@Stucifer, back from the hospital! I was a bit confused when I last looked at this, I mistakenly thought our game was further along, T2…smh
No scramble.
Changed my mind about the blocking in the North Sea. Don’t think it’s influenced by Italy’s move, so hope it’s ok.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
EDIT: 1 destroyer moved from 37 Sea Zone to 34 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Yunnan to Manchuria
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
3 submarines moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
EDIT: 1 destroyer moved from 37 Sea Zone to 34 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Yunnan to Manchuria
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
3 submarines moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
EDIT: 1 fighter moved from Norway to 112 Sea Zone
EDIT: 1 tactical_bomber moved from 112 Sea Zone to Norway
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to Denmark
3 fighters moved from Western Germany to 112 Sea Zone
3 tactical_bombers moved from Western Germany to 112 Sea Zone
3 infantry moved from Germany to Poland
2 mech_infantrys moved from Germany to Poland
1 infantry moved from Germany to Poland
2 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Finland
1 armour moved from Volgograd to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Vologda to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
2 armour and 2 mech_infantrys moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 armour and 2 mech_infantrys moved from Samara to Turkmenistan
1 mech_infantry moved from Vologda to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
10 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 fighter moved from Germany to 112 Sea Zone
1 bomber moved from Germany to 112 Sea Zone
3 bombers moved from France to 112 Sea Zone
1 cruiser moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
2 tactical_bombers moved from Novgorod to 112 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Holland Belgium to Denmark
1 mech_infantry moved from Romania to Poland
Combat - Germans
Combat Hit Differential Summary :
scramble?
@jkeller said in L21 BM3 jkeller (Axis) vs trulpen(Allies + 22):
scramble?
Yes, scramble the french fig and two british figs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 fighters and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to Denmark
3 fighters moved from Western Germany to 112 Sea Zone
3 tactical_bombers moved from Western Germany to 112 Sea Zone
3 infantry moved from Germany to Poland
2 mech_infantrys moved from Germany to Poland
1 infantry moved from Germany to Poland
2 infantry moved from Karelia to Finland
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Finland
1 armour moved from Volgograd to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from British
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Vologda to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
2 armour and 2 mech_infantrys moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 armour and 2 mech_infantrys moved from Samara to Turkmenistan
1 mech_infantry moved from Vologda to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
10 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 fighter moved from Germany to 112 Sea Zone
1 bomber moved from Germany to 112 Sea Zone
3 bombers moved from France to 112 Sea Zone
1 cruiser moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 127 Sea Zone to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
2 tactical_bombers moved from Novgorod to 112 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Holland Belgium to Denmark
1 mech_infantry moved from Romania to Poland
Combat - Germans
Americans scrambles 3 units out of Norway to defend against the attack in 112 Sea Zone
Battle in Finland
Germans attack with 3 infantry
British defend with 1 infantry
Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 2 infantry in Finland, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Finland, round 4 : 1/2 hits, 0.33 expected hits
British roll dice for 1 infantry in Finland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Denmark
Germans attack with 3 infantry and 4 mech_infantrys
Americans defend with 1 marine
Germans roll dice for 3 infantry and 4 mech_infantrys in Denmark, round 2 : 0/7 hits, 1.17 expected hits
Americans roll dice for 1 marine in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry and 4 mech_infantrys in Denmark, round 3 : 0/7 hits, 1.17 expected hits
Americans roll dice for 1 marine in Denmark, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 infantry and 4 mech_infantrys in Denmark, round 4 : 1/7 hits, 1.17 expected hits
Americans roll dice for 1 marine in Denmark, round 4 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Poland
Germans attack with 4 infantry and 3 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 infantry and 3 mech_infantrys in Poland, round 2 : 0/7 hits, 1.17 expected hits
British roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 infantry and 3 mech_infantrys in Poland, round 3 : 1/7 hits, 1.17 expected hits
British roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Poland
Germans win, taking Poland from British with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
Germans attack with 4 bombers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers
British defend with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 transports; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 2 fighters and 5 transports
Germans roll dice for 4 bombers, 1 cruiser, 1 destroyer, 5 fighters and 5 tactical_bombers in 112 Sea Zone, round 2 : 11/16 hits, 9.33 expected hits
Units damaged: 1 battleship owned by the British
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters and 7 transports in 112 Sea Zone, round 2 : 3/11 hits, 6.00 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 2 destroyers owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 fighter owned by the French, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone
