Bad luck with the Germans !
just post once per turn
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 1,1,3 and gets 0 hits
Combat Move - Germany
2 infantry moved from Rhine to Alsace
3 fighters moved from Rhine to Alsace
1 infantry moved from Rhine to Champagne
4 field_guns, 1 heavy_gun and 14 infantry moved from Rhine to Belgium
4 infantry moved from Westphalia to Rhine
10 stormtruppens moved from Saxony to Westphalia
15 stormtruppens moved from Berlin to Saxony
7 infantry moved from Western Poland to East Prussia
2 field_guns and 3 infantry moved from Warsaw to Eastern Poland
4 stormtruppens moved from Brandenburg to West Prussia
3 stormtruppens moved from Berlin to Saxony
2 stormtruppens moved from Berlin to Mecklenburg
1 field_gun and 2 heavy_guns moved from German East Africa to Northern Rhodesia
1 heavy_gun and 1 infantry moved from Papua to German New Guinea
1 field_gun and 1 infantry moved from Guadalcanal to Sea Zone 113 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 113 Pacific Ocean to Sea Zone 122 Bismarck Sea
1 field_gun and 1 infantry moved from Sea Zone 122 Bismarck Sea to German New Guinea
2 submarines moved from Sea Zone 97 South Atlantic to Sea Zone 93 Indian Ocean
2 submarines moved from Sea Zone 34 Mid Atlantic to Sea Zone 54 Alboran Sea
Purchase Units - Germany
Germany buy 1 destroyer, 11 infantry, 20 stormtruppens and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Germany
Battle in Champagne
Germany attack with 1 infantry
Britain defend with 1 fighter; France defend with 3 field_guns, 1 heavy_gun and 18 infantry
Germany roll dice for 1 infantry in Champagne, round 2 : 0/1 hits, 0.17 expected hits
France roll dice for 3 field_guns, 1 fighter, 1 heavy_gun and 18 infantry in Champagne, round 2 : 5/23 hits, 8.17 expected hits
1 infantry owned by the Germany lost in Champagne
France win with 3 field_guns, 1 fighter, 1 heavy_gun and 18 infantry remaining. Battle score for attacker is -3
Casualties for Germany: 1 infantry
Battle in Alsace
Germany attack with 3 fighters and 2 infantry
France defend with 1 infantry
Germany roll dice for 3 fighters and 2 infantry in Alsace, round 2 : 2/5 hits, 1.67 expected hits
France roll dice for 1 infantry in Alsace, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Alsace
Germany win, taking Alsace from France with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 infantry
Battle in Northern Rhodesia
Germany attack with 1 field_gun and 2 heavy_guns
Britain defend with 3 cavalrys and 1 infantry
Germany roll dice for 1 field_gun and 2 heavy_guns in Northern Rhodesia, round 2 : 0/3 hits, 1.00 expected hits
Britain roll dice for 3 cavalrys and 1 infantry in Northern Rhodesia, round 2 : 0/4 hits, 0.83 expected hits
Germany roll dice for 1 field_gun and 2 heavy_guns in Northern Rhodesia, round 3 : 2/3 hits, 1.00 expected hits
Britain roll dice for 3 cavalrys and 1 infantry in Northern Rhodesia, round 3 : 1/4 hits, 0.83 expected hits
1 field_gun owned by the Germany and 2 cavalrys owned by the Britain lost in Northern Rhodesia
Germany roll dice for 2 heavy_guns in Northern Rhodesia, round 4 : 2/2 hits, 0.67 expected hits
Britain roll dice for 1 cavalry and 1 infantry in Northern Rhodesia, round 4 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Britain, 1 cavalry owned by the Britain and 1 heavy_gun owned by the Germany lost in Northern Rhodesia
Germany win, taking Northern Rhodesia from Britain with 1 heavy_gun remaining. Battle score for attacker is 6
Casualties for Germany: 1 field_gun and 1 heavy_gun
Casualties for Britain: 3 cavalrys and 1 infantry
Battle in Sea Zone 54 Alboran Sea
Germany attack with 2 submarines
Britain defend with 1 battlecruiser, 1 cruiser and 1 transport
Germany roll dice for 2 submarines in Sea Zone 54 Alboran Sea, round 2 : 1/2 hits, 0.67 expected hits
1 cruiser owned by the Britain lost in Sea Zone 54 Alboran Sea
Britain roll dice for 1 battlecruiser and 1 transport in Sea Zone 54 Alboran Sea, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea
Germany roll dice for 1 submarine in Sea Zone 54 Alboran Sea, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 battlecruiser and 1 transport in Sea Zone 54 Alboran Sea, round 3 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germany lost in Sea Zone 54 Alboran Sea
Britain win with 1 battlecruiser and 1 transport remaining. Battle score for attacker is -4
Casualties for Britain: 1 cruiser
Casualties for Germany: 2 submarines
Battle in Belgium
Germany attack with 4 field_guns, 1 heavy_gun and 14 infantry
Britain defend with 1 Factory, 1 colonial and 2 field_guns
Germany roll dice for 4 field_guns, 1 heavy_gun and 14 infantry in Belgium, round 2 : 4/19 hits, 4.83 expected hits
Britain roll dice for 1 colonial and 2 field_guns in Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany, 1 colonial owned by the Britain and 2 field_guns owned by the Britain lost in Belgium
