1 fighter and 10 infantryCs Japanese defend with 2 armour, 1 artillery and 1 mech_infantry Chinese roll dice for 1 fighter and 10 infantryCs in C12, round 2 : 1/11 hits, 2.17 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in C12, round 2 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 8 infantryCs in C12, round 3 : 1/9 hits, 1.83 expected hits Japanese roll dice for 2 armour and 1 artillery in C12, round 3 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 3/7 hits, 1.50 expected hits Japanese roll dice for 2 armour in C12, round 4 : 1/2 hits, 1.00 expected hits 1 infantryC owned by the Chinese and 2 armour owned by the Japanese lost in C12 Chinese win, taking C12 from Japanese with 1 fighter and 5 infantryCs remaining. Battle score for attacker is 5 Casualties for Chinese: 5 infantryCs Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from C12 to C5 Place Units - Chinese 1 aaGunC, 1 artilleryC and 1 infantryC placed in C5 Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 15 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 17 PUs Purchase Units - British British buy 1 bomber and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 32 Sea Zone to 39 Sea Zone 1 battleship moved from 115 Sea Zone to 86 Sea Zone 1 destroyer moved from 88 Sea Zone to 86 Sea Zone 1 cruiser moved from 88 Sea Zone to 86 Sea Zone 1 carrier moved from 102 Sea Zone to 86 Sea Zone 1 fighter moved from UK20 to 86 Sea Zone 1 tactical_bomber moved from 102 Sea Zone to 86 Sea Zone 1 fighter moved from UK4 to 39 Sea Zone 1 destroyer moved from 40 Sea Zone to 39 Sea Zone 1 cruiser moved from 40 Sea Zone to 39 Sea Zone 1 carrier moved from 32 Sea Zone to 39 Sea Zone 3 infantry moved from UK12 to PX4 1 mech_infantry moved from UK13 to PX4 1 armour moved from UK13 to PX4 1 tactical_bomber moved from 32 Sea Zone to PX4 1 fighter moved from 39 Sea Zone to PX4 1 fighter moved from UK4 to PX4 1 fighter moved from UK2 to 39 Sea Zone 1 bomber moved from UK4 to PX4 Combat - British Italians scrambles 1 units out of I5 to defend against the attack in 86 Sea Zone Battle in PX4 British attack with 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry and 1 mech_infantry British roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in PX4, round 2 : 1/9 hits, 3.50 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in PX4, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in PX4 British roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in PX4, round 3 : 2/8 hits, 3.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in PX4, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in PX4 British win, taking PX4 from Germans with 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in 86 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 86 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 86 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 86 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber in 86 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 battleship and 1 transport in 86 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 86 Sea Zone British win, taking 86 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 cruiser, 1 fighter and 1 transport Battle in 39 Sea Zone British attack with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter Germans defend with 3 submarines British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 39 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the British 2 submarines owned by the Germans lost in 39 Sea Zone British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 39 Sea Zone, round 3 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 39 Sea Zone British win, taking 39 Sea Zone from Germans with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - British 1 infantry moved from UK13 to PA8 British take PA8 from Pro_Allies 1 artillery moved from UK13 to UK12 1 aaGun moved from UK13 to UK12 1 transport moved from 40 Sea Zone to 39 Sea Zone 1 artillery moved from UK5 to UK4 1 aaGun and 2 infantry moved from UK2 to UK5 1 mech_infantry moved from UK3 to UK5 1 aaGun and 1 infantry moved from UK3 to UK4 1 infantry moved from UK19 to 95 Sea Zone 1 artillery moved from UK19 to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to UK10 1 artillery moved from 55 Sea Zone to UK10 