Germans roll dice for 4 bombers, 4 fighters and 5 tactical_bombers in 112 Sea Zone, round 3 : 6/13 hits, 7.83 expected hits
Americans roll dice for 1 battleship, 1 fighter and 7 transports in 112 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
2 transports owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the British lost in 112 Sea Zone
3 transports owned by the Americans lost in 112 Sea Zone
Germans win with 4 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 135
Casualties for Germans: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 5 transports
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Casualties for French: 1 fighter
Non Combat Move - Germans
2 fighters moved from Western Germany to Egypt
2 tactical_bombers moved from Western Germany to Egypt
5 tactical_bombers moved from 112 Sea Zone to Western Germany
4 bombers moved from 112 Sea Zone to Western Germany
1 infantry moved from Holland Belgium to France
1 mech_infantry moved from France to Western Germany
4 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Western Germany
4 mech_infantrys moved from Baltic States to Karelia
2 mech_infantrys moved from Novgorod to Karelia
1 mech_infantry moved from Western Germany to Germany
2 infantry moved from Germany to Western Germany
3 infantry moved from Western Germany to Germany
2 fighters moved from 112 Sea Zone to Novgorod
1 fighter moved from 112 Sea Zone to Western Germany
3 bombers moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to Southern Italy
2 aaGuns moved from Rostov to Caucasus
Place Units - Germans
1 fighter and 2 mech_infantrys placed in Novgorod
Germans undo move 1.
1 fighter and 1 mech_infantry placed in Novgorod
1 destroyer placed in 127 Sea Zone
1 destroyer placed in 113 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 66 PUs (1 lost to blockades); end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -4.33
Germans regular : -4.17
British regular : 1.33
bump 3…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
4 infantry moved from Kansu to Timguska
1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Timguska
Russians attack with 4 infantry
Germans defend with 1 armour
Russians roll dice for 4 infantry in Timguska, round 2 : 2/4 hits, 0,67 expected hits
Germans roll dice for 1 armour in Timguska, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Timguska
Russians win, taking Timguska from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 0,50
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Anhwe to Japan
2 artilleries, 6 infantry, 1 marine and 2 mech_infantrys moved from Anhwe to Kiangsi
2 artilleries moved from Guam to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
3 fighters moved from 21 Sea Zone to 22 Sea Zone
2 fighters moved from 21 Sea Zone to Philippines
1 tactical_bomber moved from 21 Sea Zone to Philippines
3 fighters moved from Japan to 34 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 34 Sea Zone
2 tactical_bombers moved from 21 Sea Zone to 22 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 infantry, 10 submarines and 3 transports moved from 21 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 2/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 10 submarines and 2 transports
ANZAC defend with 1 submarine
Japanese roll dice for 10 submarines in 35 Sea Zone, round 2 : 4/10 hits, 3.33 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 10 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kiangsi
Japanese attack with 2 artilleries, 6 infantry, 1 marine and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 2 artilleries, 6 infantry, 1 marine and 2 mech_infantrys in Kiangsi, round 2 : 2/11 hits, 2.50 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 6 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
3 fighters moved from 34 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 22 Sea Zone to Japan
2 fighters moved from 22 Sea Zone to 35 Sea Zone
1 aaGun moved from Anhwe to Kiangsi
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 2.17
ANZAC regular : 0.67
UK_Pacific regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 harbour, 8 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Norway to Finland
1 bomber moved from Norway to Finland
1 tactical_bomber moved from Norway to Finland
3 infantry moved from Caroline Islands to 33 Sea Zone
3 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in Korea
Battle in Finland
Americans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Finland, round 2 : 2/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Korea from Japanese, taking Finland from Germans with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Finland to Norway
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
3 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Gibraltar to Norway
1 tactical_bomber moved from Gibraltar to 64 Sea Zone
5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
4 carriers and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone
3 carriers moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from 33 Sea Zone to Midway
4 fighters and 2 tactical_bombers moved from Eastern United States to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 5 submarines and 2 transports moved from 91 Sea Zone to 64 Sea Zone
1 bomber moved from Finland to Norway
2 transports moved from 102 Sea Zone to 64 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 artillery and 2 infantry placed in Norway
1 harbour placed in Southeast Mexico
3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 artillery
EDIT: Removing units owned by Americans from Central United States: 3 infantry
EDIT: Adding units owned by Americans to Western United States: 1 fighter and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Germans regular : -0,33
Did the turn a bit hasty.
