@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Bretters VS Iron Stitch G40 alt universe
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 TripleA Turn Summary: Germans round 10TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7 Game History Round: 10 Purchase Units - Germans Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from R11 to R10 1 infantry moved from R9 to R10 5 armour, 7 artilleries, 6 infantry and 9 mech_infantrys moved from R3 to R10 1 armour and 1 mech_infantry moved from R16 to R13 Germans take R13 from Russians 1 armour and 1 mech_infantry moved from R13 to R10 1 artillery moved from R16 to R17 Germans take R17 from Russians 1 artillery moved from R16 to R19 1 fighter moved from R16 to R19 1 tactical_bomber moved from R16 to R19 1 infantry moved from G5 to G4 1 fighter moved from G5 to G4 1 tactical_bomber moved from G5 to G4 1 infantry moved from G14 to G18 1 infantry moved from G14 to G11 1 artillery moved from G14 to G11 1 mech_infantry moved from G15 to G13 1 fighter moved from G5 to G11 1 tactical_bomber moved from G5 to G11 1 bomber moved from G5 to G13 1 mech_infantry moved from G5 to R9 1 mech_infantry moved from G5 to R9 1 infantry moved from G6 to R3 Combat - Germans Battle in R10 Germans attack with 6 armour, 7 artilleries, 8 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 7 artilleries, 8 infantry and 10 mech_infantrys in R10, round 2 : 8/31 hits, 9.50 expected hits Russians roll dice for 1 infantry in R10, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in R10 Germans win, taking R10 from Russians with 6 armour, 7 artilleries, 7 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in G11 Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in G11, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 armour and 1 infantry in G11, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British lost in G11 Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in G11, round 3 : 2/4 hits, 1.83 expected hits British roll dice for 1 armour in G11, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in G11 Germans win, taking G11 from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 infantry Battle in G13 Germans attack with 1 bomber and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in G13, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in G13, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in G13 Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Battle in R19 Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in R19, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 artillery in R19, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in R19 Germans win, taking R19 from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in G4 Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in G4, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in G4, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in G4 Germans win, taking G4 from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 aaGun moved from G14 to G18 1 bomber moved from G13 to PA4 1 aaGun moved from R3 to R10 1 aaGun moved from R3 to R10 1 tactical_bomber moved from G4 to G5 1 fighter moved from G4 to G5 1 fighter and 1 tactical_bomber moved from R19 to R16 1 fighter moved from G11 to PA4 1 tactical_bomber moved from G11 to PA4 Place Units - Germans 3 infantry placed in G21 3 infantry placed in R16 1 infantry placed in G19 2 artilleries and 8 infantry placed in G5 Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 24 Sea Zone. Rolls: 3,2,2,1 Germans collect 54 PUs (6 lost to blockades); end with 54 PUsCombat Hit Differential Summary : Russians regular : 0.33 Germans regular : -2.83 British regular : 0.00
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 R10 Complete 
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 TripleA Turn Summary: Japanese round 10TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7 Game History Round: 10 Purchase Units - Japanese Japanese buy 3 fighters and 3 submarines; Remaining resources: 0 PUs; Combat Move - Japanese 1 fighter moved from J14 to 93 Sea Zone 1 infantry moved from I5 to 74 Sea Zone 1 artillery moved from I5 to 74 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 58 Sea Zone 1 tactical_bomber moved from 67 Sea Zone to 80 Sea Zone 1 infantry moved from 58 Sea Zone to UK11 1 artillery moved from 58 Sea Zone to UK11 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 submarines and 3 tactical_bombers moved from 67 Sea Zone to 66 Sea Zone 1 fighter moved from J14 to 66 Sea Zone Combat - Japanese British scrambles 2 units out of UK14 to defend against the attack in 58 Sea Zone British scrambles to create a battle in territory 58 Sea Zone Battle in 80 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 80 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 