Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 marines, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 26 Sea Zone
6 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/8 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Morocco from Neutral_Axis to Americans
EDIT: Turning off Edit Mode
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
1 cruiser, 3 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
2 marines placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
2 submarines and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 1x airfield; Remaining resources: 33 PUs;
British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 destroyers; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Non Combat Move - British
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to India
2 infantry moved from Belgian Congo to Rhodesia
2 infantry moved from Burma to India
Place Units - British
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,2,5,2,4
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
3 destroyers placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,5,6,6,6,3,3,5,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in 39 Sea Zone change ownership: 3 destroyers
Combat Hit Differential Summary :
Chinese regular : 0.00
Americans regular : -2.00
Japanese regular : -1.00
Germans AA : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Slovakia Hungary to Baltic States
Italians take Baltic States from Russians
1 armour moved from Slovakia Hungary to Baltic States
Combat - Italians
Battle in Syria
Battle in Egypt
Italians attack with 2 armour, 5 artilleries, 1 bomber, 8 infantry and 1 mech_infantry
British defend with 1 harbour; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 2 armour, 5 artilleries, 1 bomber, 8 infantry and 1 mech_infantry in Egypt, round 2 : 4/17 hits, 5,67 expected hits
British roll dice for 3 infantry in Egypt, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the ANZAC, 1 infantry owned by the French and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Syria from French, taking Egypt from British with 2 armour, 5 artilleries, 1 bomber, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 armour
EDIT: Removing units owned by Italians from Northern Italy: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians regular : -1,67
British regular : 0,00
@FlyingBadger same editing procedure as every turn :face_with_rolling_eyes: Two non-combat movements to go, please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 marine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Burma to India
Place Units - ANZAC
1 artillery, 1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 marine; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Burma to India
Place Units - ANZAC
1 artillery, 1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@FlyingBadger same editing procedure as every turn :face_with_rolling_eyes: Two non-combat movements to go, please
Shame the French didn’t have this function 1940.
Hang on a minute you Germans, I changed my mind and realised I need some more divisions near Sedan…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
2 armour moved from Nenetsia to Novgorod
1 mech_infantry moved from Nenetsia to Novgorod
2 fighters moved from 127 Sea Zone to Novgorod
1 bomber moved from Western Germany to Novgorod
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Nenetsia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Russians roll AA dice in Novgorod : 1/3 hits, 0,50 expected hits
1 fighter owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Novgorod, round 2 : 1/8 hits, 2,83 expected hits
Russians roll dice for 1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/6 hits, 2,33 expected hits
1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry in Novgorod, round 3 : 3/8 hits, 2,83 expected hits
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 2/6 hits, 2,33 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Novgorod, round 4 : 2/6 hits, 2,50 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Novgorod, round 4 : 0/3 hits, 1,33 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Novgorod
Germans roll dice for 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Novgorod, round 5 : 3/6 hits, 2,50 expected hits
Russians roll dice for 1 armour in Novgorod, round 5 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Novgorod to Germany
3 aaGuns, 2 armour, 4 artilleries, 16 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
5 infantry moved from Germany to Slovakia Hungary
5 artilleries moved from Germany to Slovakia Hungary
2 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to France
1 aaGun moved from Western Germany to Germany
1 infantry moved from Western Germany to France
1 fighter moved from Novgorod to 127 Sea Zone
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 artillery and 3 infantry placed in Western Germany
1 armour and 7 mech_infantrys placed in Germany
Germans undo move 3.
1 armour and 1 mech_infantry placed in Western Germany
6 mech_infantrys placed in Germany
Germans undo move 4.
1 mech_infantry placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -4,50
Germans regular : -1,67
Russians AA : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
6 infantry moved from Timguska to Kansu
3 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in Kansu
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns, 1 armour, 3 artilleries, 13 infantry and 2 mech_infantrys moved from Bessarabia to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 aaGun and 5 infantry moved from Bryansk to Western Ukraine
2 fighters and 2 tactical_bombers moved from Bryansk to Russia
2 artilleries and 6 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Belarus
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
1 infantry placed in Ukraine
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Russians regular : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 39 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Szechwan
1 artillery, 1 infantry and 1 mech_infantry moved from Kweichow to Shensi
2 bombers moved from Kwangsi to Shensi
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
2 tactical_bombers moved from Japan to 25 Sea Zone
Combat - Japanese
Combat Hit Differential Summary :
@FlyingBadger do you scramble to SZ39?

@martin said in L21 Martin (X) - FlyingBadger (L+20) BM:
@FlyingBadger do you scramble to SZ39?