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from UK16 to UK17 1 infantry moved from UK10 to UK18 1 artillery moved from UK10 to UK18 1 infantry moved from UK9 to UK6 1 infantry moved from UK8 to UK9 1 infantry moved from UK22 to 88 Sea Zone 1 artillery moved from UK22 to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 117 Sea Zone 1 infantry moved from 117 Sea Zone to PA15 British take PA15 from Pro_Allies 1 artillery moved from 117 Sea Zone to PA15 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 1 fighter moved from UK24 to UK27 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from UK24 to PA13 British take PA13 from Pro_Allies 1 mech_infantry moved from UK27 to UK26 1 aaGun, 1 artillery and 2 infantry moved from UK28 to UK26 1 fighter moved from 39 Sea Zone to UK4 1 fighter moved from PX4 to UK12 1 fighter moved from PX4 to UK12 1 tactical_bomber moved from PX4 to UK12 1 bomber moved from PX4 to UK4 Place Units - British 3 infantry placed in UK27 3 infantry placed in UK10 3 infantry placed in UK5 1 bomber and 2 infantry placed in UK4 Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 22 Sea Zone. Rolls: 4,6,1,6,6,3 Rolling for Convoy Blockade Damage in 23 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2 British collect 42 PUs (7 lost to blockades); end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : -0.50 Italians regular : 1.50 Japanese regular : 1.00 Germans regular : 0.67 British regular : -1.83
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Italy 1 complete
I was setting up my first battle and accidentally hit the button to start combat.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 43 Sea Zone to 34 Sea Zone 1 transport moved from 43 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from A6 to A8 1 infantry moved from A4 to A6 1 armour moved from A4 to A8 1 infantry moved from A9 to A10 1 artillery moved from A9 to A10 1 tactical_bomber moved from A4 to A2 1 destroyer moved from 28 Sea Zone to 34 Sea Zone 1 infantry moved from A2 to A4 1 fighter moved from A10 to A2 Place Units - ANZAC 1 armour and 2 infantry placed in A4 Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 43 Sea Zone to 34 Sea Zone 1 transport moved from 43 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from A6 to A8 1 infantry moved from A4 to A6 1 armour moved from A4 to A8 1 infantry moved from A9 to A10 1 artillery moved from A9 to A10 1 tactical_bomber moved from A4 to A2 1 destroyer moved from 28 Sea Zone to 34 Sea Zone 1 infantry moved from A2 to A4 1 fighter moved from A10 to A2 Place Units - ANZAC 1 armour and 2 infantry placed in A4 Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Purchase Units - French French buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 cruiser moved from 23 Sea Zone to 40 Sea Zone 1 submarine moved from 82 Sea Zone to 95 Sea Zone 1 cruiser moved from 70 Sea Zone to 84 Sea Zone Place Units - French 1 submarine and 1 transport placed in 96 Sea Zone 1 infantry placed in F3 Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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German 2 complete
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2 Purchase Units - Russians Russians buy 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from R29 to R28 1 infantry moved from R23 to R28 1 infantry moved from R23 to R28 1 infantry moved from R24 to R23 1 infantry moved from R24 to R23 1 artillery moved from R26 to R29 1 artillery moved from R26 to R29 1 artillery moved from R26 to R29 1 armour, 4 infantry and 1 mech_infantry moved from R32 to R31 1 mech_infantry moved from R31 to R29 1 armour moved from R31 to R29 1 mech_infantry moved from R31 to R29 1 mech_infantry moved from R29 to R28 1 mech_infantry moved from R24 to R28 1 aaGun, 1 artillery and 2 infantry moved from R25 to R26 1 infantry moved from R21 to R25 1 infantry moved from R21 to R25 1 armour moved from R21 to R26 1 transport moved from 26 Sea Zone to 27 Sea Zone 1 infantry moved from R7 to 33 Sea Zone 1 infantry moved from R7 to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from R6 to 27 Sea Zone 1 infantry moved from R6 to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 3 artilleries moved from R16 to R13 1 infantry moved from R5 to R13 1 infantry moved from R5 to R13 2 armour, 3 artilleries, 12 infantry and 4 mech_infantrys moved from R3 to R10 1 infantry moved from R4 to R3 1 infantry moved from R4 to R10 1 infantry moved from R4 to R10 1 artillery moved from R4 to R10 1 artillery moved from R4 to R10 1 artillery moved from R4 to R10 4 infantry moved from 26 Sea Zone to R4 1 submarine moved from 33 Sea Zone to 26 Sea Zone Place Units - Russians 3 infantry placed in R26 3 mech_infantrys placed in R4 3 mech_infantrys placed in R16 2 mech_infantrys placed in R21 Turn Complete - Russians Russians collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