Germany win, taking Belgium from Britain with 4 field_guns, 1 heavy_gun and 13 infantry remaining. Battle score for attacker is 8
Casualties for Germany: 1 infantry
Casualties for Britain: 1 colonial and 2 field_guns
Non Combat Move - Germany
3 fighters moved from Alsace to Westphalia
Place Units - Germany
1 destroyer placed in Sea Zone 12 Baltic Sea
3 infantry and 3 trenchs placed in Dar es Salaam
2 infantry placed in German New Guinea
6 infantry placed in Bavaria
20 stormtruppens placed in Berlin
Turn Complete - Germany
Germany collect 122 PUs; end with 122 PUs
Combat Hit Differential Summary :
Germany regular : 0.67
France regular : -3.50
Britain regular : 0.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - France
France spend 0 on tech rolls
France roll 3,5,4 and gets 0 hits
Combat Move - France
2 infantry moved from Champagne to Alsace
1 fighter moved from Paris to Alsace
2 colonials and 1 infantry moved from Milan to Tyrol
3 cavalrys moved from Western Sudan to German East Africa
France take German East Africa from Germany
Purchase Units - France
France buy 1 cavalry, 4 colonials, 11 heavy_guns and 2 infantry; Remaining resources: 2 PUs; 3 techTokens;
Combat - France
Battle in Tyrol
France attack with 2 colonials and 1 infantry
Austria defend with 1 heavy_gun and 1 infantry
France roll dice for 2 colonials and 1 infantry in Tyrol, round 2 : 3/3 hits, 0.83 expected hits
Austria roll dice for 1 heavy_gun and 1 infantry in Tyrol, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Austria, 1 heavy_gun owned by the Austria and 1 infantry owned by the France lost in Tyrol
France win, taking Tyrol from Austria with 2 colonials remaining. Battle score for attacker is 5
Casualties for France: 1 infantry
Casualties for Austria: 1 heavy_gun and 1 infantry
Battle in Alsace
France attack with 1 fighter and 2 infantry
Germany defend with 2 infantry
France roll dice for 1 fighter and 2 infantry in Alsace, round 2 : 0/3 hits, 0.83 expected hits
Germany roll dice for 2 infantry in Alsace, round 2 : 0/2 hits, 0.67 expected hits
France roll dice for 1 fighter and 2 infantry in Alsace, round 3 : 2/3 hits, 0.83 expected hits
Germany roll dice for 2 infantry in Alsace, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germany lost in Alsace
France win, taking Alsace from Germany with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germany: 2 infantry
Non Combat Move - France
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany
1 cavalry moved from Milan to Tuscany
1 infantry moved from Piedmont to Milan
2 infantry moved from Piedmont to Tuscany
1 heavy_gun and 2 infantry moved from Marseilles to Piedmont
1 fighter moved from Alsace to Champagne
4 heavy_guns and 4 infantry moved from Paris to Champagne
1 infantry moved from Burgundy to Champagne
3 infantry moved from Brittany to Burgundy
1 colonial moved from Lower Algeria to Mauretania
1 colonial moved from Upper Volta to Mali
2 cavalrys moved from Chad to Congo
2 infantry moved from Niger to Chad
1 battlecruiser and 1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 53 Mid Atlantic
1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean
2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean
2 colonials moved from Sea Zone 60 Central Mediterranean to Greece
1 colonial moved from Cyrenaica to Western Sudan
1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand
1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 136 East China Sea
1 colonial and 1 infantry moved from Sea Zone 136 East China Sea to Shanghai 3
2 colonials and 1 field_gun moved from Shanghai 1 to Shanghai 4
1 transport moved from Sea Zone 136 East China Sea to Sea Zone 128 Gulf of Tonkin
1 gas moved from Burma to Annam
Place Units - France
Turning on Edit Mode
EDIT: Removing units owned by France from Sea Zone 59 Central Mediterranean: 1 battleship, 2 cruisers and 1 destroyer
EDIT: Adding units owned by France to Sea Zone 61 Ionian Sea: 1 battleship
EDIT: Removing units owned by Austria from Sea Zone 62 Adriatic Sea: 1 submarine
EDIT: Removing units owned by Austria from Sea Zone 62 Adriatic Sea: 1 cruiser
EDIT: Turning off Edit Mode
8 heavy_guns placed in Paris
1 cavalry and 2 infantry placed in Brittany
3 heavy_guns placed in Marseilles
2 colonials placed in Algiers
2 colonials placed in Tobruk
Turn Complete - France
France collect 87 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germany regular : -1.33
France regular : 2.50
Austria regular : 0.00
Forgot to do the naval combat, so started new game and got the Marti dice and then edited the results into the first game. Very frustrating naval loss, jinxed again as F navy. In games against Entek, twice, F attacked A in Aegean and lost, despite good odds. Also, my initial UK naval attack on T lost despite good odds. But I learned from that first time. Same as now, came down to F BB vs A BC. Last time, I gambled and lost. This time, I retreated to let the F BB repair, giving me the advantage. At least F got Tyrol and rolled better than G.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Serbia
