Bretters VS Iron Stitch G40 alt universe


  • triplea_37590_1germany(1).tsvg

    Germany 1 is complete


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 armour and 9 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from R22 to 48 Sea Zone
            1 infantry moved from R22 to 48 Sea Zone
            2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 27 Sea Zone to 26 Sea Zone
            1 aaGun moved from R4 to 26 Sea Zone
            1 aaGun and 1 transport moved from 26 Sea Zone to 11 Sea Zone
            1 infantry moved from R2 to 11 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to R1
            1 aaGun moved from 26 Sea Zone to R1
            1 infantry moved from R6 to R5
            1 infantry moved from R6 to R5
            1 infantry moved from R7 to R6
            1 infantry moved from R7 to R6
            2 infantry moved from 33 Sea Zone to R7
            1 mech_infantry moved from R26 to R31
            1 mech_infantry moved from R29 to R32
            1 armour moved from R29 to R32
            1 aaGun, 1 artillery and 3 infantry moved from R29 to R28
            1 infantry moved from R23 to R28
            1 infantry moved from R23 to R28
            1 infantry moved from R24 to R23
            1 infantry moved from R24 to R23
            1 infantry moved from R26 to R29
            1 infantry moved from R26 to R29
            1 artillery moved from R26 to R29
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from R21 to R24
            1 infantry moved from R18 to R24
            1 infantry moved from R18 to R24
            1 aaGun, 1 artillery and 2 infantry moved from R21 to R25
            1 infantry moved from R20 to R21
            1 infantry moved from R20 to R21
            1 infantry moved from R11 to R10
            1 mech_infantry moved from R12 to R3
            1 mech_infantry moved from R12 to R3
            1 artillery moved from R10 to R3
            1 armour moved from R10 to R3
            1 mech_infantry moved from R10 to R3
            1 infantry moved from R10 to R3
            1 infantry moved from R10 to R3
            4 infantry moved from R10 to R3
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from R4 to R3
            1 infantry moved from R13 to R10
            1 aaGun, 1 artillery and 2 infantry moved from R16 to R13
    
        Place Units - Russians
            3 artilleries placed in R4
            1 armour placed in R21
            3 artilleries placed in R26
            3 artilleries placed in R16
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • triplea_37590_1Jap.tsvg

    Japan 1 is complete


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 aaGun and 2 infantry moved from US16 to US19
            1 mech_infantry moved from US11 to US20
            1 mech_infantry moved from US13 to US17
            1 infantry moved from US6 to US5
            1 mech_infantry moved from US5 to US6
            1 mech_infantry moved from US1 to US6
            1 infantry moved from US14 to US6
            1 mech_infantry moved from US7 to US16
            1 transport moved from 16 Sea Zone to 15 Sea Zone
            1 infantry moved from US7 to 15 Sea Zone
            1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
            1 infantry moved from 16 Sea Zone to US13
            1 infantry moved from US12 to US18
            1 artillery moved from US13 to US18
            1 infantry moved from US13 to US18
            1 artillery moved from US11 to US12
            1 infantry moved from US11 to US12
            1 armour moved from US11 to US18
            1 aaGun moved from US11 to US17
            1 aaGun moved from US13 to US18
            1 battleship and 1 carrier moved from 15 Sea Zone to 16 Sea Zone
            1 cruiser moved from 1 Sea Zone to 18 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 80 Sea Zone
            1 transport moved from 80 Sea Zone to 35 Sea Zone
            1 cruiser moved from 29 Sea Zone to 35 Sea Zone
            1 transport moved from 29 Sea Zone to 2 Sea Zone
            1 infantry moved from US3 to 2 Sea Zone
            1 infantry and 1 transport moved from 2 Sea Zone to 18 Sea Zone
            1 infantry moved from 18 Sea Zone to US5
            1 submarine moved from 16 Sea Zone to 2 Sea Zone
            1 destroyer moved from 16 Sea Zone to 2 Sea Zone
            1 tactical_bomber moved from 15 Sea Zone to 16 Sea Zone
            1 fighter moved from 15 Sea Zone to 16 Sea Zone
            1 fighter moved from US11 to US5
            1 tactical_bomber moved from US13 to US5
            1 fighter moved from US13 to US5
            1 bomber moved from US11 to US5
    