93 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 66 Sea Zone Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 5 fighters, 6 submarines and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 6 submarines in 66 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits 1 submarine owned by the Americans lost in 66 Sea Zone Japanese win, taking 66 Sea Zone from Americans with 2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 5 fighters, 6 submarines and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 58 Sea Zone Italians loiter and taunt; Japanese attack with 1 transport Americans defend with 1 fighter and 1 tactical_bomber Americans roll dice for 1 fighter and 1 tactical_bomber in 58 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 transport owned by the Japanese retreated to 69 Sea Zone Moving scrambled unit from 58 Sea Zone back to originating territory: UK14 Moving scrambled unit from 58 Sea Zone back to originating territory: UK14 Non Combat Move - Japanese 1 infantry moved from I5 to 87 Sea Zone 1 artillery moved from I5 to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 71 Sea Zone 1 artillery moved from 71 Sea Zone to G21 1 infantry moved from 71 Sea Zone to G21 1 fighter moved from I5 to G21 1 tactical_bomber moved from I5 to G21 1 bomber moved from UK20 to G21 8 transports moved from 107 Sea Zone to 102 Sea Zone 1 fighter moved from 93 Sea Zone to 66 Sea Zone 1 tactical_bomber moved from 80 Sea Zone to 66 Sea Zone 1 artillery moved from J13 to J14 Place Units - Japanese 3 submarines placed in 109 Sea Zone 3 fighters placed in J14 Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 90 Sea Zone. Rolls: 5 Japanese collect 33 PUs; end with 33 PUs Objective Japanese 3 Allied Cities: Japanese met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary : Americans regular : -1.17 Japanese regular : 1.00
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 triplea_37590_10UKComplete.tsvg US/China/UK Complete 
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 triplea_37590_1germany(1).tsvg Germany 1 is complete 
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 TripleA Turn Summary: Russians round 1TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7 Game History Round: 1 Purchase Units - Russians Russians buy 1 armour and 9 artilleries; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from R22 to 48 Sea Zone 1 infantry moved from R22 to 48 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 27 Sea Zone to 26 Sea Zone 1 aaGun moved from R4 to 26 Sea Zone 1 aaGun and 1 transport moved from 26 Sea Zone to 11 Sea Zone 1 infantry moved from R2 to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to R1 1 aaGun moved from 26 Sea Zone to R1 1 infantry moved from R6 to R5 1 infantry moved from R6 to R5 1 infantry moved from R7 to R6 1 infantry moved from R7 to R6 2 infantry moved from 33 Sea Zone to R7 1 mech_infantry moved from R26 to R31 1 mech_infantry moved from R29 to R32 1 armour moved from R29 to R32 1 aaGun, 1 artillery and 3 infantry moved from R29 to R28 1 infantry moved from R23 to R28 1 infantry moved from R23 to R28 1 infantry moved from R24 to R23 1 infantry moved from R24 to R23 1 infantry moved from R26 to R29 1 infantry moved from R26 to R29 1 artillery moved from R26 to R29 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 mech_infantry moved from R21 to R24 1 infantry moved from R18 to R24 1 infantry moved from R18 to R24 1 aaGun, 1 artillery and 2 infantry moved from R21 to R25 1 infantry moved from R20 to R21 1 infantry moved from R20 to R21 1 infantry moved from R11 to R10 1 mech_infantry moved from R12 to R3 1 mech_infantry moved from R12 to R3 1 artillery moved from R10 to R3 1 armour moved from R10 to R3 1 mech_infantry moved from R10 to R3 1 infantry moved from R10 to R3 1 infantry moved from R10 to R3 4 infantry moved from R10 to R3 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from R4 to R3 1 infantry moved from R13 to R10 1 aaGun, 1 artillery and 2 infantry moved from R16 to R13 Place Units - Russians 3 artilleries placed in R4 1 armour placed in R21 3 artilleries placed in R26 3 artilleries placed in R16 Turn Complete - Russians Russians collect 42 PUs; end with 42 PUsCombat Hit Differential Summary : 
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 Japan 1 is complete 