Miscalculated the purchase. Exchanged 2 inf, 1 art for 1 fig.
Also sent in air (5 fig, 2 tac) to z6, but withdrew them to calculate fleet stability more easily. Then forgot to re-allocate them again. I assumed no scramble, but if you wanted to I can execute the air-battle retrospectively.
Anyway, nothing of this matters unless I manage to conquer Cairo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hunan to Anhwe
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Shensi from Japanese, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from Yunnan to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : -1,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Combat Move - British
4 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 marine moved from 81 Sea Zone to Egypt
1 marine moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Tobruk to Egypt
British take Alexandria from Italians
1 armour, 1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Egypt
2 fighters and 1 tactical_bomber moved from Persia to Egypt
1 bomber moved from India to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
Combat - British
Battle in Trans-Jordan
Battle in Egypt
British attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters, 5 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Italians roll AA dice in Egypt : 1/3 hits, 0,50 expected hits
1 fighter owned by the British lost in Egypt
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
British roll dice for 2 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 9/16 hits, 6,33 expected hits
Italians roll dice for 1 aaGun, 4 fighters, 10 infantry, 1 mech_infantry and 3 tactical_bombers in Egypt, round 2 : 10/18 hits, 7,83 expected hits
1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 1 marine owned by the British, 1 infantry owned by the Germans, 2 artilleries owned by the British, 9 infantry owned by the Italians, 5 infantry owned by the British and 1 armour owned by the British lost in Egypt
British roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Egypt, round 3 : 5/6 hits, 3,50 expected hits
Italians roll dice for 4 fighters and 3 tactical_bombers in Egypt, round 3 : 4/7 hits, 4,17 expected hits
1 tactical_bomber owned by the Italians, 1 tactical_bomber owned by the British, 1 bomber owned by the British, 2 tactical_bombers owned by the Germans, 2 fighters owned by the Italians and 2 fighters owned by the British lost in Egypt
British roll dice for 1 armour and 1 tactical_bomber in Egypt, round 4 : 0/2 hits, 1,17 expected hits
Italians roll dice for 2 fighters in Egypt, round 4 : 1/2 hits, 1,33 expected hits
1 tactical_bomber owned by the British lost in Egypt
British roll dice for 1 armour in Egypt, round 5 : 0/1 hits, 0,50 expected hits
Italians roll dice for 2 fighters in Egypt, round 5 : 0/2 hits, 1,33 expected hits
British roll dice for 1 armour in Egypt, round 6 : 0/1 hits, 0,50 expected hits
Italians roll dice for 2 fighters in Egypt, round 6 : 2/2 hits, 1,33 expected hits
1 armour owned by the British lost in Egypt
Italians win, taking Trans-Jordan from Italians with 2 fighters remaining. Battle score for attacker is -18
Casualties for British: 2 armour, 2 artilleries, 1 bomber, 3 fighters, 5 infantry, 1 marine, 1 mech_infantry and 2 tactical_bombers
Casualties for Italians: 1 aaGun, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 1 infantry and 2 tactical_bombers
Non Combat Move - British
Combat Hit Differential Summary :
Italians regular : 1,00
British regular : 3,33
Italians AA : 0,50
Game over. Was atleast close in the final battle.
You played well, I played bad. Also you were lucky in all the big battles that mattered. C’est la vie.
Good game learned alot. My Japan play needs some work obviously Italy 🇮🇹 bailed Japan out. Forza Italia!