1 field_gun moved from Serbia to Bosnia
1 field_gun moved from Serbia to Baranya
1 infantry moved from Albania to Montenegro
1 field_gun moved from Serbia to Montenegro
1 fighter moved from Macedonia to Montenegro
Purchase Units - Serbia
Serbia buy 1 heavy_gun and 4 infantry; Remaining resources: 3 PUs;
Combat - Serbia
Battle in Baranya
Serbia attack with 1 field_gun
Austria defend with 1 cavalry
Serbia roll dice for 1 field_gun in Baranya, round 2 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 cavalry in Baranya, round 2 : 0/1 hits, 0.17 expected hits
Serbia roll dice for 1 field_gun in Baranya, round 3 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 cavalry in Baranya, round 3 : 0/1 hits, 0.17 expected hits
Serbia roll dice for 1 field_gun in Baranya, round 4 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 cavalry in Baranya, round 4 : 0/1 hits, 0.17 expected hits
Serbia roll dice for 1 field_gun in Baranya, round 5 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 cavalry in Baranya, round 5 : 0/1 hits, 0.17 expected hits
Serbia roll dice for 1 field_gun in Baranya, round 6 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 cavalry in Baranya, round 6 : 0/1 hits, 0.17 expected hits
Serbia roll dice for 1 field_gun in Baranya, round 7 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 cavalry in Baranya, round 7 : 0/1 hits, 0.17 expected hits
Serbia roll dice for 1 field_gun in Baranya, round 8 : 1/1 hits, 0.33 expected hits
Austria roll dice for 1 cavalry in Baranya, round 8 : 1/1 hits, 0.17 expected hits
1 cavalry owned by the Austria and 1 field_gun owned by the Serbia lost in Baranya
Austria win with no units remaining. Battle score for attacker is 0
Casualties for Serbia: 1 field_gun
Casualties for Austria: 1 cavalry
Battle in Bosnia
Serbia attack with 1 field_gun
Austria defend with 1 infantry
Serbia roll dice for 1 field_gun in Bosnia, round 2 : 0/1 hits, 0.33 expected hits
Austria roll dice for 1 infantry in Bosnia, round 2 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Serbia lost in Bosnia
Austria win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Serbia: 1 field_gun
Battle in Montenegro
Serbia attack with 1 field_gun, 1 fighter and 1 infantry
Austria defend with 1 infantry
Serbia roll dice for 1 field_gun, 1 fighter and 1 infantry in Montenegro, round 2 : 0/3 hits, 1.00 expected hits
Austria roll dice for 1 infantry in Montenegro, round 2 : 0/1 hits, 0.33 expected hits
Serbia roll dice for 1 field_gun, 1 fighter and 1 infantry in Montenegro, round 3 : 1/3 hits, 1.00 expected hits
Austria roll dice for 1 infantry in Montenegro, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Montenegro
Serbia win, taking Montenegro from Austria with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Austria: 1 infantry
Non Combat Move - Serbia
1 fighter moved from Montenegro to Albania
1 cavalry, 1 heavy_gun and 12 infantry moved from Serbia to Macedonia
4 infantry moved from Greece to Macedonia
1 cruiser moved from Sea Zone 71 Eastern Mediterranean to Sea Zone 69 Sea of Crete
Place Units - Serbia
1 heavy_gun and 4 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 15 PUs; end with 18 PUs
Combat Hit Differential Summary :
Serbia regular : -2.67
Austria regular : -0.17
Nuts, Serbia lost some profitable gambles for territories worth 4 PU each. Baran had good odds with FG vs just a cav. But at least it was a draw, so no loss. Bosnia was even odds, but didn’t even get the draw. Only got Monte, but because your inf in Bosnia survived, you can hit me with gas.
TripleA Manual Gamesave Post for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 1,3,6,6 and gets 2 hits
Austria removing all Technology Tokens after successful research.
Austria discover armour
Combat Move - Austria
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Austria
Austria spend 5 on tech rolls
Austria roll 1,3,6,6 and gets 2 hits
Austria removing all Technology Tokens after successful research.
Austria discover armour
Combat Move - Austria
1 field_gun, 4 heavy_guns and 14 infantry moved from Belgrade to Serbia
2 infantry moved from Venice to Milan
1 field_gun moved from Venice to Milan
3 infantry moved from Venice to Tyrol
1 field_gun moved from Venice to Tyrol
2 fighters moved from Trieste to Tyrol
1 fighter moved from Trieste to Milan
1 field_gun and 6 infantry moved from Trieste to Venice
2 infantry moved from Austria to Trieste
2 infantry moved from Carpathia to Galicia
1 heavy_gun moved from Transylvania to Galicia
2 infantry moved from Hungary to Croatia
2 cavalrys moved from Belgrade to Bosnia
1 cavalry moved from Belgrade to Croatia