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Slowly advancing into the quagmire of the Chinese front
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from US12 to 16 Sea Zone 1 artillery moved from US12 to 16 Sea Zone 1 infantry moved from US13 to 16 Sea Zone 1 aaGun, 1 armour, 1 artillery and 2 infantry moved from US18 to US6 1 aaGun and 2 infantry moved from US19 to US21 1 mech_infantry moved from US16 to US7 1 mech_infantry moved from US17 to US6 1 mech_infantry moved from US20 to US10 1 aaGun moved from US17 to US18 1 destroyer moved from 2 Sea Zone to 29 Sea Zone 1 submarine moved from 2 Sea Zone to 29 Sea Zone 1 carrier, 1 cruiser and 3 transports moved from 18 Sea Zone to 29 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from US6 to 35 Sea Zone 1 mech_infantry moved from US6 to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 cruiser moved from 29 Sea Zone to 55 Sea Zone 1 carrier moved from 29 Sea Zone to 55 Sea Zone 1 fighter moved from US5 to 55 Sea Zone 1 tactical_bomber moved from US5 to 55 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 5 transports moved from 16 Sea Zone to 2 Sea Zone 1 bomber moved from US5 to US22 1 infantry moved from 2 Sea Zone to US1 1 infantry moved from 2 Sea Zone to US1 1 artillery moved from 2 Sea Zone to US1 1 artillery moved from US5 to US1 2 infantry moved from US5 to US1 1 mech_infantry moved from US6 to US1 1 infantry moved from US5 to US1 1 submarine moved from 80 Sea Zone to 55 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 29 Sea Zone 1 armour placed in US11 Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 aaGunC and 4 infantryCs; Remaining resources: 0 PUs; Combat Move - Chinese 1 artilleryC, 1 fighter and 1 infantryC moved from C5 to C4 1 infantryC moved from C2 to C3 5 infantryCs moved from C2 to C3 2 infantryCs moved from C2 to C8 1 artilleryC and 6 infantryCs moved from C7 to C8 Combat - Chinese Battle in C8 Chinese attack with 1 artilleryC and 8 infantryCs Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 artilleryC and 8 infantryCs in C8, round 2 : 3/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in C8, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C8 Chinese roll dice for 1 artilleryC and 7 infantryCs in C8, round 3 : 3/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in C8, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in C8 Chinese win, taking C8 from Japanese with 1 artilleryC and 7 infantryCs remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantryC Casualties for Japanese: 1 artillery and 3 infantry Battle in C3 Chinese attack with 6 infantryCs Japanese defend with 1 artillery Chinese roll dice for 6 infantryCs in C3, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in C3, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantryC owned by the Chinese lost in C3 Chinese win, taking C3 from Japanese with 5 infantryCs remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantryC Casualties for Japanese: 1 artillery Battle in C4 Chinese attack with 1 artilleryC, 1 fighter and 1 infantryC Japanese defend with 1 infantry Chinese roll dice for 1 artilleryC, 1 fighter and 1 infantryC in C4, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in C4, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in C4 Chinese win, taking C4 from Japanese with 1 artilleryC, 1 fighter and 1 infantryC remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from C4 to A10 1 aaGunC moved from C5 to A10 Place Units - Chinese 1 infantryC placed in C6 1 aaGunC placed in C1 1 infantryC placed in C7 1 infantryC placed in C5 1 infantryC placed in C2 Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 13 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : -0.33
