Hi,
Did some edit to the purchase, I later realised that you want a different OOL, like last time. GL HF
@victoryfirst I am posting this message prior to rolling the next round of combat in Persia. I am down to two pieces and accidentally selected two fighters to survive.
I would like it to be 1 fighter and 1 tank attacking your remaining tank so I am declaring this now before rolling the dice. (It will say two fighters but really it is one tank and one fighter).
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia S.S.R.: 2 armour
EDIT: Removing units owned by British from Belorussia: 1 armour
EDIT: Adding units owned by Germans to Germany: 2 armour
EDIT: Adding units owned by Russians to Belorussia: 1 armour
EDIT: Turning off Edit Mode
1 armour moved from Belorussia to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 fighter moved from Novosibirsk to Persia
1 fighter moved from Russia to Persia
1 armour moved from Caucasus to Persia
1 armour moved from Eastern Ukraine to Persia
1 armour moved from Russia to Persia
4 infantry moved from Caucasus to Persia
1 infantry moved from Novosibirsk to Chinghai
Chinese take Chinghai from Japanese
Combat - Russians
Battle in Persia
Russians attack with 3 armour, 2 fighters and 4 infantry
Japanese defend with 2 armour, 1 artillery and 3 infantry
Russians roll dice for 3 armour, 2 fighters and 4 infantry in Persia, round 2 : 2/9 hits, 3.17 expected hits
Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Persia, round 2 : 3/6 hits, 2.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Persia
Russians roll dice for 3 armour, 2 fighters and 1 infantry in Persia, round 3 : 1/6 hits, 2.67 expected hits
Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Persia, round 3 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Persia
Russians roll dice for 2 armour and 2 fighters in Persia, round 4 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 2 armour and 1 artillery in Persia, round 4 : 2/3 hits, 1.33 expected hits
1 artillery owned by the Japanese, 2 armour owned by the Russians and 1 armour owned by the Japanese lost in Persia
Russians roll dice for 2 fighters in Persia, round 5 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Persia, round 5 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Persia
Russians win with 1 fighter remaining. Battle score for attacker is -14
Casualties for Russians: 3 armour, 1 fighter and 4 infantry
Casualties for Japanese: 2 armour, 1 artillery and 3 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Persia: 1 fighter
EDIT: Changing ownership of Persia from Japanese to British
EDIT: Adding units owned by Russians to Persia: 1 armour
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Ukraine to Ukraine
1 infantry moved from Novosibirsk to Russia
1 aaGun moved from Belorussia to Karelia S.S.R.
Place Units - Russians
2 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 2.17
Russians regular : -2.83
^ this is one of those moments where a battle calculator helps provide perspective. (i.e. even though it says 95% certainty, 95% is still not 100%).
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 8 armour, 1 artillery and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Evenki National Okrug to Novosibirsk
1 armour moved from Urals to Archangel
Japanese take Archangel from Russians
2 armour moved from India to Persia
2 armour moved from Ningxia to Chinghai
3 infantry moved from New Guinea to 48 Sea Zone
1 battleship, 1 carrier, 3 infantry and 3 transports moved from 48 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to Australia
2 fighters moved from 35 Sea Zone to Australia
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Alaska
Japanese take Alaska from Americans
1 bomber moved from India to Russia
1 fighter moved from India to Persia
1 fighter moved from Ningxia to Chinghai
1 fighter moved from India to Persia
2 fighters moved from India to Persia
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Russia causes 3 damage total.
Battle in Chinghai
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Chinghai, round 2 : 2/3 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Chinghai
Japanese win, taking Chinghai from Chinese with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Japanese attack with 2 armour and 4 fighters
Russians defend with 1 armour
Japanese roll dice for 2 armour and 4 fighters in Persia, round 2 : 1/6 hits, 3,00 expected hits
British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Persia
Japanese win, taking Persia from British with 1 armour and 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour
Battle in Novosibirsk
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Novosibirsk, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Australia
Japanese attack with 2 fighters and 3 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 2 fighters and 3 infantry in Australia, round 2 : 2/5 hits, 1,50 expected hits
British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 fighters moved from Australia to 39 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
2 armour moved from French Indo-China Thailand to India
2 fighters moved from Persia to India
1 fighter moved from Persia to 35 Sea Zone
1 fighter moved from Persia to India
1 fighter moved from Chinghai to Ningxia
1 infantry moved from Evenki National Okrug to Urals
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
3 armour moved from Manchuria to Ningxia
1 bomber moved from Russia to India
Place Units - Japanese
3 armour placed in India
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : -1,00
Russians regular : -0,67
British regular : 0,50
Russians AA : -0,17
@victoryfirst just came back from a trip to the mountains and realized I didn’t non-com the dang Rus sub along the bottom of the map to SZ 30 (which was the pre-Japan turn intent - I guess I got distracted with all the edits on that turn). Hate to ask again but do you mind if I edit him? Yay or Nay?
