Yes, scramble 2 Italian fighters, and 1 German fighter.
Thx!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 carriers, 1 marine, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kweichow to Yunnan
1 artillery moved from French Indo China to Yunnan
1 armour moved from Kwangtung to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Hopei to Shensi
2 bombers moved from Kwangsi to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in Sumatra
Battle in Dutch New Guinea
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Sumatra from Dutch, taking Dutch New Guinea from ANZAC, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Anhwe to Japan
2 tactical_bombers moved from Japan to 6 Sea Zone
1 fighter moved from Anhwe to 6 Sea Zone
2 fighters moved from 37 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 marine moved from Borneo to 43 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from Yunnan to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 mech_infantry moved from Kweichow to Hopei
1 fighter moved from Caroline Islands to Philippines
2 tactical_bombers moved from Kwangsi to Philippines
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 aaGun, 1 artillery and 6 infantry moved from Manchuria to Korea
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Anhwe to 35 Sea Zone
2 bombers moved from Shensi to Chahar
1 infantry moved from Anhwe to Chahar
1 artillery moved from Hunan to Anhwe
1 artillery moved from Kwangsi to Hunan
1 submarine moved from 42 Sea Zone to 45 Sea Zone
Place Units - Japanese
2 carriers and 2 submarines placed in 6 Sea Zone
1 marine placed in Japan
3 mech_infantrys placed in Shantung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 1 aaGun
EDIT: Adding units owned by Japanese to Japan: 1 aaGun
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
3 infantry and 1 mech_infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Marshall Islands
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 fighters moved from 17 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Western United States to 89 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
Place Units - Americans
1 submarine placed in 101 Sea Zone
3 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
3 infantry and 1 mech_infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Marshall Islands
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 fighters moved from 17 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Western United States to 89 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
Place Units - Americans
1 submarine placed in 101 Sea Zone
3 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
1 bomber and 1 fighter moved from Quebec to 120 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to British Somaliland
1 infantry moved from Kenya to Italian Somaliland
1 marine moved from Syria to 98 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 battleship, 1 cruiser and 1 marine moved from 98 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to Italian Somaliland
Combat - British
Battle in British Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in British Somaliland, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in British Somaliland, round 4 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Italian Somaliland
British attack with 2 infantry and 1 marine
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Italian Somaliland, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 120 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 120 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 120 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
EDIT: Turning off Edit Mode
1 battleship, 1 carrier and 1 cruiser moved from 106 Sea Zone to 89 Sea Zone
1 bomber moved from 120 Sea Zone to Scotland
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Syria to Trans-Jordan
1 armour and 1 mech_infantry moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 carrier, 1 cruiser, 2 destroyers and 4 submarines moved from 98 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to French Central Africa
3 aaGuns and 24 infantry moved from India to Burma
1 fighter moved from 120 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to 89 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 72 Sea Zone
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 106 Sea Zone
3 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -1,33
Italians regular : -0,33
Japanese regular : 1,33
Germans AA : -0,17
Germans regular : 0,83
British regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands
3 infantry and 1 mech_infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 bomber moved from United Kingdom to Southern France
Combat - Americans
Strategic bombing raid in Southern France
Germans roll AA dice in Southern France : 0/1 hits, 0,17 expected hits
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Marshall Islands
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 carrier, 1 destroyer and 2 submarines moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
2 fighters moved from 17 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Western United States to 89 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
Place Units - Americans
1 submarine placed in 101 Sea Zone
3 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
1 infantry owned by the Chinese retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
1 bomber and 1 fighter moved from Quebec to 120 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to British Somaliland
1 infantry moved from Kenya to Italian Somaliland
1 marine moved from Syria to 98 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 battleship, 1 cruiser and 1 marine moved from 98 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to Italian Somaliland
Combat - British
Battle in British Somaliland