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from US12 to 16 Sea Zone 1 artillery moved from US12 to 16 Sea Zone 1 infantry moved from US13 to 16 Sea Zone 1 aaGun, 1 armour, 1 artillery and 2 infantry moved from US18 to US6 1 aaGun and 2 infantry moved from US19 to US21 1 mech_infantry moved from US16 to US7 1 mech_infantry moved from US17 to US6 1 mech_infantry moved from US20 to US10 1 aaGun moved from US17 to US18 1 destroyer moved from 2 Sea Zone to 29 Sea Zone 1 submarine moved from 2 Sea Zone to 29 Sea Zone 1 carrier, 1 cruiser and 3 transports moved from 18 Sea Zone to 29 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from US6 to 35 Sea Zone 1 mech_infantry moved from US6 to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 cruiser moved from 29 Sea Zone to 55 Sea Zone 1 carrier moved from 29 Sea Zone to 55 Sea Zone 1 fighter moved from US5 to 55 Sea Zone 1 tactical_bomber moved from US5 to 55 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 5 transports moved from 16 Sea Zone to 2 Sea Zone 1 bomber moved from US5 to US22 1 infantry moved from 2 Sea Zone to US1 1 infantry moved from 2 Sea Zone to US1 1 artillery moved from 2 Sea Zone to US1 1 artillery moved from US5 to US1 2 infantry moved from US5 to US1 1 mech_infantry moved from US6 to US1 1 infantry moved from US5 to US1 1 submarine moved from 80 Sea Zone to 55 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 29 Sea Zone 1 armour placed in US11 Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 aaGunC and 4 infantryCs; Remaining resources: 0 PUs; Combat Move - Chinese 1 artilleryC, 1 fighter and 1 infantryC moved from C5 to C4 1 infantryC moved from C2 to C3 5 infantryCs moved from C2 to C3 2 infantryCs moved from C2 to C8 1 artilleryC and 6 infantryCs moved from C7 to C8 Combat - Chinese Battle in C8 Chinese attack with 1 artilleryC and 8 infantryCs Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 artilleryC and 8 infantryCs in C8, round 2 : 3/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in C8, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C8 Chinese roll dice for 1 artilleryC and 7 infantryCs in C8, round 3 : 3/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in C8, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in C8 Chinese win, taking C8 from Japanese with 1 artilleryC and 7 infantryCs remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantryC Casualties for Japanese: 1 artillery and 3 infantry Battle in C3 Chinese attack with 6 infantryCs Japanese defend with 1 artillery Chinese roll dice for 6 infantryCs in C3, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in C3, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantryC owned by the Chinese lost in C3 Chinese win, taking C3 from Japanese with 5 infantryCs remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantryC Casualties for Japanese: 1 artillery Battle in C4 Chinese attack with 1 artilleryC, 1 fighter and 1 infantryC Japanese defend with 1 infantry Chinese roll dice for 1 artilleryC, 1 fighter and 1 infantryC in C4, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in C4, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in C4 Chinese win, taking C4 from Japanese with 1 artilleryC, 1 fighter and 1 infantryC remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from C4 to A10 1 aaGunC moved from C5 to A10 Place Units - Chinese 1 infantryC placed in C6 1 aaGunC placed in C1 1 infantryC placed in C7 1 infantryC placed in C5 1 infantryC placed in C2 Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 13 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 15 PUs Purchase Units - British British buy 4 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 mech_infantry moved from PA13 to UK26 1 armour moved from PA13 to UK26 1 fighter moved from UK27 to UK26 1 fighter moved from UK27 to UK26 1 artillery moved from UK12 to PA8 1 artillery moved from UK4 to 39 Sea Zone 1 infantry moved from UK4 to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to PX1 1 artillery moved from 20 Sea Zone to PX1 1 cruiser moved from 39 Sea Zone to 20 Sea Zone 1 bomber moved from UK4 to PX1 1 fighter moved from UK4 to PX1 1 carrier moved from 39 Sea Zone to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from UK12 to PA8 1 destroyer moved from 39 Sea Zone to 20 Sea Zone 1 destroyer moved from 39 Sea Zone to 20 Sea Zone 1 bomber moved from