I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?x-y-axis dominion vs trollpen (+20)
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 3 infantry and 1 mech_infantry moved from Brazil to French Guiana Americans take French Guiana from Neutral_Axis 1 bomber moved from United Kingdom to Southern France Combat - Americans Strategic bombing raid in Southern France Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in Marshall Islands Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 26 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 2 fighters moved from 17 Sea Zone to Hawaiian Islands 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from Western United States to 89 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands Place Units - Americans 1 submarine placed in 101 Sea Zone 3 transports placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 3 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 106 Sea Zone to 120 Sea Zone 1 bomber and 1 fighter moved from Quebec to 120 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 artillery and 2 infantry moved from Ethiopia to British Somaliland 1 infantry moved from Kenya to Italian Somaliland 1 marine moved from Syria to 98 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 battleship, 1 cruiser and 1 marine moved from 98 Sea Zone to 76 Sea Zone 1 marine moved from 76 Sea Zone to Italian Somaliland Combat - British Battle in British Somaliland British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in British Somaliland, round 3 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in British Somaliland, round 4 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in British Somaliland British win, taking British Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Italian Somaliland British attack with 2 infantry and 1 marine Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Italian Somaliland, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 120 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 120 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 120 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of French Central Africa from Neutral_Axis to British EDIT: Turning off Edit Mode 1 battleship, 1 carrier and 1 cruiser moved from 106 Sea Zone to 89 Sea Zone 1 bomber moved from 120 Sea Zone to Scotland 2 aaGuns moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 fighter moved from United Kingdom to Scotland 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Syria to Trans-Jordan 1 armour and 1 mech_infantry moved from Syria to Egypt 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 carrier, 1 cruiser, 2 destroyers and 4 submarines moved from 98 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Belgian Congo to French Central Africa 3 aaGuns and 24 infantry moved from India to Burma 1 fighter moved from 120 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to 89 Sea Zone 1 destroyer and 1 submarine moved from 81 Sea Zone to 72 Sea Zone Place Units - British 1 carrier, 1 destroyer and 1 submarine placed in 106 Sea Zone 3 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 tactical_bomber EDIT: Adding units owned by British to 81 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -1,33 Italians regular : -0,33 Japanese regular : 1,33 Germans AA : -0,17 Germans regular : 0,83 British regular : -1,17 -
Keepng tac on carrier in z81.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 fighter moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Italians 1 fighter moved from Alexandria to Tobruk 1 mech_infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 3 submarines moved from 92 Sea Zone to 91 Sea Zone 1 aaGun and 3 infantry moved from Eastern Poland to Bessarabia 2 armour and 1 mech_infantry moved from Baltic States to Bessarabia 1 bomber moved from Germany to Southern Italy 1 aaGun and 1 infantry moved from Northern Italy to Southern France 1 marine moved from Southern Italy to Northern Italy 1 armour moved from Southern Italy to Southern France Place Units - Italians 1 airfield placed in Gibraltar 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5 Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians regular : 0.83 British regular : 0.67 -
I could’ve been a super meanie and killed all your transports in 101 but I decided to be merciful :laughing:
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@axis-dominion said in x-y-axis dominion vs trollpen (+20):
I could’ve been a super meanie and killed all your transports in 101 but I decided to be merciful :laughing:
Appreciated!
Thought I considered an italian ab in Gibraltar, but apparently overlooked z101. So the fleet needed to stay there.
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May I shift it before G?
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@trulpen said in x-y-axis dominion vs trollpen (+20):
May I shift it before G?
you don’t have to, I won’t kill them
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 cruiser and 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 2 destroyers moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 cruiser and 1 destroyer moved from 62 Sea Zone to 63 Sea Zone 2 destroyers moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 77 Sea Zone to 74 Sea Zone Combat - French Battle in 74 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 74 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,50 French regular : 0,00 -
@axis-dominion said in x-y-axis dominion vs trollpen (+20):
you don’t have to, I won’t kill them
Ok, thx. :)
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Baltic States to Archangel 1 bomber moved from Southern Italy to Archangel 1 infantry moved from Novgorod to Archangel 23 infantry moved from Western Ukraine to Ukraine 6 armour, 4 artilleries and 8 mech_infantrys moved from Western Ukraine to Ukraine Combat - Germans Battle in Ukraine Germans attack with 6 armour, 4 artilleries, 23 infantry and 8 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour, 4 artilleries, 23 infantry and 8 mech_infantrys in Ukraine, round 2 : 10/41 hits, 10.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 6 armour, 4 artilleries, 23 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Ukraine 7 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 3 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland 1 bomber moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Novgorod 7 infantry moved from Karelia to Novgorod 1 mech_infantry moved from Western Germany to Poland 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun moved from Southern France to 93 Sea Zone 1 aaGun and 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Gibraltar 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Western Germany to Gibraltar 1 aaGun moved from Western Germany to Northern Italy 1 tactical_bomber moved from Southern Italy to Gibraltar Place Units - Germans 3 infantry placed in Novgorod 2 fighters placed in Western Germany 1 mech_infantry placed in Western Germany 1 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 2 fighters and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 aaGun, 3 artilleries, 45 infantry and 1 mech_infantry moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 2 aaGuns moved from Bryansk to Russia 5 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 3 infantry moved from Novosibirsk to Vologda 1 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 6 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 2 fighters and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 aaGun, 3 artilleries, 45 infantry and 1 mech_infantry moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 2 aaGuns moved from Bryansk to Russia 5 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 3 infantry moved from Novosibirsk to Vologda 1 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 6 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,00 -
Moving sub to z109.