        Place Units - Americans
            1 carrier and 2 transports placed in 18 Sea Zone
            3 transports placed in 16 Sea Zone
            1 transport placed in 16 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 1 aaGunC, 1 artilleryC and 1 infantryC; Remaining resources: 0 PUs; 
    
        Politics - Chinese
            Chinese takes Political Action: Political Action Chinese To War With Germans
                Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
            Chinese takes Political Action: Political Action Chinese To War With Italians
                Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War
            Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
    
        Combat Move - Chinese
            1 fighter and 6 infantryCs moved from C4 to C12
            4 infantryCs moved from C5 to C12
            1 infantryC moved from C20 to C17
            1 infantryC moved from C20 to C17
            1 artilleryC and 6 infantryCs moved from C14 to C7
            4 infantryCs moved from C8 to C2
            1 infantryC moved from C1 to C2
            1 infantryC moved from C1 to C2
            1 infantryC moved from C17 to C13
    
        Combat - Chinese
            Battle in C12
                Chinese attack with 1 fighter and 10 infantryCs
                Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 10 infantryCs in C12, round 2 : 1/11 hits, 2.17 expected hits
                    Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in C12, round 2 : 2/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12
                    Chinese roll dice for 1 fighter and 8 infantryCs in C12, round 3 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in C12, round 3 : 2/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12
                    Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 3/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 armour in C12, round 4 : 1/2 hits, 1.00 expected hits
                    1 infantryC owned by the Chinese and 2 armour owned by the Japanese lost in C12
                Chinese win, taking C12 from Japanese with 1 fighter and 5 infantryCs remaining. Battle score for attacker is 5
                Casualties for Chinese: 5 infantryCs
                Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from C12 to C5
    
        Place Units - Chinese
            1 aaGunC, 1 artilleryC and 1 infantryC placed in C5
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 15 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Japanese regular : 1.00
    

    Savegame


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 1 carrier and 6 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 aaGun and 2 infantry moved from US16 to US19
            1 mech_infantry moved from US11 to US20
            1 mech_infantry moved from US13 to US17
            1 infantry moved from US6 to US5
            1 mech_infantry moved from US5 to US6
            1 mech_infantry moved from US1 to US6
            1 infantry moved from US14 to US6
            1 mech_infantry moved from US7 to US16
            1 transport moved from 16 Sea Zone to 15 Sea Zone
            1 infantry moved from US7 to 15 Sea Zone
            1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
            1 infantry moved from 16 Sea Zone to US13
            1 infantry moved from US12 to US18
            1 artillery moved from US13 to US18
            1 infantry moved from US13 to US18
            1 artillery moved from US11 to US12
            1 infantry moved from US11 to US12
            1 armour moved from US11 to US18
            1 aaGun moved from US11 to US17
            1 aaGun moved from US13 to US18
            1 battleship and 1 carrier moved from 15 Sea Zone to 16 Sea Zone
            1 cruiser moved from 1 Sea Zone to 18 Sea Zone
            1 destroyer moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 80 Sea Zone
            1 transport moved from 80 Sea Zone to 35 Sea Zone
            1 cruiser moved from 29 Sea Zone to 35 Sea Zone
            1 transport moved from 29 Sea Zone to 2 Sea Zone
            1 infantry moved from US3 to 2 Sea Zone
            1 infantry and 1 transport moved from 2 Sea Zone to 18 Sea Zone
            1 infantry moved from 18 Sea Zone to US5
            1 submarine moved from 16 Sea Zone to 2 Sea Zone
            1 destroyer moved from 16 Sea Zone to 2 Sea Zone
            1 tactical_bomber moved from 15 Sea Zone to 16 Sea Zone
            1 fighter moved from 15 Sea Zone to 16 Sea Zone
            1 fighter moved from US11 to US5
            1 tactical_bomber moved from US13 to US5
            1 fighter moved from US13 to US5
            1 bomber moved from US11 to US5
    
        Place Units - Americans
            1 carrier and 2 transports placed in 18 Sea Zone
            3 transports placed in 16 Sea Zone
            1 transport placed in 16 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 1 aaGunC, 1 artilleryC and 1 infantryC; Remaining resources: 0 PUs; 
    
        Politics - Chinese
            Chinese takes Political Action: Political Action Chinese To War With Germans
                Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
            Chinese takes Political Action: Political Action Chinese To War With Italians
                Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War
            Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
    