3 cavalrys moved from Belgrade to Serbia
Purchase Units - Austria
Austria buy 3 field_guns, 1 heavy_gun, 17 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Serbia
Austria attack with 3 cavalrys, 1 field_gun, 4 heavy_guns and 14 infantry
Serbia defend with 1 infantry
Austria roll dice for 3 cavalrys, 1 field_gun, 4 heavy_guns and 14 infantry in Serbia, round 2 : 8/22 hits, 5.33 expected hits
Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Serbia
Austria win, taking Serbia from Serbia with 3 cavalrys, 1 field_gun, 4 heavy_guns and 14 infantry remaining. Battle score for attacker is 3
Casualties for Serbia: 1 infantry
Battle in Milan
Austria attack with 1 field_gun, 1 fighter and 2 infantry
France defend with 1 infantry
Austria roll dice for 1 field_gun, 1 fighter and 2 infantry in Milan, round 2 : 2/4 hits, 1.33 expected hits
Italy roll dice for 1 infantry in Milan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Austria and 1 infantry owned by the France lost in Milan
Austria win, taking Milan from Italy with 1 field_gun, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Austria: 1 infantry
Casualties for France: 1 infantry
Battle in Tyrol
Austria attack with 1 field_gun, 2 fighters and 3 infantry
France defend with 2 colonials
Austria roll dice for 1 field_gun, 2 fighters and 3 infantry in Tyrol, round 2 : 1/6 hits, 2.00 expected hits
France roll dice for 2 colonials in Tyrol, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Austria and 1 colonial owned by the France lost in Tyrol
Austria roll dice for 1 field_gun, 2 fighters and 2 infantry in Tyrol, round 3 : 1/5 hits, 1.67 expected hits
France roll dice for 1 colonial in Tyrol, round 3 : 0/1 hits, 0.33 expected hits
1 colonial owned by the France lost in Tyrol
Austria win, taking Tyrol from France with 1 field_gun, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Austria: 1 infantry
Casualties for France: 2 colonials
Non Combat Move - Austria
1 fighter moved from Milan to Venice
2 fighters moved from Tyrol to Venice
3 infantry moved from Hungary to Carpathia
2 infantry moved from Hungary to Croatia
Place Units - Austria
1 heavy_gun, 3 infantry and 1 trench placed in Venice
2 trenchs placed in Galicia
3 field_guns and 1 infantry placed in Belgrade
6 infantry placed in Trieste
7 infantry placed in Hungary
Activate Technology - Austria
Austria activating armour
Trigger AustriaT5: buytank added to productionAustria
Turn Complete - Austria
Austria collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italy regular : 0.67
Serbia regular : -0.33
France regular : 0.00
Austria regular : 1.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Italy
Italy spend 15 on tech rolls
Italy roll 4,4,4 and gets 0 hits
Combat Move - Italy
2 infantry moved from Piedmont to Milan
1 field_gun moved from Tuscany to Milan
Purchase Units - Italy
Italy buy 2 heavy_guns and 1 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat - Italy
Battle in Milan
Italy attack with 1 field_gun and 2 infantry
Austria defend with 1 field_gun and 1 infantry
Italy roll dice for 1 field_gun and 2 infantry in Milan, round 2 : 1/3 hits, 0.83 expected hits
Austria roll dice for 1 field_gun and 1 infantry in Milan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Austria lost in Milan
Italy roll dice for 1 field_gun and 2 infantry in Milan, round 3 : 1/3 hits, 0.83 expected hits
Austria roll dice for 1 field_gun in Milan, round 3 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Austria lost in Milan
Italy win, taking Milan from Austria with 1 field_gun and 2 infantry remaining. Battle score for attacker is 7
Casualties for Austria: 1 field_gun and 1 infantry
Non Combat Move - Italy
1 heavy_gun moved from Piedmont to Tuscany
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea
1 field_gun and 1 infantry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 heavy_gun and 7 infantry moved from Latium to Tuscany
6 infantry moved from Rome to Latium
Place Units - Italy
2 heavy_guns and 1 infantry placed in Piedmont
Activate Technology - Italy
Trigger ItalyT5: buytank added to productionItaly
Trigger ItalyP: Italy has 3 infantry placed in Rome
Turn Complete - Italy
Italy collect 27 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italy from Eritrea: 1 cavalry
EDIT: Adding units owned by Italy to British Somaliland: 1 cavalry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italy regular : 0.33
Austria regular : -1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Combat Move - Arabia
1 Bedouin moved from Qatar to Trucial Coast
Arabia take Trucial Coast from Turkey
Purchase Units - Arabia
Arabia buy 2 Bedouins and 2 trenchs; Remaining resources: 0 PUs;
Combat - Arabia
Non Combat Move - Arabia
Place Units - Arabia
2 Bedouins and 2 trenchs placed in Mecca
Turn Complete - Arabia
Arabia collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 2,2,2 and gets 0 hits