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 TripleA Turn Summary: Americans round 1TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7 Game History Round: 1 Purchase Units - Americans Americans buy 1 carrier and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun and 2 infantry moved from US16 to US19 1 mech_infantry moved from US11 to US20 1 mech_infantry moved from US13 to US17 1 infantry moved from US6 to US5 1 mech_infantry moved from US5 to US6 1 mech_infantry moved from US1 to US6 1 infantry moved from US14 to US6 1 mech_infantry moved from US7 to US16 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 infantry moved from US7 to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to US13 1 infantry moved from US12 to US18 1 artillery moved from US13 to US18 1 infantry moved from US13 to US18 1 artillery moved from US11 to US12 1 infantry moved from US11 to US12 1 armour moved from US11 to US18 1 aaGun moved from US11 to US17 1 aaGun moved from US13 to US18 1 battleship and 1 carrier moved from 15 Sea Zone to 16 Sea Zone 1 cruiser moved from 1 Sea Zone to 18 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 35 Sea Zone 1 cruiser moved from 29 Sea Zone to 35 Sea Zone 1 transport moved from 29 Sea Zone to 2 Sea Zone 1 infantry moved from US3 to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to US5 1 submarine moved from 16 Sea Zone to 2 Sea Zone 1 destroyer moved from 16 Sea Zone to 2 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from US11 to US5 1 tactical_bomber moved from US13 to US5 1 fighter moved from US13 to US5 1 bomber moved from US11 to US5 Place Units - Americans 1 carrier and 2 transports placed in 18 Sea Zone 3 transports placed in 16 Sea Zone 1 transport placed in 16 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary: Chinese round 1TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7 Game History Round: 1 Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 aaGunC, 1 artilleryC and 1 infantryC; Remaining resources: 0 PUs; Politics - Chinese Chinese takes Political Action: Political Action Chinese To War With Germans Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War Chinese takes Political Action: Political Action Chinese To War With Italians Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Combat Move - Chinese 1 fighter and 6 infantryCs moved from C4 to C12 4 infantryCs moved from C5 to C12 1 infantryC moved from C20 to C17 1 infantryC moved from C20 to C17 1 artilleryC and 6 infantryCs moved from C14 to C7 4 infantryCs moved from C8 to C2 1 infantryC moved from C1 to C2 1 infantryC moved from C1 to C2 1 infantryC moved from C17 to C13 Combat - Chinese Battle in C12 Chinese attack with 1 fighter and 10 infantryCs Japanese defend with 2 armour, 1 artillery and 1 mech_infantry Chinese roll dice for 1 fighter and 10 infantryCs in C12, round 2 : 1/11 hits, 2.17 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in C12, round 2 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 8 infantryCs in C12, round 3 : 1/9 hits, 1.83 expected hits Japanese roll dice for 2 armour and 1 artillery in C12, round 3 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 3/7 hits, 1.50 expected hits Japanese roll dice for 2 armour in C12, round 4 : 1/2 hits, 1.00 expected hits 1 infantryC owned by the Chinese and 2 armour owned by the Japanese lost in C12 Chinese win, taking C12 from Japanese with 1 fighter and 5 infantryCs remaining. Battle score for attacker is 5 Casualties for Chinese: 5 infantryCs Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from C12 to C5 Place Units - Chinese 1 aaGunC, 1 artilleryC and 1 infantryC placed in C5 Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 15 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 17 PUsCombat Hit Differential Summary : Chinese regular : -0.50 Japanese regular : 1.00
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 TripleA Turn Summary: British round 1TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7 Game History Round: 1 Purchase Units - Americans Americans buy 1 carrier and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 aaGun and 2 infantry moved from US16 to US19 1 mech_infantry moved from US11 to US20 1 mech_infantry moved from US13 to US17 1 infantry moved from US6 to US5 1 mech_infantry moved from US5 to US6 1 mech_infantry moved from US1 to US6 1 infantry moved from US14 to US6 1 mech_infantry moved from US7 to US16 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 infantry moved from US7 to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to US13 1 infantry moved from US12 to US18 1 artillery moved from US13 to US18 1 infantry moved from US13 to US18 1 artillery moved from US11 to US12 1 infantry moved from US11 to US12 1 armour moved from US11 to US18 1 aaGun moved from US11 to US17 1 aaGun moved from US13 to US18 1 battleship and 1 carrier moved from 15 Sea Zone to 16 Sea Zone 1 cruiser moved from 1 Sea Zone to 18 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 80 Sea Zone 1 transport moved from 80 Sea Zone to 35 Sea Zone 1 cruiser moved from 29 Sea Zone to 35 Sea Zone 1 transport moved from 29 Sea Zone to 2 Sea Zone 1 infantry moved from US3 to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 18 Sea Zone 1 infantry moved from 18 