        Combat Move - Chinese
            1 fighter and 6 infantryCs moved from C4 to C12
            4 infantryCs moved from C5 to C12
            1 infantryC moved from C20 to C17
            1 infantryC moved from C20 to C17
            1 artilleryC and 6 infantryCs moved from C14 to C7
            4 infantryCs moved from C8 to C2
            1 infantryC moved from C1 to C2
            1 infantryC moved from C1 to C2
            1 infantryC moved from C17 to C13
    
        Combat - Chinese
            Battle in C12
                Chinese attack with 1 fighter and 10 infantryCs
                Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 10 infantryCs in C12, round 2 : 1/11 hits, 2.17 expected hits
                    Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in C12, round 2 : 2/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12
                    Chinese roll dice for 1 fighter and 8 infantryCs in C12, round 3 : 1/9 hits, 1.83 expected hits
                    Japanese roll dice for 2 armour and 1 artillery in C12, round 3 : 2/3 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12
                    Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 3/7 hits, 1.50 expected hits
                    Japanese roll dice for 2 armour in C12, round 4 : 1/2 hits, 1.00 expected hits
                    1 infantryC owned by the Chinese and 2 armour owned by the Japanese lost in C12
                Chinese win, taking C12 from Japanese with 1 fighter and 5 infantryCs remaining. Battle score for attacker is 5
                Casualties for Chinese: 5 infantryCs
                Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from C12 to C5
    
        Place Units - Chinese
            1 aaGunC, 1 artilleryC and 1 infantryC placed in C5
    
        Turn Complete - Chinese
            Chinese collect 13 PUs; end with 13 PUs
            Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 15 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 bomber and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 32 Sea Zone to 39 Sea Zone
            1 battleship moved from 115 Sea Zone to 86 Sea Zone
            1 destroyer moved from 88 Sea Zone to 86 Sea Zone
            1 cruiser moved from 88 Sea Zone to 86 Sea Zone
            1 carrier moved from 102 Sea Zone to 86 Sea Zone
            1 fighter moved from UK20 to 86 Sea Zone
            1 tactical_bomber moved from 102 Sea Zone to 86 Sea Zone
            1 fighter moved from UK4 to 39 Sea Zone
            1 destroyer moved from 40 Sea Zone to 39 Sea Zone
            1 cruiser moved from 40 Sea Zone to 39 Sea Zone
            1 carrier moved from 32 Sea Zone to 39 Sea Zone
            3 infantry moved from UK12 to PX4
            1 mech_infantry moved from UK13 to PX4
            1 armour moved from UK13 to PX4
            1 tactical_bomber moved from 32 Sea Zone to PX4
            1 fighter moved from 39 Sea Zone to PX4
            1 fighter moved from UK4 to PX4
            1 fighter moved from UK2 to 39 Sea Zone
            1 bomber moved from UK4 to PX4
    
        Combat - British
            Italians scrambles 1 units out of I5 to defend against the attack in 86 Sea Zone
            Battle in PX4
                British attack with 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 infantry and 1 mech_infantry
                    British roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in PX4, round 2 : 1/9 hits, 3.50 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in PX4, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in PX4
                    British roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in PX4, round 3 : 2/8 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in PX4, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in PX4
                British win, taking PX4 from Germans with 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
            Battle in 86 Sea Zone
                British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 86 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 86 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 86 Sea Zone
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber in 86 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 86 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 86 Sea Zone
                British win, taking 86 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber
                Casualties for Italians: 1 battleship, 1 cruiser, 1 fighter and 1 transport
            Battle in 39 Sea Zone
                British attack with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
                Germans defend with 3 submarines
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 39 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the British
                    2 submarines owned by the Germans lost in 39 Sea Zone
                    British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 39 Sea Zone, round 3 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 39 Sea Zone
                British win, taking 39 Sea Zone from Germans with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 18
                Casualties for Germans: 3 submarines
    