UK4 to PA8 Combat - British Battle in UK26 British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in UK26, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in UK26, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in UK26 British roll dice for 1 armour, 2 fighters and 1 mech_infantry in UK26, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in UK26, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in UK26 British win, taking UK26 from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for British: 1 mech_infantry Battle in PA8 British attack with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in PA8, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 2 infantry in PA8, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 artillery owned by the British lost in PA8 British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 artillery Casualties for Germans: 2 infantry Battle in PX1 British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Pro_Axis defend with 3 infantry British roll dice for 1 cruiser in PX1, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in PX1, round 2 : 2/4 hits, 1.83 expected hits Pro_Axis roll dice for 3 infantry in PX1, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Pro_Axis and 1 infantry owned by the British lost in PX1 British win, taking PX1 from Pro_Axis with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Pro_Axis: 3 infantry Non Combat Move - British 1 fighter moved from PX1 to 20 Sea Zone 1 bomber moved from PX1 to UK3 1 bomber moved from PA8 to UK4 3 aaGuns and 5 infantry moved from UK4 to UK5 2 fighters and 1 tactical_bomber moved from PA8 to UK4 1 fighter moved from UK26 to UK27 1 fighter moved from UK26 to UK27 1 artillery and 4 infantry moved from PA13 to UK25 1 destroyer moved from 102 Sea Zone to 88 Sea Zone 1 infantry moved from PA15 to 117 Sea Zone 1 artillery moved from PA15 to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to UK27 1 infantry moved from 88 Sea Zone to UK27 1 artillery and 1 infantry moved from UK18 to UK17 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from UK17 to UK16 1 artillery and 4 infantry moved from UK10 to UK18 1 infantry moved from UK6 to UK10 1 infantry moved from UK9 to UK6 Place Units - British 1 artillery, 1 infantry and 1 tactical_bomber placed in UK4 3 infantry placed in UK5 3 artilleries placed in UK27 1 infantry placed in UK10 Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,1 British collect 44 PUs (2 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Chinese regular : 2.33 Japanese regular : -0.33 Pro_Axis regular : 0.00 Germans regular : 0.33 British regular : -0.33
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Italy did what they were supposed to do last turn and failed on the doughnought!
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from A6 to A4 1 infantry moved from A8 to A9 1 artillery moved from A8 to A9 1 armour moved from A8 to A10 1 transport moved from 34 Sea Zone to 14 Sea Zone 1 destroyer moved from 34 Sea Zone to 14 Sea Zone 1 cruiser moved from 34 Sea Zone to 14 Sea Zone 2 fighters and 1 tactical_bomber moved from A2 to A4 Place Units - ANZAC 1 armour and 2 infantry placed in A4 Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from A6 to A4 1 infantry moved from A8 to A9 1 artillery moved from A8 to A9 1 armour moved from A8 to A10 1 transport moved from 34 Sea Zone to 14 Sea Zone 1 destroyer moved from 34 Sea Zone to 14 Sea Zone 1 cruiser moved from 34 Sea Zone to 14 Sea Zone 2 fighters and 1 tactical_bomber moved from A2 to A4 Place Units - ANZAC 1 armour and 2 infantry placed in A4 Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Purchase Units - French French buy 1 carrier; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 cruiser moved from 84 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 mech_infantry moved from F16 to F13 1 armour moved from F16 to F13 1 infantry moved from F10 to F13 1 infantry moved from F22 to F23 1 infantry moved from F20 to F21 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 infantry moved from F24 to F23 1 artillery moved from F24 to F23 1 artillery and 1 infantry moved from F8 to F9 1 infantry moved from F2 to F3 1 artillery moved from F2 to F3 1 artillery and 3 infantry moved from F5 to F3 1 infantry moved from F4 to F3 1 battleship moved from 40 Sea Zone to 39 Sea Zone 1 cruiser moved from 40 Sea Zone to 39 Sea Zone 1 transport moved from 40 Sea Zone to 39 Sea Zone Place Units - French 1 carrier placed in 96 Sea Zone Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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G3 is complete