Sea Zone to US5 1 submarine moved from 16 Sea Zone to 2 Sea Zone 1 destroyer moved from 16 Sea Zone to 2 Sea Zone 1 tactical_bomber moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from 15 Sea Zone to 16 Sea Zone 1 fighter moved from US11 to US5 1 tactical_bomber moved from US13 to US5 1 fighter moved from US13 to US5 1 bomber moved from US11 to US5 Place Units - Americans 1 carrier and 2 transports placed in 18 Sea Zone 3 transports placed in 16 Sea Zone 1 transport placed in 16 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 aaGunC, 1 artilleryC and 1 infantryC; Remaining resources: 0 PUs; Politics - Chinese Chinese takes Political Action: Political Action Chinese To War With Germans Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War Chinese takes Political Action: Political Action Chinese To War With Italians Chinese succeeds on action: Political Action Chinese To War With Italians: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Chinese British Allies: Changing Relationship for Chinese and British from Neutrality to Allied Trigger Chinese British Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Combat Move - Chinese 1 fighter and 6 infantryCs moved from C4 to C12 4 infantryCs moved from C5 to C12 1 infantryC moved from C20 to C17 1 infantryC moved from C20 to C17 1 artilleryC and 6 infantryCs moved from C14 to C7 4 infantryCs moved from C8 to C2 1 infantryC moved from C1 to C2 1 infantryC moved from C1 to C2 1 infantryC moved from C17 to C13 Combat - Chinese Battle in C12 Chinese attack with 1 fighter and 10 infantryCs Japanese defend with 2 armour, 1 artillery and 1 mech_infantry Chinese roll dice for 1 fighter and 10 infantryCs in C12, round 2 : 1/11 hits, 2.17 expected hits Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in C12, round 2 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 8 infantryCs in C12, round 3 : 1/9 hits, 1.83 expected hits Japanese roll dice for 2 armour and 1 artillery in C12, round 3 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Japanese and 2 infantryCs owned by the Chinese lost in C12 Chinese roll dice for 1 fighter and 6 infantryCs in C12, round 4 : 3/7 hits, 1.50 expected hits Japanese roll dice for 2 armour in C12, round 4 : 1/2 hits, 1.00 expected hits 1 infantryC owned by the Chinese and 2 armour owned by the Japanese lost in C12 Chinese win, taking C12 from Japanese with 1 fighter and 5 infantryCs remaining. Battle score for attacker is 5 Casualties for Chinese: 5 infantryCs Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from C12 to C5 Place Units - Chinese 1 aaGunC, 1 artilleryC and 1 infantryC placed in C5 Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 15 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 17 PUs Purchase Units - British British buy 1 bomber and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 32 Sea Zone to 39 Sea Zone 1 battleship moved from 115 Sea Zone to 86 Sea Zone 1 destroyer moved from 88 Sea Zone to 86 Sea Zone 1 cruiser moved from 88 Sea Zone to 86 Sea Zone 1 carrier moved from 102 Sea Zone to 86 Sea Zone 1 fighter moved from UK20 to 86 Sea Zone 1 tactical_bomber moved from 102 Sea Zone to 86 Sea Zone 1 fighter moved from UK4 to 39 Sea Zone 1 destroyer moved from 40 Sea Zone to 39 Sea Zone 1 cruiser moved from 40 Sea Zone to 39 Sea Zone 1 carrier moved from 32 Sea Zone to 39 Sea Zone 3 infantry moved from UK12 to PX4 1 mech_infantry moved from UK13 to PX4 1 armour moved from UK13 to PX4 1 tactical_bomber moved from 32 Sea Zone to PX4 1 fighter moved from 39 Sea Zone to PX4 1 fighter moved from UK4 to PX4 1 fighter moved from UK2 to 39 Sea Zone 1 bomber moved from UK4 to PX4 Combat - British Italians scrambles 1 units out of I5 to defend against the attack in 86 Sea Zone Battle in PX4 British attack with 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry and 1 mech_infantry British roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in PX4, round 2 : 1/9 hits, 3.50 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in PX4, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in PX4 British roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in PX4, round 3 : 2/8 hits, 3.