        Non Combat Move - British
            1 infantry moved from UK13 to PA8
                  British take PA8 from Pro_Allies
            1 artillery moved from UK13 to UK12
            1 aaGun moved from UK13 to UK12
            1 transport moved from 40 Sea Zone to 39 Sea Zone
            1 artillery moved from UK5 to UK4
            1 aaGun and 2 infantry moved from UK2 to UK5
            1 mech_infantry moved from UK3 to UK5
            1 aaGun and 1 infantry moved from UK3 to UK4
            1 infantry moved from UK19 to 95 Sea Zone
            1 artillery moved from UK19 to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to UK10
            1 artillery moved from 55 Sea Zone to UK10
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from UK16 to UK17
            1 infantry moved from UK10 to UK18
            1 artillery moved from UK10 to UK18
            1 infantry moved from UK9 to UK6
            1 infantry moved from UK8 to UK9
            1 infantry moved from UK22 to 88 Sea Zone
            1 artillery moved from UK22 to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 117 Sea Zone
            1 infantry moved from 117 Sea Zone to PA15
                  British take PA15 from Pro_Allies
            1 artillery moved from 117 Sea Zone to PA15
            1 destroyer moved from 104 Sea Zone to 102 Sea Zone
            1 fighter moved from UK24 to UK27
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from UK24 to PA13
                  British take PA13 from Pro_Allies
            1 mech_infantry moved from UK27 to UK26
            1 aaGun, 1 artillery and 2 infantry moved from UK28 to UK26
            1 fighter moved from 39 Sea Zone to UK4
            1 fighter moved from PX4 to UK12
            1 fighter moved from PX4 to UK12
            1 tactical_bomber moved from PX4 to UK12
            1 bomber moved from PX4 to UK4
    
        Place Units - British
            3 infantry placed in UK27
            3 infantry placed in UK10
            3 infantry placed in UK5
            1 bomber and 2 infantry placed in UK4
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 22 Sea Zone. Rolls: 4,6,1,6,6,3
                Rolling for Convoy Blockade Damage in 23 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2
            British collect 42 PUs (7 lost to blockades); end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.50
    Italians regular : 1.50
    Japanese regular : 1.00
    Germans regular : 0.67
    British regular : -1.83
    

    Savegame


  • triplea_37590_1Italy.tsvg

    Italy 1 complete

    I was setting up my first battle and accidentally hit the button to start combat.


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 43 Sea Zone to 34 Sea Zone
            1 transport moved from 43 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from A6 to A8
            1 infantry moved from A4 to A6
            1 armour moved from A4 to A8
            1 infantry moved from A9 to A10
            1 artillery moved from A9 to A10
            1 tactical_bomber moved from A4 to A2
            1 destroyer moved from 28 Sea Zone to 34 Sea Zone
            1 infantry moved from A2 to A4
            1 fighter moved from A10 to A2
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 43 Sea Zone to 34 Sea Zone
            1 transport moved from 43 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from A6 to A8
            1 infantry moved from A4 to A6
            1 armour moved from A4 to A8
            1 infantry moved from A9 to A10
            1 artillery moved from A9 to A10
            1 tactical_bomber moved from A4 to A2
            1 destroyer moved from 28 Sea Zone to 34 Sea Zone
            1 infantry moved from A2 to A4
            1 fighter moved from A10 to A2
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
    
        Purchase Units - French
            French buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 23 Sea Zone to 40 Sea Zone
            1 submarine moved from 82 Sea Zone to 95 Sea Zone
            1 cruiser moved from 70 Sea Zone to 84 Sea Zone
    
        Place Units - French
            1 submarine and 1 transport placed in 96 Sea Zone
            1 infantry placed in F3
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • triplea_37590_Ger2.tsvg

    German 2 complete


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 artillery and 2 infantry moved from R29 to R28
            1 infantry moved from R23 to R28
            1 infantry moved from R23 to R28
            1 infantry moved from R24 to R23
            1 infantry moved from R24 to R23
            1 artillery moved from R26 to R29
            1 artillery moved from R26 to R29
            1 artillery moved from R26 to R29
            1 armour, 4 infantry and 1 mech_infantry moved from R32 to R31
            1 mech_infantry moved from R31 to R29
            1 armour moved from R31 to R29
            1 mech_infantry moved from R31 to R29
            1 mech_infantry moved from R29 to R28
            1 mech_infantry moved from R24 to R28
            1 aaGun, 1 artillery and 2 infantry moved from R25 to R26
            1 infantry moved from R21 to R25
            1 infantry moved from R21 to R25
            1 armour moved from R21 to R26
            1 transport moved from 26 Sea Zone to 27 Sea Zone
            1 infantry moved from R7 to 33 Sea Zone
            1 infantry moved from R7 to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 infantry moved from R6 to 27 Sea Zone
            1 infantry moved from R6 to 27 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone
            3 artilleries moved from R16 to R13
            1 infantry moved from R5 to R13
            1 infantry moved from R5 to R13
            2 armour, 3 artilleries, 12 infantry and 4 mech_infantrys moved from R3 to R10
            1 infantry moved from R4 to R3
            1 infantry moved from R4 to R10
            1 infantry moved from R4 to R10
            1 artillery moved from R4 to R10
            1 artillery moved from R4 to R10
            1 artillery moved from R4 to R10
            4 infantry moved from 26 Sea Zone to R4
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
    