Yes please, all 3.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
2 bombers moved from Kwangsi to Shensi
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Szechwan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 battleship and 2 carriers moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 39 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Japan to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
Battle in Sumatra
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/7 hits, 3,33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 3 : 4/7 hits, 3,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Sumatra from UK_Pacific, taking Shensi from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 tactical_bombers in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 39 Sea Zone, round 2 : 6/10 hits, 5,50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 2 : 4/10 hits, 4,67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Japanese, 5 destroyers owned by the British, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 39 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 4 fighters and 3 tactical_bombers in 39 Sea Zone, round 3 : 6/8 hits, 4,67 expected hits
British roll dice for 1 battleship, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 1 battleship owned by the British and 2 fighters owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 65
Casualties for Japanese: 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 5 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 35 Sea Zone to Japan
1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Korea
1 fighter moved from Shensi to Anhwe
1 tactical_bomber moved from Shensi to Anhwe
2 bombers moved from Shensi to Hunan
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 battleship, 1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 mech_infantry moved from Kweichow to Hopei
1 artillery moved from Hunan to Kweichow
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 tactical_bomber moved from Anhwe to Japan
1 fighter moved from Anhwe to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 marine placed in Japan
3 mech_infantrys placed in Shantung
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,50
Japanese regular : 1,17
British regular : -1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 bomber moved from United Kingdom to Tunisia
Combat - Americans
Battle in French West Africa
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Tunisia
Americans attack with 1 armour, 1 bomber and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tunisia, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 4 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Tunisia to Algeria
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Morocco to Algeria
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 marines moved from Western United States to 10 Sea Zone
1 carrier, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.00
Japanese regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 6 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -4.50
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 armour and 2 mech_infantrys moved from Morocco to Tunisia
1 bomber moved from United Kingdom to Tunisia
Combat - Americans
Battle in French West Africa
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Tunisia
Americans attack with 1 armour, 1 bomber and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Tunisia, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 3 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 4 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Tunisia to Algeria
1 fighter and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 marine moved from Gibraltar to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Morocco to Algeria
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 marines moved from Western United States to 10 Sea Zone
1 carrier, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 5 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 3 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 5 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 6 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 6 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 7 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Shensi, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 8 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Trans-Jordan to Syria
1 fighter moved from Iraq to Syria
Combat - British
Battle in Belgian Congo
British attack with 1 armour, 2 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/5 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 2 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria
1 fighter owned by the British retreated
Italians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Syria to Iraq
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 109 Sea Zone to 125 Sea Zone
Place Units - British
1 destroyer placed in 109 Sea Zone
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6
British collect 27 PUs (1 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,2,5,2,6,3,6,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : -4.50
Americans regular : -0.67
Italians regular : 1.00
Japanese regular : -0.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Baltic States to Bessarabia
1 armour moved from Baltic States to Belarus
1 bomber moved from Southern Italy to Belgian Congo
1 infantry moved from French Equatorial Africa to Belgian Congo
2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from Southern Italy to Tunisia
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from France to Northern Italy
1 battleship moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Gibraltar
Battle in Tunisia
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Tunisia, round 2 : 2/4 hits, 1,67 expected hits
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits, 0,83 expected hits
1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Tunisia
Italians win, taking Gibraltar from British, taking Tunisia from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Bessarabia
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Belarus, round 2 : 1/1 hits, 0,50 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belgian Congo
Italians attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 armour, 2 infantry and 2 mech_infantrys
Italians roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Belgian Congo, round 2 : 2/5 hits, 2,00 expected hits
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Belgian Congo, round 2 : 1/5 hits, 1,83 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Belgian Congo, round 3 : 2/4 hits, 1,83 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Belgian Congo, round 3 : 1/3 hits, 1,17 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Italians lost in Belgian Congo
Italians roll dice for 2 armour and 1 bomber in Belgian Congo, round 4 : 3/3 hits, 1,67 expected hits
British roll dice for 1 armour in Belgian Congo, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for British: 1 armour, 2 infantry and 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Tunisia to 95 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 factory_minor placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Italians regular : 2,50
Russians regular : 0,33
British regular : -0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery, 1 infantry and 1 marine moved from New South Wales to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Germany to Ukraine
1 mech_infantry moved from Eastern Poland to Bryansk
Germans take Bryansk from Russians
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Ukraine to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 infantry moved from Romania to Bessarabia
1 fighter moved from 127 Sea Zone to Novgorod
2 aaGuns, 2 armour, 4 artilleries and 14 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Slovakia Hungary to Eastern Poland
5 artilleries moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Novgorod to Belarus
5 mech_infantrys moved from Germany to Baltic States
1 armour moved from Western Germany to Slovakia Hungary
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour moved from Slovakia Hungary to Belarus
1 aaGun moved from Germany to Western Germany
Place Units - Germans
1 destroyer placed in 127 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 artillery and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 1,00