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in British Somaliland, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in British Somaliland, round 3 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in British Somaliland, round 4 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Italian Somaliland
British attack with 2 infantry and 1 marine
Italians defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Italian Somaliland, round 2 : 1/2 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 120 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 120 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 120 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from Neutral_Axis to British
EDIT: Turning off Edit Mode
1 battleship, 1 carrier and 1 cruiser moved from 106 Sea Zone to 89 Sea Zone
1 bomber moved from 120 Sea Zone to Scotland
2 aaGuns moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Syria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Syria to Trans-Jordan
1 armour and 1 mech_infantry moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 carrier, 1 cruiser, 2 destroyers and 4 submarines moved from 98 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to French Central Africa
3 aaGuns and 24 infantry moved from India to Burma
1 fighter moved from 120 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to 89 Sea Zone
1 destroyer and 1 submarine moved from 81 Sea Zone to 72 Sea Zone
Place Units - British
1 carrier, 1 destroyer and 1 submarine placed in 106 Sea Zone
3 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 tactical_bomber
EDIT: Adding units owned by British to 81 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,33
Italians regular : -0,33
Japanese regular : 1,33
Germans AA : -0,17
Germans regular : 0,83
British regular : -1,17
Keepng tac on carrier in z81.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 3 submarines moved from 92 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from Eastern Poland to Bessarabia
2 armour and 1 mech_infantry moved from Baltic States to Bessarabia
1 bomber moved from Germany to Southern Italy
1 aaGun and 1 infantry moved from Northern Italy to Southern France
1 marine moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Southern France
Place Units - Italians
1 airfield placed in Gibraltar
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : 0.67
I could’ve been a super meanie and killed all your transports in 101 but I decided to be merciful :laughing:
@axis-dominion said in x-y-axis dominion vs trollpen (+20):
I could’ve been a super meanie and killed all your transports in 101 but I decided to be merciful :laughing:
Appreciated!
Thought I considered an italian ab in Gibraltar, but apparently overlooked z101. So the fleet needed to stay there.
May I shift it before G?
@trulpen said in x-y-axis dominion vs trollpen (+20):
May I shift it before G?
you don’t have to, I won’t kill them
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 destroyers moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 63 Sea Zone
2 destroyers moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 77 Sea Zone to 74 Sea Zone
Combat - French
Battle in 74 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 74 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
French roll dice for 1 destroyer in 74 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 74 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 74 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50
French regular : 0,00
@axis-dominion said in x-y-axis dominion vs trollpen (+20):
you don’t have to, I won’t kill them
Ok, thx. :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Baltic States to Archangel
1 bomber moved from Southern Italy to Archangel
1 infantry moved from Novgorod to Archangel
23 infantry moved from Western Ukraine to Ukraine
6 armour, 4 artilleries and 8 mech_infantrys moved from Western Ukraine to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 6 armour, 4 artilleries, 23 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 6 armour, 4 artilleries, 23 infantry and 8 mech_infantrys in Ukraine, round 2 : 10/41 hits, 10.17 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 6 armour, 4 artilleries, 23 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 armour and 3 mech_infantrys moved from Novgorod to Eastern Poland
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
7 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Western Germany to Poland
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Western Germany to Gibraltar
1 aaGun moved from Western Germany to Northern Italy
1 tactical_bomber moved from Southern Italy to Gibraltar
Place Units - Germans
3 infantry placed in Novgorod
2 fighters placed in Western Germany
1 mech_infantry placed in Western Germany
1 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun, 3 artilleries, 45 infantry and 1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
2 aaGuns moved from Bryansk to Russia
5 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
3 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Amur to Buryatia
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun, 3 artilleries, 45 infantry and 1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
2 aaGuns moved from Bryansk to Russia
5 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
3 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Amur to Buryatia
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 0,00
Moving sub to z109.
Have to recheck the setup around Moscow as well.
@trulpen said in x-y-axis dominion vs trollpen (+20):
Moving sub to z109.
Have to recheck the setup around Moscow as well.
ok just gimme the green light when it’s ready
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 aaGun, 3 artilleries, 45 infantry and 1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
2 aaGuns moved from Bryansk to Russia
5 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
3 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
2 aaGuns and 12 infantry moved from Amur to Buryatia
Place Units - Russians
6 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 0,00