        Place Units - Russians
            3 infantry placed in R26
            3 mech_infantrys placed in R4
            3 mech_infantrys placed in R16
            2 mech_infantrys placed in R21
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • triplea_37590_2Jap.tsvg

    Slowly advancing into the quagmire of the Chinese front


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from US12 to 16 Sea Zone
            1 artillery moved from US12 to 16 Sea Zone
            1 infantry moved from US13 to 16 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 2 infantry moved from US18 to US6
            1 aaGun and 2 infantry moved from US19 to US21
            1 mech_infantry moved from US16 to US7
            1 mech_infantry moved from US17 to US6
            1 mech_infantry moved from US20 to US10
            1 aaGun moved from US17 to US18
            1 destroyer moved from 2 Sea Zone to 29 Sea Zone
            1 submarine moved from 2 Sea Zone to 29 Sea Zone
            1 carrier, 1 cruiser and 3 transports moved from 18 Sea Zone to 29 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 cruiser moved from 35 Sea Zone to 55 Sea Zone
            1 infantry moved from US6 to 35 Sea Zone
            1 mech_infantry moved from US6 to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            1 cruiser moved from 29 Sea Zone to 55 Sea Zone
            1 carrier moved from 29 Sea Zone to 55 Sea Zone
            1 fighter moved from US5 to 55 Sea Zone
            1 tactical_bomber moved from US5 to 55 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 5 transports moved from 16 Sea Zone to 2 Sea Zone
            1 bomber moved from US5 to US22
            1 infantry moved from 2 Sea Zone to US1
            1 infantry moved from 2 Sea Zone to US1
            1 artillery moved from 2 Sea Zone to US1
            1 artillery moved from US5 to US1
            2 infantry moved from US5 to US1
            1 mech_infantry moved from US6 to US1
            1 infantry moved from US5 to US1
            1 submarine moved from 80 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 29 Sea Zone
            1 armour placed in US11
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 1 aaGunC and 4 infantryCs; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artilleryC, 1 fighter and 1 infantryC moved from C5 to C4
            1 infantryC moved from C2 to C3
            5 infantryCs moved from C2 to C3
            2 infantryCs moved from C2 to C8
            1 artilleryC and 6 infantryCs moved from C7 to C8
    
        Combat - Chinese
            Battle in C8
                Chinese attack with 1 artilleryC and 8 infantryCs
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 artilleryC and 8 infantryCs in C8, round 2 : 3/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in C8, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C8
                    Chinese roll dice for 1 artilleryC and 7 infantryCs in C8, round 3 : 3/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in C8, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in C8
                Chinese win, taking C8 from Japanese with 1 artilleryC and 7 infantryCs remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 infantryC
                Casualties for Japanese: 1 artillery and 3 infantry
            Battle in C3
                Chinese attack with 6 infantryCs
                Japanese defend with 1 artillery
                    Chinese roll dice for 6 infantryCs in C3, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in C3, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantryC owned by the Chinese lost in C3
                Chinese win, taking C3 from Japanese with 5 infantryCs remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantryC
                Casualties for Japanese: 1 artillery
            Battle in C4
                Chinese attack with 1 artilleryC, 1 fighter and 1 infantryC
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artilleryC, 1 fighter and 1 infantryC in C4, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in C4, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in C4
                Chinese win, taking C4 from Japanese with 1 artilleryC, 1 fighter and 1 infantryC remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from C4 to A10
            1 aaGunC moved from C5 to A10
    