Combat Move - Turkey
1 infantry moved from Mesopotamia to Al-Dammam
Turkey take Al-Dammam from Arabia
1 infantry moved from Arabia to Oman
Turkey take Oman from Arabia
1 infantry moved from Arabia to Yemen
Turkey take Yemen from Arabia
1 field_gun and 2 infantry moved from Palestine to Sinai
1 infantry moved from Jordan to Palestine
1 battlecruiser, 1 battleship and 3 cruisers moved from Sea Zone 68 Aegean Sea to Sea Zone 69 Sea of Crete
3 infantry moved from Dardanelles to Bulgaria
2 infantry moved from Smyrna to Armenia
2 infantry moved from Baghdad to Mesopotamia
2 infantry moved from Damascus to Palestine
1 field_gun and 2 infantry moved from Syria to Mesopotamia
1 field_gun moved from Damascus to Mesopotamia
1 field_gun moved from Arabia to Mesopotamia
6 infantry moved from Constantinople to Smyrna
Purchase Units - Turkey
Turkey buy 3 cavalrys, 1 cruiser, 1 destroyer, 3 gass and 2 infantry; Remaining resources: 0 PUs; 3 techTokens;
Combat - Turkey
Battle in Sea Zone 69 Sea of Crete
Turkey attack with 1 battlecruiser, 1 battleship and 3 cruisers
Britain defend with 1 battlecruiser, 1 battleship and 1 cruiser; Serbia defend with 1 cruiser
Turkey roll dice for 1 battlecruiser, 1 battleship and 3 cruisers in Sea Zone 69 Sea of Crete, round 2 : 4/5 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the Britain
Britain roll dice for 1 battlecruiser, 1 battleship and 2 cruisers in Sea Zone 69 Sea of Crete, round 2 : 1/4 hits, 2.33 expected hits
Units damaged: 1 battleship owned by the Turkey
1 cruiser owned by the Serbia, 1 battlecruiser owned by the Britain and 1 cruiser owned by the Britain lost in Sea Zone 69 Sea of Crete
Turkey roll dice for 1 battlecruiser, 1 battleship and 3 cruisers in Sea Zone 69 Sea of Crete, round 3 : 3/5 hits, 2.83 expected hits
Britain roll dice for 1 battleship in Sea Zone 69 Sea of Crete, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Britain and 1 cruiser owned by the Turkey lost in Sea Zone 69 Sea of Crete
Turkey win with 1 battlecruiser, 1 battleship and 2 cruisers remaining. Battle score for attacker is 48
Casualties for Britain: 1 battlecruiser, 1 battleship and 1 cruiser
Casualties for Serbia: 1 cruiser
Casualties for Turkey: 1 cruiser
Non Combat Move - Turkey
Place Units - Turkey
3 gass placed in Baghdad
3 cavalrys placed in Damascus
2 infantry placed in Constantinople
1 cruiser and 1 destroyer placed in Sea Zone 68 Aegean Sea
Turn Complete - Turkey
Turkey collect 57 PUs; end with 57 PUs
1 unit repaired.
Combat Hit Differential Summary :
Turkey regular : 1.33
Britain regular : -1.00
@fmerwinrommel thank you to the A&A gods for that navel battle.:money_mouth_face:
#$%^ I forgot to move the Italian fleet to join the Allied fleet. It would have been safe then and would have kept T blocked in. I saw the Italian fleet when I opened up the game, and planned on moving it. But forgot during NCM. Strange thing is, I checked around and edited the cavalry move in Africa, but overlooked the fleet. Italian fleet is an afterthought compared with the land moves. From now on, I will move NCM during combat. The Allies can hold, but the lose of 68 PUs in ships will hurt.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Britain
Britain spend 0 on tech rolls
Britain roll 3,3,5,4 and gets 0 hits
Combat Move - Britain
1 battlecruiser, 3 cruisers and 1 destroyer moved from Sea Zone 73 Arabian Sea to Sea Zone 76 Indian Ocean
1 transport moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
2 field_guns moved from Basra to Sea Zone 72 Persian Gulf
2 field_guns and 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 transport moved from Sea Zone 80 Indian Ocean to Sea Zone 73 Arabian Sea
1 infantry moved from Madras to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
3 field_guns and 3 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
1 colonial and 1 field_gun moved from Sindh to Baluchistan
1 battlecruiser, 4 cruisers and 1 destroyer moved from Sea Zone 124 Celebes Sea to Sea Zone 122 Bismarck Sea
1 submarine moved from Sea Zone 115 Tasman Sea to Sea Zone 122 Bismarck Sea
Purchase Units - Britain
Britain buy 1 Factory, 3 cavalrys, 2 colonials, 2 field_guns, 1 heavy_gun, 9 infantry, 1 submarine and 1 trench; Remaining resources: 1 PUs; 4 techTokens;
Combat - Britain
Battle in Sea Zone 122 Bismarck Sea
Britain attack with 1 battlecruiser, 4 cruisers, 1 destroyer and 1 submarine
Germany defend with 2 battlecruisers, 3 cruisers, 1 submarine and 1 transport
Britain roll dice for 1 submarine in Sea Zone 122 Bismarck Sea, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 battlecruiser, 4 cruisers and 1 destroyer in Sea Zone 122 Bismarck Sea, round 2 : 3/6 hits, 3.00 expected hits
Germany roll dice for 1 submarine in Sea Zone 122 Bismarck Sea, round 2 : 0/1 hits, 0.17 expected hits
Germany roll dice for 2 battlecruisers, 3 cruisers and 1 transport in Sea Zone 122 Bismarck Sea, round 2 : 4/5 hits, 2.83 expected hits