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in PX4, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in PX4 British win, taking PX4 from Germans with 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Battle in 86 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 86 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 86 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 86 Sea Zone British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber in 86 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 battleship and 1 transport in 86 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 86 Sea Zone British win, taking 86 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for British: 1 carrier, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 cruiser, 1 fighter and 1 transport Battle in 39 Sea Zone British attack with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter Germans defend with 3 submarines British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 39 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 3 submarines in 39 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 carrier owned by the British 2 submarines owned by the Germans lost in 39 Sea Zone British roll dice for 1 carrier, 1 cruiser, 2 destroyers and 1 fighter in 39 Sea Zone, round 3 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 39 Sea Zone British win, taking 39 Sea Zone from Germans with 1 carrier, 1 cruiser, 2 destroyers and 1 fighter remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - British 1 infantry moved from UK13 to PA8 British take PA8 from Pro_Allies 1 artillery moved from UK13 to UK12 1 aaGun moved from UK13 to UK12 1 transport moved from 40 Sea Zone to 39 Sea Zone 1 artillery moved from UK5 to UK4 1 aaGun and 2 infantry moved from UK2 to UK5 1 mech_infantry moved from UK3 to UK5 1 aaGun and 1 infantry moved from UK3 to UK4 1 infantry moved from UK19 to 95 Sea Zone 1 artillery moved from UK19 to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to UK10 1 artillery moved from 55 Sea Zone to UK10 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from UK16 to UK17 1 infantry moved from UK10 to UK18 1 artillery moved from UK10 to UK18 1 infantry moved from UK9 to UK6 1 infantry moved from UK8 to UK9 1 infantry moved from UK22 to 88 Sea Zone 1 artillery moved from UK22 to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 117 Sea Zone 1 infantry moved from 117 Sea Zone to PA15 British take PA15 from Pro_Allies 1 artillery moved from 117 Sea Zone to PA15 1 destroyer moved from 104 Sea Zone to 102 Sea Zone 1 fighter moved from UK24 to UK27 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from UK24 to PA13 British take PA13 from Pro_Allies 1 mech_infantry moved from UK27 to UK26 1 aaGun, 1 artillery and 2 infantry moved from UK28 to UK26 1 fighter moved from 39 Sea Zone to UK4 1 fighter moved from PX4 to UK12 1 fighter moved from PX4 to UK12 1 tactical_bomber moved from PX4 to UK12 1 bomber moved from PX4 to UK4 Place Units - British 3 infantry placed in UK27 3 infantry placed in UK10 3 infantry placed in UK5 1 bomber and 2 infantry placed in UK4 Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 22 Sea Zone. Rolls: 4,6,1,6,6,3 Rolling for Convoy Blockade Damage in 23 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,2 British collect 42 PUs (7 lost to blockades); end with 42 PUsCombat Hit Differential Summary : Chinese regular : -0.50 Italians regular : 1.50 Japanese regular : 1.00 Germans regular : 0.67 British regular : -1.83
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 Italy 1 complete I was setting up my first battle and accidentally hit the button to start combat. 
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 TripleA Turn Summary: ANZAC round 1TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7 Game History Round: 1 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 43 Sea Zone to 34 Sea Zone 1 transport moved from 43 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from A6 to A8 1 infantry moved from A4 to A6 1 armour moved from A4 to A8 1 infantry moved from A9 to A10 1 artillery moved from A9 to A10 1 tactical_bomber moved from A4 to A2 1 destroyer moved from 28 Sea Zone to 34 Sea Zone 1 infantry moved from A2 to A4 1 fighter moved from A10 to A2 Place Units - ANZAC 1 armour and 2 infantry placed in A4 Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary: French round 1TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7 Game History Round: 1 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 43 Sea Zone to 34 Sea Zone 1 transport moved from 43 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from A6 to A8 1 infantry moved from A4 to A6 1 armour moved from A4 to A8 1 infantry moved from A9 to A10 1 artillery moved from A9 to A10 1 tactical_bomber moved from A4 to A2 1 destroyer moved from 28 Sea Zone to 34 Sea Zone 1 infantry moved from A2 to A4 1 fighter moved from A10 to A2 Place Units - ANZAC 1 armour and 2 infantry placed in A4 Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Purchase Units - French French buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 cruiser moved from 23 Sea Zone to 40 Sea Zone 1 submarine moved from 82 Sea Zone to 95 Sea Zone 1 cruiser moved from 70 Sea Zone to 84 Sea Zone Place Units - French 1 submarine and 1 transport placed in 96 Sea Zone 1 infantry placed in F3 Turn Complete - French French collect 32 PUs; end with 32 PUs Objective French 3 Non Military Spending: French met a national objective for an additional -16 PUs; end with 16 PUsCombat Hit Differential Summary : 