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Pro_Allies from Neutrality to Friendly_Neutral Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Pro_Axis from Neutrality to Unfriendly_Neutral Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Trigger Russians British Allies: Changing Relationship for Russians and British from Neutrality to Allied Trigger Russians British Allies: Changing Relationship for Russians and ANZAC from Neutrality to Allied Trigger Russians Neutrals: Changing Relationship for Independent_Neutral and Russians from Neutrality to Unfriendly_Neutral Trigger Russians Chinese Allies: Changing Relationship for Russians and Chinese from Neutrality to Allied Combat Move - Russians 1 infantry moved from R31 to C13 1 infantry moved from R31 to C13 1 fighter moved from R26 to C13 1 tactical_bomber moved from R26 to C13 2 artilleries, 11 infantry and 2 mech_infantrys moved from R28 to PA12 1 armour and 1 mech_infantry moved from R29 to PA12 1 infantry moved from R10 to R11 1 infantry moved from R10 to R9 1 infantry moved from R10 to R9 1 fighter moved from R4 to R9 1 tactical_bomber moved from R4 to R9 Combat - Russians Battle in C13 Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in C13, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 armour in C13, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in C13 Russians win, taking C13 from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in PA12 Russians attack with 1 armour, 2 artilleries, 11 infantry and 3 mech_infantrys Italians defend with 1 artillery and 4 infantry Russians roll dice for 1 armour, 2 artilleries, 11 infantry and 3 mech_infantrys in PA12, round 2 : 5/17 hits, 3.83 expected hits Italians roll dice for 1 artillery and 4 infantry in PA12, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in PA12 Russians win, taking PA12 from Italians with 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 3 infantry Casualties for Italians: 1 artillery and 4 infantry Battle in R9 Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in R9, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in R9, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in R9 Russians win, taking R9 from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from R9 to R4 1 tactical_bomber moved from R9 to R4 2 armour, 6 artilleries, 13 infantry and 4 mech_infantrys moved from R10 to R4 1 infantry moved from R13 to R10 1 aaGun, 4 artilleries and 3 infantry moved from R13 to R5 1 mech_infantry moved from R16 to R5 1 mech_infantry moved from R16 to R5 1 fighter moved from C13 to C1 1 tactical_bomber moved from C13 to C1 2 aaGuns, 1 artillery and 5 infantry moved from R26 to C1 1 infantry moved from R23 to PA11 Russians take PA11 from Pro_Allies 1 infantry moved from R23 to R28 1 aaGun moved from R28 to PA12 3 artilleries moved from R29 to R28 1 infantry moved from R31 to R29 1 infantry moved from R31 to R29 1 armour moved from R26 to R28 1 mech_infantry moved from R21 to R26 1 mech_infantry moved from R21 to R26 1 infantry moved from R25 to R21 1 infantry moved from R25 to R26 1 mech_infantry moved from R16 to R21 Place Units - Russians 3 infantry placed in R26 3 infantry placed in R21 1 armour and 1 fighter placed in R16 3 infantry placed in R4 Turning on Edit Mode EDIT: Adding units owned by Russians to 12 Sea Zone: 1 cruiser, 2 submarines and 2 transports EDIT: Removing units owned by Russians from 26 Sea Zone: 1 cruiser, 2 submarines and 2 transports EDIT: Adding units owned by Russians to 13 Sea Zone: 1 cruiser, 2 submarines and 2 transports EDIT: Removing units owned by Russians from 12 Sea Zone: 1 cruiser, 2 submarines and 2 transports EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 40 PUs; end with 40 PUs Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 43 PUs Objective Russians 1 Growth Of The Union: Russians met a national objective for an additional 4 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : 1.33 Japanese regular : -0.50 Germans regular : -0.33 Russians regular : 1.17