1 submarine owned by the Britain, 1 submarine owned by the Germany, 2 cruisers owned by the Germany, 1 destroyer owned by the Britain and 2 cruisers owned by the Britain lost in Sea Zone 122 Bismarck Sea
Britain roll dice for 1 battlecruiser and 2 cruisers in Sea Zone 122 Bismarck Sea, round 3 : 2/3 hits, 1.67 expected hits
Germany roll dice for 2 battlecruisers, 1 cruiser and 1 transport in Sea Zone 122 Bismarck Sea, round 3 : 1/3 hits, 1.83 expected hits
1 battlecruiser owned by the Germany, 1 cruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 122 Bismarck Sea
Britain roll dice for 1 battlecruiser and 1 cruiser in Sea Zone 122 Bismarck Sea, round 4 : 1/2 hits, 1.17 expected hits
Germany roll dice for 1 battlecruiser and 1 transport in Sea Zone 122 Bismarck Sea, round 4 : 1/1 hits, 0.67 expected hits
1 battlecruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 122 Bismarck Sea
1 transport owned by the Germany lost in Sea Zone 122 Bismarck Sea
Britain win with 1 battlecruiser remaining. Battle score for attacker is 20
Casualties for Britain: 4 cruisers, 1 destroyer and 1 submarine
Casualties for Germany: 2 battlecruisers, 3 cruisers, 1 submarine and 1 transport
Battle in Sea Zone 76 Indian Ocean
Britain attack with 1 battlecruiser, 3 cruisers and 1 destroyer
Germany defend with 1 battlecruiser and 2 submarines
Britain roll dice for 1 battlecruiser, 3 cruisers and 1 destroyer in Sea Zone 76 Indian Ocean, round 2 : 4/5 hits, 2.50 expected hits
Germany roll dice for 2 submarines in Sea Zone 76 Indian Ocean, round 2 : 0/2 hits, 0.33 expected hits
Germany roll dice for 1 battlecruiser in Sea Zone 76 Indian Ocean, round 2 : 1/1 hits, 0.67 expected hits
2 submarines owned by the Germany, 1 battlecruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 76 Indian Ocean
Britain win with 1 battlecruiser, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 20
Casualties for Britain: 1 cruiser
Casualties for Germany: 1 battlecruiser and 2 submarines
Battle in Baluchistan
Britain attack with 1 colonial, 4 field_guns and 3 infantry
Neutral defend with 4 infantry
Britain roll dice for 1 colonial, 4 field_guns and 3 infantry in Baluchistan, round 2 : 2/8 hits, 2.83 expected hits
Neutral roll dice for 4 infantry in Baluchistan, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral lost in Baluchistan
Britain roll dice for 1 colonial, 4 field_guns and 3 infantry in Baluchistan, round 3 : 3/8 hits, 2.83 expected hits
Neutral roll dice for 2 infantry in Baluchistan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Baluchistan
Britain loses 0 PUs for violating Baluchistans neutrality.
Britain win, taking Baluchistan from Neutral with 1 colonial, 4 field_guns and 3 infantry remaining. Battle score for attacker is 12
Casualties for Neutral: 4 infantry
Non Combat Move - Britain
1 infantry moved from Rwanda to German East Africa
1 colonial moved from Middle Congo to Congo
1 infantry moved from Niger to Chad
1 infantry moved from Port Sudan to Western Sudan
1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 battlecruiser moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea
1 field_gun moved from Ceuta to Sea Zone 54 Alboran Sea
1 colonial, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
2 colonials moved from Normandy to Picardy
1 fighter moved from Champagne to Picardy
2 cruisers moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
1 battlecruiser and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
2 field_guns and 6 infantry moved from London to Sea Zone 15 English Channel
1 colonial, 3 field_guns and 6 infantry moved from Sea Zone 15 English Channel to Picardy
1 colonial moved from Great Plains to New Mexico
1 field_gun and 1 transport moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea
1 field_gun moved from Sea Zone 58 Tyrrhenian Sea to Rome
1 battlecruiser and 1 cruiser moved from Sea Zone 111 Pacific Ocean to Sea Zone 121 Coral Sea
1 destroyer moved from Sea Zone 126 Java Sea to Sea Zone 123 Banda Sea
1 field_gun and 1 infantry moved from Western Australia to Sea Zone 117 Indian Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 117 Indian Ocean to Sea Zone 120 Arafura Sea
1 cavalry and 1 colonial moved from South Australia to Queensland
1 cavalry, 3 colonials and 1 field_gun moved from Sydney-Canberra to New South Wales
1 cavalry moved from Singapore to Sea Zone 126 Java Sea
1 cavalry and 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 131 Pacific Ocean
1 field_gun moved from Bombay to Gujarat
Place Units - Britain
2 infantry placed in Bombay
2 infantry placed in Goa
1 cavalry and 1 infantry placed in Calcutta
2 cavalrys placed in Cape Town
1 heavy_gun, 1 infantry and 1 trench placed in Cairo-Suez
2 field_guns and 3 infantry placed in London
2 colonials placed in Nova Scotia
Britain undo move 7.