@the_good_captain Sure, edit! I also forget that most of the time. It’s not the most useful piece out there for the Allies. In these a&a games with that sub, I mostly just go to the pacific, because there is nothing to do in the Atlantic :)
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 transport moved from 12 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to France
British take France from Germans
3 armour and 4 infantry moved from United Kingdom to 3 Sea Zone
3 armour, 4 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
3 armour and 4 infantry moved from 4 Sea Zone to Archangel
1 cruiser moved from 3 Sea Zone to 4 Sea Zone
1 bomber moved from Russia to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 bomber
Italians defend with 1 infantry
British roll dice for 1 bomber in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Archangel
British attack with 3 armour and 4 infantry
Japanese defend with 1 aaGun and 1 armour
British roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Archangel
British win, taking Archangel from Japanese with 3 armour and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - British
1 destroyer moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 3 Sea Zone to 4 Sea Zone
2 destroyers moved from 3 Sea Zone to 7 Sea Zone
1 fighter moved from Belorussia to Russia
1 infantry moved from French Equatorial Africa to 23 Sea Zone
1 infantry and 1 transport moved from 23 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Union of South Africa
1 submarine moved from 32 Sea Zone to 35 Sea Zone
1 infantry moved from Finland to Karelia S.S.R.
3 armour moved from Norway to Karelia S.S.R.
1 fighter moved from Belorussia to Russia
1 bomber moved from Trans-Jordan to Libya
5 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
1 aaGun moved from Morocco Algeria to Libya
1 aaGun moved from Caucasus to Eastern Ukraine
Place Units - British
3 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Japanese regular : -0.50
Italians regular : -0.33
British regular : 0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Italy to Bulgaria Romania
1 armour moved from Bulgaria Romania to Ukraine
1 fighter moved from Bulgaria Romania to Ukraine
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Ukraine, round 2 : 0/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Ukraine
1 fighter owned by the Italians retreated
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 fighter moved from Ukraine to Bulgaria Romania
Place Units - Italians
1 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians regular : -1,00
Russians regular : 0,67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 fighters moved from Libya to Italy
1 fighter moved from Caucasus to Italy
1 fighter moved from 12 Sea Zone to Italy
1 bomber moved from Morocco Algeria to Italy
1 bomber moved from Russia to Italy
1 infantry moved from Morocco Algeria to 12 Sea Zone
1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Balkans
Americans take Balkans from Italians
1 armour and 5 infantry moved from Morocco Algeria to 12 Sea Zone
1 armour, 5 infantry and 3 transports moved from 12 Sea Zone to 14 Sea Zone
1 armour and 5 infantry moved from 14 Sea Zone to Italy
1 carrier and 1 destroyer moved from 57 Sea Zone to 64 Sea Zone
1 armour moved from Western United States to Alaska
1 armour moved from Eastern Canada to Alaska
1 fighter moved from 57 Sea Zone to Alaska
Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 carrier and 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Italy
Americans attack with 1 armour, 2 bombers, 4 fighters and 5 infantry
Italians defend with 1 aaGun, 1 armour, 1 factory and 7 infantry
Italians roll AA dice in Italy : 2/6 hits, 1.00 expected hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Italy
Americans roll dice for 1 armour, 1 bomber, 3 fighters and 5 infantry in Italy, round 2 : 3/10 hits, 3.50 expected hits
Italians roll dice for 1 armour and 7 infantry in Italy, round 2 : 4/8 hits, 2.83 expected hits
4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Italy
Americans roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in Italy, round 3 : 3/6 hits, 2.83 expected hits
Italians roll dice for 1 armour and 4 infantry in Italy, round 3 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Italy
Americans roll dice for 1 armour, 1 bomber and 3 fighters in Italy, round 4 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Italy, round 4 : 1/2 hits, 0.83 expected hits
1 fighter owned by the Americans, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Italy
Americans captures 11PUs while taking Italians capital
Americans win, taking Italy from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -21
Casualties for Americans: 1 bomber, 2 fighters and 5 infantry
Casualties for Italians: 1 armour and 7 infantry
Battle in Alaska
Americans attack with 2 armour and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 2 armour and 1 fighter in Alaska, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans roll dice for 2 armour and 1 fighter in Alaska, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Alaska, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter moved from Alaska to 64 Sea Zone
1 armour moved from Egypt to Belgian Congo
1 infantry moved from Egypt to Anglo-Egypt Sudan
4 infantry moved from Libya to Egypt
1 aaGun moved from Libya to Egypt
1 infantry moved from Morocco Algeria to Libya
2 fighters moved from Italy to 14 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 12 Sea Zone to 14 Sea Zone
1 bomber moved from Italy to Libya
1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
4 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Eastern United States to Eastern Canada
Place Units - Americans
3 transports placed in 10 Sea Zone
2 armour and 1 infantry placed in Eastern United States
Americans undo move 2.