        Place Units - Chinese
            1 infantryC placed in C6
            1 aaGunC placed in C1
            1 infantryC placed in C7
            1 infantryC placed in C5
            1 infantryC placed in C2
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 13 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry moved from US12 to 16 Sea Zone
            1 artillery moved from US12 to 16 Sea Zone
            1 infantry moved from US13 to 16 Sea Zone
            1 aaGun, 1 armour, 1 artillery and 2 infantry moved from US18 to US6
            1 aaGun and 2 infantry moved from US19 to US21
            1 mech_infantry moved from US16 to US7
            1 mech_infantry moved from US17 to US6
            1 mech_infantry moved from US20 to US10
            1 aaGun moved from US17 to US18
            1 destroyer moved from 2 Sea Zone to 29 Sea Zone
            1 submarine moved from 2 Sea Zone to 29 Sea Zone
            1 carrier, 1 cruiser and 3 transports moved from 18 Sea Zone to 29 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 cruiser moved from 35 Sea Zone to 55 Sea Zone
            1 infantry moved from US6 to 35 Sea Zone
            1 mech_infantry moved from US6 to 35 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
            1 cruiser moved from 29 Sea Zone to 55 Sea Zone
            1 carrier moved from 29 Sea Zone to 55 Sea Zone
            1 fighter moved from US5 to 55 Sea Zone
            1 tactical_bomber moved from US5 to 55 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 5 transports moved from 16 Sea Zone to 2 Sea Zone
            1 bomber moved from US5 to US22
            1 infantry moved from 2 Sea Zone to US1
            1 infantry moved from 2 Sea Zone to US1
            1 artillery moved from 2 Sea Zone to US1
            1 artillery moved from US5 to US1
            2 infantry moved from US5 to US1
            1 mech_infantry moved from US6 to US1
            1 infantry moved from US5 to US1
            1 submarine moved from 80 Sea Zone to 55 Sea Zone
    
        Place Units - Americans
            1 battleship and 2 carriers placed in 29 Sea Zone
            1 armour placed in US11
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open
            Chinese buy 1 aaGunC and 4 infantryCs; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artilleryC, 1 fighter and 1 infantryC moved from C5 to C4
            1 infantryC moved from C2 to C3
            5 infantryCs moved from C2 to C3
            2 infantryCs moved from C2 to C8
            1 artilleryC and 6 infantryCs moved from C7 to C8
    
        Combat - Chinese
            Battle in C8
                Chinese attack with 1 artilleryC and 8 infantryCs
                Japanese defend with 1 artillery and 3 infantry
                    Chinese roll dice for 1 artilleryC and 8 infantryCs in C8, round 2 : 3/9 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in C8, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C8
                    Chinese roll dice for 1 artilleryC and 7 infantryCs in C8, round 3 : 3/8 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in C8, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in C8
                Chinese win, taking C8 from Japanese with 1 artilleryC and 7 infantryCs remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 infantryC
                Casualties for Japanese: 1 artillery and 3 infantry
            Battle in C3
                Chinese attack with 6 infantryCs
                Japanese defend with 1 artillery
                    Chinese roll dice for 6 infantryCs in C3, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in C3, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantryC owned by the Chinese lost in C3
                Chinese win, taking C3 from Japanese with 5 infantryCs remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantryC
                Casualties for Japanese: 1 artillery
            Battle in C4
                Chinese attack with 1 artilleryC, 1 fighter and 1 infantryC
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artilleryC, 1 fighter and 1 infantryC in C4, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in C4, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in C4
                Chinese win, taking C4 from Japanese with 1 artilleryC, 1 fighter and 1 infantryC remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from C4 to A10
            1 aaGunC moved from C5 to A10
    
        Place Units - Chinese
            1 infantryC placed in C6
            1 aaGunC placed in C1
            1 infantryC placed in C7
            1 infantryC placed in C5
            1 infantryC placed in C2
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 13 PUs
            Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 15 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            1 mech_infantry moved from PA13 to UK26
            1 armour moved from PA13 to UK26
            1 fighter moved from UK27 to UK26
            1 fighter moved from UK27 to UK26
            1 artillery moved from UK12 to PA8
            1 artillery moved from UK4 to 39 Sea Zone
            1 infantry moved from UK4 to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to PX1
            1 artillery moved from 20 Sea Zone to PX1
            1 cruiser moved from 39 Sea Zone to 20 Sea Zone
            1 bomber moved from UK4 to PX1
            1 fighter moved from UK4 to PX1
            1 carrier moved from 39 Sea Zone to 20 Sea Zone
            2 fighters and 1 tactical_bomber moved from UK12 to PA8
            1 destroyer moved from 39 Sea Zone to 20 Sea Zone
            1 destroyer moved from 39 Sea Zone to 20 Sea Zone
            1 bomber moved from UK4 to PA8
    