1 submarine placed in Sea Zone 22 Mid Atlantic
1 colonial placed in Nova Scotia
1 colonial placed in Ottawa-Montreal
1 Factory placed in England
Turn Complete - Britain
Britain collect 88 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germany regular : 0.50
Neutral regular : -2.00
Britain regular : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Russia
Russia spend 15 on tech rolls
Russia roll 1,1,1 and gets 0 hits
Purchase Units - Russia
Russia buy 1 cavalry, 1 conscript, 13 heavy_guns and 1 infantry; Remaining resources: 1 PUs; 3 techTokens;
Non Combat Move - Russia
4 infantry moved from Latvia to Lithuania
1 field_gun and 2 infantry moved from Pskov to Latvia
3 heavy_guns moved from Minsk to Belarus
3 heavy_guns moved from Kiev to Odessa
1 field_gun, 1 heavy_gun and 1 infantry moved from Don to Caucasus
3 infantry moved from St. Petersburg to Pskov
2 conscripts and 1 field_gun moved from Khabarovsk to Primorsky
1 cavalry moved from Amur to Primorsky
3 heavy_guns moved from Vladivostok to Primorsky
1 conscript moved from Chita to Amur
1 conscript moved from Bratsk to Chita
3 heavy_guns moved from Irkutsk to Bratsk
1 conscript moved from Western Siberian Lowlands to Norilsk
3 conscripts moved from Krasnoyarsk to Bratsk
1 cavalry, 7 conscripts and 1 field_gun moved from Novosibirsk to Bratsk
2 heavy_guns moved from Omsk to Novosibirsk
2 cavalrys moved from Kazakhstan to Bratsk
1 conscript moved from Kazan to Novosibirsk
Place Units - Russia
1 cavalry and 1 conscript placed in Moscow
3 heavy_guns placed in Minsk
3 heavy_guns placed in Kiev
2 heavy_guns placed in Omsk
2 heavy_guns and 1 infantry placed in Irkutsk
3 heavy_guns placed in Vladivostok
Activate Technology - Russia
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 89 PUs; end with 90 PUs
Combat Hit Differential Summary :
Didn’t risk taking G isles in Pacific or building tt in Sydney, since UK navy odds of sinking G fleet by GNG were good but not overwhelming. Now Pacific is free of G navy, and fleet that sank G fleet GEAfr can withstand U-boats. Partial evacuation of Basra, since you could put overwhelming power there. So took Baluch in force instead. Pleased with my turn, except no tech. But can’t complain, as G only has 1 tech for all its spending.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - Communists
Communists spend 0 on tech rolls
Communists rolls : 0/1 hits, 0.00 expected hits
Combat Move - Communists
1 conscript moved from Sakhe to Chukotka
1 conscript moved from Aldan to Sakhe
6 conscripts moved from Yakutsk to Tiksi
2 conscripts moved from Aldan to Tiksi
Purchase Units - Communists
Communists buy 5 conscripts, 2 field_guns and 2 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Communists
Place Units - Communists
2 trenchs placed in Tiksi
5 conscripts and 2 field_guns placed in Yakutsk
Turn Complete - Communists
Communists collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Communists rolls : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3
Research Technology - USA
USA spend 15 on tech rolls
USA roll 5,5,2 and gets 0 hits
Combat Move - USA
USA loses 0 PUs for violating Mexico Citys neutrality.
1 cavalry moved from Chihuahua to Mexico City
USA take Mexico City from Neutral
Purchase Units - USA
USA buy 2 battlecruisers, 1 field_gun, 3 infantry and 1 transport; Remaining resources: 0 PUs; 3 techTokens;
Combat - USA
Non Combat Move - USA
1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
1 destroyer moved from Sea Zone 27 Mid Atlantic to Sea Zone 54 Alboran Sea
2 infantry moved from New England to Sea Zone 29 Mid Atlantic
2 transports moved from Sea Zone 29 Mid Atlantic to Sea Zone 30 Mid Atlantic
2 field_guns and 2 infantry moved from Charleston to Sea Zone 30 Mid Atlantic
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 30 Mid Atlantic to Sea Zone 35 Mid Atlantic
1 infantry moved from Texas to Chihuahua
2 infantry moved from Chihuahua to Mexico City
1 infantry moved from New Mexico to Chihuahua
2 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 32 Sargasso Sea
1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
Place Units - USA
2 battlecruisers and 1 transport placed in Sea Zone 153 Pacific Ocean
USA undo move 1.
1 battlecruiser and 1 transport placed in Sea Zone 153 Pacific Ocean
1 field_gun and 1 infantry placed in San Francisco
1 battlecruiser placed in Sea Zone 29 Mid Atlantic
2 infantry placed in New York
Turn Complete - USA
USA collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - Germany
Germany spend 10 on tech rolls
Germany roll 6,1,4,5,3 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover industry
Combat Move - Germany
4 infantry moved from Rhine to Alsace
3 fighters moved from Westphalia to Alsace
4 infantry moved from Hanover to Westphalia
18 stormtruppens moved from Saxony to Westphalia
6 infantry moved from Bavaria to Wurttemburg
1 field_gun moved from Holstein to Hanover
2 stormtruppens moved from Mecklenburg to Hanover
20 stormtruppens moved from Berlin to Saxony
4 stormtruppens moved from West Prussia to East Prussia
1 heavy_gun moved from Northern Rhodesia to German East Africa
3 infantry moved from Dar es Salaam to German East Africa
2 submarines moved from Sea Zone 93 Indian Ocean to Sea Zone 88 Southern Ocean
1 heavy_gun moved from German New Guinea to Papua
1 infantry moved from German New Guinea to Papua
Purchase Units - Germany
Germany buy 1 field_gun, 1 heavy_gun, 5 infantry, 1 late_fighter, 20 stormtruppens and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in German East Africa
Germany attack with 1 heavy_gun and 3 infantry
Britain defend with 1 infantry; France defend with 3 cavalrys
Germany roll dice for 1 heavy_gun and 3 infantry in German East Africa, round 2 : 1/4 hits, 1.00 expected hits
France roll dice for 3 cavalrys and 1 infantry in German East Africa, round 2 : 0/4 hits, 0.83 expected hits
1 cavalry owned by the France lost in German East Africa
Germany roll dice for 1 heavy_gun and 3 infantry in German East Africa, round 3 : 3/4 hits, 1.00 expected hits
France roll dice for 2 cavalrys and 1 infantry in German East Africa, round 3 : 1/3 hits, 0.67 expected hits
1 infantry owned by the Germany, 1 infantry owned by the Britain and 2 cavalrys owned by the France lost in German East Africa
Germany win, taking German East Africa from France with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 12
Casualties for France: 3 cavalrys
Casualties for Germany: 1 infantry
Casualties for Britain: 1 infantry
Battle in Alsace
Germany attack with 3 fighters and 4 infantry
France defend with 2 infantry
Germany roll dice for 3 fighters and 4 infantry in Alsace, round 2 : 0/7 hits, 2.17 expected hits
France roll dice for 2 infantry in Alsace, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany lost in Alsace
Germany roll dice for 3 fighters and 3 infantry in Alsace, round 3 : 2/6 hits, 2.00 expected hits
France roll dice for 2 infantry in Alsace, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the France lost in Alsace
Germany win, taking Alsace from France with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Casualties for France: 2 infantry
Non Combat Move - Germany
3 fighters moved from Alsace to Wurttemburg
Place Units - Germany
2 infantry, 1 late_fighter and 3 trenchs placed in Belgium
3 trenchs placed in Papua
1 heavy_gun and 1 infantry placed in German New Guinea
20 stormtruppens placed in Berlin
1 field_gun and 1 infantry placed in Warsaw
1 infantry placed in Bavaria
Activate Technology - Germany
Germany activating industry
Turn Complete - Germany
Germany collect 122 PUs; end with 122 PUs
Combat Hit Differential Summary :
Germany regular : -0.17
France regular : -0.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Research Technology - France
France spend 0 on tech rolls
France roll 4,3,4 and gets 0 hits
Combat Move - France
France loses 0 PUs for violating Cape Verdes neutrality.