1 infantry placed in Western United States
2 armour placed in Eastern United States
1 submarine placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 49 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -1.00
Italians regular : 0.50
Italians AA : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
2 armour moved from East Poland to Ukraine
1 fighter moved from East Poland to Ukraine
1 armour moved from East Poland to Belorussia
Germans take Belorussia from Russians
1 armour moved from East Poland to Eastern Ukraine
Germans take Eastern Ukraine from Russians
5 armour moved from Germany to East Poland
1 artillery moved from Poland to East Poland
1 artillery and 1 infantry moved from Germany to France
1 bomber moved from East Poland to France
Combat - Germans
Battle in Ukraine
Germans attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 fighter in Ukraine, round 2 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour and 1 fighter in Ukraine, round 3 : 0/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 armour and 1 fighter in Ukraine, round 4 : 1/3 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in France, round 2 : 2/3 hits, 1,33 expected hits
British roll dice for 1 infantry in France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in France
Germans win, taking France from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from France to Germany
1 fighter moved from Ukraine to Germany
Place Units - Germans
5 armour placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 33 PUs
Combat Hit Differential Summary :
Russians regular : -1,00
Germans regular : -2,83
British regular : 0,67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 22 PUs; 0 techTokens;
Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Russians
1 submarine moved from 30 Sea Zone to 48 Sea Zone
1 armour moved from Karelia S.S.R. to Russia
1 aaGun moved from Karelia S.S.R. to Finland
1 aaGun moved from Archangel to Karelia S.S.R.
Place Units - Russians
4 infantry placed in Russia
1 fighter placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 8 armour, 1 bomber and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Persia to Caucasus
Japanese take Caucasus from Russians
5 armour moved from India to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
2 armour moved from Chinghai to Kazakh S.S.R.
4 armour moved from Ningxia to Kazakh S.S.R.
1 artillery and 1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
2 infantry moved from Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 32 Sea Zone
1 battleship and 1 carrier moved from 39 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to French Madagascar
Japanese take French Madagascar from British
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to Soviet Far East
3 armour moved from Manchuria to Ningxia
2 armour moved from French Indo-China Thailand to India
1 fighter moved from Ningxia to Chinghai
3 fighters moved from India to Chinghai
1 bomber moved from India to Chinghai
1 fighter moved from 35 Sea Zone to Chinghai
2 fighters moved from 39 Sea Zone to India
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in India
2 armour placed in French Indo-China Thailand
3 armour placed in Manchuria
1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Karelia S.S.R. to Belorussia
2 fighters moved from Russia to Belorussia
2 destroyers moved from 28 Sea Zone to 32 Sea Zone
1 submarine moved from 35 Sea Zone to 32 Sea Zone
1 bomber moved from Libya to 32 Sea Zone
Combat - British
Battle in Belorussia
British attack with 2 fighters and 1 infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 1 infantry in Belorussia, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Belorussia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belorussia
British win, taking Belorussia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in 32 Sea Zone
British attack with 1 bomber, 2 destroyers and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 1 transport
British roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 destroyers in 32 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 32 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the British lost in 32 Sea Zone
British roll dice for 1 submarine in 32 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 destroyer in 32 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 32 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
1 destroyer owned by the British, 1 carrier owned by the Japanese and 1 submarine owned by the British lost in 32 Sea Zone
British roll dice for 1 bomber in 32 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 32 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 bomber owned by the British lost in 32 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 bomber, 2 destroyers and 1 submarine
Casualties for Japanese: 1 battleship and 1 carrier
Non Combat Move - British
1 fighter moved from Belorussia to Russia
3 armour and 4 infantry moved from Archangel to Russia
3 armour moved from Karelia S.S.R. to Russia
5 infantry moved from Finland to Karelia S.S.R.
1 artillery moved from Finland to Karelia S.S.R.
4 transports moved from 4 Sea Zone to 3 Sea Zone
3 armour and 5 infantry moved from United Kingdom to 3 Sea Zone
3 armour, 5 infantry and 4 transports moved from 3 Sea Zone to 4 Sea Zone
2 destroyers moved from 7 Sea Zone to 12 Sea Zone
1 transport moved from 7 Sea Zone to 3 Sea Zone
1 cruiser and 1 destroyer moved from 4 Sea Zone to 3 Sea Zone
1 fighter moved from Belorussia to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Archangel
3 armour and 3 infantry moved from 4 Sea Zone to Karelia S.S.R.
Place Units - British
2 armour, 1 artillery and 5 infantry placed in United Kingdom
British undo move 1.