        Combat - British
            Battle in UK26
                British attack with 1 armour, 2 fighters and 1 mech_infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 armour, 2 fighters and 1 mech_infantry in UK26, round 2 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in UK26, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in UK26
                    British roll dice for 1 armour, 2 fighters and 1 mech_infantry in UK26, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in UK26, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in UK26
                British win, taking UK26 from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 mech_infantry
            Battle in PA8
                British attack with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber
                Germans defend with 2 infantry
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in PA8, round 2 : 3/5 hits, 2.67 expected hits
                    Germans roll dice for 2 infantry in PA8, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 artillery owned by the British lost in PA8
                British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 artillery
                Casualties for Germans: 2 infantry
            Battle in PX1
                British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Pro_Axis defend with 3 infantry
                    British roll dice for 1 cruiser in PX1, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in PX1, round 2 : 2/4 hits, 1.83 expected hits
                    Pro_Axis roll dice for 3 infantry in PX1, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Pro_Axis and 1 infantry owned by the British lost in PX1
                British win, taking PX1 from Pro_Axis with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Pro_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from PX1 to 20 Sea Zone
            1 bomber moved from PX1 to UK3
            1 bomber moved from PA8 to UK4
            3 aaGuns and 5 infantry moved from UK4 to UK5
            2 fighters and 1 tactical_bomber moved from PA8 to UK4
            1 fighter moved from UK26 to UK27
            1 fighter moved from UK26 to UK27
            1 artillery and 4 infantry moved from PA13 to UK25
            1 destroyer moved from 102 Sea Zone to 88 Sea Zone
            1 infantry moved from PA15 to 117 Sea Zone
            1 artillery moved from PA15 to 117 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 88 Sea Zone
            1 artillery moved from 88 Sea Zone to UK27
            1 infantry moved from 88 Sea Zone to UK27
            1 artillery and 1 infantry moved from UK18 to UK17
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from UK17 to UK16
            1 artillery and 4 infantry moved from UK10 to UK18
            1 infantry moved from UK6 to UK10
            1 infantry moved from UK9 to UK6
    
        Place Units - British
            1 artillery, 1 infantry and 1 tactical_bomber placed in UK4
            3 infantry placed in UK5
            3 artilleries placed in UK27
            1 infantry placed in UK10
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,1
            British collect 44 PUs (2 lost to blockades); end with 44 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : -0.33
    Pro_Axis regular : 0.00
    Germans regular : 0.33
    British regular : -0.33
    

    Savegame


  • triplea_37590_2bItatsvg.tsvg

    Italy did what they were supposed to do last turn and failed on the doughnought!


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from A6 to A4
            1 infantry moved from A8 to A9
            1 artillery moved from A8 to A9
            1 armour moved from A8 to A10
            1 transport moved from 34 Sea Zone to 14 Sea Zone
            1 destroyer moved from 34 Sea Zone to 14 Sea Zone
            1 cruiser moved from 34 Sea Zone to 14 Sea Zone
            2 fighters and 1 tactical_bomber moved from A2 to A4
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from A6 to A4
            1 infantry moved from A8 to A9
            1 artillery moved from A8 to A9
            1 armour moved from A8 to A10
            1 transport moved from 34 Sea Zone to 14 Sea Zone
            1 destroyer moved from 34 Sea Zone to 14 Sea Zone
            1 cruiser moved from 34 Sea Zone to 14 Sea Zone
            2 fighters and 1 tactical_bomber moved from A2 to A4
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in A4
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
    
        Purchase Units - French
            French buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser moved from 84 Sea Zone to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from F16 to F13
            1 armour moved from F16 to F13
            1 infantry moved from F10 to F13
            1 infantry moved from F22 to F23
            1 infantry moved from F20 to F21
            1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            1 infantry moved from F24 to F23
            1 artillery moved from F24 to F23
            1 artillery and 1 infantry moved from F8 to F9
            1 infantry moved from F2 to F3
            1 artillery moved from F2 to F3
            1 artillery and 3 infantry moved from F5 to F3
            1 infantry moved from F4 to F3
            1 battleship moved from 40 Sea Zone to 39 Sea Zone
            1 cruiser moved from 40 Sea Zone to 39 Sea Zone
            1 transport moved from 40 Sea Zone to 39 Sea Zone
    