Have to recheck the setup around Moscow as well.
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@trulpen said in x-y-axis dominion vs trollpen (+20):
Moving sub to z109.
Have to recheck the setup around Moscow as well.
ok just gimme the green light when it’s ready
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 2 fighters and 1 tactical_bomber moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Archangel to Russia 1 aaGun, 3 artilleries, 45 infantry and 1 mech_infantry moved from Bryansk to Rostov 1 armour moved from Bryansk to Rostov 2 aaGuns moved from Bryansk to Russia 5 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 infantry moved from Russia to Bryansk 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 3 infantry moved from Novosibirsk to Vologda 1 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Amur to Buryatia Place Units - Russians 6 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 infantry EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 0,00 -
It’s a bit shaky perhaps, but I go with this daring plan of a pincer maneuver. Won’t put a guy in Bryansk though. The russians have almost zero on attritional defense. I trust it will not change.
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Green light for the yellow plague.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Shensi 2 bombers moved from Chahar to Shensi 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 74 Sea Zone 3 infantry moved from Dutch New Guinea to New Guinea 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to New Guinea 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 23 Sea Zone Combat - Japanese Battle in Aleutian Islands Battle in Iwo Jima Battle in New Guinea Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking Aleutian Islands from Americans, taking Iwo Jima from Americans, taking New Guinea from ANZAC with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 74 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 74 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 74 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 74 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 74 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for French: 1 destroyer Battle in 23 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 23 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Chahar to Suiyuyan 1 armour moved from Yunnan to Kweichow 1 artillery moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 74 Sea Zone to 41 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 2 fighters moved from Japan to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 carrier moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from 6 Sea Zone to 8 Sea Zone 2 carriers moved from 6 Sea Zone to 17 Sea Zone 2 fighters and 2 tactical_bombers moved from 23 Sea Zone to 17 Sea Zone 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Shantung to Kweichow 1 artillery moved from Anhwe to Kweichow 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hunan 1 transport moved from 35 Sea Zone to 21 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Philippines to 41 Sea Zone 1 aaGun, 1 artillery and 6 infantry moved from Korea to Manchuria 2 bombers moved from Shensi to French Indo China 1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Philippines 1 fighter moved from Japan to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from New Guinea to Dutch New Guinea 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 45 Sea Zone to 35 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 French regular : 0.33 Japanese regular : 1.83 ANZAC regular : -0.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 fighters, 1 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 32 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea 2 fighters moved from Hawaiian Islands to 23 Sea Zone 1 submarine moved from 32 Sea Zone to 23 Sea Zone 2 fighters and 1 tactical_bomber moved from 32 Sea Zone to New Guinea 1 battleship and 2 cruisers moved from 32 Sea Zone to 46 Sea Zone Combat - Americans Battle in New Guinea Americans attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 3 infantry Americans roll dice for 1 battleship and 2 cruisers in New Guinea, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in New Guinea, round 2 : 4/7 hits, 2,67 expected hits Japanese roll dice for 3 infantry in New Guinea, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 3 infantry Battle in 23 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 23 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Turning off Edit Mode 2 fighters moved from 23 Sea Zone to 46 Sea Zone 4 carriers, 3 destroyers and 2 submarines moved from 32 Sea Zone to 46 Sea Zone 2 fighters and 1 tactical_bomber moved from New Guinea to 46 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Western United States to 30 Sea Zone 1 fighter moved from 89 Sea Zone to 30 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 marine, 2 submarines and 1 tactical_bomber moved from 89 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to Eastern United States 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 artillery and 2 infantry moved from Central United States to Eastern United States 1 aaGun moved from Central United States to Eastern United States 1 marine moved from 101 Sea Zone to Central United States Place Units - Americans 1 submarine placed in 10 Sea Zone 4 submarines placed in 101 Sea Zone 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Americans regular : 2,33 Japanese regular : -1,33