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 German 2 complete 
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 TripleA Turn Summary: Russians round 2TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7 Game History Round: 2 Purchase Units - Russians Russians buy 3 infantry and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 1 artillery and 2 infantry moved from R29 to R28 1 infantry moved from R23 to R28 1 infantry moved from R23 to R28 1 infantry moved from R24 to R23 1 infantry moved from R24 to R23 1 artillery moved from R26 to R29 1 artillery moved from R26 to R29 1 artillery moved from R26 to R29 1 armour, 4 infantry and 1 mech_infantry moved from R32 to R31 1 mech_infantry moved from R31 to R29 1 armour moved from R31 to R29 1 mech_infantry moved from R31 to R29 1 mech_infantry moved from R29 to R28 1 mech_infantry moved from R24 to R28 1 aaGun, 1 artillery and 2 infantry moved from R25 to R26 1 infantry moved from R21 to R25 1 infantry moved from R21 to R25 1 armour moved from R21 to R26 1 transport moved from 26 Sea Zone to 27 Sea Zone 1 infantry moved from R7 to 33 Sea Zone 1 infantry moved from R7 to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from R6 to 27 Sea Zone 1 infantry moved from R6 to 27 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 26 Sea Zone 3 artilleries moved from R16 to R13 1 infantry moved from R5 to R13 1 infantry moved from R5 to R13 2 armour, 3 artilleries, 12 infantry and 4 mech_infantrys moved from R3 to R10 1 infantry moved from R4 to R3 1 infantry moved from R4 to R10 1 infantry moved from R4 to R10 1 artillery moved from R4 to R10 1 artillery moved from R4 to R10 1 artillery moved from R4 to R10 4 infantry moved from 26 Sea Zone to R4 1 submarine moved from 33 Sea Zone to 26 Sea Zone Place Units - Russians 3 infantry placed in R26 3 mech_infantrys placed in R4 3 mech_infantrys placed in R16 2 mech_infantrys placed in R21 Turn Complete - Russians Russians collect 42 PUs; end with 43 PUsCombat Hit Differential Summary : 
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 Slowly advancing into the quagmire of the Chinese front 
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 TripleA Turn Summary: Americans round 2TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7 Game History Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from US12 to 16 Sea Zone 1 artillery moved from US12 to 16 Sea Zone 1 infantry moved from US13 to 16 Sea Zone 1 aaGun, 1 armour, 1 artillery and 2 infantry moved from US18 to US6 1 aaGun and 2 infantry moved from US19 to US21 1 mech_infantry moved from US16 to US7 1 mech_infantry moved from US17 to US6 1 mech_infantry moved from US20 to US10 1 aaGun moved from US17 to US18 1 destroyer moved from 2 Sea Zone to 29 Sea Zone 1 submarine moved from 2 Sea Zone to 29 Sea Zone 1 carrier, 1 cruiser and 3 transports moved from 18 Sea Zone to 29 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from US6 to 35 Sea Zone 1 mech_infantry moved from US6 to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 cruiser moved from 29 Sea Zone to 55 Sea Zone 1 carrier moved from 29 Sea Zone to 55 Sea Zone 1 fighter moved from US5 to 55 Sea Zone 1 tactical_bomber moved from US5 to 55 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 5 transports moved from 16 Sea Zone to 2 Sea Zone 1 bomber moved from US5 to US22 1 infantry moved from 2 Sea Zone to US1 1 infantry moved from 2 Sea Zone to US1 1 artillery moved from 2 Sea Zone to US1 1 artillery moved from US5 to US1 2 infantry moved from US5 to US1 1 mech_infantry moved from US6 to US1 1 infantry moved from US5 to US1 1 submarine moved from 80 Sea Zone to 55 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 29 Sea Zone 1 armour placed in US11 Turn Complete - Americans Americans collect 58 PUs; end with 58 PUsCombat Hit Differential Summary : 
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 TripleA Turn Summary: Chinese round 2TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7 Game History Round: 2 Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 aaGunC and 4 infantryCs; Remaining resources: 0 PUs; Combat Move - Chinese 1 artilleryC, 1 fighter and 1 infantryC moved from C5 to C4 1 infantryC moved from C2 to C3 5 infantryCs moved from C2 to C3 2 infantryCs moved from C2 to C8 1 artilleryC and 6 infantryCs moved from C7 to C8 Combat - Chinese Battle in C8 Chinese attack with 1 artilleryC and 8 infantryCs Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 artilleryC and 8 infantryCs in C8, round 2 : 3/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in C8, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C8 Chinese