        Place Units - French
            1 carrier placed in 96 Sea Zone
    
        Turn Complete - French
            French collect 32 PUs; end with 32 PUs
            Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • G3 is complete

    triplea_37590_G3.tsvg


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Pro_Allies from Neutrality to Friendly_Neutral
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Pro_Axis from Neutrality to Unfriendly_Neutral
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
            Trigger Russians British Allies: Changing Relationship for Russians and British from Neutrality to Allied
            Trigger Russians British Allies: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Trigger Russians Neutrals: Changing Relationship for Independent_Neutral and Russians from Neutrality to Unfriendly_Neutral
            Trigger Russians Chinese Allies: Changing Relationship for Russians and Chinese from Neutrality to Allied
    
        Combat Move - Russians
            1 infantry moved from R31 to C13
            1 infantry moved from R31 to C13
            1 fighter moved from R26 to C13
            1 tactical_bomber moved from R26 to C13
            2 artilleries, 11 infantry and 2 mech_infantrys moved from R28 to PA12
            1 armour and 1 mech_infantry moved from R29 to PA12
            1 infantry moved from R10 to R11
            1 infantry moved from R10 to R9
            1 infantry moved from R10 to R9
            1 fighter moved from R4 to R9
            1 tactical_bomber moved from R4 to R9
    
        Combat - Russians
            Battle in C13
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in C13, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in C13, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in C13
                Russians win, taking C13 from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in PA12
                Russians attack with 1 armour, 2 artilleries, 11 infantry and 3 mech_infantrys
                Italians defend with 1 artillery and 4 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 11 infantry and 3 mech_infantrys in PA12, round 2 : 5/17 hits, 3.83 expected hits
                    Italians roll dice for 1 artillery and 4 infantry in PA12, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Italians and 4 infantry owned by the Italians lost in PA12
                Russians win, taking PA12 from Italians with 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 3 infantry
                Casualties for Italians: 1 artillery and 4 infantry
            Battle in R9
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in R9, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in R9, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in R9
                Russians win, taking R9 from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from R9 to R4
            1 tactical_bomber moved from R9 to R4
            2 armour, 6 artilleries, 13 infantry and 4 mech_infantrys moved from R10 to R4
            1 infantry moved from R13 to R10
            1 aaGun, 4 artilleries and 3 infantry moved from R13 to R5
            1 mech_infantry moved from R16 to R5
            1 mech_infantry moved from R16 to R5
            1 fighter moved from C13 to C1
            1 tactical_bomber moved from C13 to C1
            2 aaGuns, 1 artillery and 5 infantry moved from R26 to C1
            1 infantry moved from R23 to PA11
                  Russians take PA11 from Pro_Allies
            1 infantry moved from R23 to R28
            1 aaGun moved from R28 to PA12
            3 artilleries moved from R29 to R28
            1 infantry moved from R31 to R29
            1 infantry moved from R31 to R29
            1 armour moved from R26 to R28
            1 mech_infantry moved from R21 to R26
            1 mech_infantry moved from R21 to R26
            1 infantry moved from R25 to R21
            1 infantry moved from R25 to R26
            1 mech_infantry moved from R16 to R21
    
        Place Units - Russians
            3 infantry placed in R26
            3 infantry placed in R21
            1 armour and 1 fighter placed in R16
            3 infantry placed in R4
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to 12 Sea Zone: 1 cruiser, 2 submarines and 2 transports
            EDIT: Removing units owned by Russians from 26 Sea Zone: 1 cruiser, 2 submarines and 2 transports
            EDIT: Adding units owned by Russians to 13 Sea Zone: 1 cruiser, 2 submarines and 2 transports
            EDIT: Removing units owned by Russians from 12 Sea Zone: 1 cruiser, 2 submarines and 2 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 40 PUs; end with 40 PUs
            Objective Russians 2 National Prestige: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Objective Russians 1 Growth Of The Union: Russians met a national objective for an additional 4 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Japanese regular : -0.50
    Germans regular : -0.33
    Russians regular : 1.17
    

    Savegame

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