1 field_gun, 1 fighter and 2 infantry moved from Champagne to Alsace
1 colonial moved from Mauretania to Sea Zone 53 Mid Atlantic
1 colonial and 1 transport moved from Sea Zone 53 Mid Atlantic to Sea Zone 51 Mid Atlantic
1 colonial moved from Sea Zone 51 Mid Atlantic to Cape Verde
France take Cape Verde from Neutral
1 cavalry moved from Congo to Northern Rhodesia
Britain take Northern Rhodesia from Germany
1 colonial moved from Shanghai 3 to Sea Zone 136 East China Sea
1 colonial and 1 transport moved from Sea Zone 136 East China Sea to Sea Zone 135 Pacific Ocean
1 colonial moved from Sea Zone 135 Pacific Ocean to Mariana Islands
France take Mariana Islands from Germany
Purchase Units - France
France buy 2 colonials, 6 heavy_guns, 8 infantry, 2 submarines and 5 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - France
Battle in Alsace
France attack with 1 field_gun, 1 fighter and 2 infantry
Germany defend with 3 infantry
France roll dice for 1 field_gun, 1 fighter and 2 infantry in Alsace, round 2 : 1/4 hits, 1.33 expected hits
Germany roll dice for 3 infantry in Alsace, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Germany lost in Alsace
1 fighter owned by the France retreated
1 field_gun owned by the France and 2 infantry owned by the France retreated to Champagne
Germany win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - France
1 fighter moved from Alsace to Champagne
1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
1 infantry moved from Burgundy to Franche-Comte
2 infantry moved from Burgundy to Champagne
1 cavalry moved from Brittany to Champagne
2 infantry moved from Brittany to Burgundy
8 heavy_guns moved from Paris to Champagne
1 heavy_gun and 2 infantry moved from Piedmont to Tuscany
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean
2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean
2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea
2 colonials moved from Sea Zone 57 Ligurian Sea to Tuscany
1 battlecruiser moved from Sea Zone 53 Mid Atlantic to Sea Zone 55 Western Mediterranean
1 colonial moved from Mali to Mauretania
1 colonial moved from Western Sudan to Uganda
2 infantry moved from Chad to Western Sudan
2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean
2 colonials moved from Sea Zone 60 Central Mediterranean to Greece
1 battleship moved from Sea Zone 61 Ionian Sea to Sea Zone 60 Central Mediterranean
1 cavalry moved from Congo to Uganda
1 gas moved from Annam to Sea Zone 128 Gulf of Tonkin
1 gas and 1 transport moved from Sea Zone 128 Gulf of Tonkin to Sea Zone 136 East China Sea
1 cruiser moved from Sea Zone 129 South China Sea to Sea Zone 136 East China Sea
1 gas moved from Sea Zone 136 East China Sea to Shanghai 3
2 colonials and 1 field_gun moved from Shanghai 4 to Shanghai 3
2 heavy_guns moved from Marseilles to Piedmont
1 heavy_gun moved from Marseilles to Piedmont
Place Units - France
1 trench placed in Picardy
3 trenchs placed in Champagne
1 trench placed in Franche-Comte
4 heavy_guns and 4 infantry placed in Paris
3 infantry placed in Brittany
2 heavy_guns and 1 infantry placed in Marseilles
2 colonials placed in Algiers
2 submarines placed in Sea Zone 60 Central Mediterranean
Turn Complete - France
France collect 78 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germany regular : -1.00
France regular : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 4
Purchase Units - Serbia
Serbia buy 5 infantry; Remaining resources: 3 PUs;
Non Combat Move - Serbia
1 heavy_gun and 4 infantry moved from Greece to Macedonia
1 fighter and 1 infantry moved from Albania to Macedonia
1 field_gun and 1 infantry moved from Montenegro to Albania
Place Units - Serbia
5 infantry placed in Greece
Turn Complete - Serbia
Serbia collect 13 PUs; end with 16 PUs
Combat Hit Differential Summary :