roll dice for 1 artilleryC and 7 infantryCs in C8, round 3 : 3/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in C8, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in C8 Chinese win, taking C8 from Japanese with 1 artilleryC and 7 infantryCs remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantryC Casualties for Japanese: 1 artillery and 3 infantry Battle in C3 Chinese attack with 6 infantryCs Japanese defend with 1 artillery Chinese roll dice for 6 infantryCs in C3, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in C3, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantryC owned by the Chinese lost in C3 Chinese win, taking C3 from Japanese with 5 infantryCs remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantryC Casualties for Japanese: 1 artillery Battle in C4 Chinese attack with 1 artilleryC, 1 fighter and 1 infantryC Japanese defend with 1 infantry Chinese roll dice for 1 artilleryC, 1 fighter and 1 infantryC in C4, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in C4, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in C4 Chinese win, taking C4 from Japanese with 1 artilleryC, 1 fighter and 1 infantryC remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from C4 to A10 1 aaGunC moved from C5 to A10 Place Units - Chinese 1 infantryC placed in C6 1 aaGunC placed in C1 1 infantryC placed in C7 1 infantryC placed in C5 1 infantryC placed in C2 Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 13 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary : Chinese regular : 2.33 Japanese regular : -0.33
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 TripleA Turn Summary: British round 2TripleA Turn Summary for game: G40 Alt Universe, version: 2.0.7 Game History Round: 2 Purchase Units - Americans Americans buy 1 armour, 1 battleship and 2 carriers; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from US12 to 16 Sea Zone 1 artillery moved from US12 to 16 Sea Zone 1 infantry moved from US13 to 16 Sea Zone 1 aaGun, 1 armour, 1 artillery and 2 infantry moved from US18 to US6 1 aaGun and 2 infantry moved from US19 to US21 1 mech_infantry moved from US16 to US7 1 mech_infantry moved from US17 to US6 1 mech_infantry moved from US20 to US10 1 aaGun moved from US17 to US18 1 destroyer moved from 2 Sea Zone to 29 Sea Zone 1 submarine moved from 2 Sea Zone to 29 Sea Zone 1 carrier, 1 cruiser and 3 transports moved from 18 Sea Zone to 29 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from US6 to 35 Sea Zone 1 mech_infantry moved from US6 to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 cruiser moved from 29 Sea Zone to 55 Sea Zone 1 carrier moved from 29 Sea Zone to 55 Sea Zone 1 fighter moved from US5 to 55 Sea Zone 1 tactical_bomber moved from US5 to 55 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 5 transports moved from 16 Sea Zone to 2 Sea Zone 1 bomber moved from US5 to US22 1 infantry moved from 2 Sea Zone to US1 1 infantry moved from 2 Sea Zone to US1 1 artillery moved from 2 Sea Zone to US1 1 artillery moved from US5 to US1 2 infantry moved from US5 to US1 1 mech_infantry moved from US6 to US1 1 infantry moved from US5 to US1 1 submarine moved from 80 Sea Zone to 55 Sea Zone Place Units - Americans 1 battleship and 2 carriers placed in 29 Sea Zone 1 armour placed in US11 Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Artillery AAGun Supplies: Chinese has their production frontier changed to: productionChinese_Allied_Access_Open Chinese buy 1 aaGunC and 4 infantryCs; Remaining resources: 0 PUs; Combat Move - Chinese 1 artilleryC, 1 fighter and 1 infantryC moved from C5 to C4 1 infantryC moved from C2 to C3 5 infantryCs moved from C2 to C3 2 infantryCs moved from C2 to C8 1 artilleryC and 6 infantryCs moved from C7 to C8 Combat - Chinese Battle in C8 Chinese attack with 1 artilleryC and 8 infantryCs Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 artilleryC and 8 infantryCs in C8, round 2 : 3/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 3 infantry in C8, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 1 infantryC owned by the Chinese lost in C8 Chinese roll dice for 1 artilleryC and 7 infantryCs in C8, round 3 : 3/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in C8, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in C8 Chinese win, taking C8 from Japanese with 1 artilleryC and 7 infantryCs remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantryC Casualties for Japanese: 1 artillery and 3 infantry Battle in C3 Chinese attack with 6 infantryCs Japanese defend with 1 artillery Chinese roll dice for 6 infantryCs in C3, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in C3, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantryC owned by the Chinese lost in C3 Chinese win, taking C3 from Japanese with 5 infantryCs remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantryC Casualties for Japanese: 1 artillery Battle in C4 Chinese attack with 1 artilleryC, 1 fighter and 1 infantryC Japanese defend with 1 infantry Chinese roll dice for 1 artilleryC, 1 fighter and 1 infantryC in C4, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in C4, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in C4 Chinese win, taking C4 from Japanese with 1 artilleryC, 1 fighter and 1 infantryC remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from C4 to A10 1 aaGunC moved from C5 to A10 Place Units - Chinese 1 infantryC placed in C6 1 aaGunC placed in C1 1 infantryC placed in C7 1 infantryC placed in C5 1 infantryC placed in C2 Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 3 Financial Support ANZAC: Chinese met a national objective for an additional 2 PUs; end with 13 PUs Objective Chinese 2 Financial Support Russians: Chinese met a national objective for an additional 2 PUs; end with 15 PUs Purchase Units - British British buy 4 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 mech_infantry moved from PA13 to UK26 1 armour moved from PA13 to UK26 1 fighter moved from UK27 to UK26 1 fighter moved from UK27 to UK26 1 artillery moved from UK12 to PA8 1 artillery moved from UK4 to 39 Sea Zone 1 infantry moved from UK4 to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to PX1 1 artillery moved from 20 Sea Zone to PX1 1 cruiser moved from 39 Sea Zone to 20 Sea Zone 1 bomber moved from UK4 to PX1 1 fighter moved from UK4 to PX1 1 carrier moved from 39 Sea Zone to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from UK12 to PA8 1 destroyer moved from 39 Sea Zone to 20 Sea Zone 1 destroyer moved from 39 Sea Zone to 20 Sea Zone 1 bomber moved from UK4 to PA8 Combat - British Battle in UK26 British attack with 1 armour, 2 fighters and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 1 armour, 2 fighters and 1 mech_infantry in UK26, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 2 infantry in UK26, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in UK26 British roll dice for 1 armour, 2 fighters and 1 mech_infantry in UK26, round 3 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in UK26, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in UK26 British win, taking UK26 from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for British: 1 mech_infantry Battle in PA8 British attack with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber Germans defend with 2 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in PA8, round 2 : 3/5 hits, 2.67 expected hits Germans roll dice for 2 infantry in PA8, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 artillery owned by the British lost in PA8 British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 1 artillery Casualties for Germans: 2 infantry Battle in PX1 British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Pro_Axis defend with 3 infantry British roll dice for 1 cruiser in PX1, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in PX1, round 2 : 2/4 hits, 1.83 expected hits Pro_Axis roll dice for 3 infantry in PX1, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Pro_Axis and 1 infantry owned by the British lost in PX1 British win, taking PX1 from Pro_Axis with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Pro_Axis: 3 infantry Non Combat Move - British 1 fighter moved from PX1 to 20 Sea Zone 1 bomber moved from PX1 to UK3 1 bomber moved from PA8 to UK4 3 aaGuns and 5 infantry moved from UK4 to UK5 2 fighters and 1 tactical_bomber moved from PA8 to UK4 1 fighter moved from UK26 to UK27 1 fighter moved from UK26 to UK27 1 artillery and 4 infantry moved from PA13 to UK25 1 destroyer moved from 102 Sea Zone to 88 Sea Zone 1 infantry moved from PA15 to 117 Sea Zone 1 artillery moved from PA15 to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 88 Sea Zone 1 artillery moved from 88 Sea Zone to UK27 1 infantry moved from 88 Sea Zone to UK27 1 artillery and 1 infantry moved from UK18 to UK17 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from UK17 to UK16 1 artillery and 4 infantry moved from UK10 to UK18 1 infantry moved from UK6 to UK10 1 infantry moved from UK9 to UK6 Place Units - British 1 artillery, 1 infantry and 1 tactical_bomber placed in UK4 3 infantry placed in UK5 3 artilleries placed in UK27 1 infantry placed in UK10 Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 3,1 British collect 44 PUs (2 lost to blockades); end with 44 PUsCombat Hit Differential Summary : Chinese regular : 2.33 Japanese regular : -0.33 Pro_Axis regular : 0.00 Germans regular : 0.33 British regular : -0.33
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 Italy did what they were supposed to do last turn and failed on the doughnought! 



 
		 
		