1 artillery placed in Union of South Africa
3 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33
Germans regular : -0.50
British regular : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Combat Move - Italians
1 armour moved from Bulgaria Romania to Balkans
1 fighter moved from Bulgaria Romania to Balkans
2 infantry moved from Trans-Jordan to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
2 cruisers moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
Combat - Italians
Battle in 14 Sea Zone
Italians attack with 1 battleship and 2 cruisers
Americans defend with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Americans roll dice for 1 submarine in 14 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Italians roll dice for 1 battleship and 2 cruisers in 14 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 4 transports in 14 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 cruiser owned by the Italians lost in 14 Sea Zone
Italians roll dice for 1 battleship and 1 cruiser in 14 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 14 Sea Zone, round 3 : 3/4 hits, 2,00 expected hits
1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 14 Sea Zone
Americans win with 1 carrier, 1 destroyer, 2 fighters and 4 transports remaining. Battle score for attacker is -30
Casualties for Italians: 1 battleship and 2 cruisers
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Balkans
Italians attack with 1 armour and 1 fighter
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Balkans, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Balkans, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Balkans
Italians win, taking Balkans from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Balkans to Germany
Turn Complete - Italians
Combat Hit Differential Summary :
Americans regular : 0,17
Italians regular : -0,83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from Libya to 32 Sea Zone
2 fighters moved from 14 Sea Zone to Balkans
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Morocco Algeria to 13 Sea Zone
1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Balkans
Combat - Americans
Battle in 32 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 32 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Balkans
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 armour
Americans roll dice for 2 fighters and 1 infantry in Balkans, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 armour in Balkans, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Balkans
2 fighters owned by the Americans retreated
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Balkans to 14 Sea Zone
1 bomber moved from 32 Sea Zone to Egypt
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 artillery moved from Morocco Algeria to 13 Sea Zone
1 artillery and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Libya to 14 Sea Zone
1 artillery and 1 infantry moved from 14 Sea Zone to Italy
2 transports moved from 14 Sea Zone to 15 Sea Zone
4 infantry moved from Egypt to 15 Sea Zone
4 infantry and 2 transports moved from 15 Sea Zone to 14 Sea Zone
4 infantry moved from 14 Sea Zone to Italy
1 infantry moved from Anglo-Egypt Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
2 armour and 4 infantry moved from Eastern United States to 10 Sea Zone
1 transport moved from 12 Sea Zone to 9 Sea Zone
2 infantry moved from Eastern Canada to 9 Sea Zone
2 armour, 4 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
2 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
2 armour and 6 infantry moved from 12 Sea Zone to Morocco Algeria
2 infantry moved from Eastern United States to Eastern Canada
4 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Western United States to Western Canada
1 aaGun moved from Western Canada to Western United States
2 armour moved from Alaska to Eastern Canada
1 carrier, 1 destroyer and 1 fighter moved from 64 Sea Zone to 56 Sea Zone
1 submarine moved from 56 Sea Zone to 59 Sea Zone
Place Units - Americans
2 armour, 2 fighters and 2 infantry placed in Italy
Americans undo move 1.
1 armour placed in Western United States
7 infantry placed in Eastern United States
1 armour, 2 fighters and 3 infantry placed in Italy
Turn Complete - Americans
Americans collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans regular : -1.17
Italians regular : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour and 1 artillery moved from East Poland to Belorussia
2 armour moved from Ukraine to East Poland
1 armour moved from Eastern Ukraine to East Poland
5 armour moved from Germany to East Poland
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour and 1 artillery
British defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Belorussia, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 artillery moved from France to Germany
1 infantry moved from Germany to France
Place Units - Germans
4 armour, 1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : -0,33
Germans regular : 0,17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 15 PUs; 0 techTokens;
Russians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Russia to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 factory
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 aaGun moved from Finland to Norway
1 aaGun moved from Karelia S.S.R. to Archangel
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Japanese regular : 0.50
Russians regular : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 15 PUs; 0 techTokens;
Russians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
2 infantry moved from Russia to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 factory
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 aaGun moved from Finland to Norway
1 aaGun moved from Karelia S.S.R. to Archangel
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 48 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.50
Russians regular : 1.17
@the_good_captain I am writing this just after I did the purchase new units phase. I wasn’t thinking clearly and I thought I controlled Caucasus, so I adapted my buy to that. However, Caucasus is Russian controlled, so I will only be able to place there once I control that IC since the start of my turn.
I have 59 IPC, I will change my buy to this (and edit it):
@victoryfirst And after combat, I even made another error. I wanted to load two tanks from French Indo China to Anglo Egyp Sudan and Italian Africa, but for some reason, I thought I could do that in the Non-Combat move… am I allowed to edit this?